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Showing results for 'Vehicles'.
Found 41868 results
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I've been having some trouble with dayz recently. Most of the wikis and fourm posts regarding specific locations or items are still missing or out of date. I've tried researching this stuff high and low but cant get a conclusive answer, so I'm asking you guys. All of these questions pertain strictly to Stand Alone. 1. Have vehicles of any sort been implemented yet? Fishing boats, ATVs, Helis, Bicycles, etc? 2. How do you create a fireplace? I have matches, wood, etc, and still no go. 3. My pistol flashlight still wont function no matter what I do. Has this not been finished either? 4. I can't find any berry bushes, or anything more informative on the process besides a few wikis that tell me it can somehow be done. 5. Can you fish or hunt yet? 6. Can any axe chop a tree down and make wood? (firemans axe?) 7. Is there a range limit on the walkie talkie? 8. How exactly do you heal damage, without blood or saline bags? I pulled it off by eating and drinking a ton, but a friend of mine got the same "energized" and "hydrated" statuses I did but not the "healthy" or "healing" ones. 9. Has anyone else had a problem with loose ammo disappearing when you try to stack it sometimes? Especially when you take it out of a weapon (yes I have empty inventory space). Sometimes when I try to stack ammo it actually makes the ammo I already had drop in number also. 10. I used to find everything from magazines to optics in military bases like the one in Balota, but a few weeks ago it all suddenly dried up. The only place I find anything at all are those big bunkers near the road. Tents have absolutely nothing in them. 11. Is there a way to increase item draw distance? If something is in the back of a hangar, I'd like to see it before I'm only a meter away. 12. Is it true that public servers can't be pass-worded or insta kick? How do you report those servers? 13. Has anyone else ever lagged and clipped out of a highrise or a staircase and fallen to their death? If that happens, how to you heal broken bones, is there a step after morphine? If anyone can help me with this stuff I'd be eternally grateful, it's all starting to bug me alittle.
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Tanks with weapons no. Armored unarmed vehicles that fit the russian setting such as the brdm Maybe
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I rather find heavy weapons and then have to manually mount them in the backs of pick ups or other civilian vehicles.
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I think having military vehicles makes sense. However I think they should start out very, very broken and require a lot of time and equipment to get up and running again. I'm talking days worth of work that would make it very hard to actually acquire one and keep it in working order without a few people working together. They should also be subject to ammo, so you'd need to find .30/.50 rounds.
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I would prefer busted up civie vehicles, clad in ramshodden sheet metal welding jobs if anything at all!
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Nope but the devs idea of civilian vehicles that you can weld home made armour onto and attach a lmg to would be nice.. Plus i heard rumours for the first time in a rv game you will be able to shoot your guns out window ..(waited many many years for a feature like that.. but all rumours .. If it had to be a military vehicle an un armed one that you could again craft a weapon onto would be ok ... Balance is a hard thing and such vehicles change balance of power easily and once in will never go away...
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What are your biggest concerns and fears regarding the near/far future of the game?
