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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Found 41868 results

  1. THE SILENCE - PC - USA - PLAYER RUN ECONOMY - CUSTOM ZONES - FRESH WIPE https://discord.gg/7HEEnmqJH If you are looking to help build a community, this server is for you! We have been steadily growing and have just wiped for 1.14. Come grow with us! We wanted to create a server that catered to more of a casual player that wants Q.O.L mods but isn't a complete easy mode server. We do have a lot of mods on the server but each mod we selected serves a purpose to enhance the players DayZ experience. If you look at the mod list, most of them only do or add 1 or 2 things to the server. For example; Build anywhere helps loosen some of the building restrictions that vanilla DayZ implements. Code lock and C4 help balance raiding, Care Package helps to bring players together on the map. A few clothing items to round out the loot table. You get the idea. -Custom Static "Loot Crates" for Military, Industrial and Coastal towns. (Loot Scaled accordingly) -Faction's system (Create a Faction, join a faction, or be one of the faction-less!) -Custom clothing. weapons and weapon re-skins made for our server. -We have removed the weapon restriction's so people cannot horde all the good weapons. You should be able to find something to defend yourself. -Heli-Crash Sites, Locked Loot Crates and Toxic Zones have some of the best and most rare items. Heli-Crash Sites have also been increased. -We do not plan on adding any weapons to the server that are more powerful than a .308. We also will not be adding heavy armor in an effort to keep game play balanced.- We do plan on adding a few more guns to round out the loot table. -Nights are only 20 minutes long but they are dark. Keep that flashlight handy. -It will never rain on here. -Street lights illuminate the towns at night to make it easier to navigate. -Player Run Economy via Trader Plus with an integrated Bank system. Both traders share the same inventory. -Black Market Trader to offer a risk rewards variable. -You can only buy items that other players have sold! -Vehicles spawn as they normally would and can only be sold and purchased from the Novo trader if someone else has sold one. -We have increased stamina on this server. -The server is first person only. -We have a map that shows your current position and where the drops are coming down. -Party mod so you can easily find your friends.
  2. NightRaiders/PVP/3PP/BPP/HARD/Bandits/Mutants/Storms Description: Hello to make it simple, red armbands are ai, blue and green are opposing private factions. PvP everywhere but encouraged RP -Map Deer isle -40 player slot -3PP -Blue armbands(Night Raiders private faction) -Green armbands(Ground Hunters private faction) -Red armbands(Ai bandits) -Other armbands are rebel factions(You can apply to join blue or green faction on discord) -Ai bandits -Longbow loadout on spawn -Darker Nights -PvP everywhere except inside old town and faction camps(blue and green faction) -Raid doors only -More wolves and bears -Loot not boosted -Mutants in military zones -Rare loot in military zones -Evr storms -Traders with safezone at barren falls -Raider trader in Bay -Blackmarket Trader inside Old town -Drug dealer in Old Town -Old town is a survivor refuge, PVE/RP zone only, no build zone -Custom weapons -Custom vehicles Owner: Red Hunter Co owner: Koga Kartouche600 ENGLISH AND FRENCH SERVERS https://discord.com/invite/B6hB6TfB5D
  3. KommanderWar-94971bcb672f9055

    VEHICLES

    My suggestion is to solve the problems and stability of dayz vehicles until it looks like this video, even drifting the car should continue in the direction you want to go the main comments and suggestions here are always ignored so I'll assume this will be too, but it would be a good thing to do that. 😄
  4. THEGordonFreeman

    The Awesome Vehicle Thread

    Meanwhile on console..... Truly, the developers have blessed us with such amazing vehicle physics. I am so looking forward to carrying animal carcasses... I hope the physics work just as well as these amazing vehicles.
  5. Yan Thedarkone

