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Found 41868 results

  1. yorkmorgan

    Music in the car

    There is a wide and wonderful selection of literature available in this game so why neglect the other arts? It would be a lot of fun if just like books are scattered around the place CD's were too. They could be played on CD players found in vehicles. I'm sure there are loads of great albums out there that have dirtcheap/no copyright just like the ingame books. Just imagine driving down the coast blasting out some good old rock and roll, or if your mental imaging faculties aren't up to that then just watch this video instead: http://www.youtube.com/watch?v=3Fror4ZhaGQ -(not my video and not my music choice) Opinions/What albums would you want-the cheaper the copyright the better!
  2. monolith1985

    Poll: Are you happy with update news/management?

    Im sure a majority of people posting here are actually posting about information and the way its handled, not about the state of the game, the lack of vehicles or any other "anti-alpha" stuff. If the odd exception in this thread of 1 or 2 people saying "too long too late, h1z1 is gonna steal the throne" nonsense, most of us are discussing the fact that most information is given out on a range of other sites, and you pretty much have to visit all to get a clear picture of whats happening in development of the game. as for those who say read the devtracker, i do, and while some of the information on there is good, alot of it is out of context sentences like "rocket2guns @bob i agree with you" or "rocket2guns @bill we are working on it" and you dont know what they are talking about. or theres links to a picture or video and you click it and its broken sorry but if i had a website dedicated to something I created, I would stop by more often even just to reply to something random or post something i was passionate about, rather than share that info with a small portion of the community through social networking
  3. I really hope this is a factor when vehicles get introduced. Preferably not like the ARMA vehicle damage system where your vehicle just instantly starts burning and is useless from thereon. Blowing out tires, halving engine blocks, causing rollovers would be awesome. I don't want IEDs to just be guaranteed insta-death for vehicles. Having to get out after striking one, wounded, and defend your vehicle from ambushing players and rushing zombies would be a great experience for DayZ. But not sure if I'd necessarily want AP IEDs, I think loading powder for a breaching charge (i.e. when construction gets implemented) would be a better purpose for that. But not entirely opposed to it!
  4. Agreed epoch was a horrible way to go for a lot of reasons but origins had some decent ideas. I am just hoping this game turns out a lot more like the early mod and leave out the crap that killed alot of the later mods. I used to love to gather parts to rebuild vehicles and travel around in helicoptors with a bunch of buddies hunting people so far the standalone is showing alot of promise but i think they are spending to much time on aesthetics IE buildings and food items and haven't implemented things like random military aircraft crashes, more variety on weapons, and more powerful weapons. so far we have gotten more buildings a larger variety of food, and weaker weapons, when does the M107 come out, or Night vision goggles
  5. tatchell (DayZ)

    What clothing set/weapons would you add if you could?

    Okay you have a fair point that it's not ridiculously implausible to find these, but these should be incredibly rare items. It shouldn't become like the mod where everyone is running around with these foreign weapons that just shouldn't be around in that quantity. And as said above, it doesnt match the look and feel of the game so far and I doubt players would want to see these. But also, I used the term anachronistic as the weapons you are suggesting all appear very very modern whilst a very basic, backward east bloc country would likely be many decades behind technology wise. Just look at how they all use russian vehicles designed in the mid cold war. So I was applying "anachronistic" in this case to emphasise how these weapons just don't look like they match up with the weapon style of the game, with an apparent "error in period" between the two, if you want to go super pedantic on me [sigh].
  6. Tomo2000uk

    Are you kidding me? How is this slander?

