Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'ghosting'.
Found 2794 results
-
How I have stayed alive for 6 weeks on a single character
thelonewarrior replied to knar33's topic in General Discussion
Chill the fuck out KOS its just a game and the way he plays, no need to insult the guy And dude really? Hes a medic, he risks his life going to help people when they need it I play on about 20/40 man servers and today my group met about 15 of them at the coast, most of which were hostile, I don't play on 40/40 servers because its true, these people want maximum chance of encountering players and usually stick to elektro and cherno The other night 8 of us joined and the server was full, in elektro there were at least 20 people fighting it out in the dark, muzzle flashes everywhere and fully armed players killing each other We couldn't secure the city as most of them were logging and ghosting. On meidiem population servers you can actually find some nice people, but as I said above we must have shot about 8-10 people today on a 20 man server including the 5 of us And just to add, I died today to a server hopper and had been alive for 2 weeks (if you discount the character wipes) because I have people watching out for me as I watch out for them (also a bit of luck too, I was lucky not to get hit in the firefights I guess) -
Logging Out - Expermimental Branch 114782
apollovulcan replied to apollovulcan's topic in General Discussion
Bump. Like I said, I didn't figure the majority of people would be stupid enough to think that blindly rolling the dice every single time you log out as an effective log out system; and clearly the currently proposed logout system from the dev team, doesn't actually prevent any combat logging, ghosting, or anything else they're trying to "fix" by implementing it. Literally all it does is leave you open and completely defenseless for 30 seconds of which you have completely no control over. Yeah I definitely want to roll the dice every single time I log out with this 100 hours played character that's survived multiple firefights. No fucking thanks. "Oh but just run out to the woods and the middle of no where every single time you log out!!!!" If the game isn't going to have zombies randomly spawning throughout the wooded areas, this game is going to be shit. If this game doesn't have zombies spawning inside of homes, on the second floor, in the back room, behind the door in the kitchen, it's going to be shit. If this game doesn't have a entire horde of zombies that somehow got stuck inside one building, that you won't be able to see them until you open the door and see all 30 of them standing there, about to come after you; this game isn't going to be very challenging. And unless the dev team is planning on keeping zombie spawns to outside of all buildings, which I have already seen zombies stationary inside a building so far (I'm assuming it spawned in there), there will NEVER be a "safe" place to log out. You're telling me that I should think it's "safe" to log out, anywhere, when a Zombie could literally respawn 1 second after I press Exit, and spend the next 29 seconds causing me to bleed, infecting me, and possibly killing me? I'm going to get back on the next day to find a wiped character and have no idea why? Yeah that idea is genius. -
The current implementation of the logout timer is trollish.
Window Licker replied to airtonix (DayZ)'s topic in General Discussion
Speaking of low detail, I'm in the same boat, do you have difficulty seeing people at a distance, my draw distance is at 1500 so it should be fine but I've had instances where looking thru a long range scope I'd just see a few items of clothing floating around like a poorly dressed ghost. back O/T So the poor logger would sit and watch those he'd just fired on and praying the countdown will run out before they find and kill him. When people propose having a countdown timer this is EXACTLY what will happen and how it will be abused. People will say oh the game let's me do it so I'm gonna do it. Which is EXACTLY what people said when they tried to defend combat logging/ghosting. Yet if people exploit a bug that lets you say.. see thru walls everyone will come crying hackers because they doing know how to do that. So it comes down to this your either. Crying because you can't combat log anymore and pretending it's because you think the bogey man is going to kill your charterer in that 30 seconds. Your on board and have the smart's to log out somewhere safe and trust that you where wise enough to choose a good place for it. -
The current implementation of the logout timer is trollish.
