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Showing results for 'Vehicles'.
Found 41868 results
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--------------------------------------------------------Dayz UpRising------------------------------------------------------------ IP:50.97.49.67:3102 TS3:85.236.100.27:16367 Website: dayzuprising.net YOU NEED RMOD http://www.tunngle.net/community/topic/87391-rmod-for-private-servers/ What the server has: -Auto Refueling -Custom Debug Montor -custom skins (Ex: Medic) -Towing/lift -Talk Menu -lets you talk with out a mic thanks to Blurgaming -Intro when you spawn in with music -Custom Loading screen -Anti hacks (soon anti hack for no battle eye) -4 Admins -150+vehicles spawns -4+ chopper spawns -self bloodbag -street lights -house lights -Roaming AI more comming
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Looking to join/create a tactical bandit squad
Tehmedic101 replied to Deithor's topic in Clan / Group Recruitment
Age: 19 Location: South Dakota, USA Occupation: IRL Bandit. Lol jk. Timezone: gmt -5 (Central Time) How long have you played the game: 4-5 Months or so Which "DayZ" do you play? (Vanilla, Origins, Breaking Point, etc.): Vanilla, willing to try others if needed What is your favourite gun: Enfield, however I'm probably best with M14 or any AR. What is your playstyle: Tactical Positioning as a team, but if I'm playing solo I stalk the players for a while. What is your favourite role: Medium Range Gunner, Medic, Intel, Scout What are your strenghts: Intelligence, Adaptability, Persuasion (Trickery, Manipulation) What are your weaknesses: Slight lack of patience (Always want to do something) What is your in-game name: Tehmedic What is your Skype username: Tehmedic101 Tell me your favourite DayZ story that happened to you: The first vehicle my buddies and I ever found was a bus, but it wasn't just an ordinary bus, it was the magic school bus. Swear to god. Anyway, we running around in the woods and went over a hill and see this giant blue rectangle, one of my friends screamed "Holy shit it's a bus!" So we hopped in and everything was perfectly green, I looked at the wiki and I read that most vehicles need to be repaired. Slightly confused I just said screw it and decided to drive around with the bus. So we drove around while we waited for another friend to get on the game to pick him up, however we hadn't told him that we found a bus. Wanting to surprise him we kept it a secret and we we're going to drive up to him with it. So we told him to meet us at a gas station near the balota air strip. So we head down there and when we get to it we ask where he is and he doesn't respond, then we hear two loud shots and two of our tires get blown out and we hear him scream on skype "Holy shit guys I just stopped a bus!!!" Needless to say we were pissed, none of us had tires and we were thinking recklessly, so at the time we decided that if we couldn't drive the bus no one could! We shot out every tire, every window, and blew up the engine. We started bagging on our friend that shot the two tires and began to walk away. Suddenly we heard a loud *PAWP* and we whipped around thinking someone shot some really dumb sounding gun, instead the bus had fixed itself! We got back in the bus and drove around for hours hitting every possible tree, because we knew that the magic school bus would just pop back into shape whenever we broke it anyway. (Please remember, we were pretty damn nooby at the time, later we found out that it was a server glitch and every vehicle on server was doing it, despite that it was definitely a memorable moment) -
you know what, this is one of the best ideas I've heard of in a while.. this is excellent ! I don't see how this could be a bad idea at all. So simple yet something like this could put an awesome gameplay structure/impact on the game in a more detailed and experimental sense resulting in a unique situation driven experience. The special spawn locations could be very rare of course, something to spice it up without it really affecting or overpowering anything in particular.Now for that reason i don't see why this couldn't happen.. imagine after the 500th beach spawn, you start off a new character & wake up as a lone old priest in a fortified church in a random small town at dusk with impending pitch black darkness there will be no full moon TONIGHT. Armed with nothing but petrol cans and bottles for Molotov's, a compass with a torch and a radio fuzzing with no contact, 10's of kilometers from any other survivor the town is completely infested with the church in the town center ...Its been weeks now and there is only dog food left..you cant stay for longer than 1 more night, max.. Tonight is the night. You have to devise a plan from the resources you have(or dont have rather) left to work out an exit strategy. You can gain access to the roof of the church.. u craft some molotovs and decide to use them as decoys to throw and burn some of the vehicles in the street to create large bon fires to lure & distract the infected then escape under the cover of darkness. Or maybe something simple like you wake up naked in the forest with a raw carrot shoved up your arsehole. The ideas are endless ! Ok, so obviously the church idea is a bit detailed but you catch my drift of the " experimental situations " idea, a unique experience that happens from a rare " start spawn " where some situations can be more detailed then others that require some sort of decision making process to an overall exist strategy. Perhaps ideas