    right what do we have ???? Zombies - ( no better than the mod , about as threatening as a lamp post , except now in the experimental where the speed up slow down method seems to have been introduced again ) Loot - ( No viable solution to the loot re-spawing , servers restarting every 2 hours ) this is a shambolic situation and all other development should be halted until this is implemented. even the cleaners should be working on loot. Vehicles ( not even a bicycle to get about on, its a big ass map. ) Combat mechanics. ( aiming a gun on Dayz feels like its attached to a barge poll , spasticated movements no real accuracy ) Player numbers , stuck on 40 , how is this not worrying that the servers cant run with more than 40 even with zero content. Adding new clothes . its like the developers are stalling or taking the piss , Here have 3 different colored duffel coats but sorry the basic mechanics of the game are no where near fix. Engine . this is the arma 2 engine , it looks like Arma 2 plays like arma 2 has all the arma 2 bugs etc etc , its the arma 2 engine. Experimental servers ?? why like the OP stated are they not trying all sorts of things , FIX THE GOD DAMN LOOT OR AT LEAST GIVE US A GLIMPSE ON THE EXPERIMENTAL OF YOUR PROGRESS . I loved the mod had 6 servers running at one point over 20 active clan members , nearly shat myself when the standalone came out , but its almost MAY now 5 months and lets be honest what updates have we seen. I think this game is in major trouble and its heartbreaking as it could have been sooooooooo good. the single biggest disappointment for me was in the dev blogs dean harped on about how the Zombie Ai would be dramatically reduced and this would give a big performance boost , but low and behold the game has hardly any content and it plays like shite. absolutely shocking FPS , STILL , exactly the same as the mod and every other Arma game
  7. When DayZ starts to have persistent items, tents etc. what are they going to do against people who put their tent on really unpopular servers and just put their stuff in this tent, to asure that nobody ever will find it. The same with vehicles... people just have vehicles on really unpopular servers and drive around with them, switching servers when needed. People will have their bases on servers which nobody is playing on... I think it will ruin the expirience. The mod had many private servers, so you couldn't just take loot from one server to another. But if this game is mainly based on this global hive thing, how do they want to solve this? Any ideas?
  8. they do seem to communicate often via many media outlets be it reddit or twitter or any other place but its not that im bothered about its the actual content and lack of it. by content i mean getting the core stuff done instead of making meaningless objects like hats and more jeans vests. i uninstalled the game about a month ago after playing breaking point because its simply better than this game now. thats a free mod on arma 3. how can that be even possible ? 30-40 million in bank and they cant get things like vehicles and base building done yet free modders have all this stuff done in weeks, yet a 40 man team are still making hats !!! dayz Sa is just a cash in for what was good which is the mod. i dont mind paying for that fun i had it was awesome but this project already too late on a bad engine and now going to be succeeded by others who do it for free or maybe the evil that is sony with H1Z1. such a shame. simple fact is Datz SA should of been made on ARMA 3 engine should of had a team like its got now at the start and they would of had the game done by now . its 2 years late. now sony are going to come in scoop up all the glory cause the people behind the scenes couldnt work out what needed to be done. poor planning maybe restricted by people who knows but the ball was dropped on the gameplay side. you can scream all about sales whether it be 2 million or whatever but the only reason those 2 million brought the SA was because of the mod !! if the mod wasnt out before hand you would of sold 100,000 copies with this current game. so now H1Z1 is going to come in along with free arma 3 mods and scoop up finish what should of been Dayz glory on pc. such a shame .
  9. casper1

