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Found 41868 results

  1. MGT Hi guys, we run a group of DayZ Epoch servers with a few extra mods which are well balanced. We have a large team of active admins and we're always available for a chat on our TeamSpeak ts3server://188.165.250.119/?port=9987 We run on a dedicated server with an Intel Xeon 8 core, 32gb ram and fast storage and a 1gb low latency connection with enterprise class anti ddos protection. We have automatic database backups every 15 minutes. Very important We do not have and never will have paid for reserved slots We do not have and never will have paid for custom loadouts as we do not believe in "pay to win" All players on all of our DayZ Epoch maps spawn with only the basic DayZ gear, there are no guns, maps or other starting items. Players donating towards the running cost of our dedicated server have the option of recieving an ingame humanity boost only, this is entirely optional. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Lift and Tow using V3S/Ural/MTVR type vehicles to tow (Not Namalsk)Base maintenance from day 10 to 14Safes and lockboxes must be opened and used every 10 days or they will have codes reset (cursor over to show status if unlocked) or by day 14 they're removedAbandoned vehicles with missing or broken parts are removed every 3 daysSelf BloodbagTake clothes from dead bodiesAuto Refuel, Repair and RearmBrute Force Combo Lock preventionBase glitching protection from dragging and vehicle disconnectingIndestructible Base Building on Cinder Parts and Metal Floors, Wood is destructable but very strongIncreased Loot Spawn Rates + 200%Custom WeatherSpawn bike from toolbox and scrap metal25 km/h speed limit, God Mode and Anti Backpack theft and zombie free trader cities (Add friend to use each others backpacks)Extra items at traders such as the large gun bag and exotic weaponry4 types of side mission with guns/ammo/building supplies and moreCombat logging punishment - Blood removed, knocked out and bleeding and server announcement of their nameExtra towns, barracks, airfields and military basesIndestructible Cinder and Metal base building (wood base parts are destructable)Always running the latest build of DayZ EpochSpawn selection, Sector B AI and locked MTVR's with base supplies in (need hotwire kit) on DayZ Epoch OriginsRegular admin events on all servers, for more information, follow our RSS feed http://www.mgtrolls....045570/rss/true-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Our popular DayZ Epoch servers are as follows Note, DZC - DayZ Commander DayZ Epoch Chernarus To join our DayZ Epoch Chernarus server you only need DayZ Epoch 1.0.5 then add the server as a favourite on DayZ Commander 188.165.250.119:2302 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DayZ Epoch Panthera To join our DayZ Epoch Panthera server you only need DayZ Epoch Panthera 1.0.5 then add the server as a favourite on DayZ Commander 188.165.250.119:3302 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The below servers will require you to add additional launch parameters in DayZ Commander DayZ Epoch Origins To join our DayZ Epoch Origins server you need DayZ Epoch 1.0.5 and DayZ Origins 1.7.8.5 from DayZ Commander, then in settings/additional launch parameters paste -mod=@DayZOrigins;@DayZ_Epoch then add the server as a favourite on DayZ Commander 188.165.250.119:4302 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DayZ OverPoch Namalsk To join our DayZ Epoch Namalsk server you need DayZ Epoch 1.0.5 , DayZ Overwatch 0.25 and DayZ Namalsk 0.75 from DayZ Commander, then in settings/additional launch parameters paste -mod=@DayzOverwatch;@DayZ_Namalsk then add the server as a favourite on DayZ Commander 188.165.250.119:5302
  2. I voted guns AND vehicles!
  3. Adding helo's are a mistake. I think some need to just install BF4 and be done with it. If you are going to add flying vehicles, perhaps something like a paraglider, noisey, slow and vunerable
