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Found 41868 results

  1. *There might be some ideas in here already and this of course has the stuff everyone wants and some smaller stuff, plz add on too ~Daniels* 1. Perfect persistence, AI for zombies and animals, weather, hyper/hypothermia, any lag what so ever, farming, loot 2. Add some different kinds of tents in, maybe once vehicles are in (which cargo ones would come after beta) you can find big military tents and strap them to your car 3. Add barricading in, little by little, next update (yes next one, 0.50) you could definitely accomplish a working ladder that you can carry around and place down, add some things to lock doors or basically make windows bullet proof, for a while, make fencing available, heck, have it to where you can build a well of some sort depending on a location 4. Make some human AI, never put them in stable until they have a purpose, but have it to where they are GREAT, make them spawn at heli crashes on exp servers and keep perfecting them, then once there is a nice good purpose for them put them in and they won't be broken, this is the most important thing that you have to have perfect on your initial stable launch because if its not, everybody riots because they cannot avoid them 5. Like stated before, perfect the loot spawning system, really try and balance it, like #4, every exp branch, add a new/fixed loot system that's balanced and that most players like and whenever you get what you and the community feels like is the right one add it in 6. Finish the northern road (which i'm pretty sure you guys are good with that) 7. Add some backstory, you could do it in (chapters) and have some cool things you could find and then once more stuff comes in some people are already ahead, i've ported the C+ map to ArmA 3 and i;ve been doing some scripting and actually working on a backstory for this, just started and still brainstorming, but it would really have to be right, good, juicy, like a cock almost 8. Small vehicles, bike, motorbike, some ladas, maybe even a small pickup 9. More animals, with a perfected AI there could of course be wolf packs, but all the stuff placeholder needs to be updated to not placeholder 10. Get some new engine stuff in 11. NEW BACKPACKS, im sooooo happy about the smersh combination and the other new backpack (insert name here) that might be coming to 0.49 but you need more, definitely get the coyote backpack back, i think its very nice looking and with a little bit different color and model it could be good, also, please, add in a black, grey, dark grey, dark blue, and dark green mountain backpack, i cant stay camouflaged with a giant light green thing on my back 12. Make the tools useful, the hammer, screw driver etc, these can be accomplished with the barricading etc (Ill add on later, gonna play now :D) Add-On 13. Improve the fatigue system, haven't heard much about this but have weight being a big factor, the heat and cold of course (already helping), also have throwing up being a consequence 14. Add some more character creation, start off basic, just having some different mouths, noses, eyes and eye colors, hair styles (not to tacky) and maybe eventually make the clothes you start off with changeable, to an extent, when it will be hard to survive from heat and cold make it to where you can have some bigger clothes to start with, but it will be hard to avoid the heat, also add a weight factor like in number 13, height and weight, the more you weigh the harder it is, possibly even loosing weight 0.0! Also... beards and shaving bitches. 10/10
  2. Clan |TBA| Members: |TBA| AaiRez |TBA| BlueFire |TBA| max |TBA| bushwookie |TBA| Andrew |TBA| P. Larsson |TBA| Ocelot |TBA| Iamwildbear |TBA| RAGE Admins: |TBA| AaiRez |TBA| BlueFire |TBA| max |TBA| bushwookie |TBA| RAGE Terminus |TBA| DayZ Epoch - TeamSpeak - 8.6.2.2:9156 Terminus.pw |TBA| | Daily Admins | 4 HR Restart | PVP | DayZ Epoch 1.0.5.1 125548 | Regular | GMT-7 | AntiHack | 198.154.117.6:3802 Website: www.terminus.pw Addons and Perks: - PVP and PVE - Self Bloodbag - Flip Vehicle - Custom Loadout - Sarge and Wicked AI - EMS Missions - Zombie Camps - 1 10oz Gold Rearm - Refuel/Repair FREE - Snap Building - 1 Step Fast Building - Plot Protection from Zed - Fast Trading - 20m Base Jump - Trader Safe Zones - Car and Heli Lift/Tow - Heli Rope - Zombie Truck - Lock Base/Vehicle - No Weight Limit - 4 Hour Server Restart - Helpful Daily Admins - Admin Events - Lootable Admin Buildings - Custom Cities - Deploy Bike No poaching Trader cities 300m No baiting players No shoreline camping Locked Vehicles and locked bases are off limits
  3. doctajones

