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Showing results for 'ghosting'.
Found 2794 results
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I realize the game is in alpha, and some of these features are going to be implemented, but mostly it's just a wishlist of features. 1. A 30 second timer on logging out if within X distance from another player, cannot log out while bleeding, broken leg or handcuffed, etc etc. While i'm no KoS guy i'm not against shooting someone who threatens me, like when i chat in comms "friendly" and the guy pulls an axe or gun out, I shoot him, and he combat logs, or tries to ghost, etc etc, of course most of the community would enjoy a feature that prevents ghosting/combat logging, and so would I, that's why it's on my wishlist. 2. A class system, I just find it funny how everyone knows how to mend a broken leg, or fly a helicopter(if they release them in standalone), drive a bus or perform blood transfusions, while I can actually do without, it seems like a fun idea. Classes like doctor, pilot, cook, doomsday prepper, etc 3. lots of guns, a variety would be awesome, even if they aren't really needed, yeah sure X rifle is similar to Y rifle, but hey, it's just nice to see them both there, totally capable of being modified and all(maybe with different attachments). 4. More attachments, man i love that there are like 5 different types of clips for one gun, it just adds that variety you and guy X could both have the same gun, but completely modded for different purposes, it just tickles me, I want more added. 5.Some sort of system to mark friendlies, currently, this can actually be done with the in game clothing options, have everyone friendly wear hoxton mask or something, but maybe another way like in epoch? 6.More zombies, it's a shame when I run through cherno only to be chased by 3 total zombies, I know they're working on this, so I'd like to see the increase soon 7.Zombies have spectral powers removes, can no longer walk through walls, enough said 8.Animations to force players to do things, like kicking them onto the ground from the back after being tied up, or hitting them with the butt of your gun, these kinds of things add more to the role-play, you capture a bandit who was attacking your team and you force him to tell you the location of his base, etc. 9.A really cool reward for being a hero, A lot of people ask for bandits to be punished, nope don't do it, instead reward people for healing others, giving transfusions, etc, with something cool, idk what, but it should be cool. 10. (saw this on another thread) grow-able beards! After a character has survived long enough without shaving, he gets starts getting a survivors beard! 11.While painkillers can calm you down from the shakes, I think there should be luxury items lieing around as well, like cigarettes, that do the same thing, chocolate and spices and stuff. these items can have positive effects on player characters, like increased HP regen or slight movement speed, or steady the shakies, just an idea to have valuable resources maybe worthy of banditing? 12. Some way to store loot, like tents or chests or a base of some kind, I think bandits would be less likely to kill, and more likely to stalk and follow, then eventually rob you if you had a base with all the good loot! also it would help with the random dieing that happens sometimes 13. more persistent bodies, currently bodies disappear after a short period of time, but loot sticks around for ever as far as i'm aware, so maybe if the body vanishes then loot just drops to the floor? 14. some reason to play on night servers, I can actually tell what time of day it is on a server based on 4/40 or 39/40 15. A notebook where important info is listed, (players marked as friendlies or bloodtype, event locations, etc) 16. I know we're getting 'em but still, vehicles man, vehicles I understand that some of these will be actual features, but this is sort of my current dayz wishlist, the game is great, i know it's in alpha, but that's what i want to see as we approach release. I'm also interested in what other people want to see in game?
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This is not what I hoped DayZ would be
desryachri replied to andrestor's topic in General Discussion
Yep so true but this is because combat logging ghosting kos and lack of zombies and re spawning loot / zombies. Fix those the game will be very enjoyable. Did not add server hopping because re spawning loot will fix that. -
Ok ive did a search and nothing SA specific has came up that relates to this idea. Having a heart rate monitor displayed on the hud could present itself as many functions and solve certain issues at the same time. The monitor could be shown in 3 stages and could represent any of the following:- Green Status Everythings fine, you are healthy, you are not in combat - logout possible. Orange Status You are in fear, you are sick, your adrenaline has risen, youve heard gunshots, you have spotted an enemy or infected. Logout not possible. This could have a 1 minute cooldown period to reach green status providing you do not enter red status. Red Status You are terrified, you are fleeing, you are wounded, You are in combat - Logout not possible. This could have a further 2 minute cooldown period to reach Orange status. This is kinda sketchy but if youve read this far you'll get my drift. This would prevent ghosting, combat logging, possibly KoS as it would then have you tied to the game for 3 mins. The mod had a similar go at this (not as elaborate) that didnt quite takeoff during my play days. Anyway share your views and bashing or contribute ideas to improve it.