    Night Raiders PVP

    NightRaiders/RP/3PP/BPP/HARD/Bandits/Mutants/Helis/Storms Description: Hello to make it simple, red armbands are ai, blue and green are opposing private factions.PvP everywhere but encouraged RP -Map Deer isle -40 player slot -3PP -Blue armbands(Night Raiders private faction) -Green armbands(Ground Hunters private faction) -Red armbands(Ai bandits) -Other armbands are rebel factions(You can apply to join blue or green faction on discord) -Ai bandits -Longbow loadout on spawn -Darker Nights -RP encourage but PvP everywhere -Raid doors only -More wolves and bears -Loot not boosted and froozen food -Mutants in military zones -Rare loot in military zones -Evr storms -Trader with safezones -Blackmarket trader with no safezone -Hunting trader with no safezone -Custom weapons -Custom helis and vehicles https://discord.com/invite/B6hB6TfB5D
  6. With this gas bombing bullshit have over win the players who use DayZ as another "stupid" classic war FPS... instead of what, as it was described, it was supposed to be... but it never became well: "survival from a pandemic". But to play a hypothetical World War 3 you couldn't make a mod for ArmA3, which is the right game for it? Why spoil DayZ like this? And what left me most disconcerted and embittered is seeing how many are enthusiastic about it and how many contest this bullshit. In the end, if this game is right for you as it is changed and managed ... then you really deserve it! I'm sorry because, despite the countless flaws and bullshit I liked it, but I don't like the direction it lost anymore. This is no longer a survival against a pandemic ... it has become a hodgepodge of bullshit, nonsense, a bit of survival from a hypothetical pandemic and a lot (too much) fighting an unequal war against a ghost army made up of almost everything and everyone (programmers including) who do everything, any bullshit and illogical nonsense, to make you impossible and annoying. What is the fun in all of this I just don't understand. With 1.15 what will we find? The armored vehicles commanded by an army of infected immortals ?!? Maybe they will add the "anti-tanks", but they will be rare, you will have to fight against 3 armored vehicles with only a knife and kill at least 20 super infected super equipped and they will only have 3 shots when, to destroy an armored vehicle it will take at least 5 (how long does a mask filter last inside an infested area ?). What kind of a game is this becoming ?!? And many will be happy because this "will add new challenges"... 😮 🤨 🤢 Because fishing, hunting and look for the materials to build a base (where to live comfortably, finally) in a city infected with zombies by killing them with an ax, it is too boring. 🙄 Maybe you are the ones who are in the wrong game... Perhaps it is your vision of the game that best suits an ArmA mod. And don't answer that DayZ "was born as a mod of ArmA", I know very well, but there are mods and mods. You have to choose a direction, an idea and follow it well. I don't know what the ArmA2 MOD wanted to be, nor what it really became... I just know that when I bought "DayZ SA" (DayZ Standalone! NOT the ArmA MOD!) It was advertised as "a sandbox where you have to survive in a world killed by a pandemic ", and when I started, despite the flaws and the bullshit it was pretty good too... but now the management seems to be in a game more and more of War... and more and more absurd and more and more" unbalanced "(when you allow only a very few" lucky ones "to have exclusive use of the best equipment, as cheaters and dupers were not enough), because this is if these weapons can only be found within these infected areas which, from what I read (also in the videos of those who are playing this 1.14), they are almost impossible to reach for all the rare and very weak equipment you must have and the "almost immortal guardians" that will magically appear with each GAS explosion... a sort of "invincible aliens" that "will rain from the sky as the GAS" to defend the upper booty. What kind of a game has this become?!? But do you really like this bullshit?!? I really don't know if I will play forward... I'm just sorry I tried it, because I will have a bitter taste in my mouth of a good game with so much "wasted" potential in inability to fix it and in bullshit to ruin it... This proves that you are incapable of creating a real survival game with any specific difficulties, not a war jumble with armies, weapons and bombings ... it's a whole other kind of game. That's why I love to go back to Battlefield, which in its genre (War) is much better done and is much more balanced, functional and fun. P.S. Don't make the apology for modded servers, which are often even worse for nonsense and bullshit...
  7. TheYetiBum

    The Awesome Vehicle Thread

    Love the DayZ Team, Socials, Dev & Management. But when you have a Console version of the game for well over a year now & no ones thought, why not just make vehicles client side on Console as console players cant use client side calculations to implement hacks. I can understand if Console just couldn't handle said calculations & a reluctance to fix a problem for a portion of the player base & not the others. But surely delivering on a feature promise for even a portion of your player base is better than none?
  8. Xbox Experimental 1.14 Update 3: Version 1.14.154183 (Released on 16.09.2021) GAME ADDED More safe spawn points for the contaminated areas log-in fail safe to make sure players won't get teleported too far away FIXED When a chicken was cut after being picked up, it would yield more bones 9x39mm ammo boxes would yield only 10 shots instead of 20 Decay texture was missing on some dead player models Attached flags and camo nets weren't properly displayed in the inventory Rangefinder and binoculars could not be used after using night vision goggles Night vision optics would spawn badly rotated Vehicles would suffer excessive damage even at low-speed collisions In some cases, the stealth kill would play a bullet ricochet sound (https://feedback.bistudio.com/T160658) Swapping eye glasses with the same visual effect would cancel the effect (https://feedback.bistudio.com/T160544) Volume of the megaphone was not tied to the regular audio settings (https://feedback.bistudio.com/T154355) Wheels did not change their texture when ruined by land mines or crashes Removed a redundant gray scroll bar within the audio and control settings CHANGED Adjusted the view limitation through the motorbike helmet Final adjustments to the bear model Fish traps now only take worm as bait Doubled the chemical protection value of surgical gloves Heavy military infected won't spawn within the static contaminated areas anymore NBC infected are always present in contaminated areas, regardless of player-presence NBC infected no longer spawn within the dynamic contaminated areas Slightly lowered number of active dynamic contaminated areas Slightly increased the lifetime of dynamic contaminated areas Adjusted the visual breath effect in gas masks KNOWN ISSUES Ambient sounds and effects of the contaminated areas might follow the player after leaving the area
  9. Michael Stratford

