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Showing results for 'ghosting'.
Found 2794 results
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Once Alpha stages are over things will be opened up alot more and this will probably be a reality. As of right now they need everything public and centralized so they can track down and smash the bugs as fast as possible and it sux terribly that we have to wait (I too am sick of the hoppers mainly altho they can be a fun hunt) but that is the price you pay when you buy into a game that is in the works. There is the possiblity they will come up with some ingenious way to combat the ghosting/hopping before hand but I have no idea what the best cause of action would be, I just hope they won't let game ruining things run unchecked until late late phases.
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Servers popping up with only allowing a few players and such. Could this be people renting a server for their clans or what not and using them to gear up and then logging on to the busier servers. Only to do it all over again when or if they die? Obviously could be used for ghosting as well. Just wondering I have no proof of this nor will I attempt to obtain any cause I have no desire to waste my time on it. just thought I would bring this up and maybe could be something to watch out for.
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A serious discussion about Combat Logging, Gear Hopping and Spawn Kills
djporternz replied to TimM1983's topic in General Discussion
Three words: Server locked Inventory Play on any server you want, but have the inventory saved only for that specific server. See. All of the listed problems have gone away. Okay, ghosting (not listed above) could still be an issue! And it won't do much for spawn campers. But if you log off in the middle of NWAF, can the head shot on spawn really be unexpected! I've never understood the idea of being able to jump between servers and take your inventory with you, and have never seen it used in anything other than exploitive ways. -
Walking speed is way too fast as it is. Hell, sprinting at 24 km/h indefinately is so OTT. Crank those back, I say. Take a day to walk across the map. At least that's one day you're not dead! And you want cars! Next you'll want helicoptors and jets! And then it's only a small step to teleports between fat loot spawns! Might as well since WOW has them, right? ;-) The only major flaw in this game (and the mod as well) is the fact you can loot gear on one server and transport it to another to be used. Kill that and then we're all on the same battlefield with the server jumping, combat logging, ghosting, PvP sons of ... Opps. Sorry, almost headed into full rant mode there.
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Allow private hives, but with regulations and licenses....
AlcApwn (DayZ) replied to muggerfugger (DayZ)'s topic in General Discussion
you mentioned ghosting, combatlogging and hacking. buying my own server and freefarming equip does not sound like any of those. -
Well its an alpha so the net code isn't done being updated/worked on i'd assume. I've experinced some rubber banding/ghosting through walls(my buddy says I ran through the second floor of the ATC but on my screen I just left the room) and some stutters randomly but overall the lag isn't any worse then the mod
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You did the right thing. It was a low pop server he was not their when you went up so the sound of a gun being loaded means he just spawned in. Most likely ghosting/server hoping for loot.
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A serious discussion about Combat Logging, Gear Hopping and Spawn Kills
gibonez replied to TimM1983's topic in General Discussion
Rust has the best solution to each of these problems. When you log off your player stays in game but sleeps. Each server has its own saved player location so this eliminates ghosting or server hopping. -
Allow private hives, but with regulations and licenses....
DMZ_Sniper replied to muggerfugger (DayZ)'s topic in General Discussion
Let me just play the devil's advocate: Upon release: Private Hives should do whatever they damn please, as long as it doesn't affect other private hives and the public hive. There is a reason why implementing all these, in my opinion simply fascist, rules about how the game is 'supposed' to be played, will simply kill off more than it will preserve. They paid for their private server, let them mock around with it! You don't like that? Find a different one! Even in the darkness there is always a shard of light, good private hives which enforce their own rules, not limited by the developer. Heck, the more freedom you give people, the more chance they will maybe even produce something good! Don't limit something because it differs from your view of how it is supposed to be. You may be wrong... You don't like BS private hives? Play public! And please, don't complain that it shatters the community. It is shattered to begin with, with people wanting to play different settings and different variations. Private hives can provide this much faster and much better than the public ones, while also building a community to play with. I left public hive because it was full of hackers, combatloggers and ghosters, neither of which have even been remotely solved in the mod and which will not be solved by SA. Forgive me for being realistic. TL;DR version: (Good)Private hives: + No Ghosting + Quick response to hackers + Quicker problem solving(reverting versions, loot decisions and so on) + A regular, solid community + Tailored to what people like (Good)Public Hive: + Quick switching if you don't like the server + Ability to meet a lot of new people faster + Ability to gear up faster(server hopping, OMG!) - Ghosting - Combatlogging usually unpunished(switch servers, proceed) - Hackers usually unpunished(same as above) - One size does not fit all -
