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Your DayZ Team

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Found 41868 results

  1. Hello All! New server that needs some staff and some players. An Epoch server on Chenarus with friendly admins and a non-existent community ( hopefully that will change :P ) Some Add-Ons ! - Self Bloodbag :D - Towing/Lifting :thumbsup: - Auto Refuel :| - Elevators :) - Snap Building <_< - WAI Missions :beans: - Heavily Armored Vehicles :emptycan: - Any Many More! IP : 192.111.147.41:3302 TeamSpeak : iridiumgaming.ts.nfoservers.com Owner - BustedHelmet - Tactical Stealth Admins - NexusUppercut
  2. Road Warriors Epoch - Can You Survive - **New and Improved Server** Server Info - 67.189.46.17:2302 Fresh new server ready for players of all kinds. Come join in on the fun! Admins are always in search of the next new mod to keep things exciting on the server. Want something new, speak up and we'll see what we can do to add it in some current mods installed include: DZAI, Wicked AI & AI Missions - fight AI & others for some extra loot to build up your bases Repair / Refuel and Rearm Stations - keep your vehicles fixed up and loaded Custom Map & Trader Items - added buildings throughout map and always adding extra items that you can purchase / sell Safe Trader Zones - no worries about having your head shot off while trading items Plenty of Vehicles - no explanation necessary Evac Chopper - your own personal chopper will come to you, "Kit, come pick me up" Always Sunny in Cherno - 24/7 day light, no fog PVP - brought to you by other players 500 some odd slots on TS Server - ROADWARRIORSDAYZ.NET - Join others or jump in your own channel with your friends Web Site - http://www.roadwarriorsdayz.us/ Looking forward to having some fresh blood Drama Queens need not apply ~Twisted
  3. Irish.

    There Is Hope For DayZ

    TO ALL WHO SAY THAT KOS IS ONLY BECAUSE OF A LACK OF CONTENT: You must not have played the mods. KOS will always be there. More content is just more content. Vehicles = fast paced clan wars, and bandits quickly clearing towns Bases = base attacks and ambushes Hunting = getting shot while skinning an animal Fishing = shot at the lake Trading/Shops = places for bandits to snipe The only thing that Ive seen detract against KOS is super dangerous Zeds that spawn in large packs forcing everyone to be so afraid of shooting that they work together. Even then, still plenty of KOS. Just slightly more friendly players as a whole.
  4. Hello guys and girls! If anyone is interested in joining and playing a highly modded server Then you found the right host! Storm League Gaming is full of exciting and unique scripts on chernarus Map With active admins! Below is some of the scripts and specs the servers are running. server specs: Intel Xeon 1620v2 3.7 Ghz SSD running raid setup 64 GB RAM 1 gbit dedicated connection clan bases: SCRIPTS: - self bloodbag - heli evac(make a heli pad at your base place a heli on there if you die or need a ride just call your heli to pick you up) - indestructible bases(no need to worry about hours of work getting blown up) - god mode traders(no need to worry about players trying to camp the traders) - custom traders(buy building supplys,custom weapons and vehicles) - mega ai city( Which has a ton of boxes of loot but beware the ai will die to protect those boxes and call in heli support) - ai mission system - The best anti hacks - heli lift - 20+ heli crash sites - snap building - custom map - supply drops Scripts to be added: - Custom Weapons - Tow - load vehicles in mv22 Donation perks and clan pack are available! plus alot more come join our teamspeak at ts55.gameservers.com:9348 clans welcome even players who want to join a clan or make new friends are welcome for more info check StormLeaueGaming.com chernarus server: 192.99.18.52:2342
  5. BC_Hawke

    DayZ 1.8 Feedback

    2016 seems to be an exaggeration, but other than that I completely agree. My squad is really bummed now because the population on US3480 is going down but SA just isn't fun yet for us. We fully appreciate and understand the *potential* of SA, but in it's current state it's just a zombieless sandbox game with people derping around making "funny" videos of taking their pants off, pointing at things, and handcuffing people. No motivation to go North, no real presence of squad play, and no populated night time servers. Couple that with the complete lack of vehicles (which tends to be a primary objective in DayZ) and you just have people wandering around coastal towns trying to take funny pictures and post them on Reddit. For us, the mod is still where it's at. We hope to see the update go live. =\
  6. Flagella

    what does it mean?

