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Showing results for 'Vehicles'.
Found 41868 results
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Just finished playing on a 49 server. It was pretty great. Vehicles, planes, loot respawning, zombies no longer clip through walls and melee works perfectly fine now. Hope it will get pushed to stable.
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Okay this is a 3 part question so bare with me, here goes: 1) I have been using the arma 2 Steam version back when dayz only had less than 1000 players, after a while I decided to get the retail version, so what I did was I exported the registry entry of BI, deleted everything including the registry entry and installed my retail version. Then I exported the new BI registry entry and I was able to switch between my two keys or two identities ever since by a simple mouseclick. I found this to be very comfortable as I could have one character fully geared and in a certain location if I were to play with my friends and use my second key to do whatever random stuff I felt like doing. Now that Gamespy shut down I have to use my steam version again, but as you might have guessed already from what I said so far, within this lies the problem. When I switch keys now, it simply always starts with my steam key, even though I added the deny option for set value on the arma 2 OA folder in the registry, it still boots up with the steam key, yet it doesn't change it in the registry, it simply loads the same character all the time (I'm not talking about profile, I really do mean chracter as in I have the same gear and am in the same spot etc). Is the Key for arma 2 OA in steam saved somewhere else besides in the hkey_localmachine...Wownode...BIS directory? 2) This is a question specificly about OVERPOCH. I have encountered too many armored vehicles to count and I have been getting annoyed by it for a simply reason but let me explain by an example. Yesterday I blasted 2 DMR mags of my AG3K into the back window of an armored SUV (Which is the weakest armored vehicle atleast thats how it was in wasteland) and neither the window took a crack nor the drivers head which I was aiming at, so heres my question, can armored vehicles in Overpoch seriously not be damaged by any calibre below .300? But thats not it, today I came by an abandoned Vodnik so I decided to give it 3 shots of my MSR right into the engine in the front, after that I tried to see the engine status but it didn't show up which means the engine was still at 100 percent. Thats .338 Lapua and therefor the second biggest calibre in the game, if that can't destroy those vehicles, what can? 3) This is not entirely about overpoch as I have also seen this on the DE1000 servers which are regular DAYZ private hive servers. Some weapons - on DE1000 the as50, on Overpoch most LMG's and the cheytac - remove your backpack when you pick them up, yet I have seen some people running around with AS50's and backpacks, after asking the only answer was that there is a trick to carry both, does anyone know how this works? Also a little side question here, I have seen people on DE1000 with 2 primary weapons even though you can only carry 1 (keep in mind that this is regular dayz not origins), how does that work? I would appreciate any answers. Regards StanYz
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I was on of the peasants who while the game supported the xbox360 controller used its limited functionality with a xpadder profile loaded over the top to put 90% of the games functions onto the controller (everything except the hand gestures which id just use the KB for.) i found it quite relaxing playing in my leather recliner with controller in hand wireless KB next to me playing on my 65 inch led tv, was nice even being able to use the xbox headset to communicate with was almost as good as my 190 dollar pc headset lol which is not wireless hence back to the monitor for me. since its removal i have put my pc back in the study and connected back to my monitor lol i can play the game with either controller or KB seeing its not really a twitch shooter you dont really loose to much playing with a controller( plus when vehicles come in the controller is much better for driving and flying helicopters) generally the person who sees the player first wins if there is a gun fight so unless thats at cqb the controller did alright (and certainly was more comfortable for long runs in the wilderness.. Might give this a try (does the movement work as it use to with the games profile that the stick controlled the speed of your movement as in slight tilt forward walk tilt further jog full way forward run ?