of the church idea caliber could even be administered to players that the game deems to be "advanced" to not put to much pressure on an unsuspected fresh noob. Please understand this more so falls under my fantasy list so approach the idea with an open mind.. the situations wouldn't be extremely difficult.. just something to make people think about and plan their actions carefully in a mediocre puzzle sense from the start point of view that wouldn't make the game un fun or un fair thus rewarding the player with some nice basic start items for their trouble :D I think making interesting spawn ideas could add so much more diversity to an already authentic sandbox environment ! ! This could even be a good idea for a competition " invent the best start idea" and the dev team implements the best 1 and it occurs every 10918439048 spawns ^_^ Regardless, From now on when I'm bored shitless I'm going to spend my time pondering the ideas of dayz spawn situations ^_^
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Oh my god this server is the best. Friendly admins and so much things to do. I was playing alone and I was walking all the sudden I get shot at I turn around I see Ghille Snipers shooting at me and I just booked it. Playing alone has a new experience. Also the bandit camp and hideout is a challenge but the loot is worth it. Any body who has dayz I promise you will not be disappointed with this server. Custom Ai's, A bunch of vehicles, New Weapons, and the wardrobe feature is great. I suggest you get on dayz right now join this server and have fun. Invite your friends because the more players the more exciting. Good Luck Expose gaming I see many success in this server.
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Hey everyone. I am here as we at overclock.net wish to begin hosting a private hive DayZ server to go along with our 2 completely vanilla, public hive servers. Experiencing a bit of difficulty getting things going and haven't had any luck getting the help needed at home over on OCN. Hoping someone around here can help. Looking for a Chernarus server with extra vehicles and a custom loadout for everyone to start. Hope to get some help soon on how to get that set up. Thanks :)
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Hey, I'm new to these forums, and I've done some search barring to find related topics to this suggestion but not exactly. First, I am asking does anyone know if body dragging will return in the standalone? If so, can/will there be a feature to assist people with broken legs (not only those unconscious) be it dragging or just supporting their weight? Now here's my suggestion, I've seen this posted before as a means of kidnapping but I have a different idea. Can we make it possible to force unconscious bodies into air/ground vehicles as a means of rescuing? (Or kidnapping too I guess) For example, your buddy passes out and you drag him to your vehicle a few feet away and load him into the passenger seat, then drive off to somewhere safe. Or a kidnapping example would be to hit someone with a bat in order to knock them out and do the same thing, but i would think this would be less popular. Idk, I am a big fan of helicopters so I just think it would awesome to drag someone or help someone with a broken leg to a helicopter and bring them to a hospital or camp with medical supplies
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*cough* Pax video from four days ago *cough* When they get the animation syncing correct, Rocket confirmed this as a feature (dragging). Loading into vehicles is a logical conclusion... especially seeing how the game can already do it. I wish people would play A2 before playing DayZ. It'd make shooting bandits harder, at least.
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I don't see why not. We have armed helicopters, armed pickups and such would not be a problem. No armored vehicles though...
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DayZ Zombie Apocalypse Hosted by Xtin7ion Clan Cherno
bluescreenofdeath replied to bluescreenofdeath's topic in Mod Servers & Private Hives
Been adding new buildings every day, Keeping the experience as vanilla as possible while adding new towns to explore. Visit our facebook page https://www.facebook.com/Xtinc7ionDayzClanServers to stay up to date on current events. Community events to come soon once the pop is up. Still alot of vehicles to be had, and loot has a quit spawn rate, nice players, and going to do a whitelist once we reach enough players. -
DayZ Zombie Apocalypse Hosted by Xtin7ion Clan Cherno
bluescreenofdeath posted a topic in Mod Servers & Private Hives
Got a great new server started up, adding new features daily, Dayz Priv server, custom buildings, custom fresh spawn gear, Decked out nw and ne airfields with more to come. Looking for some regulars to start a whitelist. We will be hosting community events once we get more players. As of now all vehicles are fresh spawns and easy to find, only 100 or so vehicles on map, 4 choppers, 2 planes, 1 vtol, no overpowered players, admins are survivor friendly(bandits not so much), so if you're looking to start over, this is the place. 184.22.232.226:2352 USAZ 1 DayZ #FaG *Zombie Apocalypse*(1.7.6.1/103419) {Veteran} Chernarus Custom Map -
Hopefully we'll get to put guns on any vehicle when the vehicle customization Rocket has discussed is implemented, to compliment armed military vehicles. And what I really, really want: Shooting out of vehicles. It already exists in ArmA II mods, so I'm sure it could be done.
