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Showing results for 'ghosting'.
Found 2794 results
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Dean has said they are looking at a system like this where logging out leaves your body behind for x amount of time. An issue with that though is that a player could log out of one server and immediately join another having a situation where the players character is on two servers at the same time. As a fix they could have a timer preventing you from joining another server straight away, this would also help combat ghosting where a player jumps to a different server to relocate and then go back to the original server.
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A Plea To The Devs For Law And Order in Dayz SA
Dagwood replied to freeman83's topic in DayZ Mod Suggestions
How are they going to prevent combat logging in the SA? Not saying I don't believe you; I just haven't heard anything about that. It's easily my most hated game mechanic along with ghosting so I hope they can figure out a way to stop it -
The Rising Dead - Official Breaking Point | GMT - 10 | Private Hive on July 7th
harryth3hopp3r posted a topic in Mod Servers & Private Hives
Hey guys, Welcome to TheRisingDead.co.uk Breaking Point Server. http://www.therisingdead.co.uk Coming soon - TheRisingDead Event only server Including: - Daily Events - Survival Games - Compound Takeover - Black Hawk Down - Much Much more! 146.185.23.130:3051 Filter for www.therisingdead.co.uk Teamspeak: 46.20.116.64:10297 Arma OA Beta version = 103718 Breaking Point Mod = v3.1194 - Official Hive // TheRisingDead.co.uk - 50 Slot - UK Server - low ping - - UTC -10 - Auto Restarts Every 2 hours with serveral warnings - 170+ Vehciles - 5 lootable Heli Crash sites - 6 lootable Military Crate's *NEW* - Over 600+ Added weapons font] - Vertran - Side Chat Enabled - Waypoints On - Crosshair OFF - 3rd Person ON - Death Messages *Server Features* - Remove Parts from Vehicles - Weekly Events - Load Items into vehicles * Anti-Cheat features * - Ban List Synced with TSW, DART, and DayZ Anti-Hax Community Bans list's - BattleEye-Bans.txt synced with Community Bans list - Active Admin presence - DayZ Anti-Hax * Rules to be followed * - No cheating - No glitch exploiting - No malicious chat - No racism (racism results in an immediate, permanent ban) - No voice over Side Chat, text only (in English) - No Ghosting (While Server is Official) - Comfirmed Combat Logging results in a 24 hour ban, repeat offenders will receive a 48 hour ban (Combat Logging is forcing your game to close (disconnecting) whilst in a fire fight/under enemy fire) -
Ghosting someone by server hopping is not impressive, it's cheating. You knew for a fact that you were about to get blasted by the guy with the SVD, so you effectively combat logged. We may be bandits and murderers or as some people call us "assholes" and "dickheads"... but we don't cheat.
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What he described didn't consist of ghosting. What he's doing is perfectly acceptable within the game. This type of player interaction is both welcome and encouraged, and what makes the game fun. He's just as good as any medic, vigilante or kidnapper.
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You'll probably get banned for ghosting.
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I want to play the game the way the mod designers intended it. Default Churno map. Veteran. No side channel. No cross hairs or player mouse-overs. No extra vehicles. No extra guns or modified spawns. No custom bases. I want to play it on the current patch. And I don't want my vehicles to reset to their spawn location every time the server resets. And I want to play on a private hive so that people stop ghosting up behind me by switching servers so they can cross fields and kill-zones without being seen. I want the survival experience. I want to worry about not having enough antibiotics. Does this exist anywhere? Or is everyone just running a COD server? I found ONE server running 1.7.7 on a private hive on Veteran mode. CIA Gaming server... ... but the vehicles reset every six hours when the server does, and there are way to many of them.
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80.242.152.220:2322 hive... but they don´t "ghosting" on this Server. It feels like private. It is fun. PM me when you found a private one... nice ping (18) one of the best in my favorites.
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I know people are either in love with or completely against 1.7.7... To those who are in love with it i say thank you for seeing it for what it truly is. DayZ was desperately in need of of this patch to first bring it back to its roots and secondly to make it worth playing once more. To those who are completely against the patch i want you to take this in. This is much more than just a game, it is a simulation. For those of you who have the general idea of what simulation means but don't know the technical definition here it is... "the act or process of pretending; feigning". It is meant to be as real as possible and the only limitations it has to getting the desired realism is the Arma 2 engine. Hence the design and development of DayZ Standalone. Quite a few people play DayZ for their interpretation of fun and i respect that. The one thing that still boggles my mind is that there servers running the previous patch still in existence. Why aren't you active on those servers if the current patch isn't what you desire? Some people might say "Well my main server upgraded to the new patch" or "I only play official servers!!!". To those of you who had their main server updated i feel bad because i know what its like to have that community built on a server that you don't wish to part from. To those of you who only play official servers i say to you, why dont you play private servers then? Is it simply because you want to ghost people? If that is your only reason then im sorry but tough shit. There are plenty of private servers that are complied to be exactly the same as official servers but eliminate the ghosting ability. You now have a few choices... 1. Move on and join a private server and accept the loss. 2. Accept the patch to keep your ghosting abilities 3. Quit DayZ. There is still Arma 2 and mods for it that even i still enjoy playing. Granted i know that in reality that DayZ is meant to please the vast majority of the consumers but there is one thing people have obviously forgotten... DAYZ MOD IS FREE. They don't have to do a damn thing to please anyone regardless of what they are complaining about. Standalone is a different subject from the mod. Now im not saying these things because i want people to stop expressing their opinions of the mod/patch i just simply want people to open their eyes. So many people have truly forgotten what DayZ is supposed to be about. I read a post in one of the topics about the new patch where someone mentioned that they liked the human interaction aspect of the game but when they changed the zombies to make them a viable threat it took away from the game or even destroyed it and went on to mention that the zombies were dangerous enough in the previous patch. That just blew my fucking mind. Are you serious with that crap? THIS IS A ZOMBIE SIMULATION/GAME NOT THE SIMS... I understand that not everyone has the necessary skills to survive easily in this game and im not flaming/hating/bashing on them for it but seriously it wasn't that hard to learn to deal with the zombies the way they were. For myself the zombie threat was about a high as a hamster with a stick in its ass but maybe that's just me. Everyone is entitled to their own opinion and i respect that. However i do believe that some people just wish to have everything handed to them in video games. I like to be challenged when i play pretty much anything. I like to know that if i don't make the right choices that there will be dire consequences and that for me is what a game should be. If i wanted to play a game where i have everything already then i will play a game with cheat codes. I come to play DayZ to have the realism and envelopment into the game.I think if more people were to look at DayZ even slightly the way i do that they too would enjoy the new patch. Please don't mistake this as me telling people to shut the hell up because that's not what this is by any means. This is offering a different perspective to others and also a thank you to the developers and the entire DayZ mod team for doing a tremendous job in my opinion. I know there are bugs but there will always be a bug or more. I know there are some things they cannot change like the zombies hitting through the wall and i do not hold them accountable for it even though a lot of people are still ignorant to that fact. (Quick side note to those of you who think that ignorant is an insult it is not, its a term to describe lack of knowledge even though i am fully aware it is used in a derogatory manor frequently) The best advice i can give to those who oppose or are struggling with the patch is to look at the positives rather than just the negatives.
