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Showing results for 'Vehicles'.
Found 41868 results
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Apparently people still play on public hives (like ours and alot more). Not every1 needs 100000 vehicles and TWS guns..
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A little about us: ]TPG[ is a casual, community-based gaming clan. We were started as a CS:S and TF2 clan, but we've since evolved and expanded into many other games, including DayZ. Of the games we play, we take DayZ the most seriously. That being said, we're about having a good time and surviving - not about being douches. We operate US 106, a 50-man DayZ private hive that has been around for 6+ months. We recently added a 2nd DayZ server - (198.24.161.203:2302) TPG Origins TotalPunishmentGaming VA 300+ VEHICLES Privae Hive (v1.7.1/Build 103419) [REG] [4h Day/2HNight] - a 50-man day/night cycle, DayZ Origins private hive server based in Virginia, and there are many members and regs playing throughout the day. We aim to be a friendly survivor group, but we won't hesitate to kill known bandits or defend ourselves or our gear. We are always looking for feedback from the community, so please make your opinions known on the forums or in our public teamspeak. So if you're looking for a group of active, mature, team-centric DayZ players to check out and maybe run with (or even hunt), point your browser to totalpunishmentgaming.com, join one of our DayZ servers and hop in our public teamspeak (ts3.totalpunishmentgaming.com) to say hello - we'd love to meet you. Our server tends to fill up more in the afternoon/night, as we boast over 100 members and 13,000 regulars within our community. To top it off, we are sponsoring clans as we did back on Chernarus to have a say on our hosted servers. So long as you have a group of four who play somewhat regularly, your characters get to start at level 1 hero or bandit (your choice) and get to partner/rival with us as you choose (or even just not worry about it.) You get a private area on our forums at totalpunishmentgaming.com as well as a private teamspeak channel you get mod over at ts3.totalpunishmentgaming.com (space is not an issue, as it's over five hundred slots if we choose to up it.) For more info on clan sponsorship/to request it visit: http://totalpunishmentgaming.com/showthread.php?96017-DayZ-A-TPG-Friendly-Rival-Clan-Sponsorship PM me there on our forums if interested. Otherwise, stop on by! You can always join teamspeak to discuss, too. So stay safe, Chernarus and Taviana; so long as you decide to stop on by! Filter for TPG within DayZ commander.
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UK#2 Vanilla DayZ 1.7.7.1 [WHITELIST APPLICATIONS OPEN] - How Dean Designed it! - BrainsOfBritain.co.uk
UK#1 Bud replied to UK#1 Bud's topic in Mod Servers & Private Hives
Server migration for UK#2 will happen tomorrow we have ironed out all of the bugs while completing the UK1 transfer, all vehicles, locations, gear, tents have been saved and kept - feel free to try out UK1 to get a feel for the new server speeds -
198.27.81.171:2332 We are looking for players to fill our brand new DayZ Chernarus - Private Hive - Server We know there are TONS of options out there, but here are some reasons to join ours Features: - 350+ Vehicles - 24/7 Daylight - Active Admins - HALO Jump (parachute in to the game upon spawning) - Animated Heli Crashes - Remove clothes from bodies - Self BloodBag - Remove Parts from Vehicles - Siphon Fuel - Custom Starting Gear - Auto Refuel at Gas Stations - Vehicle Tow and Lift - Chernarus PowerPlants - SAR AI Framework (meaning roaming AI can attack you) - Private Hive - Custom Loot Tables - Base Building - Much more to come in the future! 198.27.81.171:2332 We are a gaming community that has been around for awhile. We support Youtubers and Streamers! If you are a Veteran or a Noob to DayZ, come join us and have some fun before the StandAlone comes out! If supported, we will move the community to our server there as well. Visit our website at: http://www.thatdorkyguy.com While we are a competitive, PvP style server, we do NOT support excessive cursing/arguing/racism. We do NOT allow Hacking/Cheating/Duping etc; If caught you will be banned. Don't waste your time. 198.27.81.171:2332
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REMATCH, Some people just want to kill
[email protected] replied to Misty (DayZ)'s topic in DayZ Mod Gallery
Found it boring, you were always talking to yourself, which is weird. You got excited about a little drift, I think everyone has done at least 40 of them, you get all these vehicles, and no footage how, where is the survival? All I see is someone that is mucking around trying to get views by making things better than what they seem. Sorry for the harsh feedback. :/ -
DayZ Dead Or Alive Server -privatehive-
poodude28 (DayZ) posted a topic in Mod Servers & Private Hives
Hey guys, My friend and I recently created a DayZ server, And we'd like you to come and join us! We are active admins, Friendly too :),Server ip is 173.193.205.66:3068 Another way to find it is to type Dead or alive and you will see it 150 vehicles 24/7 day(debating decision) Hope you guys enjoy! -
(You can have your server revoked and pulled off the hive for a myriad of things hosting companies and operators are brazenly doing right now, much of it openly advertised in DayZ Commander.) It sounds like you want to maybe rent a server. If that is the case, I hope you seriously consider moving along. There are so many empty servers. Just use one of them, and if you are not experienced in running a server all you are going to do is cause headaches for players who are going to put up (and lose) their tents and vehicles when your server sits unmanaged and goes down in flames. Now that I got all the discouraging crap out of my system: If you want to learn how to set one up and run it properly, go to http://opendayz.net/ and start reading. From experience, I recommend Pown0z0ns0nzor's server build. Very bad name. Very good server setup and customization. None of it is easy. If you decide to try, and have problems, read through his section, and hit me up here and I will help you out. The benefit of doing this is that you will learn what goes into the process, and what you are paying for if you go with a hosting company. You will find it very rewarding as well. It may also put you off ever playing the game again too, because of what you will learn along the way. Best of luck!
