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Found 41868 results

  1. The M4s are inaccurate because (and this is Dean's/the forum's justification not mine) somehow a less-than-pristine stock causes your bullets to fly at 30 degree angles. I've used firearms extensively in real life as well, and I agree that there is a lot of ridiculousness in DayZ (right now). I would also like to see X+1 loading. Edit after reading more: I'm glad there's someone that's willing to criticize the "Master Gun" AK47. There's too many people that have been told that it's great and left it at that. It's crap, and the only situation it is any good in is to supply under-trained soldiers, who themselves decrease the already shoddy effectiveness of an AK47. But that isn't the point. The point is, The AK47 should benefit the most from a weapon repair kit as it is very easy to strip and clean. The M4 shouldn't take these ridiculously significant impacts to accuracy which each level of damage. The FNX is a beautiful gun chambered for a beautiful caliber from a beautiful company. It's rather underappreciated in DayZSA. (How long until there are M1911As, 10mm pistols, and Russian shotgun-revolvers?!) Edit after finding a picture of the DOG-1 12.5x32mm revolver: OTS 22 9mm machine pistol? http://www.firearmsworld.net/russain/smg/ots22/z-2.jpg Russian anti-crime weapon? Drotik 5.45x18mm? (Burst fire machine pistol or automatic; I can't remember) http://24.media.tumblr.com/71d6209f5bf37534e4762b653e2e3634/tumblr_mo0hidHRA81qdrno0o1_500.jpg Or that one Russian pistol that fires 9x21 (I think?), that gets near-.357 performance out of a 9mm round? Designed to shoot into vehicles and through body armor?
  2. victusmortuus

    Zombies should run faster than players

    World War Z (book!); Through a series of oral interviews, Brooks, as an agent of the United Nations Postwar Commission, describes the history of 'World War Z'. Although the origin of the zombie pandemic is unknown, the story begins in China after a zombie bites a young boy. The Chinese government attempts to contain the infection and concocts a crisis involving Taiwan to mask their activities. The infection is spread to other countries by the black market organ trade and by refugees; an outbreak in South Africa finally brings the plague to public attention. As the infection spreads, only Israel initiates a nationwide quarantine and closes its borders. Pakistan and Iran destroy each other in a nuclear war after Iran attempts to stem the flow of refugees from Pakistan. The United States of America does little to prepare; although special forces teams are used to contain initial outbreaks, a widespread effort never starts as the nation is sapped of political will by several "brushfire wars", and an ineffective and fraudulently marketed vaccine has created a false sense of security. When the world recognizes the true scope of the problem, a period known as the "Great Panic" begins. The United States Army sends a task force to Yonkers, New York, in a high-profile military campaign intended to restore American morale. However, the military relies upon Cold War tactics, weapons intended to disable vehicles, and the wounding or demoralization of human opponents: these have no effect on a force that uses wave attacks, has to be shot in the head to be stopped, and has no fear of death. As a result the soldiers are routed on live television. Other countries suffer similarly disastrous defeats, and human civilization teeters on the brink of collapse. In South Africa, the government adopts a plan drafted by ex-apartheid government official Paul Redeker, which calls for the establishment of small "safe zones", areas surrounded by natural boundaries and cleared of zombies. Large groups of refugees are to be kept alive outside the safe zones to distract the hordes of undead, allowing those within the safe zones time to regroup. Various governments worldwide adopt their own versions of the "Redeker Plan" or evacuate to safer foreign territory. Since zombies are known to freeze solid in the cold, many civilians in North America flee to the wilds of northern Canada; approximately 11 million people die, many from starvation and exposure. During a conference near Honolulu aboard USS Saratoga, most of the world's leaders indicate they want to wait out the zombie plague, but the US President successfully argues that the only way to survive physically and psychologically is to go on the offensive. Determined to lead by example, the United States military reinvents itself to meet the specific challenges involved in fighting the living dead: automatic weapons and mobility are replaced by semi-automatic rifles and formation firing, troops are retrained to focus on head shots and slow, steady rates of fire, and a multipurpose hand tool, the Lobotomizer or "Lobo", is designed to destroy zombie heads close up. In two north–south lines stretching across North America, the U.S. military leaves its safe zone west of the Rocky Mountains and crosses the continent, systematically destroying the zombies and reclaiming outposts of survivors (whether they want to be reclaimed or not). Ten years after the "official" end of the zombie war, millions of zombies are still active and the geopolitical landscape of the Earth has been transformed. A democratic Cuba has become the world's most thriving economy and international banking capital. China has become a democracy—after a civil war was ended by a Chinese nuclear submarine launching intercontinental ballistic missiles at the Communist leadership—but has been vastly depopulated, while Tibet, freed from Chinese rule, hosts the world's most populated city. Following a religious revolution, Russia is now an expansionist theocracy. North Korea is completely empty, with the entire population having disappeared underground; it is unknown if they survived or have become zombies. Iceland has been completely depopulated, and is the world's most heavily infested country. The United Nations fields a large military force to eliminate the remaining zombies from overrun areas, defeat hordes surfacing from the ocean floor, and kill frozen zombies before they thaw. Major effects of the war are a drastic reduction in the human population, which is alluded to have been brought to the brink of extinction, and the devastation of many environments and species, as much by desperate humans as by marauding zombies.
  3. Azreal Dragon

