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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Showing results for 'Vehicles'.
Found 41868 results
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[RG] Epoch Chernarus Server | Military Compounds | AI Missions | Snap Building | Safe Traders | Action Menu | Custom Loot Spawns | Tow/Lift |
Molon Labe replied to falconx77's topic in Mod Servers & Private Hives
This server is awesome, tons of vehicles, and a lot of bases to loot and take. Ive been playing this server for a few weeks now and I havent had an issue yet. And the admins are very helpful. -
SmackerCentral, LIngor, Veteran, Debug, 500 vehicles/choppers, BASEBUILDING!!, active admins
mjrhzrd replied to wesmacker's topic in Mod Servers & Private Hives
We currently have 200+ vehicles. Soon to be 250+ or 300+ as needed. We have added a lot of structures and loot- spawning structures. Check out our custom base with barracks west of Chupinka. or the barracks on the Airfield at Pista or the new industrial zone north of Calamar. Maruka has been extensively updated. The list of additions goes on and on. We are adding more content weekly. No over-powering vehicles. Admins are trusted members of our gaming community. No one paid to become an admin. Shenanigans from admins are not allowed period. Admin abuse = admin gone... And the most important factoid: This server is not a rental with a month to month lease like vilayer or dayzst, etc. This server runs on our own hardware. It will not just evaporate or be shut down if an owner got bored or could no longer afford it. We all know what that is like, get on a good server play for a week or two , set up tents, get roots planted only to find that IP address no longer responds. And all that work and gear is gone. We understand that. Search for "Smacker" and choose SmackerCentral. Drop in. Gear up. Plop a tent down Kill some Zeds or some noobs. Enjoy. -
How much are you willing to pay for DayZ Standalone ?
klesh replied to Safire (DayZ)'s topic in DayZ Mod General Discussion
I am willing to pay up to $15USD for it in its Alpha state. No tents, no vehicles, there is going to be a lot missing. If it is a $60 game in the end, I think 1/4th of the price is fair at Alpha release. -
[VoP] DayZ Structured Tactical Survival Group Recruiting (New)
pilotvtol posted a topic in Clan / Group Recruitment
About Us The Vision Of Perfection is a structured tactical survival group which focuses of structured operations in which players are divided in various squads. Through Teamspeak 3, our unit operates by using proper radio communication and in-game squad tactics to take part in various different operations. Our values are “Let nothing compromise collective survival”.“Leave no one behind”“Take care of our own” Operations Our unit is currently deployed in the worlds Top 10 Server DE 1000 and we have establishes a forward operations base. Search and Destroy Operations Our unit is fully equipped. We search and destroy all players in the server to ensure our survival. Crash Mission OperationsWe secure crash missions to acquire high value military loot. Tactical Training Operations Players are divided in multiple teams and practice various different scenarios to prepare for the above operations. Our Forward Operations Base This base has the following features: 4 personal offices inside the structure.Secure parking garage capable of storing up to 4 vehicles.Secure Safe with over 500 slots. Ranks and Structure Ranking System Recruit Private Corporal Master Corporal Sergeant Master Sergeant Lieutenant Captain General Positions Assault Sniper Support (Medic, Drivers, Pilots, ect..) Combat Officer Recruiting Officer Training Officer Commanding Officer Qualifications Upon demonstrating the appropriate level of expertise, individuals can earn the following qualifications in our unit. Driving Licence Boating Licence Pilot Wings Join Us Its Simple, join our Teamspeak server, introduce yourself and start playing. Teamspeak 3 Server Address: ts50.gameservers.com:9333 Commanding Officer's Words Good day to all of you, Thank you for taking the time to read this post. I really enjoy playing Dayz. I have a military background in leadership which i hope to bring to this group to make it fun and exciting. I personally play around 5:30pm - 10:30pm EST on most nights. Thank you and hope to play with you soon Regards, General PilotVtol Commanding Officer -
Helicopter stolen again... le sigh....
