Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. Hello my name is ragecage we have recently started a new server we have a ton of scripts, the server hardly lags at all thanks to the great host location and the ANTI lag script. We have a decent player base at the moment and we really need active players to help us out like we said the server is new there is bound to be bugs. So if you can help us out by joining we would really really really appreciate it, Here is a list of our scripts: Auto-Refuel, Custom buildings(in the middle of forests and near towns.) Increased Barracks at NEAF and NWAF, Increased heli crash sites with more military loot that spawns, Spawn Selection, Care Packages (Soon), Self bloodbag coming sometime today. We also have 250+ Ground vehicles More military vehicles (were taking the crappy vehicles away from the northern areas and throwing them around the coast). We have 450+ Vehicles altogether, We have 15 air vehicles. Our admins are active, and most of our playerbase is. If you have any questions contact us in-game, we'll keep in eye out for you. Our Admins have Constant rcon overwatch and we are keeping an eye on the server as much as possible. non-abusive admins. IP:69.39.239.148:3238
  2. The idea is the zombies are too tough to fight alone, so you group up to make it easier, right?. So you find some people to stick together with, now the zombies are no match for you and your group. They are easy, it gets boring, then what? Buffing the zombies might get people to work together, but then it's not individuals roaming around bored of easy zombies, it's groups of people instead. This could be better though; it would be awesome to have completely player run factions fighting each other, making alliances and forming huge groups etc. Thanks to clothing they could make a uniform for their group, paint vehicles, the sky is the limit here.
  3. Mallow88

    What makes a good Bandit?

    What if you already own all the rare items that you need? What if you just have an insatiable thirst for blood? What if you'd rather kill people in Balota because anywhere else, it will take you 3 hours to see a single person. God knows you won't find any zombies. I think you'll see less spawn killing when there are more reasons to leave the coast. i.e. more weapons, vehicles, camps, zombies, etc.
  4. Mos1ey

    patch road map

    Vehicles will not be added for a long time.
  5. MLG420blazeit

    The map is NOT balanced right now.

    Yeah, I'm actually sort of afraid they won't work on the map anymore :/ but your vehicle point makes sense, HOWEVER I still think people will rather go for guns than vehicles.
  6. desryachri

    The map is NOT balanced right now.

    Because spawn locations / vehicles.
  7. inexorable

    patch road map

    a lot of things are not here actually, the biggest one is probably the vehicles
  8. I can't deny I stopped reading at 'NPC', but ok here goes: #1: I'm all for some sort of skill system based on attempts as long as it's implemented elegantly and doesn't make the game too easy over time. #2: Your first sentence says it... now I'm not going to flame you, but NPCs anything other than zeds is a big no-no for me. And a safe haven policed by NPCs? No thanks, I'd rather see a player group take over one of the smaller villages and create that safehaven themselves. #3: Trading is something that should come naturally between players, I hope once the rarity system is in place and more diverse loot gets patched in this might actually happen. Ofcourse it would still be a freaking dangerous ordeal (like it should be) so you'd better have some friends to back you up if something goes haywire. #4: Same as before, no farmable npcs pretty please. If they can accomplish making the zombies an actual threat (image 100 zeds roaming the streets of Cherno and they'd all come running if you're bold enough to fire a shot) then that should be enough reason for random short or long term grouping and if that makes it so it's nigh impossible to even come near a barracks solo that'll solve server hopping too (except maybe for organised clans, but then again I'm still advocating having characters tied to servers). #5: Again no arbitrary systems, if a bandit pissed you off that much you should place the bounty yourself (but you'll probably need a friend to cough up the reward, unless someone will do it for a battery) and hope someone will go after him. Now at the game's current state that would be rather hard, but once radios/vehicles are in the game you could call it out. And again if characters would be tied to the server he couldn't just flee to another server, making bounty hunting an actual occupation. #6: This one could have potential if the messages where ambiguous enough that it's not always clear and sometimes flat out wrong. Although I think it might be better to just leave this to observation; for instance if you meet someone and he's immediately fumbling around to get his weapon out and not responding to your greeting he's probably not going to be very nice. If someone does respond and approaches without a weapon drawn and you find terms on which to group then maybe take the risk and go for it. If you notice suspicious behaviour down the line you might want to inquire about it or part ways (anecdote from my mod days: I once repaired a van with a stranger in Berezino, we were grouped, cruizing and talking for about an hour, until I notice he's getting less talkative and asks me to change direction, I figured his buddies came on teamspeak and he's planning something so I ended up booting him from the car and went on my own merry way). #7 & 8: Again not a fan of artificial systems.. the whole black and white hero/bandit thing needs to go. There should be more weight and benefit to someone's life other than his gear; an elegant skill system might help. #9: And because it's easy gratification. If shooting a gun near Cherno actually becomes a weighted descision because of zeds actually posing a threat, they would think twice about killing some random newly spawned. Also endgame should come in the form of fortificating buildings, repairing and maintaining a vehicle if you're lucky, maybe the abbility to repair some prominent structures (Green Mountain to broadcast all over Chernarus, or a power generator to light up a small village), farming and hunting could become a thing, they could introduce more and more complex diseases and illnessess with different approaches to cure them (doing it with makeshift items yourself might take days/weeks, but dropping by a hospital bed in that hospital a medic clan managed to get operable and it'll dissipate in 5-10 minutes (maybe longer and just bring a damn book)). There's a whole bunch more I can think of that I'd rather see than have npc quests shovelled in that will only feel stale after completing them once.
  9. quobble

