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Showing results for 'Vehicles'.
Found 41868 results
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Yes indeedy, that was exactly what I were thinking you old crow, carrying engines around in your back-pack in the mod... Hmm. That kind of operation would be a really good method of forcing player interaction: having to gather a team together to transport a heavy item, planning and defending the route from the industrial to the broken vehicle, setting someone to fend off other players from the vehicle while the transport is taking place...All those kind of things add a huge dynamic. In my experiences wtih the Mod, as IRL (?), it's the journey and striving that is the really interesting part of things... Once you have the vehicle running... Well, then you're again at a loss looking for a mission. The more of a challenge these scenario's present the more you have to use your brain and think creatively. Hmm. I did quite a bit of work myself a couple of months back on the design of an 'unreliability' system for vehicles. ...I can't post it right now as it needs finishing off and making intelligible. But, one of the key changes I was suggesting was making vehicles pushable and reactive to gravity/incline with or without a player present (and the obvious addition of a parking break). That would allow all sorts of crazy things and possibilities. One thing that I just thought would be hilarious was imagining a car stalling or failing to start... The clan inside having to jump out and push the thing before it would start... How funny and nerve-wracking would that be! [TDC] clan desperately bump starting their clapped out Trabant down the run-way at NWAF. :D Aye, I'm a bit busy with other things right now but when I get a chance I'll see if I can't quickly finish off my brief for unreliable engines :rolleyes:(that's why I ain't continued into more depth with the suggestions here, thought I best finish off that idea before getting wrapped up in sailing etc. Easy now. Defo, do it. :) To give you some support on this, you ain't alone with your dreams of some functionality with the rail system. A while ago I was playing on the Mod and following something a newbie asked (I think) I got a bit cheeky and put something on global chat saying I'd got a train working. ...I thought everyone would realise I was just taking the piss but loads of people believed me and were really excited about it. I think it's a thought that occurs to everyone when they see a train - "F***, I wish I could get that running!" That would be pushing the limitations of the apocalypse and character's believable capabilities but something of this sort... Again, a whole new element. Maybe these things would be one option for transporting a heavy engine etc. across the map to repair a car etc...?
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The Zombie Ai Is Actually Really Good So Far. But No One Seems To Notice.
Bubbajones replied to alleycat's topic in General Discussion
lol! hey! lookie over here.... we have a zombie expert! Good sir, could you please share more wisdom on what 'actual' zombies are like? without claiming to know what fictious zombies may or may not be like, i think zombies, with next to non existent brain function and a rabies-like disease would run in a straight line to any movement in their vision, however slight. its instinct. noise equals food. Zombies don't need much AI, all Dayz needs is a lot more of them. and i mean a lot. you want going into town to be a suicide mission.you want people to really really want to go into electro with hordes of them wandering around in there.you want shooting a gun within 1km of a town to be like ringing the dinner bell. Dozens of zombies should come running to the sound of guns (and later vehicles) it will reduce gunfights.it will create the need to think before looting a town.it will make players less of a threat than the infected. -
As others have said, if ya think the introduction of vehicles will mean you dont have to run for 30 mins,dont count on it lol. Remember they wont spawn working, they will spawn broken. Then you will have to run for parts, you might not find them and have to run somewhere else. Then when you do eventually find them, you probs wont be able to carry them all. So that's more running for how ever many trips it takes. All that's provided large groups haven't stashed most of the vehicles away from there spawns, and that no one finds the car your fixing and finishes the job while you are away looting parts. I think running has, and always will be, a big part of dayz :)
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The Zombie Ai Is Actually Really Good So Far. But No One Seems To Notice.
