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Showing results for 'Vehicles'.
Found 41868 results
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i dont really get these crazy DayZ maps. when i want intense pvp with crazy gear, weapons and vehicles - i play wasteland
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In real life there are vehicles everywhere, but fuel would be scarce. You can also syphoon gas out of vehicles you're not using.
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I agree with everything, except your part on vehicles. I believe DayZ should be littered with vehicles, yet there is very little gas. I would love to find a car, and plan to see how far I can make it on how little fuel I have. I also think that would fit great into the map size you're describing.
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I'm about to stop playing DayZ, mainly because I've been all over the map, and it's getting old. I avoid PvP. If that was my main game I don't think I'd be bored. Plenty of action for PvP with the current map size. To me the DayZ exterior environment is beautifully rendered. Feels real, and I enjoy running in it. That's the biggest draw to DayZ for me. What it's mainly lacking is brooks, streams, rivers, and more varied vegetation types. Terrain is a bit unrealistic because you can bee-line from any point to any point. The terrain is also pretty much the same. Then of course enterable buildings are sadly lacking. Anyway, every time I think of a game map I think of Morrowind, or Gothic 2. I don't want to argue about what game has the biggest map. Just say those games were my most-played games because I really enjoyed exploring them. That's all aside from other game elements. DayZ is Dayz, and I haven't spent much time looking at what the SA will offer. Here's what I would shoot for in game design if I was boss Rocket. Much larger map than Chernarus, with different terrain types. Hilly, plains, volcanic, mountainous, rocky, forested. When I say "large map" I mean large enough that a lone wolf or group playing on a 100 player server could reasonably expect their distant camp to go undiscovered by others for weeks. What is "distant?" Maybe 20-50km from PvP cities, military bases, etc. BIG map. IOW, somebody who wanted pure PvE only could "almost" have that. Of course a bandit might stumble upon their camp, but map size should be large enough to make it unlikely. Besides the current food animals, dangerous wild AI animal spawning would be very appropriate. Yeah, it gets a little "complicated." Here's something simple to more than offset that. No motorized vehicles at all. Those are totally unrealistic in a DayZ survivor type game. Gasoline wasn't even realistic in Mad Max. It was flying around in choppers that made the Chernarus map get old for me faster than it should have. Won't get into crafting and all the other candy. Whatever can be realistically done for that element is fine, as long as it doesn't steal the resources from map size and terrain. Essentially, the game would provide PvP and PvE players plenty of opportunity to do what they want, and avoid each other if they wish to. That means decent loot spawns in the wilderness or small villages. That means the usual military and "rich" spawning cities will still be the PvP hotspots. That means exploring and long treks. It means that the opportunity for more "player types" opens up. No in-game map. Compass only. Perhaps a crude in-game map, ala what explorers Lewis and Clark dealt with. Don't know if all of this is possible in a multi-player game, but I think it would be very popular. And make a lot of money. So somebody should shoot for it. 'Tis but a dream.
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DayZ Sahrani - The Mod - The Map - The Building Project WIP thread
NonovUrbizniz (DayZ) replied to NonovUrbizniz (DayZ)'s topic in Mod Servers & Private Hives
Without the help of Grafzahl, Cookiezzz, Skaronator, and Marcel this flopping on the deck would have lasted a bit longer to say the least. Many of these bugs were well beyond my scope of ability or understanding. THANK YOU! 0.7.8 Change Log [Added] - ALL Bicycle damage reset on restart - MH and AH6 Magnum PI Heli's - Storage Counters in Gear Menu (thank you Marcel of the DayZ Community Dev Team!) [Fixed] - Custom Skins not saving to DB fixed - "Burn Storage" bug fixed - Crafted "Storage" not saving to DB fixed - Crafted "Storage" recipe/storage corrections - Gun Rack = 3 Wood + 2 Nails - Capacity = 20/0/0 - Weapon Cache = 4 Wood + 4 Nails - Capacity = 5/75/0 - Storage Box = 3 Wood + 6 Nails - Capacity = 20/100/10 - "Drink from well" bug fixed - Heli Wreck loot fixed (temporary - specific loot per wreck type removed) - New Vehicles types added to SQL tables - Refuel bugs fixed - Repair Vehicle bug fixed - Skin bug fixes - "Storage" Crafting bug fixed - Vilas Weapons - Zeroing removed from all sidearms - Magazine types narrowed (keeps ammo a bit rarer, more precious) - Weapon Config Fixes - MG36 MG36_Camo, M60, large guns should all be backpack friendly. 