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Showing results for 'Vehicles'.
Found 41868 results
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[Stand Alone] No Cars in Alpha.
Fraggle (DayZ) replied to nickstarship's topic in DayZ Mod Suggestions
Running the length of the map can get boring but I'm more than happy to wait knowing they're being overhauled to make them more fitting with the game. I'm really looking forward to see what they do with vehicles. I've never really liked them in the mod TBH. Knowing that we'll be able to customise ect means I'm more than happy to wait. -
Wanna bet? I still have the bruises. The vehicles not being in an initial release is hardly a game breaker. Ive probably used a vehicle twice in my Dayz gameplay. TBH I don't think they're needed. Rgds LoK
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How did this thread start with no vehicles in alpha and ending with kamikaze satchel goats? lol Anyways I think there should be no vehicles in the release of alpha
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O yea buddy. This past weekend, I spent a good 1-2 hrs from the start of play just scouting the edges of the map for tents and vehicles. Found so many :P 4 vehicles, plenty of tents. No place is hidden from a player with a mission. Also, 4 tents had AS50s and/or M107s. So I blew them up :P after taking SVD for myself.
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If you put them out of the map they despawn, and on some server vehicles in bad conditions despawn as well.
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[Stand Alone] No Cars in Alpha.
victusmortuus replied to nickstarship's topic in DayZ Mod Suggestions
The Standalone will get boring very quickly if there are no vehicles at release. -
Bandits And Heroes -We have a lot of custom things such as : *Custom Weapons. *Custom Buildings all over the map. *Auto-refuel (Not OP so it wont go super fast) *Soon AI's and alot more! *Helicopter Lifting (Hueys and Mi17's can lift cars) We also have a teamspeak: 46.105.103.172:10001 You can get donation perks such as : *Custom loadout. *Custom base. *Vehicles. *Helicopters. At the moment we are looking for staff ! Server IP : 5.63.147.44:3391 The server also got : 250 Vehicles and 15 helicopters. Ospreys & Biplanes (counts as a helicopter) Ammo Caches (Really rare, randomly on the map only 1) And loads of barracks! Custom military base at Vybor with 15 barracks and medical and food boxes! 24/7 Daylight Name: BAH | 250 Vehicles - 15 Helis | Custom Buldings | Heli Lift | Custom Weapons | 24/7 daylight
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I dont usually pimp on these sorts of threads but after reading your post... Sounds like we are the perfect fit: Makarov x2 clips, Bandage, Morphine, Flashlight Defend Devils Castle/ Military Convoys / Spawn sightings / Bountys / ViP – Player based Events. Custom Clan / Storage bases via custom editor added upon request, custom designs are welcomed 4 improvements to lootable zones, full of PvP, Military Gear and Vehicles to spice up the existing dayz experience, Vehicles spawned along the coast on a regular basis, to help our new players get a footing we have also added one crashed heli between cherno / elektro Storyline based lootpoints, NWA/NWA and Khelm Extended. Trading in game, with designated trade posts Clan wars, Events and Vehicle spawns are announced to create an ongoing atmosphe
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[Stand Alone] No Cars in Alpha.
[email protected] replied to nickstarship's topic in DayZ Mod Suggestions
For me, vehicles in DayZ are more about additional content rather than a necessity to travel around. I see finding a rare vehicle, searching for parts and fixing it up as the fun part with the ability to drive around being a "bonus". With all the cool new stuff SA is supposed to bring, I don't think any temporary replacement for vehicles is needed at all. Not to mention it wouldn't make sense to waste time doing that instead of working on actual vehicles. -
They're not giving us the cars right now, because they have more important things to do at start. So, what you just suggested are vehicles in another form. Wont happen.
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Stolen or Bugged?
