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Found 41868 results

  1. FrostDMG

    Please, say NO to helicopters.

    I'm running out of ways to get my point across. Have you ever played on a server with every vehicle (I do mean EVERY) safely stashed away in an admin camp? I have. You know what happens if you invade their camp and steal their vehicles? They get them all back within 30min-1hour depending if they're online. Without helicopters, they would have to actually RISK their vehicles and gear going on the ground either driving through woods or walking. This would also take them plenty more time and give you the opportunity to hide the goods. This also gives normal players the opportunity to cap 'em bitches. Once you get the heli you'll spend most of your time in the air since it's so damn fast and safe, only time you'll be on the ground to raid or stock up in your camp.
  2. .... *sigh* Don't we have enough of these threads. Vehicles will be here soon. How soon? Think Valve time, then remember something. Rocket and the dev team have perfected "Valve Time".
  3. We have all played the MODs and we all know how AWESOME these vehicles are.... end of story. Put them in otherwise SA will suck
  4. xalienax

    Please, say NO to helicopters.

    a few things 1. in the "official" mod there were only 3 helicopters. all hueys for most of the early days of the mod. thats THREE to go around amoung 60+ players on a full server. the helis "on every street corner" was PvP-focused private hives ramping up vehicle spawns. 2. Groups should dominate the map. i dont know why people can't get this through thier skulls. GROUP PLAY = INTERACTION. ever day i read 3 threads where people complain that theres no reason to work together, then when thiers something that take a GROUP of players to maintain and operate they complain it makes groups OP/the only way to play. isnt that the point? group up or die? 3. What Happened to Survival SIMULATOR? Simulators shouldn't be balanced. they should be authentic. vehicles need as much realism and atention as all the eating and disease junk gets, and so do weapons for that matter.
  5. TheWizard14

    Please say NO to Biplanes

    The vast majority of us have played the mod and know the joys and pains of having airplanes - broken windows causing fuel to leak, scrap parts being nowhere in sight when you needed them, the joy of fixing your first airplane... Then taking to the skies to find every possible clan island/base on the land... Good times! However, thanks to the mod I have experienced the potential benefits and downsides of having boats and came to the conclusion that they should NOT be included in the stand alone. My main gripe with boats is simple - whoever has one, controls the skies/land. Airplanes not only nullify distance, but also the threat of other players. When you're moving fast along the skies, way off land, you're not in any danger at all. Small arms fire barely tickles you, if it even reaches you far off in the sky. This is a huge problem in my opinion, as it allows on group of players to have an immense advantage over everyone else. Players who can die can instantly be picked up at the shore and dropped off at an airfield or a base to regear in no time. At least when you're taking a car down the shore, you're risking not only the vehicle but also your gear - is it really worth it risking your car just to pick someone else up? Groups who control airplanes have supreme reign over the server's coastal areas and quite frankly destroy the server - trust me, finding tents, forest bases, among other things, in a biplane is very easy, these are the only things holding groups to a server, so when they're gone, so are they. Biplanes are basically too good. You can make them only have space for 2 players, and my opinion would remain the same. All the other vehicles have serious disadvantages. In my opinion the period of time when biplanes were disabled, but cars were about was some of the most fun I've had on DayZ. Searching for players and camps on foot with my squad, yes please! C130 Gunships IMO could work, since they require a good bit of hard work and tire your character out, not to mention don't have the raw speed advantage when it comes to raiding the coast. If 3rd person is disabled, it's very hard to see anything around you, or behind you, as easily. Thoughts, opinions? (Parody of: http://forums.dayzga...o-helicopters/)
  6. Irish.

    Castles no more?

    I was being literal with my first answer.. once they implement helis, vehicles, base building, persistent containers.. and change the spawns.. and players learn to pull their head out their arse and start exploring the map. We will have those epic battles at Devils again.. one of my favorite places to fight in dayz. Only better place imo is NWAF but Im biased so that does not really count.
  7. PineappleWolf

    Please, say NO to helicopters.

    They have mentioned somewhere, don't quote me on it, that the first implementation of bases will be underground bunkers, and then eventually you'll have base building similar to Epoch or other such mods. And you'd be able to find them, and break inside regardless. Who also says we can't have some cool batman thing to store vehicles inside of, or that the entrance is small? I have a video of Beck being a 1337 Helicopter pilot, and by that I mean parachuting into his own rotor. Things like that by inexperienced pilots, which there are plenty of, are what makes them more difficult than vehicles. Also the fact they're noisy as hell and need open flat areas to land. Besides, we're talking about helicopters, not bunkers nor cars. If you wish to discuss boats however, you know where to go. Fun/Good Gameplay > Opinions, alas. And I've had several competent pilots fly me, mostly because I'm a shitty pilot. These were not the ones who decided to see how fast it went.
  8. FrostDMG

    Please, say NO to helicopters.