    Underground structures are possible

    Namalsk is not an official DayZ Dev map. The creator of Namalsk made a hole into the map and placed a building (the bunker/lab) inside it. So its "sort of" not a real underground object. If you keep in mind that zombies couldnt walk inside there and ontop you most of the time couldnt drive with vehicles, since driving with vehicles in Arma on objects and buildings will make you go bouncy bouncy. So. SmashT. You are really telling us that there is a real cave in the DayZ Standalone? Where is it D: please tell us your secrets
  10. porta1987

    2 UK Servers

    Hi we have 2 UK servers one in the standalone and one on Arma 2. Both servers are daylight 24/7 and the Arma 2 server as the DayZ epoch mod installed with extra vehicles and few custom buildings. IP addresses to both servers: DayZ SA: 83.222.233.85:2502 DayZ Epoch: 109.123.117.178:3238 Our community is also recruiting new members so feel free to check out our website www.pulsecoregaming.com Thanks.
  11. gibonez

    M4 assault rifle accuracy test (VIDEO)

    One can only hope. Civilian should be the one word that keeps getting repeated over and over again while the game is being made. If we put in helicopters would civilians know how to repair and fly them ? If we put 50 cals in would your normal civilian bother carrying around the 30 pound gun and know how to operate it ? Basically I hope if a civilian would not know how to use it then its not in the game. Keeping stand alone civilian heavy and letting the mods for it focus on military loot and vehicles would work out best. Most people and I mean the vast majority of people are not hunters or farmers. If the game takes place in some Eastern European nation then the number of people that shoot regularly let alone ever even held a gun drops dramatically. You day to day soccer moms, and auto mechanics do not know how to shoot let alone properly maintain firearms.
  12. eskel (DayZ)

    60 Hour Gameplay Feedback (Im out)

    Ammount of vehicles varied per server , the one i played on they were really hard to come by,and helicopters were disabled since they were kind of ridicules. As for tents you have your way of playing , i have mine..I like to have some place to store my loot , make some supplies, raid other camps.Gear you have in tents have to be gathered one way or another ,its not magically appearing there, things like ammo/food/drink you need to ressuply often, weapons probably too if you pvp a lot.So idk how tent are removing survival aspect for you, for me its quiete opposit they add.
  13. Oh the ideas are endless. I've thought up some ideas such as death-matches and fight clubs (weapon loadouts for these events would most likely include melee weapons such as bats and shovels, guns, and especially fists), death races when they implement vehicles, armored convoy events, city seiges (players vs players, players vs admins, or maybe even players vs npcs in the future), tank battles, helicopter battles, jet battles, treasure hunts, block parties, meet and greet, capture the flag, list goes on and on. And our community is very open to suggestions and new ideas for awesome events we could come up with.
  14. Zogvarn

