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Showing results for 'Vehicles'.
Found 41868 results
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Maybe the devs will make a clean up script of sorts for servers. It'll despawn and respawn all entities, except vehicles and bases when they come out, and make them fresh as to keep them from degrading. Maybe it'd lag the server for a few minutes, but wouldn't restart. I wonder what causes the server to lag down all the time. I remember on the mod I played on a server that restarted every hour and it felt like too much. Broke immersion and made it weird.
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Why Were Helicopters "Overpowered" In The Vanilla Mod?
-Gews- replied to Katana67's topic in General Discussion
Fly around with an all-seeing-eye, get to any part of the map in a couple minutes, drop team members off to surround or snipe people while gunners fire at them, hide them ten kilometers off the map, and of course if there's a Huey or Mi-17 it almost always comes with a clan attached free of charge. But the only real "domination" is flying around and seeing any camps or vehicles very easily. -
Gunner seat? again, i'm not talking about freaking tanks, man. I'm talking about armored vehicles, just a long term objective to groups to get up and running instead of putting a tent in the woods of elektro and deathmatching all day out of boredom.
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Looking for mature [18+] DayZ Mod Clan or Crew.
n00b_sQuaD replied to MrRolex (DayZ)'s topic in Clan / Group Recruitment
Server Information Server IP: 74.91.116.167:2302 TeamSpeak IP: 192.169.80.94:10031 Server Difficulty: Veteran - NP:off Time Zone: Eastern(24/7 Day Light) Max Slots: 50 Restarts: Every 3 hours Vehicles: A variety of 450 vehicles Top-Notch Dedicated Server Unlike most game servers, our dedicated server is running only one DayZ game server at all times and not pushing it's boundaries with several game servers, in order to maximize performance. we have Four full dedicated Hyperthreading CPU cores 4096 MB of RAM Located in New York 4000 GB of bandwidth transfer Anti-Ddos - very unlikely of a successful attack, if succesful it will be migrated in minutes. http://survivalgroundsdayz.com/ | Custom loot tables | Anti-hacks | Extra Barracks | AI missions | Self Blood | Auto Refuel | JSRS enabled | 10min backups | professional & active admins with different timezones Great server for both new players and clans looking for a good fight. We have both friendly clans and bandit clans. We have several heros ingame. The server offers donor perks which you can find at the website which include 3 loadouts (nothing too big where donors have an advantage)/donor bases/vehicles. Come and check out the server. You might find new friends to play with against some AI missions or bring your friends and challenge our clans. -
experienced mem looking for small clan or group
n00b_sQuaD replied to _Demon's topic in Clan / Group Recruitment
Server Information Server IP: 74.91.116.167:2302 TeamSpeak IP: 192.169.80.94:10031 Server Difficulty: Veteran - NP:off Time Zone: Eastern(24/7 Day Light) Max Slots: 50 Restarts: Every 3 hours Vehicles: A variety of 450 vehicles Top-Notch Dedicated Server Unlike most game servers, our dedicated server is running only one DayZ game server at all times and not pushing it's boundaries with several game servers, in order to maximize performance. we have Four full dedicated Hyperthreading CPU cores 4096 MB of RAM Located in New York 4000 GB of bandwidth transfer Anti-Ddos - very unlikely of a successful attack, if succesful it will be migrated in minutes. http://survivalgroundsdayz.com/ | Custom loot tables | Anti-hacks | Extra Barracks | AI missions | Self Blood | Auto Refuel | JSRS enabled | 10min backups | professional & active admins with different timezones Great server for both new players and clans looking for a good fight. We have both friendly clans and bandit clans. We have several heros ingame. The server offers donor perks which you can find at the website which include 3 loadouts (nothing too big where donors have an advantage)/donor bases/vehicles. Come and check out the server. You might find new friends to play with against some AI missions or bring your friends and challenge our clans. -
Server Information Server IP: 74.91.116.167:2302 TeamSpeak IP: 192.169.80.94:10031 Server Difficulty: Veteran - NP:off Time Zone: Eastern(24/7 Day Light) Max Slots: 50 Restarts: Every 3 hours Vehicles: A variety of 450 vehicles http://survivalgroundsdayz.com/
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Server Information Server IP: 74.91.116.167:2302 TeamSpeak IP: 192.169.80.94:10031 Server Difficulty: Veteran - NP:off Time Zone: Eastern(24/7 Day Light) Max Slots: 50 Restarts: Every 3 hours Vehicles: A variety of 450 vehicles Custom loot tables | Anti-hacks | Extra Barracks | AI missions | Self Blood | Auto Refuel | Active Admins Great server for both new players and clans looking for a good fight. We have both friendly clans and bandit clans. We have several heros ingame. The server offers donor perks which you can find at the website which include 3 loadouts (nothing too big where donors have an advantage)/donor bases/vehicles. Come and check out the server. You might find new friends to play with against some AI missions or bring your friends and challenge our clans.