    some ideas for realistic-ness

    First, lets try to avoid the term 'realistic' here. I hate to open this can of worms but Dean doesn't want DayZ completely 'realistic,' but rather he wants to create an 'authentic' experience. Everything should be openly interactable and behave like their real life counter parts, but we can also do things like mending fractures with a splint without it healing for weeks. The car parts I am ok with. You find a vehicle, inspect it, and get a general idea of what's wrong, like in your example. Then hopefully you can find the part, attach it, and see it's status now. My problem was with gun stripping. There are 2 "realistic" ways I can think of that this could be implemented. 1. You add a stripping minigame, something like WoG, and I am not a fan of that. Minigames only really work in single player or games where you can stop time; DayZ is realtime, and at any second you may be in danger. 2. You add a bunch of new items: bolts, springs, screws, etc (for each gun) that need to be detached and reattached in a certain order. That is a LOT of work that I would prefer to be spent elsewhere, such as adding vehicles, base building, interactable world (swing axe, get wood). Plus, you would have to hold on to all these little pieces or risk dropping them, taking up loads of bag space. Perhaps an "authentic" suggestion would be: - Gun jams, inspect to get an idea of what maybe could be wrong. - Use weapon cleaning kit, get multiple options such as "clean bolt" or "replace spring" (I'm no expert so idk the causes/fixes for jamming. it would obviously have to make sense) - You can use any of the options, but only the right one will fix the gun. - Perhaps there is also a "maintain weapon" option that has a bit of a lengthy animation, but can be done to prevent or heavily lessen the jamming probability for X amount of time. You could do it before entering a military area for example, but not in the midst of a firefight without huge risk.
  4. Sector 7 Gaming Overpoch Server featuring a coin system and back to basics mentality with limited scripting, weekly server events with minimal admin interference. Come play the game the way it was intended to be played! We just celebrated our one year anniversary and we are still going strong, we also offer a highly populated Napf Epoch server that was once the number one Napf Epoch server in the world. Server Information S7Gaming Overpoch Chernarus:74.91.116.24:3301 Teamspeak Server ts.s7gaming.com:9991 Rules • NO voice (Caps Lock is default) in side chat; this will result in an auto kick after first warning. • NO hacking or glitching (finding means to do something in-game that is not normal to the mechanics of the game like using a bicycle to get into a wall) • NO camping or trolling in trader zones (Stary only here). For those that don’t know what griefing is; its picking on someone to incite a conflict within the game. BEWARE OF THIEVES AND GRIEFERS! (Problems will be resolved per staff discretion) • Please type in ENGLISH only over side chat. (You can speak any other language in direct comm. or vehicle chat) • Control your anger and watch what you say in the forums, general chat on site, TeamSpeak or side chat. Profanity, racist or homophobic remarks will NOT be tolerated. You can say what you wish in whatever language you speak in Direct Comm/vehicle chat. (First offense is a verbal warning. Second offense is a 30 min kick. Third offense is a 24 hour ban. Fourth and final offense is a permanent ban.) • Trader zones are not parking lots. Abandoned vehicles left in traders after 24 hours from staff time zone will be deleted. ANY vehicles blocking new purchases will also be deleted without warning. • RESPECT each other and staff members! Accusations of admin abuse will NOT be tolerated! Please provide sufficient proof (ie screenshots, video and audio evidence) • NO stream sniping. (following a person who is streaming gameplay footage (usually on twitch or ustream) into the same games, using their stream to find and harass them) • NO base kamikaze. • NO base building 1000m from Stary while 500m from all other traders. Visit us at http://s7gaming.com
  5. Etherimp

    Should Rocket go sooner rather than later?