  4. I don't get the issue at hand. Transport heli's aren't god-like flying cannons which can kill everything in a certain radius. You've been playing too much CoD, if you think that's the case. You try shooting an M240 from a moving heli to a moving target, from a distance of 200+ metres. You won't even land a hit, even if the target is wearing a neon pink carnaval outfit in the middle of an open field. All you can effectively do is suppress him, which is exactly what those LMGs are for. Even so, guns aren't mandatory on choppers, why can't we just have a civ heli? Then, the finding bases thing. STOP HIDING YOUR BASES UP NORTH. I don't even need a heli to find your poorly hidden bases in the west, north and black forest. I hid my own bases in unusual spots. The result is, no looted bases, even with vehicles. Even hiding a car in an open field in a low traffic area is better than up north. You should also stop blaming choppers, since -as I said- I found a ridiculous amount of bases on foot, not even by car. The only real "issue" is the ability to transport players anywhere. But what exactly is the issue here? So what? It's just one of the virtues that come with owning a chopper. Lastly, fighting over chopper spawns, searching for a chopper and everything added a lot of fun to DayZ. I'd hate to see that go.
  5. One heli on each server is bollocks imo, must be atleast two so the sky can be contested. Also, nothing more than a Huey would make sense. But there is a textured blackhawk model in the game. If you approach crashsites from the distance, they have a "repaired" look on them. Until you get close enough for them to look destroyed, you can see the model change from a grey intact blackhawk to the destroyed black one. Btw I think many of you overestimate helicopters. The best an armed heli (Im considering hueylike helis only, so armed transports) can do is shoot down other helis, or exposed vehicles. Hitting infantry is very hard and it's easy to hide from one since you hear them 2 kilometers before they get vision on you.
  6. In the long term, I think helicopters would add a lot to the game. With barricading coming soon, some groups will stick to hidden stashes in the woods (like the mod), while others may fortify single and small groups of houses, and even smaller isolated villages. I'm sure these groups would pursue resources- fuel, ammo, food, water, and yes vehicles. At least one group should have dominance over the server, and that'd provide incentive to other groups and singular players to build up resources. Once this happens, fortified towns would pop up. Factions among servers would form, and these "groups" would become much more militarized. Damn, I just creamed my pants. Well, that's my hope, anyways. I hear all this talk about "no! we can't have this/that, it'd ruin survival!". Whatever. The apocalypse wouldn't last all that long- townships, trading cities, and remnants of the previous government would arise to dominate the wasteland. Sounds pretty exciting to me, not sure why it doesn't to you. To be fair, I'm not very much bothered by the idea of MANPADS, AT weapons, and light armored vehicles being implemented. As long as they're sufficiently difficult to find and maintain.
  7. Some good ideas right here, really like the chance of malfunctions for all vehicles. And 1st person view only for vehicles (id be happier with 1st person only everything but thats a different story). What about weather effects? Rainstorms would make vision pretty bad im guessing.And if theres chance of finding, fixing and flying helicopters then there should definatly be a chance to find AA guns such as stingers.
  8. While this isn't essential and shouldn't be a top priority, I feel that PIP (picture in picture) would be a very nice addition for vehicles, especially on Hardcore servers, since there's no third person, meaning mirrors actually have a use.
  9. kichilron