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So there was this link a couple months back where it sent me to a twitch highlight with rocket doing a q&a. Among a lot of things, the question about whether or not cars were going to take very long to be implemented was asked, and someone guessed at summer being the earliest. He replied saying with confidence that summer was a very conservative estimate and said spring would be a good guess. Well seeing as survival isn't even in yet, I am going to guess that vehicles probably won't be coming out until like winter. I assume summer will just bring the hunting/surviving update and fall will be more fixes hopefully, then winter will be more features. It is sad to see this game coming along slowly, but hey, after dealing with planetside 2 since launch; (gave up on that late 2013, side note I found out the continent they promised a year ago is still not out.). I think it is safe to say dayz hasn't gotten that bad yet, but honestly with the almost complete shut down of experimental servers (they are never up to my knowledge), as well as the fact that no real changes or fixes are happening (zombies still ignore physics, the only thing to do is just run/loot/shoot, no depth.) I am starting to think the game is not living up to what it could be. Yes you could say the re spawning zombies is a step in the right direction. But honestly that is about the only real sign of progress i have seen in almost 6 months. BTW guns, more trees, buildings. ARE NOT features, if this game is in ALPHA, we should be seeing more of the core features of the game being made. More guns and items and such are the extra stuff they can add any time. So ya, to me this SA is just looking like a reskinned mod with all those simple additions WHICH IS WHAT THEY SAID THEY WERE NOT DOING. And made it explicitly clear that that is the reason SA wasn't out a year ago. Personally I think BI just soaked up the money from the hype and is now just half assing the project to ensure as high a profit margin as possible. BUT HEY, that is just my thoughts.
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We have to wait and see but I kinda trust, that the new vehicles will be done differently and better then in mod. Will be happy times to search for vehicle, then spend hours to get parts for fixing it and then go out in a blaze of fire.... I remember, back in a mod, when I heard a car I scrambled to hide in a bush or under a tree. Holding my trusty weapon in sweaty pals...thinking if I should spray the car or not....something simillar as with hearing the chopper flying about.
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How I know the game is behind schedule
Survivor_Ted replied to Slyguy65's topic in General Discussion
Screenshot from the roadmap they presented on Rezzed, showing what will happen over the years. As you can see the BASIC vehicles aren't due until Q3, fall. Here's a link to the entire roadmap if there are more things you're uncertain about: http://imgur.com/a/CDb92 -
Spaffland has begun! Click the link to find out more!