    "Majority" - "Minority" - "Cater" Majority = MOST people.. DayZ is not for MOST people. It has a specific draw. MOST people like Candy Crush. MOST people don't play hardcore survival games. MOST people who want to play a PVP First Person Shooter are going to download CS:GO and play that.. Or maybe BF4... Or maybe COD... Or maybe ARMAIII if they are more for realism. If they like zombies, maybe they'll play breaking point. Minority = A small percentage of... 2.5 million players is a SMALL percentage of the market. A SMALL percentage of the market was drawn to what DayZ has always said it was about.. DayZ never advertised itself as a competitive PVP First person shooter. Cater = To placate ... If you want a company to PLACATE and CATER to the MAJORITY then maybe you should go to the Activision or EA forums. I'm quite happy with being in the MINORITY. Nobody is forcing you to play DayZ .. You either like it, or you don't.. Honestly the gun-play and movement in this game is clunky and overall shit compared to something as crisp and clean as CS or anything from the Battlefield franchise.. It's even worse than ARMA. If PVP is what this game is about then it does it poorly by comparison to all other games. If you want a good PVP game, GO PLAY SOMETHING ELSE. I'm not saying this as an insult.. I really mean it. You seem bitter towards the community. You're calling people "crafting nerds" and saying that the "minority" is going to ruin the game.. Guess what buddy? We're not the fucking minority of the DayZ community. The MAJORITY of the DayZ community wants hunting, camping, crafting, base building, vehicles, player interactions, heroes, bandits, survivors. A wise man once told me, "If you ever find yourself on the side of the majority, you should start reevaluating your opinions." Have you ever considered the possibility that maybe this game just isn't for you? Maybe you'd have more fun playing something else. There's nothing wrong with that... But if you do insist on sticking around and playing DayZ then please do us all a favor and shut up about KOS, PVP, and Banditry.. You're not getting any closer to convincing the world at large that you're some kind of Billy Badass. Have you ever considered that maybe the game isn't ALL about PVP? Maybe you've just MISSED THE POINT of the game? Not trying to sound holier than thou here...or pretentious, by any means.. But honestly, I don't see how you can look at a game like DayZ and say "This is a PVP game"...Yes, there *IS* PVP in the game, but a few facts for you 1. There is NO competitive scene. 2. There are NO rankings 3. There is NO kill/death counter 4. There are NO meaningful statistics 5. There is NO end-game 6. There's VERY LITTLE in-game reward for killing other players. 7. The actual PVP itself is often very buggy and random. 8. There are no in game "groups" or "clans" (IE - Squads/Guilds/Clans/Teams/factions that you can affiliate with in game.. such as in WoW, League of Legends, or in FPS games that track clan stats or have league matches) 9. There's no real advantage to being a part of a "clan" 10. You can't even see the name of the person who killed you, and often cannot see who you killed.. So there's no real "bragging rights" 11. There's no way for me to compare my ability against yours. 12. There's no way to "LOSE".. Only to die.. And that's just a matter of regearing 13. There are no exclusive offers/advantages for anyone who kills more, dies less, or somehow survives the longest.. There's no measuring stick.. 14. There is no "league" of DayZ or any real way to have a tournament 15. The majority of the time, if you kill someone they weren't even aware of your existence and had no real way to defend themselves. See, to me, when I think about PVP.. I think about 1. Counter-Strike, Quake, Doom, UT, BF, where there is a competitive scene and you could potentially go to LAN tournaments and test your skills versus other players/teams. 2. World of Warcraft, or other MMO's where you have Guilds that compete for PVE notoriety or PVP ratings, that usually comes with exclusive rewards.. 3. MOBA's and RTS's, where again, there's a competitive scene. If there's no competitive scene, you can't compare yourself to others to see how well/poorly you do and there's no bragging rights, there's no money to be made on LAN and there's no advantage to doing "better" or "worse" than anyone.. The experience you make for yourself is the only reward. If you feel "rewarded" by shooting people in the back or sniping someone from 400 meters who wasn't even aware of your presence, I would say you have some serious self-esteem issues, but I would also say "good for you.. then enjoy that aspect of the game for what it is." But if that's ALL you're doing, then you're missing out on what the MAJORITY of the rest of this community seems to understand... DayZ is unique for the tense interactions and situations.. For the bandits which menace notorious areas such as Elektro and Berezino.. The Cherno snipers that have everyone looking over their backs.. The crushing feeling of losing all of your gear and your 2 week old character because you randomly came across someone by a water-pump in the Western part of the map... The rare heroes which will come running to a newbies rescue, blood bagging them and sending them away with beans and maybe a decent weapon.. The tension of having a squad of guys at NWAF and being afraid that your whole "team" is going to get wiped by an even bigger (or just sneakier) squad of guys who's just as afraid as you are.. The hilarious player interactions that happen on the coast.. etc...etc..etc. If you're just here to shoot people, you're here for the wrong fucking reasons.
  6. aiaiaiaiDayZPlayer

    Npc Bandits

    Hello i want to share my Sugestions for Day z Standalone The Only action part in Day z now is PvP but PvP is rare becaue on a huge map like cherarus with maximum 40 players is the chance too meet a player very low its not bad so pvp is more exciting and thats why i love day z for the great pvp fights but sometimes i never meet some one and than would it be great to have some other goals ( Day z mod: find car wrecks and repair them build bases with friends) fight against Npc Bandits and raid their "Npc Bases" which are spawning on different locations every server restart.. intelligent ai and very difficult to defeat them .. they should go on patrol by vehicles sometimes 2 in one Post more Player Communication... at hidden places are Radio Transmitter where a player can share a voice message at every Radio receiver ( A Message every 30 min to Prevent spam)
  7. Katana67

    Base building and secureing your stuff

    Eh, I think that there needs to be some method of deterring entry that actually requires dedicated time/risk/effort to circumvent. If every yahoo with a fireaxe or firearm can get into my base, I won't make a base (unless, of course, stealth/hiding is actually viable) because there'd be no point to doing so. Which is why I think we need two types of items (well three, but I'll skip the "Temporary Barricading" category)... 1. Concealment, Cover, and Impediment Items - These items can be overcome by everybody, and are not primarily designed to keep people out of your base. They're designed to give you defensible positions, to conceal your movements whilst in the base, and to slow the advance of attackers. - Examples a. Fencing (Chain-link, Wood, Corrugated Metal, Reinforced Steel) - Able to be climbed/scaled by the player (akin to RDR) - Provide various levels of cover and concealment b. Sandbags/HESCO Bastions - Able to be vaulted by the player - Provide a defensible position from which to defend c. Tank Traps/Concertina Wire - Able to be defeated with various tools (sledgehammer and wire cutters respectively) - Able to stop vehicles and players, forcing them to clear the obstacles 2. Area/Entry Denial Items - These items require a dedicated counter-item, and are designed to keep people out of your base - Examples a. Door (Wood [common], Hardened Wood [uncommon], Corrugated Metal [rare], Steel [extremely rare]) - Designed to outright stop a player from entering a building (assume all doors are deadbolted from the inside) - Provides various levels of resistance against damage - Able to be destroyed via the use of a dedicated item (crowbar [common], fireaxe [uncommon], firearms [rare], and thermal lance/welding kit respectively [extremely rare]) b. Locks (Doorknob [common], Padlock [uncommon], Heavy Padlock [rare], High Security Padlock [extremely rare]) - Designed to provide another layer of protection to doors - Able to be destroyed via the use of a dedicated item (sledgehammer [uncommon], breaching round [rare], bolt cutters [rare], breaching charge [extremely rare]) - The threshold of rarity in counters is higher for locks, owing to the fact that you already have a door denying entry. I'm sure there's some inaccuracies (as I'm sure a breaching charge would probably be best served in other applications] but you get what I mean.
  8. Karmaterror

    I think it's time.