    [POLL] Which would you rather have more of?

    I don't get any of the options above? How do animals affect the rest of the environment? How does having vehicles exclude having guns? How is this exactly supposed to be working?
  10. so with all the buzz about vehicles, I recalled hearing somewhere that if there are helicopters, they wanted to make them control somewhat like the helicopters in "Take on Helicopters"? Does anyone have any thing to confirm this, or am i just a loony?
  11. rodolfoxiii

    [POLL] Which would you rather have more of?

    Voted and looks like I'm in the majority. Vehicles, environments and zombies. Do not want a bigger map though, the map is huge for 40 players only. Suggest 100+ players.
  12. There was nothing that can be done about the one in the DayZ Mod. It's a mod of ArmA II, and so the objects, vehicles, etc.. Come from ArmA II. They used the same repair and refuel system as ArmA II. It wasn't overpowered, it's just nothing could/can be done about it. Yeah they could of removed them (Some servers did) but a lot of people never complained. I'm not sure how something can be overpowered when the ammo for it is rare/very rare? Which someone is now going to reply "Oh well why bother then". Again, reward. If people want more than sitting on their backsides, building a base, and hunting a cow or two, I don't see nothing wrong with that.
  13. You're point is utterly flawed. Because like seriously, by your logic (Off-topic or not..) each and every single survivor in Chernarus can use any form of weaponry with ease, can repair vehicles with ease, have a lot of medical knowledge, are experts in surviving and hunting, and are also topped up partial military like tactics when it comes to firefight. Off-topic or whatever, but the whole ultra-realism argument is becoming seriously flawed.
  14. Methinks you never learned how to use helicopters properly. Everyone knows if you're going to have a base with vehicles the LAST thing you do is put them right next to each other. Vehicles make noise (except for bicycles), and you don't want to attract everyone on the map to your location by having two whirling blades of super-sonic fury directing everyone to your location. Land your helicopter half a click or so away from your base, and hike back. Same with your cars, park them away from your main camp, so that if someone stumbles on them, they don't A) have access to literally all of your stuff, to pick and choose what they need and want, and 2) can't run over and ruin your tents + all the stuff in them when they find your Gaz and have picked your base clean. All of that is true and I never said it wasn't. The argument being used against helicopters is that anyone who had one would use it to get the hell out of dodge. You can't tell me someone with a car wouldn't do the exact same thing. -- Merged. --
  15. Many custom mods added in: -Industructible Base -JSRS -Self Blood Bag -tow/lift -Safe Zones -Select Spawn -Select load out -Wicked mission AI -Lots of added vehicles -Lots of added weapons -Added cities -Added buildings to current towns -Active admins Server IP: 198.24.172.178:2302 TS3: sea01.mainvoice.net:7132 There is more just to much to list. Thanks
  16. They add everything that helicopters can do. They add quick transport, they add CAS, they add looting strategies, they add interactive opportunities. I guess I should've been more straightforward in my previous post. Have you ever played Take on Helicopters? Did you know that DayZ's engine is a modified Take on Helicopters engine? Did you know that whenever helis were brought up to dean, he said that they were going to be not only complicated to fix, but complicated to use. Why would they not make it more complex when that is the drive of this entire game? Tents, Vehicles, AND helis would already be in the game if they were just going to be the same, if they weren't going to be revamped. everything is going to be more complex, and that is why we have to wait for it.
  17. I personally have not played any of the Arma games, so the Standalone is pretty much it when it comes to my experiences... I feel it would be "Interesting" to have Helicopters and such in game, so that you could have something to strive for as a "Endgame" goal, along with Bases and such of coarse. What I am NOT wanting is for this game to be turned into some Air-assault Warfare simulator and there to be an over abundance of "Endgame" Vehicles and Rarity Items, that could be seen as "OP". If the parts, ammo, fuel, ect. where VERY hard to come by and maintain it would seem feasible, however like I said, I don't want there to be too many per server, and I definitely don't want it to feel like my Squad/Clan stand no chance against one or whatever, because I would want it to be pretty equal in terms of ground/air superiority... All and all, I am not against the idea, hopefully A LOT of thought and testing go into it prior to it being implemented for the player-base to use/test.
  18. I'd like them to head in the direction that Origins did, only better done. What I mean is survivor made vehicles. I don't mean built from scratch. But maybe vehicles with stuff added to them i.e. Metal plating, mounted weapon. I do think helicopters still have their place in DayZ. One per server and not always having a chance of spawning on every restart. Say for example 1 out of every 10 restarts or just completely random.
  19. Indeed they are not. They are more of a burden after a while than land based vehicles. Fuelling them, repairing x amount of glass because someone had a go with an ak, leading people back to your camp, hard to hide, the list is huge when it comes to drawbacks of having a heli. And as OP says its not easy firing from moving platform. I (only once) had a huey roll up on me as a freshy. Predictably they hit auto and rotated for the gunner....that gave me time to get behind a tree. 1st door gunner opens up....creaming all his ammo over about 30-45 seconds. Heli pilot then spins it and lets the other have a go....he too wastes all his ammo. While its going down the one piece of the heli I can see (tail rot) is waving up and down as the inexperienced pilot tries to fight auto, instead of knocking it off and creeping or trying a quick pass or two. The only people I can see thinking they are are the guys that never had one....they only saw them cruising round in the sky....some sort of angel of death. But the guys inside the heli know full well how exposed and vunearble they are.
  20. foxdie_01

    Vehicles & how I think they should work ingame

    Am i the only one that doesn't actually want vehicles. When you can traverse any point of the map, within minutes with near impunity it reduces the scale, and defies the survival element of the game. It also drastically unbalances the game in favour of the minority who can skip between crash sites and airfields in a moments notice sweeping up the loot which ultimately results in bored top tier users resorting to PVP for entertainment, instead of survival. If you want a project to work on within a team, perhaps base building or fortification would be better as its advantages are limited to a static location.
  21. WidmoTurek (DayZ)