    Rolling Update Rev - 0.43.116251

    Even makers of the ARMA's engine and the game, could not sort out the bugs it has for 13 years. I don't think the final game will be much different than the mod itself and its varients. (Will be slighlty better overall) but won't fill our expectations. It took 13 years to bring a new feature for BIS called Zeus for ARMA. Other than, everything almost same rather than gfx,AI,physics updates and new maps. (Which must not be too proud of because we are at 2014) So, just loose the hype,suck it up and try to enjoy. What Dean trying " is fixing all problems and flaws that ARMA engine has for years (Especially ARMA 2) and trying to improve some bits and bobs, but it's utopia. Will take years and never gonna work out prefectly. Wonder why he didn't pick the Real Virtuality 4 and work on it instead of taking RV3. Prolly he thought about low-end pc users, then again optimization is not even good at all for High-end pc users. I say "put the vehicles/tents/wildlife and drop more clothes in now" leave the rest and forget about the project. We did want Standalone of the MOD to not use the downloaders all the time.And we have the Standalone now anyway :)
  10. Hello everyone, we have just started an DayZ Mod Epoch server, it's brand new and we are currently looking for players. It's a good server with currently 5 admins that are very helpful and good, almost all of the time there is an admin online, we haven't experienced any hackers so far (server started approximately 1 week + a few days ago). Some more facts about the server: 50 slots. Auto-Refuel. Live events. Good and very active admins. Currently 24/7 Daylight. No killing without a reason. Ai-Missions. Custom buildings such as 4 barracks and a fire station at balota and military camps in cherno. Lots of vehicles. God-Mode at traders. Good Ping (Server located in holland). 3h Restart time. Help when you start on the server usually done by me or the admins (we love to help new players get started). more to come... IP: 159.253.143.49:3204 If you have any questions feel free to ask them below. Hope you will join the server and if so, good luck.
  11. Actually quite a lot did, I myself did not though. If Im desperate for a dose of vehicles and bases then I just hop onto wasteland every now and then. But it's not all about that and I do prefer the feel of SA - not to mention, the mod's graphics are also much worse, so i prefer SA.
  12. I would like to join you guys and i would prefer either of the 3: Marksman, Team Leader, or combat vehicles. I have sort of a limit at the moment focusing on school so when i can get on varies from 3pm - 9pm est.
  13. gorvi

    My DayZ SA Rant Review

    The roadmap sums it up pretty well. these next months are minor things with some major systems being updated. Those major changes are something engine programmers have been working on for months. Summer/fall is when you can expect to see a surge of major changes considering that is when we can expect vehicles and barricading. The later being pointless in the current state of the game.
  14. Wolf Industries Gaming new DayZ Server! We are still updating the server, currently getting scripts setup! Come and join us in our ride to defeat the apocalypse that is taking over Chernarus! We're all friendly and have loads of banter! Active admins, just follow the rules and they will become your best friends and sometimes give you free stuff. Rules: No hacking No bullying No pestering admins No blowing bases up No blowing vehicles up inside bases No voice in sidechat English in sidechat What we offer: 2 cases of gold to each new player who joins(we will record who is new to the server so dont ask more than once) Player events Admins events Donate £2 - Small starter kit Donate £5 - Medium kit Donate £7 - Large kit Bundle 1- Building supplies/1 weapon(3 mags)/1 case of gold/1 Vehicle(no heli)/food&medic supplies Bundle 2 - Building supplies/1 weapon(6 mags)/2 cases of gold/1 vehicle(no heli)/food&medic supples Bundle 2 - Building supplies/1 weapon(9 mags)/3 cases of gold/1 vehicle/food&medic supplies DayZ Epoch:176.9.111.100:4802 TS:85.236.100.85:18187
  15. Ken Bean