Fraggle (DayZ) replied to AnOverdoseOfAwesome's topic in DayZ Mod General Discussion
Honestly, it could be many reasons. Maybe they are poorly hidden, if someone on the server has a heli then vehicles are very easy to find almost wherever you put them. Maybe the admins are up to no good, if you think this is the case then ask them about it outright (without accusing them) and see what they say. -
I'm not really sure if this should be in the support section or not, but i just wanted to hear your guys thoughts. This has been occurring for about 3 days now, we have acquired vehicles and have hidden them in certain areas. When we log back on, they are gone, we are never gone for more than 15 hours at a time, is this a bug? Are our cars despawning? Or have we simply hidden poorly?
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In vanilla dayz there are very few vehicles at all most servers have the vehicle count way up there. Personally I've never had this problem I regularly do repairs with multiple people and no issue with parts not working.
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[ORIGINS] - HiddenTeeth.com - Fresh 1.7.1 DB, 60 slot SSD, 4h restart intervals
bysanlull posted a topic in Mod Servers & Private Hives
A couple friends and I got bored with crappy admins and the intolerant environment we'd encountered in a few servers, so we decided to set up one of our own. In the first ever HiddenTeeth server, you'll encounter friendly admins and tolerant players. So if you're interested in playing some Origins in a nice environment, finding new DayZ buddies to play with and just generally having an enjoyable time then head over to the server. We're running the latest version of DayZ Origins, and since it's a fresh server, there are plenty vehicles to be claimed right now! Location: London, UK Slots: 60 3rd person: ON Nameplates: OFF Crosshair: OFF Hosted on SSD IP: 37.220.2.154:2482 -
Consensus on Vehicle Repairing
gregor (DayZ) replied to tajjuk's topic in DayZ Mod General Discussion
I really want, that in SA would be less vehicles. And especially less cars. And if there needed to be some vehicles, then it would be trucks. Diesel trucks. -
Server Information Dayz Kronic is a new Private Hive dedicated to satisfy your thirst for the perfect Gaming experience. We want every type of player to join the server, if you have a clan that would be willing to make DayzKronic your Home server then, we will provide you with a custom base in the location that you request. We will be adding allot more locations for you to explore, creating more gameplay time with out waiting to long for something to Happen. The server has care Packages for you to find and get some preaty cool stuff from, not including heli crashes and other things for you to find outside of the citys. I can speak for everyone where i say that we don't like hackers, so to keep them away we have a team of admins that are always monitoring the server with Our TSW Anti-hack witch has proven to be very effective. The server is Backup every 30 minutes, if anything where to happen we can easily restore one of our most recent backups and you would't have to restart all over again. We provide the server with a free Teamspeak so you can chat with friends, or other players even if you are not close to them on the game, this prevents people from using side chat and bodering other players. The server Ip information Server IP: 173.208.242.146 Port: 2312 Teamspeak IP: voice.voiceservers.net
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Alright, so I'm just going to say a couple of things here. Number 1, you no longer get kicked for crashing vehicles and or helicopters, why I say this? Well I did it yesterday. If you were to get kicked for crashing, it would be 118.. most remote execution kicks are due to the fact that somebody has not used a remote executor correctly or not used one at all when hacking. I'm a ex-hacker, I've seen people use ESP and Map icons for locating vehicles and bases on the map. Sorry sir. It it does appear that you are hacking.
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☣☣ DayZ Infection Server ☣☣ Check out the Feature listing!
