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Showing results for 'ghosting'.
Found 2794 results
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Server hopping has gotten worse. (actuall analysis, not a whine thread)
PhillyT replied to crazykage's topic in General Discussion
You are making some assumptions there. Ghosting has been reduced. A person could, once in a while if on the same server, ghost once in a fire fight. But to say that it hasn't improved doesn't really make sense. I have played quite a lot lately and I haven't had a case of ghosting yet. -
Server hopping has gotten worse. (actuall analysis, not a whine thread)
GGOtter replied to crazykage's topic in General Discussion
I've gotten ghosted like crazy over the past few days, nothing's changed on my end. I'm cooped up at someplace with shots firing around me, I can't go out the front door because it's clear suicide, so I lean out a window or door and return fire. After a while no one's shooting. Great! He's either 1) ghosting me or 2) just there lying in wait. I'll go outside and take my chances. Well, I got shot in the face. Rewind. I'll stay there and wait for some more time. Well, I got shot in the back. All of this assuming I'm fighting ONE person. If you've been on the server for a while, you can just log out and log back in without waiting too much. So no, it hasn't been fixed. It's more difficult, or more precisely, more situational, but it's still very doable and very much a threat to the wellbeing of any character. -
Server hopping has gotten worse. (actuall analysis, not a whine thread)
PhillyT replied to crazykage's topic in General Discussion
You think it isn't almost entirely solved? That is hilarious. The real issue with combat loggers was that they would vanish in the middle of being shot. Now, there is a risk. 30 seconds is a long time unless you have put yourself in an incredibly safe area and fired enough rounds to discourage people from sprinting to your position to kill you. Ghosting is very difficult unless it is a crazy long fire fight. Logging out and then having to log in a minute or five later to try and ghost is difficult and dangerous. -
Is it worth buying Dayz standalone yet? [With Developer responses]
rickyriot replied to Blade4777980's topic in General Discussion
Love DayZ, but I have to admit I wouldn't recommend it to anyone until loot and zombie respawning are in place (and ideally some zombie AI/collision detection). So in that sense it's a "No". Do I still play it? On and off, I played it pretty regularly when it first came out as it was such a departure to the mod, but as there is no zombie/loot respawning I think there is a limit to the fun to be had and your enjoyment is primarily linked to how recently the server has been restarted and I have tailed off quite a bit. At least the ghosting and server hopping has been resolved to an extent. Thing is, it's all fine and well for me to say "No" because I have played it, for those who haven't the temptation will be just too great. -
Server hopping has gotten worse. (actuall analysis, not a whine thread)
GGOtter replied to crazykage's topic in General Discussion
I'm sorry, you think combat logging and ghosting are fixed now? That's hilarious. -
Server hopping has gotten worse. (actuall analysis, not a whine thread)
crazykage replied to crazykage's topic in General Discussion
Who are you talking to? ME? Server hoping was NOT fixed. Combat logging and ghosting was. I "bitched" about nothing. Merely commented on my own personal observations of recent events. I knew this was going to happen. I hoped it would take a little longer, but here it is. Why is it that whenever someone tries to talk about or discuss something in an intelligent and thoughtful manner around here, someone feels the need to enter into it in a manner that is either trollish, insulting, or both? Ignoring for a moment the manner in which you seem to be rudely attacking my views on the matter, NO. I do not have EMPIRICAL evidence. I didn't record anything, or take notes, or make any videos. NO, it is not an OPINION, but an observation of events and an assumption formed thereof, and NO, it is not just my experience (others have stated in this very thread that they share, to some extent, my experiences. If my "analysis" seems "simplistic", as you so rudely point out, its because I DONT have any empirical data to quote. You agree with me that server hoping is a problem, yet in the same sentence shoot down my views on why it is happening. Why? You failed to mention YOUR views on the matter, but have no problem in telling me that I am wrong, and in a manner which is somewhat snarky. Unless you have something to contribute yourself, don't agree with me then insult me and tell me Im wrong. It is uncalled for and unnecessary. If you don't agree with something i have said, there is a proper way to tell me so. -
To be honest, I don't mind the 300 second ban a bit. Got dropped from servers, changed it myself, got kicked... 300 Seconds to wait? Okay, cool, time to "use the bathroom", turn around and watch the TV or alt-tab out and plan the next route to go. Seriously, I know it is a pain in the ass to get kicked from a server twice and have to wait... but then again: You wander around in this game for hours and hours and nothing happens till you get shot from nowhere and start all over and run around for hours and hours till you get shot from nowhere and start all over... And you still are mad about wating 5 Minutes to join a server, even though this prevents other players from killing you with cheap tricks like ghosting? Don't get me wrong, I don't mean to mock you, but you should think about it this way. :)
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I'm sure the Devs would ultimately like as many people as possible playing their game. It will after all be a product to be sold, so it seems they wouldn't want to drive away players / potential players. But.... there's an awful lot of people, when they read the thousandth "some people starting to loose [sic] interest", think "Good". And go on to think "I hope you tire of it because your attention span is so poor, your commitment to supporting an alpha through it's development stages until full release is so lacking, your impatient 'never happy with anything' attitude is so tied to sucking the life out of other people's patient tolerance of you and your complaints". It makes some people want to say "Good, good, good, I hope by the time this game is fully realised you and all of the KoS, ghosting, combat logging, CoD minded, whiny, moany, immature, barely literate dipsticks have been purged from the game. Forever." I wouldn't say anything like that myself of course, perish the thought. But some might.