Spaffman posted a topic in Mod Servers & Private Hives
Hello Dayzians. SpaffLand has opened, a major fun filled awesome missions based server with PVP action everywhere, some miltary vehicles are free if you can find them, Extra buildings here and there for some extra tactical looting. WOOD IS DESTRUCTIBLE so you can have a sneeky base attack against your foes or you could be clever and build with cinder (3 gold each + Found in missions) so no ones enterting your home! Wood base parts are given out for starter teams (enough for a small base with garage inc lock) IP'S: Teamspeak - 85.236.100.85:11637 SpaffLand Epoch Server - 81.19.211.131:2302 As Standard we Offer. FREE LOCK BOX till 20/05/14 Decent starting loadout Plenty of vehicles to find and use/sell. CHAINSAW'S!!!! Build Bike so you can go where ever you want right away. Here is a list of the mods we have to offer with plenty more to be added over the next few days - Treasure hunt + More - DZAI Missions (more for the experienced players) - WAI (Wicked AI) - Animated Heli, AN2 Crash - Selfbloodbag - Autorefuel/repair/rearm - Side Missions (EMS) with reduced loot - Several Map Updates - New Traders & Changes - Dynamic Traders (Random Spawns thoughtout the map) - Traders Safezone - Wrecks with Loot - Snap Building - Indestructible Cinder/Metal - Extra Vehicles (Merlin, M113Ambul_UN_EP1, BTR40_TK_GUE_EP1 , M1133_MEV_EP1, Bell Heli) - No Plot (unless you want to put one down) - Quick Build (1 step) - Tow & Lift with modified vehicle/heli list - No Salvage on locked vehicles - No Damage on locked vehicles - + more but your have to see when you arrive! We are also looking for a few more people to mod the server as we only have 3 Main admins atm Looking forward to Seeing you all on the server! Many Thanks Spaffman -
G4F - Gamers4Fun - DayZ Epoch 1.0.4.2 | Indestructable Bases | Self Blood | Lift/Tow | Tons of Vehicles
daryl2599 replied to glowpowner's topic in Mod Servers & Private Hives
Its a Great server There's Active Admins Loads of Really cool Features Nice Players and we also have a Teamspeak Here are some of the features Self Blood Heli lift Vehicle Towing Salvage Vehicle Custom Clan bases Custom Military Bases Custom Spawn Menu AI Patrol / Missions Extra Vehicles Extra Buildings Indestructible Bases PlotPole Zombie killer Anti Hack You should Come check us out !!! :D -
Its a shame though it will be up to modders though to get it done. :X I just hope the standard vanilla vehicles are fun as well as designed differently from the mod.
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what dayz needs and will probably never get
FrostDMG replied to BLAPPER's topic in General Discussion
Vehicles and storage are coming. The number of weapons is limited because they're still working on them. I'm quite sure that in the final release there will be a lot of weapons to choose from. There will never be "missions" in true DayZ - if you wan't that crap go play Epoch. Chernarus is clearly a very rural county, and if you've ever been out in the country in the Eastern Europe, you'd find it's not too dissimilar. Again, no NPCs. This isn't an MMO. Or WarZ/Survivor Infestation Stories (LOL). More buildings will probably be added and combat logging + ghosting is easily fixed by preventing someone from joining a different server let's say 5 minutes after they just logged out or something - yeah awkward for legit players, but what can you do. You have to remember this isn't a final release, so most of your expectations are very unrealistic of an alpha. -
What dayz could have been without zombies
Whyherro123 replied to gibonez's topic in General Discussion
.... You do realize that that is what would happen in real life, right? In my hypothetical Day Z scenario, there would be a lot of loot, but it wouldn't respawn. Then, the playerbase realizes that loot isn't respawning. All they have is the building blocks of the cities they stripped clean, and some books they found while looting. Chemistry texts, machinery guides, agriculture handbooks,. An idea begins to form... People would band together in towns so they wouldn't starve to death, because the server was picked clean of "raw" loot months ago. With those towns, come industry. People would work as farmers, trading crops for clothing, or a recognized currency. Someone might work in a factory, producing goods.. A town might specialize in, say, ammunition production, trading finished ammunition with other towns in return for other goods, like food, clothing, or raw materials. Those goods are traded by players who act as merchants, being vetted by each community as a person that is trustworthy. Each merchant runs a caravan (maybe vehicles, maybe carried on the backs of porters), and hires guards to protect their caravans from bandits, those murderers living in the hinterlands that ambush caravans, or even raid and burn small towns if powerful enough. These bandit groups could trade their ill-begotten goods with other towns for cash, or use it themselves. In order to protect themselves from these bandit gangs, towns might band together, unofficially