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Found 41868 results

  1. rickyspanish

    Vehicle Discussion

    I agree, everyones screaming for vehicles expecting to use them instead of footing it. In the mod my group used them for storage, emergency base relocating and night time insertions (headlights out) cars were a death trap to be in at day because they are so easy to spot, hear and ambush. My group always preferred moving on foot, rather than just nipping to cherno in the uaz anyone want a lift? Bs
  2. Hi We At The Cheesecake Army Are Looking For Some New Recruits. But Before You Start Spamming Us with Application's Theres Some Requirement's You NEED To Meet: -Must Be 15+ -Have A Mic [Please Have A Decent Mic, We Hate Echoing Mics] -Have And Use TeamSpeak 3 [We Have Our Own Channel] -Must Be In A Similar Time Zone To The Uk (Max 2 Hour Difference) -Must Be English Or Speak English -At Least 10+ Months Experience [NO NOOBS] -Must Be Prepared To Be Serious When It Counts [We Are Not Allways Serious, We Do Like To Piss About] -Must Be Prepared To Play The Maps NAPF,Pan,Tavi And Some Times Chern -Must Have A Decent Internet Connection. We Dont Want To Put Faith In A Guy Who DC Every 5 Seconds -Must Be Loyal To The Team. -Must Be Able To Play For Long Amounts Of Time. We Play Epoch But We Will Be Moving Onto Standalone When They Add Vehicles (But Not A Full Move We Love Epoch Too Much :D). We Are Currently Settling into a Really Nice Epoch Napf Server So If You Do Make It In Be Prepared To Play Shit Tons Of That Map. When Applying Please State Why You Want To Join, Where You Live, How Much Experience You've Had And What Field You Specialize In E.g. Armor,Jets,Planes,Tactics ect. Post Your Application's Below Or To Hotel Cheesecake's Skype (tommychecks) Posted By Hotel Cheesecake [2nd In Command, Explosives Expert And Director Of Recruiting]
  3. Server info >> 192.111.147.42:5802 192.254.71.228:5302 ts-3 46.7.95.62:11232 MODS - 1000 + Vehicles spawns - Anti-Hack - 6 Hour restarts - Mission System - Event Missions - 24/7 day/night cycle - Self blood-bag script - Lift/ Tow Vehicles - Strip Clothing - Safe zone trader cities (God mode / Anti backpack theft) - Custom Buildings - Custom loot - Build Snapping - Heli Evac 1 briefcase - Auto Refuel/ Repair/ Reammo - Can't Lift Locked Car's elc - Guard Dog's <<<<< - Added Cool mini Chopper's - CCTV For Watching Your Base - No Zombies @ Your Base Plotpole - Hero Has alot of Cool Stuff Added RULES - No Fucking with Players Base's - No Combat logging!!! - No voice in side chat - No stealing or killing in safe zones - No camping at Safe Zones - Don't leave locked cars at safe zones!!! - No off map bases/cars - Respect the admins!!! - No hacking FullStop
  4. Links & IPs 69.39.239.134:3357 BanditHQ.net BanditHQ.mainvoice.info Self Bloodbag ----------------> Scroll Wheel Tow & Lift ---------------------> R3F Fastrope ----------------------------> BTC (Coming Soon) AGN Trader Safezones AGN Anti-Backpack Stealing Custom Zones Custom AI Base on Skalitsky (Sorry if I butchered the spelling) Very High FPS 300+ Vehicles Spawn selection Indestructible Bases Snap Build Starter Loadouts Keep Plot Pole on Death Tons more & more being added!
  5. xalienax

    Fire -> Camp -> Shack -> Log Cabbin ?

    I really agree. imho the hive brings almost nothing original or special to the game aside from exploitation potential. unless server hopping why does it even matter if your gear carries over? theres no plans as far as we know to take constructions or vehicles with you betwen servers. you cant directly interact with those on other servers, it really adds nothing.
  6. xalienax

    Fire -> Camp -> Shack -> Log Cabbin ?

    it should be proportional. there should be simply baricades easily constructed by single person- but rather weak and quicklly broken into with axes and the like. on the othe rhand resources requiring teamwork and/or vehicles to transport in meaningfull quantities like heavy guage metal parts, brick, or concrete block should be a very slow complicated build but be a total NIGHTMARE to break into requiring basicly a team effort having people cover you from zombies while you go throug some very loud and slow process to get in. Basicly if a group of people are willing to devote weeks to construction and improvments it should take atleast 30-45mins to defeat a passible section, imho.
  7. gibonez