    need help adding lockpicks to vehicles "Solved"

    so i am having trouble getting vehicles to spawn with all parts, it only seems to happen when adding items to the vehicle. <type name="Truck_01_Covered_Orange"> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="TruckBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Hood_Orange" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Door_1_1_Orange" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Door_2_1_Orange" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenLog" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenLog" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenLog" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenLog" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenLog" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenLog" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenLog" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenLog" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenLog" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenLog" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenLog" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenLog" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenLog" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenLog" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenLog" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenPlank" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenPlank" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenPlank" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenPlank" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenPlank" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenPlank" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenPlank" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenPlank" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenPlank" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenPlank" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenPlank" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenPlank" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenPlank" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="MetalPlate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Barrel_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Barrel_Green" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Barrel_Red" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Barrel_Yellow" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenCrate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenCrate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenCrate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="WoodenCrate" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CombinationLock4" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CombinationLock4" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="EasterEgg" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="EasterEgg" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="EasterEgg" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="TacticalBaconCan" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="TacticalBaconCan" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Winchester70" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HuntingOptic" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="AmmoBox_308Win_20Rnd" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="AmmoBox_308Win_20Rnd" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="AmmoBox_308Win_20Rnd" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="AmmoBox_556x45_20Rnd" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="AmmoBox_556x45_20Rnd" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="AmmoBox_556x45_20Rnd" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="M4A1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="M4_Suppressor" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Mag_STANAGCoupled_30Rnd" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Mag_STANAGCoupled_30Rnd" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Mag_STANAGCoupled_30Rnd" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Mag_STANAGCoupled_30Rnd" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Mag_STANAGCoupled_30Rnd" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Mag_STANAGCoupled_30Rnd" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="M4_T3NRDSOptic" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="PipeWrench" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Wrench" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="ScrewDriver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="LugWrench" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="EasterEgg" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="TacticalBaconCan" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="TacticalBaconCan" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Battery9V" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Battery9V" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Lockpick" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="LockPick" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="LockPick" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="LockPick" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="LockPick" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="LockPick" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="LockPick" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="LockPick" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="LockPick" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="LockPick" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> </type>
  10. THEGordonFreeman

    The Awesome Vehicle Thread

    Seems they forgot to mention they fixed the vehicles after nearly 3 years.... wait... what?.... they didn't forget? Oh, yeah, picking up animal carcasses is much more important than having stable working vehicles. Good Job BI. You do such a great job listening to your player base. Everyone has been pandering for picking those carcasses up... adds so much more realism to the game. BI DEVELOPER: "HEY GUYS!" OTHER DEVS: "HEYA. GOOD MORNING!" BI DEVELOPER: "NEW IDEA! LET'S LET PLAYERS PICK UP ANIMAL CARCASSES!" OTHER DEVS: "YEAH, THAT IS SO BAD ASS!" BI DEVELOPER: "I MEAN, YOU KNOW OUR VEHICLES ARE WORKING PERFECTLY. THEY NEED TO BE ABLE TO PUT SOMETHING INSIDE THE TRUNK, RIGHT?!?" OTHER DEVS: "YES, TELL THE EXECS TO GIVE THIS DUDE A HUUUUUGE RAISE AND BRING THE HOOKERS AND BLOW IN! PARTY TIME!!" Meanwhile.... on PC....
  11. It's coming to the end of 2021, and there are many aspects of this game that would be embarrassing for c. 2000, and make the game feel like a pre-alpha build. Vehicle physics so bad that it's like driving 20 times over the legal alcohol limit. How bad is this? I get the same issues hosting a server on my own extremely high powered machine. I can connect to localhost and it still takes seconds for a vehicle to respond, and there's lag and rubber banding! If your physics are this bad, make them client side. Vehicles getting stuck on very minor obstacles. The other day I lost a vehicle because it got stuck against an inch high piece of wooden fencing, and the vehicle power is so low it couldn't reverse up a slight incline. Which leads on to... Vehicles with such low torque that even in first gear they can't climb up hills that anyone or the least powerful vehicles in the world could easily climb. BH... if you have to rev your cars to 4000RPM to get up an incline that's 0.01 degrees, please take your cars to a mechanic urgently. This is not how vehicles work and you have a critical fault with your car that needs repairing. How did any of the roads on the map ever get built?! Also if there's a dirt track cars can go down this faster than 2mph. Not being able to place tents in open fields because it's not a mirror perfect smooth finish. By BH's logic, apparently 99% of the people who go out camping in the world are doing the impossible, because they manage to place their tents on slightly inclined ground that isn't perfectly flat. At very least snap it into a position I can place it, instead of having to wander around for 20 minutes trying to get the pixel perfect placement the game will allow. Player characters getting stuck unable to open the inventory (large two handed items seem to trigger this) until logging off and reconnecting. Melee combat so clunky that it often feels like you're hitting air, even if you land a hit. I played DOS games in the late 90s with better melee combat! There's such a horrendous lack of polish for a game that sold millions. This is supposed to be running on a new engine, and yet it behaves very similar in many ways to the DayZ mod, which itself was based on a very old game.
  12. THEGordonFreeman