alleycat replied to alleycat's topic in General Discussion
ok guys you are making shit up. I tested the following thingsand what you guys claim is not true 1. Zombies can not detect you through massive solid objects. And that includes anything solid, houses, large wooden fences, large vehicles. 2. Zombies cant see in the dark. Remember early in the retail when all servers were dark? You actually had to walk right next to one for them to notice you. That is a definitive, they dont have good night vision or hearing. 3. If you claim they saw you through buildings it is probably because you made too much noise. 4. You should be aware that all arma games have a very detailed ai code that handles how well they see something (for the mission editor geeks: "knowsabout"). It is not just see or cant see. The ai can have different steppings of what they see. https://community.bistudio.com/wiki/knowsAbout (scroll down to end of the page, the paste below messed up the formatting) -
What Alpha Is Supposed To Be (A Discussion On Dev Direction And If The Game Will Ever Be Completed)
Lady Kyrah replied to jovlon's topic in General Discussion
I'll try to be brief. 1. Unlikely, and who did you work for OP (you said collaboration)? 2. They are adding features, as alpha is supposed to be all about. 3. Bohemia isn't exactly a scheming type, but they do support their game for quite a while post release. What Early Access Alpha & Alpha Are Meant To Be Functionality aside, spray cans require a specific kind of support on the engine that might be needed for a group of other features. Releasing An Early Access Alpha To A Wide Public This model has been used by minecraft (only success i can relate to) and a lot of indie games are going this route rather than trying to find a publisher. The main advantage being that you set your own deadlines and you don't have to report to anyone. Also you have no obligation of profit on final release since your budget was essentially already paid for rather than loaned to you. The Developers Talk Console Not much to say, you're not Chris Roberts by any chance? Updates/Not Listening To The Community 1. Because they don't have to, preordering a game doesn't give you a say in it's content and direction, if you decide to fund a game, you where convinced by the pitch, have a little faith or do not fund projects you do not trust. 2. They have probably a year or more ahead of them to make this game, they can certainly delay bugfixing a little. Spray cans might just be the quickest way to get a new engine feature tested by players, who knows. And PR is important. Empty Promises/No Timeline Well some of your points are fishy enough, so you're gonna have to give us the benefit of the doubt on whether you know what you are talking about or not. I don't know what's up with vehicles, considering it's an acquired feature of the RV engine since operation flashpoint, so the only reason i could see is that either the assets are not ready (odd considering any of the old rustpiles of arma 2 would do) or they simply don't want to release this right now for god know what reason (maybe they are doing some vehicle modification thing, how would i know) Crunchtime Bohemia interactive is a czech company, jobs only include max 40 hours of work per week, they can do up to 150 hours of overtime per year overtime has to be paid fully with a 25% bonus or be compensated with time off. Basically it sounds like they did a bunch of overtime and since a lot of time off was due they decided to close the studio for several days to use everyone's time off. -
This Is To Help Companies That Rent Out Servers To Players.
Awruk replied to Robert Millette's topic in Suggestions
Let the best servers win. If the server with 1000+ vehicles gets most of the playerbase, so be it. You can still play jogging simulator on official servers while others have actual fun playing the game. :) -
Thank God for private hives and people with common sense. 1000+ vehicles server, umad?
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Le Sigh....dumb poster is the dumb. Before I start I'm going to say this, You know this game is in Alpha.As I've stated in a half a dozen posts, if you'd botheer to read anything from the devs, you'd know why there aren't many zombies. In videos where people are riding in cars...you're watching videos for the Mod, not the standalone. Vehicles haven't been added yet. As far as food, weapons, backpacks, and other goodies, you're likely going into the coastal towns, which are usually picked pretty clean since that's where everyone spawns. Move inland to have a better chance of finding things or move to a low populated server to gear up if you absolutely feel that you must. That said, I've never had any problems finding anything. I come across 2 or three backpacks an hour. Food is all over, finding something to open cans is a bit more challenging. Use a fireaxe, screwdriver, hacksaw or any sharp or pokey weapon. You'll spill some of the food, but it's better than starving. Finding a gun can be a bit more difficult. Check fire stations, air fields, barracks, refugee camps, hangers, those long storage houses, or the big metal ones. TEC buildings too sometimes. Go to dayzdb.com, it has marker locations of where you are likely to find things. As for things being clumsy, it's alpha. As for controls, check the keybindings. This game doesn't hold your hand. If it did, you would start with more than a flashlight and a battery. Play ARMA II and the mod if you want some sort of idea, or check the forums for newb guides. There's tons of them. I'm sorry that you are lazy and been coddled too much by games like BF and COD. This game is much like the apocalypse, it's a cold bitch, even more cruel at times than S.T.A.L.K.E.R. I've never had a problem finding anything. Surviving long enough to get your hands on it is another matter entirely, but I've gotten a lot better. My REg/Vet character is fully decked and armed well enough to fight off small army, with almost 2 and a half weeks of survival time under his belt. My New hardcore mode character...well...lets just say he's surviving. He may be half dead but he's survived a few days now of rampant running aimlessly with a small group of maniacs playing the game of 'How long can we survive in Cherno while playing like we don't give a fuck. WE all got fully armed in about an hour, on full servers no less, and only one of us has died in almost a week, and that was only because someone played 'I'ma run through this tree while Westerburg is playing Joaquin Phoenix in Signs with a half a dozen zombies and a fireaxe.' We laughed for a good ten minutes while he bled to death and his body slid across the outskirts of cherno with two guys chasing him and attempting to put a bandage on the poor SOB. Long story slightly less long, you're looking in the wrong towns on the wrong servers and associating the wrong videos with the wrong version of the game, not to mention not bothering to read the forums before you post. WEsterburg out....