    Rolling Update Rev - 0.43.116251

    Yep, I believe for example implementing vehicles definately is a bigger one which takes it's time and still there most likely are plenty bugs to expect. Meanwhile they'll have to test, optimize and fix a lot. Mind, other persistent things are yet to come. Yeah, of cause sometimes I feel like being impatient too but I have faith and know things can take a while. I see the progress and think they are doing a great job. Don't know what to say more. ^^
  16. IP: server.dayzeuropa.com Website: www.dayzeuropa.com Discord Community: www.discord.me/dayzeuropa Established in March 2014, DayZ Europa is one of the longest running Arma 2 servers still active. Not only has DayZ Europa become a landmark but also a reference server in the DayZ Mod / Arma 2 community. As we work close to the developers of DayZ Mod the server is always running the latest patches and fixes. We provide a 100% real vanilla DayZ Mod experience. The server runs on great hardware, has great fps and state of the art anti-DDoS protection with no down time as a result. Vehicles are set to 80 (default) and respawn automatically within a couple of restarts, true vanilla style. Check out the comments below to see what other players think of the server! TLDR; 100% Vanilla DayZ Mod Full 24-hour Cycle Default Vehicle Spawns Active Admins How to join: 1. Make sure you have Arma 2 and Arma2 OA installed. 2. Download DayZ Mod from Steam. 3. Launch DayZ Mod from your Steam Library and find DayZ Europa in the Arma server browser. Welcome! // Vinyl Junkie - founder and admin of DayZ Europa
  17. Welcome to Slaughter House Epoch Server Server IP: 5.63.147.148:3255 Server Location "UK" Server slots 50 will upgrade to more if needed Website: slaughterhousegaming.co.uk. Voice Server Not yet got one, will get one if requested Twitter:https://twitter.com/DayzSHouse As the name suggest's this is a slaughter house, a true fight for survival. This server is set up to be a PVP server so what does this mean? Guns are easy to come by, and everyone should be treated as a threat. Server Down time, the Server restarts every 6 hours with plenty of warning, if we need to take the server down to fix bugs or add more mods,etc we will schedule downtime on this thread and by in game server messages. Mods: [self BB] [Heli Evac] [AI and AI Missions] [Take Clothes][Deploy Bike] [build snapping] [heli lift and tow] [Auto refuel​] [Deploy Motorbike] [dance at campfire] [AI sector at Pobeda dam] [suicide] [Anti Theft Backpacks] [Remove parts from Vehicles] Rules: If any of these rules or Guidelines are broken in game punishment and or removal from the server will be taken against the person. these rules may change at any time. 1: No Mercy, kill everything and anyone. 2. No Hacking 3. No glitching 4. If you find it you can use it. 5. English only in side chat. 6. No Voice or music or any audio down Side chat. 7. Don't abuse Admins if you do, they will probably abuse you back. 8. respect everyone. 9. Don't cry if you die, just re-spawn and get even. (Pay a Admin with in game gold and we will set a bounty on the player that killed you) # 10, Don't keep asking Admins to spawn you in lost gear or vehicles, this gets annoying after a while, and we are not here to replace lost gear. Admins: Our Admins are mature people who are busy people, and when they come on the server they don't want to be dealing with crap, They have more power than a normal user, like the power to spectate and so on, this is to make it so their job is easier, but just like our players have rules they have to follow our Admins have rules they have to follow too. Clans: Their is nothing better than having two clans or more clans fight it out on your server, so if any Small to Large clans are looking for a home, that is going to be around for a while then this server is for you. PM me on here to discuss you moving in to our server. This server is not hosted by a 10 year old kid that is getting the money from his mum, I work for a living and this server will be around for a very long time! So maybe your favorite PVP server has shut down, gone over to standalone? or maybe your just looking for a new server, why not give us a try? :beans: :thumbsup: :D B) Welcome to Slaughter House Overwatch Server Server IP: 185.2.137.132:3442 Server Location "UK" Server slots 50 will upgrade to more if needed Website: slaughterhousegaming.co.uk. Voice Server Not yet got one, will get one if requested Twitter:https://twitter.com/DayzSHouse This server is exactly the same as the other apart from it's overwatch, and has not yet got any mods added to it. Rules: If any of these rules or Guidelines are broken in game punishment and or removal from the server will be taken against the person. these rules may change at any time. 1: No Mercy, kill everything and anyone. 2. No Hacking 3. No glitching 4. If you find it you can use it. 5. English only in side chat. 6. No Voice or music or any audio down Side chat. 7. Don't abuse Admins if you do, they will probably abuse you back. 8. respect everyone. 9. Don't cry if you die, just re-spawn and get even. (Pay a Admin with in game gold and we will set a bounty on the player that killed you) # 10, Don't keep asking Admins to spawn you in lost gear or vehicles, this gets annoying after a while, and we are not here to replace lost gear. Our Server Host is having some issues at the moment with their UK Servers. We have changed our Server Location to Chicago this has only affected the Ping and Server IP of our Epoch server the IP is now 69.39.239.137:3102 We hope this is only a temporary issue, but it's unlikely that we will get our old IP back.
  18. Hello community! I'm gonna present you : Another Epoch Server 134.255.231.233:7695 [GER/EN] Another ## NEW ## Epoch Server [chernarus][3P:1|CH:0][1.0.4.2] 500+ VEH| tow & lift -adding | sbb | safezones | AI Missions | toggle snap | server restarts every 3 hours! | JOIN NOW Actually we are looking for a bit more population on our new epoch server ! What we have :----------------------------------------------------- -tow & lift (adding r3f in the next 2-3 dayZ) -self blood -DZAI Mission script ( gonna change it a bit in a few dayZ for building supplys) -safezones klen, bash, stary ( stary will maybe change, depends on the dynamix) -custom airfields (NE / NW) -custom military baracks (hidden, youll find it!) -custom hospitals -a lot of vehicles -epoch standard trader pricings -debug monitor -base maintenance every 21 dayZ -restart every 3 hours! -active admin support (not 24/7, but guaranteed daily!) what we dont need :------------------------------------------------- -basecrasher -hacker -no base building in cities or lootspawns! Feel free to join us, as the topic says : we are going to spawn crate events filled with building supplies for our new starters! The Server grows with its community, im thankful for every constructive tips! Thank you, we will hopefully see (shoot) us greetings, hyperlink_
  19. flygamer1

