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Showing results for 'Vehicles'.
Found 41868 results
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Pending Changelog: Experimental Branch: 0.33.114782
zhrike replied to rocket's topic in News & Announcements
Software development consists of various specialties, so many of the things you suggest aren't going to happen serially; they happen in parallel. You'll have a team working on optimization, performance, possibly, you'll have another team creating the models, and a team responsible for coding their interaction with the engine, in-game physics, etc. etc. These things take place simultaneously, and with a nested tree of dependencies that have to be carefully managed. If people see shorts being added and wonder why time is being wasted with those kinds of things rather than vehicles, or some bug fixes, it's just not that simple. Edit: And I personally think that the devs are doing a great job of releasing content as well as engine/server performance tweaks as they are becoming available, despite the fact that an obnoxious vocal minority of alpha testers behave as though they're owed a finished game NAOW! Not you, quoted poster, just using this response as a mini-platform as it were. -
Pending Changelog: Experimental Branch: 0.33.114782
chodeofwar replied to rocket's topic in News & Announcements
I would rather they fix the problems with the existing game(play) rather than taking a huge leap like adding vehicles. Vehicles are for private hives and people who have a lot of time to get and maintain (hoarde) said vehicles. Because everyone gives a shit about what i think here is a small list of very broad issues that i think need to be addresed. 1. sound "issues" 2. better / more / respawing zombies. (I like the fact they all spawn when the server restarts though) 3. loot "issues"....im not even sure where they are going with this, are they going to keep it so loot only spawns on server restart or are they going to a respawing loot system? 4. fix issues with broken attachments ie. silencer, compensator, bipod, handguards, stocks. (just a few balance issues to sort out here) 5. hunting and cooking 6. improved sickness / health / fatigue system 6. add stupid amout of different gunz / attachments (Im talking like at least 4 different gus that are going to be similar to the m4, cos variety is the spice of life) 7. more hats 8. weather effects, night time fixes (torches not going thorugh buildings) 8. general networking performance (what ever that means, less lag and connection issues i guess) then when it starts to get really serious you bring out the big gunz... 9. Private hives, *mind explosion* will fix server hoping/combat log (i can wait) 10. Tents / stashes / undergound lair 11. Vehicles -
Trailers for vehicles!! in the random section plz
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I was thinking of a way to construct a good respawn system, and I figured, set spawn points within buildings, and choose a spawn point by basically checking if a player is within that region and at a safe distance away to provide 'elbow room' to explore. Intentions to benefit the game system and intentions of a future spawn system I'd like to see: ∙A Respawn system where people aren't going to 'shoot all the noobs on the shore' Because they know they spawn there, or basically, to make spawning less predictable than was inthe Mod. ∙To prevent people from intending to target noobs and go to a certain area, preventing mechanic abuse. (Noob Camping / Abusive Kill Farming) ∙To prevent people from server hopping and 'stumbling' upon caches of goods, future stashed vehicles, bases. Since people would hide their items in similar places, people can log in to all the 'sweet spots' to scan predictable areas. ∙To prevent Sniper Camping, and overall Bad experiences for spawns whether experienced or Newbie. Optional conditions: ∙Where items are around ( A place in a region where a certain number of Items exist within a certain radius thereof) ∙Where a criteria of scavengable items can be found within a certain range: Is it near anty kind of medical supplies, is it near food, is it near water sources. ∙Is a player with a ranged weapon within a certain range? (Because of Snipers / Noob Farmers) Side Notes: It would make rational / logical sense to me to start off in a building, and maybe a brief text intro of what is outside, point being, to provide some situational awareness. such as 'I've awakened to hear zombies outside' Or 'I had a good sleep' Which would indicate there are no zombies, Also, I feel it adds to the situational awareness to state where my location is on the screen because most people need to figure out where they are with a map, and to just spawn ina building is like waking up there, whoever got there should know where they are if we want to have more of a rational story behind it. (Like I saw in the Mod when I was playing it a while back) Conclusion: I know in most servers Camping / Farming won't be an issue, but a good respawn system with integrity outlasts in the long run and especially on high traffic servers where there is a higher chance sketchy individuals would like to abuse the system for sick pleasure or easy profits. I would also like to see suggestions.