    Are there any noob friendly servers?

    DAYZ Standalone. I only got the game a little while ago and so far everything these guys have said has been helpful, I have died around 4 or 5 times now (I wasn't counting so unsure) and that was in the first 3 hours of playing and they were all by Zombies cause I didn't know what I was doing or how to avoid them or was pretty much unarmed. My advice for Bambi's as I am one myself is to start on a server with at least 0 to 2 players on it, cause with so few or no players the % of actually meeting a player is very low to nothing giving the size of the map and you can get to grips with the controls. Within all that time the most amount of players that joined the server I was on was around 6 or 7 people and it gave me plenty of time to loot houses and learn the ropes. I did meet one player when I was at the North west Military Airfield, (I somehow just stumbled across the place while I was aimlessly searching around for a map and water) witch I have heard from YouTube videos and Various Forum posts that it is a dangerous place for apocalypse survivors, as it is where most the good stuff spawns and where most bandits like to camp and snipe the unfortunate people that go looking for decant loot. (However I am playing the Standalone so the danger level might not be so high. As there is no vehicles currently in the standalone.) I was lucky cause only 2 mins before my meeting with said player I found an assault rifle, I called out. "Are you friendly?" over my mic but got no answer, as I type this am now thinking it was a silly thing to do for a lone wolf player like myself cause I don't think the guy saw me and even now that I was armed, had no real experience at shooting or any time trying out the shooting mechanics. The other silly thing I did was to call out to the player, as I said I don't think he saw me and I could have just kept quite and he would not have been any the wiser to my location. The guy looked to be unarmed from the distance I was crouching at.(Close enough to see he had a blue backpack, but not close enough to see if he had a melee weapon or pistol.) So decided to move from cover to cover and make my way from what could have been bad situation. I had no problems ducking into a nearby forest that was close by to me and was pretty sure I wasn't followed, so decided to keep on moving and find another place to loot. (But keeping myself at the ready and constantly checking the skyline for signs of being followed.) This worked out great and I found myself a Blood type test kit in a nearby house. "YAY!" (I am O+ By the way) and so decided to log off and check the blood type compatible list. Then I saw that if I ever need blood I can only get blood from other O types. (This concludes my first fear experience in DAYZ Standalone and wow did it get me heart pumping.) So Servers with no players would be your best bet if you are a new survivor to the game and just want to learn first without jumping strait into the deep end. Hope this was helpful for someone and informative of what kind of situations you might come to expect. Maybe I will post another response about meeting players with guns... If I survive that long!
  4. I just got this game not too long ago, and the only relation I have to it is playing Arma II for a short time. Never played the mod, however I have watched quite a number of videos from the mod so I've got a good idea on what to do, where to go, etc. Just for the record, I'm not one of those Shoot on Sight pansies. It can be quite vigorous at first but in time it gets easier and more enjoyable. Once they implement vehicles and ways of faster transportation there really won't be a point in the "friend-spawn" idea - though I would love to see something like that put in. If your friend can't quite "get in the groove" at the moment, just wait until the game progresses further and try at it again. Honestly this running 2-3 hours to find someone is something intended to make the game seem more "survivalistic" if you will; However all we can do at the moment is just keep throwing the devs ideas, and maybe something will be implemented later on in the future to make things a little easier (While other parts will have to be harder to make up for it I'm sure).
  5. Hello all, I'm now to server administration and need some help! I recently started a new Epoch Chernarus server and need help with scripting it. I have the SARGE AI working great, I could not tell you how many AI have shot at me.. it worked first time which was awesome. I'm going to work on adjusting the settings on SARGE. After SARGE was implemented I wanted to add the towing script. Myself and my co-admin searched a lot of resources and I thought I had installed correctly. I followed the install instructions found here: It didnt work at all. So I checked around some more. I read somewhere that if you have an "addons" folder in your epoch pbo, you need to put the tow script there and adjust the path accordingly from "R3F_...." to "addons\R3F_..." That didn't work at all I tried changing the code from "execVM" to "#include" (the #include command is how I implemented the SARGE AI so I thought it would work with the towing ) .. still no towing in game. I just read something else that says I may have to open the script and tell it which vehicles can and cannot tow... Do I need to do that? That seems like a real time consuming task that would have been done when the script was originally written. My next question is about a known type of hack I may have encountered last night. A guy came into my sever. I have a small group of friends who play there with me. Since it's new we have been trying to communicate with everyone we see that comes in. We've managed to snag a few permanent residents I think. Last night a guy came in and kept spamming side chat " / " with "Anyone want to team up?".. over and over.. We made contact with him, he said he was in Elektro and wanted to meet up with us. We were in Petrovka hunting down the SARGE AI (Still trying to test all the spawns to make sure they're working). We told him we were north of NWAF at Petrovka.. not 2 minutes later he started to say in chat "I can see you" "Stop or I'll shoot" (typing the whole time, never spoke over the mic). We thought maybe he saw some AI in Elektro (maybe the npc heli flying around or something) so we kind of ignored it and only responded once with "That's not us in elektro". Next thing I know, a guy comes out of almost thin air (we were in the middle of the road and I suddenly saw him running up the road) and starts to shoot us with a silenced MP5.. somehow his MP5 was able to make one of our SUV's explode? That's not what concerns me.. I run a Day.st server and the host is kind enough to give you a 'debug' map or sorts where I can see where people are. It said he was still standing on the coast in Elektro. I even refreshed it several times. I could see us moving around in Petrovka but his dot was still on the coast. We killed him and he got mad. He started asking why we shot him (aside from him shooting at us and blowing up an SUV) I told him I didn't like people hacking my servers and I told him I could see him in two different places. I guess he didn't like that and started calling me a hacker (lol) b/c I wasn't logged in as admin at the time so *admin* didn't show next to my name. So I logged in as an admin and kicked him ( I don't like banning ). He came right back in so I kicked him again. He didn't come back. How did a guy on my server (which is brand new, less than a week old) come into elektro and within 2/3 minutes have a silenced weapon with quite a bit of ammo and be in petrovka shooting at me? Especially when my debug map on my server host shows him still sitting on the very edge of the coast in elektro? Is this a known hack?
  6. 6The6Count6