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Any ideas on fixing "Ghost Walking"?
TimberWolfz replied to TimberWolfz's topic in General Discussion
i do really like this idea of Timers for joining servers after imidately leaving one it wont exactly 'fix' ghosting but it'll defo slow it down as well as at the same time reducing the amount of server hoppers -
Hey survivors, I was curious what things people were looking forward to the most of thought needed the most urgent attention from Rocket and his team. For me personally, the number 1 issue has to be security and exploits. Combat logging, server hopping and ghosting are pretty game-breaking. Not to mention the hacking that has already started. Sigh... PS: I see a lot of posts around reading something like "Why do the devs give us prettier rain when we still have bugs with ___X____!!!1! Rocket should stop all development on EVERYTHING else and fix this NAO!" I can tell you from what I know of software development is that there are more than one type of programmer/developer which specialised skill-sets. For example, you might have a 2d graphics guy that works on nothing but icons, a 3d guy that does modeling, sound guys, engine and netcode programmers etc. You can't just stop work on other things tell your entire team to start focusing on something else. So the point of this post is not to whine about what the team should and should not be doing, I am just curious as to what people are wanting. Hopefully with the crazy good sales (650,000 x $30 USD = 19.5mil and counting) , BIS can give rocket some more programmers to help speed up things, especially squashing all the bugs
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Third person view removal from SA discussion
serenityrick replied to lev's topic in General Discussion
I'm worried that first person servers will end up being just like non-24/7 day servers at prime time... relatively empty. I don't mind playing at night at all... except EVERYONE piles into 24/7 day servers. And because I value playing with the maximum amount of people, I mostly ignore regular servers.. which ultimately is my decision but rather sucky that I'm more or less forced into gimmicky servers because people need their hand held constantly. "ALWAYS DAYLIGHT!" "3RD PERSON GHOSTING CAM!" and eventually "200+ VEHICLES!!!!" :/ -
Isn't it the best feeling ever? It's like a compliment that you just outplayed them on every level. :D
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combat timer, logout timer, AND residual avatar that sticks around for >30 seconds if a player, combat, or zed is/happens within x number of meters from the player fixes combat loggers That takes care of that issue Throw in a server specific 'location' timer, as mentioned 100 times on these forums and you fix ghosting... I don't like the idea of 'send 'em to the coast' if you log out. I for one don't want to spend 3-4 hours making my way up north, log to go to bed, and have to start in Kemenka the next evening.
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Any ideas on fixing "Ghost Walking"?
Bakercompany86 replied to TimberWolfz's topic in General Discussion
Ghosting sucks big time. So does server hopping, and combat logging. But I do believe that the community is unanimous in our outcry to fix this, and I believe BI has stated they are working on a solution. Once these things are fixed, the game will get a lot more enjoyable. -
Any ideas on fixing "Ghost Walking"?
Zascha-Geriko replied to TimberWolfz's topic in General Discussion
Well, while I am completely 100% in favor of doing something about Ghosting, I think all it's going to do is illustrate another really bad problem about the game. I'm not sure if you guys have noticed or not, but there are quite a few very frequently visited areas and buildings that only have one way in or one way out. So basically, it creates a choke point where the whole thing is just a stale mate. There's no way to exit without being killed, and there's no way to enter without being killed. Since there aren't things like grenades or flashbangs... there aren't many options. It boils down to poor level design. You should always have more than one entrance/exit. This is especially the case for Barracks and Prisons, but also for some of the houses, hospitals, firestations... pretty much everything. If there were other tactical options available, I would think that Ghosting wouldn't be as bad as it actually is now. Even still... people will exploit anything they can to gain an advantage. That being said - fix the Ghosting and similar issues. And after that - be prepared to do a pathing and level design on a large portion of the buildings. -
I'm wondering if in the release your characters will be specific to the server they are created on? Yhis to prevent the "ghosting" and server hoppers?