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psa-gaming.net/rMod2.1/Private Hive
Nostradamus (DayZ) posted a topic in Mod Servers & Private Hives
Project Steel Arms Gaming psa-gaming.net Server Info 67.228.177.177:3187 TeamSpeak 3 Info ts6.gameservers.com:9154 ***This is a rMod2.1 server*** There are a lot of great servers to play DayZ on. This one is no exception! What PSA Gaming is bringing the DayZ community is… BALANCE!! I want you to see all the amazing weapons, vehicles, and custom skins that rMod2.1 brings you without turning your DayZ experience into an over populated battle of tanks and sniper rifles. I have spent the last 2 months with some close friends developing the server from testing out new scripts, to testing the custom loot tables and spawn points. We still want you to feel this is a survival game but give you a few goodies to use while doing it. So you know, this is a brand new server. It has been around for around 2 months, but I am now releasing it to the public. I want to keep this short and sweet and not bore you with a huge list of what we have on the server. We have a website where if you would like the finer details of the server you can check there. Scripts Auto Refuel Self Blood Bag Towing Plus many more! Bandit AI pawning in all air strip s and a few other cities and zones as well. Bandit heli patrols through out the map. Added buildings around the map, like Stary Sobor, Balota, and NEAF. Just to name a few. The loot and vehicle spawns are 100% custom Bright nights with street and house lighting for a dynamic setting. Lastly I just want to add, which I stated before, we use rMod2.1. This takes a little work to install and set up, but I assure it is all worth it. Also just another note is that we do use whitelisting, but I have decided to hold off on it till the server starts to have a frequent player base. Visit PSA-GAMING.NET to register and start playing today. -
New Zodiac Server: 173.192.200.126:3340 Many Unique Features! -No need for long Jerry can refuel sessions, with AUTO REFUEL -Lone Wolf player? We have self bloodbag! 1:30 minute timer, restores 4000 blood -Not enough loot for you? Plenty of Heli-Crashsites with their own custom loot! -Need to get somewhere fast? Plenty of Cars to go around! Maybe even a Heli here or there -Dont get caught by a sniper in the sun! We do have night, HOWEVER, it is full moon. So you can actually see your own character! -Towns are also easy to see in During night, with STREET LIGHTS -LESS FOG during the day, so you can see things like Heli-Crashsites from far away Top of the Line Staff! -Staff is all part of the Zodiac clan! -All staff members have experience of being an admin -Admins do not tolerate hackers or cheaters -Swift and fair justice system Rules! -No SPAMMING or OVER-USE of sidechat -Side-Chat IS ALLOWED, but we ask you to be reasonable -No HACKING or SCRIPTING is tolerated -Respect or players is enforced, and may result in kick -NO EXPLOITS are tolerated What to expect in the future? -Soon, we will be adding a custom loot table! -More vehicles and more variants are to be added -We are open to suggestions, so let us know Join now, bring your friends! Make new friends!
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ADK (A Different Kind) PVP Server, Community, Website, Teamspeak, English
gavination posted a topic in Clan / Group Recruitment
I would like to invite anyone interested to join ADK on our new PVP server for the Dayz mod. We have a number of common and unique features available to improve your gaming experience. • AI Bots - Hero, Bandit, and Soldier bots actively roam the map engaging each other and players based on humanity • Currently 300+ vehicles including 30+ helicopters, 100+ suvs, Vodniks, and 20+ Urals • A massive weapon cache at Devils Castle where players can go to gear up (we are going to add additional caches in the coming weeks starting with weaker guns near the coast and getting stronger as you move in land) • Vehicle features including towing and automatic refuel (just pull up to the pumps) • 24/7 Daylight (at least temporarily unless the community votes otherwise) • Custom Debug • Weekly events with prizes including free tents with custom load outs • Teamspeak and clan website available for anyone interested in joining ADK (we are a multigame community: BF3, Planetside2, Minecraft, League of Legends, Neverwinter, and Crossfire just to name a few) • Active admins to actively maintain the server at all times For anyone interested in joining us... Server IP - 192.31.185.203:3221 Clan Website - http://adkgamers.com Teamspeak 3 - ts.adkgamers.com:3796 (No password) (There is no age requirement but respect for other players and a decent level of maturity are a must) -
New Private hive UK148 Hosted by CHS Clan.
ZigZagGamer posted a topic in Mod Servers & Private Hives
DayZChernarus - 1.7.6.1 - (Veteran|3D:ON|CH:ON) - UK148 | Chenarus Hero Squad | Self Blood Bag | Auto Refuel | Remove Car Parts | Remove Dead Players Cloths PrivateHive Connection Info 94.242.227.190:2352 Lots of fun, come ahead and join in, we're good admins will try and be as helpful as we can be! ^_^ Restarts every 4 hours, Plenty of vehicles, some things still to be changed but it's very good atm. -
Greetings one and all. To celebrate the successful implementation of base building on the server, we are pleased to offer this promotion for a limited time only. All new clans/Squads who register for white listing over the next few weeks will receive the following to help them get set up on our server. 1x Entrenching Tool per registered member 15x Sandbags 15x Tank Traps 15x Wire Fencing kit's 1x Camping Tent Note No weapons or other items will be provided! To receive these Items, a few steps MUST be followed 1) 1 person go to http://www.britishsergeantsmess.com/ and apply for white listing with their own GUID and those of their other squad members ( makes it easier to check that the squad number meets the required number) and please also state BSM promotion at the end of the white listing post. 2) Read the server rules! 3) When all squad members have been granted access and ALL members are online, jump onto the BSM TS and poke [bSM]Spiker. I will then arrange a time and location to bring the items to you. A few notes! 1) Minimum Squad number to be eligible for the promotion is 3 2) As i have IRL commitments, Items may take up to 24 hours to be delivered 3) If you lose the items due to stupidity or other reasons you will NOT be given them again. 4) If you are not sure how to build on the server, ASK! 5) Dont try to build items in stupid places as they will be removed Here is the full list of server features Unique Features (mostly written by SilverShot, stolen by many servers): -> General: - Working debug monitor - press scroll lock or insert to toggle - Zombies and loot spawn while in vehicles - Wrecks and Care Packages spawn with loot - Custom camp randomly spawns with any type of item/weapon - Eating and drinking from tins/cans convert into empty ones - Smelt 4 empty tins/cans into Scrap Metal at a fire - Smelt 4 whiskey bottles into Windscreen Glass at a fire - Smelt 1 civi clothing into a Sandbag at a fire - Chance to reclaim tank traps/wire fencing when removing them - Base Building - Spawn in permanent objects using various materials (requires Entrenching Tool. Exact items required to build and no extras) - Coyote backpacks can be saved as persistent stashes on the map -> Combat: - Melee players/zeds - Press Ctrl+Spacebar or Shift+Spacebar (This will kill zombies and knockout players letting you search them and take their primary inventory) - Take clothing from dead players - Czech Vest Pouch is also an explosive vest - Rig backpacks with a grenade to detonate when someone takes - No more force spawning. You will spawn in the same place - No more aborting to hide your body - Active combat system (moving, changing stance, accessing gear etc) - Kill messages -> Vehicles: - Remove parts from vehicles - Vehicles spawn with random loot and weapons, high value gear in military vehicles/planes - Auto refuel vehicles at petrol stations without leaving the driver seat - Siphon fuel into empty jerry cans by scrolling over the vehicle - Rig vehicles with satchels to detonate on engine ignition - SUVs have Neon lights at night - Flip vehicle function (ATV/Bike) -> Air Vehicles: - HALO Jump from aircraft - Scroll mouse to open chute. Controllable freefall and parachute - Load Cargo - Parachute vehicles from aircraft (C130/MV22) - Drop the vehicles inventory on a parachute - Requires 2 wood - Smoke pods toggle on planes (Maule 7, AN-2, C-130 Hercules, MV-22 Osprey) - Switch to pilot seat from gunner or cargo. Pilots can switch to cargo -> Fun: - Chill out next to a tent - Dance and Exercise - Make a fire with wood and look at it - Ride animals and Steer them at Farms (scroll on the AI soldier) - Load animals into the MV-22 at farms for parachute drop -> Weather: - 25% chance for clear weather with no fog on server start - Ground Fog between 1.30am and 3.30am - Snows when overcast, foggy and not raining -> Vehicle additions: Mi-17 UAZ with machine gun Offroads (Camo/Desert) Police Cars -> Weapon additions: BAF_L85A2_RIS_SUSAT BAF_L85A2_RIS_Holo BAF_L86A2_ACOG M4SPR G36C G36A_camo G36C_camo G36K_camo G36_C_SD_camo AK_107_GL_kobra AK_107_GL_pso AKS_74_UN_kobra BAF_LRR_scoped_W BAF_LRR_scoped M24_des_EP1 M40A3 SVD RPK_74 VSS_vintorez bizon AKS_GOLD revolver_gold_EP1 MakarovSD UZI_SD_EP1 Sa61_EP1 I wish you a good day and hope to see you soon.