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Private vs. Main hive - Your opinion (And hi Inception)
ryanhop2 replied to Muncywolverine's topic in DayZ Mod General Discussion
This is a tricky one though. Sometime last year there was hardly and private hives which means that i played on main hives a lot. Pros about Main Hives: Gear travels across other servers which are connected to the hive Able to be on empty servers and loot for good gear Cons: Ghosting (server hopping whilst in a fight to flank round and kill) Sometimes not very good admins Not able to rollback Pros about Private hives: Able to rollback if mass server hack Able to change server setting which main hives can't No Ghosting (If one server) Cons: Can't join different servers with gear Admins can do whatever they like with the server Imo i like both they both offer differences maybe a year ago i would stick with the main hives but now im drifting towards private hives.. -
DayZ Double Developer Blog 14th May 2013
Fraggle (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
^This. This would solve so many issues such as ghosting etc. If every character was tied to a server in the way they are with private hives now I would be a happy chappy. I like being able to move servers to trade etc but the cons outwiegh the pro's for me. -
BMRF DayZ Servers - [Private Hive / Whitelist]
Whiskey_Tango (DayZ) posted a topic in Mod Servers & Private Hives
If you were like me, then you spent countless hours trying to find the perfect server / hive to call home. Some servers seemed great, but then the obvious happened: You either fell victim to some script-kiddie hacker ruining the game and/or admins abusing their powers whenever they saw fit Your server's population dwindled so low, you began talking to yourself You are completely fed up of custom load-outs, 500+ vehicles / helis The bmrf community has taken steps in the right direction to bring the DayZ community multiple servers that fulfill the cravings of many players out there. Whether you are a hero or a bandit, you'll find your place here enjoyable. There are currently 4 DayZ Chernarus Servers active. All among the Top 100 on GameTracker. BMRF #1 - 1.7.6.1 |VETERAN|PRIVATE HIVE|WHITELIST| - http://www.bmrf.me - Hosted by Billy Mays Remembrance Foundation (This is Chenarus 3rd Person #1 24/7 daytime) 74.91.119.164:2302 This is our normal DayZ server, best for introducing players and or friends to the game. BMRF #2 - 1.7.6.1 |EXPERT|PRIVATE HIVE|WHITELIST|3DP=OFF| - http://www.bmrf.me - Hosted by Billy Mays Remembrance Foundation (This is Chenarus 1st Person, Hardcore) 74.91.119.164:2303 This is for the more hardcore and or experienced players. BMRF #3 - 1.7.6.1 |VETERAN|PRIVATE HIVE|WHITELIST| - http://www.bmrf.me - Hosted by Billy Mays Remembrance Foundation (This is Chenarus 3rd Person #2, day/night cycle.) 74.91.119.164:2340 This is our middle ground server, having night time for those who enjoy thrills in the dark. BMRF #4 - 1.7.6.1 |VETERAN|PRIVATE HIVE|WHITELIST| - http://www.bmrf.me - Hosted by Billy Mays Remembrance Foundation (This is Chernarus 3rd Person.) 74.91.119.164:2502 This is Chernarus 3rd Person #2 24/7 daytime There is currently 1 DayZ Epoch server active that was just released this week! BMRF DayZ Epoch - [VETERAN|WHITELIST] - http://www.bmrf.me - Hosted by Billy Mays Remembrance Foundation (This is the DayZ Epoch mod that features a crafting system, NPC Traders, New Vehicles, New Weapons, etc.) There is currently 1 Wasteland server active as well, which is almost always full. ------------------------------------------- Regardless if you are a 24/7 daylight player, a player who enjoys the thrills of night time ops, or a tactiful hardcore squad, bmrf's hive has you covered. Servers #1,#3,#4 share the same hive - so you'll be able to switch among them to better suit your needs. There is also a grace period that prevents ghosting among the servers, which works very nicely! Need a break from DayZ and want to get in a tank to blow things to hell? Then get on the Wasteland server and experience what its like to play Wasteland in a realistic setting (no skybases or defying gravity) The Admins actually don't play on the DayZ servers and take care of the banning process. Moderators enforce the rules on all the servers and make sure side chat is clean and the rules are being followed. No more Admins coincidentally finding that tent you swear God couldn't even find. ------------------------------------------- Interested in Joining? Simply go to bmrf.me and read the Rules at the top of the front page. If you find yourself doubting following them, then don't waste your time. Follow the Quickstart Guide on the front page after you have read and accepted the rules to get whitelisted on our servers. ??? Profit. -
Hey everyone, I just bought a Private Hive server from HFB so my friends and anyone else could play on a server without the usual hacking/ghosting problems. I thought I configured everything correctly, read all the material I could to help me set the server correctly, but something isn't working still. When you load into the server and it takes you to the lobby, you have to sit through a timeout every time. Once the timeout expires it takes you to the next black screen, where you would normally have a map. But you never get farther than that black screen, you just sit there forever. I contacted HFB and they reinstalled my server, but it didn't fix the problem. So does anyone know how to fix this, or know someone or something that I can read that would fix this problem? Otherwise I'm probably going to try a different server company. Any help is appreciated.