mercules replied to JPWiser's topic in DayZ Mod General Discussion
You are not going to get what you are looking for, simply because what you are looking for is a bunch of us to say, "Oh it's impossible it was found legitimately so it MUST have been a hacker." which is simply a lie. Here are a few ways someone could have found your helicopter: 1. They saw the direction you were headed the last time you flew it. Seriously. Many people set a way point and fly in a straight line toward their destination. With ONLY a compass if you are somewhere under their flight path you can get a rough heading and follow it. since most people go "as the crow flies" if they are headed toward the North and not something like NWAF they are likely headed home. Follow that path and you will probably find their camp. 2. They themselves were looking for an "out of the way" spot to set up camp. Seriously, this is one of the big reasons someone might be out in the middle of nowhere. When I want to set up camp and I am looking for a possible place to put a vehicle it is not in primary traffic lanes for the map. 3. They were "camp hunting" looking for vehicles. 4. They followed one of you back and waited for them to log off. 5. They stumbled across it. I had the happen once where I was trying to lose a zombie and tried to run through a set of trees and literally ran into a tent, as in "couldn't get around it and got hit by a zombie". I would never have seen that tent but for that. It really does happen that people are somewhere they normally wouldn't be because of some bizarre reason and stumble on things. Why would they take that and nothing else? 1. Very simply, "Helicopter! Oh wow! Crap I better not hang around long. I don't see anyone..." *panting as they run* "Holy crap! A helicopter, a helicopter! Outta here with my Helicopter!" They could have been literally so hyped up about taking the helicopter and so worried someone might be around that they ran straight to it and took off without checking he tents and other vehicles. 2. They did check the tents but you didn't have anything they needed. Maybe they did take something but it was so minor you didn't realize it. I know my friends and I don't track every bandage, 1911 mag, cooked mutton, Pepsi in our storage. 3. No one took it. Vehicles will sometimes despawn or will spawn in and then vanish. I had a ural that ended up overfull of stuff. One day it just vanished. We lamented the lose of the items and moved on. Then one day I was in camp during a server restart. I logged back in and our Ural was mysteriously there so I quickly grabbed a bunch of things out of it and hopped in and drove it like 2 meters then got out. It stuck around after that so the same thing might have happened to your helicopter. Sometimes on server resets the vehicle isn't placed exactly right and will bounce around and blow up. If you happened to be off for 2+ server resets your helicopter could have blown up and the wreck cleared. -
This is the rolling Development changelog for 1.8.1 Changes: * [NEW] - Mechanic - Nutrition system for all food types. * [NEW] - Mechanic - Hunger and Thirst is now based on the new nutrition system. * [NEW] - Mechanic - Salvage Parts from Vehicles (Players with a toolbox can now remove undamaged parts from vehicles in world) * [NEW] - Infectious Water Holes - Random water holes on the map are infected drinking from them will give you an instant infection. Identified by dead body's around water holes. (can be disabled by admins) * [NEW] - Base System - Generator has been added (Does not spawn, Not yet active). * [NEW] - Storage - Dome Tent has now been added. * [NEW] - Private SQL - Cleanup updated to move dead bodies(character_dead) to a new table before removal from main table(character_data). * [NEW] - 15 new models (feather,crafting). * [NEW] - Feathers added to Hens as you gut. * [NEW] - Destroy Tents with fire (matches & fuel tank needed). * [NEW] - Blood types/blood system -- You may now fill blood bags (filled blood bags only take 4k blood and give back 4k) -- incompatible blood transfusions will result in extended unconsciousness of the recipient. -- Ability to take/give blood from/to yourself. -- Blood types + Rh types are based off real world statistics -- ability to take a bit of blood off a recently dead corpse (may yield infection) Removed from current build. * [NEW] - Blood testing kit (to determine blood type) and disposable transfusion kit. * [NEW] - Wild zeds re-added. * [NEW] - Blood trail system. Will allow players to track ppl bleeding. * [NEW] - Added 6 NEW POI's Thanks Musty Crew(AKA Bane). (enabled/disabled by admin) * [NEW] - New system for matches running out, 30% chance each time you use to drop your number of matches to 5 (foreach use after it will remove 1 match). * [NEW] - Hunting Knives new wear n tear system works in 5 stages. (IE start with knife random 30% chance to change to Knife5, This now gives 5 more uses before going blunt) Once blunt you yeld 50% of the meat you gather. * [NEW] - Making fires will now auto light. * [NEW] - Journal updated to provide a debug system. (Journal displays - spawn selection - forces full-moon nights.) * [NEW] - on death weapons on players