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Found 2842 results

  1. Wheunis

    What's your favorite town or part of the map?

    NEAF. Only because the funniest, and best, of my murders happened there. Friend was playing further down south. Warned me that 3 players are on their way in my direction, looking determined. I remembered an orange mountain pack in the ATC. Ran to get it. Ran halfway up sniper hill. Dropped it right in the middle of the little dirt road, so they could see it if they looked. Even repositioned it three times so it would point exactly where a sniper's pack would be pointing. I only BARELY made it back to my nest in time. And there they were. These boys were here for me. Specifically. I mustve had one of em earlier... One went into the jail building very briefly, probably to check if i was in the ever increasingly popular glitch rooms... He also ran to the hangar to check that glitch... Im not that cheap, sonny - i thought to myself. But they had clearly no interest in loot. They were staring down their aights the whole time. Scanning. Seeking. Hunting. From my vantage, the scene couldnt have unfolded any better than how it did. My sights trained very hard on the right cheek of the one furthest away from my decoy, i fired the shot at the exact moment they all turned to face my decoy. The bluepack saw my decoy first. Mountainpack was pretty slowish on the turn, and my target - gasmask - he never got the turn fully executed. The absolute weight of all the lead they pumped into that orange backpack was staggering! Realizing that something is afoot, bluepack started scooting towards sniper hill. Very slow. Very carefully. Eventually he rose from crouch, to what i assumed must be his realization of what is actually goin on. Too late. Bam! In the neck! Last man standing combat logged. This was pre-timer... Thinking very carefully, replaying every second very slowly in my head, frame by frame - i breathed steadily, knowing he didnt know my location. But i also got the VERY distinct feeling that he is ghosting. Logic told me he would try to ghost the backpack. I was wrong. More wrong i have never been. At the same time as me sweeping slowly and unscoped across the airfield, his three M4 bullets rang out. One hit me center mass, right on the vest. The second went flying way left of me, and the third went so far affield, i think the game just deleted it as atmospheric shrapnel. My aim. Slow. My breathing. Steady. My nerves. Shattered. My shot. True. Best day. Ever.
  2. omgwtfbbq (DayZ)

    [RECOMMENDATION] Unable to spawn in when players are in your proximity

    Sounds good to me...would prevent ghosting. HOWEVER, I'm sure some prick would use this to determine where someone is based on which areas they could not spawn in to. Plus if you do spawn in, then you know someone is nearby.
  3. I am absolutely tired of having a server reset that I have been on for the last hour, join in and my character is out of wack so I exit only to end up with a 300 second timer. At this point stopping ghosting and server hopping is secondary to being able to log in and play with your character being correct. We need to focus on getting the big bugs out of the way instead of implementing a punishment for combat loggers and jumpers. Not to mention if I do log out take a break come back 15 min later and have a 300 second timer to the same server I left is pointless. Why would there ever be a timer to the same server you left?
  4. napalmdog

    Anti server hop needs a nerf

    If adding a timer to stop server hopping and ghosting is a 'priority', than fixing the problems that come from an Alpha that make players have to join and rejoin servers should be even higher priority. Not being able to join off my friends, server crashes, etc. I have faced the timer only once, myself. I play with friends and last night I could not join off of my friend. He quit out to find out which server he was in and had to face 250 seconds because of it. Yes, it's just an inconvenience. But it's also a punishment. You say "suck it up". I say it's a poor design and being okay with it on the development end will lead to other short-cuts because nothing else was thought of. My solution? An individual character for each server you go on to, just like with private hives in the mod.
  5. TD808

    Anti server hop needs a nerf

    My friends and I changed servers as the one we were on was very laggy, the new one we joined was a abusive clan server who kicked everyone. I had to sit and wait before I could join a new server. I didn't mind because this doesn't happen often (in fact it has only happened to me once) and I would rather wait a while than have to deal with ghosters. Even if this system does occasionally effect people playing fairly, it still isn't strict enough to deter server hoppers. I think this is more to deal with Ghosting than hopping anyway. Hopping will be reduced more when loot re-spawns rather than at server startup. As others have said, all the info you need to avoid joining the wrong server is displayed in the browser.
  6. deepfried