RaicoonTM replied to poxyz's topic in Mod Servers & Private Hives
Good server with NPC Bandits and regular players, alot of vehicles and so on. Like to play on it ;) Hope you guys keep up the good work. Regrads, Raicoon -
Freshly Spawned Kill Suggestion
okami (DayZ) replied to Tiggr Woodget's topic in DayZ Mod Suggestions
That`s when you lost me. a) there is no issue. I dont know how many hundreds of hours i have played, and the only time i can remember beiing killed as a fresh spawn was when the private hives became popular and the first ones had 500+ vehicles, i was run over by a suv instantly. But i consider such servers "fun" servers anyway. B) The devs said things like that will never happen. Never. Ever. Why discuss it? c) from all ideas of dealing with the pvp "problem" - sorry and with all due respect - this is by far the dumbest. In the standalone we will see lots of updated villages which will change the player concentrations on the map completely. Just look whats going on on the NE airfiled in Breaking Point... and i guess they will change the spawn system accordingly so you can spawn anywhere around the map or at least up to the north coast. This will help more to reduce problems with spawns than your suggestion and in a way that suits the game. -
Hello, We would like to inform those who are searching for a nice server about our [uDP] Dayz Server What can you expect ? - Refuel - Heli Lift Script - +-200 spawned vehicles around the map. ( more spawns near the coast for new players ) - Remove Parts From Vehicles - Debug Monitor - Self Bloodbag Script ( Reward for getting +>5000 humanity or <-2500 humanity ) - Sleep In Tent Script - Animated Crash Sites - Clear Skies - Full Moon Nights - Street Lights - House Lights - Custom Buildings And Loot Locations - Active And Friendly Admins Server information : - Server Name: [uDP] - DayZChernarus - (1.7.6.1/103419)|GMT -1|Full Moon Nights|Street Lights |200+ Vehicles|Refuel|Heli Lift|Custom Buildings|Animated Crash sites|Self Bloodbag Reward|CH:On|3P:On|Dayz.st - IP : 159.253.149.26:3306 - Location : Netherlands ( languages English and Dutch in side chat ) - Difficulty : Veteran [ CH: On ] [ 3P : On] Feel free to give it a try!
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I've been having a few issues recently with vehicle repairing. Last night we found a car with no wheels, we added four wheels but no wheels appeared and they stayed red. Previously we found a littlebird, stuff was added carefully to the various sections that needed repairing but they still remained red? I also see various requirements for bits, some ssay 4 scrap for a chopper some say 6, some people are saying broken glass causes fuel leaks other saying it doesn't. So from what I can pick up people have said a general process for vehicle fixing- - One person fixes the vehicle.? - Said one person gets into drivers seat then gets out to 'sync' said vehicle to them.? - One part is added on to each broken (red) area, so glass onto glass 1, engine parts onto engine, wheel onto rfwwheell etc.? - when all parts are on the while thing should show repaired (green) but a fixed part will still show red? - lack of complete glass will cause fuel leak? EDIT: - Now also reading that hitting the vehicle or shooting it will sync it in to the server.? Please can people confirm on the above points, as the bugs/glitches with vehicles seems to be wasting me a lot of time and loot. I'd like to know an exact process I can follow to make sure that I will have a working vehicle for my efforts.
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After more than a month of it being broken? They should have hotfixed this asap instead of letting a core gameplay element to rot. ATV's take a little getting used to drive-wise but once you get the ropes on 'em they are awesome terrain worthy vehicles. 80 on road and 40 offroad. I have no clue why they would possibly make it go slower. Maybe to give their beloved choppers even more ease in blowing one away. They are allready giving the helo jockeys a virtual ESP by not having zombs spawn for them. Just check for zombs on the ground and lo and behold.. ppl there.