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Shut your face. There will be 1000 vehicles per server, deal with it. Grand Theft DayZ.
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Just add the fucking vehicles already. No vehicles on a 225km2 map is really cringeworthy.
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When they add vehicles whats going to end up happening is a couple people per server are going to rush to get them and as soon as they get them a massive horde of players are going to swarm to their location if they go anywhere near a city with it. The reason why this wasn't a problem in the mod is because there were a lot of vehicles and they were expendable, in Standalone I assume they would be both loud and rare, not what you want to put your entire group in. Thats why when the add bikes I am hesitant on using them for the first couple weeks because having a bike when they first come out I feel like is going to be asking to get shot.
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This Is To Help Companies That Rent Out Servers To Players.
byrgesen replied to Robert Millette's topic in Suggestions
We had this in the MOD and it turned into a giant, uncontrolled, admin abuse, clusterfuck. No thanks, nobody, besides BI, should have anything to say when it comes to what an admin can or cannot do, nobody. For the love of god, dont give admins power like they had in the mod. Sure let them have powers like kick/ban, but no spawning of any kind, no teleporting and please please please, no live tracking of players. We also really need to be carefull, when it comes to giving options like +100 vehicles, spawn loadout and so on. The chances of someone abusing it, is simply to high. And the whole point of SA isnt to "make 100 different games" really, its Dean's vision, this game will be exactly like he wants it to be, so it might not be for everybody. Im sorry, but people got spoiled with the mod, because it was a mod, so now they expect the same kind of "false freedom" in the actual game. I truly hope they wont buckle under, from the pressure, and i hope they will keep theese things out of DayZ for ever. -
This Is To Help Companies That Rent Out Servers To Players.
Steak and Potatoes replied to Robert Millette's topic in Suggestions
Right, this information is correct, however my general view is that the hive should remain untouched by excess influence giving the game its natural state as its developers have intended. Overloading vehicles and starting loadouts onto servers would be bad, in the future if private hives make a return I would not mind administrators absorbing more control but inevitably if it gets to that stage the server providers will be competing to offer more of what you are talking about at better prices and so forth. -
My guess, is as with the guns and other items, vehicles will be done from scratch, so while we may end up with similar vehicles as the mod(due to the setting), I imagine they will not be exactly the same as the mod.
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Rolling Changelog: Stable Branch: 0.32.114557
blackberrygoo replied to rocket's topic in News & Announcements
Haha I haven't seen this patch being broken either Dezind , I think it's just you :P I love this patch , I found a dude running around smashing into shelves in the hospital because his friends (friends?) put a burlap sack over his head and left him for dead lol . it's little things like that that make this game what it is , so I can't wait for barricades vehicles and base building =D -
I am guessing summer, it will most likely (at least vehicles with engines) be one of the "last" features they implement.