    Anti server hop needs a nerf

    That would completely eliminate any effectiveness against server hopping or ghosting.
  7. deepfried

    Anti server hop needs a nerf

    There is no valid argument for nerfing the anti-hop measures, all the information you need to pick a suitable server is given to you and in the unlikely even that something goes wrong and you need to go to another server... a few minutes is a small wait in the large scheme of things. The timers are essential to reducing combat logging and exploiting the hive by ghosting/hopping.
  8. Valadain

    DayZ with an Xbox controller

    I'm not positive, but it seems like if I stop moving, my weapon responds quickly. If I am moving, I have to keep clicking till it takes. I'm wondering if there is some ghosting issue in the server communication. I know it isn't hardware as my keyboard handles more simultaneous buttons than I can possibly hit and I'm not even using my keyboard, but my mouse, to pull weapons (and it is the only button I'm hitting on my mouse).
  9. DayzForumer

    This logout system seriously needs to be deleted

    Server hopping isn't bad. Combat Logging and Ghosting is bad.
  10. Sillydude

    DayZ [SA] RP server- we need one!

    Hey everybody! I have been a HUGE DayZ fan since around the begining, and I freaking love the game. But 2 things drove be crazy: 1) the lack of contact with other players 2) when contact was made, everone Kills On Sight. Then I found a DayZ mod that fixed this: dayzrp. It was litteraly my life for months on end, I built up my character, had an epic backstory going, gathered friends in all the clans and raided everything we could. It was the best. Then standalone came out, and I was like "oooohhh, yus plz!'' and switched over. But after days of playing, iv found that my favorite things from the game: roleplay, talking to people, and player camp raiding, were all but non-existant. So, heres my idea: an official run server for dayz SA Roleplay. It would have different character sets (no shared loot or locations, to prevent ghosting newbs) and rules. rules: (to keep the gameplay fun!) 1-stay in character. 2- OLR: Only Life Rule, you cant rush back to your corpse to get your loot, or meet up with friends you died with, you know nothing about their location after ou die. 3- you can NOT kill on sight. If your robbing someone and you tell them to drop guns/ get on ground and the dont you can shoot. likewise if someone tries to rob you, you can shoot. You can hold grudges for 6 hours after someone kills you, meaning you can kill them, but you MUST ID them. also, this would add several havens or survivor camp looking spots. MORE LATTER, I G2G FOR NOW!
  11. Immediate reconnect would make combat ghosting effective again. NO.
  12. Ineedscoffee