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DayZ Chernarus Private Hive Test (1.7.6.1/103419) - Nice features
ilganna posted a topic in Mod Servers & Private Hives
Hello, I setup a new DayZ server and I would like to have a stress test. It is hosted in Germany and it's on a 100/100 Megs Internet connection. IP: 85.25.95.93 port 2303 Since this is not my first server, I just wanted to cure some details and enhance it a little bit by adding the following features: - Self Blood Bag - AI Patrols - Auto Refuel - Heli Lift - Towing - Halo Jump - Persistent Debug Monitor There are 80 total vehicles in the server, 10 of them are helis (see picture). Server lifecycle is 3 hours, then it will restart (it will advise 1h, 30 min, 10 min, 5min and 1 min before). Heli crash are configured to spawn every 15 minutes (12 total before restart). The difficulty is set to veteran and the timezone is UTC-3 Let me know in case there will be some bugs/issues. Thanks Ilganna -
The BattleEye kick happened when Thundar misjudged his turning radius in our Mi-17 and crashed it into the woods. I'm guessing the kick had more to do with the fact he was spawned inside a burnt chopper, but I'm not sure exactly what caused it. Definitely a placement issue, though. And we weren't "magically" attracted to our vehicles. It's simple tactics. We're based on this server, and previously had a base in that clearing near Khelm. Of course, your squad found it, raided all of our tents, as well as our vehicles. With four or five guys in our squad, it only took us maybe an hour to find out. With the amount of stuff we had, there's no way it could have gone TOO far. Thundar and Siles were sweeping the north and northeast on foot, and when I logged in, I moved up to the NEAF. That's where I found a bike at the base of the radio tower on the NE hill. Now, let me be clear. EVERYONE knows about the NE island. You weren't being clever when you hid two choppers there. It was blatantly obvious. I grabbed the littlebird, picked up my squad, and proceeded to the NE island to get our shit back. While we were there, I'm guessing it was you, or a squad member, spawned back in and opened fire on us with a DMR, killing me. My two teammates were easily able to zero in on your (or your friend's) location from all the shooting, and when they shot you, you logged immediately. No death message, but body stayed behind, thanks to the recent update. After the firefight, we loaded into the two choppers, they came down to pick me up, and when we returned to your base, you had loaded up the ground vehicles and were trying to make off with what was left. Simply put, it was PRETTY OBVIOUS you were SOMEWHERE in the NE. Naturally, we were pissed and looking for revenge, so we set out in the Mi-17 to comb the NE. We checked several areas, including the radio tower where I found the bicycle. We didn't see you until someone started shooting at us, and It was only then we noticed a guy or two on the tower. Thankfully, the Mi-17 soaks up damage, and we opted to bail out of this fight when we started taking fire. We decided to take this chance to set up base to repair and rearm. Later, we set out again towards the NE... And sure enough, after a few minutes of searching, I saw the camo UAZ booking it across a field from my left gun. We were trying to circle around to get a shot, or preferably just shoot out your tires, and that's when we stalled and went down in the woods. Thundar tried to spawn back in, and was shot as soon as he was in. I died in the crash, as you can see. Siles bled out not too long after. So, there's the play-by-play. I was serious when I said we were totally legit, and this thread just displays your butthurt on a pedestal for all to see. You stole our shit, hid it in a well known location, and we took it back. When you couldn't get it back, you called us hackers and logged out. How very Day Z of you.
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Forgive me if im missing something
Saethkept replied to barrance's topic in DayZ Mod General Discussion
I agree with you JubeiDOK. I also think it is a subculture within a subculture. DayZ gives a player much latitude to approach and play it in many ways. Sure, a player must eat, drink and avoid danger in order to survive, but just outside the sphere of that cycle is plenty of room to do as one pleases. Also, trends have much to do with it. I think that the longest I have ever played on a 200 vehicle/M4SD starting gear server was less than a few hours, and was very early into my DayZ life. The ability to try so many helicopters, ground vehicles and weapons was great, but after a bit the game felt like a flight sim, or a racing sim or a shooting range. Some gamers just seem to want to cut out the early game stage and go directly to end game. I do not agree with that, but since the mechanics exist to allow for it, there's little to be done. Running a server is fun, but honestly, it is not as enjoyable as logging into a server blind and unable to know what to expect either from the player community there, or the admins, or many other factors. I think the experience should be as difficult and horror movie like as possible, yet that does not really suit everyone evidently which is no surprise. Were the game to more directly enforce a greater challenge which could not be altered by scripting, but still provide open world freedom, then I imagine some or many would complain and then leave it. Overall, the game is what you make it for yourself and that is largely determined by which server you find a DayZ home on.