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Showing results for 'Vehicles'.
Found 41868 results
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Lets make it a little easier for the Devs
autoloon replied to chris_heyward's topic in General Discussion
Priority order: 1. Combat logging (this is always going to be first for me because server hoppers get wrecked without combat logging) 2. Server lag / inventory Tetris 3. Server hopping 4. Zombie count and AI, animals and hunting 5. Vehicles and additional weapons 6. Further optimization 7. Utes / Far North 8. Further optimization 9. Base building 10. Final optimizations and any other content that has lower priority -
Vehicles in standalone? How long until they're released?
ItsDan replied to ItsDan's topic in General Discussion
Im glad that they are reworking them, some of the arma 2 vehicles just didnt want drive properly or use physics, mid 2014 isnt bad either, i can wait and im sure other updates of the game will keep me busy :D -
Vehicles in standalone? How long until they're released?
TIC replied to ItsDan's topic in General Discussion
Since the vehicles haven't been updated for about 10 years from what Rocket has said, it's going to be reworked entirely from the ground up to suit Standalone. This includes interchangeable parts and more. -
Vehicles in standalone? How long until they're released?
VahidkinG replied to ItsDan's topic in General Discussion
no one can give you an exact date for it . but i guess it will be after server and client side fixes and improvements . cause they re-coding the vehicles and those fixes are in top priority . -
Vehicles in standalone? How long until they're released?
ItsDan posted a topic in General Discussion
I love Dayz Standalone, almost every aspect of it, and i know this is a relativeley new release and the devs are working hard on it. But if youve got go somewhere thats the other side of the map, weather its to go see a friend or to go and loot somewhere, for me personally running everywhere gets a little a boring. Im not here to be mad or troll or whatever and i know for sure its an ALPHA! And id rather wait for the vehicles to be real good before they release them but when is the expectated date or period for them to be released? -
Mod: Overwatch Server IP: 64.79.106.222:2302 TeamSpeak IP: 64.79.106.222 I think with the many changes our server deserves a new thread. Planet F8L is under new ownership & management. The server is young but growing. Come get in on the ground floor. I will leave the fancy fonts for other threads and in just plain english tell you why you should play on here. We have a small but VERY tight knit group of players right now. As of now the server is mostly PvE but PvP is not in anyway banned. Most players talk in game together while on Teamspeak while playing or if not playing just shooting the sh*t. The admins....myself and one other are on and playing often and are fair, helpful, patient and dont abuse our powers. No we dont spawn things in for players but we answer all questions and concerns and even take suggestions. Ok on the the features. IMO I think we offer one of the most unqiue Overwatch Servers out there. I have went to other Overwatch servers and see how they aer setup, getting ideas see what I think is good and bad and then come back to my server to make adjustments. We have allot of cool stuff going on: A.I.- Yes thers A.I. on allot of servers but how we have them setup is really cool. They aren't OP'd and they arent under powered. They just right. You'll love battling them in Eletrco or NEAF. A.I. Missions- A true gem imo. The A.I. in our missions have a chance to spawn with really cool custom guns that arent in the loot table. Want to get a chance to get a Magpul with a eotech? Do a mission. Want a chance to get SoComm with a Acog do a mission. Custom drops on all missions. Protected Player Bases- Want a place to store all your gear when your offline. Buy a base. See a admin in game or message me here for details. Baes are custom designed and each one is different than the one before it. Custom Locations- MANY custom locations in game IN ADDITION to the custom work done by Overwatch. How about the NEAF bandit camp? Golden River Mining Community? Black Forest Bandit Camp? and more. Ability for custom loadouts if you want it- PM me or see a admin in game or on teamspeak. All Weapons Released: All weapons go on the server. Monthly Events: We do events on Sundays monthly that give you the chance to win cool items in game liek custom guns, helis, Humvees with guns, etc. Scripts: Self Blood Bag (blood bag using the scrool wheel or right click on your gear No Time To Blood Bag because your in the middle of a fire fighT? Consume a Blood Bag directly for 2500 blood and a quick fix but high chance to get sick. Towing Remvoe Clothes Remove Parts Siphon Gas Fuel Trucks Active Repair Trucks Active Deploy 3 types of vehicles for a toolkit Pick Your Location On Spawn Enough Helis and Land Vehicles to go around without making them feel cheap A.I. A.I. Heli patrols that can be shot down and looted Very nice custom loot table First time server vistors spawn with a temp bike. To get things started anyone on tonight at 8:30pm EST I will do kill the admin at Golden River the person who wins gets a prize TBD. Come join on the fun make this your home Overwatch server. See me in game [RD] Klfo
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Vehicles on the Take on Helicopters Engine....