    The Awesome Vehicle Thread

    Not to mention that they haven't fixed vehicles in over three years.... you're right, it's very sad.
  13. The Silence - PC - 1PP - USA - Player Run Economy -NEW - Summer Chernarus https://discord.gg/KMBnXYyMUW If you are looking to help build a community, this server is for you! We have been steadily growing and have 15-20 people on in the evenings now. Come grow with us! New Players Welcome! We run on a dedicated machine. We wanted to create a server that catered to more of a casual player that wants Q.O.L mods but isn't a complete easy mode server. We do have a lot of mods on the server but each mod we selected serves a purpose to enhance the players DayZ experience. If you look at the mod list, most of them only do or add 1 or 2 things to the server. For example, Car Cover makes vehicles a static object while covered and helps with server performance. Build anywhere helps loosen some of the building restrictions that vanilla DayZ implements. Code lock and C4 help balance raiding, Care Package helps to bring players together on the map. A few clothing items to round out the loot table. You get the idea. -Faction's - Join an existing faction or start one yourself! (Not a requirement) -Custom clothing and weapon re-skins made for our server. -Tiered Loot so you have to work to find the best weapons. -High tier weapons and attachments can be found in locked loot crates that require a key or brute force via crowbar. Heli crash sites also have high tier loot. -You will not find big guns and heavy armour on this server. .308 is the biggest calibre on our server. -Nights are only 20 minutes long but they are dark. Keep that flashlight handy! -It will never rain on here. -Street lights illuminate the towns at night to make it easier to navigate. -Player Run Economy via Trader Plus with an integrated Bank system. Both traders share the same inventory. -You can only buy items that other players have sold! (A few exceptions) -Vehicles spawn as they normally would and can only be sold and purchased from the Novo trader if someone else has sold one. -We have increased stamina on this server. -The server is first person only. -We have a map that shows where the drops are coming down. -Party mod so you can easily find your friends.
  14. Guest

    The Awesome Vehicle Thread

    So many vids in this topic so why are you even asking? It's about certain mechanism. About flying, about digging into the ground or spinning like a ballerina. About things that cars usually won't do. In my years in this game vehicles were always problematic. Sure it's fun to drive them but "losing control" usually means that any interaction with vehicle - in specific situations - may end it all. Car's life, user's life - time and effort. It may be THE reason why bicycle, why dirtbike and why plane are not in the game right now.
  15. THEGordonFreeman