    Agree with everything except player count. 40 would be fine once vehicles and basebuilding is in. The map shrinks loads when you get a car and encounters are much more likely to happen. Not just due to mobility, but down to the sound and concealment disadvantages vehicles bring. Say you have a server with 3-4, 4-8 man groups, then a few lone wolfs in there. Those 3 or 4 groups going about there business in cars, motorbikes, and even maybe a heli really lights up the map for clan wars and camp hunting ect. Also for me its an immersion thing, I want the desolate feel, like only a few of us survived. 100 players in a chunk of land that size means that globally there would be millions of people left....hardly an apocalypse :)
  9. Bororm

    Base building and secureing your stuff

    Another approach is what epoch toyed with (disclaimer: I have not played epoch in over a year, so this info is likely dated). Basically when I played it was pretty easy to break into any base, it was mainly a factor of time spent chopping. The difficulty was in loot being in safes/lock boxes. So basically that approach is that it's easy to get into the base, but the loot itself is hard to get into. I actually sorta like it, and think it could work well. Epoch made the mistake of safes being basically impenetrable short of extreme luck, they had a 4 digit combo, at the time I played there was no way to break into them besides guessing. Doable, but extremely time consuming, especially with a delay between attempts. However, any loot not in a safe was easy pickings, and vehicles that were stored inside bases were also freely destroyable (epoch used keys, though they did implement hotwire kits). One issue I do have with that approach however, is that I'd like to see DayZ include decorative items, and for bases to be quite customizable. Like hunting trophies, or even furniture, and paintings and stuff. Like what if you could skin a bear and make a rug, or mount a boar head as a trophy. Take those paintings you see around the map for your own home etc. In the case of bases being "easy" to break into, with the loot being hard to access then this approach would just lead to breaking in and griefing people's stuff fairly easily. None of those features are confirmed or even mentioned of course, but I do hope bases are more than just a place to stash loot. Ultima Online is my favorite game though, so maybe I'm biased =P Even the most hardcore pks would probably tell you they liked decorating their houses!
  10. acekaze

    Question to developers

    I know this question will probably get me alot of flame and that it will probably not be aswered by the devs, but please keep in mind i am not complaining or begging for anything i am simply asking. Earlyer this year Dean has said pretty much this : Vehicles will roll out in the third quarter – just simple bicycles, ATVs or small cars to begin with but in the fourth quarter and beyond the team will roll out advanced vehicles – helicopters, boats, planes, trucks with upgradable components. So I really just wanted to know if this is still planned till ends of setember or if it has been pushed to a later data. Thanks
  11. Xbow

    Question to developers

    The bottom line for DayZ is "here is what is available do what you want" so I am in no way going to go against that. So if a group sends out a half a dozen hombres out hunting: •helicopter avionics repair kits, •fuel •helicopter engine repair kits or whatever I have no problem with it. However, it should be tough enough to require a group to collect all the items required to make the bird operational and keep it flying otherwise it would take forever. I could see some good battles between the guys with a chopper and the guys that want to deprive them of it..that would be fun on either end. My only concern is to make it hard enough to acquire and maintain a chopper so that no one or two players can do it all...and what a risk it would be to train the primary pilot and co-pilot. The group with a chopper would have to have a compound and a ground vehicle or two to go out and get what is needed. However with belt fed machine gun armed ground vehicles and helicopters you would have to make belt fed weapons, RPG-7s, Molotov Cocktails, Plastic Explosives and craft-able command detonated IEDs, 12.7mml AA MGs and the rare man portable Stinger and SA-7 AA missiles available to all players. There could be some crazy ground fights like this one: have some beans... :beans:
  12. over9000nukez

    Question to developers

    this is why having more per hive is better, because you have to wage risk and reward, a heli might be one of those things an organized group holds onto, and doesn't quite use, unless in a squad battle, where having a heli is actually a good idea (for extreme quick travel) i do agree though with your points, id like land vehicles to be the main deal, but having a built heli is one of those last things that the dayz mod had, and it's an unforgettable experience. i think you also said earlier you would want more civilian vehicles, and not military ( i think, otherwise that goes to the person who did say that) which i agree to an extent, but i think organized groups should be able to make a military vehicle, or a ghetto-welded gunner on the back of their pickup truck or something, would be awesome to see a squad battle like that :) that way you can tell a clan-build car from a disorganized group's or a single person's car and i know the audio is disgusting for this video, i would recommend you muting it showing off the ghetto-welded machine gun.
  13. Xbow

