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Showing results for 'Vehicles'.
Found 41868 results
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Bambis should spawn with a 1 time use Bicycle to help with trekking.
blazed replied to blazed's topic in Suggestions
Oh you're still here trolling me with the same thing, I got 150+ hours already in the game and still going, There are some elements I love about the game, and some I dislike. Keep telling all the other people they bought the wrong game, nothing but trolling in that sentence. Yeah but at the same time I think it won't be too hard either, it will be tweaked and worked on, also how vehicles will work is not completely covered either, it's also ideas bouncing around. As for spawn controls, the fact that there is debate and ideas floating around is something that mostly likely than not will be implemented and not tossed out, and you clearly do not like this idea ha. -
Bambis should spawn with a 1 time use Bicycle to help with trekking.
HIHBGaming replied to blazed's topic in Suggestions
You still have no idea what kind of game you bought, do you? It's the easy mode people(casuals if you want to call them that) trying to change the game we "hardcore" players want. The only difference is that we KNOW what we bought into and that's the game it's going to be. It's that simple. When vehicles are implemented you do realize you'll have to work to get that vehicle working right? It's not just going to appear fully working, there will be tons of work and travelling on foot involved to get it going. As for these spawn control points... I believe it was something talked about when bases were actually implemented and it wasn't set in concrete. It was an idea thrown around. Any thing that will make this game easy mode will get tossed, I assure you. -
Bambis should spawn with a 1 time use Bicycle to help with trekking.
blazed replied to blazed's topic in Suggestions
Well Lucky for me that vehicles and Spawn control points are all things to be implemented in this game, and I bet many more to come. As Appealing to Most is more important than appealing to some. Then the game won't be for you guys :P -
Bambis should spawn with a 1 time use Bicycle to help with trekking.
Lady Kyrah replied to blazed's topic in Suggestions
I really do not see what's the issue with walking... if chernarus was a little more realistic, distances would be 2-3 times what we have now. Walking from A to B is long, get used to it, that's why we invented vehicles, you gotta make due without them. -
I want them to float in the air like the vehicles in Arma!
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Bambis should spawn with a 1 time use Bicycle to help with trekking.
blazed replied to blazed's topic in Suggestions
I know it's a suggestion for the future dude, vehicles and bikes will be rare, so my idea still stands. -
Is the DayZ mod still heavily populated? Steam has a great sale on Arma 2 so i was wondering.
shawnm7722 replied to wmike20052's topic in DayZ Mod General Discussion
I think there has been a sort of mini-resurgence lately because of that very sale, I myself had been interested in the mod but was waivering- when I saw it avail for $6 I jumped on it. As someone coming from the Standalone- I can tell you with confidence that the mod has been way more fun for me. Granted, I played SA for 3 months and have only been playing the mod for 2 weeks, so you could argue there is new appeal, but I'm pretty sure it's more than that. There are way more features (aka fuckin VEHICLES), variety, social options, honestly the only significant and clear disadvantage to mod vs SA is graphics- which doesn't bother me at all, game looks fine. Above posters are mentioning a Performance discrepancy, I don't get that at all, SA is more demanding and arguably less optimized- you can spend time improving both with ingame settings and .config adjustments. The game population is solid, if it isn't as thriving as it was in 2013, there's still plenty of servers left- I only play Vanilla and dabble in Origins myself and I never have problems finding servers with 20+ people. If you want to play Epoch you will be even better off than I am, it is hands down the most popular mod version (stateside anyway don't know about euro). I don't care for it personally, too much abundance of supplies and silly stuff like safe zones but that's a thread derail personal crap there so yeah. -
What I predict DayZ will achieve by the end of the year.
falcon1439 replied to TheWizard14's topic in General Discussion
What I hope: Some optimization Some glitches fixed New places New stuff Some vehicles More military and civilian stuff added What I expect: More military stuff only 80 versions of the same hat A bike that is glitched Even more Kos New rock formations In all seriousness, they're releasing updates left right and centre, but they should be because they are literally swimming in money now! Hell, they could do a lot more with the amount of money they've got! -
I have opened new server for people to play on. I welcome everyone to come and try out our new epoch panthera server. Connection Info: 81.19.218.228:4702 Server name: -SFP- ( Suomi Finland Perkele) scripts: - Extra Vehicles - Extra Loot - Indestructible base building - AI Side missions - Auto Refuel & Rearm - Lift & Tow - God Mode & Anti BP traders - Self Bloodbag - Take Clothes - Anti Hack
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A look back..where our travels started.