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Welcome to Pl@net DayZ Gaming Community Heres some information about us Servers: Pl@net DayZ #1 HC Veteran | Chernarus | Whitelist | Beta v.100056 | 1.7.4.4 | planet-dayz.com Pl@net DayZ Public | DayZ 2017 v1.0 | Beta v.100056 | Expert | planet-dayz.com Pl@net DayZ Public | Namalsk v0.72 | Beta v.100056 | Expert | planet-dayz.com Whitelist: We are whitelist protected, on our Chernarus Server. You can get whitelisted by visiting the whitelist page and filling in your GUID. Information on how to acquire your GUID is given on that page General Rules: Dont Hack Or Cheat In Any Way (Alt+F4 is considered cheating) Dont Run Around With Hacked Weapons, Hide The Body Or Place The Hacked Item On A Zombie And Hide It English Chat Only & Side Chat Is For Writing Only. NO VON!!! People Without Weapons Are No Threat And SHOULD Be Left Alive Refugee Camp is the only SAFESPOT. NO killing can take place here, you will get banned. Read the Sticky about it General Information: BlissHIVE server software with own private HIVE & several admins Own Website, Forums & Teamspeak Running 24/7 HC Veteran & Expert Difficulty Chats: Side / Direct / Vehicle / Group Theres A LOT of vehicles Updates are frequent and restarts every 6 hours Server is located in Germany Vehicles & tent inventory saves just fine We DONT provide rollback service Timezone is GMT-3 No shared HIVE Vehicle Hoarding Guidelines: It is not incouraged If you hoard, expect to be hunted and have them destroyed If one finds a vehicle hoarder camp, you are incouraged to blow it up for no reason Warnings & Kick/Ban: We wont insta ban you unless you cheat or do something really bad. More about cheating further down We will hand out warning to players. Theese warning will be given if players break the rules Theres several kind of warning: 1st time - You will get a warning ingame, possibly at forums, and it could involve a kick, depending on the circumstances 2nd time - You will get anywhere from 1-3 day ban, depending on the circumstances 3rd time - The ban-hammer drops. Life time ban Given the fact most people use von in sidechat by accident all the time, theese rules are bended abit when it comes to sidechat You will get told by the majority of the population to "STFU IN SIDECHAT" and Admin will interfer if it doesnt help Now cheating. Theres several kinds of cheating: Scripters/Hackers - Theese will usually be detected by BE logs and we will ban based on that info. Alt-F4 Cunts - If a player is reported to have done it several times, the warning system will kick in. Duping Bastards - Exploitation of the knows bugs in DayZ, will result in warning system kicking in. Other Bad Things: Trolling - This is not cheating, and nothing better then a good troll tbh. But if its to excessive, the warning system will kick in. Abusive Language/Racism - This Is probably one of the worst things you could do ingame and if done bad enough can result in insta lifetime ban Ghosting/Hopping - This is simply not tolerated in any way and could very easily earn you a ban, without warnings. Having 2 Accounts - Only dodgy people have this, dont do it. So come join us, click the banners!!
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The standalone won't be popular unless
Powell (DayZ) replied to dashx73 (DayZ)'s topic in DayZ Mod General Discussion
Open hives have a lot of problems right now (ie: ghosting, server hopping for loot, combat logging, etc). I hope the "one character per server" thing stays, but nothing else custom -
The standalone won't be popular unless
eegore replied to dashx73 (DayZ)'s topic in DayZ Mod General Discussion
I think diversity that will accommodate multiple playstyles will be more widely accepted. The important thing is education to new players what the difference is between Hive and Private. The largest complaint with Private servers is Admin abuse but people need to be educated that can happen and that the Admin is paying for that server. When joining a Private there could be a window that pops up stating the risks (very short description) that one must click. The largest complaint about Hive is the ghosting/server hopping for loot and players need to be educated on how that happens. Personally I don't understand the complaints about Private servers. There are thousands of them, I just go to another and don't even bring it up. -
I have compiled the Q&A from reddit so we can discuss it on these forums as well. Enjoy! Q: Any word on a quiver sort of thing for crossbow bolts? It's a pain when each bolt takes up a whole space in your inventory/backpack. A: Quiver is planned Q: If you had the ability to add one thing to the game, no limits, what would it be? A: Underground construction using red-faction style damage mechanics for clearing out the subterranean world. Q: How do you feel about the current situation with the hackers. And have BattlEye been co-operative with you? Can we see a step forward in stopping the hackers or is the release our real safety area. A: hacking is an ongoing issue. ArmA2 was never designed for what DayZ is putting it through. With DayZ standalone we can address this issue without causing ArmA2 problems, so it can remain the product it is. It is something we will always have to work on, you cannot completely stop hacking. Q: What's your favorite gun in dayz? A: makarov. Because it sounds awesome and its a desperate mans weapon. Q: Do you plan on having the standalone game as a closed beta, with a prepurchase function where people will get access to the game? (Sortof like minecraft) A: Alpha will be heavily discounted paid project. The project will never be a full retail priced title, and the alpha will be heavily discounted. No prepurchase. But there will be a premium type purchase that contains some extra collectors edition type stuff like concept art prints etc... for those who want to throw money at the project Q: What is your best estimate for the standalone release date? A: Before the end of the working year (2012) Q: Are you going to make weather more of a big deal come the stand alone game? so far the ONLY TIME ive ever gotten to the point of being sick in dayz was when i spent 2 hours swimming. A: Absolutely. Redesigning that from scratch. Q: gasoline rare, but vehicles common?? A: I like it :) Q: How customizable will player skins be in the standalone? Will they work like they do now (full-body replacements) or will you be able to find