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Improvised leather pack to keep me light and avoid hoarding. I think once vehicles and base building are implemented, the mountain backpacks will become a necessity
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Can you feel the sarcasm?(I laughed a little)
Redstar Payne replied to Rats In Your Milk's topic in Suggestions
True in most cases running from town to town is more exciting and in many cases more advised so your not detected from other players while looting but being how they will make fully working cars a rarity it shouldn't ruin the game completely. Now yes you will have the server group or clan who has a stock pile of vehicles and roam around causing havoc but they can't lock them and you can see them coming from a ways away so either wait till they leave the car or set an ambush and their car is yours. It should make game play a little more interesting in my eyes and I personally hate running from east to west all the time but really thats all I'd ever need my vehicle for is accross the map transport and then its on foot from there. -
As you have stated, there is very little impact on a MySQL database. It would take a LOT of servers to need a substantial DB server. The transactions are very small amounts of data. Moving lots of small amounts of data is like serving a busy web page. It doesn't take a lot of horsepower to do this. When you are file serving, it's a different story. You need a good CDN set up to handle the load. I already have the infrastructure and bandwidth needed to host a public DB for DayZ Mod, however, it's not as simple as allowing multiple servers to access your DB. It has to be configured differently so there is a separate DB or at least separate table for all player data that will be persistent for all the different servers accessing the public hive. Second, each server that is whitelisted to the public hive need their own separate DB to be created so that vehicles, etc specific to their server is persistent. With all of that comes the need to have scripts to handle the cleanup off all the independent servers attached to the Public DB as well as cleanup scripts for the player database. The database structure for running private hive servers will not work out of the box for running a public hive setup. It will take a bit of customization for setup and maintenance and the IOPS needed to support this will greatly depend on how many servers will be connecting to it. For starters, I think it is safe to say that there will only be a very few servers making use of a public hive database. A lot of this will depend on if and when the server files for DayZ SA become available.
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Should Rocket go sooner rather than later?
Hetstaine replied to banjo (DayZ)'s topic in General Discussion
1. People desperately wanted the map more fleshed out and were always saying how barren it was. 2. Most have wanted tents since release of alpha ..did you see how mad the servers went the first minute they were up when tents were first announced ? They are a huge part of the game and always have been whether you use them or look for them. 3. Ditto vehicles, they are a major draw for at least half or at worst a large chunk of the community. 4. My opinion is that Rocket has been pretty transparent the whole way through from mod until now, warts and all. He has always said it may all come crashing down and that it is what it is. I don't know how that translates into your statement of him believing his own hype. -
Should Rocket go sooner rather than later?
beansy replied to banjo (DayZ)'s topic in General Discussion
for my money OP makes some valid points, in no other industry would the creative mind behind an idea be put in full charge of overseeing its development through to market, play a role sure, sort of like an advisor to the project lead, or as mentioned before the idea is taken out of his hands altogether and given to professionals to make the vision reality. Lets all wake up here shall we, eh? fanboys and haters just cool yer jets and look at this objectively, the towns example the OP makes is also spot on, how many more crappy little identi-towns they gonna put in at the expense of wilderness? What use will tents be if you're never more than 2 minutes from a town? what use will vehicles be? perhaps that's the point. i think rocket believed his own hype and is now out of his depth and it's showing, it was never the map that needed work, it was the engine and the zombies and the lag and the performance issues and the glitches and loot cycles.... and all we get is towns, lots and lots of towns. Is rocket really the best person in the gaming industry to take this project forwards? is he even the best at Bohemia? I very seriously doubt that. -
Can you feel the sarcasm?(I laughed a little)
Nario (DayZ) replied to Rats In Your Milk's topic in Suggestions
You are right, they are in every movie out there, well except The Road and A Boy and His Dog that I can think of. No survival would not go out the window. I do love the running from place to place in this game. It’s quiet and gives you a sense of the population having been drastically reduced, plus it ramps up the excitement of running into players. I just see cars and a group of people controlling the entire map and it making it impossible to play as a nomad and force you to have top military gear just to be able to keep up. Not everyone wants a machine gun :P . My gripe comes from a pre conceived notion of fear that the game will be ruined is all. I do see the positive side of vehicles, fixing them up, trying to protect them, and being able to transport a ton of stuff. But I’m sure once they are in the game I will say to myself, how did I get along without them :D -
They are currently working on transportation such as bikes, vehicles, etc.. We can't rush them.