    Question to developers

    Why even bother with helicopters? What do they really add to the game? To be realistic in lieu of a genuine supply chain keeping one running would be a titanic pain in the arse as it should be. And the maintenance cycle would be continuous. With all the logistical power of the US Military you can count on 10% to 20% of your birds being safety dead-lined or hard down waiting parts at any given time. And what happens when a turbine sucks up some dirt and FODs out and needs a new compressor? Or takes a bullet in the compressor? If maintenance isn't 100% even short hops would be a serious risk to the flight crew and shooters on board. A good chopper pilot might be able to auto-rotate and get on the ground safely if he can maintain the kinetic energy in the rotors for that dramatic flair before touch down but if he screws up just a little bit its smack down and crash and burn time. So if someone really wants a helicopter have it and the endless problems the ownership of one presents. FOD = Foreign Object Damage [edit] Trizzo wrote, "Now armoured vehicles is a separate discussion...highly controversial perhaps. If there are disused civilian vehicles why not military? I feel as though these would be far more crew-able and available in some post society situation than aircraft. No doubt they are easier to operate than a chopper but like a helicopter tracked and heavy wheeled vehicles are maintenance intensive but they do make more sense than helicopters. I wish I had a $10.00 bill for every time my M1A1 took a shit on me and kept me up all night fixing the damn thing (Loved it). A Humvee or MRAP would be the best choice.
  14. Trizzo

    Question to developers

    I do miss the old bike...smashing up a lonely road to the north, finding the highest peak, flying down through the pine forest in first person,bouncing like crazy, can't see shit andddd ringing that bell! Cars, tractors, soft tops are acceptable. So long as the old bike is about I've had to many epics on that thing. I'm surprised that people flat out don't want helos. In the end I'm be happy with or without but I feel like helos are justified in zombie and dayz lore. As for armoured vehicles. Perhaps this will prove controversial but if there are disused civilian vehicles why not military? I feel as though these would be far more crew-able and available in some post society situation than aircraft. But what limits? Did they have mounted weapons? Does this call for hard counters ie: rockets?. Hearing the low growl of a big diesel engine that isn't going to fold to a few bullets in the engine block would be a game changer. It would definitely add some terror. So much classic apocalyptic canon involves restored war machines of a bygone era.
  15. DAYZ OVERPOCH WARZONE NAPF ! So me and my buddy started to rent our own dayz overpoch server and we decided to make it a huge PVP server. Its full of excitement and fun. All vehicles and weapons are enabled in the server. We are looking for a bigger player base so there can be more pvp and action! If you bring in a 3+ man clan into the server you are granted two building boxes and a vehicle to start you off on the server. The admins are extremely active and non abusive. The server has amazing FPS for those sweet PVP moments. The server has many useful scripts but we will get to that later. I need to convince you why you should join my server instead of the other ones! The reason why my server is so unique and different from others is the fun and friendly admins. The admins will give you a warm welcome into the warzone and teach you the ways of the server. We do everything for the players and put them first then anything else. Not to mention the kick ass events that the admins host with amzing prizes including gold, vehicles. There are 1st, 2nd and 3rd prizes. So still not convinced to join our server yet? Well if you get your friends or clan that had 3+ members you are given building boxes/base depending on your size of the group. REMEMBER THIS IS A PVP ZONE! NO WHINING OR CRYING WHEN YOU DIE Server Features: - SnapBuild Pro-God mode bases-OP vehicles and weapons-Active and non abusive admins-No Hackers-Safe Traders-AI Missions-Animated heli crashes- Tow and lift-Good Loot from AI-Random loot spawns-Roaming AI helis-Good FPS-No Weight/Overburden Server IP: 198.154.118.42:7302
  16. gibonez

    Question to developers

    Shooting from vehicles is coming to arma 3 in an upcoming update. That might suggest dayz eventually gets the same treatment.
  17. BATTLE PANDEMIC!!! Now in Overpoch - Napf [1.0.5.1] [VETERAN] [uTC-4] IP:192.99.16.7 Port: 2312 Webiste: http://www.battlepandemic.com Hello, there is a new server looking for players and clans. Please check us out. We have a few unique features you won't find on other servers *FEATURING ALL NEW* ILLEGAL ARMS DEALER! Vehicles - BTR-90, BRDM2, Apache, Ka-52, Hind...plus more Weapons - AS50, TWS scoped weapons, all rocket launchers??? Yup, the Illegal Trader has them!!! Additional Features include: • Auto Refuel/Repair/Re-arm Service Station • Self BB • Take Clothes • Deploy Bike • Tow/Lift • Safezone Traders • Snap Build PRO • Indestructible Bases • WAI/DZM • Anti Hack • Custom Map Join up now and receive building supplies and a chainsaw. Just ask an Admin!
  18. Xbow

    Question to developers

    That would be acceptable and as ColonelBurton said fuel will turn to shit very quickly and people will have to have: stills to make wood alcohol fuel OR build wood gas generators to run their vehicles. OR access to a big pile of shit to scavenge methane I imagine it would be quite a job keeping a vehicle running and topped off. And how horrible it would be for the owner and his cronies to see his ride riddled and set on fire. Those of us that find vehicles, speed boats, and helicopters objectionable will form the 1st Luddite Regiment and Burn Baby Burn!!!
  19. rybec

    Question to developers

    I really really want to ride around with friends in some old beat up toyota truck and do some drivebys. I imagine being able to shoot from the vehicles will be overlooked.
  20. MR DELICIOUS

    How to make the map more engaging.