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Varlun's Advanced DayZ Tips & Tricks Guide (Submit your own tips!)
Varlun posted a topic in DayZ Mod General Discussion
NOTE: This guide may be outdated in some areas. I am no longer maintaining this guide. Overall though, it should still be a pretty good read. I'm still following this topic, so if you find something that's no longer true, post about it and I'll remove it, or modify it if you tell me how it works now. This guide is basically still a rough draft and is still under work. I'll be adding things, perhaps reorganizing things and maybe even shortening things. I've put a lot of personal comments and whatnot alongside the information itself, but I feel it all makes for a pleasant read. Please leave a reply and let me know what you think of my guide, and how it's structured, and the commentary, and of course absolutely anything else. Thank you. --- Coastline *Memorize your coastline. This is something that really just happens over time, but if you actually try to memorize it, it could benefit you earlier. Having your coastline memorized is much more important than you'd probably think. When you spawn a new character, it tells you where you are, somewhere on the coast. Now if you've spawned in a crappy little town with nothing but a little residential loot, then you need to go somewhere else. If you don't know whether to go east or west, you could waste a lot of time. --- Buildings *Learn your buildings, and what types of loot they spawn, and where these buildings are. You've got 3 types of loot, and all but farm buildings spawn their specific loot. You've got your residential buildings, industrial buildings, military buildings, and farm buildings. Each building type spawns their respective loot. The farm buildings are a mix of all low grade loot from every loot type. They're a great place to hit for a fresh spawn. There's also hospitals, which spawn medical supplies. --- Loot Types *Learn your loot types. Residential loot spawns things like clothing, food, water, maps, GPS, and other useful gear for your character other than weapons. Military loot of course spawns weapons. Industrial loot spawns things you need to fix vehicles, including fuel. Also, they're an amazing place to find hatchets. --- Zombie Loot Zombies carry loot. Lots of different loot. Items like bandages, tin cans, beans, and soda, those all change your crosshairs when you aim at a zombie, giving you a context-option to pick them up directly from the body. But if you search bodies using the 'gear' key, you can find substantially more. Military zombies carry everything from STANAG ammunition, AK mags, to grenadesand such. So if you're running low on ammunition for your primary... try shooting some military zombies and checking the bodies! Tedious to check every body manually, but very rewarding. (Courtesy of Xianyu) --- Hold Breath Button Unbind the hold breath button and assign it to a button of your preference. As default hold breath it is the right mouseclick. This is the same button as zooming in when looking. So every time you are zooming in you are holding your breath, which in turn leads to you catching your breath every 15 seconds like a chimney smoker. If you happen to get in a firefight after zooming in you are always out of breath. (Courtesy of wellwellwell) --- No Rangefinder? If you don't have a rangerfinder you can use waypoints to find the distance between you and your target. (Courtesy of ShokeR) --- Hackers *If you see a random message pop up on your screen, with a bunch of random stuff that only programmers would understand, then there's a large chance that a hacker is on the server. Get off immediately, unless you want to risk a dude teleporting to you in a black SUV and running you over, or shooting you, or causing your vehicle to explode, or teleporting you to an arena with a bunch of other people in a free for all with a helicopter in the middle for the winner, which the hacker will force eject them from so they don't even get the chopper. Personal experience. --- Private Hives *Try to find a good private hive to play on, instead of a public server. Characters won't transfer to this server, so there's less of a chance of random people with full gear logging on in important places and taking you out. You usually get to know the community after a while, and you learn who you can trust and can't. You learn where the bandits like to camp. Besides all that, FPS usually gets a significant bump when you're on a private hive. Some also have nice perks like more vehicles, so it's more like a real apocalypse. Also, there's a lot less hackers in general, and when they do show up, they're usually taken care of pretty quickly. Admins will roll the server back, etc. The server might be down by the time you're reading this, but in case it isn't, I'm going to recommend the one I play on. Search for Privateers, and the name is something like Beck's Privateers. You can also search for the exact IP: --- Backpacks/Tents Eating Items *If you put your gun in your backpack and the backpack eats it due to not having enough room, step back until you can't see the grass in the area where you were and you will see your gun/item laying on the ground within a 5 or so meter radius of where you were. Same for tents eating items. (Courtesy of Hetstaine) --- Avoiding/Losing Zombies *Most of you reading this probably already know that you can hide in large bushes and trees in order to avoid being hit by zombies, so I'm just going to tell you how to lose zombies without stopping. If you're around enterable buildings with a horde behind you, just run through the buildings and duck around corners. See, the way tracking works with these zombies is, if they lose sight of you, they run to where they last saw you. If they see you again, they'll keep going. If they don't, you've lost them. So you need to round two corners to lose a zombie, not just one. Now, as far as zombies are concerned, trees and bushes, even small ones, act like walls for them. Some people simply say to bob and weave back and forth between bushes as you run to lose zombies, but this only somewhat works. Because see, when you're on the left side of a line of bushes, and you cut to the right, that zombie horde is going to rush to where they last saw you, the left. If you cut back to the left, they'll see you again. So you either have to imagine where your horde is, or actually look with the 1 and 3 numpad keys, and just stay out of their sight. Cut through bushes, and if you still have some on you, cut through some more, but don't pick back up what you've already dropped off. You can ditch an entire horde of like 20 zombies by running around a couple trees. So there you go. --- DayZ DB Map *A handy thing to use is the DayZ DB map... Google it. It's a map of the continent that you can use when you don't have an ingame map, or even when you do. Because it isn't just a map. It puts a small colored dot (red for military, yellow for industrial, green for farm, blue for industrial) on buildings that have a low amount of item slots, a little square on buildings with a medium amount, and a large circle on buildings with a high amount. You can customize this display all you want. I personally disable low and med residential, low and med farm, and low residential. It also shows you where vehicles spawn, which you can disable for each type of vehicle. It shows you where water pumps are for fulling up your canteen, fuel pumps, hospitals, supermarkets, and deer stands. --- Deer Stands *Don't neglect deer stands. They have a small chance to spawn basically everything valuable. You can potentially find some really amazing stuff in deer stands, and the risk factor is insanely low compared to say, raiding the Northwest