wild_man replied to airtonix (DayZ)'s topic in General Discussion
random spawn after multiple server change in short time only have effect player who abuse hopper/ghosting bitches :D you playing and friend say 'hey come this server' no problem for you, switch server no punish same place continue game like before :thumbsup: :) now maybe you decide to change again for honest reason well 15/20/30 minute etc is not long time in dayz spend time to get where you want then change server maybe when you hit escape key is say warning if you try change too soon ;) it punish only server hopper and ghosting bitches who NEED FAST SERVER SWITCH TO SAME PLACE more than one time >:( combat logging is more tricky because how is possible define combat? guy shoot close to you? maybe he shoot zed don't see you :huh: -
The current implementation of the logout timer is trollish.
wild_man replied to airtonix (DayZ)'s topic in General Discussion
I like random location if you switching server more than one time in example 30 minute :beans: this stop hopping and ghosting dead :D example you switch server to flank? you have now 30 minute to wait or you having new random location :thumbsup: ;) take that exploit bitches :P -
The current implementation of the logout timer is trollish.
airtonix (DayZ) replied to airtonix (DayZ)'s topic in General Discussion
You have to understand that I do want combat logging, server hopping and ghosting quelched. But I truly believe that better network code, better server infrastructure and components, moving logic from the client to the server will make some of these problems easier to deal with. I find it especially frustrating to discover that Dean Hall wasted time creating a half arsed implementation of something the gaming industry has already solved. In the software industry, we call this Not Invented Here Syndrome . A logout timer wasn't required at this point in the Alpha, it just makes testing things harder now, and developing and testing it removed resources and time that could have been spent on bringing the first vehicle in, or bringing in tents, or many other new features that are more important. The current implementation isn't even Diegetically explained... (Dayz could do with more diegetic UI btw, the compass is a good start.) -
The current implementation of the logout timer is trollish.
djporternz replied to airtonix (DayZ)'s topic in General Discussion
Alt-F4 doesn't get you anything. Your character still sits down in game for the 30 s in this case. The logout timer doesn't differentiate by method of disconnect. Remember: Everything of importance in DayZ is done on the SERVER not the CLIENT! Combined with the 260 s log in delay if you leave a server before being in your previous server for 30 min, deals with CL, Ghosting and server jumpy types. In this particular case they were probably logging in for the first time or had waited out the 5 min log in delay. There is no guaranteed way to prevent the really dedicated server jumpers. Sorry, you're not keeping up with the Devs, are you? They tried the alternate way proposed and IT DIDN"T WORK! It was too easy to EXPLOIT! I'm sorry, but it just isn't going to be implemented in the manner you have proposed! Only in the Experimental servers at this point. It is expected to be pushed to Stable servers at the end of this week. -
The current implementation of the logout timer is trollish.
djporternz replied to airtonix (DayZ)'s topic in General Discussion
To put it simply, they are not going to use your pet system when a far simpler solution is already in the Experimental build and working as expected. Calculating a 'combat' status is very computationally expensive and with the current framework with everything being done server-side is just not practical. Also, havig log-out timers running all the tim that a player is effectively standing still is also going to hit server performance negatively. The current solution solves the Combat Logging, Ghosting and Server Jumping for Loot issues that people have been decrying all over these forums. The Devs have said that they tested a system similar to yours and it failed and was exploitable. They didn't elaborate on the exploit but I am inclinded to believe them. How about we wait until the end of the week and see how it plays out when the update is pushed out to the stable servers. Then we will get a fairer idea of how it will work in the game. We'll be able to tell if it is hitting the right targets by the volume of posts over the coming weekend. It's certainly going to be an interesting few days! Your last point isn't valid under the current system. You are logged out IMMEDIATELY! Your character stays put for 30 s. You aren't going to be in a position to do anything from the moment you push the 'OK' button. All you need to do is plan for that. And live or die by your decision.- 162 replies
-
- 10
-
-
The current implementation of the logout timer is trollish.