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Just unlucks look around the parked vehicles i notice thee have been weapon spawns around them as well.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Evil Minion replied to alexeistukov's topic in Suggestions
When speaking of ammo I see the chance of the following cartridges to be added: .308 Winchester - Splitting 7.62mm was said to be planned and I think it will come at this name to better avoid confusion with 7.62x54mmR and 7.62x39mm rounds. It opens up the possibilties for several western weapons (both military and civilian) and allows for two strains of full power rifles which leads to reduced competition and thus more usability without making the a single kind of ammunition too prevalent..50 BMG or 12.7x108mm - Those cartridges have the advantage that they can be used for both HMGs and AMRs in contrast to more specialized rounds like the .338 Lapua Magnum. Now for the big guns competition is wanted and the ammo should be sparse anyways so it makes sense to concentrate on a single kind and have some additional competition. So if one of those two is added the probability of the other being ingame as well should drop close to zero.9x39mm - Allows for some special guns, now its a little less likely to be added but might work as a rare gun/rare ammo combination and here it has the advanatge of allowing for multiple weapons each of which is plausible to find in Chernarus, Now that does not mean they are likely to find as they are mainly special forces equipment. But if there was a "special cartridge" to be added I would bet on this.5.45x39mm - Same argument as for .308 Winchester but a little weaker. It allows two strains of small caliber assault rifles and LMGs with potential civilian models as well - however this cartridge is more limited and mostly found on AK platforms. Now AK platforms are highly plausible in Chernarus but I am not sure if it really benefits gameplay to add it or if its more healthy to pass on the RPK-74 and further AK-74 variants and stick with/expand on 5.56mm NATO.40mm grenades - There are some pictures that suggest they are coming, now its not quite clear if only one type or multiple types. Probably multiple types that are very rare so you need to find both the launcher and the right type of grenade. At the rarity level I expect them to be there won't be that much effect of competition as finding the luncher should be hard enough. Now the RPG-7 falls under this and I think its very likely we will see this weapon at some point (probably when the bigger vehicles are about to enter the game).I expect the chances for having other other types of ammo added to be pretty slim (save for some kinds of explosives). With the types above there are simply enough options to add a similar and plausible variant or weapon that uses existing ammo - with the notable exception of hand-cannons but thats a pretty specialized and overrated weapon category that might not be added at all (we are in a former Soviet state and not in Texas) - I think thats why Alexei decided not to add them in the first place. Now I could be wrong but in the end adding too many cartridges would cause either extensive search to find any matching rounds or ammo being way to abundant once you found the right weapon because of low competition. That does not mean "stop suggesting other weapons" but rather "keep in mind they will probably switch to similar designs". -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Azzerrrr replied to alexeistukov's topic in Suggestions
Exactly. Vehicles will need to be compensated with the heavy guns so I say yes, add the RPG's, and heavy MG's. -