Airfield. --- DayZ Commander *I've been surprised by how many people don't actually know about or use DayZ Commander. If you use the Six Updater, stop now. And it doesn't matter what else you use. Ask around. DayZ Commander is by far the best server manager. And it goes beyond that. It manages your Arma II and DayZ update status, as well as its own of course. It also has the ability to conveniently download other maps and spinoffs of DayZ right there, like DayZ Origins or DayZ+. When a new update shows up for any of this stuff, it lets you know. It tells you the update status of servers when you're browsing for them. Also, deupdating is as simple as updating, it's just a dropdown list where you choose what update to play in. There's also a very nicely done server filter. You can filter by what maps you want to play on. Maybe you only want to play DayZ Origins, you can search specifically for those servers. Maybe you want servers where nameplates are disabled, or death messages disabled. It's all there. Get DayZ Commander. --- Zombie Spawning, Loot Spawning, and Power Looting/Loot Cycling *Zombie and loot spawning. Zombies spawn from a building when you're within 200m of the outside of the building, not the center. Loot spawns between 30m and 120m of a building, again the walls. Loot is also on a 10 minute timer for each building. This timer stops when nooone is within 120m of the building. It doesn't reset, it just pauses until someone comes back within range. The timer will continue with someone within 30m of the building, but loot won't spawn. Also important is the fact that loot does not spawn when you're in a vehicle, unless we're talking about a chopper crash site. Crash site loot spawns when the server restarts. Also, all loot already spawned despawns on server restart. *Something that most pro players do is something I like to call power looting. The more well-known word for it seems to be loot cycling, but whatever. Power looting is just taking advantage of the looting mechanics to loot the same building or a set of buildings over and over, and get the good loot out of them. Something to note is the amount of loot slots the building has. Some have more than others. You want to power loot the ones with more. Now, when you spawn loot at a building (by walking into range of it), the server saves what you spawned. So when you take what you want and leave, all the trash you left behind is saved, taking up those slots. So what you need to do, is pick up all that stuff you don't want and drop it right outside the door. Once you've cleaned it up, get about 35m away from the building. Remember the 10 minute timer. More often than not, it'll take you about 10 minutes to completely loot and empty the building, so you won't have to worry about it, but still be aware of it, so you know what happened if you walk back to the building and no loot spawned. Also consider that you might not have walked far enough away. And that's all there is to power looting. --- Hatchet Tips (Stuff about the glorious hatchet) *A great starter weapon to consider is the hatchet. Its range is longer than you'd think, enough where you can usually take out zombies before they're in range to start attacking. It'll one-shot zombies and two-shot players, with the first shot usually making them bleed. If you hit them in the legs, you'll break them, and if you hit them in the head, you could knock them unconscious as well. *The hatchet functions as a short-ranged, silenced gun. Far from hack and slash. You even have a circle for a crosshair, just aim and click. Don't click constantly, as that makes your swings insanely inaccurate. Wait for your character to finish the swing animation and your circle to come back, then swing again. If your aim is good, you'll take out zombies literally left and right. Now of course, if they're in your face, it doesn't really matter. Swing away. Other than that, they are of course a silenced weapon. Players can usually tell if there's someone else in a town before they enter because of the spawned zombies, but unless you're firing a loud weapon or pissing off zombies, they won't really have a clue where you actually are. Also, infinite ammo. Now there is a glitch with the hatchet. When you log in with it equipped in your weapon slot, it'll act like it has no ammo and you won't be able to swing. To fix this, just add it to your toolbelt and remove it again. --- Helicopter Tips (Tips having anything to do with a helicopter, vehicles, or flying) *Fire up Operation Arrowhead without DayZ active and practice flying. The Armory is a great place to start, since it gives you infinite choppers and infinite respawns, making it easy to practice without wasting time in the editor making a practice run. For some added fun and challenge, check out the single player scenario E06: Littlebird. I can play through that three or four times without getting bored, and it offers a great blend of flying, fighting and landing for you to enjoy. Try to fly along the highway at the beginning, and keep your altitude below 10m the whole way to the first town. (Courtesy of Beez) *I want to stay away from glitches, because they're temporary, but there's a glitch with choppers I want to cover because so many people don't know how it actually works, and it's kind of annoying. Choppers will leak fuel if your glass is not fully repaired. Nothing else causes fuel to leak, even if it's completely broken. Just glass. The worse the glass is broken, the worse the fuel will leak out. To give you a bit of perspective on how bad it is, 4 pieces of yellow (barely damaged) glass is enough for the chopper to leak out 3 cans of fuel in about 10 seconds. Yeah. So if you're using a chopper, stock up on glass. Guess what happens if you land a little too hard? You screw up all your glass. Guess what happens if you land or are trying to take off and a zombie attacks you, even just once, while you're sitting inside the chopper? You screw up all your glass. So yeah, this is a major pain in the ass considering that the fuel will always leak, no matter what state the chopper is in. Flying, landed, engine on or off, occupied or not, even if noone's around the chopper or the server's completely empty. As long as the server's on, your chopper will leak. So don't be surprised if you log off with half a tank of fuel and some broken glass, and your chopper's empty when you log back on. *Have you ever found yourself face-to-face with a fully-functional chopper that had no fuel? Maybe you had one or two filled jerry cans on you, and you wondered if it'd be enough to fly it to the nearest gas station? Well I'm here to tell you, that unless it's changed (which it probably won't), a single can of fuel will easily take you at least 2000m. I did this myself. I also hovered right above where I was going to land until the fuel ran out, and I hovered longer than the entire trip of 1800m took. So I would say that you could safely take a chopper 3000m on a single can of fuel, assuming you don't take forever taking off and getting going, or take forever landing etc. Now, if you ever find yourself in this situation, don't forget about the fuel leak glitch with broken glass. If you have just one piece of broken glass, or even just slightly damaged (yellow) glass, then there's no telling how much it'll cut out of your travel time. Regardless, 3000m is easily enough to get to the nearest gas station, unless you're parked at like the northern edge of the map. *I'm going to give you a quick rundown on how to fly a chopper. It's not hard at all, yet most people who already know the ropes of DayZ don't feel comfortable with a chopper, so that's why I'm sharing. First, if you're not an inverted type of person, I recommend you go into your keybindings and reverse the W