    The Awesome Vehicle Thread

    So yeah.... 1.14 has zero car fixes. Is anybody surprised by this? No? Good. Neither am I. Let's enjoy just how wonderful these machines are currently and ask ourselves if it's within the realm of possibility BI will ever figure out how vehicles actually work....
  16. Last Dayz Of Humanity - LDOH ⁠ Recently re-launched! ⁠ Discord: https://discord.gg/pFbAqps75z ⁠ 2 servers under the LDOH name. ⁠ 1: Takistan Server Server name: [LDOH] ~New~|Takistan|PVP|Helis+Gunner Seat|Vehicles|X8Loot|100kStart ⁠ 2: Chenarus Server Server name: [LDOH] ~New~|Chenarus|PVP|Helis+Gunner Seat|Vehicles|X8Loot|KOTH|100kStart ⁠ We have active staff and an admin team which is loved by the players. ⁠ Lots of players have told us this is the best Dayz server they could find and hope it will be the same experience for you! Our servers are high loot and great fun for PVP! ⁠ Custom weapons, Traders, Fast travel, Black markets, Drug dealer, Custom map addons, KOTH, Care packages, Vehicles, Helicopters with gunner seats and lots lots more. Base building and raiding with Raid saw/C4/Hacking tablets. Our custom bank robbery mod has returned to LDOH! ⁠ Professional and much loved admin team who are NOT allowed to play on the server at all. ⁠ Our Takistan server has just launched today so we are hoping to see a large growing population on here over the coming days/weeks. Join us today and be a part of a much loved community. ⁠ 50k bonus for all players who join our Discord server. ⁠ We cannot wait to have you on board and a part of our come back!
  17. I've set up: Namalsk Island Namalsk Survival CF DF Community Online Tools DayZ Expansion Licensed Dabs Framework DayZ Expansion Core DayZ Expansion Vehicles DayZ Expansion Book DayZ Expansion and I want to install Zombie_Sound Cheytac M200 from Arma 2 Port GoreZ No Glove or Shoe Damage Unlimited Stamina Ear-Plugs Mortys Weapons GRW ER7 Gauss Rifle Code Lock CreepyZombies dbo_creatures NoVehicleDamage Animal-Pack Trader Care Packages Bed-Respawning Mortys Weapons PvZmoD_CustomisableZombies HelicoptersForAll CannabisPlus CPBWeapons BaseBuildingPlus Advanced Weapon Scopes DeadShoreMutants Erapulsar_Zombies MonstersOfChiemsee DogsOfChiemsee PvZmoD_TheDarkHorde Mass'sManyItemOverhaul Any Suggestions for load order? Thank you!
  18. Hello everyone and come join ☢S.U.R.V.I.V.E - Z☢ Fresh wipe, no bug or lag, it's going great! With a community of 470 players currently active we welcome you to our unique server in its genre. ➡️for players who love real immersive PvP and extreme survival, join US ▶ ️ Cherno server name: 100xLOOT/PVP/AIRFIELDspawn/AIRDROPS/NPCS/S.U.R.V.I.V.E/B6hB6TfB5D 🎮Xbox 🚫No whitelist 🚫No Dupe 🚫No basebuild in the airfield 📸 autoban builds in the airfield 💰Bounty system ☣Radiation Zone in Tisy and bashnya:Rareloot, hazmat npcs and helicrashes ⌨Keyboard / Mouse 🚹50 players slot 🏴Raid Everywhere 🗺Group izurvive with all the special additions 🌅 Normal days / Fast nights ⚔PvP is everywhere on the map but mainly concentrated in the airfield ✈ 🚗 Complete vehicles ☣Zombies loot boost and aggressive ☢Bears / wolves spawn town / village 🚩Factions Available to all 💰Npc or personal vehicle for donor 🚹5 player spawns around airfield 🛫Airdrops with rare loot 🚁helicrash with rare loot at each airfield 🏰1 Prison at the airfield for pvp 🗼28 airfield towers for pvp 🏡Loot house / building modify and improve 🗡All colored weapons, special items(Camonetshelter..) added to the server 🌋Bonfire at nwfa and novaya 👨‍✈️Npc in tisy and bashnya Server owner and modder Red hunter https://discord.com/invite/B6hB6TfB5D
  19. Xbox Experimental 1.14 Update 1: Version 1.14.154142 (Released on 02.09.2021) UPDATE NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Static and dynamically spawning contaminated areas Contamination disease Exhaustible gas mask filter LE-MAS assault rifle and magazine NV-PVS4 Scope New visual effects when wearing specific headgear A yellow variant of the NBC suit PO-X Antidote NBC infected Field hospital at the North-East Airfield (Chernarus) Field hospital at the Lukow Airfield (Livonia) Craftable Tripwire Craftable Fishnet trap Craftable Small fish trap Craftable Snare trap New animal carcasses (can be picked up): Hare Chicken/rooster Sardines Bitterlings Hare leg and pelt New animation for the stealth kill when using one-handed piercing weapons FIXED Xbox set to pt-BR was not always displaying Portuguese text PlayStation sometimes not showing Portuguese language when pt-BR is selected as local Subtitles in the introduction video were not translated into pt-BR Materials attached to base building objects had arrows indicating that additional actions were possible when they weren't Logs attached to the watchtower kit could not be picked back up Mackerel was incorrectly placed in hands The ground in specific structures would hide mines and bear traps Noise from rolling on the ground would not alert infected A previously extinguished fireplace would start to glow again when fuel was added Garden plots could appear floating in specific cases (https://feedback.bistudio.com/T158225) The brooms resembled the wrong material when hit Brooms could be used to open cans (https://feedback.bistudio.com/T159316) Texture of damaged tactical goggles wasn't displayed (https://feedback.bistudio.com/T152919) The placing hologram was not displayed properly inside the guardhouse