Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41868 results
-
Enable Steam Workshop ( Players develop alongside developers )
Chaingunfighter replied to looplijuh's topic in Suggestions
The only problem I have with mods is that we'll undoubtedly see "500 VEHICLES, 100 HELIS, START WITH M4A1, UNLIMITED CARRY SPACE" servers. However, the benefits of private hives and custom servers do (in my mind), outweigh that, as having custom games to play would be fun. -
No vehicles or camps in standalone, it's pretty much just an Elektro PVP game right now.
-
I agree with this ^. The game seemed to be solely based on survival and interactions with other people at the start. Now there's been talk of helicopters... I just don't see the use of helicopters in a map of this size. They would have to quadruple the size of the map to even begin to have it make sense. I'm fine with vehicles, but not choppers. I highly doubt the developers would agree with me, and, unfortunately, I foresee choppers of some sort in the game when it's released, but that's when I'll realize that I surely the miss these days of DayZ.
-
We will be doing admin missions today such as SUV races, Bell helicopter battles, team death match, king of the tower, and other stuff. There will be in game rewards such as gems, briefs, weapons, base materials, and vehicles. Please come join us and enjoy the fun to be had. Also don't be selfish spread the word
-
In Chernarus there would be way more 7.62x54R than 7.62 NATO. Every Eastern Block general-purpose machine gun uses it. Many Soviet Block armoured vehicles include a PKT with thousands of rounds onboard. There is BILLIONS of 7.62x54R out there. In the homes of hunters and shooters, probably not as much. But overall... much more.
-
Wich vehicles do you want to see in the SA?
deergab replied to Ep1cNiki's topic in General Discussion
I want every other vehicles in DayZ mod and military vehicles in Arma 3 -
Hello DayZ Community I am here to bring you a weird but new kind of DayZ Roleplay server, I have seen many In the past but never really seen a DayZRP Overwatch server, Here is where I have decided well not I me and a friend decided to try it out we are currently in the making of creating a DayzRP Overwatch server with alot of custom things that will be listed below in the post but for now im going to tell you the basics. I understand there are other DayZ Roleplay servers out there I just haven't come across a DayZ Roleplay server that is in face overwatch so I thought I would give it a try Hosted : United Kingdom, London Server Slots : 70 man server Custom Mod Roleplaying Veteran Facebook : https://www.facebook.com/DayZRoleplayOverwatch?skip_nax_wizard=true# Twitter ; To Be Added Youtube : To Be Added Feature's Strict Rules - In Character Rules Apply You Must Stay In Character At All TimesRoleplay EventsServer/Strict Whitelist To Prevent Hackers and ChildrenZombie Damage IncreasedYou Spawn With Random Civilian Clothing ( e.g Farmer, Rocker Clothing )Custom ScriptsCustom Player Controlled Bases ( PCB )Custom Map Enhancement Rules : NLR : New Life Rule ( Death Of Your Character Meaning You Loose All Memory Of A Past Like You Must Not Go 1km Near Your Body, You May Only Go Back If You Have Died From A Glitch ) KOS : Kill On Sight ( Killing Someone For No Valid Reason Without Proper Contact, Or Shooting From A Distance ) RDM : Random Death Match ( RDM Is killing someone after you have made contact this can be either threw false initiation, or killed for no reason like killing a fresh spawn ect... ) IC : In Character ( You Are Required To Be In Character At ALL Times ) OOC : Out Of Character ( If You Need To Go Out Of Character You Must Post In Direct Chat With // or OOC : ) CL : Combat Log ( This Can Be One Of Manythings ) 1. Logging Out To Avoid Getting Killed/Hurt/Robbed 2. Logging Out To Avoid Getting Into Any Player Interactions ---Custom Things--- I will personally be adding alot of custom things in which i will list below Player Controlled Bases ( PCB's ) Custom Loot Cycles Custom Loot Spawns Custom Heli Crashes Custom Vehicle Spawns Custom Loot System Custom Buildings Custom Spawns Custom Spawn Skins Custom Airfields Random Checkpoints ( That would have been set up by the military ) --- Removals --- Debug Monitor Variety Of Guns Variety Of Over Powered Vehicles Gyro Copter and Bicycle Crafting --- Vehicles --- As There Would Have Been Military Here I Will Have These Vehicles Ingame Huey Littlebird x2 MI-17 Gyro Copter x2 SUV Lada's Humvee's Vodnik Betty Van's Buses Motorcycle Bicycle Jet Ski's PBX Fishing Boats Large and Small I will update this later aswell :) at the moment this is what i have
-
No need. Hunting, vehicles, and non-placeholder zombie spawning will address your concerns. The Mod already demonstrated this.