rickyriot replied to Hetstaine's topic in General Discussion
I miss the broken vehicles lying about the place. There might not be any usable vehicles in the standalone,. but why remove the broken ones too? :( -
So this wasn't frustrating for me, but probably for the bandits I was with. So I wanted to see how it would feel to betray as I was betrayed. I wanted to infiltrate a bandit group. I was shootin bambis along the coast on a 40 pop from the hills of berezino, eventually saw a pair of bandits who also came to shoot bambis. snuck up on em, but one of them saw me first, got me to put my hands up, asked me if all the bodies were because of me, said yes. Joined their group having the idea that the agreement was temporary. We were heading to NWAF and stopped in vybor again to get food and water. They were eating and drinking, I was supposed to watch. Had the feeling they were going to shoot me whilst I ate. So one of them, a squeaker said to me and his friend: "I hope they implement vehicles soon, I hate running." I turned around, as I was watching outside the window and they had their backs turned to me. In the most epic voice I could muster (It came out sounding like I was about to have a nervousplosion) I said: "No legs, no problem." Then I blew the kids legs and lower torso off with my M4, and shot his friend in the head. They both fell. Checked the pulse of the one guy, he was dead, checked the pulse of the one I shot in the legs, he was alive, so I finished him off. I had my microphone toggled this whole time so I was laughing really hard while looting their corpses. Couple of guys must have heard me because they came in with shotguns and blew my face off. I then respawned on the shore, still laughing. Ha. I call this one: The Punisher. I should've caught it on video, it will never happen to me again, not in a million years.
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What I predict DayZ will achieve by the end of the year.
BadAsh (DayZ) replied to TheWizard14's topic in General Discussion
That sounds like an awful game. Anyway, based on the statements from the devs, I don't see the SA as moving along to be a shined up version of the mod, but rather a game that will move in its own direction (a lot more anti-game survival elements, less base building, vehicles and military weapons (and loot in general) a lot rarer). So you may even have to wait forever (or at least until modding will be enabled) to receive many of your precious mod features. -
What I predict DayZ will achieve by the end of the year.
xalienax replied to TheWizard14's topic in General Discussion
Private servers must be 100% at paying owners discretion. This includes everything from clan only, spawn with Mosin, 10x normal vehicles, etc. Also if modding becomes a thing that means altered game files (uincluding additional units/weapons/gear. there is no viable way to have Modded servers share a commong DB when they have varied content. again, not to be rude i have been on both sides of this. IF YOU JOIN A PRIVATE SERVER AND DONT LIKE THIER POLICIES DONT FREAKING PLAY THERE! -
What I predict DayZ will achieve by the end of the year.
byrgesen replied to TheWizard14's topic in General Discussion
Cant stress enough, they are NOT trying to implement anything thats already in the mod, thats why its taking so long. The mechanics, such as hunting, cooking, vehicles and animal AI, is being written from scratch, theres no copy paste and its far more complex then anything in the mod, so you cant really compare it like this. It sounds like you need to read some of the devblogs and stop assuming its just a copy of the mod. Who said this? Dean sure as hell didnt, and since we all know its still the RV engine, and they started with the mod, its quite illogical to state something like that. The "problem" here is the same problem we where facing in the Arma III development phase. Mod content being broken several times a week, because of changes to the game and core elements the mods are using.Thats the primary reason you dont have mod support in the SA yet, things will change so much and the mods will break so much, before the game is done, that its simply not worth it yet, neither for the developers (listening to crying babies) or modders (wasting time, over and over trying to fix the mod after each update) That is very true, but the entire purpose if tha standalone is to bring the community back together, and create a game with the "best of both worlds" so to speak.If they didnt want this, they could just have "polished up the mod and released it" like you said earlier. Tha hacking/cheating in the standalone is already down to a minimum, if you read the forums theres not a whole lot of posts about this, compared to the mod in Arma II, so that kinda makes your argument invalid there mate.They need to establish "ground rules" for private hive admins and they need to create a system to punish the bad admins, like removing acces to the private DB, which will be handled by BI, exactly like the public server's DB is now. They cant just release it "as is", because it will create the clusterfuck they ran from in the mod, and nobody wants that. You obviously have no idea what the RV engine is capable of, theres no other engine like it in the world, and its BI's own engine, thats why it was choosen, they could have gone with far worse engines for this genre og game. BI have always had small development teams, are you implying small team = disaster game? So that would also mean everything Ubisoft and EA spits out is pure gold in the gaming world? It doesnt make sense mate. They didnt adopt anything, they saw how the alpha halped them develop Arma III, which was theyre first early acces game, they then used it for Take On Mars and now DayZ. If its a scam stop paying money for it and wait to see the result, but ive played BI games long enough to understand that quality takes a long time. -
What I predict DayZ will achieve by the end of the year.
Karmaterror replied to TheWizard14's topic in General Discussion
My list for December.... Proper zombies....Theres more than enough time between now and then for this new studio to drop a hell of an update. With that many peeps dedicated to zombie AI I think some peeps will be in for a surprise. Vehicles....Not just ported mod vehicles but re-worked dayZ SA ones. Not to mention a new repair system, and judging from the food drink system that's gonna be epic. Mayyyyybe direct x 10/11....Huge thing for the engine.....lets see moders do this ;) Hunting and Enemy animals.....In the mod - animals just wander aimlessly and don't react to anything. SA - dean has said animals will be like reverse zombies and trry to avoid you, also we can get hurt by some. Modders are great, but while those pirates have some crappy ported mod stuff, im more than happy to keep that in the mod. Il wait and watch as the dev team hopefully improves on each mechanic one by one. I hope each one they do crushes more and more of the negative...."too slow" people. It isn't going slow....its just they aren't throwing in things just to make it "enjoyable". They are focusing on more core elements of the engine to make it perform better. Oh and at the same time doing zombie AI, and trickling in content updates like items and such all the time. I -
What I predict DayZ will achieve by the end of the year.