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Different quality vehicles and weapons?
Clumzy (DayZ) replied to Panzer VI's topic in DayZ Mod Suggestions
Well, there will be weapon degradation in the Standalone, so I'd think it's entirely possible for some weapons to spawn at a different quality. As for vehicles, don't we already have that? I mean, most vehicles are missing parts when you find them, but if you're lucky, you'll find a driveable or even completely repaired one. And speaking of a bolt jamming animation, I sure do hope that there are bolting animations for rifles. -
Adding information to player list/details
Statik (DayZ) replied to Uncle Zed's topic in DayZ Mod Troubleshooting
Not only does it fill that out, it gives you a perdy little logo that appears on the sides of a lot of vehicles. -
I can fly the biplane pretty well, but I can only just handle the Huey. I've crashed once before, and after that I practiced a bit and got better. Nothing impressive, but I won't kill anybody. Oh, and why implement advanced flight mechanics when you plan to remove all the vehicles?
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Hi all I would like to take a minute to invite you all to come and try our epoch servers we have 3 currently up and running which include epoch chernarus at 94.23.200.92:2342 Epoch panthera at 91.121.20.119:2382 And epoch namalsk at 94.23.44.77.2352 All servers are linked so all items on your person will be transferred from map to map all the cost of this is a random spawn when swapping servers. All servers come equipped with custom crash loot Custom vehicles And custom buildings all the databases are up to date so all weapons and items can be sold at trader citys We also have added sarge AI, refuel and lift/tow We would like to welcome everyone to come and try out our servers and hopefully you will enjoy and spread the word and get our servers full Thanks
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[SA] Gun lubrication to prevent jams
salty (DayZ) replied to Felixthefriendlycat's topic in DayZ Mod Suggestions
I'd also like to see multivitamins, body lotion, and hand sanitzer added to reduce bodily malfunction and and discomfort. Also, maybe some turtle wax and Rain-X for my vehicles. <_< -
[SA]Who you were before shit hit the fan .
Walking Wounded replied to kalashinkov's topic in DayZ Mod Suggestions
it could have special traits they could be available to all and training in them would be via actions you normally perform. so if you repair alot ov vehicles youll get some sort of boost to vehicle repair.. maybe youll be able to mend wheels once before you replace them etc etc.. strippers.... mmmm -
[SA] Gun lubrication to prevent jams
SpudmanWP replied to Felixthefriendlycat's topic in DayZ Mod Suggestions
Could you salvage axle greese from abandoned vehicles for lube? -
Don't remove sniper rifles, not even the antimaterial ones. There are many possibilities how to make snipers balanced and actually simultaneosly make them more realistic. Instead of removing them forever, they could be i.e removed from the SA alpha and returned when certain balancing conditions are met. And remember we are talking about the upcoming standalone, not the ARMA2 mod! Problem 0: They are far too common! I've seen dozen-sized groups wearing ghillie suits and they all had antimaterial rifles and other helicrash weapons! Solution: You are considering the mod, not SA You have experienced this very likely because they exploited item duplication glitches or spawned stuff by hacking. It's gonna be standalone, duplicating and spawning stuff can be fixed. People will no more waste their ammo into worthless targets, or just turn one AS50 into ten and shove 9 of them into their tent, then after they die they can't just get a new one like some can in the current version of DayZ mod. I've seen alot of camps full of high-end gear, and im pretty sure they were achieved by exploiting. This is the reason why people sit sniping freshspawns, the disappointing truth is that in DayZ mod you will never run totally out of ammo. Currently, if you kill a sniper who appears to be a player exploiting duplication glitches or just simply cheating, it won't mean there is one sniper-player less around, it means he/she will just return with the same gear, and this might take only a hour. That should not be possible in the standalone, if it is, then ALL rare & powerful weapons shall be removed totally. Problem 1: You can zero your gun with a few button presses in ARMA2/DayZ mod, even in a middle of the fight. This makes them highly flexible in any long range combat, and you don't need that much skill or knowledge to use snipers for different distances. Solution: There should be a REALISTIC zeroing system in the game. In real world, you just won't start a firefight by checking how far your target is and then zero your gun in 2-5 seconds to that distance to get an accurate shot using the dot in the middle of your scope. Currently, you just press page up or page down to make your gun zeroed to a fixed distance like 500m or 600m. In real world, you need to determine if it's zeroed correct by shooting to a target set to a specific distance and then checking if it hit the target correctly. It won't take you seconds, it will take much more, rendering it almost impossible to zero your gun while a fight if your target is aware of you. A real world like system would make you spend time alone just adjusting the gun, and beside that you need to foresee whatkind of distances your targets will be in, which is hard. You would need to waste