OrLoK replied to TheCalyx's topic in General Discussion
Hello there We're getting a little off topic. Vehicles will be very different from ToH and Arma. Obviously the dev's may be inspired by either of those programs but you wont see a direct rip from either AFAIK I too hope they nod towards realism to a degree. Rdgs LoK -
I understand that DayZ is now on the Take on Helicopters engine but has anyone thought about the Helicopters? Take on Helicopters is meant to be a more realistic flying sim than Arma used and requires alot of skill to get the helicopter running and in the air. Will this system be included in Standalone to reduce how easy it is to fly helicopters or is there going to be a new system for all vehicles? Like Helicopters are very hard to fly and require a lot of practise, planes are also hard to get started and flying and vehicles require you to actually manually turn a key or hotwire the car instead of just jumping in and pressing Q or W.?
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I have to say Rocket.... When i read your reddit about adding this system in to the game i thought it was a stupid idea then... after playing the game for 48 hours i have confirmed that it was a stupid idea and i was right all along. At best id hoped it was a later stage change that wouldnt affect the alpha but out of all the cool parts of the mod that you could have added such as vehicles, hunting and camps.... noooo you had to add this shit first. After spending 2 days collecting all my stuff i get shot once or twice and manage to get away without to much damage. i then go to fire my weapon and click click... its broken and name is red in top corner. I pull out my Pistol and Click click... thats dead too.... and my Magnum??? You guessed it... Its fucked too!. Oh and both my jacket and vest and back pack and 90% of stuff inside is ruined also!. Oh and basically PVP is dead now because looting people is pointless because all their shit is ruined too. its basically just murder for fun... I shot someone in the head and all his gear was ruined too.... This game has become a chore to play. Its not fun when you log out with a perfectly working Mosin and log back into to find it no longer fires... (my friend) Seriously whats the point... The gun is now useless. Total BS. There are WW2 guns that work perfectly after 60 years and seen combat many times. A jacket is not ruined by a bullet hole! Oh and dont get me started on blood types ffs. Rant over.
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DayZ Is Officially Ruined(Player Wise)
Bush_Wookie10-4 replied to daniels's topic in New Player Discussion
Bandits and KOS will always be a part of this, as it should. I don't KOS, the first player I ever found I became friends with. He was new to the whole thing, never played the MOD. I am actually molding Him now, teaching Him how to interact. He asked me one time what to do if we see armed players, asked if we shot them....I said no. It is a choice....there are good and bad. I have ran across more Bandits, yes, but because the reasons stated above I think it most of the reason. This is Alpha. There is a lot of stuff missing from when the final product will be available...people tend to get bored and true, there is no real drive to stay alive and be careful like in the MOD yet... It will all come. I imagine when Private Hives come, vehicles, more gear that is harder to get, smarter zombies and more of them, things will change. Hang in there.... -
They have all that stuff done already, but they can't throw them in all at once. I think you have pretty much everything on your computer already, they just have to unlock it for you via patches. Just check your DayZ Addons map. Animals, Vehicles, Weapons, the data is there. :)
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I wouldn't go as far to say that fully custom bases as far as building it from the ground up should be implemented as I do think that, as you said, there are far too many variables to account for ontop of the engine not being compatible with that mechanic as far as i'm aware, although I may be wrong as I didn't have any contact with the mod or any of its subsidiaries, so don't hold me to that. The biggest thing I'm hoping for, which i'm sure is 100% doable as it has been seen on both DayZ the mod as well as ARMA3 is either dynamic, movable objects that can be put into vehicles if they're too large to carry on foot i.e. metal/tyres etc that can be arranged in/around a town to serve as walls. Tents would still be able to be used and accessed by yourself as well as anyone that comes across them, the walls would serve purely as a deterrent and as added immersion, although theoretically more options for storage could be thought of, possibly through the implementation of interactive cupboards/non-functional fridges etc that are currently in the SA but only as a static object. In regards to server hopping however, I would hope that that particular issue will be resolved long before any particular progress in this field.
