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Psychobob

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About Psychobob

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    Survivor
  1. Psychobob

    Bandit Beatdown - Episode 2!

    Yeh, I'm fully aware of that and it was one of the first things I told him before he picked up the game. Loot is just so common currently and it's so easy to survive that we don't care, we'd rather beat their lifeless bodies to a pulp. Lol.
  2. Psychobob

    DayZ Community Live Streams

    We're a couple of guys who are both new to streaming. Lately we've been streaming DayZ! Definitely check us out. Feature has been doing a ton of Giveaways and there are plenty more to come. The details can be found on his channel. http://www.twitch.tv/featuretv http://www.twitch.tv/robpsychobob
  3. Psychobob

    Bandit Beatdown - Episode 2!

    We were just minding our own business and some bandits camping fresh spawns from a roof try to kill us... Check out my friends live stream channel! He's fairly new to streaming and to DayZ. This video is from his point of view. http://www.twitch.tv/featuretv You can find my channel here. http://www.twitch.tv/robpsychobob
  4. Psychobob

    Some Suggestions

    Good idea. I'm all for this and having helicopters so long as they don't make building a base pointless.
  5. Psychobob

    Some Suggestions

    I agree. I've always thought it's so weird that we have to throw items on the ground to trade them. Picture doing that in real life. haha.
  6. Psychobob

    Some Suggestions

    I remember something about that too and I don't think it would be a good idea. People have to be able to lose their gear since that is what makes the game so fun, the element of risk and knowing that one mistake could cost you everything. I'd much rather see a base system such as that from epoch. However, in Epoch there is locked safes that are essentially unbeatable, I would like to see them able to be cracked if added to Standalone. Even if it meant a 15 minute safe cracking animation or something AFTER finding some sort of tools to allow it to happen.
  7. Psychobob

    Some Suggestions

    I agree. I know they already plan on adding some sort of system like this because they did with the mod.
  8. Psychobob

    Some Suggestions

    I know I've heard Rocket talk about third person and what could be done to stop it from being so "cheaty" but since I'm definitely not going to go digging around for that tweet, post or video, i'll just consider it a loss. It's cheating / gives an unfair advantage - That's a pretty f'kin massive concern when you're playing against other people in a game where every decision matters. You CAN peek around corners either by using the classic "Cone/Wedge" technique or by simply leaning out while near a corner. They don't have a way to peek vertically but I'm sure they could easily add the stance animations from ArmA 3 which would vastly improve the game. As for it being unrealistic. Sure it's a game but it's a survival game, that alone means it should be as difficult as can be. It's not really survival when there is no difficulty. In a game where they have real world blood type statistics with realistic blood collection/administration mechanics that can result in an instant death, having a third person... I don't even know what to call it. It just makes me want to do this - http://www.youtube.com/watch?v=DUvADbpqGlQ I'd say it's abundantly clear that they want the game to be as realistic as possible but for some reason they've thrown in possibly the most unrealistic mechanic they could think of. This really makes it seem like they're more concerned about the money and catering to the majority than making an amazing game, which I don't believe would have any trouble being successful if even if they removed third person and issued refunds to the people who would demand one because of it. Just look at how much hate DayZ had everytime the release of Alpha was delayed. Everywhere I went people were saying "I don't even care about Standalone anymore" then they still sold what, 170,000+ copies in a 24h period? I'd be surprised if even half of their current total sales demanded refunds. I'd also bet than many who got a refund would rebuy eventually anyway when it hits beta and final release. Not only that but Rocket is telling people not to buy it yet unless they're sure they want it. Now is the ideal time to make some radical decisions, such as removing third person. This would also allow people to thoroughly test first person and let them know what needs to be improved. So the first person we have now could be drastically different from what could be in the final release. Third person is really hindering that aspect of it as well I'd say.
  9. Psychobob

    Some Suggestions

    Agree. I'm sure the amount of tears would easily refill the oceans even if they were completely empty. I honestly believe that if they just removed it completely and kept it that way the amount of complaints would drop to near nonexistent levels. New players wouldn't care and current/older players would become accustomed to first person. They'd realize how much they've been missing out on. It's much more than just a different visual perspective, the whole experience is different. The game might suffer for a short time when the first made the change but in the long term it would become much stronger.
  10. Psychobob

    Some Suggestions

    This^ I do think having third person does make it easier to spot people at a distance but I believe that's because the camera angle is higher and everything has the illusion of moving slightly slower. It's not something I can easily explain. Not to mention it's pretty easy to search for someone when you're safely behind a wall and able to see over, around and/or through it without exposing your position.
  11. Psychobob