-
So whitelist should be allowed, because theres alot of empty servers anyway? :huh: I fail to see the reasoning in that argument. Everyone can still join an empty server, only a select few can join whitelisted, and if DayZRP is allowed to whitelist, everyone should be allowed to whitelist. Which basicly means, 50-80% of the entire server list will be whitelisted and used for either Roleplaying, what kichilron said or other things, that could impact the public HIVE in a negative way. Lets face it, RP is a small percentage of the reason people wants to whitelist a server mate, its such a small minority in the community, most just wants to gun'n'run it. Also, consider when they implement the "loot economy", whitelisted servers would be the only place rare items or rare vehicles will exist, because they are "hidden" in a controlled environment. This is why ALL public servers has to be open to EVERYONE at all times, to "even the playing field" and give every single person that bought the game, the same opportunities, whether they start playing now or in a year. Why is it such a big problem to wait for the implementation of private servers?? This is an alpha game! See what you made me do there, i didnt want to pull the alpha card, but i had to...
-
Yes ok, but this is in RL... In DayZ nobody would use such a truck for killing zombies... They drove over the zombies and shoot on the players from a far distance. And if there is a group of 4-6 player who defend the truck, you cant easily take it out. I know that many survivors would like to see armed vehicles, helis and maybe planes, but I think thats not the style of the game. It shouldnt be "Man vs. Machine", DayZ should be "Man vs. Man" because only then everybody have the same chance. But I think if the Team implement vehicles, they balance them the right way. I would love to see only a "few" dirtbikes, atvs, cars (like we have now as "destroyed models"), maybe UAZs and rubber rafts (with engine and/or panels). Maybe 10 working vehicles per server (40slots), but you have to search many many parts to use them. And of course they should add a technique to refuel the vehicles - like in the mod but more difficult. I dont know yet, lets see whats coming and how it works - then we will go on talking:-)
-
RSR Epoch Server Needs Roles Filled Now! DayZ Epoch! Any Player Level! Server Inside!
RSR Recruitment replied to RSR Recruitment's topic in Clan / Group Recruitment
Attention! Attention! The RSR have changed their server name and are changing some aspects of their Epoch server SOON! :D RSR | Royal Survival Regiment|AI Missions|Always Day|Tow/Lift|1000+ Vehicles|6 New Castles|Many Extra Barracks|Sector B Style Area|Active Admins|And More!!! [RSR][E]Max97 -
Dean Hall encourages server hopping at egx rezzed
sai (DayZ) replied to sobieski12's topic in General Discussion
I have to ask with your apparent lack of exp on vehicles in this game, have you played the mod? I've played it almost from the beginning, cars were always rare, people hid them. And choppers were even rarer. I'm not even going to continue the chat about reading comprehension. -
Wich vehicles do you want to see in the SA?
Somestupidusername replied to Ep1cNiki's topic in General Discussion
Ofc you had to bring up CoD... Anyway I'm not even demanding vehicles only because of the distances. It's about the feeling when you get your hands in a car or a chopper aswell and who doesn't like cars and choppers? :) -
Too North East / Coastal Focused?