    Zombies should run faster than players

    You people do realize the only reason we are aloud to run full tilt without needing to rest in the game atm is because we have no vehicles yet? The gave us unlimited sprint for now because otherwise getting around would just be ridiculous. So my point is, no zombies do not need to be faster, i find them pretty fast as they are and when there is more or them plus better AI and hit detection they'll be a real problem. Plus the fact we'll no longer be able to sprint indefinitely by then. I'd also like to see some of the ideas from state of decay put in, using loud things to draw them away, timer alarm clocks, fire crackers stuff like that.
  7. Traveler (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    The day we see servers with 200+ vehicles and starting gear loadouts, the game will already be dead, no matter what has been programmed...I guess we might see up to 20 vehicles on the map more likely. But the Zombie numbers do need to go up by 1000%, otherwise leave them out completely and think of a scenario without Zombies, just survival in a postapocalyptic world...
  8. triggy89

    no more alphas for me

    to say its all happening the same as the war z is a bit insulting to the devs to say the least who have been very upfront about the state of the game, hence the massive warning saying DON’T buy the game. They have tried to mediate expectations rather than covering up the faults. Don’t get me wrong I am not defending all the moves by rocket and he has done A LOT wrong. But you can’t fault how honest they have been on the steampage etc. Let’s compare that with the war z which was released with a beta that lasted for 2 weeks and got pulled from steam due to misinformation etc. Totally different, just because the war z was a rip off of the dayz mod don’t lump them in the same boat. If you have played other alphas then you should be fully aware that there is not much unusual about this one and for it to have deterred you just shows you haven’t participated in man/any alpha’s. Not being harsh, just calling it how I see it. Expect an alpha to be pretty dam broken, personally I believe there should be more core features and this alpha is too bare, ie they should have released the alpha with at least placeholders for vehicles, most weaps, etc. Alphas should have the majority if not all of the core features. But then again it comes down to what they believe are core features. I think that there are going to be some serious issues when the rest of the features are added and we actually see the full amount of zombies we have been promised but only time will tell.
  9. DayZ Server brought to you by Doctor Fabulous (James). A Ginger Jawa (Danny) If your looking for a server to settle down and build a nice base with friends or dive into the darker life and steal this is the server for YOU!!!! NO PLOT POLE REQUIRED TO BUILD Server IP: 109.123.117.178:3102 OR Search For Crusade Gaming Server Mods: ACTIVE ADMINS (Looking for one more) Snap Building Self Blood-bagging (Little Buggy) Trader Cities God mode Repair/Refuel/Rearm Anti-hack Custom Traders Server Events Night time Added Buildings in Balota, NEAF and Assorted Building Around The Map Custom Loot Tables Custom Starting Loadout Vehicle Tow/Lift Extra Vehicles New Things Added To The Server Everyday FIRST WEEK BONUS: For the first week of the server being added we are offering a base building package: - UAZ (With Key) - 1 Safe - 10 Lumber Packs - 5 Wood Floor/Ceiling - 5 Wood Walls - 1 Wood Wall w/ Door - 1 Combination Lock
  10. mangozapp