back now drop to the ground * [NEW] - Blood will now regen over time based on player overall conditions. (>75% = 1.2, >50% = 0.6, >25% = 0.3). --- * [NEW] - Weapon attachments have been added (generic spawn - chance to spawn any place) -- M4A1 > M4A1_AIM -- M4A1_Aim > M4A1_Aim_CAMO -- M4A1_Aim_camo > M4A1_AIM_SD_camo -- m16a4 > m16a4_acg -- bizon > bizon_silenced -- Makarov > MakarovSD -- M9 > M9SD -- Crossbow > Crossbow_CCO * [NEW] - You can now drink from Water pumps using just your hands (150 thirst restored each use.) (action menu) (no infection chance) * [NEW] - You can now drink from ponds using empty tin's (300 thirst restored each use.) (Right Click Empty Tins) -- UNboiled Water drank from a canteen has a 30% chance of infection and restores full thirst. -- UNboiled Water Drank from a tincan has a 6% chance of infection and restores 300 thirst. (pond/Lake Only) -- UNboiled Water From you hand has a 3% chance of infection and restores 150 thirst. (pond/Lake Only) * [NEW] - Vehicle - Unbanned Pickup_PK_INS. * [NEW] - Vehicle - Unbanned Offroad_DSHKM_INS. * [NEW] - Added audio cue when you stumble across gathering plants. (15 meters) (cricket sounds will play) (Thanks facoptere). * [NEW] - Added the option to rip up clothes to make rags (these can be then made to bandages). * [NEW] - Added Humanitarian supply drops (no weapons). * [NEW] - You can now craft assault bags. * [NEW] - New Crafting recipes. * [NEW] - Function - random Location finder. * [NEW] - Tents & Stash sites can now be upgrade to increase storage. -- Small Stash site upgrades - +2 magazine slots per upgrade + 5 armor. Required parts is just etool and wood. -- Small stash sites upgrade to medium once upgraded to level 5. -- Medium stash sites can now be upgrade. Tools - Etool, Parts needed - Crate, Wood. --- 25 mags per level. --- Double weapon count per level. --- 25 armor. -- Dome tents now upgrade. Tools - Etool, Parts needed - Crate, Wood. --- 25 magz per level --- 5 weapons per level --- 1 backpack per level --- 10 armor each level * [NEW] - Achievement system - Thanks DeadActionMan(AKA Musty Crew) -- Current achievement list --- Time Waster --- High Flyer --- Grave Robber --- Shopaholic --- Top Shopper --- Sick Puppy --- White Collar Worker --- Fire Warden --- Slice Of Fried Gold --- Plane Spotter --- Trinkets of Deceit --- Litter Bug --- Cannibal --- Hunter Gatherer --- Firestarter --- Steady Aim --- Marksman --- Sniper --- Bunny Basher --- Clean Bill of Health --- Medic of the Apocalypse * [NEW] - Ghosting mechanic - Once logged out you can not log back in again for a number of seconds selected by the admin of the server- Enabled or disabled by the admin of the server. * [FIXED] - Infected Camps no longer repeatedly spawn infected. * [FIXED] - Infected Camps Loot updated to be more in line with crash sites. * [FIXED] - LOOT - Building locks have been moved to after the building has spawned loot. (hopefully this should allow the bias to sometimes fail but allow other pass's if no loot has spawned. * [FIXED] - You can no longer refuel a destroyed vehicle using a 5l fuel can. * [FIXED] - Humanity gain from blood transfusion moved to end of transfusion process. (Due to issues with skin change breaking the transfusion) * [FIXED] - Zeds will no longer target vehicles. If the player is targeted before entering a vehicle Zeds will continue to engage the player * [FIXED] - Carry slot, addToToolbelt/drop fixes. * [FIXED] - Ability to fly a helicopter with no main rotor on restart * [FIXED] - Antihack (again). * [FIXED] - Issues with zeds not spawning in some places due to spawn timer being too long * [FIXED] - Fixed issue with salvaging items from vehicles that don't have parts (ie middle wheels) Thanks Sven(Seven) * [FIXED] - Added limit system to secondaries explosions. * [FIXED] - Zeds will no longer target any air vehicle.(unless player was already aggro-ed), (no longer get fps drop from zed agro). * [FIXED] - Zeds should no longer move around when below 3 meters to player. (when being attacked) * [FIXED] - Tents/camonets can now be placed in bushes. * [FIXED] - Objects can now be placed in camonets. (ie Tent can be put under a camonet) * [FIXED] - Issue with objects being placed and killed during the same session now fixed. (objects now get removed from db when killed). * [FIXED] - Auto close gear menu on filling water bottles. * [uPDATED] - Character selection screen is now forced until a character is selected(Does not effect reality Servers, on new character). * [uPDATED] - Spawn selection screen is now forced until a spawn location is selected (if enabled). * [uPDATED] - Thirst and hunger updated to no longer be a instant fill on eating/drinking. * [uPDATED] - Melee weapons updated Range and shot count. * [uPDATED] - Full moon nights is now select-able by the server admins. * [uPDATED] - Salvage system updated to provide a chance some items like glass,engine and fuel can break during salvage * [uPDATED] MedBox0 has been removed and replaced with MedBox2. -- magazine = "ItemBandage"; -- count = 3; -- magazine = "transfusionKit"; -- count = 4; -- magazine = "ItemMorphine"; -- count = 3; -- magazine = "bloodBagOPOS"; -- count = 1; -- magazine = "bloodBagABPOS"; -- count = 1; -- magazine = "bloodBagBPOS"; -- count = 1; -- magazine = "bloodBagAPOS"; -- count = 1; -- magazine = "bloodTester"; -- count = 2; * [uPDATED] Foodbox0 -- Removed magazine = "FoodCanFrankBeans", magazine = "FoodCanPasta" -- Added magazine = "ItemSodaGrapeDrink", magazine = "ItemSodaCoke" * [uPDATED] - Re-added Flies on dead body's. * [uPDATED] - Weather - FOG has been changed from max 0.5 to 0.8. * [uPDATED] - Updated infection chance cure while sleeping from 1% to 10% * [uPDATED] - Quiver updated to be used like a mag for the crossbow. * [uPDATED] - Loot spawns now only spawn one item. * [uPDATED] - Sight & sound for zeds updated to provide a much better sneak system. * [uPDATED] - When in build mode and trying to enter a vehicle you are no longer ejected, the build just cancels. * [uPDATED] - Surface sounds of roads. (no longer draws from 200 meters.) * [uPDATED] - Infected camps - now spawn loot in tents in place of on the ground. * [uPDATED] - Infected camps - Now spawn zeds like any normal building. * [uPDATED] - Infected camps - Can now be taken down when found (tents/camonets can be collected for later use). * [uPDATED] - Medbox1 changes - Removed: Old bloodbags X 2 added: Emtpybloodbags X 5 * [uPDATED] - New temperature changes (to bring temperature into the game). * [uPDATED] - Motorcycle changes: TT650 speed increase from 120 to 180. * [uPDATED] - Increased Zed Sight from 100 to 200 meters. * [uPDATED] - Updated sight and sound for zeds -- Added chance based sight system (on seen depending on the range between you and the target there is a chance you will not be targeted). -- Sound updated to support a higher instant target sound from 60 to 80 (this is the amount of sound the player is making) -- Sound updated to support any sound below 80 and aboue 6 must be in the zeds line of sight before your targeted, -- Zeds FOV changed from 45 to 30. (this is the angle they can spot you on) * [uPDATED] - Inventory - Vehicle Fuel tank reduced to 2 inventory slots from 4. * [uPDATED] - Inventory - Wooden pile reduced from 2 inventory slots to 1. * [uPDATED] - Inventory - Rotor increased from 6 to 8 inventory slots. * [uPDATED] - Inventory - Engine increased to 10 inventory slots from 6. * [uPDATED] - Inventory - 20L Fuel tank & empty reduced to 2 inventory slots from 3. * [uPDATED] - Attack system on all zombies no longer an instant animation its been changed back to a smooth change to attack (makes the zombies slower to attack) * [uPDATED] - Chance of catching a fish has been updated to -- 5% chance standing. -- 30% chance while in a vehicle. -- 50% while raining. -- 65% in a vehicle and raining. * [uPDATED] - Medium Stash Sites can no longer be created from sandbags. * [uPDATED] - Loot Rebalance. * [uPDATED] - Rebalanced Zombies. (hp, Armor, speed, movement, animations) * [REMOVED] - Ammo in backpacks will no longer refill on player restart. (Removed due to side effects) * [REMOVED] - Blood gain from all canned food types now removed. * [REMOVED] - Loot bias has now been fully removed. * [REMOVED] - Server side grid system for loot. * [REMOVED] - Salute when trying to run with a object in view mode. Remember this is a development change log. To be done. Bloodbags removed from hospitals and replaced with self bloodbag parts. Cardbox box's for medical systems to be updated to a new model. (Model is wrong size) Self bloodbag system to be added. (blood must be drawn from player before hand see 1). New crafting recipes to be added.(On hold for a rethink of the system) New plant systems to be added. (delayed for new recipes to be added) Nutrition systems needs calories updating for every food item. Melee weapon fire to be updated from a single shot to a small burst. (see how it plays and looks). Make loot bias changeable option within the mission file for private server admins. (Done) Load journal with all config options for easy player view of server settings. (Spawnselection). (Started) Base Building Stage 1. Nutrition/Medical Stage 1. Crafting tidy up from being all thumbs. (On hold for a rethink of the system) Green - Added Yellow - Added but needs looking over and testing. Red - Removed. (wont make build)
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Greetings Dayz Community, It's my pleasure to introduce our brand new dedicated host server, If you are a PvP'er or Peace loving player this server offers content for everyone. There is both Modular base building and Base building (Hangars, barns) so you can build your dream base as well as many more customized locations to keep people adventuring around the map. The server is also equipped with multiple Anti-Hacks in order to keep the game-play fair and safe we are extremely fast acting when it comes to dealing with suspected hackers. As mentioned before we are proud to announce that we are now running from a dedicated host so we are quite anxious to test the ability of the server. We have our own teamspeak server which is open for everyone to use, and advised when you need to speak to an admin, or wish to work with a team with someone you have just met. Bellow you can find the TS3 details the features of the server and much more, We hope to see you soon. come