0.7.7 Change Log [updated] - Base code 1.7.6.1 [Fixed] BUILDINGS + Added Loot - Army Huts - Added collisions to outside stairs (easier to walk up now) - Army Huts - Removed ability to crawl under (no more l exploit looting - Army Huts - Widened collisions on doorways (won't get stuck running through doors) - Army Huts - Improved loot positions - Raised Guardhouse - Collisions for stairs fixed now enterable - Raised Guardhouse - Texture erros fixed, now appears blue i/o white facing sun - Raised Guardhouse - Loot added - Arma 1 Pubs - Collisions widened for Stairs and hallways - Arma 1 Pubs - Improved loot positions - COUNTLESS sidewalks, retaining walls, and builidings have improved pathing for Zeds - Green Military Fuel Stations now fill Jerry Cans [Changed] ASSETS - Bloodbag only gives 4k blood - DZ_ALICE_Pack_EP1 // 18 slots - DZ_Assault_Pack_EP1 //12 slots - DZ_Backpack_EP1 //24 slots - DZ_British_ACU //20 slots - DZ_CivilBackpack_EP1 //22 slots - DZ_Czech_Vest_Puch //8 slots - DZ_Patrol_Pack_EP1 //10 slots - DZ_TK_Assault_Pack_EP1 //16 slots MECHANICS - Bloodbagging is slow 2 min - Bloodbagging has chance for infection - Bloodbagging has chance for cutting recipient - Fire - Build Fire moved to Woodpile NOT matches - Fire - Light Fire requires Matches or Flares now - Fire - Storage containers can be burned (tents, ammo caches, Box Storage etc) - Chop Wood - Takes down most trees - Chop Wood - Can Be done next to single tree now - Drink From Well - Added all water sources - Crossbow - Reload time decreased - Crossbow - Quiver converted to 20 Round Magazine - Crafting Recipes Reworked - Loot Tables - Almost entirely re worked - Crafting System Modularized - Flies removed from Dead Players - Zombie Spawn radius reduced for players in vehicles - Zombie Spawns completely redone [Added] ASSETS - Brick - Throw to Kill Zeds - Crafted Wooden Splint - Crafted Item (Wood + Tape = Wooden Splint) - Duct Tape - Crafting/Junk - Icewindo Sahrani Citizens - Increased drops for Crafting loot - JSRS key added to server files - Money - Junk for now - Propane Tank - Reacts like Jerry Can to Damage (burns) - Radio Re-added - Can pickup Radio Distress calls from animated heli-wrecks) - Scrap Elec. Wire - Junk for now - Scrap Electronics - Junk for now - Vilas AKS Pack - Vilas Dutch Pack - Vilas Police Units with Custom Textures by Pliskin - Vilas Western Weapons Pack BUILDINGS NOW OPEN + Added Loot - Garaz Mala - 1 bay garages - House Y - 1 story residential - Olezina 2 story House - Schnell Gas Station INTERFACE - Crafting added to Inventory - Entirely revamped interface - Made "Streamer Friendly" - New Gear Menu Colors - New Lobby by Seven - New Main Menu Colors - New Splashscreen by Yoshi - New UI Colors - RA_Chat_Off Key added to Server files MECHANICS - Animated Heli Crashes - Multiple Types (black ops, racs, un, standard UH1, blops, un, standard Mi17, and Mh60) - Highly Tunable (frequency, loot, smoke, distress call radius) - Chance for Radio Distress call upon Heli going down - Auto Refuel added to Gas Stations ONLY - SLOW - Burn Storage - Chop Down Tree - Custom Skins added to inventory of Dead Players (prevents duping bug for Strip clothes script) - Self Bloodbagging - Slow - 2min for "succesful tranfusion" - CAN NOT MOVE during transfusion - Chance of Infection - Chance for bleeding - 4k blood only from full bloodbag - can not administer bloodbag in combat - Side Chat Voice discouragement SKINS - Skin_SMD_ATACS_DES - (Bohemia Texture reworked by Pliskin) - Skin_SMD_ATACS_URBAN - (Bohemia Texture reworked by Pliskin) - Skin_SMD_RACS_MP - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_RACS_MP_Tan - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_RACS_MP_Tan_Digi - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_RACS_Soldier - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_RACS_Soldier_Digi - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_RACS_SWAT - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_SPD_BLUE - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_SPD_BLUE_DIGI - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_SPD_SWAT_BLACK - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_SPD_SWAT_BLACK_DIGI - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_US_SpecOps - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_US_SpecOps_DIGI - (Vilas Model SMD original Texture by Pliskin) - Skin_SMD_US_SpecOps_MP_DIGI - (Vilas Model SMD original Texture by Pliskin) - Skin_SniperD_DZ - (Bohemia Original Texture reworked by ShermanFTW) - Skin_SniperLight_DZ - (Bohemia Original Texture) VEHICLES - AH6X_SMD_ATACS - (Bohemia Texture reworked by Pliskin) - AH6X_SMD_RACS - (Bohemia Texture reworked by Pliskin) - AH6X_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin) - C130_SMD_ATACS - (Bohemia Texture reworked by Pliskin) - C130_SMD_BLOPS - (Bohemia Texture reworked by Pliskin) - C130_SMD_BLOPS_DIGI - (Bohemia Texture reworked by Pliskin) - C130_SMD_DZ - Arma Model Degun/radar'd for DayZ - C130_SMD_UN - (Bohemia Texture reworked by Pliskin) - Ikarus_SMD_COKE - (Bohemia Texture reworked by ZombieDanceLeader/Retouched by ShermanFTW) - Ikarus_SMD_OPENDAYZ - (Bohemia Texture reworked by Pliskin) - LandRover_SMD_RACS - (Bohemia Texture reworked by Pliskin) - LandRover_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin) - MH60S_DZ - Arma Model Degun/radar'd for DayZ - Mi17_Civilian_DZ - Arma Model Degun/radar'd for DayZ - Mi17_SMD_BLOPS - (Bohemia Texture reworked by Pliskin) - Mi17_UN_CDF_EP1 - Arma Model Degun/radar'd for DayZ - MV22_DZ - Arma Model Degun/radar'd for DayZ - UH1H_SMD_ATACS - (Bohemia Texture reworked by Pliskin) - UH1H_SMD_BLOPS - (Bohemia Texture reworked by Pliskin) - UH1H_SMD_BLOPS_DIGI - (Bohemia Texture reworked by Pliskin) - UH1H_SMD_RACS - (Bohemia Texture reworked by Pliskin) - UH1H_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin) - UH1H_SMD_UN - (Bohemia Texture reworked by Pliskin) ZOMBIES - z_RACSzombie //Tan Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie2 //Sherriff *Removed for now - z_RACSzombie3 //Black Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie4 //US SPEC OPS Helmet/Pads- (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie5 //Tan Flat No Helmet/Pads- (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie6 //Tan Flat bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie7 //Tan digi bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie8 //Tan digi bdu Black vest - (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie9 // US BLOPS Black digi bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie10 //US BLOPS Black Digi Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie11 //SPD SWAT Black Digi Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie12 //SPD Blue digi bdu Black vest - (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie13 //SPD Blue bdu Black vest - (Vilas Model SMD original Texture by Pliskin) - z_RACSzombie14 //SPD Black bdu Black vest - (Vilas Model SMD original Texture by Pliskin) - z_sah_civilian1_pants - z_sah_civilian1_shorts - z_sah_civilian2_pants - z_sah_civilian2_shorts - z_sah_civilian3_pants - z_sah_civilian3_shorts - z_sah_civilian4_pants - z_sah_civilian4_shorts - z_sah_civilian5_pants - z_sah_civilian5_shorts - z_sah_civilian6_pants - z_sah_civilian6_shorts - z_sah_civilian7_pants - z_sah_civilian7_shorts [Removed] Nothing! -
cant get into heli in epidemic
Steak and Potatoes replied to itamar (DayZ)'s topic in DayZ Mod General Discussion
Have not played it yet but I heard there was AI in the mod, if so might be related to them as AI tend to screw up vehicles for actual players unless you set the scripts right. -
New Server - Bastards DayZ - rMod - Cherno - 192.31.185.203:3304 DayZ.ST Server
Johnnytorrance posted a topic in Mod Servers & Private Hives
All new guys are welcomed US - Los Angeles Server. - ALWAYS DAY LIGHT- -3 Hour Restarts and a Plethora of Vehicles Current Mods and Scripts: Auto Refuel / Self Bloodbag / Heli Lift and Tow / Debug Monitor / Artificial Intelligence Bandits, Soldiers and Survivor NPCs / Increased Loot Chance and rMod (more lethal vehicles than normal DayZ Server) Donate for the cause and we'll Custom outfit your Survivor or Build a personal base for you and your friends. If you are new and need info on rMod, I will explain how and also post a video tutorial link. Its the only thing you need to modify in order to play on the Bastards DayZ server. If you wanna follow my instructions download this text document you open with Notepad or Note pad ++: https://www.dropbox.com/s/liqs3fj1ia4han1/rMod%20Instructions.txt Download these files - unzip if necessary and save them on your desktop and follow instructions from video or from my txt doc. first file: https://www.dropbox.com/sh/pqv1goyxwcm7g1s/wNTj2Q8p7x/addons/rMod.pbo second file: https://www.dropbox.com/s/3tz29v9sedwicap/rMod.pbo.rMod.bisign third file: https://www.dropbox.com/s/j8mh54l1xj6xhiw/rMod.bikey This is a video tutorial if my instructions are not making any sense. https://www.youtube.com/watch?v=FjttDqSMqIs first set of code for additional launch parameters in DayZ commander (as stated in instructions) -beta=Expansion\beta;Expansion\beta\Expansion -beta=Expansion/beta;Expansion/beta/Expansion -mod=@DayZ;@rmod -nospash -world=empty -winxp 2nd set of code for launch parameters in Steam (as stated in the instructions) -mod=@DayZ;@rmod -