    60 Hour Gameplay Feedback (Im out)

    OP: Nice feedback. Eskel: Hopefully they will not have nearly as many vehicles spawned at once as the mod had. It cheapened the game overall when as a group you could have 3-4 trucks, a bus, 4-5 atvs, a couple helos, 3-4 cars, and a few motorcycles. Also, the tents are not needed. Takes the survival aspect of the game out of the equation. Hell, the group I play with used to hunt tent cities down by chopper, raid those tents, then set up ambushes for the owners. It was fun sure, but once you get a tent you no longer worry about getting gear cause you know you can get what you had back as soon as you get to your tent.
  15. I disagree they have Modelers working on the Game adding many things Buildings interiors and exteriors , many things that werent there in the Mod. So it shouldnt be hard to tell us to what criteria they are Modelling to, which in turn would answer my initial question. In regards to the Vehicles currently we only are seeing the destroyed ones, after release of the Game you will see many non destroyed Vehicles waiting for your taking. But your point is valid, sooo much is still carried over from the Initial Arma 2 Map
  16. eskel (DayZ)

    60 Hour Gameplay Feedback (Im out)

    Pretty much the same for me , SA is missing 2 key futures mod had - tents/vehicles at least for me.Was kinda hopiung that sa will have everything that mod had and they will just keep adding new stuff. And on top of that 80% ppl that i killed/tried loged off before i could get loot which is fucked up. That beign said its still alpha , and game already feals great-had a lot of fun exploring Chernarus again ,once they incease server server population , add some more key feature it will be a blast.Not regreting buying it at all,even gifted copy to my friend :)
  17. King of kong

    Second Montage oh pvp and fun shit

    Why don't you go play Arma, man. Free guns and vehicles in MP, plus AS50 n' shit
  18. burneddi

    Some Suggestions

    I'm inclined to agree with you. DayZ (and any other milsim game, really) should not be a third-person game in my opinion. Hell, I'd not even call it an opinion -- third person is in direct conflict with the realism aspect of the game. I think it is one of those myth type things, started by ill-informed people, and perpetuated by people who have grown accustomed to it. Aside from allowing you to peek over grass, and behind and through walls, third person offers no definitive advantages, and there should be no arguments for constantly using it like a lot of people seem to (aside from getting used to it, which is the case for most people, it seems). However, at this point its usage is so popular it is more of a question of whether or not it is viable to just cold turkey it out of the game, and obviously what Rocket and the rest of the devteam think of the matter. I wouldn't say removing it is definitely not going to happen, as it would certainly go in vein with all the new difficult (compared to the mod) mechanics introduced by standalone, but realistically, I have my doubts about it. Have you seen all the casual tears caused by the new hunger/thirst/sickness mechanics? Just imagine the anal anguish if third person was removed. Of course, that might be a positive for you if you're into that kind of thing, but I would expect the devs don't really want to upset a major portion of the playerbase. Anyway, I still think an enforced Hardcore ruleset would be a good solution. There never really was one for the mod. Naming it "Hardcore" or "Extreme" or something similarly superlative is important, I think, as it sort of gives it that "this is the true experience" kind of ring to it. and lets me berate everyone playing on any other difficulty for being casual PS: Admittedly, the first person of DayZ/ArmA2/ArmA3/whatever also is a matter of getting used to. In fact, you could even argue that the third person mode is easier to get into, and as such takes *less* getting used to than first person. You probably wouldn't be wrong. However, these are all simulation games, and as such, realism is a key aspect. Third person simply is not realistic. Sure, it takes some practice to be able to comfortably maneuver in first person like you used to in third person, twice as much for land vehicles and four times as much for helicopters, but once you get the hang of it, it is extremely rewarding, immersive and fun.
  19. Psychobob