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NFG-Gaming | Epoch Chernarus | Dedicated Server | www.nfggaming.com
krypter posted a topic in Mod Servers & Private Hives
NFG Gaming Epoch Chernarus Server Server Rules No hacking, scripting or glitching (obviously)No voice in sidechat & English onlyNo advertising or bulling in sidechatNo building in high value locationsNo leaving vehicles at tradersOur Details DayZ Epoch - 212.83.162.43:2302 (50 slots) (Dedicated Box) (3 hour restarts) TeamSpeak 3 Server - ts3.nfgclan.com:10017 Open to public, however some rooms are locked Website - www.nfgclan.com Sign up now to join NFG and play in a relaxed mature atmosphere Our Scripts Added vehicles & Weapons450+ vehcilesSelf bloodbagSafe zonesRefuel/repair/rearm vendorsSnap buildingAnimated heli/plane crashesElevatorsMaster keyDeployable bikesImproved weather/visibilityCustom restarts (1 day, 1 dusk, 1 dawn)AntihacksAi CampsCustom Loot TablesVehicle impoundsIncreased walls/door durabilityWith all the above scripts, we are still achieving a server side FPS of ~50 and we're constantly adding/changing our scripts based on community feedback. We also use an antihack with our own verification process that further reduces hackers. As of this post we are a fresh server, so if anyone would like to join and build your bases this is your time! -
according to devs, beta will appear just before the 2015, so now we may wait for animals, hunting, very basic vehicles like cars, and new weapons...
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Sanitaeter Origins Fresh Server (Since 01.02.2014) International (Anyone Welcome) Active Admins PvP Server 50 Slot Server Settings : CrossHair:Off Nameplates: Off Sidechat: On 3rd Person: On Waypoints: On Server Information: [sSD] 4h restart No lags No admin abuse Connection Infomation : 80.243.187.130:7102 Rules! No talking in side chat [GER/ENG] Only No exploiting the game such as rock glitching, duping, combat logging, etc. If you have a problem, contact an admin on the game No hacking Do not advertise on this server Do not steal or destroy vehicles in base Dayz Origins Experience! For those who do not know what Origins is capable of let me give you a quick run through.... - Build houses, garages, fortress, flying fortress (store loot in any of these!) - Capability to build fences and watchtowers to protect your base - The map is Taviana - Many vehicles and a decent amount of helicopters - 5 different places to spawn at, some PvP based and the others survival based Come join us and thanks! - EverNeq post edited 01.02.2014
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I would have to say I would be very very surprised to see vehicles in 3 months
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Hi all, My name is Ewoot and i'm part of the community United Gamers (www.unitedgamers.eu). We are a European focussed Dayz community (everyone and all games are welcome) with our root in the Netherlands. We also have two Dayz Taviana .com server, each 50 slots and linked to the same private hyve. My opinion offcourse is that these are the best Taviana servers available. We have 750 vehicle spawn all placed on custom locations, so not the default locatios. Random spawn locations (on the two islands, near water). Custom helicrashes, with a better loot system for balanced loot spawn, same for the care packages, truck crashes, APC crashes. We are totally a PvP server, so always good fun. Oh yeah, 3 hour server restarts, every day @ 7 PM UTC+1 the all damages vehicles will respawn and every friday @ 7 PM UTC+1 there is a full vehicle reset. You start with minimum gear, but with map and toolbox. With the toolbox you can remove parts from other vehicles and with those parts you can repair you own vehicle. So lots of movement on the server ;-) Also we spent a lot of time to create a custom webbased admin panel where the admin have just enough rights to admin the server, but not abuse it. The admins have no map (apart from the head admin that uses TSW Anti hack). All admin actions are logged, so other admins will notice abuse by other admins. Also before i forget to mention it, we synchronize player statistic to our website after every server restart (every 3 hours). You can see your total (all character combined) murders, bandit kill, deaths, zombie kills, etc. I would like to invite you to come around on our servers and have some pvp fun. Server 1: 212.83.145.238:2302 Server 2: 212.83.145.238:2322 You are also always welcome on our teamspeak server: ts.unitedgamers.eu If you dont agree with the best server part, join and play or drop a message :-) Greetz, Ewoot
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the reward should be group-based crafting - such as bases and vehicles. The materials should be very tedious to collect and process for manufacturing the final product. TEAMWORK IS REWARD!!
