Search the Community
Showing results for 'ghosting'.
Found 2842 results
-
Constant PVP ruins the fun of this game
worst2first replied to wuffi (DayZ)'s topic in General Discussion
There are lots of ways to avoid the KOS idiots at the coast. Here are a few: join a clan / go inland (seriously, I've haven't seen anyone in almost two weeks where I roam even on full servers) / avoid military bases and known server hopper hangouts (the timer helps with ghosting but these places will always attract both hoppers and non-hoppers) / play on low pop servers. There's a lot of freedom in this game and with a little effort you can find a way to play the way you want to. There's even a light role playing server if that's what you like. Finally, no matter what anyone on either side of the KOS / PvP argument says there is no wrong or right way to play this game. Dean has given us a sandbox. Use it as you will. -
To those who dislike the new combat logging timer
djporternz replied to africanhungergames's topic in General Discussion
It is better because the fact that logging out has a consequence now means that combat logging is dangerous, Ghosting will take longer than it used to, and server jumping for loot is going to take longer than a cross country hike. You can't force paranoid players to interact with each other. I'm not seeing a reduction in the levels of communication between players, but even if there were, I don't see any direct correlation between that and the introduction of the timers. If anything, that is solely down to the 'perceived' notion that everyone is out to KoS everyone that seems to be being reenforced by the media and a certain vocal minority of players. -
I think that it's a little early in development for some of you to be going "MWAHAHAHA TAKE THAT CHEATERS! CHECKMATE!" It really only slows server hoppers down, and it does not prevent ghosting. However, it's a step in the right direction lol
-
A way to combat ghosting/server hopping/logging in in general
- Karma - replied to jubeidok's topic in Suggestions
I think that was either what the reloading sound upon logging in was supposed to represent, or that sound was an unintended consequence but used for exactly what you intended. Honestly, now with the server login timers the issue will reduce. Situations will still come up, but I don't think you'll see people using it as an everyday tact in terms of the ghosting. People may still try and combat log, but if you're an aggressive player you can make them pay for it now. Problem solved I'd say. -
A way to combat ghosting/server hopping/logging in in general
jubeidok posted a topic in Suggestions
Give the players that are already there a fighting chance. Let's face it, even if a player isn't server hopping or ghosting he or she can still end up with an unfair advantage when logging in for the day/night. People can pop in out of nowhere at any time and it doesn't matter if it's right next door to you or 200m away, they weren't there 5 mins ago, but they are there now. What can be done about it? You have to let people login whenever they want and at the same spot they logged off. So what I suggest is to have a bit of an environmental alarm in the form of a loud, unique zombie growl play any time a player logs in within 100-200 meters of your location. That way it's something that still fits within the environment while being a loud enough sound to be heard a fair distance away. This zombie growl would not indicate the direction or distance the player is from you, but just as a heads up that there is a new threat to worry about somewhere in the surrounding area. The growl should sound pretty far way, echoing from over the hills, so that an area that is cleared of zombies doesn't have some unrealistic invisible zombie yapping away. I think this would also be a great way of instilling fear among players, like in the case of a lone survivor looting away when suddenly hearing 3 consecutive blood curdling howls. Oh shit! And yes, the players logging in would also hear the screams, so they too know they are not alone. -
To those who dislike the new combat logging timer
LeChat replied to africanhungergames's topic in General Discussion
I never said that a login timer would prevent CL, I said that don't try and say that the solution is a good solution for: Server hopping and ghosting, cause a login timer is better for that. What I said was that the solution where my character stays in-game for 30 seconds while I can't do jack shit about it, is a bad or rather a terrible solution to this problem (CL). It's a highly flawed system that needs some serious improvement. Reading comprehension is difficult it seems. -
Zombie pathing is not a game breaker! It is a pathing issue with the AI, and I can understand them not fixing it ATM because 1) There aren't that many Zs in game; and 2) They aren't that much of a threat! and 30 They have said that the Z code is going to be completely redone. Why spend time fixing something that they're probably going to throw away. RL happens. This is a game. RL > Game. See, easy math. And let's be honest, the timers were put in because the player base has been screaming at the Devs for the last month about the problems of Combat Logging/Ghosting/Server Jumping Looters. See what happens when you get EXACTLY what you ask for? Good isn't it! I'm fully for the new timers and delays. They are working exactly as they should, and yes, there are a few instances where they are applied that make me want to use some colourful language, but in the end this is but a game, and the effect of these make for a much more enjoyable experience in-game than it was previously.
-
Um ... the 30 second in-game logging system does very little to combat server hopping or ghosting. Those issues are addressed by the log-in wait timer when jumping from server to server. The 30 second in-game logging system is to combat ... combat loggers and is intended to create 100% vulnerability. Personally, i don't like the system, but it is what it is and we are all going to deal with it. It just takes me a bit longer to run further into the forest now and sit longer making sure i'm alone. Not ideal, but evidently punishing combat loggers is the most important thing in the game for Rocket, where as it just annoys me, but personally isn't some earth shattering element of the game. To each their own.