It was possible to damage a prone player by hitting a nearby wall (https://feedback.bistudio.com/T157077) The character would turn towards a target it was not targeting during melee combat Player turning towards the first target it hit instead of the new target during melee combat (https://feedback.bistudio.com/T157077) Player turning towards the middle point of the target instead of the hit position during melee combat (https://feedback.bistudio.com/T157077) Player choosing to step forward when they are close enough to the target during melee combat (excludes certain animations such as bare fists) Bear and cow were not receiving damage when the player melees them in the face with bare fist or one-handed weapon Field transceiver simulated the wrong weight when thrown In several situations, sounds outside of the audible range would start from the beginning, regardless of how long the sound had been playing Removed push-back effect from explosions for the player Wind effect was enabled in the inventory item previews The foliage could provide cover from explosions (https://feedback.bistudio.com/T156607) Several Spanish letters were not properly capitalized AI could spawn in inaccessible locations Added missing collisions on the small ATC railing Added missing bed in the large medical tent One type of weapon reload was not functional while lying on the back Emptying animation was canceled when executed over water Removing materials from the Truck or base building objects via the widget could result in desync (https://feedback.bistudio.com/T158360) Players did not cough when aiming with a weapon or lying on their backs (https://feedback.bistudio.com/T159759, https://feedback.bistudio.com/T159798) Grenade explosions would not reach all items throughout containers and attachments Rags and Bandages kept their disinfected status after being used to craft a Fireplace or Torch It was problematic to damage the M3S truck engine or find the widget to repair it Wooden crates could be accessed through walls (https://feedback.bistudio.com/T159272, https://feedback.bistudio.com/T158999) Mushrooms did not decay properly AB- blood type wasn't properly displayed (https://feedback.bistudio.com/T159522, https://feedback.bistudio.com/T150963) Exploit that allowed extended range of melee attacks Restraining a player could interrupt the actions of other users in the surrounding area (https://feedback.bistudio.com/T159927) When drinking from a pot in a prone position, the wrong animation would be played When splitting an M3S double wheel, the two wheels would spawn inside each other An empty gasoline canister would have the wrong weight after relog (https://feedback.bistudio.com/T160107) Names of 45rd KA-74 Mag and 60rd Standardized Mag were displayed with lower-case letters when on the ground (https://feedback.bistudio.com/T160163) Fixed some flawed building occluders Fixed some bad object LODs Hold breath "out of breath" sound effects were not working for some character models Flash grenade was not blinding in the vicinity enough Faster recovery from unconsciousness that was not induced by a projectile hit (https://feedback.bistudio.com/T159657) Doors that were locked on the server are showing as open on the client, making them impossible to open ATOG 6x Scope was having a rendering issue when observed from close distance CHANGED Wearing a gas mask slows down stamina regeneration Gas masks now prevent the wearer from eating, drinking, and taking pills Gas masks can now be repaired with epoxy putty and the tire repair kit The NBC respirator and the Gas Mask require Gas Mask filters to function The Combat Gas Mask has a limited, integrated, non-exchangeable filter Improved visual quality of the Combat Gas Mask Improved visual quality of the bear Removed spawn points that were too close to the static contaminated areas Improved targeting of melee combat to be more forgiving Tweaked the look of the Russian helicopter crash-site Helicopter crash-sites now emit sounds upon spawn in the surrounding area Tweaked the smoke quality of crash sites to make them more visible Adjusted collision geometry of the Machete Horticulture plants are now moving in the wind Cholera now causes fever Food poisoning now causes fatigue Salmonella now causes light pain Night-time acceleration period adjusted to only influence actual night-time Reduced the size of the NBC clothing when stored in the inventory NBC clothing can now also be repaired with the tire repair kit It is no longer possible to build a stone oven if it would be clipping with a large item Two-handed and non-piercing weapons are no longer suitable for stealth attacks Names of servers will only show once the server browser is done loading and it is possible to connect The flash grenade uses a stronger light that lasts longer than that of regular fragmentation grenades The overheating effect of firearms appears later Boiled food will no longer burn from boiling Baked and dried food can be boiled without burning Damage of melee weapons is significantly lowered when they enter the ruined state The mackerel now yields two fillets Adjusted the mackerel filet model Water in fountains and metal troughs is now visual only Updated the credits CENTRAL ECONOMY Added: New ContaminatedArea usage flag Fixed: Typo in spawning presets SodaCan_Franta -> SodaCan_Fronta Fixed: Rify ship wreck loot spawn points