xalienax replied to TheWizard14's topic in General Discussion
Its the truth. Ive gone largely back to the mod. mostly private hives. Not because i want 20 bajillaion helos in cherno, but because quite frankly the games greatest strength was being built on arma. An avid modding comunity kept it thriving. "official" mod died out because people didnt like the direction it took. Comunity mods were better for the people playing them. Private hives saved DayZ when the hacker flood started. as an admin on official you had minimal recourses to ban on your own servers with out solid logs- on private you could spectate and even ban on suspicion alone. did some admins abuse it? sure. were there good servers with mature admins? yes. and those are the ones that became enormously popular. Mods DID split the community. And for the better to be honest. Yes there were few purists dissapointed at the dwindling participation in official. dont blame the mods blame the devs for not producing something that was as good as or better then high popular mods (See: dayZero, Epoch, Origins) these split offs all had thier flaws but offered way more to thier player base then official did. I seriously would have ponied up 59.99$ (the release day going rate of AAA titles in the US) on day one for polished version of an early dayZ mod with comunity mods/private hives allowed. Why? look where this alpha made my professional devs is right now? Search youtube for SA private hive and you'll see they already have tents and vheicles working. its basicly a dayZ vanilla mod redux. Funny isnt it? those of us who bought legitimate copies are locke dout of playign on servers with modded files- but the pirates get to enjoy a game worked on by modders thats already further ahead then this will be in the next 6 months. Edit: Not by any means endorsing piracy. i blame those filthy scumbags for all the DRM headaches i have to deal with on modern releases. it just GRIND MY FREAKING GEARS that they're the only ones with working vehicles in SA, while we get excuses. -
What I predict DayZ will achieve by the end of the year.
TheRedScare replied to TheWizard14's topic in General Discussion
2 years in alpha. Less bugs. Better zombies. More weapons. More things to do. Vehicles. Less hackers now cause they moved to the standalone. Give me spazy ass zombies any day over the current l4d tank zombies we have that also possess magical powers such as the ability to one hit kill you, walk through walls, use telekinesis to hit you and see you a kilometre away in a forest. -
What I predict DayZ will achieve by the end of the year.
dgeesio replied to TheWizard14's topic in General Discussion
i think theyll have the core elements of the mod done by this december :) so vehicles, some kind of base building maybe better performance. i play breaking point while i wait for it to be updated but the fun was 1-2yrs ago now if im honest. -
We'll never see anything like Beam.NG in DayZ. There's simply no need for that level of vehicle physics in a game like this. Besides, most people can't run more than a few vehicles on a Beam.NG map without serious performance issues.
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- We know that the devs are working on physics. - We know they are working on vehicles. But. What i ask myself, since i love the Mod 2 years now,is THIS possible to realize with dayZ´s RV-engine ? I know, they will have plenty to do with Bullet/ragdoll/etc. I am just curious if it would be possible to integrate something without too much client/server-problems. Except for problems with licence,integration,etc. i imagine it must be amazing to ride through Chernarus like that. Rolling down Klen on a Bike and feeling like Evel Knievel -_- and crash into a Tree, flying through air with metalparts all around me.. .. -_- "You are unconscious"
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How are they making vehicles for the future of DayZ?
weedmasta replied to Bigal123's topic in General Discussion
The idea is to make modular vehicle parts which are interchangeable and that is the extend of info given to us so far I believe. So they are not simply going add vehicles like they did in the mod from vanilla Arma II. -
I think it'll be awhile before we see that detailed damage models on vehicles in ANY game really.
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The last thing I read on reddit was about the vehicles acting like the ones in GTA IV, that kinda physics for them, but I'm sure we have a really long way until then
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Give it some time. Just having vehicles would totally transform this alpha. I can predict with 100% accuracy that when they add vehicles, there will be bugs with it. Remember when there was no falling damage? Fun times...
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Hi guys, Me and 2 mates started a Dayz epoch server! We were playing the standalone and got kinda bored. So we returned to dayz Epoch! These are the scripts that we are running. -Selfbloodbag -AI (WAI) -Autorefuel/repair -Safezone/anti-backpack stealing at traders -Snap building some of the customizations. - No plotpole needed to build. - Still want a plotpole to keep the base for yourself? We increased the range! - Custom map. To make Zelenogorsk and the airfields a bit more fun. We also created on NW airfield a special refuelpoint for helicopters. - Bases are indestructable. - 500 vehicles. The missions. We as admins/normal players would like to challenge the players. So from time to time we will create our own missions! Server IP : 144.76.93.171:2302 Got questions? Join our ts3: 91.205.193.166:11530 Greetings, -Dead Man Walking-