different shirts/hats/etc? A: Different clothing is on my list of design priorities Q: I know you had originally said you were skipping 1.7.2.5 and going straight to 1.7.3, what changed? A: The attempts to fix artifacting were more important than the dog implementation, so I tried to fix that first. Q: when will you fix female characters´skins? it is really anoying to not be able to wear ghillies and cammo. also, great job so far, rocket. A: With the standalone release. Q: Will the Stand-alone version run on the ARMA 2 or ARMA 3 engine? A: It will run on its own branch of Real Virtuality Q: which RV version is it closest to? A: The most important element of DayZ will be its multiplayer code. The most tested multiplayer code is ArmA 1.62. We know this netcode, we know what we want to change. We will merge in what need from elsewhere but we won't be ambitious with the netcode. We will start with the current state as the base and work around that. Q: Wildlife? such as bears, cougars, wolf packs, will they be added? A: More wildlife absolutely. Horses would be cool too Q: Any idea what price range the standalone version will be in? A: I don't ever see DayZ costing more than 25 euro. Alpha will be heavily discounted from this. Q: Would you ever consider a bounty hunting system? A: I'd like to add methods that allow players to create their own systems for things, so if they wanted to create such a system they could Q: Will hand combat be introduced? A: Yes Q: With the popularity of Lingor, somewhere down the road can we expect to see other maps officially supported aside from just Chernarus? If so, how would character selection work? A: Absolutely. I think having the ability for the character to travel to other islands is my preferred one (e.g. by boat or air). If you character hasn't traveled then I would see it as creating a new one for that island. Q: How many maximum players do you think/plan to have on a server for the standalone version of Day Z, do you think the game would benefit from a higher density of population? (I personally think it would but I'd like to hear your opinion and know what the "netcode" could handle ect ect) A: It is more design dependent than netcode dependent for the standalone. 100-200 is easily achievable. More would need a larger map. Q: Can we expect improved performance for the standalone-game or should people with weaker computers who can barely play the mod start spending money on their pcs? A: performance will be much better. Q: Will the standalone game keep the realistic game mechanics of arma? and do you plan any changes to player & zombie movement? (This might be seen and two questions however game mechanics effect player movement so its kinda just one question) A: Will keep the base mechanics, but change many things (such as UI and inventory completely replaced from scratch). Player animations likely to eventually (but not initially) have many changes). Q: What exactly can we expect from "Dogs"? What functions will they perform and how is one supposed to interact with them. A: Expect them to grow a lot from their initial implementation. Someone posted an excellent review on the code here on reddit, but i can't find the link. Basically expect them to track, to warn you of danger, and to follow you. And then get shot. And then you QQ. Q: Is the Broken limb system working as desired right now? I find that sometimes getting hit one single time by a zombie while I'm at full health will break a limb. That seems a little excessive to me. A: Not at all. It's barely acceptable now. Q: Will dayz standalone support the oculus rift peripheral? A: someone gave me a heads up about it, love it, I hope we could support that. Q: Zeds walking indoors. whether this is a glitch or a feature, will it be kept for the beta/stand-alone? A: Won't be kept. I can already effect this (changing a config value for each building). However, we will only make this change if pathing for zambies is fixed and their lifecycle is implemented. Q: Will you be using a different map for the DayZ Stand alone, or will you keep the same Chernarus map? A: We have been revising Chernarus for DayZ for some time now. The working name has been "Chernarus Plus". More will be announced about that on the tumblr. Eventually will will create entirely new maps and/or the community will develop some. Q: When the game reaches Stand-Alone point, and new maps and areas are available that are bound to happen, will there be more open buildings? Not necessarily lootable, but just there for covering areas? An example would be the small schoolhouse like building next to the South Barracks at Northwest Airfield. Perfect covering a friend while he loots or something of the sort. A: Absolutely. This was a key consideration in the development of Chernarus Plus (the map changes that come with DayZ standalone). More enter-able buildings, moving towards all buildings enter-able or visually being obvious that they cannot be entered. Q: Will DayZ standalone allow mods? A: Not initially. Q: As you probably know, Lingor island has been very popular recently. Have you played it much if at all, and has it's design influenced your future plans for the standalone dayz release? A: I havent played it (so crazy busy right now with all the wrong things), but I really want too. it looks fantastic. Something we will grow support for more with the mod over the coming weeks I think. Q: How much freedom will you be given with the standalone release? (eg. Game mechanics, UI) A: Absolute. Expect complete change. Change is good! Q: What are the frustrating or negative aspects of having the mod popularised so quickly? A: Development slows to a crawl, and it is easy to spend all your time doing interviews and no time developing and/or sleeping. Q: With the standalone, you've said 100-200 players per server is a possibility. How are you going to tackle the density issue? Will the Chernarus in the stand-alone version be much bigger than the current iteration? Will we see a totally new map that's bigger?I'm just concerned about 200 players on one Chernarus-sized map. I feel that'd be more deathmatch than survival. A: Make the maps bigger is the answer Q: When standalone DayZ comes out, how much will it differ from DayZ current version?Lots of missing stuff or will there be added. A: It will be a complete redevelopment of the same design, using mostly the same assets and some new, and some redesigned assets. Focus is on the