-
To those who dislike the new combat logging timer
hatesauce replied to africanhungergames's topic in General Discussion
Not to mention ghosting. -
To those who dislike the new combat logging timer
xRann replied to africanhungergames's topic in General Discussion
The logout timer was done to stop combat logging. The 5 minute login timer was done to stop hopping/ghosting. Don't confuse the two courses of actions and the two methods of abuse. -
So much for a "stable" update
whothehellishe replied to TrojenKnight69's topic in General Discussion
Dude it stopped combat logging and ghosting. I prefer to loose my character once out of the thousand times i log off instead of watching my back for that dirty ghosting prick or for the rest of the combat logging douches. Of course it aint fuckin perfect but compared to nothing...it is perfect. Now since i have been an adult can i have some more tears please? :D -
To those who dislike the new combat logging timer
musketeer replied to africanhungergames's topic in General Discussion
I would agree with this, because it stops the issue of ghosting, but doesn't make you vulnerable completely when you log out. -
To those who dislike the new combat logging timer
africanhungergames posted a topic in General Discussion
I am seeing a lot of moaning and whining on these forums about the timers and how its a 'lazy' feature. It seems that some people have forgotten why this timer was implemented in the first place. To stop server hopping and ghosting and they should judge this feature on whether it has worked or not and guess what MY GOD DOES IT WORK. Since playing the experimental server every battle i have been in has been a fight to the death, I am having so much more fun with this build, died a lot more? Yes. Been hit with the five minute timer? Yes on more then one occasion, does it piss me off? Not one bit. All i have to do is think of the benefits that it is having and the positive affect it will have on the actual gameplay of the game. Is it a lazy feature? I dont know tbh but all i know is it works to stop ghosting like a charm (not so much server hopping) and has made me have more enjoyment fighting on the test server in the last three days then the entire month i have been playing the game. I am starting to wonder whether the people who are complaining about it had mastered ghosting or something and now don't know what to do with themselves or they have completely lost sight of why it is even there in the first place, everyone has had those moments where people have logged just when your about to finish them or the worse one is when you are attacked, you retaliate and the pussy goes and logs off, for me that was killing the game entirely and i just want people to know i for one and chuffed to bits with the new timer. ponymony, on 05 Feb 2014 - 7:16 PM, said: To this i just wanted to say letting a combat logger control his character for the 30 seconds that he is trying to log out completely defeats the point of the timer. The timer is there to make that person vulnerable for 30 seconds and therefore make the risk of combat logging in most cases too high to take. if he can see and defend himself for those 30 seconds then what is to stop him combat logging, Nothing. Yes this is a burden we will all have to share both loggers and legit players alike but it is a burden most are happy to carry.- 148 replies
-
- 49
-
Ghosting and loot hopping is still the same! 1) I could loot the airfield on a low populated server for 30 mins then instantly switch and repeat. 2) I could see a guy sniping on top of green mountain tower, I change server climb up the ladder, wait 5 mins, change back to previous server and shoot him in the back. The wait timer should be progressive doubling the amount of time every time you switch server no matter how long you've been on a server, which resets back to 5mins every 4hrs. So as in the green mountain scenario it would take 15minutes to ghost. And server hopping just wouldn't be worth doing after you've switched server once or twice because the wait timer would get too long.
-
While combat logging will be dealt a severe blow, I fear that ghosting will still remain as a serious problem. * Sorry, but I doubt people will care about a 2min timer to jump between servers, people generally wait that long for a game on LOL.
-
Wouldn't it be nice though, if people just weren't such pussies. I'm finding this trend in online gaming, across all games, not just DayZ and that is that there are more people playing a game to try and piss off the other people playing the game than there are players playing the game because they like and enjoy it. Why that ended up in this thread? I don't know, just throwing it out there. Now something a little more on topic. Let's face it, even if a player isn't server hopping or ghosting he or she can still end up with an unfair advantage when logging in for the day/night. People can pop in out of nowhere at any time and it doesn't matter if it's right next door to you or 200m away, they weren't there 5 mins ago, but they are there now. What can be done about it? You have to let people login whenever they want and at the same spot they logged off. So what I suggest is to have a bit of an environmental alarm in the form of a loud, unique zombie growl play any time a player logs in within 100-200 meters of your location. That way it's something that still fits within the environment while being a loud enough sound to be heard a fair distance away. This zombie growl would not indicate the direction or distance the player is from you, but just as a heads up that there is a new threat to worry about somewhere in the surrounding area. The growl should sound pretty far way, echoing from over the hills, so that an area that is cleared of zombies doesn't have some unrealistic invisible zombie yapping away. I thin this would also be a great way of instilling fear among players, like in the case of a lone survivor looting a way when suddenly hearing 3 consecutive blood curdling howls. Oh shit! And yes, the players logging in would also hear the screams, so they too know they are not alone.
-
I have had alot of problem with this in experimental build, seems if we log out to early or fast if you will, you get roll backed abit. Very irritating but i belive it's for ghosting and serverhopping
-
I really, really hope a lot of combat loggers don't read the change log, feeling super secure while committing their combat logging/ ghosting while I shoot their suddenly moveless body. Hurray!