bfisher replied to joe_mcentire's topic in General Discussion
That for all the talk of vehicles, radios, hunting, bases, hoards of zombies and all sorts of cool environment interactions, by the time the game reaches anything like a "feature complete" state, servers will have like 2 players each. Basically a handful of people who wanted to check out this game they either heard about or played years ago that got all this hype, but then fell off the radar. -
CZ550, Horses, Tasers, Persistent Containers, and more Confirmed by Dean in Stream - video
LaughingJack (DayZ) replied to TEST_SUBJECT_83's topic in General Discussion
Not sure if anybody still needs this, but as I am watching it, I just write it down... Binoculars models is ready, but not yet configured6 Month is a very conservative estimation for vehicles, rocket expects them much soonerFacepalm gesture is coming ;)Animals/hunting will be in very soonCooking has already started workMachete killsBow & arrow models are ready, need some programming)Fishing is a biteasier (dont now compared to what...)Spear is coming as wellHorses look to be very hard, but they will defently be doneSaddles with inventory spaces ==Easy"I'd love a snow area"Experimental build makes use of steam cloud (saves profile)They'd like to do a CZ550, it's on the list but it's not sure when it will be inWhen throwing (Physics) is implemented, guns and pistols will be very rare, because it will exist an option for ranged weapons beyond rifles/pistolsRocket worked on Tazers, as part of the unconscious systemThe medical system is also expanding a great deal tooThat all togetherallows them to reduce military style weapons a lotHand signals: They cannot go much beyond the current gesture system (like manually made ones). But if they run out of F-Keys, "we will simply make it you can configure the gestures however you want"Bows should work almost like they work on Skyrim, then they will look on for poisoned darts etc. which nwill be easy when the basic bow system worksMore pistols will be added (while reducing rifles) Dean loves the Brown HP, so chances are good, that it will be in gameA "Stream straight to twitch" mode will be considered but focussed will be a "cinematic mode" so that youtubers have an easier way to make contentServer based persistent containers is coming in next update and will appear on experimental any day now (Said 4 days ago)"Medical system is getting a major facelift and cooking is starting shortly"Major performance updates (which is already an experimental)- 83 replies
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Cars are nice, but tanks? Yes plox
infiltrator replied to Samuri_Bake_Pie's topic in General Discussion
Too unfair, the only vehicles that I approve of are those that are vulnerable to small arms fire, or ones where the crew is exposed/vulnerable to it. -
Books that give you abilities, skills, and animations while in inventory
Element47 replied to THE_T_V1RUS's topic in Suggestions
i can imagine the necessity to have a manual or reference book in possesion to be able to repair certain vehicles for example, like the UAZ operations and maintenance manual to be able to fix up the UAZ. -
Ziverge[Pve Enforced]|[Epoch Chernarus 1.0.4.2
Notslip posted a topic in Mod Servers & Private Hives
We have a new server that just has started today. We are hoping to get poeple on the server to have more fun and to enjoy the PvE aspects of the game. We are still setting up some features for the server but we are inviting you to join and have fun. We have very friendly admins that would love to help you if you needed it so dont hesitate to ask. In a list below I will have all the mods that we have or will very soon have on the server. Server Mods -Bandit AI -Bandit AI in Helis -Ai Missions (Coming Soon) -Traders Citys -Auto Repair and Refuel -Self Blood Bagging -More Buildings lottable -Bandit area (Area with lots of bandits) -Snap Building -Towing Vehicles And more to come in the future when we find more mods that we like. Rules for the server are listed below. If any of these rule are broken you will be banned. -No PvP (Player Vs Player) -No Raiding Bases -No Destruction of Bulidngs -No Racist or Flaming of other players -Be Matuare -No Begging for Items We are all here to enjoy PvE so if your more into PvP then just join another server. This server if for people who want to meet cool people that like PvE and just want to chill with other people that also like PvE. Here is the Ip so you can easily find our server. 199.116.118.205:2602 -
I thought the game was supposed to have taken place right after the apocalypse started and not ten-twenty years after. Why should there be any devastation at all outside what wrecks and things you see in the mod? Its not like Chernarus is the USA with a giant military force that could destroy half the buildings in their country in a few days. They probably don't have American rage that would cause a huge part of their population to burn down every major city for the hell of it at the first sign of social chaos. Realistically speaking Chernarus is right about where it should be immediately after minus a burned down house here and there in the cities. Once they add vehicles I assume they will start working on more of the ground clutter that the mod has, (barricades of broken cars in the roads, trash, dead bodies, etc). I can see where someone would rather be playing during day 500 instead of day zero but that's not what Dayz is about. I also hope beyond hope that they will update their A2 tools finally so I can start importing some of the maps I made for epoch. There are a bunch of good maps to play on in the mod and I expect that eventually we can do this with the SA.
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If we're going to go into the "realism" aspect, gasoline becomes useless after 6 months to a year so we really shouldn't have vehicles. I see the arguments of both sides and actually agree with both... fortified positions would be made but on the flip-side, would they really have that sort of equipment? You can post pictures of Syrian rebels all you like but there's a massive infrastructure at work there even if they are a "rag-tag" force in comparison to the actual Syrian army... not to mention outside influences like arms dealers(U.S. and Russia). Cherno would have none of that. Basically, tl;dr, I don't know which ring to put my hat in for this debate lol. People also need to keep in mind the references Rocket makes when talking about the game... "The Road" being a major one, the bandits in that movie didn't have all that crazy armament. They were dirty and gross.