MAP CHANGED TO TAVIANA!!! launch parameters -mod=@Taviana;@DayzOverwatch;@DayZ_Epoch; Dayz Hero's (OverPoch Taviana) New players will receive 50.000 gold coins welcome pack. Join teamspeak and find the admin to claim your goodies Server IP - 81.19.211.120:19102 Teamspeak 3 - 74.91.123.176:1013 Single Gold Coin Currency System Currency Exchange 25k Hero Trader 80m Plotpole Attack Helis (hero) Tanks (hero) Multi Missions - 2 mission packs running along side each other extra loot - shows up on the map as colored markers (Ikea loot) Indestructible Bases Tow-Lift (Extra vehicles added - you can tow helis and boats) Tow 4 vehicles at a time Snap-Build Refuel-Repair-Rearm No Overburdened Fast build Active admin!! Special Vehicles added to 25k hero trader Good community of players, come join in and get involved with the group. join the teamspeak channel. Updates to the server are as follows: - Trader safezones - (Godmode + Speedlimit + anti backpack stealing) - move vehicles added to traders and banned vehicles tweaked ( new vehicles available to buy at hero trader - CH53_DZE - AH1Z - M1126_ICV_M2_EP1 - M1128_MGS_EP1 - BTR60_TK_EP1- added amphibious vehicle section to the hero trader plus many more.... - Tow & Heli Lifting for Vehicles ( more vehicles added to the script- multi towing) tow 4 vehicles at once, select vehicles - Customized Traders - (25k Hero Trader) - Overwatch loot added to the loot spawns (added a custom loot file that spawns better and more frequent loot) - All Overwatch items added to existing epoch Traders (extra stuff added to traders, chainsaws etc) - Multi difficulty missions - new missions added (rare mission - bunny ranch = awesome loot) - Indestructible modular builds (everything in epoch that is buildable is indestructable) - you dont have to maintain your Base - this has been turned off - Local Time [Day/Night Cycle] (GMT) - Big Plotpoles - 80m Radius (so you can build your killer base) - Autorefuel/-repair/-rearm - on Fuelstations for a bit of Gold - 1 step fast build - No Overburdened You must have Taviana 2.0, Overwatch 0.2.5 and Epoch 1051 enabled to be able to play on this server, please use the new dayzlauncher to launch the game with. www.dayzlauncher.com <¬ download from here RULES: - Only english permitted in sidechat (ENGLISH). - No Cheating, Hacking, or Mapbug abusing. - Don't moan about getting killed. - No base building within 1000m of trader posts. - No shooting in to or out of trader posts. - Don't do dick moves! - Admin decisions are final. - If you have a problem ask for an admin don't continue to moan in Sidechat - Swearing not allowed! Battleye will kick you for this (multiple warnings given) - Don't block off, glitch into, or log off in other people's bases. !this is a dick move! - Don't (FUBAR) vehicles in other people's bases, !this is a dick move! if the owners are not in the base don't do it! (FUBAR = Fucked up beyond all repair) Hope to see you on the server soon - Have fun - there is plenty to do - loads of loot - active admin -
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Server Update 23-08-14 MAP CHANGED TO TAVIANA!!! launch parameters -mod=@Taviana;@DayzOverwatch;@DayZ_Epoch; Dayz Hero's (OverPoch Taviana) New players will receive 50.000 gold coins welcome pack. Join teamspeak and find the admin to claim your goodies Server IP - 81.19.211.120:19102 Teamspeak 3 - 74.91.123.176:1013 Single Gold Coin Currency System Banks added close to the traders (safezones) marked on the map Currency Exchange (added to all traders) Building wholesale on scroll option at majority of traders 25k Hero Trader 80m Plotpole with an item limit of 800 (build killer bases) Attack Helis (hero) Tanks (hero) Multi Missions - 2 mission packs running along side each other Extra loot - shows up on the map as colored markers (Ikea loot) base build loot etc Indestructible Bases (all epoch modular) Tow-Lift (Extra vehicles added - you can tow helis and boats) Tow 4 vehicles at a time Snap-Build Refuel-Repair-Rearm No Overburdened Fast build Active admin!! Special Vehicles added to 25k hero trader Good community of players, come join in and get involved with the group. join the teamspeak channel. Updates to the server are as follows: - Trader safezones - (Godmode + Speedlimit + anti backpack stealing) - move vehicles added to traders and banned vehicles tweaked ( new vehicles available to buy at hero trader - CH53_DZE - AH1Z - M1126_ICV_M2_EP1 - M1128_MGS_EP1 - BTR60_TK_EP1- added amphibious vehicle section to the hero trader plus many more.... - Tow & Heli Lifting for Vehicles ( more vehicles added to the script- multi towing) tow 4 vehicles at once, select vehicles - Customized Traders - (25k Hero Trader) - Overwatch loot added to the loot spawns (added a