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Showing results for 'ghosting'.
Found 2794 results
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I am very against combat loggers but the only excuse a person has for EVER combat logging is if someone is server hopping or as people like to say now, ghosting. And that is the only excuse because the other person combat logged first.
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Right, I know what "server hopping" is, but what about...
floj replied to bushwaka's topic in New Player Discussion
Yeah ghosting is the pinnacle of the shameful art of combat logging... log out from a dangerous situation, flank in safety then relog and try to kill the person that was attacking you initially -
Right, I know what "server hopping" is, but what about...
SixGunLover replied to bushwaka's topic in New Player Discussion
So ghosting is a mix of combatlog and server hopping, that ugly. -
I'll only combat log if someone is cheating to get the other hand, such as ghosting. Other than that I'm in it for better or worse. It gets tense that way, not knowing just how things will play out. Plus I'm big on the golden rule and get pissed when people combat log on me.
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How to Properly Eliminate Server Hopping, Ghosting, and Combat Logging.
Khal (DayZ) replied to EastwoodHD's topic in Suggestions
Ghosting could easily be solved with a delay of a sort when logging out of the server. Say 15sec. What i want to see is also areas where you simply cant log in into. Perhaps make areas where u cant log out when u are inside the area´s borders? This would prevent ghosting and combat logging, at least in those areas. If you play with friends and decide to hold a military base and u sweep it clean from Z n players, u can still be taken bu surprise by someone that log in into that area. Just aint realistic. (in a wolrd of Z:s :\ ) And because of this we rarely get to see people/clans/groups fortifying areas. -
How to Properly Eliminate Server Hopping, Ghosting, and Combat Logging.
Khal (DayZ) replied to EastwoodHD's topic in Suggestions
The problem with ghosting could be solved by making tha majors cities, militarycamps, airfield a non spawning area. If you log out by any reason while in an "hot" area you simple respawn outside. This could make ex nw Airfield a playce that you and your group could acually defend. As it is now ypu cant be sure a building is clear evens if you have sweept it. No realism. Sry for the crappy english- :/ -
Basically this.. As soon as Zombies/Loot respawns, server hopping will drop off.. It may not be completely "stopped", but server hopping isn't nearly as big of an issue as combat logging or ghosting.
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I would consider hacking to me the mortal sin in this list, although comparing to the mod I have not seen that many hackers in my personal experience of the game so far or anything that i can instantly say is a hack and is not just a bug, a lot of my friends say they same so in comparison to the mod I think hacking has been greatly reduced even though people still come on the forums to moan about it which I can understand I still think there cases are rather isolated. I can imagine though that all your list can at least be reduced if not totally fixed e,g play on a 1st person server to stop ghosting
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Characters should be server specific
soulfirez replied to tacticalkn0me's topic in General Discussion
Or you could wait for private hive servers and then you will have what you want characters on a private hive will only be on that hive currently all servers are public. Also there is a fix coming for server hoping and ghosting i believe it to be a queing system where changing server starts a timed waiting situation which grows each time you jump a server ( this is just my belief from watching Rockets videos and how he describes it i could be wrong dont burn me for my interpreting what rocket said(and possibly wrongly lol ) PS please use search this is a common threa not as common as some but ya get the idea. -
Characters will have to be server specific (or every server gets a private hive) in order to fix ghosting and loot hopping problems, there is no other way. All other solutions proposed won't solve these issues without making the game annoying to play. All of the issues with server specific characters mentioned above are much less important due to short lifespan of characters. They could implement some feature where you can move characters between servers once per X time, or Y times total.
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Yup. I've seen these as well. I know rocket is going to deal with server hopping, ghosting and combat logging, but I really hope the dev team figures this out too. Once they get loot respawning, I'm hoping there would be zero benefit to frequent server restarts. Also, it would be cool if high value loot only spawns into servers with lots of players. I.e. The player count is a multiplier of some kind. This would keep people from having password protected servers that they use as their own private loot farm.