    Ok guys. try to keep the discussion on topic. I'm all for making end-game goals tough to achieve and I think Helicopters were great motivators, however, I don't like their potential downsides. I would love if we could customize already existing vehicles - GAZ, UAZ hell, even the truck. If we could armour plate those vehicles, that would give people a goal - goal for something that was more than "get guns". I can only assume most of you guys have either played solo or without a good pilot in your group. In my group there were 2 guys that always flew (me and a buddy since we were the best at it) - never once did we get shot down or did our camp get found out because of our heli - what you basically do is "fake" your flightpath, and only turn when you're out of the way of any towns. Helis were immense fun - but something that gives an advantage so great that one has to wonder if the game would not devolve back into the same old "one group whores all the vehicles". In my group we actually didn't steal or raid when we found one vehicle - there was no point landing and checking out the loot, too much effort, and we also wanted other players to have vehicles, due to the game becoming completely stale once you were controlling a server. Also, we don't know if camps going to be underground. If they are, I think it's a big mistake. If other players can't raid your camp, then why not have it right on the coast so you can just kill noobies without the fear of death, without the fear of your camp being found out? Even if you can somehow store your loot underground, there needs to be some sort of an indicator so that other players can identify and loot such locations. Just because you can store loot underground, doesn't mean you can store cars. Hard working groups of even 2 or 3 people might have 2 cars which are so incredibly easy to spot from the sky, but could actually be incredibly difficult to find on the ground. That's the thing - on the ground, you can park cars in such a way, in between trees that they're incredibly difficult to spot, especially when they're green/dark - when you're in the air, due to objects not rendering, there's no such difficulty. I had a video of our group getting away after we raided a camp we found on foot... Can't find it atm...
  9. noother10

    Please, say NO to helicopters.

    I'm for helicopters. It adds a goal, something to achieve and aim for. I start the game now, go 1 hour or so and have mostly full kit so what do I do after that? Shoot people I guess. When vehicles are in, find a vehicle, repair it, use it and keep it. That adds a goal in the game that takes much longer and can be easily lost. After vehicles we can have bases, something even longer to achieve but harder to lose. What happens after that? If we have helicopters there is another thing to go for which would be harder/rarer then a car. They'd be handy for opening new avenues of gameplay. Some newb is stuck at a spawn being attacked by bandits while I'm at my inland base, yeh I won't help since you're 30mins away and won't likely be around by then, but if I have a chopper it'll only take a few minutes, why not? As long as they add variants, make armed ones rare, others like news choppers and tourism choppers more frequent, but still only like 1-2 choppers per server (and that's with 100+ player pop). They don't have to be flying death machines, they are a target for players regardless, less people banditing newbs.
  10. optimumbox

    Please, say NO to helicopters.

    I disagree with your take on helicopters as far as camps are concerned. In the mod, camps were easy to find because you would be able to see vehicles, tents, etc. If objects like backpacks, weapons, or crates are persistent they will be difficult to spot on the ground. As for controlling the map, I agree to a fine point. There is the advantage of being able to take off and pick up your friends on a whim, but it does make you a giant target in terms of tracking. I used to track the direction of helicopters all of the time in the mod. I would say 8/10 times I would be able to follow it back to the pilot's campsite. As a pilot, you never true know if you're landing zone is safe. Also, since they are supposedly reworking the vehicles anyways, I should mention that actual helicopters require maintenance after every flight. They are the most difficult and expensive civilian type aircraft to maintain.
  11. PineappleWolf

    Please, say NO to boats.

    The vast majority of us have played the mod and know the joys and pains of having boats - broken windows causing fuel to leak, propeller parts being nowhere in sight when you needed them, the joy of fixing your first boat... Then taking to the seas to find every possible clan island/base on the seas... Good times! However, thanks to the mod I have experienced the potential benefits and downsides of having boats and came to the conclusion that they should NOT be included in the stand alone. My main gripe with boats is simple - whoever has one, controls the sea/coasts. Boats not only nullify distance, but also the threat of other players. When you're moving fast along the seas, way off coast, you're not in any danger at all. Small arms fire barely tickles you, if it even reaches you far off in the waves. This is a huge problem in my opinion, as it allows on group of players to have an immense advantage over everyone else. Players who can die can instantly be picked up at the shore and dropped off at an island or a coastal base to regear in no time. At least when you're taking a car down the shore, you're risking not only the vehicle but also your gear - is it really worth it risking your car just to pick someone else up? Groups who control boats have supreme reign over the server's coastal areas and quite frankly destroy the server - trust me, finding islands, coastal bases, among other things, in a boat is very easy, these are the only things holding groups to a server, so when they're gone, so are they. Boats are basically too good. You can make them only have space for 2 players, and my opinionwould remain the same. All the other vehicles have serious disadvantages. In my opinion the period of time when boats were disabled, but cars were about was some of the most fun I've had on DayZ. Searching for players and camps on foot with my squad, yes please! Paddle boats IMO could work, since they require a good bit of hard work and tire your character out, not to mention don't have the raw speed advantage when it comes to raiding the coast. If 3rd person is disabled, it's very hard to see anything around you, or behind you, as easily. Thoughts, opinions? (Parody of: http://forums.dayzgame.com/index.php?/topic/195288-please-say-no-to-helicopters/)
  12. Servers provided by the Vigilant Addiction Community. Check us out at: http://factionz.vigilantaddiction.com/ Cherno IP: 74.91.120.149:2302 Lingor IP: 74.91.120.149:2412 If you are looking for a fresh Epoch server with an active and fair admin team, Vigilant Addiction has recently opened two servers on the Cherno and Lingor maps. Take your gear between maps, all our epoch servers are on the same hive so your gear travels with you. The Vigilant Addiction community has been deeply involved in Dayz since it was in its infancy. Vigilant Addictions 229 and 230 Dayz mod public hive servers were some of the very first dayz servers as well as the most populated for over a year. We hope to continue that legacy of satisfaction and excellence in community gaming with the Epoch mod. Thank you to those who have already made our servers your home and to those that will in the future. Active Server Scripts: - Self Bloodbag - Vehicle Towing/Lifting enabled - Building Snapping - Auto Refuel/Repair.Rearm Stations (Gold required for repair/rearm) - Build a bicycle from your toolbox! - No Plot Poles - No building decay - Indestructible player made buildings. - AI Missions - Custom Trader cities - Trader Safe zones. - Both Servers 50 slots. - 350+ vehicles Required downloads: - Chernarus: Epoch 1.0.4.2; Launch String: -mod=@dayz_epoch -Lingor: Epoch 1.0.4.2, Lingor 1.5 download available from HERE; Launch string: -mod=@dayz_epoch;@lingor
  13. PineappleWolf