and S keys for flying... that way W tilts your nose up, and S tilts it down. I also recommend you hotkey AutoHover to 5 on the numpad. It'll save your life. Now, Q will power up the engine. You don't have to hold it, there's only on and off for the engine, no inbetween. Once your engine's running, double check to make sure you have AutoHover on. Now press Q to fly up. Z will take you down. A and D will tilt your chopper left and right respectively. I don't use the WASD keys while flying, as I find using the mouse to be more precise. To go forward, take off AutoHover and hold Q, to give yourself continuous upward thrust. Tilt the chopper forward, and watch your altitude gauge. You typically want to fly at least 100m or higher. Keep tilting forward and balancing that out, so you're not going up or down while flying forward. To stop, you can just press your AutoHover key, or you can hit W (or S, depending) to tilt your chopper back and stop faster. Only do this if you're comfortable with the chopper. X and C will twist your chopper counterclockwise and clockwise, respectively. Now, landing. Have your AutoHover on, and just slowly go down. As far as landing on slopes, your chopper will slide forward and back, but not sideways, so angle it appropriately. Note that if you land on a slope, when you take off, your chopper will try to fly sideways off the slope, so make sure there's nothing there that you'll hit. Also, sometimes when you're taking off, your chopper will try to twist for some reason. Just take off your AutoHover and use your X or C key to keep the chopper in place, so it won't hit anything. If you ever find your rear rotor damaged or destroyed, your chopper will try to spin. If you're moving fast enough, it won't spin, so you can still get from place to place. The trick is landing. But that's all it is, a trick. You just have to know what to do. Guide the chopper to an open, flat area, by having AutoHover on and using W and S to tilt the chopper back and forth as it spins around. When you're in a chopper, you have a GPS, so use that to gauge how you're moving. Once you're in a good area, just keep AutoHover on and gently, gently tap Z and start moving down. That's all you have to do, is be gentle. Make sure that when you go down, your AutoHover isn't making the chopper rock back and forth, trying to compensate. You may have to temporarily take AutoHover off in order to get it steady. But that's all you have to do is gently hug the ground. Once you touch the ground, it'll quickly stop spinning. If you're good, you should have done no damage at all. Now go get some scrap metal and fix your rear rotor. *Another note about choppers, as well as every other vehicle. This is mainly with choppers, but more often than not, the look of a vehicle or the symbols once you get in a vehicle will lie to you about the true condition of it. In order to accurately tell what a chopper or other vehicle really needs, you need to look at the repair options on your scroll list when looking at a vehicle. You of course need a toolbox. This list will never lie to you. Also, you may want to give it about 3 seconds after looking at a vehicle and scrolling. Sometimes there's a delay before repair options pop up. *When you're in the gunner seat of a chopper, you have a scroll option to add M240 ammo. Unless you actually have this ammo in your main inventory, you'll be kicked if you attempt this. *You must be at least 50m or higher in order to eject from a chopper and get a parachute. Any lower, and you'll just jump to your death. I also wouldn't push it. 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Hey All!, [4RA] is hosting a server! You and your friends should join! We have 4 active adult admins who will NOT abuse, and are experienced gamers who won't rage if you kill them. Ip: 69.162.80.194 port: 2322 Forums:http://dayz4ra.freef...s.org/index.php 32 Slot Teamspeak 98.200.220.150-9987 Pros: No cross-hairs for noobs to spray you with! No nameplates for people to scroll wheel woods with you in them. No tracers to give away your position. Veteran Difficulty Level Swearing is not moderated (except by the server, which we cannot control) however we will get on to people who abuse it like children. Admins are all friendly and willing to answer any questions and deal with any problems that occur. There are no huge clan bases, with all the vehicles horded. Auto Refuel Max Vehicles We may advertise a more hardcore version of origins but that does not mean new players arent welcome. We will be more than happy to give everyone a good start. We also offer "treasure hunts" which means that every couple of dayz one of the admins will hide a box full of either weapons loot, or building materials loot and give hints every hour to its location. Its a great way to get gear and houses up quick. We have a good player base but always are willing to have more people come join! Come and have a good time. [4RA] ArchAngel
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The Last of U.S. Rules Guess what! No rules. That's right, not even a freaking age limit. We are just looking for people to have fun with and have a good time. Members Ghoul Chupacabra Jared (Possible) Blair (Possible) Servers playing We'll update when we are playing currently 192.31.185.204:3374 [DEATH_BY_DEFAULT]- DayZChernarus (1.7.6.1,103419)REGULAR CH:OFF-GMT-8-500+ Vehicles- 24Hr- Custom loadout | DayZ.ST = Moderate Playing 208.115.109.138:2342 DayZ - US2253 (v1.7.6.1/BETA103419) [REGULAR][GMT+10][Active Admins] dayzmod.com - servers.VigilantAddiction.com = Moderate Playing 74.91.125.179:2302 = Actively Playing = ALL MEMBERS MARKED WITH (POSSIBLE) JOIN THIS TO SEE IF WE ARE PLAYING ATM (at the moment) Application Name: Age: Timezone: Do you have a mic: Anything you think we should know: *EXAMPLE* Name: Ghoul Age: 12 Timezone: (UTC-09:00) Alaska Do you have a mic: Yes Anything you think we should know: I may shoot you in the back but don't take it seriously. Side Note This is a GROUP not a CLAN this will not be large (over 7 players). We stick together and kick ass, sometimes we go solo and sometimes we turn back to save our buds. REMEMBER=WE ARE JUST HERE TO HAVE FUN, NO SERIOUS SHIT. You might be wondering "Where the hell is his TS or Skype?!" I got a answer for ya. I don't have a TS server and Skype can kiss my ass. We'll just try to find each other the fun way. We DO NOT use TS or Skype. News Debating group name. = We are debating the group name, it is currently: The Last of U.S. the U.S. standing for United States. But we would like y'alls input/opinion on a better one :) .
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Newer server looking for all kinds of players. We have very active and helpful admins, and have had some pretty awesome weekend events (Demolition Derby, Figure Eight Death race, etc). We give new players a tent if they want to establish a camp, and in a few short weeks, we have already gotten some regular players. We are stream friendly, and encourage both heroism and banditry. We are secured by Battleye and Gotcha, with four admins that are never too far away from the server. We have server email, and a 40 man Ventrilo server for our players to use for VOIP. Search for us on DayZ commander using either CDN Stormtroopers or by our IP address 173.193.205.66 Port number 3391. Server Info- Up to 500 ground vehicles, and varying numbers of helis/planes. Simple startup gear (Makarov, map, one can of food and drink and a small pack). Custom Debug menu, custom loot at heli crashes, 24/7 day. We have a custom weapons cache hidden on the island for you to find and loot, on a Private Hive. If you're looking for that great server with friendly people and no BS, join us here for a great time and overall positive DayZ experience.