    Some Suggestions

    I am saying that everyone should be locked to first person because doing so is beneficial for the game as a whole; it fits with what the game was originally designed to be, the Standalone isn't as clunky and has much better perspective options such as a FoV slider, It makes the would make the game more balanced for everyone and removes the unequal god-like advantage that third person gives everyone. Usually I'm all for choice but not in this case because it splits the community. Eventually the hardcore servers will die off because the amount of players will slowly drop over time until the servers are empty and/or end up being shut down, especially if they are player owned. This is exactly what happened in the mod, except in the mod players were allowed to create server with 24/7 day and 10,000 vehicles.There are no true hardcore servers left. It went out of control and everyone seems to have lost sight of what made the game so popular to begin with. The players ruined the mod and I know exactly how they did it, it should be obvious to anyone that plays and especially to those who've played from the start, like I have. I'm here to stop it from happening again.
  20. thedogfoodyayho

    "Must have's" when vehicles are implemented.

    Vehicles should be alot harder to repair, but can't be exploded. so you could shoot every part off the car, from doors to engine parts, and leave it an empty shell. maybe having no doors would make it so the car was faster and you could get out faster? but when you shoot the trunk, it damages anything inside, and if you shoot the lid off, stuff can fall out. that would be fun to find a trail of loot along a road.... and fuel should be about as rare as a wheel.
  21. Etherimp

    SA needs more story.

    I agree. It's totally possible to keep the game an open ended, free roam, sandbox experience AND add a story element. Heli crashes, survivor camps, notes left inside of homes, or items found in spawned vehicles could give the player "hints" to unlock some kind of treasure or experience in the game which would pay off in some way.. The story could get deeper and deeper the more you play the game. The problem is removing the meta-gaming element, where players take knowledge learned in a previous life and apply it to their new character. IE - I found X at Y and now I'll do Z because I have that knowledge, even though I died. (I found an Airfield up north, so now I'll just go there and get military gear, even though I died at the airfield and my new character should have no real knowledge of that place.)
  22. SalamanderAnder (DayZ)

    "Must have's" when vehicles are implemented.

    There are mods of Arma 2 that enable shooting out of helicopters, so it seems reasonable to think this is possible. Also, vehicles need a better repair/maintenance system, and also keys and hot-wiring. Starting a vehicle is not as easy as just getting in. Hot-wiring should require tools, and time. Whereas if you have a key to a vehicle, you can lock the doors, and of course start it very quickly.
  23. creature

    "Must have's" when vehicles are implemented.

    The only thing I don't forsee the possibilty of, is shooting out of vehicles. If they do pull it off, I'll be a happy camper.
  24. Diggydug (DayZ)

    Event server - A plea for private admin server control

    That's like saying the servers with tons of vehicles had no effect on people who played regular DayZ. _________ I say we see where this goes and not try to recreate problems we had with the mod. Fixing server hopping negates the need for all of this as far as I'm concerned. I don't play DayZ to have events going on and epic clan battles, it's about surviving and exploring, as well as player interaction, not events set up by some admin.
  25. thedogfoodyayho

    Sniper Rifles

    Yes. Instead of M249s, maybe an RPK 74 or RPD, preferably the RPK. the thing is, suppresive fire is a HUGE factor in DayZ, becuase hundereds of bullets wizzing around you makes you think twice about trying to snipe someone. i've found that the M4 With a 60-round makes for a great automatic rifle though. I think sniper rifles should be extremly rare, and include something like this; SVDs, FPKs, M21s and the rarest, most accurate, M24. but .50s are pretty OP, unless you can only find single rounds. a .50 round should be almost as rare as the gun itself, so people chose their targets instead of poping every fresh spawn they see. and, it should be the KSVK, and not be able to mount any high-x scopes, making it only really good against vehicles, IF it were added (which it probably shouldn't be)
×