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I had a guy TRY to KoS me, then combat logged today. I was coming down the steps of the tech building / jail in the NE airfield and he was walking in the front door. He started hosing the building down with bullets while I aimed and put at least two in his chest. He quickly ducked back outside and combat logged. I couldn't care less about KoS'ers, I found the loot I have once, I'll certainly find it again. But combat loggers, they annoy me. Not because I can't loot ther dead body, I don't feel a sense of entitlement to their stuff, but because some times you don't actually know if they combat logged or not and you spend the next 15 minutes in tactical search & destroy mode, just to find out you've been wasting your time. I hate that, that's 15 minutes I could have used jogging to the next town. And now that all the n00bs have figured out ghosting, I move as soon as possible after each engagement.
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Ghosting is the accepted DayZ community name for the action; you're doing nothing but confusing new players who will see your "Ghost walking" here and "Ghosting" somewhere else and look like an idiot when they don't understand.
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If I put 10 rounds cleanly into someone and they didn't drop, I might log in a panic too. Ghosting sucks. Really ruins the immersion for me. That's my reason for arguing against a global inventory, or minimizing it at the very least. Putting a damper on weapon hoarding = putting a damper on gun hopping/ghosting
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Most simple solution to ghosting is, you can leave and reenter your server as often as you want, but if you switch server inbetween, your banned from your last server for a given time (15 minutes). This way you can go take a pipi/poo/food/sexytime break when ever you want, and come back to play with your buddies. But if you switch the server, you cant go back. More detail about my solution can be found under the link in my sig.
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I've had 5 situations already where server-hoppers spawned literally 2m away from me. One time 5 guys spawned at the same time in one room near me - plainly ridiculous. I don't think any of those situations was used for ghosting me, just loot hopping I guess. Anyway, this leads to a situation, where all the military bases are almost completely cleaned and the rest of the map has no players at all. I'm afraid that DayZ is going in the same direction as WarZ, where there are a couple of places which respawns military loot where players server-hop constantly, and then they go to "PVP towns" when fully geared (like Cherno now). This completely killed the survival aspect of the game. Call me radical, but I would prefer sending people back to the coast every time they change servers. I don't care if I had to walk through the whole map to get back to my friends, a survival game should not be convenient.
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Any ideas on fixing "Ghost Walking"?
TimberWolfz replied to TimberWolfz's topic in General Discussion
i used the term Ghost walking to broaden it out a bit, theres a lot of new players on this game. Ghosting means something differnt in other games. can you blame a man for trying to make it easier to understand? -
Hmm maybe the solution to ghosting in combat is to save positions specific to certain servers, and only allow a newer position to overwrite an older if the old position is more than X hours old. So if you log out of Server A change your position on Server B and go back to Server A you get back into the game at the same position where you left Server A. But if you go back to Server B you log in at the newer position on B and so on. But if the required offtime has passed you log in at the newest position record found on all servers. This shouldn't affect normal server change situations (crashes, friends there), but will effectively prevent situation as described in the OP. As for server hopping for loot: That should solve itself once loot respawn is patched in server side. Remains server hopping for prey: That is a tough one. I see no solutions that would not in any way affect "clean gameplay".
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That's called ghosting, not ghost walking... ...anyway, coming in an update sometime (hopefully soon) as well as getting rid of combat logging and server hopping.
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Uh fixing ghosting is as simple as understanding SQL. So given that the entire point of DayZ has been that its persistence was based in Rocket hammering Arma 2 into a SQL database....I think the answer should come to him eventually. All the data he needs to actually make it impossible...he already has, so its not exactly "Rocket" science at this point....bahaha, I made a funny.
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I have solved the server hopping/combat logging forever
ninjacalypse replied to bfisher's topic in DayZ Mod General Discussion
I met my first combat logger today. He was trying to sneak up on me in some bushes by the Balota airfield. I lit him up. He logged. I'm not even mad. It's nice to know someone was trying to gank me and failed. I beat a retreat though from that area, because while combat logging might be cheesy, ghosting is more of an issue IMO and I didn't feel like waiting around to be unavoidably ghosted. -
No proof of ghosting. Hypocritical. Who cares.
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I dont see how you can automatically say it was ghosting.... Sitting at Balota airfield sniping is gonna get you killed... Why could someone have not just flanked you? Or even just spawn in near you or happened to be running from that direction? Its Balota.. the way the map is setup people are going to be migrating there from everywhere....
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I think people worry too much about ghosting.... No excuses play like a champion.
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I hope they implement a solution fast. had such a great pvp experience today. the first one in over 50 hours played without anyone combatlogging or ghosting. wish their would be more of those :)