custom loot file that spawns better and more frequent loot) - All Overwatch items added to existing epoch Traders (extra stuff added to traders, chainsaws etc) - Multi difficulty missions - new missions added (rare mission - bunny ranch = awesome loot) - Indestructible modular builds (everything in epoch that is buildable is indestructable) - You dont have to maintain your Base - this has been turned off - Local Time [Day/Night Cycle] (GMT) - Big Plotpoles - 80m Radius (so you can build your killer base) - Autorefuel/-repair/-rearm - on Fuelstations for a bit of Gold - 1 step fast build - No Overburdened You must have Taviana 2.0, Overwatch 0.2.5 and Epoch 1051 enabled to be able to play on this server, please use the new dayzlauncher to launch the game with. www.dayzlauncher.com <¬ download from here RULES: - Only english permitted in sidechat (ENGLISH). - No Cheating, Hacking, or Mapbug abusing. - Don't moan about getting killed. - No base building within 1000m of trader posts. - No shooting in to or out of trader posts. - Don't do dick moves! - Admin decisions are final. - If you have a problem ask for an admin don't continue to moan in Sidechat - Swearing not allowed! Battleye will kick you for this (multiple warnings given) - Don't block off, glitch into, or log off in other people's bases. !this is a dick move! - Don't (FUBAR) vehicles in other people's bases, !this is a dick move! if the owners are not in the base don't do it! (FUBAR = Fucked up beyond all repair) Hope to see you on the server soon - Have fun - there is plenty to do - loads of loot - active admin -
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Eh, wilderness has been marginalized. I like that the western corridor of cities has been made more attractive. But, the wilderness still needs work. And I don't really see that many people out west. Once vehicles get implemented and tents are more advantageous, I suspect it'll get crowded pretty quickly.
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RGC Overpoch Coin currency|banks|tanks|jets|selfbb and much more!
Shayd (DayZ) posted a topic in Mod Servers & Private Hives
Our current features are: Epic AI missions, Major and Small missions (Major have lots of AI bandits, some have tanks, some have para-troopers reinforcements in armored Huey, they have launchers and sniper rifles, in Minor missions AI have extra loot like gems) Custom treasures missions AN2 Cargo drops Anti-theft safezones Custom spawn selection Group managment (add yours friends to a group and see there locations) Snap building pro 30m plot pole No weight limit Self-blood bag Healing tents to restore your blood Custom wardrobe (choose your skin) Players can cargo drop vehicles/crates Dance like a knob around fires Deploy-able bike & other vehicles Tow/Lift Tanks & Rpg Heli evacs Auto refuel (free), auto repair (need to pay) and auto rearm (need to pay) Coin currency and banks Bank from your safe Custom towns/buildings Custom traders Restart every 3 hours and much more like Events with extra loot… Admins are mature, active and friendly and they are always around to help/listen to the people Sounds good!? Then join us! We welcome all new players with a safe (mention this to an admin) Website for more info or questions : http://www.rejectsgaming.co.uk/forum Server IP: 93.190.141.158:2602 TS: ts3.rejectsgaming.co.uk We have our own launcher : https://www.dropbox.com/s/9ym1ra8ufq...GCLAUNCHER.zip With our launcher you don’t need no others parameters Server info: Max Players: 52 Vehicles: 300 Physical Server Location: Netherlands -
New Server Details: IP: TBA Overpoch Namalsk 500+ Vehicles(Light Tanks, Jet Planes, Repair Refuel Re-ammo Urals, APC's, Humvee's, Attack Helicopters, Civilian cars and much more). Auto Repair and Refuel stations Self Blood Bag Para Spawn Care Packages with weapons Bandit AI Missions Gutted Epochs trader system and replaced Supply Caches System Safe Zones are not existent so go nuts Group Management for squad system Snap Build Pro and A Plot For Life mod have been installed for enhanced base building Weight system has been removed so no overburden Helicopter Lift Antihack Things Being Worked On: Minor tweaks and fixes to all scripts.