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While I like the idea of underground bases as one option for gear storage, it should be the rarest type to find, should require a lot of tools, plus the item itself should replace your backpack when you find it if you take it. IMO tents and vehicles should still be the bread and butter storage option, somewhat easy to find the item, somewhat easy to find and loot someone else's tent or take their car. Custom bases have a lot of variables, are the purely player constructed (find the concrete, the wood, the nails and put it together how you want.) Would Dayz engine even support that? Piling stuff up in a town to fortify seems easier, but both are fraught with difficulty. And even if they are feasible, what's to keep people from server hopping to get inside?
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What, exactly, is the point of this game?
bfisher replied to Zascha-Geriko's topic in General Discussion
"Affect" the environment, genius. As in "to change in some way". "Effect" means "to bring about". As in "Rocket effected DayZ so you can affect the environment any way you want." And "sandbox" just means an open world where you have a lot of freedom to roam around and do stuff in a non-linear non-objective based way. Grand Theft Auto is a sandbox game. There are objectives and missions, but you can basically roam around doing what you want if you like. Minecraft is even more of a sandbox as you can literally shape the world. Anyhow, I'm not interested in a semantic debate on the term "sandbox". To answer the OP: Other than lacking zombies, vehicles, wildlife (but having a lot more buildings to enter) and all glitches and bugs aside, the SA is pretty similar to the Mod. That is to say, there was never really anything to "do" in the Mod either except collect gear and survive. There are no missions. No end goals. No objectives. The only purpose is to stay alive as long as you can, in whatever manner you think best fits your personal style. You can hole up in a townhouse in one of the cities like Dr Robert Neville You can find some friends, create a clan and gear up like a bunch of commandos You can hide out in the deep woods living off the land (once wildlife and game are back..for now, you still need to go into town to loot for food) You can just wander from place to place (eventually drive from place to place Mad Max style) But most people seem to elect to run around the coast all crazy like until a sniper blows off their head Anyhow, the point is, the game is basically just wandering around exploring stuff and occasionally running into other players who will probably, but not always kill you on sight. -
I like the selection you have there. In the mod you had to fill jerry cans from fuel tanks (you may have noticed them around. They look like big propane tanks, usually behind buildings.) To keep your car running. Different cars had different size tanks, so some could run longer than others. Cars were somewhat uncommon, but not rare. Most of the cars in the world were static world obstacles, rather than vehicles you could repair and drive, but there were usually about 20 or so vehicles of different types in the world. Tires could go flat, engines break, fuel tanks leak, windows could shatter, and cars could take body damage. I would like to see a little more complevity in vehicle repair in the mod. Additions like cans of Fix-A-Flat, the need to replace car batteries, and being able to craft upgrades like window bars and such would be nice. I agree, if heli's are added, they should be much more difficult to fly. I don't know about the manual gear boxes, maybe on some models, but not all. You could use up/down arrows to shift, or something, but I think it would be more of a pain than an enhancement. Most people know how to drive cars, my problem with vehicles in DayZ is usually with the ones nobody would actually know how to operate, and which operate in a completely unrealistic fashion. The cars in the mod all had their slight differences, I thought, nothing staggering in most cases, but they had their quirks. Sedans were crap off road but blazing