Fixed: The infected zone definition inside cfgEventSpawns.xml is now properly read (previously it was ignored and used default values) Fixed: randomloot_deloot_perevent now properly overrides the amount of DE Loot per container per event Changed: Spawning of high-value items across dynamic events, contaminated areas, and T4 areas Changed: High tier weapons are not limiting spawning anymore, when stored in storage Changed: DELoot is now correctly randomized Changed: init_random on static dynamic event now properly randomizes nominal value between min and max parameters (nominal can be set to 0 in such case) Changed: The Woodland ghillie color now varies across maps Chernarus now spawns only mossy variants Livonia spawns woodland variants Tweaked: Ammo Boxes now spawn with random ammunition packs inside Tweaked: Increased the maximum number of items that can spawn on a helicopter crash event by 50% KNOWN ISSUES Ambient sounds of the contaminated areas might follow the player after leaving the area The effects of the contaminated areas might follow the player after leaving the area ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.14 Update 2: Version 1.14.154166 (Released on 09.09.2021) GAME FIXED The player is unable to close the fireplace inventory after opening it with something inside Server-side performance issues related to the triggers An issue with triggers that would prevent the player from registering as leaving when teleporting far away from the current position Splitting an item could cause a game crash Removing the last attachment from a fireplace would delete said item Quilted jacket was sometimes not visible in the inventory vicinity (https://feedback.bistudio.com/T159304) Insulation level of the Combat Gas Mask was not visible The Snare Trap was teleported on the roof after being placed inside buildings Exterior fireplace could not be placed using the placing mode PO-X Antidote and the Epinephrine auto-injector could fall through the terrain when thrown The stealth attack would usually ruin the target's vest Post process effect could not be overridden for a contaminated area Bandages were usually not disinfected on the fresh spawn character Combining matches would leave an empty box on the ground CHANGED Increased the armor of the bear The trip wire can only be crafted using a metal wire Breath vapor effect is now only visible on gas masks Lowered the volume of the stealth attack Increased the brightness of the flare gun light Dynamic contaminated area flare light stays for a longer time Lowered the audible range of the dynamic contaminated area artillery fire Dynamic contaminated areas scale their particles down with the lower lifetime Breath effect visibility is now tied to the gas mask filter quantity CENTRAL ECONOMY Added: Chance to find PO-X Antidote on yellow NBC infected Fixed: Village house 2w01 was not spawning any loot on Livonia (https://feedback.bistudio.com/T160573) Tweaked: Increased a chance to find PO-X Antidote on grey NBC infected Tweaked: Dynamic contaminated areas now spawn less NBC infected Tweaked: Dynamic contaminated areas now spawn yellow NBC infected Tweaked: Slightly increased the amount of Tier 1 food Tweaked: Slightly decreased the number of active dynamic contaminated areas KNOWN ISSUES Ambient sounds of the contaminated areas might follow the player after leaving the area Xbox Experimental 1.14 Update 3: Version 1.14.154183 (Released on 16.09.2021) GAME ADDED More safe spawn points for the contaminated areas log-in fail safe to make sure players won't get teleported too far away FIXED When a chicken was cut after being picked up, it would yield more bones 9x39mm ammo boxes would yield only 10 shots instead of 20 Decay texture was missing on some dead player models Attached flags and camo nets weren't properly displayed in the inventory Rangefinder and binoculars could not be used after using night vision goggles Night vision optics would spawn badly rotated Vehicles would suffer excessive damage even at low-speed collisions In some cases, the stealth kill would play a bullet ricochet sound (https://feedback.bistudio.com/T160658) Swapping eye glasses with the same visual effect would cancel the effect (https://feedback.bistudio.com/T160544) Volume of the megaphone was not tied to the regular audio settings (https://feedback.bistudio.com/T154355) Wheels did not change their texture when ruined by land mines or crashes Removed a redundant gray scroll bar within the audio and control settings CHANGED Adjusted the view limitation through the motorbike helmet Final adjustments to the bear model Fish traps now only take worm as bait Doubled the chemical protection value of surgical gloves Heavy military infected won't spawn within the static contaminated areas anymore NBC infected are always present in contaminated areas, regardless of player-presence NBC infected no longer spawn within the dynamic contaminated areas Slightly lowered number of active dynamic contaminated areas Slightly increased the lifetime of dynamic contaminated areas Adjusted the visual breath effect in gas masks KNOWN ISSUES Ambient sounds and effects of the contaminated areas might follow the player after leaving the area Xbox Experimental 1.14 Update 4: Version 1.14.154222 (Released on 22.09.2021) GAME FIXED: Attempted fix for a prevalent game crash related to the audio system
  20. Riddick_2K