funky_mish replied to tatchell (DayZ)'s topic in General Discussion
Agreed, these areas of the map need more traffic but I think they'll come into their own with vehicles and particularly persistent storage. More players will be hiding stuff in the quieter areas of the map, bringing up those areas' appeal. So I'm not too worried about what the devs are doing. Leave the players to populate the inland areas once they have the tools. -
Dean Hall encourages server hopping at egx rezzed
sobieski12 replied to sobieski12's topic in General Discussion
Congrats in developing tunnel vision under the statement "server hopping" Server hopping is more than just looting dead servers. Any reason that a player feels the need to jump to another server from the one he is currently on is classified as server hopping. * Players can server hop on top of the industrial buildings in Cherno to kill 1 - 2 players and then move onto the next twenty servers, the same thing can be said about sniping from the apartments near balota airfield. * Players can server hop various industrial building to find parts for their vehicles, this works also with basic supplies and military areas. * Players can server hop random areas in the hopes to find players bases, this method of scouting a players base was quite common in the mod. Unless players actually started from the beach on a server and actually had to travel on foot to find a players base, without server hopping. I'd consider that a raid, but if players feel the need to invade other servers in order to obtain gear. It's just a pathetic example of server hopping. -
Will DayZ standalone have all the features of DayZ mod like vehicles, helicopters, building a base? I hope it's going to be!Thanks!
-
Dean Hall encourages server hopping at egx rezzed
sobieski12 replied to sobieski12's topic in General Discussion
Another reason why the public hive is going to be useless. * What happens if you or your group fixes a vehicle on a specific server? You're more than likely going to stay on the specific server until rocket can make a feature to make vehicles teleport / transfer from server to server, of which will probably not happen. * What happens when you build tents on a specific server, you're dedicated to that specific server in storing your gear. What will people do to try to find your base / vehicles? * They will server hop, it's been done in the mod and it will be done again. - The only solution to this system is character bound servers. -
Welcome to European Survivor - AiC Clan Server Epoch Panthera Ip: 159.253.145.189:3085 Trailer DayZ Server TS3: 62.75.162.122:9988 https://www.youtube.com/watch?v=4AWJ4W0CxwI&feature=youtu.be Web Site: http://www.anarcoins...ionaliclan.com/ Self Assistance Self Blood, Autorefuel & Tow/Lift Mission in rotation The missions include AI players provived withstatic M2 Gunners and vehicles. Latest can be sold to traders. Live Event Each week will be made live events to enrich your handouts of weapons, drugs and more. There will be fun! Safe Zone Only trader zone are protected, preventing players from being killed. While players or vehicle are in these protected trader zone, no theft or damaging of players or vehicles is allowed. These are intended to be "Safe Zone" and there in may result in a ban. We wait for you at the earliest in our server to have fun together! ;) ;)
-
Not sure why they used western vehicle crashes when there were enough models of russian vehicles around..i mean if theee was a military intervention why didn't the russian army come? They are practically next door. And mobs only have those super modern P90, G36, AA12, AS50, M107 and whatever hip weapons in action movies...they also have a tight budget. Any surplus AK from the black market works as good and is like 100x cheaper...want a 50$ rifle that kills or do you need a 3000$ rifle to do the job?
-
The Cube Gaming Epoch NAPF Server
TheCubeGaming (DayZ) posted a topic in Mod Servers & Private Hives
Ever wanted to play a server with lots of cool mods, Well you can, At TCG we have come up with our own mod pack, In this mod pack it add lost of cool features like New Cars (BMW, Muscle Cars), New Backpacks (Lens Backpacks), More Guns, And a lot more, We have called our mod "TCG Modified", In this mod pack it includes: - Chinook Pack - VIL (Taviana) Vehicles Pack - rMod - SMK Animations/Movement/Controls - Pracs Truck Pack - NZX Humvee Pack - NZX MATV Pack - Summer Pack - Len Backpacks - FGS Humvees Pack - EXA Humvees Pack - DM SKY (Graphic Package Update) - Sigma (American Muscle Cars/Veteran) Vehicles Pack - CBA Mod - Buggy Transport/FAV Pack - Cigarettes - BB Clothing Pack - ARP Items - Assets + More Being added, The Server is a NAPF server using the TCG Modified Pack, The Server includes: - Active admins - Missions - Custom Loot tables - Evac Chopper - Elevators - Roof Doors - Master Keys So as you can see the server has a lot of cool things to offer, But now all it needs is Players, Go to the Website: TheCube.No, And download there custom launcher witch will download every thing you need to play on the server, There is a tutorial for it Here. You can also find tutorials on how to use the Master keys, Witch allow you to have all your vehicles under one key, Evac Heli, So you can call you evac heli to come pick you up when you die, All on the Forums (Click Here see all Tutorials) Join There Teamspeak: TS3.TheCube.No If you have any Questions feel free to reply to this post, Go on teamspeak or Make a post on our Forums, We hope to see you soon on The Cube Gaming, -TCG :) -
Wich vehicles do you want to see in the SA?