bullets doing this, and you would alert zombies and players to you because of the noise. You would need a couple of friends to be keep you safe while you're sniping or just zeroing the gun. It would make all snipers turn as difficult and skill demanding as DMR, you aren't going to use the middle dot of your scope to aim the target unless the target is at the distance you zeroed your sniper to earlier. Problem 2: You can just find a sniper and it's ammo and then use it right after that. A freshspawn might just run into a helicrash, find an antimaterial rifle and get killing people. Solution 1: Make them even more rare They're gonna be truly rare after item duplication and spawning is completely prevented. I won't care about a threat if I have a 0,0001% chance of encountering one, and the players who killed me have trained for hundreds of hours, and seen much effort to just get their gear. I'd rather be impressed than annoyed if i meet a well established group able to take me using experience and effort, especially because it's possible to make them rare Solution 2: You might find a gun with missing, broken or worn parts and you need to replace them This would make getting snipers demand more than just luck. Say, you could find a rifle without a scope, because someone took the scope because his weapon's scope was broken but his gun was otherwise in a fine condition. Then you would have to find a gun with a scope that fits it. There would be broken parts which cannot be repaired, and the condition of your gun parts reduces by every shot you take, and when a part reaches 0% condition that part will be useless. This would make people also consider the shot's effect to their gun beside wasting bullets, before taking a worthless shot. There could be fixed rates for the way specific guns appear, like you could never find an antimaterial rifle without a broken or missing part. So a weapon condition system could make getting and maintaining snipers almost as difficult as for vehicles. Many people skip the opportunity to repair a car in the mod if it's likely that they can't find the parts for it considering the efforts and benefits cars have, so why would you want to pick up a broken AM sniper, and then try to find another to replace the broken part(s)? Maybe because you've got well communicating friends who can deal with the zombies and players if you meet them. But you won't pick one up if you're just hanging around alone and trying to find better weaponry to protect yourself, especially if you have a choice to pick a different weapon with superior condition compared to that overpowered low-condition sniper rifle. I'd like to see a detailed weapon condition system like this, but i don't know if it's gonna be too tough to make all weapons able to be disassembled. EDIT: Problem 3: They make no sense in Chernarus Solution: Change the lore a little bit Im unaware that there is official lore for DayZ at the moment, but can't the other nations just try to investigate or help chernarus in middle of a zombie apocalypse? NATO, BAF etc. weapons would make sense if they were found only on helicrashes or somekind of temporary looking military bases which appear randomly, if it's possible, surrounded by dead soldiers. Of course there could be dead soldiers around just because of underestimation and unawariness towards the threat. Or the infection could spread through air, which leads to helicopters and cars crashing, and the survivors are the only ones immune to the infection. In case you thought it was Too Long and you Didin't Read.. In overall, snipers should be extremely bad for close combat which requires you to have friends covering you, they should require luck to find any, maybe find two before getting one working, should require time and effort to get them working, should make zeroing non-changeable during fight's, their avaiblity should be so tough that you aren't just gonna kill people for fun using military snipers, and if there was no item duplication glitches/item spawning nobody of you would complain about them at all because they would be so rare.
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Well it isn't really a true sniper rifle but more a marksman rifle that is used to engage enemies beyond the effective range of the AK up to 800m effectively so beeing inferior to a pimped purpose built sniper rifle should be ok. As a matter of fact Iraq produceds/produced their variant based on the RPK, quasi a semiauto RPK with a long slim barrel and a PSO style scope called the Tabuk. But it uses 7,62x39 ammo so in case the userruns out of ammo his teammates can give him their magazines. The rifle can also be used to engage targets up to 800m effectively but it's quite weaker compared to the SVD round. I wonder if that had a better chance ending up in Chernarus than a DMR. I sure hope so because that would make the most sense considering he uses the same island and it's the same company. Even if he decides to make his own story it wouldn't make any sense if he floods the game with western weapons and vehicles due to the background ( former soviet state in the middle of nowhere, no internet, no toilets no running water with people so poor they can afford the most expensive military grade weapons and expensive vehicles from capitalists etc. ) because that's when i will not buy the game or at the very least pause until i find a server with a realistic geographic loot setup. Let me use a word considering military export weapons "ITAR"
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Can you take stuff OFF of vehicles?