make a home at G2 DayzEpoch today! tseu1.vilayer.com:9998 Features enabled dd - Mission System (A bit like wasteland missions, with great loot rewards) - Base Building 1.2 (With 98 Build-ables and 18 recipe items) - 24/7 day/night cycle - Self bloodbag script - Can only access own gear in traders (this prevents stealing) - Tow Vehicles - Cargo load vehicles into heli's - Strip Clothing - Tent Sleeping - Safe zone trader cities (God mode / No shooting) - 300 vehicles (Including armed military vehicles) - Custom map - More custom buildings and military camps (Hidden camps) - Custom loot / Increased drop - New vehicles & weapons added at traders (WIP) - Buy more advanced Helis and armored Vehicles - Custom Traders (Special Trader and hidden trader who no one has found yet) - Hidden Trader somewhere on the map - Bury bodies (gain Humanity) Features we don't have - Auto refuel. (This makes the gameplay more interesting) Events - Hide and Seek (daily event) - Kindra's Suprise (almost daily event) - Convoy Event is every Friday Rules - No voice in side chat - No stealing or killing in safe zones - No Camping at Safe Zones - No Combat logging - Don't leave locked cars at safe zones - No off map parking or bases - Respect the admins - No destroying Bases (bases are surrounded by walls) - No glitching or exploiting - No griefing Details 93.190.139.10:2302
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the woodbury discussion:reloaded
IkaikaKekai replied to thunderjaguar6's topic in DayZ Mod General Discussion
I would say that for a 'safe zone' that's enforced by players you would need a clan dedicated to doing just that. Lets say a group takes over Balota airfield and uses that as their base (using one hanger to store vehicles they're selling, as well as stashes of items, with tents in between the two hangers protected by barbwire) My estimate is they would need at least 3 marksmen on duty at any time with one in the ATC tower and the others roaming/camping, and 1-2 players on the ground patrolling the area. That'd be 5 players just to protect the base, not counting any merchants or medics I would say you'd need a 'boss' as a floater. Now of course thous 6 are going to have to sleep at some point or another so you'd need additional shifts. If I had that sort of clan and I was in control of it, the bulk of my 'forces' would be tied up just defending the base, that's not counting pilots, scavengers, medics, and the like. And since I had an airfield I'd be actively using it, sending the scavenging teams and medics out via plane or heli. -
Things that will Make or Break Standalone (Opinions)
SFRGaming replied to OfficerRaymond's topic in DayZ Mod General Discussion
MAKE: Any form of basebuilding, underground, above ground, modular, i dont care. Trying to find a nice set of trees to make an ATTEMPT to hide my stuff for atleast 1 hour before some lucky bastard flies over in a heli and sees it is getting VERY old. New reload animations for EACH INDIVIDUAL GUN! Comepletely redone sounds, weapon models, and vehicles. Redone stealth system that uses the actual Zed's eyes and the direction it's facing. (kinda like skyrim but not as overpowered :p) More STABLE (notice I said STABLE) offroad vehicles such as a UTV, buggy, sandrail, etc.. BREAK: Vehicles similar to what is currently in the mod. (The vehicles we have now are unrealistic and the guy who designed them needs to be punished >:( ) Same sounds and/or models from ARMA II Donator Perks Death Messages (ex. "[1337] LeGiTfOx has been killed by Bob at 259.83m" The same old m16/m4 reload animation *cringe* Pristine vehicles that dont belong (ex. the SUV) The action bar being like WarZ (I have only seen it in the videos Dean has put out. I kinda like the idea but if it is anything like what WarZ has (yes I did play WarZ to get a review on it) then SA is a no-go for me) These are my opinions :p -
I know I was just using it as an example. the SUv can go much faster than the 115 kph that it is capped at. Edit: And my whole purpose of this is to make things like traveling and even car chases more realistic. It also requires you to be alert and pay attention, rather than how it is now. In the mod, if you can dodge barricades, it's just holding W and Shift 100% of the time from point A to B. Theres no "Oh ****! There's a barricade and I'm going 120 mph!". Then of course when you are going at those speeds, it causes more danger to you. in the mod today, I can go 70 mph roughly in the SUV and turn hard right and it'll just slide and stop. IRL, if you do that, good luck surviving the crash. All I'm getting at is there needs to be immersion with the new vehicles. Since ARMA II was more focused on infantry performance, the vehicles were cut short on detailing. ATM they feel like giant blocks with VERY little body roll and no concerns at all. They dont FEEL like a vehicle, they feel like lightweight trains on very firm tracks.
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A shorter episode, this is the sad story of deaths taken, and vehicles stolen, for which there is only one answer.....BLOOD ORGY http://www.youtube.com/watch?v=0MReIT5IWIo Give it a like/subscribe/comment/share if you enjoyed it!