engineering and architecture first. Q: Will we be seeing different weapons/vehicles added into the mod? A: Absolutely. We already have a few weapons in progress. Mainly to have more "find at home" style weapons. However content is largely secondary to getting the design right. Content is the easy part. Q: Is any of the underground base idea going to be present in the standalone initially, or is this still ages off? A: There will be "something" in the standalone, but it will only be the basic genesis of the idea. I need to ensure we have confidence in the direction of the project as a standalone before I can ask the mass commitment to such an ambitious feature. Q: Will their be any major Hive updates coming out soon? At the moment stats and player location have been a bit of a mess... A: Standalone will have an entirely new engine-sync'd system Q: Any thoughts about combining DayZ and ACE? I've played it a while on lingor dayz and that was absoltely astonishing. It made me never ever want to play dayz without exhausting and wind systems. A: It is hard enough getting DayZ and ArmA2 development in line, let alone introducing additional code dependencies onto other teams, such as ACE and ACRES. They are designed for specific objectives that may come into conflict with DayZ. They should be enjoyed for what they are. I think that DayZ could learn alot from many mods in ArmA2 and implement great stuff. Q: What "Endgame" for lack of a better word do you plan to have for DayZ besides base building? A: my plan is to have this developed in such a way so you make the plans Q: Making all/most of the buildings enterable will cause the players to scatter around the map and reduce the chances of meeting other players, are you planning on making all buildings enterable? If yes how will you prevent the problem stated above? A: yes, already done for the standalone. Q: In the future, standalone perhaps, do you think that private-hive servers are better than going with the global one? Seeing it as people who alt+f4 would punish themselves by not being able to play for a while and "ghosting" (changing server to swap position in a firefight) would not be possible. A: I think for the mod we open it up and see how it works. If people want to run private hives they can, but ideally we need a way to pool at least some statistics collectively. Q: How does Rocket plan to look at alternatives to the current method of server hosting? Changing the way that the servers are organised (hive+server-side-map vs all server side) would change the game significantly, yet you cannot easily test this in alpha. A: There is significant change planned to the "how" but the end result will feel much the same as it is now. Q: on a scale from 1-10, what degree of customization in clothing of players will there be in the standalone game if it's currently rated at 3/10. A: I would desire 10/10. Reality for the initial release is probably more like 5/10 and then it is something we work on. Q: What do you think about modern megapolis map? And if "Yes", can we expect it in DayZ mod or in Standalone version? A: I like the idea of exploring this, but I think there are performance issues and art timeline issues. It is something we could look at more for a new DayZ map, say next year. Q: I believe you've recently introduced the first 'persistent' stat in the game between lives in terms of humanity. Does this represent a movement away from each life being its own separate entity? A: yes, we want play style to be persistent across all characters to an extent. This adds some permanent consequence to player behavior. Q: Zombies with rag doll physics? :D A: I've got basic ragdoll high on the list. Q: Are you guys planing adding more "story interactive environment" stuff? turning Green Mountain into a number station or adding a "ground zero" for the virus breakout? A: Not story interactive stuff. But more narrative, such as virus background and the ability to interact and find out about the world. Q: Any chance of putting in more vehicles? I have been playing for months now and so far i've found only 2 cars. One bus and one pickup. I really have started to dislike that the game is more of a running simulator than a survival game. A: Yes, we are looking at how vehicles work for the standalone. Q: Given that the Zeds quickly become fairly minor threats at present and are manageable even in large hordes are there any firm plans yet to make the zombies more lethal? Also, is there any plans for mechanics like weapon/gear degradation or breaking down/building up/customising weapons and gear from components? A: You had me at weapon/gear degradation :) Yes, yes, and more yes. But don't expect these with the initial standalone, we need to get things working roughly as they are in a more polished state first. Q: If you are going the route of weapon degradation please for the love of the gods PLEASE don't make it break guns after 100 or so shots. I always hated in fallout how fast shit broke down. Modern weapons can take thousands of rounds before showing any signs of slowing down unless inappropriate ammo or poor weapon maintenance is involved. A: Agreed. Weapons should JAM not BREAK Q: Any plans to make more buildings accessible in the near future? A: Yes. On initial release of the standalone. Confirmed and already in the current standalone build. Q: What are you planning on adding to encourage people to teamup? What sort of community features are you planning on adding to help and/or balance cooperation in the game? A: Group/community features are a key design consideration that will be closesly linked with construction. I.e. you build a base and the better it is the better options you have, such as storage and respawn etc... Q: Rocket, implementing the 'new' humanity is in my opinion something that will make me play different ( less like a douche). Will it be finetuned ? Like when you kill zeds etc. Because now it's really hard to get rid of the score you gathered while not knowing it would count. A: We will play with this concept (humanity) a lot, so that it plays better. Changes will be experimented a little in the mod over the coming weeks. Q: How much days after the first effected will the stand alone game be A: This will be confirmed with my brother (he is a virologist) as part of the base narrative development. Q: Any idea on when 1.7.3 will release? I'm so excited for dogs! Also I know your planning on doing a mine craft model for the pay system of the standalone, can we expect to see a smaller price than CO? Like $15-$20? I'm going to buy it either way! Keep up the awesome work and you're doing a great job of keeping everyone informed! A: I would never see DayZ being a full retail title. It does not need to be. And the alpha will be heavily discounted. 