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SERVER:192.111.147.40:4030 The FUN Clan has their Dayz Epoch Chernarus server up! We have wicked AI missions, extra supply crates, edited trader items, day and night cycle, and safe trader cities. We have a teamspeak that allows people to communicate if need be. Channels can be made for groups of people. TEAMSPEAK IP: ts30.gameservers.com:9162 Add "Lawnboy20" on steam or join the teamspeak if you have any questions? We do have a few rules to the server, it does seem like a lot but its to stop the trolls. To be warned their are people posing as FUN members on the server so not all of them can be trusted. Trusted people to talk to are BlueJay, Blamethrower, Warboy, Lawnboy, Sander, and Rat7. They are there for you if you have server problems. They can talk to the owner who then can fix the issue. The owner is Warboy20. If anyone wants to donate it would be much appreciated. If you donate over $5 you will get a custom base put in the location of your choosing. Right now we are trying to get the server going. So if you can bring your friends on groups over 3 will get a chainsaw. Depending on how many people you can get to join you will get small reward like a locked SUV or such. If 15 or more people are on the server the admin might do a server event with high end loot! BASE RULES: No Damaging vehicles in bases, Locked vehicles within 30 meters of the base. (unless in combat, and firefight is taking place and vehicles are in line of fire) No Kamikazing Bases No Satcheling Bases No Glitching No building on high loot spawns (castle don't count) TRADER CITY RULES: No combat with in 100m of trader city No stealing, damaging vehicles in trader city No building within 100m of trader city No leaving cars within 50m or in trader city No camping within 100m of trader city Other Rules: No Spam on Side Chat No Combat Logging (you will get your inventory wiped if in firefight) No trying to escape jail No hacking HAVE FUN! The point of jail is that you sit in game in a zone were you cant do anything for the period of time for breaking the rules. This is used for minor rule breaking. you will be given a price if you want to bail out early.
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Is it funner by your self or with someone?
Karmaterror replied to macisbetter's topic in General Discussion
With the game as it is now, our team struggles to find goals. So for now we are all just split up doing our own thing. When base building and vehicles come in we will team up to do that stuff :) -
I think we should have a discussion on the Rarity and Distribution of vehicles
eleventhavenue replied to eleventhavenue's topic in General Discussion
So basically, we are going to have: - Vehicles fixed to the server they are on - Fixed amount of vehicles on every server - Vehicles being despawned when destroyed or maybe 48 hours since last used, and respawning at a random point, but always as the same vehicle - Vehicles, especially lower end ones are really common, but hard to maintain and get into working order. Atleast this is the picture I am getting. -
Wow, I didn't realize there was such a passionate hate around heavy weapons. While I agree with most of the .. disagreements regarding explosives. Everyone seems to forget that incase there would be a mortar in DayZ for example.. I could imagine the mortar shells being extremeley rare and the mortar itself needing maintenance. Not to mention a mortar source could be loud and sitting ontop of these things leaves you entirely vulnerable to weaponfire from other people. I don't say I agree with the idea being put to life but yeah.. I think the game lacks the ability to intercept vehicles from time to time.. especially choppers. So something like a heavy machine gun could be a good thing to defend your stashes against people that are in possesion of a heli. But yeah stuff like improvised bombs would be nice. IED's or molotovs. However, considering that explosive charges and usual grenades could be put back into the game would leave it a bit of an unnecessary addition.