or officially. New nations might form, and wage war between themselves for supplies, arable land, geographic features (river crossings and mountain passes are excellent places to control as they can charge a tax for passing through), or just for dominance. Behind and above all of this, roam those wanderers, those brave who who risk life (and worse, infection) to travel into the cities of the old world to look for untapped reserves of raw materials, the machines that let us live like kings instead of scrabbling in the dirt. The ruins would be a nexus of living death, absolutely crawling with it's former residents, and the scavengers would have to work together to find the best loot to bring back to whomever pays the best...... Hey, at least it gives a much better justification for PvP. Instead of randomly fuckmurdering everyone in Berezino, you could be from rival scanvenger-bands, competing over the untapped loot. Or, you could be a member of a city-state militia, fighting over new farming land. Or, you could be a bandit, waging war on the caravans and city-states for fun and profit. Your choice, play a game where shooting people (and bragging to their corpse) is the name of the game and survival is an afterthought, or play an actual social experiment? -
STARTER EVENTS! You need DayZ Epoch Panthera to join. PM me if you do not know how. Presenting to you, TmF's Official New Epoch Panthera Server! We are TmF, a gaming clan that has been around for quite some time. After playing around in many different servers, we found out that most of them do not suit our liking. How many times have you join a server only to find, Abusive admins?Childish and ignorant admins?Pay to win donator packs?Overpowered VIP custom loadouts?Unstable active hours?Being faced with these problems, we have decided to host our own server! Join our server and you will enjoy these experiences and much more, Active and mature admins.No pay to win.Donate according to your will, no bonus benefits.24/7 uptime thanks to our very own scriptors and tech support.Have a say in the workings of the server! Voice your opinions and see it changed if its reasonable.Everyone would be treated fairly.No biasness towards specific clans or players.We are also packed with many different scripts and custom locations! Hard difficulty AI mission for the challenging experience!Build snapping for your convenience! No more OCD!Towing and lifting for you movers out thereCustom events hosted by admins daily-weeky!Safezone protection, no more thieves and ninjas!Indestructable bases, no more kamikaze nonsense!Expanded vehicle list, roll out in your armored vehicles and state your dominance! But they do not come cheap or easy!Debug monitor for your stat needs!And many more!As we are a new server, we would love to have the feedback and response of our players, come on in, chill out with the admins and give your feedback and opinions. There will not be any "Im the admin your opinion does not matter" nonsense in here! Everyone will be respected and we treat you how we want you to treat us! See you soon! Come and set your mark on our brand new database! Join us at, 103.224.118.211:2302 or search for "Mantis" on your DayZ Launcher! Mantis TmF Epoch Panthera | Fresh Database - Active Admins | Custom Missions/Events | No Pay to Win | Military Vehicles | Wicked AI | Indestructable Bases | Build Snapping |
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UN / PRESS Gear Neutrality!
The Snake in Your Shorts replied to G4m3rHead's topic in General Discussion
I don't like the idea of using it as a no killing people marker. I prefer the idea of a "Hey, I'm not a douche and I'm not gonna shoot you" marker. But not to be followed religiously. I love the idea of a UN style clan, especially after we get tents and vehicles, that wear the UN gear. I have been drawing up plans for this the past few days, actually. EDIT: It would by no means be a Hero clan, but they would have Hero ideals. They would want to help other players and keep things orderly. But they would have no problems engaging other players, especially bandits -
I do think it may eventually be alright for some sort of tracked vehicle. Definitely unarmed (or with a GPMG), definitely rare, definitely difficult to repair, and definitely fuel inefficient. I really think that people need to take a step back and actually analyze what made things like tanks/APCs and helicopters "overpowered" in the mod(s). Because they aren't objects that are conceptually incompatible with DayZ as a game. Plus, I wouldn't mind if the majority of the seats were on the exposed roof. The way I feel about tanks in DayZ, is that they should be used as movable cover. Pure and simple. I don't see any issue with having a lumbering, armored, vehicle in DayZ. If I were to bet money on it, I'd wager that the vanilla vehicles will end up being teacups in terms of armor. And even if they get armor modifications, they'll be more or less the same as an APC. We know so little about vehicles in DayZ, that I don't think we can make a call one way or the other on tracked tanks or APCs.