airtonix (DayZ) posted a topic in General Discussion
Current SystemYou find a safe place (a fallacy, there are no safe places in dayz)You assess the surroundings and determine you would most likely stay alive for the next 30secsyou press escape and choose exityou are now looking at the main menu.your character is still in game sitting down for the next 30secs. Does It Stop Combat LoggingYes. Does it stop Ghosting?No Does it stop Loot Hopping?No Are there negative side effects?Yes. Improved System Ok, So now that I've sufficiently twisted your panties and wound you up for a tear streaming session, lets talk about how it should happen. Prevent Server Hopping & Prevent Ghosting Switching server(or server group) within X hours of joining current server(or server group) results in : you being moved to a random location on the mapThat location will not be near other players or high value loot locations.Switching Server after X hours, results in :You remaining in the same location The benefits of this are Loot Hoppers will be facing a far amount of time running to new high value loot locations each time they change Ghosters will find that they are now facing a long trek to attempt their "flanking" manuvure. The downsides arePlayers performing a quick legitimate server change will find themselves in new locations. Prevent Combat LoggingYou find a safe place (a fallacy, there are no safe places in dayz) ensure you are not in a status of combat. You assess the surroundings and determine you would most likely stay alive for the next 30secs You press escape and choose exit Your character is sitting down for the next 30secs watching a timer. At this point you are only able to stand back up or move your head. Head movement will not cancel the logout timer process. Standing or clicking the cancel button will cancel the logout process. Someone finds you before the timer ends? move and defend yourself. simple. logout prevented. You will then be in combat for the next 60secs. Can it be abusedNo. Don't agree with me? provide an example of how it can be abused. There is a group of people that hate the idea that someone logging out can cancel the logout and defend themselves.The only reason I can think of that someone wouldn't like that is because it means they can't catch people in the process of logging out undefended.- 162 replies
-
- 14
-
-
Logging Out - Expermimental Branch 114782
dallas replied to apollovulcan's topic in General Discussion
How can you compare ghosting to camping? Camping is perfectly legit, you're just sitting in a advantageous position and patiently waiting for victims to enter your killzone. Ghosting on the other hand is purebred cheating. You magically snap your fingers, change to a alternative universe, move behind your enemy and twirl your magic wand again and poof, teleport back to the firefight, behind your enemy. That's plain cheap and outright cheating. KOS and Camping is perfectly legal, can't believe you use that as an excuse to justify cheating. -
Logging Out - Expermimental Branch 114782
Syphax4Ever replied to apollovulcan's topic in General Discussion
At the same time, ghosting prevents camping. I think ghosting is cheating but at the same time, camping and then KoSing is also lame. -
If Combat Logging is going to be fixed...
africanhungergames replied to MagneticToast's topic in General Discussion
Thats how it already works with the experimental patch. If you log out your character stays on the server for 30 more seconds no matter how they exit the game and that is to stop combat logging. Also if you try and join a new game within that 30 seconds then you will be hit with a time penalty of up to five minutes and this is to stop ghosting i beleive. -
Are you the OP? How do you know he tried to ghost you, is it because that's usually what the explanation is if somebody logs in at a building you're inside? Did he even have the exact same clothes and equipment as when you first seen him? If so, how can you be so sure if he logged right away? I doubt a guy with an axe would waste his time ghosting just to attempt to kill one person with a gun.