Somestupidusername replied to Ep1cNiki's topic in General Discussion
Map too small? Vehicles will be rare anyway -
ML DayZ Taviana Epoch server is now up. Come check us out and give us some feedback. ML or Myrmidon Legion, is a gaming community which has just added the DayZ mod to our list of games. We are a growing community and welcome anyone. Server details: - AI Missions with Para Drops - Cargo Drops(Different from AI missions) - Snap Building - AI Spawns - Vehicle Animations - Plot Pole is Removed - Heli Lift and Tow - Roaming AI Humvee - Take Skins - Church Cures - Indestructable Locked Vehicles - Added Weapons - Added Vehicles, Tanks, and Heli's - Self Blood Bag - Halo Jump upon New Life - Custom loadout - Refuel and Repair Stations. DayZ Server info: 192.254.71.228:2802 Teamspeak info: myrmidonts.org So come check us out and tell us what ya think!!
-
okay - to save anyone new to dayz and xpadder some of the stress i went through, please read the following short guide on xpadder and some suggested dayz control setup. I used my xbox 360 controller but this can obviously be easily adapted for PS3 or other pads. using the toggle and "hold zone" functions I've managed to get a pretty smooth control setup. Using one button for two or three functions has freed up many of my buttons and I'm playing the game without the need for different "sets" of buttons (so far but i think that may change when i get to vehicles. Luckily, with the setup I have now i actually have 3 buttons left unused which could later be used as set selectors) ignoring the movement of the sticks (as if you can't figure that out then give up now), here's my layout: (I'll explain how to setup button holds and toggles below) X - Tap to jump/vault (Hold to reload) Y - (so far unassigned) A - open doors/pick up items B - Tap to go prone - (Hold for half a second to crouch) - (Hold for one second to stand) Start - raise weapon Back - inventory (Hold for map) D-pad up - hands up (friendly signal) - (hold to kneel) D-pad left - hot bar left D-pad right - hot bar right D-pad down (so far unassigned) LB - toggle lean left RB - toggle lean right Left thumb stick click - free look Right thumb stick click - (so far unassigned) Left trigger - aim right trigger - shoot to enable the "hold" and "toggle" function - left click the button you want to add multiple functions to - go to advanced (bottom left) there are tabs for toggle/set selector/assignments etc, assignments is to assign button holds. press the first key (EG Z for prone) then click add hold zone press the next key you want to add to the same button (eg X for crouch" then add hold zone again press the final key (eg C to stand) I added 50ms to each hold function but that's personal preference (it should show as 0.50s) I'm trying to learn how to add 'double tap' to a botton so i can add further functionality to one button but i' having too much fun exploring just now I'm also looking into adding multiple button presses to one key. (so holding left trigger to aim would change the up and down D pad to zeroing while aiming) Make sure you go into the devices and deactivate the control pad in the in-game menu. highlight the pad then click disable. As xpadder will be handling the instructions, the in game emulation would conflict and you'll end up with all kinds of weird things happening I hope this is of some help to some of you please no "you're wasting your time, M&KB are superior". save it I'll remind you of rule three of the forum which i'm sure you're familiar with (pfff) Mods, if this is too long, let me know and I'll add spoiler tabs. Thanks Z
-
Any succesful Xbox Controller configs out there?