Probably not worthy of a new thread but I'm going to post anyway. Earlier today I was exploring some of the new areas with a friend. We were at that new area north of Chernogorsk with the tall apartment buildings and he decided to provide overwatch from a somewhat nearby building with a Mosin and a badly damaged scope (great idea!) while I looted the two super markets in Dubky. After a relatively unsuccessful trip I started to make my way back across the field when all of a sudden I heard a very sharp and VERY LOUD crack of a bullet whizzing by my head. In Mumble I laugh and ask my friend, "Was that you?" (thinking he was just messing with me) Before he could answer all of a sudden there was a BARRAGE of gunfire from the south. Bullets hitting all around me. I'm yelling "Shit! Shit! I'm taking a ton of fire!" (Pic of initial contact. My friend is on the roof to the northern most building) I turn 180 degrees and look for any cover at all. All I see is that patch of trees and I zig zag my way through them.. all the while bullets are whizzing by my head and hitting the ground all around me. I'm yelling "There's at least two of them! Holy shit for the love of God give me cover fire!" And he's like "Dude I can't fucking see them. Where are they!?" While running I hold alt and turn to look behind me and I see one of them crossing the road to try and flank me. "One of them is on the road trying to flank just below you!". At this point my screen is completely washed out and the gunfire stopped after I lose them in the trees. I quickly bandage myself and finish up just as one of them starts firing again. I somehow manage to not get shot despite taking what seems like forever to stand up from a crouching position to retreat back to these apartment buildings: I get into the building and make my way to the 4th floor and look out the window. My friend finally has visual on both of them heading north. It seems as though they gave up the hunt.. but then my friend decides to try and take them out. He misses and they turn around and stay huddled in the bushes just north of my buddy's position. He starts laying down fire to keep them pinned in that location as I make my way to flank: I am now within maybe 20 yards of them hiding behind a tree.. unfortunately these guys were very twitchy DayZ players. They would CONSTANTLY move.. back and forth back and forth. They literally did not stop moving. Felt like I was watching someone play Unreal or something, haha. So I slowly made my way up to a bush within just FEET of them and one of them decides to run out into the field. I have a pretty good view of him so I shoot him about 4 times in the chest and he goes down. HIs friend immediately starts back tracking and looking for me. I look back at the first bandit and he's already getting up. He was just unconscience and apparently only for a moment. I put another couple rounds in him and then I have no choice but to assume/hope he died and start worrying about his friend. We circle some bushes and I say to him "Hey hey hey.. let's not shoot eachother okay? let's just stop." .... no answer ... he round the bush and I try and put the remaining shots of my clip into him but I only had one shot left.. *clickclickclick*... shit... I try and run away and he puts me down.. seconds later he puts the finishing bullet into my head and I die. My friend chronicles the conclusion of the firefight over mumble for me as I begin collecting gear from scratch at Chernogorsk. They make their way into the building and get to the final ladder up to the roof and they start yelling at him to come down.. my friend tells them to come up (lol).. this goes out for about 5 minutes or so and then silence. My friend was like "Shit.. he's probably ghosting to another server.. let me go and put myself in a corner so they don't flank me".. and he turns around to get a good position and he runs right into the guy... who teleported right behind him (via ghosting to another server) and kills him. Such a lame ending to an otherwise great encounter. Long story short... the adrenaline I felt as bullets whizzed by me as I'm being absolutely barraged by gunfire was fucking amazing and the ensuing fight and general encounter was really fun! But overall left a bad taste in our mouths since in the end they ended up "winning" because one of them abused the system rather than just accepting the stalemate. -_-
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Probably ghosting, did the right thing to kill the twat.
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Absolutely. I'm not pissed at all that they were trying to kill me on sight.. and I'm certainly not an advocate for trying to get that mentality out of the game. The only thing I was irked at was the combat logging/server ghosting shit. The encounter legitimately ended in a total stalemate and that's how it should have ended. Instead the player(s) in question felt the need to abuse the current system to end it on their terms.
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beyond fail.. add a timer that will not allow you to rejoin a server for 5-10 minutes. would suck if you have crap internet but would get rid of people ghosting around. had a guy do it to me..spawned near me instantly logged..heard him re load in downstairs. also need a way to keep combat logging out.
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What he means is to prevent ghosting, only allowing spawning in woods. I think. Which = fail.