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Things that will Make or Break Standalone (Opinions)
OfficerRaymond posted a topic in DayZ Mod General Discussion
Before we go ANY further, I'd like to point out that I'm NOT talking about the Alpha, I'm talking months after release into the beta and/or full release. Now that that's out of the way, I'd like to use this thread as a discussion of what you personally think will make or break standalone as a game, mainly feature-wise. Feel free to post your own lists and give feedback or criticism on others lists (constructive). Here's mine: Make: (Semi-)Intelligent Zombie AIZombies aren't supposed to be 'smart' technically speaking, they're undead corpses. However, zombies in the mod are arguably worthless and agreeably annoying. I stopped being actually scared by zombies a week or two after I started playing the mod. What I think would make the standalone oh so much sweeter to play, would be a total revamp of how zombies work. Give them a hive mentality (if on zombie catches on to you, others do as well), give them more bodily endurance (lean more towards traditional zombie headshots to kill), and buff their damage so that people DON'T have the chance to survive an all out horde attacking them. For far too long have we dealt with pathetic zombies that seem to be in the mod merely to add the Z to DayZ. Yes, I know that zombies ARE being worked on in SA... obviously. Pathing, attacking, and functionality will all be different, but the way it is handled I think will either make or break the Standalone. Rag-doll EffectsYes, rag-doll effects. IMHO it's a crucial element of us having an immersive experience. How many times do you see someone get shot in the head and just fall all silly like? Or the ever hilarious zombie deaths that look like bad acting in a Shakespearean play. This is a 2013/2014 game, rag-doll effects are crucial and the technology has been here for years now. Who could ever disagree with something like this? A serious Health/Crafting systemThis is probably one of the most important things on the list. We HAVE to have something realistic. The mod doesn't do too bad when it comes to getting shot, damage is relative to area. But now that we have a separate engine aside from Arma II, I really hope it'll go much more in depth. Same going with food and drink. Hopefully the devs will make it more realistic. Who actually (and realistically) needs to drink and eat every half hour??? Make food and drink less common, and increase the time in-between when you need to perform such actions to survive. As for crafting... it's pretty self explanatory. Knives attached to guns with the option to use them as a melee weapon on zombies or players, flashlights on any gun, modifying vehicles, all of that. You know all those games that say that they have an amazing crafting system, and then you can't put anything on anything and it's impossible to figure out what to put on what? Don't let this be one of those... let it be simple and easy, but at the same time unforgiving with downsides. Character Value/DegradationThis is a tough one. How to add value to a character without adding an elaborate (and unwanted) skill system. This one is gonna be totally up to the devs as to what is done. Item and clothing degradation will hopefully be done with some leeway towards the user. Whatever is done, we really need to see more focus on the character themselves instead of what they're holding or wearing. Break: Dealing with the same bugs as in the modThis is what the Alpha is for, grinding and polishing. Not a whole lot to be said in this case other than hopefully all the kinks will be SWIFTLY handled. Heavy Focus on PvPThe most obvious one on here. It's the thing that destroyed the original feeling of the mod, and it's what will destroy the atmosphere of the Standalone if something isn't done to quell it. DayZ wasn't meant to be solely player on player, it was meant for people to have interactions and survive their environment (by also killing each other, but not for sport). Lack of post-apocalyptic feelRoads should be cracked, buildings should have moss on them, rooms and walls having blood and trash strewn across them. It just won't feel like being in an apocalypse if it doesn't look like it's one. Nobody is there to maintain anything after all. A Bad Base Building SystemTents.... God awful tents... Nobody ever should have to use a tent to store anything ever again... That's all from me for now. Feel free to share your lists or criticisms. I know many of these things have already been addressed and even confirmed, but this is not a "will it be there?" list, this is just a discussion of what you hope will be in the game, and what would make you want or not want to play it. -
We would like to welcome everyone to join Ricochet-Gaming's public Epoch servers and our community! All are welcome to come join us on teamspeak, grab your own channel with firends or join us for events and some good times! Server scripts and modifications are setup with the players and the best experience we feel we can provide (some minor changes may vary): › 2 Military Compounds (With Map Markers)› Indestructible bases (All buildables as soon as placed, but all doors are breakable).› Custom Starter loadout › Active Admins › Custom AI Missions › Custom Military Bases and Castles › Extra Loot › Self Bloodbag › Take Clothes › Additional Vehicles › Towing & Lift › Auto Refuel › Traders GodMod Commander › 650 + Vehicles & More Chenarus: | [RG] Epoch Server | Military Compounds | AI Missions | Snap Building | Safe Traders | Action Menu | Custom Loot Spawns | 600+ Vehicles | Tow/Lift | Active Admins | (1.0.4.2/103718) Connection Info: 198.154.117.4:4302 All our servers sponsored and hosted through http://survivalservers.com, Best Servers you can get !!! TeamSpeak: tscan1.vilayer.com:9991 ( Open to all, grab your own room our hang out with the guys and gals! ) Our Website: http://www.ricochet-gaming.com/ See you all in game! Have fun and enjoy!
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Yeah, generally the servers with more PvP are the custom servers with way more guns and vehicles. Choosing a vanilla server (public or private hive) might help. It doesn't guarantee no PvP but there's way less chance of bumping into heavily armed players with more ammo than they know what to do with.