    Some Suggestions

    First person is beneficial for the game because it removes all of the unfair advantage that third person gives you. It fits with what the game was originally designed to be. The reason there shouldn't be a choice is because it splits the community and eventually kills the hardcore servers. It's possible that the hardcore servers will last forever in Standalone but based on the mod, I don't see that happening. There is nothing wrong with being able to hear people who are around a corner or sneaking up behind you because it's not an unfair advantage. It's not impossible to hear people around a corner or sneaking up on your even if you've only got a basic stereo headset. In that situation your odds of wining aren't really more that 50/50 all else being equal.
  12. Psychobob

    Some Suggestions

    I am saying that everyone should be locked to first person because doing so is beneficial for the game as a whole; it fits with what the game was originally designed to be, the Standalone isn't as clunky and has much better perspective options such as a FoV slider, It makes the would make the game more balanced for everyone and removes the unequal god-like advantage that third person gives everyone. Usually I'm all for choice but not in this case because it splits the community. Eventually the hardcore servers will die off because the amount of players will slowly drop over time until the servers are empty and/or end up being shut down, especially if they are player owned. This is exactly what happened in the mod, except in the mod players were allowed to create server with 24/7 day and 10,000 vehicles.There are no true hardcore servers left. It went out of control and everyone seems to have lost sight of what made the game so popular to begin with. The players ruined the mod and I know exactly how they did it, it should be obvious to anyone that plays and especially to those who've played from the start, like I have. I'm here to stop it from happening again.
  13. Psychobob

    Some Suggestions

    Well believe whatever you need to believe. You're clearly not reading my posts. I've given plenty of un-biased proof to support why first person only would be more beneficial to the game and allowing third person. I've given plenty of proof as to why the option of having first and third person servers isn't a solution that works. If you don't want to hear what I've got to say that's fine by me but I'm done discussing with you until you present some tangible facts to support what you're saying. Good luck.
  14. Psychobob

    Some Suggestions

    They're really not bad in the Standalone at all. Not nearly as bad as in the mod. They'll only get better as well since this is just an Alpha.
  15. Psychobob

    Some Suggestions

    If you actually read my post, you wouldn't continue to say "You only want it because you prefer it." If I'm arrogant because I want the game to be fair for everyone and last for a long time then I guess I'm arrogant. Personally, I think that sounds pretty stupid. What don't you understand about my opinion has no bearing on my suggestion?Just because I prefer first person doesn't mean it's the better choice. It's the better choice because it's the better choice; there is absolutely no need for it at all, the game would be better balanced with out it and allowing it slowly kills the game, just like everything else that gives people a god-like advantage. I don't want it to be a hardcore zombie survival simulator ----> it was designed to be one from the start! <---- Third person stops it from actually being one. Third person was part of ArmA and the mod was as well so there wasn't anything that could be done about third person in the mod other than server owners disabling it. Now the devs are in control and they aren't even sticking with the original design of the game. Everything the player does in game is supposed to matter. Every decision is supposed to be a major one. If you can see a player without leaving yourself exposed in even the slightest way then you're going completely against the point of the game and what made it fun. "Is this guy going to kill me? Should I kill him first or try and trade?" It's supposed to be a mind game as much as a physical one. That's why the DayZ mod was so popular so quickly, now it's just deathmatch with zombies and a couple survival aspects. I don't want to see DayZ Standalone go down the same path, I want to see them actually improve. I've given plenty of facts to support why my suggestion is a good idea. Nobody has given an argument that supports why it's not. All I've heard is "Some people prefer it", "Motion Sickness" and "Situational awareness". Some people prefer it is irrelevant because it's opinion. I've already addressed motion sickness and you don't need third person to be situationally aware. The majority Loves third person but just because the majority wants it, doesn't mean they should get it or that it's a good thing and is beneficial to the game. This is exactly the case with third person. Situational Awareness in first person only suffers because of the player being used to how much more third person gives you. If everyone was locked to first person. Nobody would know the difference and after they played using first person only for a while they would become accustomed to it. Since everyone else would be in the same boat, there is no argument for situational awareness. When it comes to servers that players have control over, they will lock it, make it super easy for them and their friends to loot all the best gear then come to a server where people are playing legitimately. When they die, they will go back to their server and gear up again. It's an exploit, it's exactly as bad as hacking. The mod has devolved even further from that. All you have to do is look at it. There is nothing but servers with settings that completely defeat the purpose of the game. I would be fine with there being hundreds of vehicles if gas spawning in-game was about as rare as seeing a unicorn in real life. I'd be fine with there being thousands of weapons if ammo and magazines were equally as rare. I'm trying to get the game back on it's original design track because I actually care about it.
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