    Vehicle Discussion

    the game is fun enough without 1000s of vehicles in the game. Vanilla dayz should make cars insanely hard to maintain or even find yet like real life insanely easy to destroy. Cars should be insanely rare people should not sprint, or jog everywhere they should walk like people in reality do.
  8. energeticsheep

    Vehicle Discussion

    DayZ Standalone Development, as you surely know, has been fairly slow. I'm not trying to degrade the developers because I'm sure they want to perfect everything to give us the best experience, but that means that the concept of vehicles will surely be pushed back to the back end of this year or the start of next year.
  9. Hello Dayzians. SpaffLand has opened, a major fun filled awesome missions based server with PVP action everywhere, some miltary vehicles are free if you can find them, Extra buildings here and there for some extra tactical looting. WOOD IS DESTRUCTIBLE so you can have a sneeky base attack against your foes or you could be clever and build with cinder (3 gold each + Found in missions) so no ones enterting your home! PLUS CUSTOM MAP WITH CONTINUOUS UPDATES!! Wood base parts are given out for starter teams (enough for a small base with garage inc locks) IP'S: Teamspeak - 85.236.100.85:11637 SpaffLand Epoch Server - 81.19.211.131:2302 As Standard we Offer. FREE TEAM BASE - +4 Members who also use our teamspeak Decent starting loadout Plenty of vehicles to find and use/sell. CHAINSAW'S!!!! Build Bike so you can go where ever you want right away. Here is a list of the mods we have to offer with plenty more to be added. Treasure hunt + More DZAI Missions (more for the experienced players) WAI (Wicked AI) Animated Heli AN2 Crash Selfbloodbag Autorefuel/repair/rearm Side Missions (EMS) with reduced loot (TREASURE & IKEA MISSIONS) Several Map Updates New Traders & Changes Dynamic Traders (Random Spawns thoughtout the map) Traders Safezone (Only Klein/Bash/Stary) Wrecks with Loot Snap Building Indestructible Cinder/Metal No Plot (unless you want to put one down) Quick Build (1 step) Tow & Lift with modified vehicle/heli list No Salvage on locked vehicles No Damage on locked vehicles + more but your have to see when you arrive! We are also looking for a few more people to mod the server as we only have 3 Main admins atm Looking forward to Seeing you all on the server! Many Thanks
  10. Katana67

    Vehicle Discussion

    Yep! That's part of the risk that we all have to live with in a game where vehicles are persistent. Camouflage netting and lockable structures would work wonders in adding a layer of protection. Not to mention the always fun game of hiding your vehicle anyhow.
  11. victusmortuus

    Vehicle Discussion

    It's a video game, stop trying to turn it into an ULTRA realistic game were you have to manually fucking blink your eyes and dig for oil just to keep a car in maintenance. Vehicles are the best thing to happen to a player in Dayz, it's not a fun experience running 10k so don't even dare try and say it is.
  12. king_of_the_beans

    Vehicle Discussion

    Q4 will be occurring this summer the time where SIMPLE vehicles would have already been implemented and they would be working on complex ones.
  13. FrostDMG

    Vehicle Discussion

    They're adding new ways of interacting with the environment tbh, and making vehicles too easy to obtain and maintain will simply devalue them. You gotta remember that the map isn't exactly massive, especially if you know it.
  14. Katana67

    Vehicle Discussion

    Vehicles should be a luxury, a luxury that's the result of the expenditure of time/resources/risk. For the most part, we should be walking. The frequency of use, in vehicles, should be somewhere below that of the mod. Overall, they need to be much rarer in the first place. And once they're found, they should require SPECIFIC repair parts/actions (i.e. no generic "tires" fitting on everything from a Ural to a bicycle). As for modifications, I think there are two areas that need to be looked into. One, is weaponry. The other is retrofitted armor.
  15. sokaku

    Vehicle Discussion

    I'd just like to see predominantly civilian class vehicles, unarmoured. Possibly the option to add improvised armour would be interesting. I'm interested in a post-apocalyptic game, not what amounts to a civil war + zombies where players look to either raid military installations or buy arms etc. from gun runners. I don't think bicycles etc. need additional storage because unless they don't plan to implement larger vehicles, there will be little need for cars since people looking to stock their bases will use bikes & spare backpacks since they will be fast enough to get around the map, silent, and harder to spot/tail than a car or truck.
  16. gibonez