Zeromi replied to noto's topic in General Discussion
okay - to save anyone new to dayz and xpadder some of the stress i went through, please read the following short guide on xpadder and some suggested dayz control setup. I used my xbox 360 controller but this can obviously be easily adapted for PS3 or other pads. using the toggle and "hold zone" functions I've managed to get a pretty smooth control setup. Using one button for two or three functions has freed up many of my buttons and I'm playing the game without the need for different "sets" of buttons (so far but i think that may change when i get to vehicles. Luckily, with the setup I have now i actually have 3 buttons left unused which could later be used as set selectors) ignoring the movement of the sticks (as if you can't figure that out then give up now), here's my layout: (I'll explain how to setup button holds and toggles below) X - Tap to jump/vault (Hold to reload) Y - (so far unassigned) A - open doors/pick up items B - Tap to go prone - (Hold for half a second to crouch) - (Hold for one second to stand) Start - raise weapon Back - inventory (Hold for map) D-pad up - hands up (friendly signal) - (hold to kneel) D-pad left - hot bar left D-pad right - hot bar right D-pad down (so far unassigned) LB - toggle lean left RB - toggle lean right Left thumb stick click - free look Right thumb stick click - (so far unassigned) Left trigger - aim right trigger - shoot to enable the "hold" and "toggle" function - left click the button you want to add multiple functions to - go to advanced (bottom left) there are tabs for toggle/set selector/assignments etc, assignments is to assign button holds. press the first key (EG Z for prone) then click add hold zone press the next key you want to add to the same button (eg X for crouch" then add hold zone again press the final key (eg C to stand) I added 50ms to each hold function but that's personal preference (it should show as 0.50s) I'm trying to learn how to add 'double tap' to a botton so i can add further functionality to one button but i' having too much fun exploring just now I'm also looking into adding multiple button presses to one key. (so holding left trigger to aim would change the up and down D pad to zeroing while aiming) Make sure you go into the devices and deactivate the control pad in the in-game menu. highlight the pad then click disable. As xpadder will be handling the instructions, the in game emulation would conflict and you'll end up with all kinds of weird things happening I hope this is of some help to some of you please no "you're wasting your time, M&KB are superior". save it I'll remind you of rule three of the forum which i'm sure you're familiar with (pfff) Mods, if this is too long, let me know and I'll add spoiler tabs. Thanks Z -
okay - to save anyone new to dayz and xpadder some of the stress i went through, please read the following short guide on xpadder and some suggested dayz control setup. I used my xbox 360 controller but this can obviously be easily adapted for PS3 or other pads. using the toggle and "hold zone" functions I've managed to get a pretty smooth control setup. Using one button for two or three functions has freed up many of my buttons and I'm playing the game without the need for different "sets" of buttons (so far but i think that may change when i get to vehicles. Luckily, with the setup I have now i actually have 3 buttons left unused which could later be used as set selectors) ignoring the movement of the sticks (as if you can't figure that out then give up now), here's my layout: (I'll explain how to setup button holds and toggles below) X - Tap to jump/vault (Hold to reload) Y - (so far unassigned) A - open doors/pick up items B - Tap to go prone - (Hold for half a second to crouch) - (Hold for one second to stand) Start - raise weapon Back - inventory (Hold for map) D-pad up - hands up (friendly signal) - (hold to kneel) D-pad left - hot bar left D-pad right - hot bar right D-pad down (so far unassigned) LB - toggle lean left RB - toggle lean right Left thumb stick click - free look Right thumb stick click - (so far unassigned) Left trigger - aim right trigger - shoot to enable the "hold" and "toggle" function - left click the button you want to add multiple functions to - go to advanced (bottom left) there are tabs for toggle/set selector/assignments etc, assignments is to assign button holds. press the first key (EG Z for prone) then click add hold zone press the next key you want to add to the same button (eg X for crouch" then add hold zone again press the final key (eg C to stand) I added 50ms to each hold function but that's personal preference (it should show as 0.50s) I'm trying to learn how to add 'double tap' to a botton so i can add further functionality to one button but i' having too much fun exploring just now I'm also looking into adding multiple button presses to one key. (so holding left trigger to aim would change the up and down D pad to zeroing while aiming) Make sure you go into the devices and deactivate the control pad in the in-game menu. highlight the pad then click disable. As xpadder will be handling the instructions, the in game emulation would conflict and you'll end up with all kinds of weird things happening I hope this is of some help to some of you please no "you're wasting your time, M&KB are superior". save it I'll remind you of rule three of the forum which i'm sure you're familiar with (pfff) Mods, if this is too long, let me know and I'll add spoiler tabs. Thanks Z