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I think we should have a discussion on the Rarity and Distribution of vehicles
rodolfoxiii replied to eleventhavenue's topic in General Discussion
what vehicles? :lol: -
I think we should have a discussion on the Rarity and Distribution of vehicles
slawterer (DayZ) replied to eleventhavenue's topic in General Discussion
I would like to see more vehicles but lower end ones. Having 3 or 4 vehicles total on a server just means that the lucky/dedicated few are the only ones who see them, and once you have one vehicle it's easy to round the rest up if you have a friend. I'd like to see a reasonably high number of pedal bikes, maybe 15-20 per server, which drain your stamina to ride. These mean that more people can experience vehicular travel without changing the balance much. Maybe a few clapped out old cars that take a lot to repair and a truck or two. Personally I'm against the inclusion of helicopter, but if you must have one then a small civilian one seems the best option. I'd also like to see there be many more places that vehicles can spawn, rather than the very limited options in the mod, to make it harder to farm them. -
I think we should have a discussion on the Rarity and Distribution of vehicles
eleventhavenue posted a topic in General Discussion
So, with vehicles probably coming within 6 months, I think it's time to have a proper discussion on what effects on the gameplay we expect from vehicles and how they best should be implemented. We've had many threads in the suggestion forums focusing on a specific part of vehicles gameplay or suggesting the addition of certain vehicles but I would like to discuss things like how common vehicles should be, how much work they take to repair and keep in function, and how the vehicle types will be distributed. Will there be many bikes? Cars? Trucks? In my opinion, the far most common vehicle would probably be ordinary bikes. If you need to get out of reach of an area because of OMG ZEDS, then surely you would take a motor vehicle, I can't imagine that your first course of action would be to grab your old bicycle from the garage and bike away... As for car types, I think we all should remember that we are in South Zagoria, Chernarus isn't a rich country and especially not this region of Chernarus... I think most cars would be rather old, slow things. Old Soviet automobiles, and such. A rare UAZ that might still work nicely, and just a few slightly more modern, maybe european cars. I don't know, an old mercedes, maybe, or a Volkswagen. As for military vehicles, I think the CDF is a largely motorized militia force, so it would make sence to see a lot of trucks and UAZ's. Maybe some military garages would make a nice addition to the map? A working Ural 375 should be a rare, but useful find. I really don't want to see vehicular travel being the norm. I remember myself the feelings I had when I first experienced vehicle travel in the mod. I've played a lot of ordinary Arma 2, so it's not that I never had been in a vehicle before, but DayZ makes you look at Chernarus in a completely different way. I think that if vehicular travel is too common, then this feeling will disappear. Thoughts? -
Howdy fellow survivors and dev team! I come before you today to propose a few ideas, all related to one another, involving Canteens, Utility Belts, and more, including how they should be implemented and how they function IRL. Now, I know that belts have already been suggested before in some manner or another. But not, I think, quite like this or in as much detail. And I don't think I have seen a picture of the kind of belt I would like to see in game, either. No, I am not talking about your simple leather strap you thread through your pants belt loop to keep your pants from falling down. Rather, I refer to this: Oops. Howd that get in there :D ? Sorry, next pick: THIS is the kind of belt I am referring to. A heavy duty, nylon weave adjustable belt designed for the attachment of modular equipment. But what kind of equipment is designed to be attached to this belt? Well, for starters, the very same kind of canteen found in this very game! But that isn't all, and that itself brings me to my next point: The canteen. I have mentioned this off hand in a few other threads, but haven't yet gone into this much detail. SO, read on to find out what I would like to see with the canteen in particular, how it relates to this belt^, and more. THIS is your standard issue UN canteen, green, olive drab. But you may notice something missing (you sharp eyed devil you!). There is no outer pouch! And you are correct. This is the plastic canteen all by itself. This, I think should be a single, individual item found in varying conditions in the game. Like the current canteen, it should take up 2 inventory slots. But there is more: THIS is an aluminum canteen CUP. Note the shape and folding handles. It is designed SPECIFICALLY to fit snugly on the bottom of the canteen you just saw. I also think this should be a single, individual item found in game, in varying conditions. It should, by itself, take up ONE inventory slot (its about half the size of the canteen), OR if COMBINED with the canteen, should continue to take up only 2 inventory slots. BUT THERES STILL MORE! Read on: This is the aluminum heating stand. Again, note the shape. It is designed specifically to fit snugly around the canteen cup. When flipped upside DOWN, however, the narrower base still