    TLDR for those who don't want to read my essay: It's basically a list of real life features (sports fields, aircraft crashes, cinemas, quarries etc.) that should be added to the game in order to make the map engaging and realistic. There are also suggestions for each entry as to how you could make it interesting from a game design perspective. This is a cross post from the general discussion - please add a comment with any additional ideas you might have. I've played for the game and mod since release and have seen it comes leaps and bounds. I think the cities look fantastic now - much more fleshed out and better urban planning. The cars, kiosks, gas stations etc all feel and look great. However, I feel that while it's nice to navigate purely via pre-outbreak existing features (towns, forest, airfields), it would do a lot for my immersion and gaming experience if there were some interesting feature locations to reflect a pseudo backstory in the world. What I really mean by this, is using interesting topography and land features to tell a story, and allow players to tell a story. My other objective here - my main objective - is to make this world feel lived in. At the moment, it feels about halfway towards anything resembling a real human world. This serves a couple more features on top. 1. There will be a myriad of objectives for all players now. While one player might run to get a gun from a military camp, another might try to advance the aesthetics, transport or communication of their character. 2. The atmosphere and character that the following will create will go towards creating incredible memories/anecdotes and amazing content for both players, streamers and content creators. Instead of being killed by a guy in a motorcycle helmet at x town, you could be sniped from a ferris wheel, beaten to death on a soccer pitch etc. 3. The character of the game will become incredibly unique - both telling a story of what has happened, but also adding to the stories of the players. Rocket has said throughout development that he wants players to decide everything. No NPCs, etc. I completely understand that, and agree. The following features are not NPC gimmicks, but reflections of events that transpired before the player arrived (in the same vein as the abandoned military camps). As we've seen in zombie/apocalypse fiction, the static nature of human progression and development often mean things that would otherwise be temporary (a car crash) become a static landmark. Instead of meeting how players normally do in Day Z (which is like an apocalypse hasn't happened) at map name features, they would meet at interesting landmarks. Here are a couple of ideas I was throwing around: * Heaps of cars abandoned on a highway, similar to The Walking Dead - lots of food/clothing/vehicle spawns This could easily be on the road between Chern and Balota Airstrip, or more interestingly up near NWAF (now the furthest place from spawn. * Empty, huge refugee camp - this could reflect the final stage of the outbreak. An incredibly gory, bloody refugee camp north of the NWAF (a currently empty area). It could very well be built around a small town. This location should fill people with dread. It could also be a good medical/food/equipment drop. * A 747 wreck site deep in the black forest or above NWAF (massive amount of fuel to loot, lots of mixed loot with some high yield mil spawns) - lots of zombies there. The best idea would be to have a 500m explosion zone that is littered with parts and the ground blown back by the drag as the aircraft hit the forest, so the player must follow the path of destruction before finding the downed boeing. Having the wreckage spread out would also add an element of terror. Imagine being a bambi and coming across a plane seat in the forest, then following the wreckage until you find the body of the plane (and 50 zombies to boot). * A now empty creepily fortified house (similar to the one in the book of Eli) with a dug moat - something a player could take over and roleplay from. The house could be north of NE airfield. * A failed nuclear reactor northwest of Zelenogorsk (perhaps it's super deadly, radiation sickness within 500 meters of it) similar to Chernobyl. You need specific gear to go near it - anti-radiation pills, geiger counter, hazard suit etc. that can only be found in a military research/medic center. If Rocket wanted to go crazy, he could make the Nuclear reactor able to be put into meltdown, or for a player to be able to mend meltdown. * Radio station. It would be great to have a radio network you could broadcast throughout an area (through speakers in cities and from car radios). The radio station could be somewhere relatively central, with a power line up to a hill. You could have to repair the power line in order to start broadcasting. It would be a great place to troll other players from (create your own radio show, play music, talk through or whatever), or to organise a meetup, or to organise an attack, or to basically fight over. * Junk yard. A mazelike scrap yard that would serve as both a place to be fortified, as well as a good place to scavenge automotive and machine parts. Also a chance for vehicles to spawn here. * A prison. Fairly obvious and it's been said before. It would be great if the prison was an island off the very far north eastern point of the map - kind of an end game. It could be an amazing place to fortify and would be a nightmare to take. * Bus depot. There are buses everywhere. It would be great to be able to find and secure a bus depot. It could have good automotive part spawn points as well as a fuelling station and the chance for buses to spawn. It would be good if this was a pretty reliable spawn point for buses, as it would turn a fairly mundane real life location into something highly valuable, as groups would seek out a bus to drive around in. * Small military spawn areas. I think it would be great to create small areas with military spawns dotted around the map - in towns, in forests and on the road. It would be great to have blown up humvees by the side of the road, small failed checkpoints, perhaps a last stand of soldiers in barns or houses, or perhaps a destroyed encampment in the middle of the black forest. Basically, to incentivise small town