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You have a point also. Anyways cannot have pve servers till the private hives/servers are made. Or you could just run around on a pve server gearing up and ghosting into a pvp server killing people and going back to the pve server if you are outmatched. Or using it to get a better position on the people you are fighting on the pvp server.
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I think people who want to play PvE are entitled to do so on their own private hives. In the current system, however, it is not workable. People will be able to use them to gear up safely, then hop onto different servers. People will use them as safe servers for their ghosting maneuvers and so on. I'm sure there are other reasons why PvE servers are not workable until there are private hives. As for not getting a refund, it does seem harsh, but then if there are conditions upon being able to receive a refund, and setting up a server that kicks people for killing violates those conditions then one cannot really complain.
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It stands for "player vs environment" most that are sick of having good actual pvp spoiled by combat logging, ghosting, and kos'ing tend to go there for peace and quiet. The problem is, people abuse this idea by using this to gear up, and be on even grounds with others, rather then just immerse themselves. My buddy plays out in the deep north woods on one of these. It's inspired him to write a book. he will log on, get a charactor in his head, play the game, Liston to the birds, act out the scenes in game, etc. floats his boat. Honestly it seems, to me at least, the largest outcry against this is from players who are afraid they won't have anyone to shoot.
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Need Medical Assistance in DayZ SA ? Find Your medic here!
Th3mandalorian (DayZ) replied to TMWMarijke's topic in General Discussion
Ha. Well i played as a medic for the last 40 hours. My last character was up 30 hours or even more. I was helping players all around north and south, giving supplies, ammo and meds until i met with my 2 buddies in elektro. One of my buddies was shot instantly after logging. Me and the second alive friend we narrowed the shooter to the tower in the firestation. We talked to him to lay down the weapon and come out. No harm will come to him if we can get back the stuff of our dead friend. We waited for his answer having our backs to the wall still scouting the area and then "You are dead". Either ghosting/cheating. No way someone could sneak upon us because we had both entrances covered. So the moral of the story - from now on im KOS. Im tired of having my character 30+ hours medic gunned down for no reason. -
Combat logging is the worst offense. Cheaters (you called them hackers, they don't hack they cheat) are annoying but will be caught soon enough and be banned. But combat loggers are the worst, they wont be punished at all and are literally breaking the only point of the game. Ghosting is just as bad but at least you get another chance to own the bitches. Gamma "cheating" isn't really cheating. It's a setting in your game. You can edit it at any time. If we are going to consider this cheating then we need to also accept FOV changers and anyone who re-keybinds. Darkness is something the game developer can lock, I have seen TRUE darkness in servers that no matter your settings you cannot see anything without a flashlight. They could easily lock the darkness to that. Just my 2 cents.
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Yeah, it's pretty upsetting seeing that three big problems in the Mod (loot farming/server hopping, combat logging and ghosting) were not addressed during the MMO redesign stage as fundamental issues and migrated unmolested into the SA.
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#1 combat logging - will be solved by logout delay #2 server hopping - will hopefully be reduced by a consecutive login delay #3 gamma cheating - can be tackled, but i doubt its a real issue #4 ghosting - will hopefully be reduced in conjuction with server hopping #5 hacking - can be massively reduced by limiting client priviledges and access to world data, but probably never completely go away #6 gear duping - can be easily tackled #7 admin loot cycle restart player kick abuse - admin abuse will remain as a trade off for community-hosted servers
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How to Properly Eliminate Server Hopping, Ghosting, and Combat Logging.
AP_Norris replied to EastwoodHD's topic in Suggestions
Combat logging is logging out in combat/ sometimes in neutral encounters.Ghosting is logging out and back in, on the same server to teleport around while trying to shoot someone. -
How to Properly Eliminate Server Hopping, Ghosting, and Combat Logging.