fits on the cup, but only partially, elevating the cup. This allows the heating stand and cup to be placed over a heat source, such as hot coals, and heat the contents of the cup while keeping the cup itself out of the fire and preventing the heat from burning the contents. Let me tell you folks, a true, salty Marine can cook a 4 star, 3 course meal using only the ingredients found in an MRE, a fire, and this handy contraption. I would NOT want to be out in the boonies trying to survive on my wits alone without it ("it" being the entire canteen set, more on that in a moment). This item, by itself, should take up only one inventory slot. Combined with the cup, still only one. The stand and cup combo, combined with the canteen, would take up only 2 slots all together. But there is STILL MORE! THIS is the canteen pouch (note: the camo pattern was drawn on using brown and black permanent markers). Its the nice little olive drab cloth wrap you see in game, with the actual canteen inside it. Currently they are a single item in the game, but like all the items mentioned before, I think that it should be a single, individual item found in game, in varying states. Alone, it would take up a single inventory slot. Any of the items mentioned before (canteen, cup, stand) could be added to the pouch, together or separately (found a pouch and a cup or stand, but not the canteen? Cup, stand, and canteen can each be added to the pouch, separately or together). Any combination of those items, or all of them together, would take up two inventory slots. ALSO note the small pouch on the side. Its a tiny little pocket. What is it for? WATER PURIFICATION TABLETS. Store those little pills in the pouch, along with the cup, stand, and canteen, and ALL TOGETHER they still only take up 2 inventory slots. This little guy is a gator clip. It is used to attach the canteen pouch to the belt you saw in the beginning. In game, you would not be able to attach the canteen pouch to the belt without them. In game, they should be found in pairs, and take up only one inventory slot. Combined with the pouch/canteen/cup/stand, two inventory slots. Combine ALL OF THAT TOGETHER with the belt, and you no longer need to store that canteen in your pack or pocket. Its on the belt, ready when needed, and out of the way. EDIT: This item, as said, should be found in pairs, and should be STACKABLE. Canteen inside cup, inside stand. Canteen, inside cup, inside stand, inside pouch. This item, with gator clips, should continue to take up only 2 inventory slots. Canteen set attached to belt with gator clips. Some more items that could be in game. See next picture for description. Here, the belt is laid out with several more items that could be added to the game at some point. From left to right: Canteen set Butpack: Could take up 2 inventory slots if stored in pack, BUT if attached to a belt, you gain access to 4 new inventory slots. Attaching it would require 2 gator clips) IFAC pouch (Side pouch): This is the carrying pouch for standard issue USMC personal medkits. The medkit is gone, now its just a handy little pouch. I use this as an example or placeholder for an item in game that would be SIMILAR. One inventory slot in pack, BUT if attached to belt with 2 gator clips, grants access to 2 inventory slots. Medkit: This is an old, Vietnam era med kit pouch, with med kit. The current med kit in game could be used for this purpose (imagine it instead of my nam kit), OR this could be added in as well. EITHER one could be attached to the belt using a pair of gator clips. Kit would function exactly the same as it does currently, taking up 4 inventory slots in your pack, and capable of holding 6 medical items. Furthermore, most of the "Assault Vests" found in game (I refer to them as LBV's, or Load Bearing Vests), are of the same kind that are designed to be attached to this kind of belt system. In this picture, I show how my LBV attaches to my belt using simple Velcro straps secured tightly with a snap button. The two straps on the left most end are undone, to show functionality. Combining the belt with the LBV (would not attach to a stab or bullet vest) would have the convenient effect of adding all of its inventory slots (4 for the butpack, and 2 for the side pouch, 6 in total) to those of the vest. Meaning that with the belt/butpack/side pouch combo attached to the LBV, the LBV would now have a total of 14 slots (2X7 configuration), making it all conveniently located and condensed under a single drop down bar, rather than separating the extra slots into yet ANOTHER bar. Then, the belt could have its own bar, without inventory slots (if combined with an LBV. Without the LBV, the slots would appear under the belt's tool bar). I imagine it would work the same way as a rifle. You see the bar with the rifle picture and name, and drop it down to see all the attachments. The belt would work the exact same way. The belt, and all attachments, strapped to my LBV, and worn comfortably. EDIT: Another suggestion for an item that could be attached to the utility belt (thanks to spiderdude20): A magazine pouch. In game item would take up 2 inventory slots. If attached to belt, could function like ammo can, granting access to expanded, specialized inventory, say 4 slots, except were the ammo can only allows ammunition, the magazine pouch only allows for the storage of magazines. Either 4 single slot magazines (c-mag, speed loaders, FNx45 mags), or 2 2-slot magazines (30 rnd, 