-
Look's like I need to be more careful with the word " force". It seems to freak out some ppl. I understand "Open world" type of games. But to think that you are totally free to do what you want and when you want is somehow naive. Let's take minimum activity you need to obtain to stay alive. You need to eat, drink and hide somewhere in a relatively safe place. Right now probably I would stay around 1 km north from NEAF. You have few buildings their, well pump and it's not so popular area like other parts of the map. So you should have no problem beating the boredom record there. But still even when you gonna take just minimum, you are still "force" to go back and forth for food and drinks. Now add need for weapon, clothing, interaction, curiosity… etc. and it create a lot of activity you "must" made to get what you want/need. Yes, off course its up to you when and how you gonna do it, but basically this is it, what is up to you. Then again, it was not my intention to force any one how to play this game. I just wanted to suggest more consequences from decisions we may take. So when I said "Main idea is to force player to make decisions right at the beginning of his character life." I did not have in mind, that you have to/must make this decision but rather be aware that what you loot and when, may or may not have some consequences. It's already in the game. You want M4, you need to visit "hot places" and there could be some consequences. But I wanted to expand this to loot and Inventory system. You will still be free to decide when and how you gonna do it. Sorry that it was not so clear. Scope glint, birds flying away that reveal the shooter position. If we have loot that may help a player who like to KOS, but want to be so useful for more friendly players, then carry that object around can be risky. Those are just a very simple quick idea, any other are more than welcome. Yes, of course, but there is a plenty of ppl that like to shoot unarmed players, from a hidden position. And I don't think they risk enough. I agree, but only if you take Bandits who constantly looking for some action. But if you take for example this guy: and a Friendly player who is not so quick with the trigger , then I assume that Bandit will live longer. Someone said " you can't fix stupid", and I'm not even trying… I don't want to fix it. Cause IMO it's important for this game. All I want it, is to be more challenging. As much as I don't want to label anyone. I don't think you can avoid this in this game. How people play this game they divide themselves into more or less friendly type. For some it may be ride, but for some it may be destination. Take for example clan, where people will be assigned to specific task/role. If you want to make sure you will play around other players you just go to servers with a number of empty slots: 1,2,3,4 I know I said up to 5+, but it has been just an example, it could be 10+ as well. It's not that I want others to play on full servers, it's that I like to play on the full servers, cause just this fact, IMO add extra atmosphere . And I said that I can't say it for everyone. But why would someone want to play on empty server? Because server hop & ghost, easy loot, new to the game. I don't see many more reasons. Ghosting is obviously cheating. Server hopping for me is the same. Gear up quickly and easily when others have to put some effort into it. It's totally unfair. As well you can give people option to respond with the gear they chose.When you eliminate time effort for server hoppers, I don't see much different. It's just a cheap way to gear up. No! thank you. And as for new players, they can have separate servers where the character is not saved, and it's just for learning reason. But I think that not knowing who is on the server may help little to fight hopping and ghosting. I am aware of the current stage of development. And I'm sure that the final product will be different. But I think that what is planed to be introduced to the game, and what will actually stay in full release , we may only be sure after it's is going to be tested and worked as it supposed to. Dev may come to some limitation that they may not be aware now. And some great concept, that was fine on paper, maybe will have to be rejected. I don't know. You said "zombie", great, but how many?, where they will be located? Cities? more around nature? All around the map? Maybe it won't be possible to keep that many on the server? I don't really know. But I know this is a Suggestions section of the forum, and I thought, I could drop some of my ideas. After all, it's here for a reason, right? I think, that if you have to think about what you loot, where you put it, how often you have to look for it. It's not such a bad idea. Of course in my opinion. I don't see a reason why you should be able to put any item anywhere you want as long as you have enough empty slots. We have hunger, thirst and other mechanics that try to imitate real world, so why not this? I think it could be more interesting.
-
You can get on top of those buildings in Cherno. Ive not seen any cheating in my 100 hours played. Seen exploiting like ghosting and glitching into walls. But as far as scripting or hacking, ive not ran across anyone. Not to say they are not out there but rarer than you think.
