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Found 2794 results

  1. svenbreakfast

    Should combat logging be ban-able?

    5 second delay for your body to despawn should split the difference. Not going to help with ghosting, or somebody finding momentary cover and vanishing though. Still, the combat loggers that really piss me off are the ones who do it face to face.
  2. I too have been frustrated by combat logging today... But I just decided I'd stop playing the Alpha until its fixed along with server hopping/ghosting etc (seeing as it is the only game ruiner at the moment for me). It's Christmas let the guys have a break, you don't have to play the game as it is, but if you do, you'll have to deal with combat logging.
  3. MakeThemListen

    Kill on sight... my group is doing it now

    It's different. Combat logging, ghosting, and server swapping are all cheating, as is running hacks. That's not what he's talking about. KoS is a legit part of the game. EDIT: I see others have already called you out on this as well, but the point still stands.
  4. Derpy_Hooves (DayZ)

    Kill on sight... my group is doing it now

    Think OP gave up the cause... But have we learned something today Kids?? Camping the coast killing newspawns = Dick Move Combat Logging = Dick Move Ghosting = Dick Move Generally being a dick = Dick Move Now repeat that a few times to yourselves and maybe things can get a little better :P
  5. Zombie Jesus

    Kill on sight... my group is doing it now

    One side are being dicks, the others are cheating. See the difference? Combat logging, ghosting, and body disappearing are examples of cheating or a glitch (the body disappearing). Sure we have to deal with it but do not put it on the same level as a play style that was an intended feature. Being a jerk in DayZ is part of the game, I might not like the fact that far too many people lean that direction but I would never call KoS cheating. I would definitely call combat logging, server hopping, and ghosting cheating. You could say both break the game, but you can not call KoS cheating so there is a huge difference.
  6. weparo

    server hop ghosting SOLUTION!!!

    Why not allow ghosting straight away?
  7. sobieski12

    Thought server hopping was bad!? It gets worse.

    Problem about private hives is that it gives too much freedom to the admins. * Such as the 20,000 vehicles , 200 barracks , 1,000 helicopters , 24/7 day If Isolated servers where to be introduced. Rocket could keep the system he wants and it would remove the, ghosting and loot server hopping. * Isolated servers would not grant admins to change the server settings. Not to mention this would discourage clan only servers, but if admins have the ability to restart. They will abuse it for sure to gain an advantage in gear.
  8. wild_man

    server hop ghosting SOLUTION!!!

    what I suggest is... you don't have timer for first server change so is possible leave server you playing join friends whatever no penalty ;) now if you try again change server IN NEXT HOUR is 15 minute timer for this :P if you stay same server for one hour don't try to server hop you can go where you want instant and rules apply again like I saying, every hour you get free server hop so guys can join with friend :) server hop, loot farm ghosting bullshit is big problem for dayz >:( this idea make simple fair solution for this issue :thumbsup: :)
  9. Its a continuity issue. Sure, I like outside the box thinking. My critique is nothing personal. Until loot spawns are fixed hopping for farming is simply a symptom of a bigger issue. The 'fixes' implemented in the MOD gives by far the best balance across the board for the inherent *bad* issues of server hopping. A log out timer, a combat timer, and an avatar that sticks around a bit after log out under certain conditions simply *works*. Ad in one more thing, a '*log in* proximity timer', something to the effect you can not log (at your log out location) in if another player is 200m from your location could be a good work around for ghosting, when the area is 'clear' of other players you then log in. I always considered loot farming an area in the MOD as completely legit. An industrial site is never going to be as 'clean' as what you see in the MOD (or SA for that matter). Loot farming (IMHO) is akin to actually rummaging through the piles of junk, drawers, bins etc that *would* actually be in the buildings yet are not drawn.
  10. Yeah I understand you, loot farming can't be stopped with out annoying g half the comunity but ghosting can easily be stopped with server time outs which in my opinion is more of a problem, loot farming will die down its only because it's alpher and people want guns to bandit right now it's over the top.
  11. desryachri

    server hop ghosting SOLUTION!!!

    Server crashes? Bad lag stream sniping etc.. Randomise loot spawns and block the return to a server for x amount of time to stop ghosting. So much easier.
  12. I'll go with KoS'es solution http://forums.dayzgame.com/index.php?/topic/157862-server-hop-ghosting-solution/ But for combat logging, I like the system a lot
  13. I am saying remove the reason for server hopping, randomise the loot ( one server has x amount of that rare item scattered all over ) barracks cause server hopping. Please don't get what I said confused with ghosting yes ban ghosters.
  14. until a loot starts to respawn, there is little choice than to server hop. Server hopping to meta-game e.g. ghosting is evil, bad, wrong, and fuck you for doing it (vernacular you, not any 'you' personally, unless you meta-game cheat, then thats directed towards 'you'). @Ynneead, that kind of defeats the hive/persistent life concept now doesn't it?
  15. LDSkinny

    Zombie Respawns and "Capturing" Towns

    I think the idea of capturing a town is a neat idea, but I'm not sure how it could be implemented with the hive system. You would have people logging into your town, so you'd basically have bandits appearing inside the perimeter. I can't imagine any fortified town lasting long, as the deathmatch players would log into the middle of it and shoot everyone they could until they died. Not to mention it would be exploitable because you could "fortify" a military base and then have a safe place to farm military loot once loot respawning is working. The alternative would be to have loot not respawn at all in a fortified location, but that's exploitable too, since if a sufficient amount of towns got fortified on one server, there wouldn't be anywhere left to get food. I think it's a great idea, don't get me wrong, I just think the hive system adds a number of challenges to implementation that would be difficult to overcome. At best we could have temporary fortifications or bases being built from scratch outside of the established towns. I think those are already in the plan if I'm not mistaken, though. I've been pretty critical of the hive system for a long time now, because the system itself is so exploitable for so many purposes that it is the source of the vast majority of complaints players have. (Server hopping for gear, characters getting wiped due to hive sync issues, ghosting, etc).
  16. DrunknesMonster

    Why i KOS most of the time.