I believe Construction was already confirmed as an end game feature. It won't appear until after the whole vehicles are done with possibly
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DayZ Epoch Versus DayZ Overwatch Please Discuss
kevsta545 replied to leviski's topic in DayZ Mod General Discussion
Epoch is the holy grail of dayz modding, nuff said. But for the purpose of this thread i will go over the pros cons overwatch v epoch. Epoch has way more features Epoch has musty gaming :) Epoch provides incomparable features to overwatch such as trading camps, turning into a zombie, insane base building, etc etc. Overwatch has more guns Has relatively good map addons Overwatch has more vehicles I my opinion if i went over ALL of the epoch features it immensely wins, im not saying that overwatch is a bad mod and is definetly good for anyone wanting a better pvp expierience. -
Does anyone even remember what DayZ is?
Jock McScottish replied to Xianyu's topic in DayZ Mod General Discussion
Depends on how you play the game IMO. Just because I can start with food, drink and a gun doesn't mean I will joyride around when I find a vehicle shooting on sight. I get a buzz out of surviving, & looting the bodies of the fallen. Driving vehicles on a 'casual' server is risky business. Put it this way, I played on a night server with no pvp allowed just the other day, and there was a guy on sidechat squealing that he had been pvp'd against sever rules. Shoot on sight players are everywhere. -
So what do you do on a new server with a friend? You spawn, you end up on the other end of the coast to eachother, figure out where you are, and run for fifteen minutes straight to meet up in the middle of nowhere. I don't know if this has been suggested before (the search function leads me to beleive it hasn't), but I'm suggesting a 'group spawn' mechanic for the standalone. Basically, you create a 'group' prior to spawning. Up to four people. And then you spawn in. The entire group spawns within 100 or so metres of eachother on the beach. Presto, you have your group together and ready to go. Now, of course, there will be counter-arguments. 'It's not realistic'. Except it could totally be. You're washing up on the beach. Who's to say that you were alone in the ocean where you got capisized/whatever? You could have been with your mates. Which is why they're all strewn along the same beach. Furthermore, it's a game. And this is more of a convenience feature. Not everyone has unlimited time to play DayZ and spawning in with your friends when you're both making new characters would get rid of that 'where the fuck am I? Where the fuck are YOU?' stage of gameplay that, I kid you not, has taken up an entire length of playtime for me before. I have found my friend, and then literally laid down next to him so that we can both log off. Because life happens. 'It can be used to exploit'. Okay. Find me one exploit in this system. You don't start with a gun. So you can't just overwhelm someone with numbers straight off the bat. You don't choose your starting point, so you can't get somewhere quickly. All of you drop at a random location, as per the usual spawn mechanics. Again, you don't choose your starting point. So even if someone is waiting with a backpack full of guns for you, or even a tent filled with them, you still don't have a set starting point. It's luck of the draw. And it spawns you together. Meaning that people have to be dead already to group up to spawn together. There are basically no exploits. DayZ is a team-based game. Blood bags. Vehicles. etc etc etc. Everything is better in a team. Better safety, better offense. Better gameplay. But the whole 'where the fuck are you?' phase takes way, way too long. I'm all for making the game harder and more brutal. But an inconvenient spawning system is just... inconvenient. It's not hard in any way. Just tedious. Sure, if your friend dies, and you don't, he should have to hump it to get to your position. But when you first spawn on a server? And hell, it could probably even be made that if you die from combat with another player, you get locked out of 'group spawning' for however many minutes.