    Small Safe town

    I feel it's too early right now to foresee how things are going to work in this direction. Rocket's proposed radio's/walkie-talkies, underground base building and vehicles will all have a major impact on the way the game pans out for players. If players have access to radio's (map-wide transmission/reception) then clans will grow much quicker on the map. It will also be possible for players then to create safezones of their own and put out invitations for wandering survivors to seek out their base and join them. In that kind of scenario, a radio will become that 28-days later life-line for small groups/lone-wolfs looking to find security and other friendly survivors. Once base building/tents come into the game there will be a reason for players to remain on a specific server, once that happens people start forming real, long-term relationships with other players frequenting their server - trust and allegiances develop - even a lone-wolf might have a group he has helped to call on for aid. Once these relationships begin to form players can begin to create and share their own unique scenario's and bring other players in to help maintain them. At the moment that whole area is stifled by the fact that players can't communicate and everyone's 'just passing through' - Relationships currently existing between players are generally formed outside of the game and 'imported'. One very important thing in all this is the fact that many players are currently experiencing DayZ for the first time - they're still completely taken up with navigating, learning to survive, travel in relative safety etc. After a year or so's play that stuff will be out of the way and simple banditry etc. will begin to get a bit tedious. Then, hopefully, as I experienced on a couple of DayZ epoch servers, you'll start to see some really interesting stuff happening - teams creating their own, independent rules and missions, new games 'within the game' that other players can experience... There are so many new players struggling with the whole thing right now that even if you could communicate a new idea, building a safezone etc... Many simply wouldn't be interested. I do hope, personally, that this aspect of the game is encouraged through future content additions. It's what the DayZ Epoch mod broke ground in and, for me, it created a far more dynamic, involving play style.
  11. Anarki (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    I agree that it's progressing nicely, I disagree that it will take so short time to fix the game. The servers are already laggy. And there's only 50 player limit. I'd like to see about 100. There are very few zombies. No animals. No vehicles. No player made buildings. Imagine a server with 200 vehicles, 100 players, full zombies, animals, bunch of player bases... yeah, I think they are faaaaar away from implementing everything. I'm even skeptical about if they will pull it off.
  12. Ozar

    Great Expectations? (All about wheels)

    I got the fear that the world will become to small with vehicles or bikes. You will need 15 Minutes to travel through the whole country.
  13. mangozapp

    'No-Fuel' Vehicles and Moby Dick...

    Yep, with you on that. It's the kind of simple flying machine that might just be valid for a survivor with a minimum of tools/facilities at his disposal. I really hope they don't put UH-1H helicopters or something of that kind into the game when they begin working on vehicles - though fun they're just so completely out of context, imo... Those kind's of vehicles require massive resources and continual, highly skilled servicing to keep airborne... a level of technical support and expertise that just ain't going to be available in a DayZ scenario. Unless there happens to be some uncannily preserved military airbase on the map with it's all it's supplies, engineers and support personnel intact.
  14. Miquinei

    Great Expectations? (All about wheels)

    Personally, I don't think that vehicles would be such a great idea.. I don't see how on earth they're supposed to drive with this game's engine. No idea what Dean has up his selves but I don't think it's going to be as smooth as people seem to expect it to be. I kinda like running from place to place, it makes everything feel like an adventure. You plan your journey, go through various towns and places and scavenge for food and equipment for the travel. One thing that sucks is that there are only 39 other players on the server and it's not very likely to meet them along the way (say in the middle of the map), but this will be fixed in the future. I don't know, I agree this game needs a bit more features but with vehicles I can see people just driving along the coast running over new spawners.
  15. DeatHTaX

    Great Expectations? (All about wheels)