    No there aren't vehicles or will be for a long time
  7. kichilron

    what does it mean?

    Considering it's using the engine of Take on Helicopters I would assume it's the pbo's from there or ARMA. I wouldn't really pay attention to it, as there's nothing to it, I don't even think they have started working on the vehicles. EDIT: This is the content of the vehicle.pbo: It's simple, normal ARMA-stuff. And so on...
  8. cj14

    what does it mean?

    I read is because Vehicles files have already been added but not activated
  9. Private Evans

    Update Rev. 0.36.115535 (Experimental branch)

    I didn't say that it will be defenetely impossible but by looking at the current server performance status and taking into account that coming server performance improvments will be equalized by new implemented stuff ( like more players, animals, loot and zombie respawn, loot containers, persistent storage , vehicles, basebuilding keeping dead bodies for a longer time, new map areas etc etc) it does not look that good for large zed hoards....is that so hard to understand...even as a longtime fan and forum member I do not have to like and believe everything just because the game is alpha ...I also do not like the uni sex approach ..but.that's just me as it seems it is not possible anymore to discuss things here on the forums properly without running into new members who think they must defend their beloved game even if their only argument is "ALPHA"... honestly this sucks ...no wonder more and more old regulars are gone or do not post that often here anymore....
  10. Duenan

    Bluffing and sadism.

    I wish I had a chance to play like this because it would be so much fun. Instead all I get are bullets whizzing by and I either return fire or bolt into the wilderness. People go on and on about how KOS is great and a badge of honor but the game would be infinitely more fun if people tried to kidnap folks or just shake them down for gear. It may change once vehicles get implimented and some people can simply drive up on you and tell you to get in the car and then drive back to their base or some desolate spot to finish you off. Right now this game for me plays like an extended counter strike mission which is sad because thats not what DayZ is supposed to be
  11. We’d like to invite you to our new ChiliCheeseDogz DayZ Epoch server (69.39.239.141:3051), consisting of the following; PVE/PVPAI MissionsSafe zone tradersRoaming AI – Heroe AI attack bandit AI, Zeds and bandit players, survivor AI attack bandit AI and zeds, bandit AI attacks everyoneAuto-refuelSiphon gas from vehiclesSelf bloodbag24/7 daylightAdult, mature and helpful adminsFriday Night Fights- Friday nights are arena type events where survivors fight with chainsaws, hatchets, machetes, etc., to the death for cool prizes.Plenty of prime real estate left for basesStarting loadoutAdmin eventsCome join us for some good times, make some friends, some enemies, or just play solo. Bandits, heroes and survivors, all are welcome. General server rules; No messing with vehicles, backpacks or people in marked trader areas, no base ramming with vehicles, no voice on side chat, no trader area camping, no new spawn camping and of course no hacking or abusing glitches.
  12. hefeweizen

    why isn't the zombie fix rocket's priority?

    Its a bizarre assumptions rodeo everyone! Lets all join in! I think Rocket is secretly on the take from companies that make hiking gear, that is why there aren't vehicles in the game yet.
  13. Private Evans

    Update Rev. 0.36.115535 (Experimental branch)

    I don't think that 50 players + including their saved gear etc have less impact on performance than adding a few more zombies and I am defenetely not moaning about missing zombie variations, not functioning pathfinfing, no collision, no proper Ai, no proper damage system shitty sounds etc etc etc since I also know this is alpha ( I am around here on the forums since the very beginning I am not completely stupid....).but taking into account that adding more players will cost performance resources...adding animals will cost performance resources....adding loot respawn will cost resources...adding numerous towns and locations will also have impact on the performance as well as adding features like vehicles, tents, loot storages, basebuilding etc makes me wonder if it will even be possible to add the pure number of zombies that would be necessary for a nice zombie apocalypse scenario. Just imagine how many zeds they will just have to place at the new locations in the north and on Utes ( not being sure if there are even more new islands planned).I think we can be happy if we will see respawning zombies added to all locations( including the new areas) mayby slightly inreased in number compared to what we have right now. Probably they will try to compensate that by making them more dangerous and deadly. But I am pretty sure that it will never be possible to add the masses and hoards that we all would like to see using the current system ( spwaning them all at server start). And this is why I start to think that servers for 50 players and the zombie spawn system sytem which is used in the mod would be probably better (zombies only spawn if players are around but in large numbers) as I also said these are just my thoughts....no rant or moaning... no need to call the fanboy police ....
  14. dgeesio