TEST_SUBJECT_83 replied to EastwoodHD's topic in Suggestions
Sorry for the noob question, but can someone explain what combat logging, and ghosting is? I'm pretty sure I get what server hoping is, just not the other 2. Thanks. PS: Not so I can do them, I cant stand cheaters in such an amazing game, I just want to know to know...you know? -
Right, I know what "server hopping" is, but what about...
paulusrojo replied to bushwaka's topic in New Player Discussion
For such a rant you do have a great point though! "THE BEST PART IS STARTING OVER" This is actually true. As the game is in its Alpha, you really cant expect to keep your gear for a long time anyway. For me the fun starts after I find your first well. And usually it ends when I have geared up. Sure, you can try to bandit\hero, but that is really timeconsuming. You find maybe 1 person every 30 minutes. I find the game more exciting when in the beginning and middle. You find some bullets and a gun, but they dont match, so you keep looking, and you always have to be mindful of the Z's and other players. I don't exactly start cheering out loud when I fall from death, or get KoS by a bandit, but start over with something of a grin :) It's also a great way to learn the map without having to check the interwebz every 2 minutes. That being said, I have no respect for people that's using questionable methods like ghosting, server hopping to get gear or combat logging. I would never combat log. Hell, I don't even like it when people use 3rd person for looking over walls and around corners. I mean come on! We play this game for the "immersion and realism", and people use 3rd person view for the glitch. Even youtubers like devildog and rhinocrunch does this. Where's the fun in that? 3rd person should be used for 2 reasons only: 1. to check out your character - 2. To avoid getting motion sickness (turn down head bobbing and you should be fine though). -
Right, I know what "server hopping" is, but what about...
wild_man replied to bushwaka's topic in New Player Discussion
ghosting = change server move to beter spot go back original server and make kill = pussy guy bullshit >:( combat logging = see guy make panic leave game = pussy guy bullshit >:( don't never do this shit if you want to have respect for self ;) remember sub conscious part of brain know what is you doing and maybe pretend not to notice but it remember and later in life when everything going bad for you this shit return and remind you 'look, you are pussy bitch loser, you dont remember? all win you doing was fake' :D play honest and be a man, is better to lose fair fight than win from cheat :thumbsup: :rolleyes: -
Right, I know what "server hopping" is, but what about...
applejaxc replied to bushwaka's topic in New Player Discussion
Ghosting = logging out, changing servers, going behind someone, changing back to the first server, and shooting them in the back. So, cheating. Dinner Bell = weapon that isn't particularly good, and very loud; attracts more zombies than it can kill. Lee Enfield in the mod, Mosin Nagant in the Stand Alone. Chernogorsk (Cherno) = my favorite city, lots of great places to loot + lots of bandits/server hoppers to kill. Not recommended to enter if you can't handle dying. Elektrozavodsk (Elektro) = my not-so-favorite city. A lot like Cherno. No great places to snipe from that I like. -
Right, I know what "server hopping" is, but what about...
Taggert13 replied to bushwaka's topic in New Player Discussion
Ghosting = logging out, changing servers, moving to a better location and logging back into the original server(people use this to get behind people safely) Combat Logging = quitting the game when you were about to die to avoid losing your stuff KOS = Kill on Sight (the mentality that someone shoots you no matter what) Friendly Dance = using the lean left and right keys to wave back and forth to show you are a friend Loot Cycling = looting everything, even trash, so that better loot will respawn in its place(currently disabled in SA) SA = StandAlone Mod = DayZ Mod, a mod for Arma 2 that is the father of the Standalone Hive = the database for all the characters, can be public or private (private means your character only exists on specific servers) Bandit = someone who likes to kill players Hero = someone who likes to help players BB = Blood Bag, restores health- 17 replies
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Right, I know what "server hopping" is, but what about...
Guest replied to bushwaka's topic in New Player Discussion
Combat Logging is essentially Logging out when in combat to a avoid being killed, Never heard of ghosting though :P zeds are zombies dinner bell - Lee enfield or any really loud weapon Cherno - The town where no-one knows if anyone is ever actually there I'll add more later