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Showing results for 'Vehicles'.
Found 41868 results
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IMHO the only thing that really breaks Epoch is one of its trademark features- the AI trader. If you atleast had to scrounge scrimp and fight your way to the top as a unit with your mates or clan to maintain your motorpool it'd be a fun challenge almost like a road warrio type environment, but they ability to take almost anything you find and convert it to gold via the traders, then into more vehicles and ammo means ANY crew with 5-10 people can easily farm an infinate supply of Bhawks or armed vodniks, etc.
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When do you think the first vehicle will be introduced?
Bororm replied to crazyandlazy's topic in General Discussion
I think they should have some form of cars before bikes personally, although they've said bikes will be the first vehicle. Vehicles work best as a sort of end game, group effort deal. Adding bicycles just for the sake of making individual travel easier is sorta crappy imo, as the map gets small awfully quick with vehicles of any type, and bikes are an awfully selfish form of travel. They also like to compare vehicles to weapons in terms of how they will be modified etc, and considering they started by making the "hardest" weapon (their words) first with the m4, so that it would be easier to implement other weapons why not do the same with vehicles? Any ways, I think we'll see bikes fairly soon, like next 2 months or so. -
When do you think the first vehicle will be introduced?
xalienax replied to crazyandlazy's topic in General Discussion
Vehicles have already been "modded in" there is no exucse why if a few un paid modders (who in most cases have no formal training in the field) can make carbon copy A2 vehicles work dean's team cant- other then them simply "not being a priority". -
Teamspeak info: bhsgaming.teamspeak3.com Brand NEW you say? YES! A fresh server with tons of raw resources to claim for yourself before the vultures come to pick up the leftovers! We have: › Active Admins › Extra Buildings › Extra Loot › Additional Vehicles › We will have polls for players to vote on which changes they may like for the server, such as short nighttime intervals or added gear. › (COMING SOON)Custom loadouts for donators There will be Bambies dead, ran over, shot, kidnapped, robbed and some times helped. so be prepared for that. :murder: » ABOUT BHS We are a really chill group of people who play a lot of games. BHS is a community of dedicated members looking for some new recruits to join us. We currently own our own dedicated Teamspeak 3 Server and DayZ Overwatch. » If you would like to join BHS: Requirements: › Over 15 unless proven you are mature otherwise › Must be respectful to all the members and guests › Absence for an extended period without cause may result in loss of membership. › Must have Teamspeak › Must have a microphone The last requirement is you must know how to have fun and not be an ignorant fool B) » What games we play: We play a multitude of games, Steam, Origin, Independent and the like. Just a few include: War Thunder, World of Tanks, League of Legends, DOTA 2, and many more! Come ask us! Thanks for reading and we hope see you soon, Sincerely, Destin – BHS Founder (edited by : BHS-Nezumi )
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Karma at its' finest | DayZ Epoch - A story
ChristmasLunch posted a topic in DayZ Mod General Discussion
Today my group of four IRL mates went on a journey around Trader City Stary to salvage unlocked vehicles and sell them in order to gather enough money to buy ourselves a much needed safe. We had two fully owned cars (we had the keys), one a pink SUV and the other a grey UAZ. The UAZ was the car we used to drive around in, and the SUV was the car we used as storage, back at the place we wanted to build our base. After each successful trade, we brought our measly 2/3 or so gold back to the SUV to ensure that if we died, we would not lose much. This continued for over 7 hours. I went to bed whilst the other 3 stayed up until 3am. The next morning, we Skype'd again, and we still didn't have enough gold to buy a safe. We went on another trip, and to our surprise, an SUV missing 3 wheels - crashed into a tree - was storing 2 briefcases, many medical supplies and a few guns. WE WERE SO HAPPY. Carefully, we drove back to the SUV to dump everything other than the briefcases which we were going to use to buy our safe. All did not go well. Less than 2 kilometers from our base, an armed Vodnick honked its' horn at us. Fuck. We tried zig-zagging, but it was no use; he was shooting. We all scattered out the car in a desperate attempt to salvage whatever we had left with us, but we knew we weren't going to make it. One of my friends - Calvin - and I were trying to retrieve some of the medical supplies from within our car when BANG, it exploded and killed us both. Now only Liam and Micheal remained. Liam had a sniper of some sort, and tried shooting the car, but he was killed shortly after firing the second shot. Our last hope - Micheal - had hidden in the trees. He had a MG36 loaded and ready. The bandits got out of their armed Vodnick, unaware of Micheal. Micheal did his team proud as he took out both bandits without them even knowing were he was. Myself, Calvin and Liam are all cycling back to our base now, and Micheal is buying us a safe as I write this. Suck shit, Bandit ass. -
Do you want pooping in this game?