JeffDetroit replied to Ghoul_Life's topic in DayZ Mod General Discussion
Taking parts off vehicles? I do it all of the time. catalytic converters; stereos; fancy GPSes you name it! Don't forget to check the armrest enclosures, there's usually an Ipod in there as well. Happy to be of assistance! -
Guys must been right more tent stuff gone, vehicles gone all after 30 mins rejoining the server the hell :D and i died from standing on a rock, great day at buggyZ :D
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I live in France, in the middle of nowhere, where there's a lot of farmers which practice hunting. For example, in my town (~250 inhabitants), there is maybe, fifty people who owns an hunting license. It's the only way to buy rifle (not militaries ones, but for hunting like .22 long rifle, double barreled, pellet guns) and ammo. So as far as I know, peoples only owns civilians guns. In east europa country, where dayz takes place, the legislation is very close, due to the European Union ! So I think it will not be an incredible event to find an hunting rifle or a light handgun in most of the houses in rural places of Tchernarus. BUT, in my towns, people who owns guns doesn't let them lying on the ground in their house.... I hope they thought to make very great hidden place in the SA to find these little treasures, like attics, lofts, or in basement in the house. It's must take more time than actually, just check in the house to see if a weapon has spawned, and leave if not. We must have a chance to find them hidden on the top of tall furnitures like wardrobe and so on... => In conclusion, we would have to spend 5 minutes in the house exploring all the possible places ! The amount of weapons would not be decreased, but increased, but much harder to find. We'll know that there is a hunting rifle in most of the house in this little town, but for finding a weapons, it must takes nearly 20 minutes of intense searching to find one, excluding zombies or other players agressions ! However, Tchernarus seems to be an old communist country, and according to the movie "Lord of war", at the end of communism reign, there was very easy to find military stuffs, if we have relatives or friends working in the army, but not so easy for poor farmer of middle of nowhere. These military weapons coud be buy by wealthier people, who lives in cities, or more urbans areas, not as the same ratio that peoples owns guns in rural areas, but don't make impossible the chance of finding a military weapons in the basement of a lovely house in the center of Tcherno... And don't forget that before the infection, Tchernarus was a land under war, with many guerilleros, and helped by the US Marine Corps, so find weapons cache in wilderness could be possible, but very rare, and at random place like helicrash sites, but not so visible, and do not have all military weapons in 50 copies, with all ammo, but for example, an US military cache could have one or two M4/M16, various ammo but not in quantity, military clothes, scopes (for the SA's system of modding weapons), bipode, grenade, etc... The same for guerilla's caches with Ak's, guerilleros clothing... When USMC, BAF and other armies came to Tchernarus, they known that it will be close combat, jungle combat, like in Viet Nam, and doesn't bring necessary very efficient scoped rifles. The priority was not long range combat or anti materials combats, but short or mid range, in covered areas, with lot of trees, and many hills. This country is not made for sniping ! But it's made for assault weapons, machine guns. For anti personnal combats ! A M107 or .50 as no using, if the army facing is an informal guerilla, with for best equipments a Pick up with Mounted machineguns, or lot of pedestrians soldiers hidden in the forest ! I don't say that these weapons doesn't have to be found, but they have to be very rarer. For choppers, I think it will be more civilians choppers we could find in cities, but as many said, make it harder to drive, longer to start (a real life helicopter must be started at least 5 minutes before the ride, because the rotor has to increase his speed to come to the good speed for taking off.) For the vehicles like car, motorcycle, bike, trucks : they have to be very much easier to find ! But to find a car which have fuel in the fuel tank, and able to drive along without fixing it must be as rare as actually 4 or 5 spawned cars on the entire map. The car part must be found in some place like garage, or like in the mod in industrial places, but with more diversity. => one engine part for the car, one for the trucks, one for choppers, wheels at different sizes, who could be still mount on incompatible vehicles, but make a problem of direction that makes the car always going to the left or always to the right when no key is pressed. It could not be this hard to find vehicles. At least there's one vehicles for two house in Tchernarus, because the country is poor, but not as poor as no one could buy a cheap sovietic car. But the vehicles could all be more or less broken, making a car not a precious objects. In the mod, having a car is a great achievements, not as good as having a choppers, but make the travel on tchernarus easier and make team more able to mount a camp. If the car is not longer a rare features, other people won't try to shoot at sight the driver when they see a car, because they know that they could find another vehicles not so further.
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Can you take stuff OFF of vehicles?
p4triot replied to Ghoul_Life's topic in DayZ Mod General Discussion
Hope it is possible in the SA, in fact, I think it should be almost the only way to fix a vehicle. Finding similar vehicles to take from until you can find all the parts you need and put it all in the same vehicle. -
Isn't it the case with vehicles already? I agree with the weapon idea but. Having to scavenge different parts from broken weapons to create a working weapon sounds cool. A cool game mechanic but fails some realism aspects based on: