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Found 41868 results

  1. Leo Balzac

    Weapon Balance vs "Realism"

    All right, I will concede that there may have been US intervention in Russia in this universe; very unlikely, however, but if that's the case, that would mean the Charnaurus would have been a major flashpoint in the 'war on the zeds' meaning there should be significant military hardware all over the place. I wonder if no american vehicles get put in the game if those pro-USA hardware will stfu....I doubt it though.
  2. soulfirez

    Custom Arma 2 faces in Dayz?

    lol sorry i ran out of time for the test bed for me..(test tomorrow or when your ready) pbo the packed file format of a mod it sounds like your just directly changing the main files of the game with an alternate file yes?? if so never a good way to mod something... Yes i love the feature as well i was originally a battlefield 2 player back when you could mod the game (cant mod the new BF games or badcompany etc) the modding was what first brought me to arma. The possibilities are almost endless with a developer who not only allows but actively supports people modding... I have hundreds of hours in arma (non steam version it could be alot more than that ) but have probably as many in making models etc for it. I am one of those guys that when the game is open to modding will jump straight into making custom stuff for the game (and run a private server to host my version which no wont be easy mode 24/7 day 1000 vehicles etc etc.
  3. Martmital

    Do we want a reward for surviving?

    Seriously what servers are people playing on? I play on UK servers and rarely have any problem with KoSers, most of the time people wave, wiggle and then jog on. Then again I rarely go to known PvP hotspots and run around without a care in the world... What is needed is more content in the world. Once we have things like base building and vehicles, only then can we begin to see if things such as skills and traits are needed.
  4. namco-4

    Basements?

    I know about the Namalsk bunker, yes. Problem is, this is not engine-based. If you look underneath it, you can see a HUGE crater in the terrain which required a big 3d model of the AII military base to be put above it. This causes a lot of trouble with colision and vehicles driving, aswell as zombie-pathing. Now imagine having to put a crater under each of the houses with that bottom hatch and having to model-out part of the terrain and road seperatly. So we would be better off waiting for them to have it supported directly by the engine.
  5. rickyriot

    Game Development Priorities

    Without wishing to sound harsh, I don't think you really grasp how development is done. You've touched on it to an extent with the "there are staff working on assets .. but given the numerous bugged out.. etc" line, but the bottom line is that the major issues with the game (certain show stopper bugs and serious improvements like loot/zombie respawn, buildings and vehicles, etc) will take much longer and will be getting worked on concurrently and not by those doing what you consider the "clutter". As I said in my previous post nobody outside the devs have a proper overview of what is being worked on, by whom and how long that will take.
  6. People server hop in low population servers because it's statistically safer - hopefully that's not news. But the 30 second timeout makes high population servers more playable, realistic, and fair. I play in high population servers and haven't noticed server hopping or people spawning in right near me. When I come across a fully looted village it's usually because of the huge gang of players that just ran by, not because of server hoppers. Server hopping is far more dangerous in a high population server, so to the extent that it bothers people to see it, just play in a high population server where you either won't notice it or where it won't matter. Server hopping at an air field in a 38/40 server is a death sentence usually since you have Kos campers essentially enforcing "fair play" through ass-hattery. It's a self feeding machine. Server hopping is partly a byproduct of KOS unjust deaths (not fixable), glitch deaths (fixable), and human greed (not fixable). Also what the OP sees as server hopping may just be people playing in non-binge time increments like 20/30/40 minute segments. I can Imagine it could take a very careful player 20 minutes to safely loot a village, get to a safe place and log out - if you only have 20 minutes to play what choice do you have? Then what are you likely going to do when you log back in, skip over your village full of loot to go charging through the forest? No you're going to loot the same village again. We have to figure there is a whole subset of non-fanatical players with actual real world things to do who play this way and don't post on forums about it. Other than forcing people into playing prescribed time slots there's nothing to be done about this. The OP said he doesn't play in high pop servers because of performance problems, which is a separate issue entirely. You either have to wait for a patch or upgrade your system, or possibly both since IDK your specs. edit: Once they add vehicles it should incentivize people to stay in the server to re-gear when they're killed by another player, this way they have a chance to get revenge. Of course people will start complaining about their rides getting jacked...
  7. 5 min will do nothing. What will happen once they add vehicles and a storage system? * Going to try to hide the car / storage on the "north or west borders", don't bother people will server hop to find it. (Just like the classic mod) While on a character bound server, people would actually have to travel and find your vehicle and base. Server hopping takes 3 min Traveling around the map takes hours. ------- As for full servers.... just wait for available slots... lol * Somehow the PC gaming community has managed to deal with full servers for the past couple of years.
  8. terminal_boy

    [Suggestion] Land/Air Vehicles wanted in the SA!?

    Lots of battered Russian/Czech/Yugoslav vehicles. Anything left behind by NATO/UN should be very rare and utterly trashed when found. LOL @ the Warick PD black and white.
  9. I understand what you're going for, I just don't know that it's built into the fabric of the game to know the difference. I could be wrong of course. As long as people (A.) don't have anything to do but collect gear, (B.) have to fear every single player they encounter and (C.) have nothing to fall back to or vehicles to traverse the map quickly, the urge to be armed and geared will outweigh a lot of folks' desire to take it the 'long [honest] way'. IMO, the devs should be focusing on deepening the game dynamics, adding new map and environmental content, new hazards (like the infection system and illness), vehicles, and more zombies. I think an influx of these sorts of improvements will change the game dynamics to a degree that the hopping issue will solve itself holistically (to the best extent that it can). By chiding the devs about server hopping and logging issues, the community is distracting them from making the overall experience better. Server hopping is spilled milk at this point.
  10. I blame the KoS crowd out there. To date I have yet to die by zombies, falling, starvation, dehydration or for a fight I started. Ignoring glitch-outs I'd consider myself a successful survivalist. I tend to hang to the North, but I know a lot of folks who want the excitement of the cities. So long as they can't enjoy the city and the survival aspect without being killed by mindless dickholes bent on ruining other people's experience, the victims will hop to rearm themselves to the degree which they can resume their path. As I've said before, wanton murderous violence among survivors would not be the norm IRL. The best part of the Alpha release is that by the time this game is in full release the bunghole-jockey-KoSers will be bored and a new Battlefield or Call of Duty that will draw them away. Having gear tents and vehicles will greatly reduce the perceived "need" to hop.
  11. IP: 198.101.14.77:2302 Local military forces have moved into the area of Chernarus. In an attempt to slow the spread of the epidemic in surrounding areas, they are killing all life in the area that may possible be infected. THIS MEANS YOU! Most cities and towns have at least a small military presence. Military forces are launching operations all throughout the region. Survivors are maintaining a foothold in some areas, but even relative safety is very limited. Band together with your fellow survivors, or take advantage of the chaos to seize the best loot for your own survival. Current Mods: Dami Trader Safe Zones DZAI Static AI Spawns (all using military skins) DZMS Mission System by Vampire (Using DZAI, scripts modified for vs military theme) Server Rules: 1) Don't be a douche. 2) Don't cheat (see rule #1) 3) Survive Other info: -Over 20 missions -Missions have randomized loot, with a large array of possible gear available. -Missions may spawn AI with anti-vehicle sniper rifles. -One active AI helicopter patrol -Normal traders don't sell military weapons, but will buy them -Bandit and Hero traders sell a few mil weapons but do not sell Armed Helicopters (will buy them). -Server can spawn up to 200 vehicles, though many may be out of gas or completely destroyed. -No plot pole needed to build -Building Maintenance required every 60 days. -Normal day night cycles with night time beginning around Midnight Eastern (GMT -9) -Server restarts 4 times daily (6 and 12) -Players start with a machete
  12. KT_Cobra

    [Suggestion] Land/Air Vehicles wanted in the SA!?

    I'd really like to see very BASIC vehicles in the game. What I mean by this is, nothing better than a jeep for ground movement, nothing better than a dingy for water movement, and honestly, in my opinion, absolutely no air vehicles. Should there be bicycles? - sure. That's a great vehicle to have during the apocalypse, but anything that holds a HUGE advantage over a survivor who has a gun and can defend him/herself but is still worthless because of some stupidly decked out or fast moving vehicle would ruin the "desperate survival" aspect of the game. Again, in my personal opinion, it would cause the game to go from having someone think out every move carefully to the thought of "GET TO THE CHOPPA" constantly.
  13. elLoCo

    wire cutters and cutting fences

    I did it myself hehe! They could be fixed after server restart, how about that? Anyways once vehicles are in the game you won't need wirecutters as long as you got a decent ride
  14. If the sprint speed is faster, i'm alright with that at the moment. We don't have vehicles.
  15. drsheepbringer

    bayonets,suppressors, cars, and cooking, what first?

    When they have vehicles they better have fuel problems. This way industry towns would be a key resource, well at least for citybattles.
  16. gregor (DayZ)

    bayonets,suppressors, cars, and cooking, what first?

    Instead of the bayonet i would prefer the rifle butt melee. Also i want overall lowering speed of running, walking in game and implementing soon the stamina. That give at least a little meaning for vehicles. And the first vehicles may be bicycles and mopeds. Like this "Riga 7"
  17. Its all due to two missing features. Stamina and that insanely high amonth of ressources sprinting drained in the mod. It just feels freaking bad if you overlook a place and see roadrunner-bambies vanishing in the distance :D Normal travelspeed has to be jogging or even walking again. That will make the map feel much bigger, will add a need for vehicles and makes it all in all more authentic. At the moment you cannot only travel more distance/time with sprinting. I think you can also travel more distance/1000 water, which has to be changed. Later on walking needs to be the most efficient way of travel, while jogging, running and sprinting need to drain expotentially more ressources. So you can decide to jog through the land, because you dont want to waste too much time by walking, but at the same time dont have that much ressources to support running over bigger distances.
  18. GodOfGrain