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Loot vs. server hoppers = main problem in DayZ-SA
airtonix (DayZ) replied to timedance's topic in General Discussion
Trust me when I say this: "Combat Logging, Loot Hopping, Ghosting" are not the main problems during the test phase. These are merely symptoms of far greater problems that need fixing, problems that need fixing before anyone even thinks this is a game worth releasing on the retail market. -
If you know where your friend will spawn, roleplay can do the rest. Perhaps giving the player some control over his spawn location would be helpfull. That way u have a general idea where to be looking for him. Maybe risk shouting his name a few times in direct comms once you are in the area? lol I think all third party comms should be severely frowned upon in dayz. Its ,imo, comparable to ghosting.
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That is true, but they also have no other option, because public hives are empty. Stop being misleading, you're not wrong, but you're definitely not right. Meanwhile they're trying to work on fixing the ghosting, logging and hopping, which if achieved renders private hives pointless, at least in the regard you're advertising.
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Self blood bag, auto refuel were merely scripts. By mods I ment epoch, breaking point, origin etc. as far as public hives fixing server hopping and ghosting I hope they do eventually do this. However I doubt they will I would still prefer private hives as they seem to develop their own communities which is nice. Private hives will also be really vital once base building is put in place, one character per server you wouldn't want a player to server hop right into the middle of your base would you ?
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You named a solution that does not exist. Every private hive server I've ever seen is some variation of extra vehicles and starter kits, because as I said before, that's how they keep the donations coming in. So fuck off with that, I know it seems like an easily fixed problem, but it's not actually gonna happen, because survival private hives don't exist, while the casual ones sponge up all the players, which starves the public servers, and noone wants to play on an empty server. Mods for the dayz mod were pretty good, but they had their own issues, if by mods you mean Epoch or Breaking point, but if you mean auto refuel, extra buildings, self bloodbag to full health, etc then you're entirely wrong. Those mods were there to circumvent aspects of the vanilla mod that got in the way of people getting full milgear in the first half hour, and only added to the deathmatch mentality we're currently trying to overcome at the moment. Do you want private hives to solve hopping, combat logging and ghosting? or do you want them for the 1000 vehicles and start kits? It's ok if you do, but then you should say so, rather than claiming they fix all the problems, yet ignoring all the problems they introduce. What if the public hives solved hopping, logging and ghosting? would you still want private hives?
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Private hives are essential to dayz they should be priority #1. Private hives fix nearly every single one of the problems associated with dayz. - Combat logging - Server hopping -Ghosting All fixed with one private hive that only saves the location for the players who join it.
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I played on one after the 3rd(?) patch I think and now they're all gone. My friend and I just got killed by a ghosting group of 3 pussies after we killed one when they ambushed us. I'm sick of this shit, these people are so pathetic.
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It prevents ghosting, and gives you a reason to go outside for a few minutes. Worth it.