40, or 60). Stored in your pack or in a pocket, the item would be inert. But attaching it to a belt would enable access to those slots. This is an example of my own pouch that I have that is designed for this kind of belt. Like the others, uses gator clips. This is a US model, but another version could be used, or the "US" could be replaced by "UN" in game. The pouch, opened to show a pair of coupled stanag magazines inside. I believe it necessary to have such a modular item in game. When hunting and cooking and other things are implemented, it will be necessary to have a way to carry some of our items (canteen, magazines in a pouch, butpack, knife w/sheath, pistol holster, etc.) in such a manner that we free up inventory space for other things, like the cooking pot, food, matches, wood, stones, tools (for repairing items/vehicles?) etc. WITHOUT this, we will NOT have enough inventory space to carry all that we need, and still be able to take advantage of all that the game will eventually have to offer us. ESPECIALLY if backpacks become a rarity, as has been said recently. This system would greatly enhance gameplay in the search for more items to round out a player's survival kit. As it is currently, there is no use for matches or cooking pots. But when those things are implemented, I would like to be able to carry them without sacrificing space for other items that are no less important. I think it would balance out nicely when you consider that in order to be able to free up that inventory space, a resourceful survivor will need to find the belt, the attachments, AND gator clips. Finding everything you need might take some time. But once you DO manage to get it all, you will free up significant amounts of inventory space as a reward. Here, I conclude my lengthy suggestion. Thank you for reading, and for your comments agreeing that it should be implemented, or, as the case may be, for your constructive criticism. Good day. :)
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The game should have motorbikes in large numbers instead of rare cars and horses
NuckFuts replied to alleycat's topic in Suggestions
You could argue that there should be lots and lots of vehicles scattered around the land, various types too.. especially on main roads away from Chernarus, they should be clogged with traffic jams that would have erupted when this whole situation happened, when the virus or whatever the cause of the outbreak occurred and widespread news got out about it, no doubt this caused public panic and general chaos broke out across the land.. Now say we have been plonked somewhat in the future, after all the panic.. there would surely still be clogged up roads and vehicle wrecks all over the map. These cars should be unusable but some parts of these vehicles should be salvageable, like certain engine parts or wheels, fuel shortage should be very much a factor, petroleum stations empty and gas tanks syphoned, so when fuel is found its very rare and there's not much of it. So when you really think about it, Bicycles and horses would be the very best option.. who needs a car that has no fuel? say you manage to scrounge enough to make a solitary trip to the north.. you are back to no fuel, stranded and with a car that risks being stolen or broken for parts by other survivors. Therefore, a car or other motorized vehicle should be a very expensive, time consuming luxury that is a real pain to not only keep fuelled but also keep maintained. -
The game should have motorbikes in large numbers instead of rare cars and horses
alleycat posted a topic in Suggestions
Instead of horses and super rare cars the game should have many low end vehicles that should be very common. Dirtbikes, regular motorbikes etc. Players could get around faster but that is balanced by being noisy. And it would remove a lot of dead time needed to move around. -
Epoch Chernarus|NEW SERVER|Jets+Tanks|Lift|Refuel/Rearm|Active Admins| - Needs population
marcellafere1 posted a topic in Mod Servers & Private Hives
Hosted by http://www.rmrbf.com Our admins are Aladeen and Brandon, who are on alot and custom antihacks generate logs for when they are not. Hackers are banned very quickly, and if an admin is not present, posting on the forums at out website is a quick way to get one. Features -Logistics Lifting -Custom WAI based mission system -Refuel/Repair at gas stations -Safe safezones -Many new vehicles added to the trader -Many more to come. Our server has limited tanks, so you could not for example, buy a t90 and completely rape everything on the server. That's not what we wanted. Currently our selection of tanks is limited to a t34 and a Tunguska to combat the jets. If you are interested in our server please come hop in! I'm always adding new things and the server runs smooth hosted by hfbservers which is a high performance company. Here are IPs, 69.39.239.147:3119 - Server IP 24.101.205.214 - Teamspeak for contacting admins, or just for personal use. -
Sarcasim noted LOL is it now one adds the old saying thats its the lowest form of wit???? Hmm fitting with KOS bandits being the lowest of dayz players ( waits for flames) but yes they are needed i just wish some of them were a little more inventive so many nice tools to apply and yet all to scared to do more than hide and shoot... Maybe when another cool torture comes in they may risk a little more for the lols eg what if they add the fuel being used for vehicles as a way to set fire to a character....