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Simply put, pls devs stop focusing on pretty little addons and tweaks and even before vehicles, PLS optimize the game. All my friends have good PCs but no one in my group of friends can run this game above low settings. (Especially the post-processing, anti-aliasing etc.) It is not the texture settings that is a problem but when it comes to processor related options it all goes down the drain. I can't get above 40fps in a city. I am merely adding to the list of people complaining about the fps and optimization in the hopes that they may do something about it. :)
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The ML DayZ Overpoch server is now up and running. We have over 500 variations of vehicles, trader system, spawn and class selection upon log in. We have extra mining areas, and a hidden airfield. We currently are running wicked and dzms AI missions, as well as cargo drops. Come check us out and give us some feedback. All ages are welcome. Server IP: 198.50.137.58 port 2302 Teamspeak info: myrmidonts.org Basic rules of the server: http://www.myrmidon.org/dayz We are still under site construction.
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Alright so the name of this suggestion doesn't explain what the suggestion exactly is so please, allow me to explain myself. Ever since the early days of the mod crossbows were well, underpowered?, Not much of an improvement has been shown in the Standalone but not to worry! I have a solution, now firstly let me explain what will be required in order to complete the suggestion I will begin talking about in a few moments:- - 2 new crossbow models - Different power/draw time for each crossbow - Different crossbow names. - Possible renaming of the current crossbow. Now to get along with the suggestion, okay well firstly our current in-game crossbow is nothing much other than a Hunting Crossbow It doesn't have much of an effect in terms of PVP due to it's main purpose, to kill small-medium sized animals at small ranges. Now you may be thinking well of course! It's rather obvious that a Hunting Crossbow wouldn't be good for PVP. Well, that's why I wish to present to you, this: http://taboodada.files.wordpress.com/2012/08/pse-tac-15-crossbow.jpg That is a TAC-15 military grade crossbow, designed specifically to pick off enemy targets quietly and effectively at ranges much better than the Hunting Crossbow. Now obviously the Military Grade crossbows WOULD require military spawns, maybe even just in Helicopter crashes because they aren't that much of a MUST have item, however they are very, very deadly indeed. Much more deadly than the Hunting Crossbow clearly. The third crossbow to make an entrance in-game would be the Improvised Crossbow. Now the Improvised Crossbow would be for you hardcore DayZ survivors who do not wish to have a military aspect to the game, now unfortunately for you type of people, the military aspect will ALWAYS be in DayZ, and to remove AKM's, M4's, and to argue against the possible upcoming military vehicles would be absolutely madness! It adds a more fun part to DayZ, if you do not want that, go play Rust, I mean sure you still got M4's and MP5's but, I guess it's not as bad (in your opinion), the improvised crossbow would have to look something like this: http://woodgears.ca/crossbow/crossbow1.jpg This suggestion was made entirely on my dislike to the current crossbow, there needs to be a system in place, like the one I have just wrote for you to read, if you agree with me, please leave a friendly comment, maybe drop me some beans, and I'll be happy to answer any questions/queries. If you disagree please drop a comment and let me know what you think I missed out/could improve on, and I'll do my best to satisfy your needs :) Thanks!