    1.5 million

    big numbers ! for sure i thought it may orginally top out at a million by end of this year before release but its looking like 2million is a reality now or even more. thing is as said alot have jumped on the hype train to early and i bet a tenth of those who actually brought it are playing at moment. thing is now they have all th mega cash i would like to see proper through development at a good speed. we hav had alot of patches lately but cars bases and good big game changing content should come soon now they have the manpower and money to do it. BI will be basking in the success and so will be rocket but lets remember we paid for this so let get some real good content out . would really like to hear especially on the main content and how thats progressing like vehicles and base building or fortification. those two will be the core content that many are waiting for. i understand alot of work needs to be done but it isnt modders anymore this is big money and studio is fully behind it so this should be out soon. 3 months is more than enough to get the vehicles in. keep the players interested.
  15. glemmar

    What vehicles would you like to see in DayZ?

    Absolutely no western cars. Old run down soviet era vehicles would be awesome.
  16. Title says it all, What vehicles, if you could pick one, would you like to see in DayZ? (please give pictures so we don't have to google search them) Id have to say this guy Cuz a Barracuda would be awesome.
  17. ☢ Admiral Fist ☢ DayZ Epoch NAPF - Admiral Fist|US (1.0.4.2)[Veteran|3D:ON|CH:ON] Unique Added Areas | Custom Missions\Scripts | Wicked AI | Safe Traders | 1000+ Vehicles | Build Snap....and more! IP: 99.229.255.2 WEBSITE: http://admiralfist.enjin.com/home Hi guys, my name is AngelEyes and I am an admin for Admiral Fist and I would love to invite some new players to our US server. We have only been running for a few months now and have got to the stage where we want other players to experience the realistic gaming environment we are trying to create on our server. FEATURES Realistic Scripts & Additions: - Self-Bloodbag - Remove Clothing - Drink Directly From Ponds & Wells - Building Snapping - Melee Weapons Can Break If Used To Break Into Bases - 365 Days for Base Decay - Plot-Pole NOT Required To Start Base Building - Animated Heli Crashes - Safe Traders: God Mode, Anti-Theft, Can Still Kill Zombies & Pick Up Loot Piles - 2km View Distance - Reduced Fog - Wicked AI: Re-Worked WAI v0.173 Mission & AI System - 1000+ Vehicles Also, Unique Custom Areas!
  18. SneezeJunky

    Where to go now?

    Agreed. When they add vehicles it sure will be the first step to more fun. BUT without some sort of containers like tents for base building. This game would get pretty dull in a matter of hours/days
  19. basinox

    Update Rev. 0.36.115535 (Experimental branch)

    Rocket already said that binoculairs are almost ready so expect them soon. And he said that vehicles come after hunting/cooking/crafting (lets call them the big 3.) with bikes probably being the first ones to get tested.All of these will come in 6 months or less so just sit back and enjoy the ride.
  20. Pliskinki

    Update Rev. 0.36.115535 (Experimental branch)

    You know what? It would be nice to see bikes and binoculars in-game, running around the entire world sucks, why not show us in the Bike the idea you guys from DayZ SA want to bring to the game vehicles. I heard that you guys wanted to make something like shooting from inside the vehicles in movement, why not let us drive the bike and shoot with pistols? :D I think it would be great to test/early-improve and have these features in-game on it's current phase.
  21. lnfighter

    DayZ 1.8 Feedback

    Sorry, but I find it kinda dumb they still have to wait for Dean's approval. With the release of the SA, he should have given up any authority over the mod and handed it off to others. 1.8.1 has been ready for 5+ months now.... it's absurd that it hasn't been released yet. I'll eventually switch over to SA, but not until there's vehicles. And the rate they're going, that'll be 2016
  22. bobotype3334