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Does anyone even remember what DayZ is?
[email protected] replied to Xianyu's topic in DayZ Mod General Discussion
But why does it matter even if that does happen? You'll just respawn with the same gear and near another fully repaired vehicle. mZLY is absolutely right imo. Modded, casual servers have only added to the problem when it comes to boredom in DayZ. Most people will agree there is not enough to do in this game. Give everyone a starting weapon, make vehicles easily available and there is very little to do aside from going around shooting people. Sadly this is what DayZ experience is about for most new players. -
Does anyone even remember what DayZ is?
Jock McScottish replied to Xianyu's topic in DayZ Mod General Discussion
Sorry guys, but I just don't buy that starting with a gun and being able to find a working car with fuel somehow ruins the experience or makes the game easier. From my experience so far, last thing you want to do is hop into a vehicle and start driving on a busy server spawning vehicles left right and centre, your lucky to last 10 minutes before your car is shot to shreds, and then you when you have to get out. As for starting with a gun and a bit of grub and a can of juice in your inventory? It gives people the chance to enjoy the experience for a short while before they have to start taking risks by re-stocking their food and drinks if they are careful. Most of us have food in our cupboards and drinks in our fridges, & I am pretty sure we would carry them with us when we were forced to leave home due to a global epidemic of zombies. Being Scottish, I wouldn't have a gun. Not allowed on these shores. I do have a hammer though and plenty of big knives in my kitchen drawer, so realistically for me, starting with food, cola & a weapon is more 'realistic' than starting with a flare. I realise that playing the mod just after release would have been the ultimate buzz, but things change. Calling people 'call of duty whores' cos they join a server that doesn't involve running around unarmed & not being able to use their fists or feet as a weapon of self defence is a tad unfair. I hope you don't mind me saying. -
They did not everything is much worse now, once you get "hit" you have 15 minutes to find a sterile wipe to clean your wounds if you don't clean the wound, you get infected and loose 1 blood/sec vehicles still gets hogged that will never get fixed. Antibiotics are still rare, but medical supplies actually spawn in hospitals again! there is a crafting system now....but the stuff you need to craft is so rare good luck ever using the system. Everything is also super rare now, such as guns and ammo, and the zombies while are alot better need their detection rate tuned down like .5% to be perfect.