    This logout system seriously needs to be deleted

    Works fine junior, stop combat logging, ghosting, and hopping. You'll be fine.
  13. I still see that as an exploitable use, people using it to combat log easier (and join on the same server away from combat) offering an opportunity for ghosting. The best fix in my eyes is to have it so people who legitimately leave the game using the exit button and will wait for ~30 seconds-ish (want a WoW style timer that CAN NOT be cancel able) and people who alt-f4 will have their char standing there for about 2 minutes doing an animation that shows that they combat logged. Also, you can't activate the exit key until you are in the forest. Ultimately, these are the problems that need to be discussed. As to the OP, don't pretend to retain a sense of honor when you preform the despicable art of exploiting the game. Let us be honest, you are not 'testing' server hopping because testing implies that it will be part of the official release. news flash: IT WILL NOT!
  14. Lets get our terminology straight: -Serverhoppers are players that switch servers to get good loot fast. -Players that switch for any other reason (pvp, out of batteries, whatever), just switch. There are several ways to discourage hoppers: -Make loot spawn randomly. Time, place, grade and type should all vary. This is imo the best solution. -Protect high tier spawns with a no-spawn bubble as an exersice in protecting aboveground bases against ghosting. (this is a tricky 1) -Larger anti-hopper time buffer: After the mandatory 5 min cd (anti player ghosting), start a 15 min cd in which you can only pick up the most basic items. (food, drink, bandages, melee weapons) You can opt not to spawn untill the second timer also runs out. -When switching servers, instead of spawning where you were, you spawn somewhere on the northern or western edge of the map. (confusing but effective) Serverhopping is a good way to test items and countermeasures. (By all means, break the game now rather than later) Its also a good way to get a quick edge over those that (already) play legit. Shame on you if you hop for the second reason.
  15. WOW another flaw of mine i just have to chip in. Its fine the whole thread stopped taking you serious from the first post, a more effective, less frustrating hopper solution by a server hopper which infact makes it easier to do both combat log and server hop. Priceless mate trully your good at making not so witty come backs but not so good at debating or making a solid idea in the first place. Honestly at this point if i bag a ban but i manage to get you to leave this community your so disgusted with ( again a exploiter who is standing by an idea that fits his exploiting game style) it will be worth it. A suitable reply to your original post would have just been to say NO. your frustrated by thye system maybe its working better on server hoppers than i believed cause your frustrated.... Again its primary intent was to stop combat log and ghosting.. As the saying goes in the land of the blind the one eyed man is king...
  16. Nope, it prevents ghosting.
  17. whatever stops the server hoppers and ghosting is good
  18. Trooper42o

    Not sure why KoS is an issue.

    i Agree and me along with some other friends i play with had a fear of ghosting or combat logging and would head towards smaller servers but what i have noticed we were missing the never know what can happen part of dayz. Much greater risk of dieing to someone from kos or just because they can. I find it more enjoyable 80hrs in to just see how people are when being helpful or giving someone something for no gain. the longer this game is around and perfected by the devs and mastered by the people who will live it 24/7. The more we will understand killing other players is that much more enjoyable when its done for bigger reasons and for something other then a quick laugh. We all who want this experiance we get to be better and better all of us would agree. Having a soul and that soul having an impact on how u play a game in which other people have those same moral choices is rewarding only if everyone involved understands it and sees it for more then what they can do in 5 mins. I have had 100's of chances to kos people and dispite be told just do it, everyone does. I want what i get from not doing it more then the 30sec thrill most people get from doing it. That should sum it up. Like most things in life, u get out almost as much as u put in but if u dont put in u get nothing back. I refuse to be someones asshole that I am glad someone can see my points and not take them as judgments of how some may play. Like i closed my other post it applies here. You get out what you put in. You put time and thought into what you were doing. Thats all you can hope for out of how things are now and will be for the near future. I just think and i feel you agree there is going to come a time when its less a part of what people can do and what they have to do when the situation presents its self. I said way back when i get geared im gonna kill everyone i see because thats what they would do. Now a few months in and fully geared still i wouldnt do that to someone like myself unless i was left with no option. Nothing gained and everything lost for the person who was killed for no other reason then to kill. People i think at heart want something more over all. But as u said we are left with how things are now and once you have everything you really need gear wise u play to help friends or play something else till your time is worth the risk
  19. Hmm the flagging servers seems a little over complicated. What's wrong with just 300 wait every rapid swap? Also if you don't have the timers on when joining same server, people could start ghosting again. Especially in long range engagements ;)
  20. yeah...gotta say those 2, the stalker one, perfect dark, and the sniper: ghosting warrior are my personal favorites...
  21. BANDITSTORM BOOM 3: RESPAWN OF BAMBII CALL OF BEREZINO: GHOSTERS SCRIPT NUKEM KoS CRY 3: BLOOD BAGGIN MOSINEYE 762 KILLZONE: BEREZINO HERO OF HONOR: BANDIT ASSAULT PERFECT DARK ZERO (VISIBILITY) RESIDENT BANDIT SURVIVOR 2, CODE: BEREZINO RESPAWN: FALL OF BAMBI SNIPER: GHOSTING WARRIOR SNIPER: GHOSTING WARRIOR 2 SNIPER 3L33T S.T.A.L.K.I.N.G. : SHADOW OF CHERNOGORSK NWAF: HOPPER STRIKE TEAM UNconcious 2: THE AWAKENING BEREZINSTIEN: BANDIT TERRITORY edit: I got more....
  22. InflatedLyric