exploration and to deepen the knowledge of the map ("let's check the humvee convoy near Polana"). The easter egg nature of stumbling across a military grade sniper would also be incredibly satisfying. * Burned down buildings (suggested by gregor). An obvious effect of the beginning of the outbreak and something that would add texture to the currently pristine buildings. * Mass graves (suggested by gregor). A great natural horror feature that would reveal the true side to the apocalypse. It could be surrounded by zombie hordes and would be an amazing point to discover (perhaps in the middle of the forest, complete with trucks that transported the eventual victims). They could also be featured just out of towns and settlements. It would also be interesting to be able to set them on fire - creating huge clouds of black smoke. It could also give you risk of infection. * I personally would like it if Balota airfield was converted into a civilian airport, with the hangars/barracks replaced with a civilian terminal. It would add a great sense of history to why the military camp/checkpoint was beside it, and would also explain the proximity to Chern. Would be a great place for civilian cessna's to spawn. It would also be fun to fortify a Soviet airport terminal. * Inland railway. People have already spoken at length about handcarts, but it'd be great to be able to start up an old diesel engine in Berenzino port and use it as a group transport. You could have to fuel it with an insane amount of petrol. * Have orchards actually spawn their relative fruit on the ground. * An ashen wasteland and lots of burned cars (similar to the one in Iraq) to signify the militaries drastic response to the outbreak. Again, big craters, dirt, downed trees and carnage would go a long way to creating a unique landmark for players to meet at or visit. I feel like the current map doesn't reflect the carnage of military + zombie outbreak. Creating vast differences like scorched earth would go a long way towards this. We already have the ruined village south east of Novy Sobor, why not add to it/really scar it up. * Motorbike/Bike shop. There could be two or three on the entire map, and it could resupply the necessities for keeping a bike (and obviously be a bike spawn). * Clothing shop. Sure, a lot of people in the apocalypse like to play as serious Sam, and wear only survival gear, but I'd like to kit my character out so he best resembles a freak. You know, ill fitting tee shirts, short shorts, sandals, mickey mouse ears, that sort of thing. You could put 3-4 of these clothing shops around, and the spawns could be very, very rare for the more crazy looking things. I'd also throw the masks into these shops (and maybe have wearable bandanas be the going look for bandits). It would mean that as opposed to every player running straight to get guns at mil spawns, a lot of people would search these shops for cool looking gear, or certain things to roleplay a character. * Manor House. In a similar vein to 28 Days Later, a manor house with a wall/grounds would be a really nice break to the otherwise untamed wilderness. Manicured lawns inside the relative safety of the wall, and then the manor itself would provide a great base, and a great landmark. * A wall. I can imagine the armed forces attempting to erect a wall to try to contain the zombie outbreak. It wouldn't need to be complete at all (because it failed), but perhaps 300m-1km long. It could be a cool military spawn, as well as adding some flavour to the game, and a landmark. I want to make clear that it wouldn't be a functional wall, it would be merely a landmark, mil spawn area and point of interest. https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSMOXVoXqesQd6LwUo1ZUGAUvr7na-hInhBfE7gdagDUEFDg7i0ow * A shopping center. It would look like a proper Soviet era shopping center (I've provided an example below), and would typically be in a city large enough - like Zelenogorsk or Chern, or perhaps a NW city. It could have a plethora of different item spawns, and could be easily fortified. The car park could feature as a good civilian vehicle spawn (with the possibility to spawn an army issue vehicle). It would be good if the exterior was slightly damaged already, or graffitied. http://us.123rf.com/450wm/demerzel21/demerzel211311/demerzel21131100169/23850827-ulan-ude-buryatia-russia--september-9-2013-typical-buryat-walking-across-a-soviet-style-mall--centra.jpg * Rolled oil tanker. You could have some skidmarks, a broken barrier, roll marks and then a giant oil tanker down in a ditch. People could stop by it to siphon fuel for their vehicles. * Theme park. This could be great for atmosphere. It could be somewhere east of Zelenogorsk in the flat open lands. A nice ferris wheel people could snipe from, a chance to find Hoxton masks and clown/mascot suits, soda, .22 rifles and there could be a PA system that when turned on, broadcasts a very creepy funfair sound through the nearby city. People nearby would be very freaked out to hear it start up. There are also a heap of reference images to use for this. * Mine field. This could be a fantastic addition to the game, as one of the first things the military could have done was try to area deny the zombies. A stretch of land with pressure triggered mines (much like the North/South Korea DMZ) could be an amazing feature in the game, as you either pick your way through it, or go around it entirely. There could be barbed wire and signs up warning of the danger ahead. I imagine myself being chased by bandits and picking a path I've memorised before as I run through it. I also think it would be relatively easy to implement as it would be some already implemented signs of wreckage/craters, signs, and Arma trip mines (reskinned). You would only really need 2 for every 25m square, and then spread that out so that it's a 1km square area. * Sports arena - perhaps a melted ice hockey stadium. You could even put a military camp inside. I think it would be a great location to fortify, and if it's open topped, it could potentially be a spawn point of a military huey (thinking 28 days later evac). * Monument. A big war monument (to the second world war) placed on a significant hill in the countryside would present a formidable vantage point/point of