    Vehicle Discussion

    Vehicles are unimportant really. Most of the games travel should be done by foot. Even when the game is completed.
  17. Scofflaw

    Vehicle Discussion

    I think vehicles need to come out sooner rather than later. Walking around the entire map is getting a bit tiresome. I'm betting that's why people stay on the coast so much; if you walk 10 minutes inland your chances of seeing other players drops fast.
  18. liquidsnake

    Vehicle Discussion

    I just want a bit more than a few GAZ and other russian vehicles this time around. I'd like to see less PoS cars
  19. energeticsheep

    Vehicle Discussion

    I'm sure Bicycles might be out before the end of this year, but I was implying that vehicles like an Off-Road would most likely be out by next year.
  20. Taiphoz

    Vehicle Discussion

    A YEAR.. are you fkn kidding me ? If that's the case then Dead you need to get something in ASAP as a place holder so people can travel around faster while you work on the proper implementation, god having no vehicles of any type is one of the major things its missing at the moment.
  21. Empire Gaming DayZ Epoch Chernarus Empire Gaming DayZ Epoch Chernarus: 178.33.135.115:2302 DayZ Epoch Veteran Chernarus: 178.33.135.112:2402 Surviving is just the beginning Server feature's: Safe Zone Trader City's [includes more item's] [Anti-Backpack stealing & more!] Always Day [Poll to make a Day & Night Cycle] Active & Mature Admin's Custom Map Self Blood-bag [High infection rate] Take Clothes [All clothes] Deployable Bike, Motorbike & Mozzie Indestructible Bases Fast Build Snap Building 100m Plot pole No base decay No Weight Auto Refuel, Repair & Rearm stations Tow & Lift [All vehicles] Indestructible locked vehicles Can't Tow & Lift locked vehicles Hard AI Missions [iKEA Trucks, C-130 Crashes & Convoy's] 400+ Vehicle's [60 Vehicles added in every week] Extreme High FPS No Desync Weekly Server Event's Premium Anti-Hack Awesome Community Full PVP Custom De-Bug monitor [Can toggle off or on -END-] Server Rule's: No camping & stealing from trader city's No microphone in side chat [4 Warning's & you will be automatically kicked] No swearing & bullying in side chat Strict restriction on hacking, glitching & duping [if found out you will be permanently banned from all servers] Just have fun & enjoy the server Clan & Server information: DayZ Epoch Chernarus: 178.33.135.115:2302 [Active Admin's] DayZ Epoch Veteran Chernarus: 178.33.135.112:2402 [Active Admin's] DayZ Namalsk: 146.185.30.234:3170 DayZ Epoch Panthera: Coming soon DayZ Epoch Namalsk: Coming soon DayZ Overpoch: Coming soon Teamspeak 3: 212.187.246.58:9215 [Active Admin's] Website: http://eempiregaming.enjin.com We hope to see you in-game & having fun. Thank you for reading & having a look through our post. Post from, Maxy [Empire Gaming Official Owner]
  22. louist

    Any News on Global Chat?

    I'm in favor of side chat, as an option. Some people see it as not immersive, but that's never a problem I've had. Hell, the most immersive, memorable experiences I've had in DayZ come from the mod, despite side chat, and prevalent vehicles, and so on. SA hasn't left me with any truly lasting memories at all. And that worries me. Yes, it's still early on, but I could say the same about the mod, early on despite the many Micky-mouse workarounds of the mod, the chunkiness and bugs, the hackers, etc, it consistently provided immersive experiences that sucked me in. But immersion =/= realism, and we shouldn't conflate the two.
  23. qww

    broken tank or apc at an army base

    http://www.slate.com/articles/news_and_politics/explainer/2012/08/syrian_rebels_hijack_a_government_tank_are_tanks_hard_to_drive_.html just searched that 1st thing that came up was this link, probably better info out there im not against simulator level difficulty for vehicles if manuals are included as items in game, but i dont expect to see such a level of complexity for any vehicle that will be in game,
  24. peetar27

    plz do the new patch with this

    Vehicles will be implanted in the 3rd and 4th quarter as discussed in the road map. As for their rareness, it has been said the Dean Hall wants to make cars common, but however acquiring fuel itself will be rare.
  25. xx984

    M107 vs Lapua in DayZ Epoch Mod

    Lapua, although both are very powerful (one shot kills on players) the lapua is more quiet and accurate while the m107 is much more loud but very effective against vehicles, the lapua being the 'wolf' and the m107 being the 'bear'
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