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Fellow survivors, In light of the recent issues with the Official Hive's hosting--I've created a private hive server. If you're looking for hundreds of vehicles, free loot, added spawns, all kinds of awesome trinkets and gimme items... Go someplace else. This is the same vanilla you've always loved in US3480--so it's only modifications are in the way of bugfixes and security. You can connect with launch options -ip=162.248.89.129 and -port=2314 or find it in the browser, or click the gametracker banner! Cheers, Jimmy
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The server IP is: 69.162.67.83:2402 and the Teamspeak is: tsdal1.vilayer.com:4022 The server has many unique features that you don't find in most overpoch/Epoch servers. For instance there is Group ESP, so you are always able to keep track of your friends. The ability to set the view distance via client side. No maintenance on the poltpoles and they also act as a zombie shield. There is a Night/Day cycle with long restarts and weather. The loot tables have been customized. There is select spawning and select-able classes if you are a bandit or hero for instance. There are also many unique vehicles and weapons. The server has M113's, Btr-90 and LAV 25 HQ variants, Stryker MEV's, Police Cruisers that have working sirens and light bars, Most of the HMWWV variants, Nissans, Moranos, MH-60S, UH-60 MEV, and the AH-6J attack chopper variant. For weapons there are all overpoch and epoch weapons of course with the addition of SMAW's, RPG's, M-32 GL's, AA-12 w/ all ammo types. There is even the ability to purchase M-240 bunkers at the traders and the option to purchase static MG emplacements and Spotlights for base defense. Also all of the scripts on the server mostly effect client side instead of the server as a whole so there is a minimal frame rate drop. It is a great server in my opinion and i hope that whoever reads this post will come and give it a try.
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CTL Epoch Chernarus 1.0.5.1 |Fresh DB|Groups|NO Decay|P4L| Missions
Check The Logs replied to Check The Logs's topic in Mod Servers & Private Hives
Come Check out CTL DayZ Namalsk Ip is 69.39.239.136:23034 Some scripts include Self BB Custom Loot Custom Map Extra Vehicles AntiHack -
SASH Overpoch Chernarus Server PVE / PvP Looking for a new server to play on? Well why don't you come and give SASH a try? Our number key feature is the quality of our features. EVERYTHING works. Everything tows, everything lifts without failure, everything sells/buys, every feature works without flaw. Sick of all these Overpoch servers with poor traders? Find a heli but it won't sell? Well that's a thing of the past with our new SASH Chernarus Overpoch server. Some of our great features are: Self bloodbagFriendly helpful players, join a clan easilyRealistic Tow/Lift VehiclesSafe zone tradersCustom tradersCustom cities, Capital Lennon custom trader city (No safezones here, better prices but higher risk)Trade from Vehicle (Sell all your items and weapons directly from your vehicle in one go! No more hours of trading loot!)Auto refuelSpawn heli crashes with high lootDe-construct vehicle wreaks for vehicle partsMining sites for high value gems and mineral oresNo build limitNo building maintenanceNo plot poles (but they can be placed still to protect your bases)Building snapping to allow for tidy base buildingTurbo key animations and animations; including, carry your hurt comrades, shoot round corners, dancing, flipping off those bandits!Tame dogs to do your bidding including tracking other playersFind and sell drugs!Vehicle salvaging, take every part from any vehicleLoads of skinsFurniture feature that allows you kit out your bases with beds, pictures, soda machines and even snowmen!Hacker free server with bespoke antihack systemRegular events with great prizes!Bespoke loot tables that contain all Overwatch weapons and items, find them anywhere anytime!All Overwatch and Dayz/Epoch vehicles spawn naturally all over the mapHundreds of vehicles/helicopters/planes to be found!Above average zombie toughnessActive admins that constantly monitor the server to provide new player help, fix any player issues and protect our loyal players from racism and other verbal abuseHALO from planes and helis at 100 ALTIndestructible basesLocked vehicles can't be destroyed, lifted, towed or parts salvagedGlitching through walls protection for your basesFind random loot crates all over the map with all sorts of goodiesCustom AI Mission system that uses all of the overwatch and regular weapons for the AIs loadouts, different and unqiue missions, not the same old missions that every server has!Russian drones patrolling the mapAi in major cities with random gear including overwatch weapons and itemsAi outpost on Skullisty island, high Ai, high LootDedicated high speed server, running of SSD and optimised arma network configure for high speed playDedicated teamspeak 3 server with high codec audio quality levelGot any questions? Join our teamspeak at: talonite.typefrag.com:9785 We look forward to seeing the latest generation of players in action! Happy dayzing. Smoking Ash Gaming