Death By Crowbar replied to Jumbaliah's topic in General Discussion
I agree. In my opinion poop and vehicles are equally problematic, but equally as interesting. -
No Tag Gaming Casual Multi-Gaming Organization Hey Guys, another Epoch Server . This is a brand new server with a clean database. Listed below are the mods with the latest revision. I don't want to say "HIGH FPS" or any other buzzwords to attract players.. Jump in give it test run, the server will speak for itself. Currently we are looking for a few clans / groups/ organizations to come and setup shop on the server.We will be offering a custom building for Clans / Groups to their liking. Building material costs are reasonable and Help / support from the admins is a priority. (Base management aka deleting walls & Etc.) We are running events that are up to the player base. Convoys / Base defenses / City Sweeps / Hostage Rescue / and any event that a group might design or come up with. Custom rewards will be given to the team that wins based on the difficulty of the events. This server is getting back to the basics. No Tanks, or vehicles that can take major amounts of damage that can squash a player flat. There are added additions to the map, NWAF , Green Mountain, NEAF totally reworked as well as other military outposts spread out to balance the map. MODS: PLENTY OF VEHICLES / HELI'S NO PLOT POLE REQUIREMENT NO MAINTAIN AREA REQUIREMENT ADDED HELICOPTERS BELL VARIANTS AND MERLIN LIFT CHOPPERS ADDED ALL SCAR WEAPONS TO THE TRADERS Ai Heli/Plane crashes that spawn loot. Can be shot down! Ai Missions: These missions are pretty tough but the rewards outweigh the risk. Self Bloodbag Halo Jump Spawn Repair / Refuel / Rearm: At all fuel stations on the map as well as Fuel Pumps. (Hint) Snapping 1.6 + Base Building Tool. Indestructible Base Building SafeTrade : Fire your weapon in safezones see what happens, also slows vehicles in trade zones too keep the the hit and runs to a minimum. SafeTowing: You cannot Tow Locked Vehicles SafeHeliLift: You cannot Lift Locked Vehicles Other features will be added if the request is high. Active admins will be around to catch Derps Derpin the Derp. This server was created to have a balanced PVP Environment. Also this server is not PAY TO WIN or a BUSINESS. The layout of the map will get you a solid weapon in a short period of time. Suggestions are always welcome and will be implemented if the majority agrees. We cannot please everyone but we will try our best. Check us out At SERVER: 198.24.172.26:2402 TS3: notag.ca
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When do you think the first vehicle will be introduced?
BadAsh (DayZ) replied to crazyandlazy's topic in General Discussion
I am not really anxious to see vehicles in this game, so I don't care. -
Alright, I am finally concerned about the standalone
akafugitive replied to JimmyGate's topic in General Discussion
Let's look at the laundry list of issues to compare why this is a new game, not a polished mod. Why are the controls over sensitive? - redone, need optimization from further testing Why is there massive desynce/rubber banding - brand new client server relationship from the architecture, needs optimization and further testing Why is zombie behavior not at 100% - they are redone and need further testing. They are also waiting for other optimization to increase the population Why does collision have issues(zombie wall walk, ladders, etc.) - brand new physics is in the works and will need testing/optimization Why does loot and spawning not suit everyone's need? - redone, not all content has been added, tested or optimized. Respawn and persistence still being worked on. Why is hunting and animals not in game? - being redone Why do vehicles not exist? - being redone Why do we have no base building abilities? - being redone And that's just what I have pulled from the top of my head, I'm sure I'm missing some -
How many of you find a handgun before ever finding a rifle?
barnabus replied to jubeidok's topic in General Discussion
Look in the police cars at police buildings too, open the doors and trunks, look inside all vehicles for that matter. I have found food, magazines and weapons in trunks, bed of pickups and right in the open on the hood of a car even. -
why would you...? threads like these make as much sense as the universal y-u-no-add/fix vehicles/zeds rants.
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You are correct. It's the next generation. That's why it is not in yet. May I remind you of this beautiful post a young and handsome German once made explaining why there are no vehicles yet and why it's much bigger of a problem than just smacking them in the game, because the models are there anyway? Now, take a step back and remember, what you said initially anyway.
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Yes. All they have to do is open up the .txt file where they have the code, type in "fix zombies" and "add vehicles", then release the code into the internet. Then we'll all be be playing a much better game. Why don't they just do that?