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Energy drinks are just caffeine and sugars. read up on them. Soda in game already gives you hydration plus a food bonus. So it's an 'energy drink'. If you go this way you end up saying - but all people are different, they have different ages, different fitness... put that in the game. But then you will complain when you respawn as an overweight 45 year old no-exercise MacDo freak, totally out of condition, with fallen arches so you cant run. Then everyone wants to respawn as a 23 year old female freestyle rock climbing champion (small body, less food required, peak fitness, high strength to weight ratio, top stamina). Or Rambo or Jackie Chan. whatever. And what happens to your character if he eats too much meat and not enough vegetables? Bad news. How about we just get making fire, boiling water, crafting, sickness-control, hunting, vehicles, and plenty of bad mean zombies in the game first? And leave stuff like energy drinks, valium (for your stress), military amphetamines, and coffee, alcohol, ginseng, worry-beads, lucky rabbits feet, etc .. until much later (or never)? And you really should read up about 'energy drinks'. ps - a well known energy drink in the real world is offering bonus stuff for CoD, if you collect enough ringpulls ... hehehe. Please don't take this badly. xx pilgrim
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I.... Well.... What?? The first thing that popped into my head was "its another game" lol.* Are you talking about the mod? Because we dont have any barriers in the Stand Alone yet, and sure as hell no vehicles yet :)
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Short of having the sort of numbers you see in that Walking Dead episode where the main character is cornered in a tank, you will never, ever see zombies of that sort be a realistic threat to anybody. (For reference: Large city intersection, 100m visibility each way. Four lanes. Completely and very densely packed with zombies: walls of flesh on all sides) It would be nice to see variation in walking/running speed though. Consider the idea that the fresher a zombie is, the better its motor functions and general functionality will be. Its body parts haven't had time to decay. Most of its ligaments and muscles are still intact. It runs fast. On the flipside: Its body looks like a motley patchwork. You can see inside in places, sometimes to the bone. He's been through a lot, a real survivor... but he's not getting anywhere quickly. Or if he does, he's not going to be hitting anyone very hard. If at all. They should also be able to spawn in driveable vehicles, along with dummy zombies (decoy bodies). Same thing with normal spawns - have some spawns that are just dead zombies, persistent until restart. Some zombies obviously start lying down and not moving, so it adds another element of risk to the game. Sure, it adds to resource consumption, and so will probably have to wait for a lot of optimisation to be done, but the idea's there. Lastly: I mentioned the idea of zombies grabbing and tackling you. I would like to expand on this a bit. Crawlers, when they reach you, aren't going to get up and start belting you in the face. They will wrap their hands/arms around whatever limb is closest to them and start trying to eat it, or bashing it with/into whatever they can do so. Crouchers will bite/beat at legs or feet, potentially causing enough damage to limit or prevent walking/running. They can also pounce from their crouched position, crash tackling the player to the ground, into props/furniture, or into walls, dealing damage depending on the surface and speed of collision. Runners will simply bowl into the player, striking, biting, etc... usually after having knocked the player (or players, depending on proximity upon collision) to the ground with their initial charge. Good co-ordination means they will be able to pivot on heels or quickly recover if they miss on a charge/pounce/other manouvre and immediately try again. Zombies could additionally drool or spit when they make their more agitated noises, potentially infecting a bleeding or heavily wounded player.
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We have now introduced the Namalsk blowout effect for an added survival aspect. In addition, we done some changes to the car spawning system, so there should now be easier to find server spawned vehicles. Selling these vehicles proves an effective source of income, and thereby a foothold, for new players. And we are still planning some other additions and improvements over the next week. Welcome to The Purgatory, and stay tuned!
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Things you want to see in SA updates first.
pillock replied to ZlobaRUS54's topic in General Discussion
Sound carrying more. I think you should be able to hear gunfire from several miles off, and shouting from much farther away than you can currently. And footsteps, especially if running through a forest or on hard floors - if you want to sneak up on someone, you should have to actually creep. Buff melee weapons. There's a certain threshold above which it doesn't really matter what you hit a human being with. Zombie or player alike, if I whack them in the head with a baseball bat or a wrench or a crowbar, they shouldn't still be standing there - even a helmet shouldn't stop them being knocked over. Axes are the only useful melee weapon at the moment - the rest of them might as well not be in the game. Fatigue. You should not be able to sprint flat out for mile upon mile. At all. And sprinting even a short distance should require you to drink and rest immediately afterwards, or else suffer. You should not be able to jog massive distances with heavy packs on, either, without suffering big penalties. Add vehicles for people who want to get around quickly; but make fuel scarce, while the risk of accidents, inability to negotiate rough terrain and the noise and increased exposure as a target also acting as disincentives. You shouldn't be able to sling the larger weapons over your shoulder unless you have a means to attach them (like rope): you should have to carry them in your hands. Exposure to the elements. The next biggest concern for survivors besides finding food and water is finding shelter. At present, clothes are useful only in terms of how many pockets they have: shoes should affect your feet and by extension your movement capacity; you should have to keep yourself warm or cool, depending on time of day; you should have to keep yourself dry. If not, you should face exhaustion and sickness. -
NFG Gaming is Recruiting Who Are We? NFG is a group of like minded players who take pleasure from gaming in a community that is equal. Our servers are built with feedback, majority votes and what is currently popular. We believe gaming is a rare experience that should be spent wisely after a hard days work or at school, this is why we treat NFG like a second home, not a second job. NFG RulesHave TS3 and a mic (don’t always have to be online)No hacking, scripting or glitchingAny action that isn’t in the best interest of NFGOur rules are simple as we want a relaxed atmosphere, we don’t require you to be on TS all the time as we know that sometimes you want a quiet, game but we do ask that you jump on for sign up purposes only.Our rules are simple as we want a relaxed atmosphere, we don’t require you to be on TS all the time as we know that sometimes you want a quiet, game but we do ask that you jump on for sign up purposes only. Our Servers We don’t have 100’s of servers, we have a select few with some running on owned dedicated hardware so we can maintain and focus our effort accordingly. We have dedicated admins helping keep the servers running well and problems solved efficiently. DayZ Overpoch Cherno - 212.83.162.43:2302 (50 slots) (Dedicated Box) (3 hour restarts) Dual AI missions with + & - Humanity providing an awesome challenge and awesome rewards!Added vehicles+weapons, 450+ Vehicles, Self Bloodbag, Safe Zones, Refuel/repair/rearm vendors, snap building, animated heli crashes, elevators, master key, deployable bike, improved weather/visibility, Custom day/night cycles & Antihacks,Increased view distance,Triple Antihack and many other custom scripts including clean up and extra safe zone scripts to keep it fair. DayZ Overpoch NAPF - 62.210.114.11:2302 (50 slots) (Dedicated Box) (3 hour restarts) Dual AI missions with + & - Humanity providing an awesome challenge and awesome rewards!Added vehicles+weapons, 450+ Vehicles, Self Bloodbag, Safe Zones, Refuel/repair/rearm vendors, snap building, animated heli crashes, elevators, master key, deployable bike, improved weather/visibility, Custom day/night cycles & Antihacks,Increased view distance,Triple Antihack and many other custom scripts including clean up and extra safe zone scripts to keep it fair. NFG is apart of Drink, Game, Repeat gaming. At DGR we play other games like Minecraft, CS:GO & MMO's. We are also open to start new games and welcome any gamers to join our community. Everyone's opinion counts and we run a relaxed clan that are a bunch of friends at heart. How to join? We don’t have a lengthy signup process, we don’t want a signature in blood all we want is for you to register to our site, take a few mins to apply, jump on our TS and we’ll go from there. TeamSpeak - 146.185.28.163:7079 Website - www.nfgclan.com or www.drinkgamerepeat.com We hope to see you over there!
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^ ya that just cause 2 mplayer stuff is insane watched an LGR review and there was ~600 people on the server! wtf I kinda remember JC2, and the gfx were a bit better than SA i think? maybe way better? cant remember...reminded me of FC3 though. Such beauty in the world. i think it was 3rd person only and 3rd person vehicles as well.
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No, you should be carrying whichever gun you are lucky enough to find and have ammo for, because they should be so rare that you don't get to pick and choose from the entire selection with every character you play. Sorry, I know it has little to do with the subject of this thread, but I really hate the thought of this becoming like the mod where it seems the whole map is one giant free candyshop of highgrade military stuff and badass vehicles and choppers. And yes, of course guns should not be "balanced out". They should resemble their reallife equivalents.