1.7.3 will release after Gamescom. Q: Will there be some kind of a crafting system? Like building parts for crashed cars from other parts? Or cooking meals which will give u more stamina or something. A: Yes, we have some awesome ideas for "crafting" system but it won't be traditional. It will be something that fits with the authenticity (not crafting sniper rifles from tin cans). Q: I would like to know if the Dayz mod will continue to be updated after the new standalone is released or in the process of beta. A: Yes, the mod will be much more open than it is now - allowing more projects like Lingor and more freedom for server administrators. The game development will draw ideas off this pool and develop a more standardized experience. Q: For the dogs, if they spawn with you as a fresh player. Can you order them to go home or stay away? I really don't think I could handle having my wee pup get shot by some bastard if I find myself getting attached! Would bring back too many bad memories of losing pets A: You will have to find the dogs and feed them to earn their trust (sound familiar?!?). They will get more obedient the longer they are in game wth you. Q: So I see you're talking about 100-200 Players/Server, did you give up the idea to try something like EVE's server structure or is it still planned for later on? A: Absolutely not given up. More than ever committed to this. BUT, we must walk before we can run :) Q: Are there any plans on making zombies more frightening/scarier than they are now? Not in damage but in looks/sounds. I'm thinking of zombies jumping at you from a dark bush,zombies with open guts,bloodied zombies,.. They really aren't all that scary at the moment. A: Absolutely. I would rate us as 1/10 for scariness at the moment. I want to go up to at least 7/10 Q: Do you plan to add any more guns to the game for standalone? A: Absolutely, mainly focused on the "what you would find at home" type weapons. Q: I love the game. Can't play it enough. But, one of the things I really dislike is the inventory system. Can you give us any specifics on how this might be made more user-friendly in the stand alone? A: Completely redesigned from the ground up. No news yet, will post on tumblr when we do. Q: Will the standalone (or mod in future) have any features allowing customisation of appearance? I'd love to be able to find various hats/clothing/accessories in houses and supermarkets, and then change my appearance to be as bad-ass as possible A: Customization yes, including colors and face, and also by picking up items in the world. And looking badass. Q: Do you plan to keep weapon switching like it is (Stop, slowly take out other weapon) or do you want to speed it up a little? Are you willing to add native support for holding a weapon in your backpack? What about headlamps? A: We are reviewing hw this will work (weapon switching). Headlamps are on the list. Q: Aside from base building, do you have any other game mechanics planned to increase the variety of play for late game characters? A: I think group and faction mechanics will help there. Combined with construction I think we have lots of potential. Making it easier for players to make good videos will also help too. Q: Have you ever considered implementing a proper trade menu system between your friends/other survivors? Right now its very awkward moving stuff out of each others backpacks and can sometimes result in items disappearing A: Considering it, but want to be very careful with any mechanic so it doesnt feel forced or contrived. Q: Have you thought of NPC territories? (Think Metro 2033 hubs in the tunnels) Personally I'd love there to be a corner of the map where survivor NPCs of remaining society don't shoot people with hero skins, but shoot everyone else on sight (having much better sight overall). This would allow a more risk/reward of being a bandit and also allow for multiple bandits to raid said settlement.Will DayZ itself be available to change via community addons? (similar to minecraft and bukkit) Lastly... How much bug-testing will be put into work on the standalone? A: NPC is both a performance issue and also a design issue. I think I want the game to focus as much as possible on supporting player interactions. Bug testing will be conducted mostly by the community. Q: The Port safe point. Will this be kept? A: No safe points if it can be avoided, but requires some pathing changes. Q: Is it possible to add an extra gangs/factions into the game which will be AI controlled and could crop up at random times (like crashed helis) with a base and can be infiltrated for some higher quality loot, just to add to the end game so people don't always have to turn to killing each other. A: Group play and faction support is a key design consideration Q: Is there another system planned to allow messages to be given to other players that aren't on, such as notes left in tents or cars or things to communicate information to offline players when they come back? A: Yes, we have been looking at the mostly unfinished diary system already in arma for some ideas. Q: i'd like to know if he actually plays his own mod actively o.o A: Not nearly as much as I like, should. Most time is spent testing little changes (for example I spent the last week playing with dogs!) Q: Will there be a possibility of having character slots when the stand alone comes? using more than a single character sounds like a must, right now i'm up at the airfield and i have absolutely no way of helping my friends that just began to play the game because i'll take a long time to travel down and i might die and lose everything just trying to help. Also, will there be a "party" system so you can see where your friends are with some sort of indicator? A: Group play is very important one of the key design priorities. But we need to explore how this mechanic will work and not disrupt the disorientation that occurs on death. Q: Did you also think about fixing the vehicles? They disappear on restart and it really gets annoying :) A: yes :) Q: n a post someone put a bunch of features they hoped for. One of them was the idea of a large