interest. The Soviet's built a whole heap of them, and it would be good to see a large structure to this effect. Similarly, you can imagine bandits and the like transforming a monument of peace into a place of death. http://upload.wikimedia.org/wikipedia/commons/thumb/3/31/Berl%C3%ADn%2C_Tiergarten%2C_sov%C4%9Btsk%C3%BD_pam%C3%A1tn%C3%ADk.jpg/800px-Berl%C3%ADn%2C_Tiergarten%2C_sov%C4%9Btsk%C3%BD_pam%C3%A1tn%C3%ADk.jpg * Zombie horde. A horde of 50-100 zombies that roamed a path until disturbed. Would present a formidable challenge to any player who stumbles into them. * Cinema. It would be nice if a couple of the big cities had a silver screen, old-style theatre. Looting them for soft drink/food etc would be fun, and it'd be a cool location to fortify. * Logging camp. Would be great to have in the northern reaches of the map. The top could be a great spot to fortify, and there could numerous things - fuel, industrial parts, perhaps a giant tree felling vehicle with a buzz saw. * Mine. Directly north of Olsha (to utilise the port nearby), this could provide a great place to fortify, explore, as well as loot for explosives. Plus, soviet mines are atmospherically fantastic. * Quarry. This could be in the far north west part of the map, much beyond the NWAF. It could provide a great environment to find explosives, fortify, land helos, find big trucks, etc. Also a great topical point of interest. You could also broadcast over the quarry PA system. * Soccer field/archery range/gun range/golf course. It's pretty common for each village to have a soccer field in rural Europe. It would be a pretty simple thing to add and just give some texture to the game. You could have players find arrows and bows at the archery range, and rifles at the gun range. You wouldn't have to have many of these (you don't want it to be unrealistic), but it'd fit in with what many of the population did with their leisure time. Golf clubs could be a melee weapon, and there could be a chance for a golf cart to spawn. Of course, you don't want it to be too ridiculous, but I think a golf cart would actually make for a novel sight in the game and would be quite a handy vehicle in a zombie apocalypse. * Substantial inland river. I mean a river that would travel far inland and is wide enough to allow moderate sized vessels to traverse it. It would be fantastic to divide the land up (create chokepoints at bridges), as well as allow for players to use boats to move inland. It would also create some amazing firefights as bandits attack boats from the shore. In addition to this, it would be great if a town could be built across the river, with a couple of bridges across the water, similar to something like the following: http://2.bp.blogspot.com/--mracJtOHd0/TrVTfws_4BI/AAAAAAAAAPo/mWfbGkAsna8/s1600/Bradford.4Nov2011%2B002.JPG * Bridges across valleys/rivers. I don't mean footbridges or tiny little bridges, I mean big, two lane stone arches that could cross steep areas of valley around the three valleys or elsewhere. You could have barbwire and wrecks on it - a former military checkpoint, and it'd add some interesting height difference to the inner parts of the map (where there are no tall structures besides green mountain). You can imagine bandits establishing a toll/check point or fortifying it. Incidentally, can we please have the ability to blow up bridges in order to ambush convoys or effectively deny areas? https://encrypted-tb...lIE19lDceej8Pmg * Goat trails/cliffs. Topographically, it would be really nice to see some proper clifftop roads similar to the roads that cross through the alps. I'm well aware that the southern areas of the map may not support this, but I don't see why the northern reaches couldn't be comprised of alp roads and sheer cliff faces. It'd be great to create checkpoints and for zonal control. It would also create a natural end to the north of the map. http://www.ski-epic....ad1280x1024.jpg * University/school. Apart from obviously stealing faculty cars, it could be cool to have a large atrium library - the big old school types where you could find books etc. It could also be good to have a big empty indoor swimming pool to fortify. * Last but not least from me, I'd love to see a city in comparable size to Chern/Zelen up in the NW corner of the map. It would balance the entire map out, and create a real sense of distance within the current map. The idea of running from spawn to this city would make the map seem huge, with so many interesting things to encounter along the way. You could add the arena/funpark/radio station to this city and all of a sudden it's a big hotspot for high intensity encounters. There are hundreds of unique features that would go a long way towards creating an incredible experience. Please add yours below and I'll continue to compile the list.
  21. q.S Sachiel

    Question to developers

    Well if it's a good diesel engine you can theoretically run it on a rather broad range of clarified oils. Linseed, sunflower, corn and even bean/soy... not that i want to be farming corn, boiling oil and straining it through several degrees of sieve. Would cut down your lifespan i'd expect, and busted ass abandoned vehicles may not like you very much for feeding it to them but hey. I've heard rumor of some trucks being run off crude... that shit would clog up your filters quicksmart but you'd get some grunt out of it for sure.
  22. We will be launching an event sometime next week. The map is currently spawned with 300+ vehicles due to fresh database. Now is the time to jump on an gather your weaps an vehicles for money ;). Hope to see everyone soon!
  23. One day id like to see a simple grenade launcher in game. Nothing fancy you could still blow yourself up if not careful. And if they put wind in still that effects bullets i can see this being more of a limited tool rather than a spray and pray kind of gun. Could be ubber rare. Or the ones with rotating chamber rounds. And finally a rust tank with no turret function when vehicles have had time to develop and we already have a meaty portion.
  24. SomeCallMeNomad (DayZ)

    Question to developers

    This is what I hope vehicles will be like: (If you've ever seen "The Road", you'll recognize this)
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