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Pending Changelog: Experimental Branch: 0.33.114782
Aruze replied to rocket's topic in News & Announcements
i was playing with my friends this late January around 29th or so. i had a nice character with some very lame gear but i liked my location etc etc. i logged in and my character wiped completely... what did i do? i loged out and checked and yes my character had been wiped from simply joining a server. i joined a new server with few ppl (5) and 50 ping very nice, i ran to elektro and had some Serious Rubberbanding on the way. i ran to the firestation and grabbed a few items and geared up nicely. then the server restarted, okay i rejoined the server. my chracter got a completely new Spawn, completely wiped and spawned at the coast. WHAT THE FUCK IS GOING ON ? Why aint anyone Fixing this Bullshit? im Sick and Tired of this Shit! What the Hell is Wrong? is the new patch somehow doing this? is there more Damage being dealt than Good from patching? Ive had Enough! How can rocket not Recruit like 1000 people to Fight for fixing this game rather than swiming in our money and doing Squat to fix the game, At least make it PLAYABLE !!! MAKE THE GAME PLAYABLE!! i dont care about Content, i just want to be able to fkn PLAY! How Hard is it to make the game Playable? Just to be able to Spawn with your Gear, Not Get Wiped every time you relog and For God sakes Fix that damn Zombie bug, i keep seeing Zombies hitting the air trying to kill themselves. Just Copy Paste the DayZMod Zombies while your Shitty zombies are still in Alpha! Jesus chirst this is driving me insane. Its Not much to ask to be able to play a game wich i paid $30 Simply be able to play. Cut all this Content , Delete the entire content, Never include vehicles and Never include anything new ALL i ask is that i can actualy Login and Play without Piece of SHIT Bugs Fucking me over. Just Let us Play the Damn game! Just Let us Play the Damn game! Just Let us Play the Damn game! Just Let us Play the Damn game! Just Let us Play the Damn game! Just Let us Play the Damn game! Just Let us Play the Damn game! Just Let us Play the Damn game! Just Let us Play the Damn game! -
Awesome DayZEpoch Server! Tons of vehicles! Sarge AI! Anti Hacks!
BillyBobDayz posted a topic in Mod Servers & Private Hives
Oblivion gaming presents to you a DayZ Epoch server! Absolutely awesome admin who does nothing else but make sure his server guests are happy! Offers Sarge AI! ANTI HACKS! AND many more addons! Join the teamspeak while you're at it! Oblivion Gaming DayzEpoch Search the server! Ip:192.31.185.208:3374 Teamspeak: la01.gameservers.com:9179 -
Rolling Changelog: Stable Branch: 0.32.114557
chodeofwar replied to rocket's topic in News & Announcements
I would rather they fix the problems with the existing game(play) rather than taking a huge leap like adding vehicles. Vehicles are for private hives and people who have a lot of time to get and maintain (hoarde) said vehicles. Because everyone gives a shit about what i think here is a small list of very broad issues that i think need to be addresed. 1. sound "issues" 2. better / more / respawing zombies. (I like the fact they all spawn when the server restarts though) 3. loot "issues"....im not even sure where they are going with this, are they going to keep it so loot only spawns on server restart or are they going to a respawing loot system? 4. fix issues with broken attachments ie. silencer, compensator, bipod, handguards, stocks. (just a few balance issues to sort out here) 5. hunting and cooking 6. improved sickness / health / fatigue system 6. add stupid amout of different gunz / attachments (Im talking like at least 4 different gus that are going to be similar to the m4, cos variety is the spice of life) 7. more hats 8. weather effects, night time fixes (torches not going thorugh buildings) 8. general networking performance (what ever that means, less lag and connection issues i guess) then when it starts to get really serious you bring out the big gunz... 9. Private hives, *mind explosion* will fix server hoping/combat log (i can wait) 10. Tents / stashes / undergound lair 11. Vehicles -
I know what you mean OP, I suggest you to come back when the game get's more stuff to do, like vehicles and building. I still enjoy playing it but don't know for how long, the game just feels like running around pointlessly and staying alive doesn't really reward you. Also here are some tips that I use when I interact with people. - See them before they see you, don't let them see you, get as close as possible and make contact with a microphone - 3RD person - Stay in cover - Try to sound as friendly and relaxed as possible - Don't even try to interact with people who have: clown masks, full military gear + M4 - Never trust anyone - Watch your back when interacting with other players - If the other player has a weapon in his hands tell him to put it away - Say that you are friendly - Ask if he has friends around - Keep your gun lowered when he sees you - When you want to leave tell him to keep his gun down and walk to the opposite direction
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Do New Players Not Understand How Hard Core This Shit Is?