fast on road whereas most off road cars were slower than sedans and to big to handle in cities but hardly lost speed off road. The SUV was dangerously fast. The ATV was a bitch to drive off road, but tolerable, if not still a bit squirrely on road. The problem with differences in a cars handling in a game is that you have that sensory remove where you can't actually feel the vehicle. I do like the move away from military gear in SA, but it would make sense to have some military equipment left over, though I don't get what a Humvee would be doing in a former soviet state during a massive disease outbreak... I've actually been thinking that expanding on the chopper crash site idea from the mod could be pretty fun. Adding wrecked cargo/fuel convoys, freighter ships, cargo or troop planes, a massacred military patrol, etc. Perhaps even make certain items (avionics parts, electronic components, rare weapons and ammo, etc.) found only at these locations. My understanding after a bit of research is that most helicopters and more complex planes (jets in particular) take a special typre of aircraft fuel, though not the same type in all cases. Smaller fixed wing aircraft, like the ones I've suggested run on your standard gasoline, though often taking a higher octane content than cars (with the exception of ultralights and gyrocopters, which usually just run on regular unleaded.) But for the sake of simplicity in the game I would say, leave it as it was in the mod, where gas is gas. Or make two types of gas, which are found in distinct fuel tanks and have it somehow clear (if you think to look) which type of fuel the engine takes. This could make finding fuel more of a challenge, while adding an element of realism. Maybe even allow the use of either fuel in any vehicle, but using the wrong one will damage the engine over time.
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Who Are You? Or "How to make DayZ not all about KOS in a few not so easy steps".
[email protected] replied to semipr0's topic in General Discussion
I appreciate this could work for others but to me personally, it's something I can completely do without and I don't think shallowness has anything to do with it if I were to reply to potential implementation of such feature. Beans for OP for thinking outside of the box. I feel though that my imagination of how would the devs go around implementing the bits and pieces are rather limited, not to mention I am clueless about the capabilities of the engine. I can't seem to come up with anything on how to expand on OP's ideas as most has been said I guess but instead I thought I would try and come up with something ..well else. Anyhow, IMO dayz feels like its very similar concept to what GTA games are like although obviously in few different ways. If I were to borrow any idea from it, probably one of the most fun moments I had were being chased by the police / law enforcement. Not everything went unnoticed. Maybe little cheesey and certainly not a new idea but we could leave bandits do their thing and police volunteers would do theirs, chasing in game offenders, being called by walkie talkies from players and remaining witnesses? I am sure many other volunteers would gladly supply vehicle parts or other stuff. I am not so sure about Ammo & weaponry though. EDIT - Bandits could try to take over police vehicles and the extra ammo I guess too. There could be interesting battles for gas near gas station and so on.. -
I realy dont get what you all want. I am talking exactly about these things, adding more stuff to the game where you need to have more that just yourself or your 2 mates you are allways playing with. And Im getting realy tired of telling you its a Alpha and this things need some time to make it into the game. Things so you can create a trading post more easily, basebuilding, hunting, vehicles and so on. More content -> more teamplay. Also as the game developes there will be more people who play DayZ the roleplay-style (the way DayZ is ment to be played) and also roleplay servers. But right now you cant hate on the game for not having all the possibilities to make the world seem alive.