-
Let's be honest we are all killers.. Try your hardest not to lie. Thanks
capt. beefsteak posted a topic in General Discussion
You might scream about how nice you are in game but your not. You might claim to feed the needy but you don't. Here is why: 1. The needy want not one can of food but your whole load out. 2. The only people naive enough to play this way are new. 3. Ghosting is at an all time high. 4. The game revolves around payback. 5. The exploits are at an all time high. If you play for fun, or play for pvp, there is absolutly no incentive to lie about killing people. I've been on the super kind banwagon, and the same fresh spawns knock me out while trying to be helped.. Trust me it's a non issue now. With over 300hrs in game, if you still play unicef your not doing it right. PVP is the game for the vast majority of the population. It's not call of fucking duty either, it's essentailly arma with Zombies. I will say those that join on unpopulated servers may legitimatly want to play, but gear is, food, water, melee, gun's, pistol. Dude part of me want's to start a first person hardcore toon to play legit. Go ahead call me out. I want you to, Any server I log into has empty barracks on balota, nwaf, zelen, outside vibor, and neaf. Hell most places have fucking flashlights and crap pants/shirts dropped on the ground. My squad usually only attacks armed assholes, who shoot from the cover of trees.. Say well if you getting ghosted your in the same location to long... I say instead of logging your spawn in with an axe behind me, come fight like a man... I think this patch will do alot of justice.. I know it won't completly fix ghosting, but it will give me a little longer to kill the bastard. -
DayZ Standalone Hacker Caught on Video - 100% Proof
antonioajc replied to brentplays's topic in General Discussion
Looks like he was ghosting and combat logging to me. -
Of all the "ideas" suggested to combat server hopping and combat logging / ghosting... This is by far the worst. Random spot on the map? IMMERSION............................. No. Awful idea, sorry. I'm pretty sure you made a thread about this and I think I posted the same reply there. Bad. Idea.
-
Pending Changelog: Experimental Branch: 0.33.114782
simplicity replied to rocket's topic in News & Announcements
Hoarding is not possible with server hopping and ghosting. In other words, you can be safe defending your camp/base till small group of attackers hop through few servers and spawn just in the middle of your camp/base. (Surprise mother$&@%#*!!!) -
ok, so theres server hopping, combat logging, ghosting. and now fathers gearing up their sons character!!!!???? Son, I have some bad news for you. I'm going to make another KOS thread.
-
Possibilty to create a second character
KingOfTime replied to barbarcov@web.de's topic in Suggestions
Nope, been there done that. If you thought ghosting was bad..... -
Keeping the coast clear of bandits and suspicious characters that don't listen
thelonewarrior replied to thelonewarrior's topic in Gallery
Ok I'm going to have to explain this for the who can't understand each thing that happened Guy number 1 We hear shots, find some new spawn bodies As I'm looking around he stands up on the silo aiming at me, I circle around and tell him to come down No response, starts shooting Classic signs of a camping bandit Guy number in the trees opens fire, kills 1 of us, we kill him, he's a KOS bandit Next guy appears nearby and loots the body, we tell him to drop his weapons and he refuses, if we were bandits we would have just shot him Next guy logs in RIGHT at the body and then logs out and logs in nearby, ghosting us but we spot him, take his gun and leave it nearby He then follows us with a friend, attacks one of my guys (off camera) and the runs and we still let him go The guy who surrenders does not respond after a while, we gave him a chance to live and keep his gun and ammo but he acted suspicious and stopped responding, it's his own fault he died At solnichny a fully geared player runs up to 3 newspawns and opens fire, a loser bandit hunting people on the coast which we then kill and the newspawns scatter, he was a bandit I secure the body for a friend who is also a newspawn when a guy runs up Of course I'm going to tell him to leave the bodies alone, there are loaded guns on them that I didn't have time to remove before he showed up He then goes to loot the guns AFTER I told him not to, do you really want me to wait until he picks up a guns and starts shooting? His intentions were clearly hostile The guys in elektro were shooting newspawns from the rooftops so we killed them, they were also server hoppers and ghosting us We never once did any of the following bandit activities: We didn't KOS We didn't rob anyone We only killed those that were confirmed bandits or we suspected of foul play ( the guy who went silent could have been talking to friends on teamspeak and he had a loaded gun, do you expect us to let him wait while we run away so he can shoot at is?) We lay down the law, I've been playing this for nearly 2 years now and you can look up all my videos which you clearly haven't We are friendly and lay down the law, you bet ya that anyone not lowering their weapon or putting it away after being warned will get shot You expect us to just sit there and let them wave their gun around? We have committed no banditry, we are vigilantes, laying down a non KOS law If you think this is banditry, how exactly do you expect people to combat bandits? Disarm themselves and sing to them until they shoot you or the log off? Ask them nicely to lay down those arms and join in a group hug? No, we combat bandits head on and take the fight to them