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Hey everyone just got a new private hive up and running map is Chernarus and looking for some active gamer's to come on in. As of right now we have... *Active Admins *website/Forums *Custom Helicopter/Plane Spawns (Mi17,AH6X_DZ, AN2_DZ) and more! *Custom Vehicles (Cop Cars,Golf,Land Rover) and more! *Over 250 Vehicle spawns *Over 7 Helicopter spawns *We are working on getting Strong Holds Up Soon! *Lots More To Come! Got any questions feel free to stop in or leave me a msg :)
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Version 1.7.7 Releasedate XX June 2013 Affected addons: dayz_anim dayz_code dayz_communityassets dayz_sfx Serverside affected addons: dayz_server (server admins only) Mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy...sion-generator/ SQL Files (server admins only) BattlEye-Filters (server admins only) Changes: * [NEW] - Removed annoying "re-arm" option from actions menu. * [NEW] - Models and textures for mutton. * [NEW] - Separate meat for goats, same blood regen as mutton. * [NEW] - Can now combine magazines. * [NEW] - Added new loot & loot table for church. * [NEW] - Added new food and drink items (only found in supermarkets). * [NEW] - Added model for a dropped map and watch. * [NEW] - Weapon MakarovSD (Military and Military Special). * [NEW] - Weapon RPK_74 (Mi8 Helicrash). * [NEW] - Vehicle damage displayed in percent (With a Toolbox). * [NEW] - 5L Fuel can takes 1 inv slot. * [NEW] - Added auth retry system to make sure clients are auth'ed before they spawn (should stop seagull issue). * [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timeout later). * [NEW] - Mi8 crash site model. * [NEW] - 2 New background tracks. * [NEW] - 6 New "Viral" zeds - They are harder to kill, they do more damage, and they have a higher chance of causing an infection... be afraid. (Headshot will kill in one shot) * [NEW] - Added optional watermark for servername (Server admins can choose to enable/disable. (See Mission prerequisites)). Shows servername in the bottom right of screen max 6 letters. * [NEW] - "Sleep" at tents changed to "Rest". * [NEW] - Remote exec security. Should prevent all major RE exploits * [NEW] - Clear Ground around loot at crash sites added but disabled by default, server admins can enable. Adds a small circle around each loot pile http://i.imgur.com/uVDfGym.jpg * [NEW] - Vehicles and tents now report free gear slots. Example: Old Camping Tent (weapons/others/backpacks). http://ziellos2k.net...17141327522.png * [NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 2. * [NEW] - Melee weapons can now be dropped and picked up using the normal a2 system. (This means you can now store in backpack and tents, without swapping to toolbelt) No need to take itemslots. * [NEW] - New starting gear added. Guaranteed Start Items: ("ItemBandage","HandRoadFlare") + 1 RandomStartItem: ("ItemBandage","ItemPainkiller"). ??????????????????????????* [NEW] - Servers date has been locked to give full moon nights. * [NEW] - Zeds hitting through Walls/Buildings should now be fixed. * [NEW] - Mainmenu Intro. * [NEW] - 2 new stash sites. (tools required = Etool or Shovel. Items required = 1 sandbog for small, 2 sandbags for medium) Small Stash = 12 object slots, 0 Weapon, 0 bags. http://i.imgur.com/b9cRA2i.jpg Medium Stash = 25 object slots, 1 Weapon, 0 bags. http://i.imgur.com/FkHR6xX.jpg * [NEW] - Infected survivor camps. Three types (small). * [NEW] - FPS Monitor this will dynamicly change how/total amount of zeds/loot/trash is spawning to keep the players base fps up. * [NEW] - 1 New Melee weapon (Baseball Bat). http://i.imgur.com/ttWt4PJ.jpg * [NEW] - Wild Spawning of zeds has been redone and readded. * [NEW] - Zed Spawning fully updated to spawn outside the players field of view. (Excludes Infected camps, due to trigger zones being tested). * [NEW] - Zeds can now tackle players to the ground when attacked. * [NEW] - Epeen UI has now been updated and renamed journal. * [NEW] - Blood from food and transfusions will now generate over time (no longer instant). * [NEW] - All food types now have a diminishing effect so the more you try and eat at once, the less blood you will get in return. * [NEW] - Blood UI updated to indicate the player's blood loss / gain rate and will also indicate when you're sick (infected). * [NEW] - Bloodbags will no longer transfer 12000 blood instantly, it's now done over 12 seconds (1000 blood per second). If the medic breaks away from the transfusion animation or the recipient moves out of range, the transfer stops and the remaining amount is lost along with the bloodbag in use. * [FIXED] - Vehicle repair should now work correctly. * [FIXED] - Humanity skin change can now change during gameplay in all directions. (No longer have to die/logout to change from hero to normal to bandit and vice versa) * [FIXED] - StudyBody should now work. (Describing wounds accurately) * [FIXED] - Crashsite loot should now spawn correctly for all types of Crash model. * [FIXED] - Hero Skin teleport issue. * [FIXED] - BAF Bags so they don't set on fire. :-) (no moaning it was a bug) * [FIXED] - Updated timeout timer from 40 secs to 60 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!) * [FIXED] - Zeds spawning underground. * [FIXED] - Loot spawning underground. * [FIXED] - Melee weapons having no ammo on login/skin change. (Open close gear menu will always reset ammo count to 10000) * [FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 15 minutes. * [FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 60 minutes and no players within 250 meters(WIP). (Server performance boost) * [FIXED] - Gear menu exploit to force respawn. * [FIXED] - Optimized some destruction effects for security and performance. * [FIXED] - Unconscious damage scale to only happen if hit by zeds. (reduces damage while unconscious) * [FIXED] - Dayz Date/Time public var will now end mission on failed attempt. * [FIXED] - Can no longer break legs by anything other than players/zeds/falling/getting out of moving vehicle. * [FIXED] - A lot of dupeing issues should now be resolved. * [FIXED] - Most wallhack exploits should now be resolved. * [uPDATED] - Zed sight limited to 100 meters. * [uPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 1000 each. * [uPDATED] - Updated chicken - hp gain. Raw - 200 each / Cooked - 1000 each. * [uPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites) * [uPDATED] - ALL loot table weights have been updated. * [uPDATED] - ALL loot table weights have been rebalanced. * [uPDATED] - Updated Czech, German, Spanish, French and Russian stringtable. * [uPDATED] - Mac and 1911 Pistol dmg updated. * [uPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables) * [uPDATED] - Re-added the "save" option to tents and vehicles. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we re-added this option to save tents/vehicles) * [uPDATED] - Zed generate system. has now been fully rewrote should stop zeds spawning in view of players then being deleted. * [uPDATED] - Zeds overall dmg has been updated per hit/per zed (Old Type: Max possible dmg = body 600, Legs 100, Hands 50, Head 1200 New Type: Body 1200, Head 2400) * [uPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed) * [uPDATED] - Zeds knocking players unconscious now has a 50/50 chance if damage multiplier is above > 0.8 * [uPDATED] - When unconscious all damage is reduced to 50 blood for each hit zeds do no matter the part they hit. (Should allow some survivability) * [uPDATED] - Zeds sight and sound chance has been re-added so there is a chance they can ignore you. * [uPDATED] - Sight and sound rebalanced to make them a little more even from movement. * [uPDATED] - Call extension calls for vehicle damage. * [uPDATED] - Zeds will no longer spawn for air vehicles. * [uPDATED] - Hunters loot table adjusted with more weapons. * [uPDATED] - SQL files working on Linux. * [uPDATED] - Add crawl animation damage. Players will now take dmg from crawling zeds. * [uPDATED] - Updated zed speed to default. * [uPDATED] - Melee systems updated. * [uPDATED] - Old Bandit skin for male characters. * [uPDATED] - Lowered action sound for refuel from 10 meters to 5. * [uPDATED] - Lowered Direct comms action sound. * [uPDATED] - Vehicle damage syncs updated to reduce call extension spam. * [uPDATED] - Lowered Transfusion infection rate. * [uPDATED] - Quiver acts as a quiver, you now have to take an arrow out of the quiver. * [uPDATED] - You can now only have 1 useable quiver in your main inventory and unlimited in your backpack. * [uPDATED] - Melee range has been updated. * [uPDATED] - HMMWV Cargo updated. (10 weapons, 50 slots and 2 backpack) * [uPDATED] - AH6 & MH6 Cargo updated. (AH6 3 weapons, 30 slots and 2 backpacks) (MH6J 3 weapons, 20 slots and 3 backpacks) * [uPDATED] - Fire Places will no longer act as storage systems. * [uPDATED] - Fireplace can now only be lit once without adding new wood inside the fireplace. * [uPDATED] - Fireplace can no longer be picked up after lighting. * [uPDATED] - Vehicles speeds HMMWV, PBX and UAZ - Faster / ATV's - Slower * [uPDATED] - Tanktraps, sandbags and razor-wires won't spawn in buildings. Tents will always spawn in a safe place. * [uPDATED] - Up to +/-2000 Humanity gain/loss according to "humanKills" counter from killed character. * [uPDATED] - Refuel now locks the player in place for the time to fill. * [uPDATED] - More lootable buildings (Iron barn, car wrecks, several non enterable buildings...) * [uPDATED] - 2 Chopper crash sites spawn on server start + 2-3 infected Camps. * [uPDATED] - Sickness(Infection) can now cause death. * [REMOVED] - M107 and AS50(Banned) from all loot tables and removed all damage from bullets so they do 0 damage even if spawned in.