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DayZ Mod Changelog ============ Version 1.8 --------------- * 14/08/2013 - Release Data Affected addons: * dayz * dayz_anim * dayz_code * dayz_communityassets * dayz_sfx * st_bunnyhop * st_collision * st_evasive Serverside affected addons: * dayz_server (server admins only) * Mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy.net/utility/dayz/mission-generator/ * BattlEye-Filters (server admins only) * SQL Files (server admins only) Changes: * [NEW] - New Player UI (Eat, Drink, Blood Icons, Sound/Sight icons). * [NEW] - Combat Mode System. (Disconnect in x secounds has been removed. Combaticon has been removed. Countdown is now on the abort button itself) * [NEW] - Completely reworked inventory design. * [NEW] - Spawn selection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (Default: disabled) * [NEW] - You may now access another player's gear if they are unconscious. * [NEW] - Medbox1 and foodbox1 found at infected camps. * [NEW] - Medbox1 added to hospital. * [NEW] - Compass is now twice as big. * [NEW] - Now possible to siphon the fuel from vehicles. * [NEW] - Weapon - SVD (MilitarySpecial) * [NEW] - Backpacks have a new sound on opening. * [NEW] - Beartrap has been readded to loot tables. (More information down in the Changelog) * [NEW] - Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence) * [NEW] - Added item Camonet. (Helicrash, Military) * [NEW] - Camo nets will be removed within 24 hours of owners death. * [NEW] - New Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar) * [NEW] - Log Suspicious weapons, kills with local vehicles and one shoot kills. * [NEW] - Hold/carry functionality to gear. * [NEW] - Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee) * [NEW] - Added plants model antihack. * [NEW] - Death screen function. (Player will be moved to lobby after a 5 second timeout.) * [NEW] - ShackTac Movement addons - This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feel like a rusted robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable. * [NEW] - Crafting system implemented (All recipes must be discovered by crafting). * [NEW] - Sea Fishing has now been added. (Fishing only in the sea). * [NEW] - Simpler Server Settings for Serveradmins. * [NEW] - Ingame Map is now Clear (Unneded Arma Menu has been removed) * [NEW] - 1 new food item, 1 New melee weapon, New fish models, Many new crafting models. * [NEW] - Crafted Traps. (Punji Trap, Tripwire (Cans), Tripwire (Flare), Tripwire (Smoke), Tripwire (Grenade), Bear Trap (Grenade), Bear Trap (Flare), Bear Trap (Smoke)) * [NEW] - Crafted Medical. (Makeshift Bandage, Makeshift Splint (Wood), Makeshift Splint (Metal), Bloodbag (Transfusion Ready)) * [NEW] - Crafted Weapons. (Nailed Bat, Barbed Wire Bat, Chloroform Rag) * [NEW] - New delayed infection called Sepsis is now active from a percent chance based on blood percentage & damage done on all Zed attacks. Stage 1: The first 15 minutes You cannot pass the infection to others You do not take blood damage You have a warning blood icon to show infection Stage 2: 15 minutes - 22.5 minutes You cannot pass the infection on You lose 1 blood per second You have the normal blood loss icon Stage 3: 22.5 minutes to 30 minutes You cannot pass the infection to others You lose 2 blood per second Normal blood loss icon After 30 minutes you become fully infected, can transmit the infection to others, you lose 3 blood per second and your screen will shake. On disconnect you will become infected. * [FIXED] - Bear Trap is now synced with the Server and won't disappear after server restart. * [FIXED] - Zed direction issue when under chase condition. (should stop them keep turning) * [FIXED] - Issue where you'd get stuck after the tackle animation. * [FIXED] - Updated all zed movement systems to fall in line with the re-added LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range) * [FIXED] - Balanced Zed damage Normal returned to .7 Viral kept at 50% higher rate. (Both types can still knock players unconscious) * [FIXED] - Viral zed's base damage updated to be Normal zed's highest damage output. * [FIXED] - Small updated to overall damage output. * [FIXED] - Major dupe, reconnect dupe and body dupe. * [FIXED] - DayZ Loadingscreen if people have ACR. * [FIXED] - Eating and drinking in vehicles. * [FIXED] - Infection will now be properly removed at tents after logout * [FIXED] - Death body doesn't disappear any more if the player disconnected too fast. * [FIXED] - BattleFieldClearance antihack. * [FIXED] - Hospital wallhack. * [FIXED] - Antihack. * [FIXED] - Removed benches in the middle of the NWAF barracks entrance. * [FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile) * [FIXED] - Medical actions performed in vehicles now work properly. * [FIXED] - BIS_Effects AirDestruction bug that sets the world on fire. * [FIXED] - Some 'No entry' Error's has been fixed. * [FIXED] - Refueling while swimming. * [FIXED] - Not being able to administer antibiotics to infected players. * [UPDATED] - DMR and SVD has been balanced. (lower bullets per minute) * [UPDATED] - Quick switch now has action menu swapping. * [UPDATED] - PV optimization. (should remove some unwanted traffic) * [UPDATED] - Czech, German, Spanish, French and Russian stringtable. * [UPDATED] - Missionfile is now much smaller. * [UPDATED] - Replaced