-
Logging Out - Expermimental Branch 114782
airtonix (DayZ) replied to apollovulcan's topic in General Discussion
Simple randomise a players zone in location when they change to a different server, favouring remote locations far from high value loot locations. Bam ghosting killed. Being in game or not while a 30sec timer elapses is not going to change a successful "combat log". If you forced someone to stop the logout timer by finding them in a house, then you succeeded in preventing a combat logger. If you didn't find them within 30secs, then you didn't find them within 30secs. Is this concept really so hard to grasp? -
Finally found a guy who refused to combat log.
somethingbloody replied to nighhawk's topic in General Discussion
Good on him, although it seems he was staying in to provide intel for his friends. I had a situation like this the other day. Me and a friend were heading south from Svetloyarsk to Rify. As we were coming to the back of the hill that overlooks the ship, we heard gunfire and went to investigate. My friend decided to flank up the hill towards the ocean side with his M4 and took shots. I took a burst of M4 rounds to my tree cover, and fired a few magnums at the muzzle smoke on top of the hill. Everything went quiet for a while, and we moved onto the hill to search. We couldn't find anyone (they may have ghosted), so we ran back towards the road and took fire again. I kept watching with my Mosin, and my buddy flanked to the right to the beach. This is when he freaked out, and I asked him what was wrong. A guy had popped out and held him up, and told him to drop his gun. He did so, and asked me to come and help. They had a conversation about their squad taking fire from the ship, and he told them truthfully that we weren't a part of that group, we came from Svetlo, heard shots and came to check it out and we were fired on. At this point the guy tells my buddy that they can see me moving up, and instructs him to tell me to stop. I do so. Despite the extreme stress of having your buddy at gunpoint, and 2-3 enemies that can see you that you can't see. Logging didn't come into my mind. They instructed me to drop my weapon and come out. It seemed it was a misunderstanding, and it would be my preference that all of us walk away with our lives, but I wasn't going to come out, leaving my weapons on the floor and give them no reason not to execute us. I replied (through my hostage friend) that if they wanted to talk they could send one of their crew out with his weapon lowered and I would do the same, and we could come to an arrangement, but I wasn't ditching my weapons. They didn't seem to like that and when my buddy tried to negotiate further one said "No. Too late." and put the gun to his head. I prepared to take a burst from my woodland watcher. And then... No message received for 11 seconds Well, fuck. That was the most tense experience I've had in DayZ, with no logging (unless they were ghosting) and the server restart cut it short for us all. Also, my friend lost the M4 he dropped on the ground, so I'm glad I didn't lose my Mosin and magnum. -
Loot-hopping fix? Timer when entering fresh servers
Ugly (DayZ) replied to Ugly (DayZ)'s topic in Suggestions
This deals more with the issue of ghosting/combat logging than it does with server hopping for loot. So there is a 30 second delay big whoop. -
I like the idea of server limited information. Gives that element of mystery and anxiety, and will definetely increase the risk in server hopping, and ghosting, along with the timer, making them basically not worth it. Afterall, you dont need to know who else is on the server. All you need to know, to play, is if there are enough free slots for you and your mates to join it. Although, this might create another issue: unkowningly playing on an empty server when you actually want to be around people.
-
Will Preventing Server-Hopping Increase Kos?
worst2first replied to Grimey Rick's topic in General Discussion
A five minute penalty won't stop serving hopping. If that's what I intend to do, I'll just go grab another beer, check some forums, etc. while I wait. It will help with ghosting though. I could also stand up, stretch and walk around a bit to get some relief from the hours stuck in my chair. Maybe Rocket is concerned about us sitting for too long? -
Is kicking players instantly from servers allowed?
DayZ Paladin replied to duulis's topic in Server Advertisement
Maybe it's just me, but as a server admin/renter I personally refrain from kicking unless I see someone doing something shady (ghosting/combat logging/etc.). Having said that it cracks me up to see people post on forums complaining about this sort of thing. Here's a thought, if you don't like the server you are playing on, then don't play on it. -
[Sugestion]Solution To Kos, Server Hopping, Zombie Balance, Gameplay Enhancement...