    Moving out people when they log out/in towns/airports

    After this idea is implemented: Player A (does everything that is socially unacceptable, server hopping, combat logging, ghosting, pinching babies) is in the barracks hoping to grab some shiny new hardware to pwn some newbs with, when he spots Player B and C heading his way. Feeling trapped, he goes with his (go-to and probably) best move and logs off (or he just ends process if the devs have disabled manually logging off in airfield barracks at this point). He sends up a prayer, that they will not get to his lifeless body before it vanishes in thin air; however, he is quite confident he gave himself sufficient time, he is now an expert at knowing how much time/space he needs, to combat log safely. Now either there are no timers or the current timers are still implemented, he waits those out theoretically they could be at the minimum. Log back in to the same server, and instead of needing to run a safe distance and find cover and then disconnect and wait out the now increased timer, he only needs to figure out where he is and head toward a point where he has LoS on the barracks point of entry (because given this scenario ghosting is now essentially a function of the game). The game has saved him a substantial amount of time, he can now use that to find his bearings and prepare a strategic assault. Players B and C are ambushed, despite being very skilled and putting up a good fight, the game rewards cheaters, and now cheaters can indeed prosper.
  23. what a stupid post OP.. the current state of the game with server crashes and client crashes means we are sitting through 5 minute waits unneccessarily already and you're going to say it's too short? how about solve the fundamental problem with loot that actually respawns instead of these retarded wait times the queue system is good for combat logging and ghosting but it is not and will never be the solution to server hopping.. don't like people jumping on your server and taking your loot? tough cookies.. live with it as that's the only way you can get loot now
  24. Also, I think people are confusing the current solution. It wasn't so much to kill server hopping as it is to kill ghosting and combat logging which was a bigger problem that has taken a major hit. Server hoping happens due to lack of loot, that will change with new loot respawn methods as others have already said. Arguing about the current timers and server hopping is invalid because realistically, they aren't related.
  25. I agree with you about the timers, they are crucial and needed for sure, i wouldn't delete the timers, I also understand what do you mean that the "game make ghosting a function of the game" but in the worst case it's a random ghosting, that may put you in a worst position than you were before or in a useless one, so it's too risky and you just bet on your good luck to be moved in a place that is better for you, also the enemy could be tired and just move, honestly i see the solution much more positive than negative !! Of course players choose if it is convenient to log off in certain places or not, but remember that the "moving you out solution" will apply just if you log in before 30 mins, if you log in after 30 mins are passed you'll stay where you are. it's true that if the server restarts or there is a connection lost this could be annoying, but at last you won't be too fat away from where u were, so you can reach the place you were standing in few mins, also it could be a kind of protection in this circumstances, because it's better to re-log in outside than in the middle of the city without knowing who can be around you !! For example, you're in berenzino, server crash, you login at the same place inside the city, you're on an open road, there is a guy walking there, he see you and bam you're dead and it wasn't your fault but server ones, with this solution it won't happen, cuz you were far away from the "hot spot" !! I don't think this as a temporary solution but more likely a definitive one. As the other guys said, in certain situations you can't avoid to log out in towns or ariports, so it's bad and nonsense to not give the possibility to log off at all. That's why i suggested to put a timer for this, I mean, for example if there is something you have to do in that very moment in real life and you have to log off, you can do it and not going afk leaving the char there, after you're done you can login just where u were if the matter that make you log off takes more than 30 mins, if you do what you have to do before the 30 mins expires, well you could just wait the remaining time to login in the same place or login and reach the place in few time, cuz the game moves you not too far away !! In the end i have to say that i thought for 30 mins but it could be 20 or 15, it's up to the devs to decide this, of course i think that lesser than 15 mins and more than 30 are a bad solution !!
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