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Alright, I am finally concerned about the standalone
pillock replied to JimmyGate's topic in General Discussion
It won't be stagnant forever, but it does feel so right now. It seems like a long time since the last update, and this most recent one hasn't actually improved the gameplay experience - if anything, it's made it worse! Until we get hunting, cooking and - especially - persistent storage, I think the game will continue to feel stagnant because there won't be anything fundamentally different or new to actually do in the game from what there is now. At the moment, the only real appeal of the game is the urban tactical combat - in terms of apocalypse survival, there really isn't a game here at all, yet. -Killing zombies is not a satisfying mini-game, because of their glitchy behaviour, the crap melee mechanics and the instant respawning. This has to change, but it seems a long way off right now. -Exploration can be fun, but only for as long as it takes you to get to know the map (for many players, this appeal has long been out-lived by now). -Looting for looting's sake is not fun in itself - much of the kit you find is useless because the mechanics for their intended purpose aren't ready yet. Because of the tactical combat focus of current gameplay balance, player-to-player meetings are inevitably skewed towards hostility - and this exacerbates the frustration of people looking for a more survival/interaction-based experience. Being able to throw objects doesn't change anything - it's useless in itself as a gameplay feature (even when it works properly, which it doesn't currently). Being able to shoot bows and arrows and crossbows doesn't change anything - it's just another weapon to do the same things with as before. Being able to build fires for cooking won't change anything on its own, either - it provides a bit of variation and distraction, but doesn't change how you look after your character. Food is food, and it's plentiful already; cooking doesn't provide any benefits over and above eating stuff cold. I think the game will continue to feel a bit stagnant until we get the really juicy features like hunting, vehicles and persistent storage. Being able to set up "home" - and to defend it - will give you a reason for the PvP beyond "it's fun" and "there's nothing else to do". Building and maintaining a vehicle will give players a project to work on, as will barricading and base-building. Hunting - if done well - might prove to be a viable mini-game; zombie-killing might even evolve into that, too. Having deeper and more complex health/injury mechanics will force on players a change of focus in terms of what they can and can't do with regularity. The issue is not what the game is now: the issue is whether DayZ can keep pace - and therefore media coverage and player interest - with the emergent competitors. If it gets left behind in terms of player numbers DayZ will die, regardless of anyone's good intentions. -
Dayz Epoch Chernarus 81.19.211.145:4302 With Mods And Friendly Admins
kejsii posted a topic in Mod Servers & Private Hives
Mods:Suicide ,DeployBike,Selfbloodbag,Autorefuel,700+ Vehicles,AIcity,Side Missions,Indestructible Bases,Tow & Lift,New Buildings&Towns,Extra Vehicles,EVAC Chopper,New Trader cities, Admin Missions,AndManyManyMore 1.0.4.2 Start Gear Pistol with ammo,gps,toolbox,map you cant deploy bike.We have some new towns and traders Serwer adress 81.19.211.145:4302 -
Yea they havent promised anything, In fact the only thing they have promised is that the alpha will be buggy and broken (as expected) but certain types choose to ignore that fact. The dev team set an ETA and when it doesnt happen people complain that they promised... The road map for example is a rough plan of what's to come its not the devs saying we promise this will be done by Q3, but some people will see it like that because of a lack of knowledge on game development. This isnt really aimed at any individual but the amount of entitled ass hats that reply to updates and tweets with "WHERES VEHICLES" or "FIX YOUR GAME" are the ones that need to calm down.
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I think a loot rate drop could be fine if the helicopter crashes are added back in - maybe ambushed convoys or wrecked military vehicles, even supply drops randomly found throughout Chenarus. Just to make the loot dispersion a bit less predictable and centric about the tents and airfields.
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The majority of the listed vehicles sounds to be already in the mod. I also think that 70% of them do not belong, I support on a lot of civilian vehicles but no exotic ones. I can also support on a military helicopter, the huey from the mod wasn't that bad in my opinion, in terms of it being 'OP' (Never got to see/fly one though, lol)
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I feel like more is less in this case and I'd enjoy having a limited set of civilian vehicles that we can repair and modify in many ways a whole lot more enjoyable than having like... a multi-million dollar main battle tank we cannot repair, supply or even drive. Because it's like... you introduce armored vehicles, you logically need a way to fight them. Then we introduce RPGs, anti-tank guns and rifles and it starts to go downhill very very fast.
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I dunno, maybe if we see armored cars and up-armored civilian vehicles it could be a good idea.
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Please don't use that argument. As you and others have been told numerous times: They are actually capable of working at several things at the same time, because contrary to very popular opinion, it is not one person developing the game, but a whole team, with smaller teams working on different things. Using the "fix the zombies first" or "bring us vehicles first" argument is like invoking Godwins Law, you automatically lose the discussion. (Also, what is with all those non sequitur gifs you spam your posts with?)
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I find the game to unfinished to be able to implement things like new weapons and eventually, vehicles.
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Vehicles with metal plates welded on, sure, but nothing too ridiculous looking (no Mad Max please).
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No. Military aircraft will result in me, and probably many others, quitting DayZ. To have a bunch of trolls getting planes and carpet bombing Berezino/Elektro would be the worst thing ever. Also those helicopters with mounted Machine guns? Are you kidding me??? No. Your other ideas are good, but most of the military vehicles shouldn't get in.
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Undead Nation|2 Servers|Custom|Epoch|Unique!
orunn replied to orunn's topic in Mod Servers & Private Hives
New Weapons and Vehicles on main server!