ronhillultra replied to ronhillultra's topic in Suggestions
Anyways... If anyone wants to talk about this topic... I didn't want to say this is the way the Dayz should be... I am just saying way I see things that would improve gameplay In my mind if rules are the same for everyone than its fair. Im not saying that playing 3d perspective is wrong. I enjoy it too. Even in other games sometimes I would press num enter for 3d person so i can see over the wall. I guess i should of used word balance. 3d perspective just encourages camping because campers are protected. Anyway you look at it..... looking over anything is impossible without exposing your head or using something like stick, mirror and chewing gum. People complain about KOS, campers, snipers that kill new spawns.... well first person would make it much more difficult and you can actually spot your enemies . Unfortunatly Arma had 3d person from day one so dayz inherited this and everyone got spoiled. and want people to stop KOS but they dont mind to make it easy for them cuz they want to be in same protected position. I understand that Dayz devs dont want to piss everyone off... and I doubt they will ever remove 3d person.... I am just saying I would do it for the sake of the gameplay balance and realism. Yea a lot of people would be upset for the cheats to be gone... like server hopping and ghosting... and comfortable no risk 3d person camping. What they would get is much better experience that they didn't know they could have. As i sad I would leave to the server owners and modders to enable or disable cheats like 360 aerial cameras, (wich are especially unrealistic and unfair in vehicles).... In vanilla version I would care more about balance. Wouldn't it be cool if you could have ingame mechanic for 3d person... like finding a smartphone and a drone P.S. Only argument I've heard for public hives is that you cant play with your character... either because server is down or full or just because you dont like playing at night. Well you would have multiple characters... and it would probably force you to play more on the same server. That is a slight inconvenience oppose to sever hoping, loot farming, ghosting and servers dedicated to duping and gearing up.....I would rather be limited to one character one server than have so much cheaters running around..... that are just allowed to cheat by the game system. Not to mention that game development would be faster because they would have one less perspective to worry about. -
Many people complaining about Bandits, KOS, and basically not fair game play. (I'm not talking about server hoppers & ghosting, cause that's other story). I play this game as "friendly". It's far more challenging and I hadn't bought this game to run around the map, holding hands and singing "lullaby". This is survival game. You should expect bullet any time, any where. I want to feel the risk all the time. This is IMO one of the most important aspect of this game. If some people want to make this one big co-op against zombies, sorry but it want happened. If you want to experience survival you need people on the other side. I spawn somewhere around Solnichniy in "hardcore mode" on full server. I walked to Balota via Elektro and Cherno. In Elektro I had a chance to kill Bandit on the hill. I just had splitting axe. I was rolling in his direction, and when I was right behind him, server restart save his ass. In Cherno there was a gun fight that I had to avoid. In Bolota I was lucky and gear up my self with M4 and some other important items. And I can't imagine to experience all those feelings that I had on the way to Bolota, without Bandits or on empty server. What would be the point to play this game. So please stop complaining. Adopt or die trying! I'm sure you will have more fun. As much as I need other players to act like I can only imagine they would in the real apocalypse situation, there are few ideas/suggestions that IMO could improve game play on both sides. Main idea is to force player to make decisions right at the beginning of his character life. And this will also force you to decide what will be your role in life of this character. - Inventory. Change ability to put bigger items in small pockets. You will still have total amount of slots in your clothes, but now you will have to reserve some slots for specific items, cause pistol with silencer won't fit in jeans pockets. Make different speed for reaching the items from different part of your clothing. When you need to reload, it would be much faster if you reach for the clip from vest then from backpack. Condition and type of the cloth should have impact on how save it is to put something there. If you wear only damaged hoodie and backpack, and you decide to put your ammo to hoodie pocket for faster reload, you add risk of loosing that ammo when you move around. Basicly items size and cloths type and condition should determine how you arrange your inventory. This will also force you to take what you really need and leave other stuff that maybe other players will look for. - Loot. Like I said before, main idea is to force player