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Sorry for the troubles but our hosting provider had issues and US 434 was down for several days. It is up and running now. Your vehicles and bases should still all be there unless some dirty bandit or opportunistic thief took your stuff. :-) Cheers, Geryon
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How important should vehicles Be in the SA?
Dagwood replied to xalienax's topic in General Discussion
Sovetsky, how will you use your vehicle if you're server hopping through 10-50 servers to find the parts you need? Vehicles will be locked to individual servers -
How important should vehicles Be in the SA?
Katana67 replied to xalienax's topic in General Discussion
I never ever... ever... thought helicopters could "dominate" the map. I've been playing since April of 2012, and I've never once had an issue with a helicopter. One could take them out with small arms fire for god's sake. Or just, you know, avoid them... really... really... easily. Sure, the vehicles and tents stuck out like a sore thumb. But that's not the helicopter's fault now is it? Reading the circumstances of the mod as if they're perpetually applicable to the SA, isn't helpful. -
How important should vehicles Be in the SA?
Fesskey replied to xalienax's topic in General Discussion
In my opinion, vehicles should be used for transportation only. In the mod we could see how a single chopper could dominate a whole server. I've played on a hive and everyones goal was the heli because the heli ment server domination. you were able to spot anything (cars, tents and player) out of the heli. But cars and bikes are needed as soon as possible! -
Hello all, here i present my NEW Epoch Napf Server [GER|ENG]New Server|Survival Area|Epoch/Convoy Mission/Custom Tow&Lift/Service-Point/NPC Patrol/Over 20 Missions/NPC Sektor/Elevator/Spawn Selection/Snapping/Fast Rope IP 85.190.170.178:2302 Highlights Spawn Selection NEW:30 Different Missions ( 20 on the server, 10 for Events) Convoy Missions Paradrop Missions Static AI Missions High Loot Npc Sector [ Mountain Fortress] NPC Car and Heli Patrol Repair Station ( Repair for Gold) Fast Rope from Heli New Vehicles added MI 24, Apache, Ka 52 Black ( Rockets Removed) New Turret Gun added New Weappons Elevator Crafting Custom Tow and Lift Snapping Build 2,5h Daytime 1,5h Nighttime IP85.190.170.178:2302 http://www.directupload.net/file/d/3623/n7d5zcaj_png.htm http://www.directupload.net/file/d/3623/ddaukfp8_jpg.htm http://www.directupload.net/file/d/3623/tbsvikvt_jpg.htm http://www.directupload.net/file/d/3623/xj2fxyvq_jpg.htm http://www.directupload.net/file/d/3623/49l9d2hj_jpg.htm http://www.directupload.net/file/d/3623/9tnkair9_jpg.htm
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Soo... Should I go Mod or Standalone?
Mr Sinister replied to Iperrymarkz's topic in General Discussion
The mod can be a great game if your fortunate to come across the right server with good admins, and for what you are looking for. many are quite the same, same 500+ vehicles, snap building etc so on and so forth. But some have like walking zombies and really good admins too (old style zombie fan so i enjoy the walking dead style servers). If i had the choice though now, i would just buy the mod and buy the standalone in about 6 months, unless you want near on pure PvP and dont mind it, with no building of any kind, no hunting and dont mind spending many hours running across a map. The standalone has very few + points over the mod as it stands now. The inventory system is better........ erm.... the graphics look better.... more character customization...... erm..... struggling.... that is all. Just keep in mind that the standalones progress is pretty much stand still at this moment in time. -
I'm constantly shocked they don't throw all development into vehicles
gibonez replied to huggalump's topic in Suggestions
Vehicles are the least important thing right now. The very fundamentals of the game are either broken or downright suck. Vehicles would do nothing to fix those so its unimportant.