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Fixed towing on many epoch vehicles, vodniks, landrovers, humvees
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When vehicles get to being finally worked on, are the vehicles going to be the same Make/Model or will there be different vehicles other than PoS Skoda's, Lada's, and other crap too slow to race a sloth?
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A tactical survival game is a name you gave it, but in its current conditions I'd hardly call it that, and we all know Dayz is not a tactical survival game. Maybe before, when you could hunt, get sick/infected and build vehicles and store items... maybe.. But this Dayz standalone is not turning out to be the such, and he's trying to force it to be one by forcing spawns on the East coast. Dayz is fun the way it was, with tons of weapons, vehicles, spawning on the coast, good loot in the North, it just needed more optimization and custimization, but now he's trying to stray away from what good came from the mod and make it a new game. I guess I'm just being over dramatic, but I kinda want my old Dayz back with some new cool shiz :/
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Rolling Changelog: Stable Branch: 0.32.114557
Gekkonidae replied to rocket's topic in News & Announcements
I would personally love to see campfires and tents. In fact, aside from vehicles and the new AK coming out, they are the most anticipated things for me. Storage and the ability to light up the night with a fire with friends. Add a pot on a gas stove and some cans of beans going around and all is well. cannot wait for both!! -
Loot is not currently spawning in tents and vehicles
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What Alpha Is Supposed To Be (A Discussion On Dev Direction And If The Game Will Ever Be Completed)
fitzee replied to jovlon's topic in General Discussion
OP your right I'm no game developer, but I have no doubt that you aren't either. If you were why would you be wasting your time trying to derail this game. You say your trying to have a valid discussion, sigh, read your opening post, there isn't really anything valid about it. Looks like you just want to complain that there isn't vehicles yet. I tried to explain a little of what I know about Bohemia to you, because you obviously don't know anything about them, and you dismissed me with the fanboys and trolls. The way I see it, there isn't anything valid about you. Flash based mario game :lol: funny stuff, as I said your right I'm no game developer. I have been making addons/mods for games since 1998, but being just a hobbyist 3d modeller, I definitely wouldn't call my self a dev. Since you are so butthurt about the direction DayZ SA is taking why not just cut your losses and bugger off, instead of trying to convince the people that like it that they shouldn't. Regards. -
I've got a nice Epoch server, but I have Auto-refuel, along with god mode trader cities. Really that's about it, so if you want to drop by then I'm down, 147.255.183.146:2302 But if you're really looking for a complete vanilla Epoch of somewhat server or Chernarus etc.. I just have to wish you luck, been in search of one for a bit back before I got my new server. We have around 100 vehicles, I can for sure that. I hope xD G'day mate!
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Hello, welcome to this forum of my DayZ Server! We do indeed need staff, we also need players! It's really not fun without players, luckily the few we currently have are quite entertained by AI Missions, but without other MP interaction, then you get it... IP - 147.255.183.146:2302 [ADDONS] AI Missions; Non-Abusive active administrators Auto-refuel Snapping Prices decreased as well as increased Added buildings, not too many to make the map easy! Added a mine to the Quarry, Custom Anti-Hack, Absolutely 000000 lag Hidden capturable bases, Hidden extra military bases, Findable ammo boxes w/ random amount of ammo in them, Indestructable concrete, Extra terrain vehicles, Administrator assistance via A10 (ONLY ON AI MISSIONS!) Airfields now all have concrete runways, Beautiful map additions like roads and AWESOME houses, Donations taken for custom bases, Soon to be a city in Kamenka! Debug monitor, Since we've taken just about all that out of the way, I'll also say there are some 'hidden' addons to the server you'll have to discover yourselves! I hope you guys come play soon, please indeed enjoy the server if you do! IP - 147.255.183.146:2302 Hosted by InfraRed ENJOY!
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What Alpha Is Supposed To Be (A Discussion On Dev Direction And If The Game Will Ever Be Completed)
fitzee replied to jovlon's topic in General Discussion
Funny. A guy who claims to be a game developer is going to call gamers fanboys. C'mon, be honest, I'm guessing that "Part of the reason that I feel like there is cause of concern is because" your an adolescent who feels all butthurt because you don't have vehicles in the game yet. Regards.