combat roll with Shacktac Bunny Hop. * [UPDATED] - Removed attack call from FSM due to latency. Player who spawned the zed may not be the player the zed is attacking. * [UPDATED] - Security updates. * [UPDATED] - Updated hospital loot. * [UPDATED] - Increased angle of attack. * [UPDATED] - Removed all trash items from building loot tables and replaced with a generic table (better organisation) * [UPDATED] - Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot) * [UPDATED] - Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot) * [UPDATED] - Max smoke target range to 50. * [UPDATED] - Loot spawning radius reduced from 120 to 70. * [UPDATED] - Humanity gain over time for bandits. * [UPDATED] - Auto continue when mission loads for first time. * [UPDATED] - Antiwallhack. * [UPDATED] - Land_Mil_Guardhouse Now spawn's a max of 3 zeds down from the default of 6 * [UPDATED] - Players may now administer antibiotics to other players * [UPDATED] - Players may now switch seats while in a helicopter (back seat, gunner, pilot). * [UPDATED] - Removed some non SD mags from SD weapons, Removed some SD mags from non SD weapons. * [UPDATED] - Melee weapon damage updates (Machete > 15, Hatchet > 12,Crowbar > 10,Bat > 9,BatBarbed > 12, BatNailed > 12) * [UPDATED] - You must now press the gear button (Default "G") to open gear while in a vehicle * [REMOVED] - Vehicle damage spam log. * [REMOVED] - Collision system from tents, stash's, camo nets (Should allow storage system to be placed in better locations) * [REMOVED] - Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels) * [REMOVED] - Removed ArmA 2 squad command menu (0-9 or F1-F12) * [REMOVED] - Map markers for other players and empty vehicles (blue/orange/green dots & vehicles) Notes: Fishing - We are still trying to decide about fishing the currect system is fine but we have an issue with the fishing rod facing the wrong way. ______________________
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Please tell me they got rid of infection and finally made it so people cannot hog the vehicles, that's the main killer for me and why I haven't played in months. In fact infection made all my friends remaining quit because it's made melee useless and it's annoying trying to find antibiotics, especially when there are no hospitals in the middle of the map.
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Hi heres my ARMA2 info; 30924230 player id948bee40661c3f71062f7defa8cb18b2 guidSTILL GETTIN HEADSHOTS player name Banned a long time ago when hackers first erupted. i used the *** to teleport around destroying hoarded vehicles :p just being honest. Ive since started playing again without the use of any cheats/hacks and its quite an inconvenience. I understand if you cant help but thanks regardless.
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>>> KHAOS @ OverWatch - Public TeamSpeak and Community - 800+ Vehicles - Many Custom Scripts and MoD's - Custom Map <<<
ShutterflySucks replied to falconx77's topic in Mod Servers & Private Hives
Nice server, very active admins and vehicles all around. +1! -
Indeed. I ran Elektro to Zel inside of 30 minutes yesterday. I think it was 7.5km-ish. Slowing players down somewhat would make the map feel much bigger and people might actually start using their vehicles instead of hording them out in the middle of nowhere.
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Things that will need work in the SA (a thought)
Fraggle (DayZ) replied to leviski's topic in DayZ Mod Suggestions
I think the whole loot/guns thing will take a lot of balancing to start with to get things right. Until we're playing the alpha they'll have to take a bit of a stab in the dark when it comes to spawn rates etc. Once they get player feedback they can start to adjust things. And I do believe that they intend to make the new vehicles work, yes =) . They want a completely new system that allows for taking parts from one car for another and that being visible on the vehicle as well as new damage models and they want us to be able to craft/customise too. -
I really hope Rocket doesn't allow modding for SA.
mercules replied to billyangstadt's topic in DayZ Mod General Discussion
With the good, comes the bad. I've seen some great little additions in mods. Things like the ability to load a bicycle into a car/truck don't change the general theme or difficulty of DayZ while still adding something to the game. The effect is very minor. It means you can quickly transport yourself and maybe tires and such around and fix up a car and then load your trusty bicycle into it so you don't have to decide between something that you will need to gas up and maintain or handy efficient transport that can't carry others or extra gear. It doesn't alter your chances of finding a car/bike or make either more powerful. Those are awesome mods, that just add something a little extra to the game without changing the flow of it. At the opposite end we have armored military vehicles and in turn guns that can blow said vehicles up and will insta kill people. We also have mods where you spawn in with gear you would normally need to work for and I am not talking about pistols but NVG(which I have never worn although I owned a pair briefly once), DMR, and a Ghillie. They really turn DayZ into something not DayZ. -
Does anyone even remember what DayZ is?