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Spawning in after safe log out or reset with nothing?
pa_foster replied to Sir Schmoopy's topic in General Discussion
Happened to me twice today as well. And no, I wasn't server-hopping, or ghosting, or combat logging. I logged out - exactly as BCKane did - in hiding, in bushes, inland, in the middle of nowhere up by Black Lake. Couple of hours later I log in and -BOOM- I'm back on the beach with zero equipment down by Kamyshovo. *shrugs* It's alpha, whadd'ya expect? So i play for a while, food, axe, backpack, usual clutter as I make my way - inland - towards the NWAF. Comes time to log out so I find a nice safe spot (in back of a small house somewhere close to Dubrovka... not in the house but outside at the back). Came to log in a few moments ago and -BOOM- back on the beach down near Kamy again, no equipment... again, pissed off. Alpha or no, stability issues like this are going to drive players away from the game: what's the point in surviving zombie-attacks, pantless clowns, psycho bandits, and every other KOS-kitty ass-clown on the server if you log off and get reset? Screw slapping a lazy bandaid on combat-logging because a bunch of whiny prats can't get their kicks killing unarmed spawns - fix the basic issues with the game first FFS -
Remove Spawn Timer when joining same server.
Chaingunfighter replied to Sir Schmoopy's topic in General Discussion
I think it's talking about the same server you were previously on. Server hoppers have no benefit of rejoining the same server, although ghosting could still be a problem. However, this would take into account people who crash/desync/disconnect for testing/whatever other legitimate reason. -
Remove Spawn Timer when joining same server.
solodude23 replied to Sir Schmoopy's topic in General Discussion
I'm not sure if I'm missing something, but in order to ghost you need to join a different server, right? This will STILL initiate the penalty. You will get penalized again when re-joining the initial server too, not to mention the log out timer for both servers. I don't see the problem with removing the penalty for consecutively rejoining the same server. You can't ghost with one server. Loot being in military bases has nothing to do with "hopping" if it's on the same server, well, because it's the same server. I think the 30 second log out timer should be changed to 1-2 minutes and the log in timer should be removed if it's the same server. -No combat logging (improved if logout timer is increased) -No ghosting -No server hopping -No penalty for joining the same server if you've crashed or something -
Remove Spawn Timer when joining same server.
doogie (DayZ) replied to Sir Schmoopy's topic in General Discussion
Six_ten your the one not comprehending this thread For someone to ghost/ log out and sneak around you, he would have to switch to another server. He's asking for the removal of the log in timer when logging in to the SAME server. Ghosting wouldn't return, you have to join a different server to move position, doing so would still net you a log in timer -
Remove Spawn Timer when joining same server.
BadAsh (DayZ) replied to Sir Schmoopy's topic in General Discussion
The downside would be reappearance of ghosting. -
Remove Spawn Timer when joining same server.
Alogos replied to Sir Schmoopy's topic in General Discussion
that completely negates the point man. the timer is there to keep people from ghosting/combat logging, not just server hopping. -
Remove Spawn Timer when joining same server.
LeChat replied to Sir Schmoopy's topic in General Discussion
They should still try and turn it into a better system. If it is at all possible, only use it when connecting to a different server. Ghosting wouldn't happen then or it would still have the same limitations as it does now. Right now you have a 'fix' that works well against what they're supposed to work against - however they also limit or affect the game in other aspects or for people who do not ghost or server hop. Although I know that it won't happen any time soon, but I still think they should. And seeing as everything else is blamable with "alpha" why isn't ghosting, combat logging and server hopping? Hey it's alpha - so get used to it. -
Remove Spawn Timer when joining same server.
Lancer 2-2 replied to Sir Schmoopy's topic in General Discussion
There a ways out of those rooms, one method that has worked for me is to run and vault constantly until you push/lag spike your way out of it. The other is (if there is a window) to constantly try there. These are bugs and will occur in alpha, they are on the bug tracker. The server-hopper and combat ghosting prevention timers are a feature and should remain in the game. Note: Re-logging to get out of a wall glitch does not work, not often unless there is a server roll-back to a previous point or character re-set. You have to push your way out and hope it lag spikes you into the open, the same it lag spiked you in. -
Remove Spawn Timer when joining same server.
GpB311 replied to Sir Schmoopy's topic in General Discussion
Id rather have to deal with such inconveniences than combat loggers/ghosting.