    New Epoch Server PvE and Roleplaying server(Chernarus)

    Bump up !!!! Server will be Full survival soon Missions will be deactivated Roaming AI will be in towns again Patrol vehicles(Air and Ground) will be edited Walking zombies with High damage High loot but hard to loot
  22. Its a Great server There's Active Admins Loads of Really cool Features Nice Players and we also have a Teamspeak! ts3.g4fcommunity.eu Here are some of the features Self Blood Heli lift Vehicle Towing Salvage Vehicle Custom Clan bases Custom Military Bases Custom Spawn Menu AI Patrol / Missions Extra Vehicles Extra Buildings Indestructible Bases PlotPole Zombie killer Anti Hack You should Come check us out !!! :D
  23. archamedes

    Vehicles & how I think they should work ingame

    Yeah i should have specified in my opening post, I played the Epoch version of DayZ as I didn't enjoy the basic mod on its own. I used to be on a server where there was an equal amount of heros and Bandits and everyone got along on side chat. if you died by another player you didn't bitch about it, but towards the end, the server just got Fraped. People were flying around in armed Blackhawks and blowing up peoples locked vehicles when they weren't online and generally being a menace. It became a competition to see who was top gun on the server who had the biggest and best armed vehicles and they would wipe out anyone else who tried to follow in their footsteps. In the end it just wasn't DayZ anymore it just felt like it was a bad day in the Ukraine... with zombies thrown in. The admins decided to change servers (I don't see how that really solved the problem when anyone could just join the new server) As a result everyone lost their bases and gear which killed off the community because it took fucking ages to build up a really nice base with a helipad on the roof, not to mention the ultra rare items you couldn't just get from a trader.
  24. The only armed vehicle in the vanilla mod was the huey, with 2 machine guns (m240s I think?). No blackhawks with mini guns unless you were playing a mod of the mod. They were not terribly effective for actually shooting people unless you were super pro aces sharp shooter, and had a really good pilot that could keep things stable while not making you a sitting duck. More often then not, if some one was shooting at you, staying steady with one you could snipe him out easily. Before anyone jumps on my dick about how they totally shot dudes, yes I'm not saying they were useless and I used to shoot guys too, but I think anyone can agree they were better for suppressing than actually killing. I never really cared for armed ground vehicles, especially things like armored humvees/suvs in a lot of the other mods. The armored stuff was really lame. I don't want to see any vehicle you can't reasonably counter to some degree with a rifle. Even if it's more just shooting out the tires, or shooting out the gunner. I know some of the mods had vehicles where it would take multiple .50 cal shots to shoot out the tires alone and that shit was dumb. I suppose I wouldn't mind trading the mounted helicopter guns for being able to shoot out as a passenger. Of course then you'll have dudes hovering 1000m out sniping instead, and people using LMGs any ways. If multiple passengers can shoot you end up with an even deadlier aircraft. If you restrict it, then you may as well leave it to mounted guns only.
  25. Karmaterror

    Vehicles & how I think they should work ingame

    OK what bastardisation of dayz was your flavour? epoch?....overwatch? Get ya self on a vanilla mod server, no black hawks, worst youl see is a huey, and only the one on each server. I don't mind the door guns on those because sitting in that seat is a death sentence. Alls it takes is a well placed half mag from an assault rifle and bye bye gunner, pilot if ya get lucky. Good snipers love it when they hear a heli approaching. I agree land vehicles should remain unarmed....maybe armoured, but not armed. They have a massive concealment advantage over something like a heli. Not to mention how much quieter they are. Another thing is don't be surprised how hard it is to shoot from a moving platform as apposed to shooting at a moving target. If I had to choose between heli door gun trying to hit a survivor as heli makes evasive vs being planted on the ground with a rifle compensating for the helis movement.....il take ground with rifle any day :) Defo up for cobbling together cars. Id like to see them actually missing bodywork and stuff....."improvised bonnet"....."improvised wing" ect ect, get our rides looking properly post apocalyptic :)
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