Etherimp replied to bfisher's topic in General Discussion
You forgot the part about 90% infection rate whenever a zombie hit you in 1.7.7.1.. Where everyone was infected all the time, and finding Antibiotics could be a week long process..Where you had to keep eating beef steaks just to keep your color from fading to black.. Where if you found a tent with 3 Antibiotics stashed in it, you were more happy than the time you shot that guy on sniper hill and stole his RangeFinders and NVG's. Something I'd like to remind everyone of: You are not a person in DayZ.. You are a mobile loot pile that MIGHT be able to shoot back.. If you're good. There are no owners in DayZ, only 'users'.. You do not own your vehicles, your inventory, or whatever is/was in your tent. You're just using that stuff until someone takes it from you, or it gets destroyed... And it will get taken from you, and it will get destroyed. For those of you who are whining now: I recommend you either grow a pair or quit the game now and go play something that suits you better. If you're struggling in the current incarnation of DayZ SA, then you will HATE this game by the time it goes Gold. DayZ SA is a walk in the park compared to certain versions of the mod. -
Rolling Changelog: Stable Branch: 0.32.114557
BL1P replied to rocket's topic in News & Announcements
I imagine vehicles will be introduced when they implement fatigue and stop the I can sprint forever mechanic that's in at the moment. until then I am happy being THE FLASH Wish they would add the Suit to the loot though :P -
The kewl realistic and free-choice nature of DayZ really gets me going. Here's what I reckon we could make room for in the far future with gameplay for different players- not establishing "classes" or anything, just giving these playstyles a little room. Regular nomadic survivor: Moves around, looks for loot where they can, stays alive by whatever means necessary. So for this player, make DayZ Survived the most important game mechanic, with a most-days-surived player counter which is like a player's individual "score". This could be displayed on the player's main menu screen and on a 10-slot scoreboard on the server.GTA-esque player: All the cool vehicles, cosmetics, and fun stuff which allows a player to pretend the world is their oyster. Northeast coastal locations could be set aside for this with barely any weapon spawns, sparse zombie spawns, but more cosmetics and vehicles available.Role player: Inevitable. With enough costumes and varied locations we could allow people to re-enact zombie apocalypse scenarios within Chernarus itself, like Zombielands [defunct Soviet amusement park and rich peoples' homes]?, Day of the Dead [make a large supermarket], World War Z, 28 Days Later, etcetera.Innawoods man: For the SHTF lovers, having the ability to hide in the north from players and just run yourself a player-versus-environment game and see how long you last. Everything can be made from scratch tediously by a player who thinks they're up to the challenge; pick up sticks on the ground and rocks and berries to make makeshift shelters and very, very basic tools and snares. Hunt for food, get water from rivers [when implemented] without getting sick somehow, and eventually fell trees to build bigger constructions. Zombies and players may wander by chance in to your particular woods occasionally, so you'd have to be careful, and there could even be rare bear encounters. A small number of your constructions stay persistent in the game world, but fall apart when you die, and they can all be destroyed.Asshole bandit: Don't let it be too easy- add an unseen sanity meter which can randomly fluctuate upon killing players and not having social interaction, so you could suddenly flip out after murdering your 18th bambi and lose control of your character entirely, needing to find therapy for yourself via rest or drugs or alcohol or other coping mechanisms. But the random nature would mean it's possible to stay a cold blooded killer. Insane players will start to look bedraggled in physical appearance and have bloodstains on their character model to mark their insanity. Add a most-players-killed scoreboard on the server, but make doing these things infinitely more difficult by randomly unhinging the player's character when they get too good at killing others.Town re-coloniser: With chainsaws and axes and hammers and crowbars, players can collect timber or scrap into their inventory from forests or factories, then use it to fortify towns by building barricades, shoring up house doors, and erecting sentry towers, and placing rainwater collection pits and fruit trees/livestock enclosures. Whack a town sign down and bam, you've made a colony, where other players can join you and place down their constructions also. If the user is away for more than 24 hours, constructions despawn.Zombie slayer: The person who is only here to kill zombies and kill beans, while at the same time being all out of beans. Add a zombies killed-on-the-server-high-score counter. Add one Ivan-theTerrible era broadsword in one of the castles for stylish zombie slaying. Make some food drop when zombies die so players looking to slay, slay, slay can spend less time searching for loot and more time searching for victims.