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my qeustion is the weapons and vehicles stuff like that cause the weapons are getting boring to use since there's little options m4a1 mosin and fnx2 and the new released magnum snipers would be nice at least not a magnum
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I feel like the doesn't let you be pimp enough and not enough swag to loot. We need some swag hats and make them able to go on top of bandanas too if we want. Then maybe add some gangsta shiz like the $ golden chain: Then after vehicles are added Rocket should put in some secret PimpMyRide station somewhere up north:
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Server Details: [DE/EN]DayZEpoch 1.0.3.1 - Pandabaerchen-United.de - AI,Missions,Lift- und Towing,Debug Monitor,Selfblood,Suicide,Bury NPCs,Grave Cross,Salvage vehicles,and more | Vilayer.com IP: 46.165.248.223:2302 Hello there everyone! As we have hosted our brand new Epoch Server, we'd like to advertise it a bit. Pandabaerchen United is our Name, we are a small group of german players enjoying our time playing the game and decided that we should host an own server due to many servers missing a few features we'd like in the game. However, i just list our features, so you can judge for yourself: Player actions added (Tools Menu - Some fun interactions you should try out yourself :P) Headshot Suicide Autorefuel Debug Monitor Self bloodbag lift & tow salvage vehicles completly NPCs(SargeAI) Crafting at fireplaces Side missions - adjusted loot + harder npcs Repair/refuel/reammo stations auto refuel animated crash sites New Wrecks with loot(medical and industrial loot) New Wood Trader Wholesaler redone New Vehicle Trader with a new set of vehicles Trader Prices changed New Vehicles: Merlin, M113Ambul, BTR40, M1133, Bell Helicopters No Plot Pole needed for building Map updates: Sector FNG with AI and loot Otmel and Skalisty Bridges junkyard to salvage almost all vehicles Tirkhaya City Churches are all open Trade city godmode + anti backpack stealing Server is restarted every 6 Hours. Thats about it. If you are still not sure, just join and try everything out. There will be Custom Events from time to time and we got a bunch of active admins. We're hoping to build up a great community with you guys! See ya ingame!
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Some ideas I had that might improve the game. I understand a lot are already being considered, maybe some aren't. I figure maybe some will agree and/or disagree. Let me know what you think. Environment l Make the sky move from West to East. l At night time, make the North Star bright and clearly visible. Add constellation. l Change of weather I mention these two ideas because no matter where in the world you see them from, they are seen. The idea of the clouds, sun, etc. moving from West to East is because if you don’t have a map you can still navigate through the world. Same thing with night time. People in real life use the stars to travel and adding them would be a huge benefit to those who don’t know how to play or just new. I like snow not just rain and sun. Zombies l Number of Zombies n 750 zombies per max server (i.e. 50 max server = 37500 zombies) n 500 zombies per max server - Major City (i.e. 50 max server = 25000 zombies) n 100 zombies per max server - Minor City n 50 zombies per max server -small towns/military bases n Killing/Dying (a) player adds 50 zombies to map l Movement n No fatigue n Run fast up and down hill n Crawlers and Runners n They run directly at you, not the trail you make n Not phasing through walls n After dying don’t disappear l Damage n Instead of bleeding you get infected. The idea is simple behind these. I know the numbers seem outrageous, but hear me out. It’s a zombie apocalypse. The idea is to have zombies everywhere not just in towns and cities, but in some of the houses, the woods, vehicles, etc. The numbers I figure would be just starter numbers because I don’t know how far to spread, but you have a 225,000 Kilometer map, use it! Now I’ve been playing for sometime, and everyone is a on sight and kill, and I don’t care if you cry about it, because everyone is doing that. This isn’t a military game, it’s a survival game, and killing everyone you see isn’t the main plot to get across. The idea that killing more players will add more zombies, making it harder to move throughout the map and cities looking for gear. Yes for newbies it will be harder, but that’s the point of this game. There are many kinds of zombies and my favorite are the crawlers. I would love to see them in the game, because they are original and fun. Missing legs and lower body parts crawling at you biting at your ankles would be awesome twist instead of every zombie running. Zombies are dead which means they don’t get tired. Running up hill or down makes them get tired and is a easy get away. Take that aspect out for them, and give the zombies a chance to attack. They follow your trail you run and it’s really sad. If they ran directly at you that would give a more realistic feel of play. Lastly, if a zombie scratch, damage, bite or anything you were fucked. You would slowly die becoming one. I say instead of bleeding add a infection. It slowly kills you and you need to treat as soon as possible. This is where you need to add a medicine or use whatever is already in the game. Customization l More clothes (more slots, more colors) l More weapons (attachments too) This is different, but I figured that a more variety of clothes whether its camo or regular everyday clothes would be more appealing to players. The mask are a good touch because I know gangs that use them to distinct themselves. More masks would be cool just to add. Additions l Able to open medicine cabinets & fridges l Animals (deer, boar, bears, dogs, rabbits)(boars, bears, dogs can attack) l Renegation (9000 full)(1% every 10 minutes)(1% = 90 blood) l Logging out takes 10 seconds l Dead bodies surfing across the ground (needs to be fixed) Being able to open the white cabinets you see on some of the walls gives additional to better medical supplies. Whether its just some pain killers, a AED, or first aid bags would help individuals and teams. The fridges could help with food and drinks, and you never know what else you find in one. The animals one would help with the food idea, and being more crafty for survival and the apocalypse at hand. Regenerating blood is a great idea. Like real life we can replenish blood as quick as we lose it. Maybe the idea can be thought of, but something to think about. With the idea of meats being introduced, meats have high amounts of proteins and iron, and both help the production of new blood. Lastly, the logging out time would be fair for everyone. I say this because someone was attacking me, and I fought back, I got him bleeding to the point where they were gonna die and they logged out. Some kind of time would be great, for everyone. I’ve done it truthfully. I'm not fond of vechiles being put into the game because I have the feeling it will ruin the environment and scenario of it. If they were going to be introduced make them bikes. No cars or anything crazy where you lose the traveling aspect of the game. Overall this is my ideas and hopefully they get put into the game. I know some of these were being talked about by the company. I know that this game is early alpha,but anything would help. These ideas are something I've been thinking of. If I think of anything else I will try to keep things posted. Please and thank you for reading this life long essay.
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When vehicles / cars are added.. Vehicle Damage Balance?
hannibaldaplaya posted a topic in General Discussion
There was one problem with vehicles in the mod. Anyone could shoot down your vehicle in a few seconds with an assault rifle. This causes balance issues, and I'm pretty sure isn't realistic unless you hit specific parts. There should be a few specific ways to take a vehicle out: Kill the Driver. The most obvious thing to do. Shoot the driver, once he's dead, he can't keep driving. Viola. Shoot out the tires. The car is going to slow down or halt. Makes it easier for you to do step 1 or catch up. Destroy the vehicle by firing at the engine or another spot which makes sense.This also allows players to spend extra time protecting their vulnerabilities while driving by taking protective measures such as; Reinforcing the side windows and such with metal and other things to make it a tad harder for the attackers to shoot down the driver. Having extra tires onboard or reinforcing the tires to withstand more damage. Reinforcing spots on the vehicle that may be exploited to completely fuck up your vehicle.Plus, there needs to be some things you can do in vehicles that make sense, as a person inside one; We should be able to duck down. This way, players who are riding in a vehicle can duck down and make themselves less exposed to gunfire. We should be able to jump out. If a passenger wants to get the fuck out of there, potentially saving his life but perhaps injuring him, he should be able to exit while the vehicle is moving, jumping out and hopefully landing somewhere soft. Perhaps, a player who jumps has a chance to break their legs? Passengers should be able to lean out of the vehicle or fire from the windows. This may seem silly, but its realistic. Passengers should also suffer accuracy losses as they are moving and are not in a position where its easy to aim.What do you guys think? -
Do they have a rough timeline of when vehicles will be implemented?
IcyBlade replied to Johnny Depth's topic in General Discussion
One thing that was mentioned on a stream from rocket was that certain vehicle might be difficult to add. In particular fast vehicles such a choppers. This is due to the influence bubble system that is in place, that basically means that if your in a certain area or city, the server only sends you relevant information about zombies, loot and other players if they are also within the vicinity based on a set range. This means that less information is needed to be sent to each player, resulting in lower bandwidth and CPU requirements of users, Unfortunately this system could be strained by fast moving vehicles, not that its not doable but its just not as simple as you might think. As far as I am aware there is no timeline info on vehicle implementation. -
Do they have a rough timeline of when vehicles will be implemented?
teufel937 replied to Johnny Depth's topic in General Discussion
Until they extend the map, or if they choose to do so, Chernarus is fairly small... for a bunch of vehicles to be marauding around in my opinion -
Do they have a rough timeline of when vehicles will be implemented?
Serious Stan replied to Johnny Depth's topic in General Discussion
Vehicles will be released if they allow us to make dayz(SA) mods