    Well I don't know...think about it. In a setting like chernarus, it wouldn't be difficult for the population to pack up their things and high tail it outta there with their family vehicles in a zombie apoc. like that, so you could technically argue for either, I suppose.
  16. DeatHTaX

    Great Expectations? (All about wheels)

    Oh i completely agree, but I mean hey, they're already there :P maybe Obama bent over and gave putin a big ol present of a half million humvees :D lol idk Anyway I'd like to see the vehicles be rather fragile and a pain in the ass to upkeep. I think you should have to find some sort of mechanic manual or booklet, or hell, even have respective operator manuals you have to find for the different vehicles before you can fix them up. Let's be honest, doing routine maintenance on a post apoc vehicle isn't as easy as you'd think THEN there's the issue of gasoline..
  17. komadose

    Great Expectations? (All about wheels)

    yeah i know. i'm just saying that there's so much room for vehicles on this map.
  18. Derpy_Hooves (DayZ)

    Great Expectations? (All about wheels)

    True point, leads to my thread asking about a Back Story.... because really neither me or you know what happened before DayZ... But for good reading, here are the vehicles we SHOULD find straight off http://en.wikipedia.org/wiki/Military_of_the_Czech_Republic
  19. Derpy_Hooves (DayZ)

    Great Expectations? (All about wheels)

    Not in Russia and ex Russian states.... i'll gladly come pay you a personal visit and hand you £20 in cash if you find any Ex Soviet state using US military vehicles......
  20. I'm personally hoping for at handfuls of cars/trucks everywhere with 3 or 4 military vehicles per map (Urals/UAZ/etc). However, most of them requiring maintence or parts from factories. This would make the parts more valuable in addition to making most players fight for those parts to repair vehicles. In my eyes, vehicles are everywhere after a disaster you just need to get them running is the problem. Fixing vehicles should also be more complicated. You should have to find correct types of engine oil, anti-freeze, and various parts (Not saying every part should be replaceable but air filters/oil filters/radiators/tires/windows/fuelpump/etc).
  21. komadose

    Great Expectations? (All about wheels)

    i hope there would be fair amount of vehicles, so it would make the travelling less tedious. vehicles will still be a bad choice to ride into a battle with, since you are then so easily spotted and sniped with a Mosin. basicly lots of crappy civilian vehicles, not so much military vehicles that will act like moving fortresses.
  22. Derpy_Hooves (DayZ)

    Great Expectations? (All about wheels)

    As long as the vehicles don't handle like wheeled Bricks like they did back in the mod everything should be fine.... If you want realism get Dean to add the car physics from both "Assetto Corsa" and "Next Driving Game"..... Guarantee people would want to walk... unless they have a controller or wheel set up. But really that's all im after, vehicles that handle like vehicles... and not moving slabs of concrete
  23. So I've seen quite a few threads now about specific elements of vehicles and vehicle types, and have seen complete opposite ends of the spectrum. Some people want armored vehicles, most don't. There's an awesome thread about trains I think everyone should totally hype up on: http://forums.dayzgame.com/index.php?/topic/168690-itd-be-ludicrous-to-think-there-wont-be-a-functioning-train/?hl=train But anyway, I'm curious to see the community's general consensus (if we come to one) on what our expectations for the vehicle system will be? For example, what type of vehicles do we want/expect. Will there be varieties? Will they be open topped vehicles for susceptibility to small arms fire. Will the system to acquire one be like the original mod or will it be different? Curious to see what you guys think Personally I would like to see very lightly armored vehicles with no doors, roofs, etc, that can be spray painted and customized with tools. For example, you could find a blow torch (weld kit, etc) and add certain items to the vehicle such as armor plating for the front to protect the engine from small arms fire, or to make tire guards, or mount a defense weapon of some sort. I am with the crowd who hopes there are no heavy duty military vehicles of any kind xD
  24. KingOfTime

    If and when they get added

    I would like to see a pick-up truck with w weapon mount in the back(that you have to craft), that you could mount an assault rifle onto. Nothing crazy, just some steel tube and a swivel mount. I think you might see vehicles like these in this universe, and they wouldnt be too OP either. The limited ammo of the assault rifles/exposure of the shooter ensures this. Of course, if something like a S.A.W. is put in game then maybe not...but disabling the vehicle/shooter, even if armed with a full auto weapon, shouldnt be too hard...as long as they dont get .50 cal turrets. Thoughts?
  25. Trains would give those who dont have access to vehicles a way to travel the coast. Especially if they introduce stamina and a 2km trek to cherno or electro isnt 5 minutes anymore. Idk i think theres a lot of cool stuff that can happen with this idea.
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