    SA-Suggestion: Introduction of Microskills

    "I don’t want to get people’s hopes up about a skill system or skill tree..." and then his sentence continues with "...so we’re more looking at how players develop the abilities to do certain things, and how players develop the ability to get better at doing things." :D And later: "A couple of examples we thought of were very advanced skills, such as advanced repair of aircraft and vehicles. That’s not a skill that everybody has. And various doctor-related skills. They aren’t things that everybody just has; they’re things that maybe people can learn, but they’ll require practice and maybe some social interaction." The interview was in Feb. 2013.
  19. So Day Z is likely to have a lot of cool features in the future. I've sat back and read a lot of threads about what you guys have been suggesting and I've also been watching a lot of what Rocket's been saying. I'm hoping to get a decent discussion going about some things that may be on their way and some things that are often brought up as subject to change. I'm just going to put my opinions in a 20-item list here. What do you all think? My personal opinions on a few topics: 1. Adding sleeping to the game - This is a bad idea. If i'm not playing then I shouldn't use up server resources. 2. Base Building - This sounds really solid so far. It would be somewhat disappointing if my base was only logged via specific servers though. 3. Getting knocked unconscious - I honestly really like the way this works right now. 4. Humanity Systems - In real life I can't tell whose a good guy or bad guy. You can say people can have a gut feeling but even then the way a humanity system would work would need to be fairly complex. How do you determine if a person had to kill for self defense or not? If there was some way to tell who was good/bad I'd want it to be a very slight change that could be overlooked if you weren't looking for it. Like a facial expression or a slight change in coloration of things or something. If your character scowled it would give bandits more reason to wear masks which could add an interesting dynamic. 5. Zombies - They walk through walls and are completely non-threatening right now. I want to fear them and I want my bullets not to feel like their wasted if I fire them into them. 6. Stamina Systems - This should not be employed until the game has vehicles and re-spawning loot. If there is a stamina system used then it should be based around carry weight. This would give some incentive to packing light. 7. Making Specific Items Very Rare - I both hate and love this idea. I feel like many people would waste too much time trying to get a specific fabled item. Plus if you were one of the 100 people in the whole world with night vision goggles then everyone would want to kill you for them. 8. Trains - I really want to see someone repair an old train someday. It would be hilarious to see people run over by one. 9. Melee Combat - Needs some work but its definitely on the way there. 10. Ranged Combat - Most weapons need a bit more polishing in the way they work and feel but so far this is my favorite part of the game play. It's very satisfying to shoot zombies. 11. Anonymity - This needs to stay a part of the game. If you're not told their name then you don't know it. That's how it should be. 12. Rewards For Surviving A Long Time - Beards. We need to grow beards. 13. Skills - This is a touchy subject for me at least. You should get minutely better at things as you do them. But this should be done subtlety and only change things like speeds or percentages. Ex: the more you reload the faster at reloading you get. Very slowly until its about half the time it would take usually, Then it just stops improving. 14. Suicide - Yes. This could be really hilariously used as well as provide a dramatic element for those RP-ers our there. There should be something about your body that makes it obvious that that is how you died. 15. Vehicles - Please let there be lots of broken ones and a few working ones. Then certain factories can spawn parts and the broken ones can be repaired and used for a while. 16. Sound Design - This seems to be going in the right direction, but obviously still needs work. I feel like music should be added to the game but it needs to stay easy to turn off. 17. Certain Settings Being Unchangeable - Also a touchy subject. While it may be unfair to weaker computers I do feel that certain settings like shadows and grass amounts should be the same across the board. There's little to no point in trying to be stealthy without that. 18. Crowbars/Axes To Open Doors - This sounds really cool. It should make a different amount of noise depending on what is used to open them and what kind of door it is. Car doors should be noisy almost always and if you have to use an axe to chop down a door it should be pretty loud. 19. Hunting - This sounds like a good idea so far. But it wouldn't make sense to implement before cooking. 20. Weather - I really hope this affects characters physically. This should be made server-side for sure and would give players a reason to get rain resistant or warm clothing. Of course the game needs a lot of work but I thought this list was a good starting point for discussion. I feel like this game needs to make player interaction close to life-like. No obvious ways to tell whose who and whatnot. Immersion is really important to me. If there were to be an easier to play less immersive version of the game then I would want it to be an optional version that I didn't have to play on. I feel like this game needs to be rather difficult to play and fairly in depth. If I wanted to play a regular FPS game I would. I play Day Z because it's unlike any game I've ever encountered before. I get a real sense of adventure when i'm out and about. Every interaction with people makes my heart race a bit. I'm just so in love with this game and I really don't want to see people try and transform it into the same generic crap that every other game out there equates to. P.S. The log out timers really bug me still. They help with combat logging mildly I think. That's nice and all. But they're not a full-proof fix and I really hope the timers get the attention they need to stop being so bothersome to the average player. They don't really do anything to stop server hoppers. Sometimes I register pings weird and a server I think will be fine will have a really bad connection to me and I'll need to switch a few times until I find one that's less trouble. That takes about 3x as long to do now with the new timers.
  20. Rudette

    Sleeping and infinite running

    >.> Vehicles attract to much attention anyway. And that's how they should be. A lofty goal to work towards.
  21. Mos1ey

    Sleeping and infinite running

    I'm pretty sure that there's a stamina system in the works... Sleeping, while it would be "realistic", wouldn't really make sense. Maybe your character sleeps while you sleep. I think a lot of people are going to be in for a rude awakening when vehicles are added... 90% of the playerbase will not have vehicles at any given time. They're difficult to get up and running and liable to being 'stolen' once you do have one. You'll still be doing a lot of walking.
  22. Although it does still feel smaller even though it's not. I don't even care for vehicles at this point, if it feels this small.
  23. Rudette

    Sleeping and infinite running

    Sleeping? Not so much. It works in single player games because of waiting mechanics (Like in Skyrim + associated mods). In multilayer it's just a bother. To much of a limiter on gameplay time. Running limitations? Maybe. After vehicles. But not now.
  24. topdogey

    Shoot out of vehicles.

    I think that would be a great idea for vehicles, as when you sat in the back of one in the mod, your entire life was in the hands of the driver, and whether he would stop and get out or try and make a run. Also with the SA, the fact that most players would have a sort of civilian weapon would make it so the vehicle doesn't turn into one giant turret of automatic fire, and more so the focus of light suppression in order for an escape to take place, with the very small chance of an actual hit or kill. It would have nearly no effect on a group of people pulling off a good ambush, but it might make a lone player or small group think twice about trying a shoddy ambush attempt. Just my opinion though :D
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