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A light dissertation on Morality in DayZ
Etherimp replied to SalamanderAnder (DayZ)'s topic in DayZ Mod General Discussion
You think it's the large, populated cultures with easy access to food and medicine that act the most morally? There's empirical evidence to show otherwise. Small tribes of people between 80-150 population tend to have virtually zero crime and are mostly violence free. Large populated cultures tend to be more violent, as it's easier to be anonymous and easier to become emotionally disconnected from your peers. In a tribe/group of 150 people who all know one another, one person can't kill another without knowing them rather intimately, which would (in non-sociopaths) cause a deep emotional reaction. This emotional reaction to taking the life of someone you know and rely upon for your own survival is indication enough that human beings inherently know the difference between "right" and "wrong". It's not a religious issue, or a legal issue. It's called "Humanity" for a reason. Humans are mammals and mammals are creatures with feelings/emotions. Let's take your scenario where there's only 2 men.. And now place them in a survival situation. If you, 1 man, kill your "friend" in this survival situation, you have literally cut the odds of your own survival in half. That's punishment enough. See, the problem with people like you is not that you are immoral or "wrong". It's that you're short sighted and stupid. Yeah, you may gain a weapon or two, or some night vision goggles, or a better back-pack, or a vehicle, or WHATEVER.. But in the long run, you have lost another set of eyes, another set of hands, and overall a resource which simply doesn't respawn every 15 minutes at hundreds of locations around the map: A FRIEND. Someone who you can trust to cover your ass. So, yes, you ARE punished. You punish yourself. What do you win, exactly? You've preemptively killed someone who may in the long run kill you, and.. what? You got their gear and lost a potential friend and teammate? Backpacks, guns, vehicles, tents, and everything else can all be replaced in a few hours. I can fully gear my character rather quickly. How quickly can you earn the trust of a friend? That takes days, and sometimes weeks. In the long run, it's more beneficial for both parties to be trustworthy and treat one another with respect so that you may double your effectiveness. That said, I agree that the game should not arbitrarily punish people for being assholes. You punish yourselves badly enough. -
Are Donator perks the biggest bullshit out there?
Korsbaek replied to anderse's topic in DayZ Mod General Discussion
This is not true! It's been weeks since the last time i ran into a server like that. You must be looking at the wrong kind of server. "1000+ vehicles, etc." -
A Tactical Realism Server....with a few twists. (BETA)
Drythe replied to Drythe's topic in Mod Servers & Private Hives
Updates: ☼ Added new vehicles to resistance camp traders to include : Tungaska tank, BMP tanks, and an AAV. ☼ Added Meat Market exchange at resistance camp Alpha. Some trader will trade only certain cooked meat for supplies. With the meat market exchange you can trade chicken for beef, mutton etc....and vice versa. ☼ Added base building supplies drops to Mission AI. -
Helicopter stolen again... le sigh....
JPWiser replied to JPWiser's topic in DayZ Mod General Discussion
You actually consider that post a legitimate response? Clearly It completely deserved a TROLOL post from the chive, from the sarcastic mocking wordplay used to change my words into your interpretation of what you think im posting about. Did you even read it? It is a complete mockery of ALL facts stated in the thread. I dont even think you read the thread because if you look at the facts so far of the type of populated server I play on, along side the other small factors of knowing certain vehicle spawns and character traffic on the server, you would have some understanding where Im coming from. I am looking to gain guidance from other peoples experiences with disappearing vehicles, and maybe some understanding from the admin side of things since I dont know what kind of things a server owner\admin can and cannot do. I am not looking to hear the same fucktard response that "Oh your stuff can always be found especially a helicopter, your a nub, blah blah" That is why I had originally stopped responding to the thread realizing that I wasnt going to get what I was looking for, and until that ignorant response had done so. -
Epoch Server Event - server wipe for newest update and dedicated box
Persian_Princess posted a topic in Mod Servers & Private Hives
Stakeland.net -will be wiping the server once the Epoch 1.0.2.4 update is released to have a fresh database. So before this update and wipe occurs we will be hosting an epic event... Date: Today 10/6/13Time: 1pm est.Server: 192.187.96.226:2302TS3: tscan1.vilayer.com:9988 For Sundays server event we will be spawning in 56 total aircraft for everyone to have fun with along with Tanks and other various vehicles to cause destruction and mayhem before the serve wipe. Also the NEAF and other dealers will be selling these items for 1 bandage each. Some examples of what we will have in for the event.... For Sundays server event we will be spawning in 56 total aircrafts for everyone to have fun with. Plus you will be able to buy these at the NEAF and MORE! Purchase these at the NEAF for 1 bandage each! For more information please visit Stakeland.net -
Unshaved Inc. Public Overwatch Server |400+ Vehicles|Extra Buildings|Self BB|
bwal123 replied to bwal123's topic in Mod Servers & Private Hives
Bumping as higher tier military vehicles with gear are now randomly spawned around the map in military zones! I.E. Vodniks, Humvees, Armored Technicals (PK Pickups and Special Ops Trucks) -
Helicopter stolen again... le sigh....