    When are helicopters in the game? Vanilla

    In DayZ we already have flying vehicles... there is the "Ada 4x4" Fighter, the "Olga 24" Fighter Bomber and the "Sarka 120" Scout... then there is the "M3S" High Altitude Bomber... 🤣 The only problem is that after take off they become unpilotable. The B.I. should add parachutes to be able to use them. 😀
  21. Riddick_2K

    1.14 coming soon.

    Let's just hope it's not some other bullshit like eggs catches AI, or if they just can't resist... at least they are events limited to certain specific dates, like witch fires. This game is getting worse and I tremble with each release of a new patch... these premises worry me a lot. P.S. When will we be able to see a parachute to be able to use the vehicles with a little more safety? This would be a nice surprise to find in this new patch 🙂
  22. hi I'm here today to let people know about a new server called Dark Heart of ChernarusRP. It's a nuclear themed rp server with a few pvp zones while we do have a lot of mods we try to only add mods to help the player experience. we have traders, helicopters, armored vehicles, radiation zones, and we have nukes that drop around the map that function as the servers airdrop system. We have a complete modlist in our discord if you wish to see them all. The best loot can be found in Tisy but beware there are plenty of threats there mutants, radiated animals, and also the fellow survivor right now it is a 20 slot but this will increase as the need increases if this server sounds interesting pls join the link below and read the rules and connection information Link: https://discord.gg/gPhkXJnM
  23. GamerWarrior2000

    When are helicopters in the game? Vanilla

    It won't be until they manage to fix the problem with low server FPS that causes vehicles to fly and kill you.
  24. SURVIVEinNAMALSK|DRUGS|HARDCOREai|10XLOOT|PVP|HELIS|500kSTART Up online you can use DZSA Launcher to join server 40 player slot 12Ram High performance server 🏞Map Namalsk 🏹Raid 24/7 🗻🌋EVR storms events and scary ambience sounds fully functionnal 🥷 Bandit Ai very hostile roam the whole map beware, good aim and good loadout with great loot 👨‍✈️Join a faction and get a custom faction loadout on every respawn 🛠️ Buildingplus mod and buildeverywhere 💂‍♂️High variety of military gear 🙋‍♂️ Traders and blackmarket 🗡️ 10x Boosted Loot 🐻‍❄️ More wolves and bears 🐶Dog ai followers 🚁 Custom helis 🚗Custom vehicules 🗺️ Ingame party and map 🛡️ Armor Modular system ⚔️ Custom CPBweapons and Military clothes 🏃‍♂️Unlimited stamina ☣Mutants 🔉Ears Plugs 🚬💊Drugs Mods: BuildAnywhere_v3 BaseBuildingPlus BotClientSide Trader Banking Namalsk_Overhaul Namalsk Island VanillaPlusPlusMap XZone STALKER Mutants More Wolves Nehr_Pickup_Lada Modular Vest System WindstridesClothingPack Cl0ud's Military Gear GEIST-DAYZ - Armbands Code Lock MuchStuffPack DayZ-Dog CPBWeapons Advanced Weapon Scopes HelicoptersForAll CreepyZombies Inventory Move Sounds Tarkov_Weapons_Sound_Pack Zombie_Sound Better-Snap-Sounds GoreZ Ear-Plugs ClothingInventoryFix Tombstone V++ Map KillReward Killfeed Unlimited Stamina Breachingcharge TraderSigns CannabisPlus Dmns Vehicles Redux MuchCarKey Gearstand Namalsk Survival SkyZ - Skybox Overhaul Breachingcharge Codelock Compatibility Bed-Respawning TraderFixesAndFeatures SimpleAutorun FlipTransport COCAs_NoVehicleDamageMOD SchanaModGlobalChat SchanaModCompass PartyMe SurrenderInventory Server_Information_Panel Community-Online-Tools VPPNotifications VPPAdminTools CF Active admins join now if you can survive the night Izurvive and discord with over 461 members https://discord.com/invite/B6hB6TfB5D
  25. Hey DayZ Community, I've been playing this game since the release and I wondered when the devs finally release air vehicles into the vanilla game? Im sure it was planned but how does it look now? Regards, Raptor
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