five3 replied to Xianyu's topic in DayZ Mod General Discussion
A majority of you are the reason why DayZ will never see a great amount of success. You're mostly too elitist and only want this game to be how you want it. I never once said that you opinions were wrong, nor did I say anything about the style of play you prefer. You're jumping to conclusions and making assumptions. I don't play on PvP servers, I don't enjoy spawning with a DMR and a M9SD, I also don't enjoy running around forever, it gets old fast so I play on server with extra vehicles. I also hate many of the extra "features" almost all server have. DayZ is not a hard game, it is not hard to get gear, it is not hard to "survive," I only experience tense moments while I'm playing against other players, the zombies are just there to let me know there's players around. There isn't much to do in DayZ, don't get me wrong, it's fun, but there isn't much to do. If you think a lot of people are against PvP server or "casual" server then why are many of the top, usually full servers, a PvP or casual playstyle? Do you really think many of those players would continue playing DayZ if those server weren't there? The overall population would be dramatically lower if these server weren't there. Oh shit, I never said anything about how you guys are wrong and I'm right. -
Alright so, after examining and studying all of the footage that we have of the Standalone, and after taking note of the planned features that dean has confirmed I can only come up with this conclusion. Now before your fanboyism kicks in don't read this thread as a slam to dayz, because it is not that at all. It is a concern. Dean plans on making Guns and Bullets Rarers than Antibiotics are in the mods current state, so rare that having a gun with bullets would be like a huge thing all together. Now this is fine and sounds like a nifty game-play feature, however. With the state of the zombies being very fast, and very "Laggy" (Sliding around, basically short range teleporting when very close due to micro-lag/desync stuff like that) You cant have the zombies glitchy and running at mach 5 if weapons are rare now this can be balanced out by making them very un-aware like the early days of the mod, where crawling through a town only to find a makarov with no ammo and some beans was a feat. (and actually possible) My next thought Id like to bring up is Vehicles. Vehicles are supposed to be redone and remade, does this mean that dean is going to do it right? When I say do it right I mean give us the ability to salvage from scrapped cars and literally build our own working one from scratch. This doesn't sound too hard to implement and would solve the issue of cars being the rarest god-damn thing on the face of Chernarus. That is all for now
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Does anyone even remember what DayZ is?
rossums replied to Xianyu's topic in DayZ Mod General Discussion
Damn filthy casuals! I hope the standalone is locked down pretty tight as far as weapons and vehicles and their spawn rates are concerned. Another prime example of people wanting all the shinies and not have to put any of the effort in to get them properly - the sort of players that would be better suited going away and playing something more their.. calibre. Call of Duty perhaps? -
Does anyone even remember what DayZ is?
Capo replied to Xianyu's topic in DayZ Mod General Discussion
fairly sure everyone has a life outside of dayz. there's a reason you'd be spending ages to find good gear on a vanilla server, you say you want to enjoy all the experiences the game has to offer, but you're missing the fact that the best experience the game has to offer is extreme tension. spawning with a dmr and an m9 sd is a great way to devalue the entire system, where's the stress of maybe having to start all over again when starting all over again means you have more ammo than when you died? there is maybe one vanilla chernarus server i can find in AUS that's running and occasionally well populated, and it's about to be replaced with epoch, because it got drowned out by 80 player 200+ vehicles and extra weapon PvP servers. (also because a bug with 1.7.7.1 and private hives causing gear to just not spawn) the casual servers are fun every so often, but i didn't get Combined Ops only to play the casual servers, there's no meat on those bones after about an hour. I hope SA is completely unmoddable, just because people seem determined to turn everything into a variation of CoD, and if i wanted CoD, i'd have fucking bought it. TL;DR Nothing good came out of allowing people to set spawn loadouts or adding extra cars/buildings to a server, it just diluted good gameplay into a cod/gta variant.