wandering horde (100+). Would this be possible? A: I've look at it and I seeing what options I can do for it. Q: Will you\dayz be at PAX and if so to what extent? What about BI? A: I will be at PAX, attending a few panels and meeting people/discussing. Looking for a comic artist. BI won't be attending beyond my presence. Q: Are there any plans to completely remove HUD from the game? I think it would definitely help set the atmosphere! A: Absolutely agree. We will probably have something but it will be heavily cut down. most cues will be visual and audial. Q: Did you also think of trading items or NPC Survivors? A: No NPC survivors. Q: Is it possible to implement a REAL melee system in ArmA 2 ? I mean, not a pistol reskinned as a hatchet/crowbar. It would be really cool to be able to charge and deal more damage, things like that. A: Real as in a crowbar comes out of the screen and splits your head open? Probably not. Although that would solve a number of issues. But yes, we will look at improving the system beyond the crappy hack that is there now. Q: I have to ask: Will there be a single player option with Day Z standalone? If so, will there be roving NPCs that function on a need->get kind of mentality to prevent them from starving to death? A: Probably. But I am unlikely to work on that. Later once this is successful we might get a team to do that or we will open it up to the community. Q: First, let me tell you that your game is fantastic and that I wish you the best of luck with all of your future projects! Anyways, just curious, but: -When did you start coding? -What was your motive to begin coding mods/games? -How do you feel about releasing a standalone game? -Any ideas for future games? A: I started coding DayZ properly in december. I first started coding when I was maybe 12 back when my parents bought me an Amiga. I started because I wanted to make games that I wanted to play. I wasn't getting what i wanted from the games I was plying. Releasing DayZ standalone will be a dream come true. I want to make some tycoon style games that allow you to go into first person and actually do tasks. More realistic focus, like ports of call. And more Eve style MMO's. Q: Will there be more group functionality? Group leader can leave points on map for group to see, maybe see where squad members are? A: Group functionality is a priority but we need to be careful not to remove the disorientation on death and from trying to find people, that is part of the disaster disorientation and fear. Q: I'd like to know if he has any plans for the hacks that's corrupting the game, or does he not care because its just an alpha A: It is something that we can deal with in the standalone. You'll never stop hacking completely, but we just keep vigilant with it and don't ignore it. Q: This may sound a tad rude, but many people agree: ARMA II was poorly optimized which causes many of us to get poor FPS. Has this been addressed in the new engine for the standalone? A: I wouldn't agree ArmA2 is poorly optimized. But yes, it is not optimized for the purposes of something like DayZ, and that is easy enough to address as a standalone. Q: Do we have to pay for the standalone if we paid for ArmA II and Combined Operations? Not that its a problem, DayZ is awesome! A: Yes, you will. But it will be very cheap ! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EDIT: From the reddit thread 'What features do you most want in DayZ?' of 22.Aug. He said this of the thread:" Bugfixing and hacking are the priorities. This thread is about getting the backlog sorted, i.e. what we do after that." Q: The bright white debug monitor text is kinda hard on plasma displays :) I'm sure that'll go away at some point, but anything that is very bright and doesn't move scares me for long-term play since my girlfriend's gaming machine is hooked to my TV. A: Debug monitor is gone from 1.7.3 Q: I would like to see the "waypoint" system removed, it's totally "overpowerd" and removes the need of a kompass and proper navigation. A: Yes, waypoint and commanding system are being removed from the DayZ engine. Q: I hope this means "regular" difficulty options like Nametags (except with the possible exception over very short distances with people you've physically shaken hands with - i.e. would recognise facially) and GPS maps will also be removed. A: Gone, gone, and more gone Q: A way to hide the Hud; for in game photographers like me. A: I want to remove the HUD as much as is possible, and replace it with ingame elements based on visual and audial clues (think: stomach rumbling when hungry). Q: I believe the simplicity of something like pens/pencils and paper would be a fantastic addition to the game. It's a basic tool, allows you to leave notes for other players or record a diary of sorts. Possibly some kind of way to post them up on objects for bounty hunting or warnings and the like instead of just being a 'loot item'. A: Agreed, I think its a great idea. Q: Read this: http://dayzmod.com/forum/index.php?/topic/38742-suggestions-for-the-dayz-standalone-thinking-outside-of-the-limitations-of-an-arma-2-mod/ And you have many many good ideas. A: Just saw it, modified my post on the DayZ forums to link to that. Now reading it for ideas :) Q: I think a fishing feature would be kind of cool. I know how the majority feel about fishing in a video game but I think it would make a nice addition to the survival aspect. A: Agreed. Good idea Q: I would like too see a mechanic for reloading clips.Be it spread loading ammo from near empty clips or finding loose ammo in loot.Thank you for this game A: Supported. This will probably make it into the mod in the next couple of patches, and will definitely make it into the standalone. Anything you love/hate/wonder about? Discuss!
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FR 34 / FR 129 RAID WINE Servers Thread
~Whiskey replied to facoptere's topic in Mod Servers & Private Hives
I got banned for "server hopping". If this is considered ghosting, you're wrong. I died with an SVD after finding one at a heli crash north of elektro. I then went back to the same crash (which was on a different server to the one I died on) and tried to get a DMR but when I was travelling, I was killed by a teleporter with an M107 beginning with the letters "c4" in their name. I server hopped for DMR rounds which were on some bodies next to mine where I died. -
What is your favorite/best snipe (or kill in general)?