    Maybe force feed you some rotton food. lol. But until they implement some other things to do say vehicles, it is pointless to stay north after gearing up. All this server hopping, ghosting, combat logging players ruin the military areas. I try to go with the "spirit of the game" and head south for some interactions. DrunknesMonster
  17. DrunknesMonster

    Why i KOS most of the time.

    Maybe force feed you some rotton food. lol. But until they implement some other things to do say vehicles, it is pointless to stay north after gearing up. All this server hopping, ghosting, combat logging players ruin the military areas. I try to go with the "spirit of the game" and head south for some interactions. DrunknesMonster
  18. server hoppers/loot farmers are hardly even a problem and this solution would make the game worse, what needs to happen is that loot actually respawns so people don't need to server hop to farm, you can't blame ppl for server hopping for loot atm because the loot system sucks so much. So many more things need to be addressed in DayZ over this and its hardly a problem, pvp ghosting is the issue not loot farming and combat logging needs to be fixed asap. When you can't get loot in servers because it doesn't respawn and everyone combat logs when they die so their body disappears and you can't loot it you can't say loot farming via server hopping is really a valid issue that needs attention at this point.
  19. thatoleserpent

    What I think the night should look like;

    I was surprised to see the power plant untouched from Arma II. I am really hoping they eventually implement power stations. Need two people to carry and a truck to haul the generator parts which only spawn at power stations. Perahaps need two people to craft it inside the power plant. Allow to fix and destroy the power lines and light up the towns. Hopefully when the game is fully implemented more people will play at night. I also think that in one natural day, there should be two Dayz days. Escaping the night is cheating, like combat logging, hopping, ghosting etc.
  20. quobble

    Ghosting, been a problem for years...

    I copied this text from my older post. It was locked because many people started swearing at me and others because some said that server hopping, ghosting and loot farming is fun. http://forums.dayzgame.com/index.php?/topic/157240-solution-for-server-hopping/?hl=quobble
  21. soulfirez

    Should combat logging be ban-able?

    Hey i actually said in my post that i was one of the mentally challenged people to ( have been guilty of some serious rants on other forums so i mostly avoid doing it LOL. Hey combat logging is bad ( oh by the way i thought by ban you ment perm ban not timed ban). but hey being able to see perfecftly clear in a almost pitch black night like its day time is a god like ability (when you dont have night vision or thermal gear ) so honestly nope there just as bad as each other giving the cheating player the advantage over the player choosing not to cheat.. How do you know 90% of people use it honestly that is just your cheap way of justifying your cheating while you slam some one elses way of cheating lol Cheating is Cheating there is no valid way to justify it specially when your trying to sound hardcore with your if you log well maybe DayZ aint the game for you LOL I dont log (until i am done playing and that isnt during combat lol i also dont turn my gama brightness up to cheat so um hey if you need to cheat what was it you said oh yeah maybe Dayz aint the game for you ( but i care little if you play and cheat doesnt bother me at all but it is a massive double standard of you . EDIT oh there have been some good ideas in these forums though for some problems like ghosting and Cl'ing server specific characters stops ghosting(limits it alot nothing stops these things completely) and log out timer does alot to stop combat logging (if they can make alt, f4 result in your body/character stay for the log out timer there are other ways around some of these problems. ( the gama brightness one is almost impossible though as remove the game option hurts people with bad monitors that need a little brightening and doesnt stop people doing the same thing with there monitor(although the effect isnt as good and clear as in game option ....
  22. Private hives are awesome they get rid of so many of the problems in dayz . Combat logging Ghosting Loot server hopping. All solved with each server retaining its own player database.
  23. Flip4Flap

    Server hopping is killing this game FAST

    Heya, just to add my 2 cents: Ghosting, hopping (mostly) and/or eventualy hacking in general are really a gamekiller IMO! I just hope they wil find a solution soon (timer, side lock. respawn location or anything else)
  24. pythonmsh

    Should combat logging be ban-able?

    Sounds like you're one of them. Jesus Christ, I had to re-read that sentence numerous times before I could even partially comprehend what you were trying to say. Combat logging and using gamma are in completely different ball parks. Combat logging almost gives you god-mode, not to mention ghosting... Then there's gamma which almost 99% of players do even though they shouldn't. In the end you should have to use your flashlight. You should have to make that difficult choice of whether or not you stay in the shadows or decide to use your flashlight and reveal your position. I'm not saying using that should be acceptable. It should almost be punishable but it's no where near as stupid as combat logging. If you're the type of person that combat logs then DayZ honestly isn't your game.
  25. thatoleserpent

    Third person view removal from SA discussion

    I agree, Third Person is as close to cheating as ghosting, hopping, duping, etc as it gets. It really pisses me off. However, I do admit that I myself cheat by looking over walls and around corners and the rest of it. I really wish they would add lights and electricity from the power plants, and forcing everyone to play in the dark. However, there should be 2 Dayz days inside of one RL Day. Evading the night is cheating too. Just has minimal impact.
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