    What is the speed of the player?

    Yes, we probably run way to fast. But I don't think they should change it until we get a weight and stamina system implanted. We don't have any vehicles to travel with so it would just annoy people even more.
  20. Yes. Players are too fast. Also its too easy to sprint for long times with sh1t tone of weight. I really think theyll adjust it once we have vehicles :)
  21. The sprinting speed is about 1.5 times faster than the normal speed of an arma 2 character, aproxximately when dirivng with an old hatchbag in arma 2 above grass with 20 km/h, a player could run past you so yeah, we are talking 30km/h or about 9 m/s which is about normal sprinting speed with unlimited stamina and a whole lot of stuff you are carrying i hope this gets changed later when vehicles are added, or else they would not be worth the effort repairing them
  22. Ghostflux

    What is the speed of the player?

    Before any changes are made to the character running speed, the most important thing that needs to happen is for players to have a way to quickly meet up with friends. It's not really fun knowing that it will take hours to get to your friend when he spawns on the other side of chernarus. Vehicles aren't an immediate solution to this problem as they are meant to be scarce and hard to get working.
  23. gacsibeni

    Quick Noob Question

    I'd like to share my opinion about the game's current state. I bought this game on 11 April after I read that the price would go up later. I was introduced to DayZ by my friends and we have had so much fun playing the Mod, so I thought lets see the SA. All the things I missed from the mod are present in SA, these are: Extended clothing, you have actual pieces and can mix them to your likingAll houses have interior that can be visitedOld buildings reworked to have more accessible rooms (e.g. hospital)Weapons can be customized -> Visually (painting) and by attachmentsEating / drinking reworked to have more meaning (being energized increases your blood, etc.) Of course the mod misses a lot of things for it is only in pre-alpha, we will have vehicles / tents / wildlife etc. later. All in all: The game will be awesome, has more potential than the mod, more support, better graphics (the engine needs tweaking though). Personally I purchased it to see how it is going and to try and help the creating of the game. Plus I want to have a solid knowledge of the map.
  24. xalienax

    Is the DayZ Mod better than Standalone?

    I'd say over all the mods are 100x ahead of dayZ SA *IN ITS CURRENT STATE* A few simple thing that really make it better imho; the mod has many Sub-Mods made by the community to cater to different desires. Overwatch for pure PvP, Epoch for group play/bases, and origin/DayZero for a more refined version of the original.Vehicles. Vary heavily by which mod you play. there is everything from some private hives with a bijillion everything including jets and tanks, to the "official" mod with just a few civie rides, and everything inbetween.Storage. again varies by mod and server. in official we have tents. some others like epoch offer safes, lock boxes, caches, etc many of which survive character death allowing you to keep a permanent "stash"I do hope for the SA to get up to snuff but in its current state there is zero reason to do anything but KOS on the spawn areas as there's no lasting storage methods, No vehicles, no bases, nothing that would encourage or require a team effort to achieve.
  25. SGT. Kalme

    Vehicle idea (Dayz Standalone)

    Vote no because I also find it better solution to have all vehicles accessible to everyone. It is really easy to hotwire old cars so making them inaccessible by locking door and taking key would not add much to realism. You could do it but it would be easy to access it without key.
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