to make decisions right from the start. And the loot category could be the biggest factor on who you wanna be. Friendly or Bandit. Friendly players risk much more then Bandits. They never know who they gonna face. But Bandits they just shoot, and they don't have this problem. I think that they should share some risk as well. If you wanna play Bandit, fine by me, but it shouldn't be just about laying on the hill and snipe randoms. You should plan this, work for this and risk for this to. Type of loot should have risk factor. Most of the stuff we can find now have general usefulness. Food, water, bandage etc. this all is need it for both side. But if there was some items that could only benefit Bandits, it will ad some risk when you carry that specific item. If the group of Friendly players stop you, search and found that on you, they may kill you. Some of the most effective and deadly loot that could be use by Bandit could be only carry on your back, so you couldn't hide you intentions. Scope glint should be ad, so they can't hide so easy. Maybe some birds could take off around them to reveal their position if they shoot from the forest. Spawn for " Bandit items" should be only place away from "hot spots", so you need to carry it. Basically your character type should search for specific loot. This could also open more category than Friendly and Bandit. All depends on loot category that developers will introduce. But this should work together with Inventory design. When you decide who you wanna play, you should focus on specific items, cause when you mix, you can't complete and you will run out of space. Also loot category and inventory must be more strict. Player should be force to look for the food and water more often. Slots for those items should be reduced. Amount of ammo should be reduced. It should be the most valuable item in the game. It could have huge impact on strategy and tactics when approach any situation. Every bullet will count. - Servers. When you play on full server this give you completely different game experience. You need to consider every move cause it could be your last. Full server give you that specific atmosphere. I cant say for every one , but I think it is something what a lot of people looking for when they play video games. Therefore I think that information on amount of players should be removed. It should only show empty slots like: Full, 1,2,3,4 and 5+. 5+ will tell you only that there is 5 empty slots or more. If you want to team up with others it will still show you right server. If you play in group bigger then 5 then you will have to just try. Also players list should be removed to, you should only be able to see server name, to make sure you and your friends join the same one. This will always force you to play like on full servers. This also may help reduce server hopping and ghosting. You will never know, around who you spawn. Also would be nice if there will be random spawn radius. I don't know, 50 m?. So when you exit game, you will look for save place. Sorry for my grammar, I'm sure I don't have to tell you that english is not my primary language. But I hope you understand enough.
-
Logging Out - Expermimental Branch 114782
LaughingJack (DayZ) replied to apollovulcan's topic in General Discussion
So, after reading these 6 sites we can draw these conclusions: 1) Yay combatlog fix! 2) but I will DIE and I can't do nothing against it! Because Zombies, Players, freakin flyin cows and infected apes will get my helpless body! 3) Log out somewhere safe and nothing will happen to you 4) But...but...I...want to shoot at somebody, if I miss I want to hide and click logout, and if he comes for me I still want to react and have the possibility to kill him (really thats the ONLY thing I can see where this system is worse) Well, easy one: Its not part of the game. Essentially ghosting works (worked) like a teleport hack, while camping & sniping (which is far too boring for me ;)) is nothing that is against, let's call it the laws of nature (of DayZ). But I see your point, since now it will take a ghoster a minimum of 7 minutes to go around...and if you haven't moved for 7 minutes (!) you are either camping or afk. But still just think about it that way: changing magically your position vs lying in the grass for 7 minutes. Which sounds normal for a DayZ-World and which not? -
Logging Out - Expermimental Branch 114782
BCKane replied to apollovulcan's topic in General Discussion
I understand why people don't like ghosting, i don't do it and never even think of doing it while playing ... but in true Dayz fashion ... isn't it the players fault if they get killed by a ghoster for staying in the same position for so long and camping that spot? I know i'm causing trouble, but after so many "deal with it" responses and the automatic assumption that anyone who doesn't like this change opposes it because they only log to ghost, then wouldn't it be reasonable to state that only people who are campers have trouble with ghosters? I personally move every time i fire my weapon so that people can't get a bead on where i'm at, am i doing it wrong? :D