    There Is Hope For DayZ

    The "kos is inevitable, players will always KoS" mindset which some people have been putting forward in the forums really needs to be stamped out. The current situation of fully equipped players slaughtering bambis is not an accurate depiction of the want of an average player. The average player is not a griefer who joined to fuck with other people, but a person who bought DayZ to play the game, whatever it has to offer. Since at the moment the most it has to offer [unless you have a good imagination] at its highest level, after you've scavenged all your loot and travelled, is the psychological feedback you get killing other players with your military-level weapons, then what players are going to do is kill other players. Yes, le ebin master trells exist, who play almost solely to KoS. This is not a bad thing in small amounts, and adds to the game. But not every player wants to do that, they just don't have much else to do. So stop saying "KoS can't be fixed because people are assholes." It can be fixed, and gradually will: -Multi-person tasks will make players more valuable as allies. -Make zombies more attracted to a noisy "crime scene". -Tougher zombies are coming; this will make ammunition more valuable. -Zombies dropping loot and being in larger numbers and being harder to evade will make killing them more entertaining, necessary and rewarding than at present, where they are barely a threat. -Vehicles and other things will bring more stuff for bored players to do. Not everyone in DayZ is an asshole, they just have no other goals at the moment. So stop calling them assholes and have some faith in the playerbase.
  23. Crooked Hauser

    I Believe I am Having A Heart Attack

    I believe it's already been addressed that the running full sprint wouldn't been removed until they offered vehicles. I could be wrong. I usually am. But until they do I will run Forrest run.
  24. OhNoes

    Whats Being Done To Combat ESP Hacks?

    Anyone who wants to get the hacks for DayZ will find them. If they really want to hack in DayZ, clearly they don't care about losing a CD Key, which puts them at ending up with the current set of hacks even higher. If you haven't seen all the videos, everywhere, on youtube, of legitimate item, player, and NPC locations, distances to each, toggleable Radar, and autoaim, you haven't looked very hard. Are they commonplace? No, there are probably quite a few would-bes that are too afraid/broke to risk it, and in the majority are players who think cheating in online games is as scummy as it gets. Cheating in a single player game is fine, who cares? As soon as you cheat in an online game, especially ones with databases for items/interaction, the integrity of the game is completely obliterated. At any point, on any server you play on right now, there's a given chance that a hacker could log on, warp over to your location, and autoaim your face as he warps through the walls of the building you're in, making no noise as he's about to deliver the bullet to your dome. Why any of them think that's fun is a different discussion entirely, I don't think that question will ever be answered. ArmA 2 had toggleable AutoAim set in the server options, if this was carried over into the engine for SA, they need to completely remove it from the code, immediately. If NPCs use autoaim, figure something else out. At least autoaim should be able to get rid of, the locations of everything are being pinged from the servers database, and the warping/teleporting could easily be stopped by putting in a check for distance traveled in a given amount of time. There's no vehicles right now, players can only run as fast as they can while sprinting. If they ever move faster than that then warp = DETECTED. Why is DayZ Standalone, created in 2012 and forward, missing features from online games written in 1997? Why was Everquest better at combating player's warping around in 1999 than DayZ is in 2014? Even with vehicles it'd be a simple check of isInVehicle=0, before checking the player's speed, and even if they were in a vehicle, as those will have a maximum speed as well. Come on now.
  25. CopeADope

    Anybody need a partner?

    Hello all! I'm still relatively new to this game. I own both the DayZ MOD and Stand-alone. Running around solo can be quite boring after a while in both versions. I make this forum post in hopes to find a survival companion. None of my friends own it so I'm riding solo. In the Stand-alone, I know how to do everything but use the IV/Blood bags, and in the MOD, I don't know how to build things, buy/sell things, or repair vehicles. I would be willing to learn if you could throw me some DayZ knowledge my way. You don't need to be experienced. I just need a teammate. So if you're looking for a teammate to play with and/or minimally show the ropes please feel free to add me on steam so we can start fragging zombies and bandits! cac_headbusta_
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