[email protected] replied to intensity's topic in DayZ Mod General Discussion
I never was mutch of a Bandit. I prefered to survive or go hero. Though, months as a hero had tought me enough on how to take out other players. You learn realy fast that playing a hero, you should never go with your best gear on you. When you do that to help another player. Normaly they will say "Thanks for the help" Then shoot you for your sweet gear. I used to camp the NW air field with a M16 ACOG. Being as I wasn't about murdering players I went there to shoot at server hoppers. You know, those players who get all the cool loot from one server, then switch servers and loot the same place on the map on a fresh sever. The place I would sit at the airfield was 650 meters out from the Firestation and the tower was close enough to not need much of an adjustment. Using an ACOG, you had to aim even murther down the line from the indicated 600 meter mark. Normaly I just shot at players and watched them log out. Most didn't want a confrontation. Every once and a while I would get a player who wanted thier revenge. As I was using an ACOG, a head shot from 300 meters away is pretty easy. I only resorted to that if they were hunting me down. I didn't survive all the time, as Ghosting was a real issue. The guy would log out, I would think I was safe and wouldn't move from my spot, then they would log in behind me and shoot me. Any ways, my favorate sniper shot was with the ACOG from that same spot into the fire tower. Since I had done that for months I had leanred the weapons ranging and time for leading a target at that range for those particular buildings. I was sitting with another player one day and just BSing as I was watching for server hoppers. He had his Binos out and watching the area as well. He didn't have a sniper rifle and I had told him I could do some nice shots with a ACOG. Some time later, a server hopper had logged in at the top of the ACT, did his looting and then moved his way to the fire tower. Being as I was trying to show off with the ACOG, my professed favorate weapon, and my reason for not carring a second sniper rifle around in my bag. I wanted to show him something. The Target had moved up the three floors quickly and was being realy smart not to stay in one spot to long. At this point I figured the player had been doing this for a long time. So lined up my shot for the 2nd floor window, right at the stairs hald way mark. I watched the player drop from the 4th floor down the stairs to the 3rd floor, then from the 3rd floor down to the 2nd floor. He was wantiing out of the tower, he didn't even break his pace. I pulled the trigger timing it just as he started down the stairs. Half way down the stairs the players falls over and the kill message comes up. Head shot from 650 meters with a ACOG. The guy who watched me do it at that point spent the rest of the week making me seem better then I was to the rest of the server locals. -
Hello fellow bandits (and perhaps survivers). Today i got my second sniper, another AS50. Now i really want to learn some new sniper spots (especially a spot in the NW airfield), because i know there's a lot of ghosting going on/many people around many of the spots i already know. I would also like to share these spots with you guys, though you may already know them. These spots are: - Northeast treeline above Elektro (Dobryy mountain). This spot is very common and popular, but also very good. You have view over most of the city, the roofs of hospital, powerplant firestation, school and i think the regular firestation too. You can see a lot of the road going out north of the city. - Northwest treeline above Elektro (above the barn). This is very close to the other spot, not as good but still good view over the city and rooftops. - Northwest hills to the Cherno hospital/apartments. Theres good overview around the whole hill, the angles just changes all the way.These spots are alright, you can see the top of all the tall buildings in cherno, and some of the street+openings to the apartments and hospital (including the roof of the hospital). - On top of the tallest building in Cherno. This spot is also very good. But like the first spot mentioned, it is very popular, and you do risk getting ghosted or someone sneaking up on you from the ladder. The spot provides view over pretty much the whole city. (BTW: this is where i sneaked up the ladder and murdered two other bandits today and got my AS50. They both had AS50, coyote, bizon, NVG's and rangefinder. Yes i know.) - Hills/trees above Stary Sobor military camp. Theres two spots for this, and they are both fairly common. You can be in the trees right next to the military camp and have view over the whole camp, but theres also a spot more northwest of this (right above the dead end road). From this spot you can see the entrance to the general store and some of the tents in the military camp. - Hills east of the northeast airfield (Olsha mountain). From these hills you can see the whole NE airfield perfectly. Great spot, not common. Do you know other good sniper spots, or do you have any tips? Feel free to share the banditry, anyways happy hunting.
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What happened to DayZ?
Serious Stan replied to [email protected]'s topic in DayZ Mod General Discussion
Private hives is the thing now, 2 things are good about it. combatlogging and ghosting... people still hack. rest is shit. -
Feel free to join the server and the BSM team speak. Most BSM members will help you out when new (aslong as ur not ghosting us lol)
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Is using teamspeak 'cheating'?
Zombie Jesus replied to Maloney (DayZ)'s topic in DayZ Mod General Discussion
Oh I am sorry, I did not know that calling it fucking hilarious to not call it cheating and then calling anyone who takes that stance 12 year old was an invitation for an adult conversation. My bad apparently I do not understand tone, so was that tone one of rational discussion or hostility? Now on to an actual rational discussion, I see where you are coming from up to a point and that point is making a blanket statement on using these programs as cheating. Is it against the TOS to use these programs? Can using these programs result in a global ban? The problem I see is there is no functioning system in the game for group play (how do you meet up, even the map markers are unrealistic did that X with text show up through magic) and these programs fix that shortfall. So if I am using it for social interaction and meeting up with a group I fail to see that as cheating. If I am using it to achieve true "ghosting" (not what DayZ players turned the word into but when you relay information when you are dead or should otherwise be knocked out of the fight) then I would call that cheating. Unfortunately the Arma 2 and DayZ communication system is terrible, so unless that oversight is fixed these third party programs are naturally going to fill the void. So my biggest problem with what you said was how you said it (frankly like a dick) and the absolutist statement you made. Ghosting is cheating, using TS, Skype, etc is not automatically cheating. See the nuance? -
"Because if he messes Dayz Standalone up, who is going to actually want to be in associated with him?" well the funny thing is, he was employed by Bohemia Interactive a few months before DayZ became a hit, so if DayZ fails, then he'll just go back to being an Arma 3 dev. Of course, it won't fail, so why is anyone discussing this? The points you bring up are stupid. You're basically saying that DayZ isn't going to sell because there aren't any private hives. The DayZ SA is a totally new game built from the ground up. I'd take a guess and say that the core problems like ghosting, logging etc. are being worked on already or have already been worked on. He's not going to let the issues that ruined the mod, ruin the new game.
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Is using teamspeak 'cheating'?
entspeak replied to Maloney (DayZ)'s topic in DayZ Mod General Discussion
Direct chat is limited to 40m, not 80m and, is pretty realistic as a game mechanic. Vehicle chat already requires you to be either inside or close to the vehicle... which is pretty realistic as a game mechanic. I agree about not using side or global chat to discuss the game. And I'm not against using teamspeak to talk to friends in game... the problem arises when you use teamspeak as part of the game. A common occurrence is that a teammate dies and gives away the position of his killer to his teammates over teamspeak. Nobody is going to seriously argue that's not ghosting; that's not cheating, are they? So, yeah, I'll change my mind in that account. Using TS that way is cheating. Just because you CAN do it, doesn't mean you SHOULD do it. So, yeah, use TS to chat with friends during the game, but don't use it to your advantage as part of the game. That, unfortunately, requires a level of discipline most are unwilling to commit to. So, nothing can be done. People will continue ro do this; they just shouldn't piss and call it champagne. Call it what it is... using TS in that way is cheating.