StrangeOrange replied to JPWiser's topic in DayZ Mod General Discussion
And here we see just how mature you are. You respond to a legitimate post by calling its author "ignorant" and a "troll" just to diminish the point they are making, without even really saying anything. Well allow me to put personal matters aside for a moment and just look at facts (facts that have already been stated in this thread): Helicopters are impossible to hide from hackers just like everything else, but also incredibly difficult to hide from players who use legitimate methods to look for helicopters. This includes using multiple people to check a larger area (canvassing), using another helicopter to search for yours due to how trees and other obstructions render at further distances and certain angles, and checking areas where choppers are more likely to be based on others already putting their vehicles there. I think I should add that you STILL have not told us where you had put the chopper so we could tell you whether it was a good place or not. I'm thinking that you probably put it on the edge of the map in the woods thinking it was a spectacular hiding place and NO ONE would ever find it. If you did that, then just know that that is a terrible place to put it. In fact, just about any place is a terrible place to put it due to the fact that players roam through many areas of the map all the time, either because it is along the path between two points of interest, or because it is far away from those as to be an expected place to not be found (ironic, I know). So basically what I'm trying to say is if you lost your chopper, You can come to the forums to complain about it, but when people try to give you legitimate tips and constructive criticism you shouldn't deny any of their help at all like a child would because your pride is hurt. Also, if you really want help you'll tell us where you put it, but I would understand if you didn't want to do that for secrecy reasons (even though we don't know what server you play on). Oh well, just my two cents. >using "le" in title >calling someone who disagrees with them "ignorant" and a "troll" >posting a video from The Chive >said video contains the "trololo" meme > :emptycan: -
DayZOverwatch (0.2.4/103718)- (Regular|3D:ON|CH:ON) - (UTC0) - Darthcraft Overwatch
Darththorn posted a topic in Mod Servers & Private Hives
Sick of hackers? What a great server? Well I have news for you Darthcraft DayZ is a branch off of the highly popular Tekkit server and with this DayZ server I can tell you there will be NO hackers ruining it for you! With 50 vehicles So come on down and make a new survivor to stay! Please note the server restarts at 12 AM ,6 AM 12 PM and 6 PM with in game warnings. UTC+10 SERVER INFO AND TS3 Server IP 216.244.65.218:2302 Teamspeak IP (Join room DayZ) ts.darthcraft.org:9992 -
Now that we've finally got a handle on the stupid DDoS problems we've had some time to actually work on new features. Today I'm happy to announce a couple new features, Live map tool updates! - Now any changes you make using the web map tool will now happen in-game immediately without requiring a server restart. Below are some examples of this. Spawning and deleting vehicles: http://i.imgur.com/8ss1Iwf.jpg http://i.imgur.com/5NF8dMf.jpg Editing player inventories: http://i.imgur.com/l1EkwWy.jpg http://i.imgur.com/OmNW37H.jpg Healing players: http://i.imgur.com/DMrZL54.jpg Repairing and refueling vehicles: http://i.imgur.com/Ltkzlnf.jpg And also announcing the ability to teleport players and vehicles. Simply click and drag a player or vehicle on the map tool to the desired destination and they will be teleported ingame. There are some caveats: These changes require you to revert to default pbo's to enable. You can see the changes we made if you extract the default pbo and compare them. We will post a writeup on exactly what's changed in the wiki later.It only works on DayZ 1.8 and DayZ Epoch right now, we are working on adding additional maps - Overwatch will be next.Anytime you perform an admin action on the map there will be a global message in-game telling everyone what action was performed - this is to combat admin abuse.We hope to be bringing you guys more new features in the near future since we finally have some free time to work on other things.
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Remember those servers that were just standard DayZ and that if you played between those ones your character would be carried over between them, and they were always on 24/7? I literally scrolled down for like 15 minutes and all I could see were these crappy servers or Private ones that didn't have character carryover, and that have all these stupid features like military loot everywhere or 10000 vehicles or auto health regen or less zombies, or pay for better loadout etc. And when I play on one server in the morning and want to go back to it at night its shut off and I have to find some other server and restart my character. How the hell do I find the standard public servers?
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All new guys are welcomed US - Los Angeles Server. - Day and Night Cycles with Street Lights - 3 Hour Restarts and a Plethora of Vehicles - Random Safe Bases and Missions/Quests Current Mods and Scripts: Auto Refuel / Self Bloodbag / Heli Lift and Tow / Debug Monitor / Artificial Intelligence Bandits, Soldiers and Survivor NPCs and rMod (more lethal vehicles than normal DayZ Server) If you are new and need info on rMod, I will explain how and also post a video tutorial link. Its the only thing you need to modify in order to play on the Bastards DayZ server. If you wanna follow my instructions download this text document you open with Notepad or Note pad ++: https://www.dropbox....nstructions.txt Download these files - unzip if necessary and save them on your desktop and follow instructions from video or from my txt doc. first file: https://www.dropbox....addons/rMod.pbo second file: https://www.dropbox....pbo.rMod.bisign third file: https://www.dropbox....xhiw/rMod.bikey This is a video tutorial if my instructions are not making any sense. https://www.youtube....h?v=FjttDqSMqIs first set of code for additional launch parameters in DayZ commander (as stated in instructions) -beta=Expansion\beta;Expansion\beta\Expansion -beta=Expansion/beta;Expansion/beta/Expansion -mod=@DayZ;@rmod -nospash -world=empty -winxp 2nd set of code for launch parameters in Steam (as stated in the instructions) -mod=@DayZ;@rmod