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No origin servers shouldn't reset vehicles on restart unless their files are corrupt so it wont be a waste to fix em up and keep them.
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my list of favourites are B) cant wait till tomorrow ! changes: * [NEW] - Removed annoying "re-arm" option from actions menu. * [NEW] - Models and textures for mutton. * [NEW] - Separate meat for goats, same blood regen as mutton. * [NEW] - Can now combine magazines. * [NEW] - Added new loot & loot table for church. * [NEW] - Added new food and drink items (only found in supermarkets). * [NEW] - Added model for a dropped map and watch. * [NEW] - Weapon MakarovSD (Military and Military Special). * [NEW] - Weapon RPK_74 (Mi8 Helicrash). * [NEW] - Vehicle damage displayed in percent (With a Toolbox). * [NEW] - 5L Fuel can takes 1 inv slot. * [NEW] - Added auth retry system to make sure clients are auth'ed before they spawn (should stop seagull issue). * [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timeout later). * [NEW] - Mi8 crash site model. * [NEW] - 2 New background tracks. * [NEW] - 6 New "Viral" zeds - They are harder to kill, they do more damage, and they have a higher chance of causing an infection... be afraid. (Headshot will kill in one shot) * [NEW] - Added optional watermark for servername (Server admins can choose to enable/disable. (See Mission prerequisites)). Shows servername in the bottom right of screen max 6 letters. * [NEW] - Remote exec security. Should prevent all major RE exploits * [NEW] - Clear Ground around loot at crash sites added but disabled by default, server admins can enable. Adds a small circle around each loot pile * [NEW] - Vehicles and tents now report free gear slots. Example: Old Camping Tent (weapons/others/backpacks). http://ziellos2k.net...17141327522.png * [NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 2. * [NEW] - Melee weapons can now be dropped and picked up using the normal a2 system. (This means you can now store in backpack and tents, without swapping to toolbelt) No need to take itemslots. * [NEW] - New starting gear added. Guaranteed Start Items: ("ItemBandage","HandRoadFlare") + 1 RandomStartItem: ("ItemBandage","ItemPainkiller"). * [NEW] - Servers date has been locked to give full moon nights. * [NEW] - Zeds hitting through Walls/Buildings should now be fixed. * [NEW] - Mainmenu Intro. * [NEW] - 2 new stash sites. (tools required = Etool or Shovel. Items required = 1 sandbog for small, 2 sandbags for medium) Small Stash = 12 object slots, 0 Weapon, 0 bags. Medium Stash = 25 object slots, 1 Weapon, 0 bags. * [NEW] - Infected survivor camps. Three types (small). * [NEW] - FPS Monitor this will dynamicly change how/total amount of zeds/loot/trash is spawning to keep the players base fps up. * [NEW] - 1 New Melee weapon.(BaseBallBat) * [NEW] - Wild Spawning of zeds has been redone and readded. * [NEW] - Zed Spawning fully updated to spawn outside the players field of view. (Excludes Infected camps, due to trigger zones being tested). * [NEW] - Zeds can now tackle players to the ground when attacked. * [NEW] - Epeen UI has now been updated and renamed journal. * [NEW] - All blood gained from food is now added into a regenreation pool that players will regenerate over time * [NEW] - All food types now have a diminishing effect so the more you try and eat at once, the less blood you will get in return. * [NEW] - Blood UI updated to indicate the player's blood loss / gain rate and will also indicate when you're sick (infected). * [NEW] - Bloodbags will no longer transfer 12000 blood instantly, it's now done over 12 seconds (1000 blood per second). If the medic breaks away from the transfusion animation or the recipient moves out of range, the transfer stops and the remaining amount is lost along with the bloodbag in use. * [FIXED] - Vehicle repair should now work correctly. * [FIXED] - Humanity skin change can now change during gameplay in all directions. (No longer have to die/logout to change from hero to normal to bandit and vice versa) * [FIXED] - StudyBody should now work. (Describing wounds accurately) * [FIXED] - Crashsite loot should now spawn correctly for all types of Crash models. * [FIXED] - Hero Skin teleport issue. * [FIXED] - BAF Bags so they don't set on fire. (no moaning it was a bug) * [FIXED] - Updated timeout timer from 40 secs to 3000 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!) * [FIXED] - Zeds spawning underground. * [FIXED] - Loot spawning underground. * [FIXED] - Melee weapons having no ammo on login/skin change. (Open close gear menu will always reset ammo count to 10000) * [FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 15 minutes. * [FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 60 minutes and no players within 250 meters(WIP). (Server performance boost) * [FIXED] - Gear menu exploit to force respawn. * [FIXED] - Optimized some destruction effects for security and performance. * [FIXED] - Unconscious damage scale to only happen if hit by zeds. (reduces damage while unconscious) * [FIXED] - Dayz Date/Time public var will now end mission on failed attempt. * [FIXED] - Can no longer break legs by anything other than players/zeds/falling/getting out of moving vehicle. * [FIXED] - A lot of duping issues should now be resolved. * [FIXED] - Most wallhack exploits should now be resolved. * [FIXED] - No more 3x get up Animation loop when recovering from unconscious * [FIXED] - You can no longer get into vehicles while dragging players * [uPDATED] - Zed sight limited to 100 meters. * [uPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 1000 each. * [uPDATED] - Updated chicken - hp gain. Raw - 200 each / Cooked - 1000 each. * [uPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites) * [uPDATED] - ALL loot table weights have been updated. * [uPDATED] - ALL loot table weights have been rebalanced. * [uPDATED] - Updated Czech, German, Spanish, French and Russian stringtable. * [uPDATED] - Makarov and 1911 Pistol dmg updated. * [uPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables) * [uPDATED] - Re-added the "save" option to tents and vehicles. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we re-added this option to save tents/vehicles) * [uPDATED] - Zed generate system. has now been fully rewrote should stop zeds spawning in view of players then being deleted. * [uPDATED] - Zeds overall dmg has been updated per hit/per zed (Old Type: Max possible dmg = body 600, Legs 100, Hands 50, Head 1200 New Type: Body 1200, Head 2400) * [uPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed) * [uPDATED] - Zeds knocking players unconscious now has a 50/50 chance if damage multiplier is above > 0.8 * [uPDATED] - When unconscious all damage is reduced to 50 blood for each hit zeds do no matter the part they hit. (Should allow some survivability) * [uPDATED] - Zeds sight and sound chance has been re-added so there is a chance they can ignore you. * [uPDATED] - Sight and sound rebalanced to make them a little more even from movement. * [uPDATED] - Call extension calls for vehicle damage. * [uPDATED] - Zeds will no longer spawn for air vehicles. * [uPDATED] - Hunters loot table adjusted with more weapons. * [uPDATED] - SQL files working on Linux. * [uPDATED] - Add crawl animation damage. Players will now take dmg from crawling zeds. * [uPDATED] - Updated zed speed to default. * [uPDATED] - Melee systems updated. * [uPDATED] - Old Bandit skin for male characters. * [uPDATED] - Lowered action sound for refuel from 10 meters to 5. * [uPDATED] - Lowered Direct comms action sound. * [uPDATED] - Vehicle damage syncs updated to reduce call extension spam. * [uPDATED] - Lowered Transfusion infection rate. * [uPDATED] - Quiver acts as a quiver, you now have to take an arrow out of the quiver. * [uPDATED] - You can now only have 1 useable quiver in your main inventory and unlimited in your backpack. * [uPDATED] - Melee range has been updated. * [uPDATED] - HMMWV Cargo updated. (10 weapons, 50 slots and 2 backpack) * [uPDATED] - AH6 & MH6 Cargo updated. (AH6 3 weapons, 30 slots and 2 backpacks) (MH6J 3 weapons, 20 slots and 3 backpacks) * [uPDATED] - Fire Places will no longer act as storage systems. * [uPDATED] - Fireplace can now only be lit once without adding new wood inside the fireplace. * [uPDATED] - Fireplace can no longer be picked up after lighting. * [uPDATED] - Vehicles speeds HMMWV, PBX and UAZ - Faster / ATV's - Slower * [uPDATED] - Tanktraps, sandbags and razor-wires won't spawn in buildings. Tents will always spawn in a safe place. * [uPDATED] - Up to +/-2000 Humanity gain/loss according to "humanKills" counter from killed character. * [uPDATED] - Refuel now locks the player in place for the time to fill. * [uPDATED] - More lootable buildings (Iron barn, car wrecks, several non enterable buildings...) * [uPDATED] - 3 Chopper crash sites spawn on server start + 2-3 infected Camps. * [uPDATED] - Sickness(Infection) can now cause death. * [REMOVED] - M107 and AS50(Banned) from all loot tables and removed all damage from bullets so they do 0 damage even if spawned in.
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Hello, We are glad to announce the release of our new server! We currently have AI, Self Bloodbag, Added vehicles, Added Buildings, Spawn with some minor gear, Heli lift and towing, A train along the coast, and Salvaging vehicles. IP: 23.29.119.162:2362 The AI can be dangerous, So this makes bringing friends more rewarding, However, If you wish to play solo, Make sure you have bloodbags to use on yourself!
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THE PURGE !! THE PURGE !! THE PURGE !! THE PURGE !!!!!
Mikipedia6 posted a topic in Mod Servers & Private Hives
THE PURGE!!! THE PURGE !!! THE PURGE!!! BRAND NEW SERVER JUST OPENED UP!! LOOKING FOR NEW PLAYERS ! THE PURGE ! NAMALSK!! IP: 192.31.185.215:3357 -CUSTOM LOOTS & LOTS OF VEHICLES & LOTS OF WEAPONS -ACTIVE ADMINS -ZERO ADMIN ABUSE -BLOODSUCKERS ENABLED -NO EVR STORMS -PLAYER BASES -BANDIT BASES - SPECIAL TOURNAMENT EVENT DATES !!! LOTS OF PRIZES !!! -
Date/Time: Random times over the coarse of a few days What happened: Military Offroad will not repair regardless of tries. It is eating the part I am trying to repair it with, it's just not actually changing the status of the repaired part. Where you were: Wilderness. What you were doing: trying to repair the offroad. used 3 scrap metal parts and a fuel tank part. *Current installed version: 1.7.1 *Server(s) you were on: US 16 *Your system specs: Intel 2600K 590GTX 16 GB RAM *Timeline of events before/after error: Stole this Military offroad and is in bad shape (mostly red) I found lot of parts to repair it but every time I do a repair it doesn't change the status of the repaired part, it's eating the part so it should be repairing it. We've repaired other vehicles without issues but this one will not get better.
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HAHA! i feel for you ;) i second chabowski at this topic. first off all it would be nice, anything that improves the immersion is a yes for me. literally anything (besides sleep, poop, and pee maybe). secondly, there is a really really cheap mechanic to add loads of little immersion tweaking features, such as those "in-depth stuff": Text-messages! From the start, you can implement like 50 different messages just for vehicles. to give you slight hints, when something is/feels odd or when it comes to patching up things. Later on you could, step by step, get rid of text-messages and try to implement visual stuff, or for christ's sake even mini-game-esque gimmickries.
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The picture of the supercharged gaz is not to be taken seriously, i'm not expecting anything like that. any kind of engine upgrade should be pretty much 'endgame' as far as the vehicle system is concerned, but the rest of the suggestions are all very doable by anyone with a bit of experience working on vehicles. Does it all fit within the scope of DayZ? I believe so, everyone has different ideas of where this game is going due its open world nature and the way its being developed, but i think one of the best things they can add is extra depth and complexity to every aspect of the game. Medical system, weapon maintenance, clothing, construction, hunting/preparing food and vehicles. nothing should be excluded.