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Allow private hives, but with regulations and licenses....
gibonez replied to muggerfugger (DayZ)'s topic in General Discussion
Yea thats one area I hope does not go into effect. Private hives need to be completely cut off from the public hive. Loot from private hives should never make it into public hives and vice versa. Same applies to player location each should retain their own player location so ghosting, combat logging, server hopping is only a problem in public hives not private. -
Sure you could. 15/30 Logout timer[You can't find a place to logout to stand for 30 sec? Then don't logout outside of Pine Trees.] -This could fix Combat Loggin pretty much Some kind of 15 minute lock system, that I saw suggtested in another topic. -This could fix ghosting and Server hopping to an extent. http://forums.dayzgame.com/index.php?/topic/157862-server-hop-ghosting-solution/ Now I'd personally hate to see the SA turn out like the MOD - I attempted to try and re-kindle my DayZ feeling some months before DayZ SA Alpha Release. This was impossible due to all the bullshit private hives out there, it was(is) almost impossible to find a good public hive server xD Anyway, I'm sure that the fact DayZ uses a public hive is one of the reasons it became so popular. If it had in fact only had a tons of small servers with individual characters so you only could play with your toon on one server it'd have been less popular.
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The main problem with Private Hives was the ability to change loot, number of vehicles, custom loadouts etc. It destroyed the game for many. Not to mention donator perks. Hopefully SA can resolve server hopping/ghosting somewhat by logging players logout/login history and making login timers when hopping occurs (i have heard Rocket mention exponential waiting times when you logout/login repeatedly)
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Nice story, I do hope Combat logging/Ghosting is fixed soon :( . Anyway, enjoy some :beans:
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"Private" gear farming servers are now a thing
Lowbi replied to AmirDayz's topic in General Discussion
yes. fixed server characters as a server option would fix numerous douche moves. such as ghosting (switching servers to move behind a player then logging back in to flank them), server hop loot farming and also combat logging, since they couldnt log back in until the player left. that may take a bit, depending how pissed the other player is about it. i know some people who would stick around waiting for them for hours. theres gotta be a better term for it than "fixed-server characters"... maybe uhhh... "locals only" - no out of towners/server hoppers ? -
I really agree with the OP! Beans for that :D In my opinion quite a nice solution, but we have to consider the reason for lootcycling... The solution works great to prevent combat logs and ghosting, but i guess the main reason for a lot of casuals(me included ;) ) to do server hopping is to find loot. The feeling to play 3-4h and to find NOTHING on a server does not contribute to a good experience and so I found myself lootcycling, only to get some necessary stuff to survive...On the other hand, if I found a recently restarted one, I got everything I need in about 30 mins. The solution the OP mentioned is good, but there needs to be solutions for the lootspawningsystem aswell, or casuals will just stop playing at this point. We all want a hard game, but it shouldn´t be necessary to play a whole day only to find an axe...^^ We should never forget the reasons for things like this, because they are by no means random :D
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The solution already exists. The combat timer/log out timer from the mod of about 30 secs combined with the cooldown period to switch servers from breaking point. This eliminates ghosting and makes server hopping for loot very inconvenient. Of course you can always alt tab out or close your program, but then you should be left in game for 30 secs or whatever the countdown timer is. Something like this, well the cool down timer between servers, probably wont be implemented until they figure out loot re-spawns since server hopping isn't completely unjustified
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Too many post about it. If its not about combat loggers, its about ghosting. Simple move on, dont hang around......welcome to Alpher =)
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Please make sure Zombies are fixed before you buff them.
Target Practice (DayZ) replied to ThirdSinger's topic in General Discussion
Well obviously they need to be fixed before the game moves onto beta. What I (and although I can't speak for him, I assume Max) am trying to say is that in the current state of the SA, it's a very minor issue. Other issues like getting the zombie numbers up to an acceptable level, getting them respawning properly and then getting all the various other systems in place have to take priority over a bit of 'ghosting'. It's the same with server hopping. No-one's denying it's an issue, it's just not a priority right now, so it'll be tackled once some of the bigger problems have been solved and it moves up the list a few notches. -
if server crash you can change straight away no penalty :| or you wait 5 minute for going online again same one ;) only guys who have problem are guys who want to swap server regular in short time period ask you why they need to change server regular in short times period? :huh: because they ghosting or doing loot cycle >:( ghosting hurt too many player, for sure most player maybe every player die multiple time from bastard snipers who swapping server look for victim >:( dayz is not game you doing quick fix 5 minute play one hour is nothing in dayz every guy get free server hop every hour, if you don't like server move, but after wait for next one ;)
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What about two people playing in the same area in two different servers. One spots enemy, relays enemy location to other person, other person relocates to ideal ghosting spawn spot, then logs into the other server.