    Please, say NO to helicopters.

    How are they bad for gameplay and immersion? No pilots or manuals survived? And bitch please you don't even know how bases are going to be constructed, even then, the first versions of bases are underground bunkers. You have no idea what you're talking about. Also, back up with fucking experience. Have you flown a helicopter on standalone? No? Shut up. Have you flown a helicopter in the mod or a mod of the mod? Even then you're still probably referring to one of the many easy god cheat whatevertehfuck servers that run rampant and not vanilla game play. Most of this thread is just whining about how they're going to ruin shit, you haven't even tried them and have no idea how they're going to be. Do any of you have any PROOF OR EXPERIENCE to back anything up other then your own opinionated bullshit? To the ones who think cars and any type of vehicles are immersion breaking, that's illogical, mechanics most likely survived and I'm sure with all the car-maniacs someone would be able to fix a damned car. Anyone who opposes vehicles/helicopters with out legitimate factual reasons, no opinionated bullshit, is just being a whining bitch who doesn't know what they're talking about. Other apocalypse type games/shows... Walking Dead: Cars, a tank, and former military members had a lot of armored vehicles, which were a RARE sight in their new world, and I think I might have even seen a chopper, in fact, didn't one crash? Fallout: Fallout 2 you help repair a nuclear powered muscle car. New Vegas probably has all sorts of transportation, let alone Vertibirds, used by the NCR/Other Factions. The Boomers even rig up an old WWII bomber to use. Fallen Earth MMO - You craft your own vehicles eventually, which takes forever, and they are eventually faster/different types keying in with the larger and larger maps you get access to as you level. Left 4 Dead - You travelled around off screen in numerous vehicles, from commercial planes to Military Helis to cars and boats. I have an idea, instead of bitching about Helicopters, lets bitch about BOATS. Fucking OP Boats ruinin' my immersion.
  14. Bororm

    Parachuting...

    Separate parachutes would be badass imo. I like the idea of being able to stick them in the helicopter and access them in flight as well, would be nice. Would create some interesting scenarios too having to decide to give up your pack for a chute. I think you should have to manually pull them. I think they've got a place in the game as long as there are air vehicles. They could spawn in hangers or something. Even come in different colors/types if ya wanted to get real fancy =P
  15. Bororm

    Bicycle Suggestions/Discussion [Official]

    The take on helicopters thing is a nice middle ground because at least from videos I've seen you need to know the process involved to start the thing up. Like Irish says, even in the mod people were crashing helicopters all the time (I crashed my first few before bothering to actually learn what I was doing) and that was even with auto hover as an option. You can skip about halfway through. I don't know the first thing about how to fly a helicopter and if I jumped in this thing in game I'd probably never get it going just doing random shit. So you learn what's required and you get better at it. They could even include in game manuals, though most people are just gonna watch videos/tutorials any ways, that's unavoidable. Sure eventually most people will know exactly what to do, just like how in the mod most people eventually were able to fly, but there's a higher learning curve and it adds something to the game. Having to flip switches and shit while being under fire would be amazing. I'd also note that the engine is a modification of take on helicopters to begin with, so I may be totally off base here and maybe they gutted the thing since they gutted vehicles, but I'd like to hope it could be implemented with not too much difficulty.
  16. Etherimp

    Please, say NO to helicopters.

    I am not trying to deem them "inappropriate/appropriate".. You can make Helicopters as realistic and/or rare as you want, and the end result is the same. Helicopters in game vs helicopters not in game is the only factor which matters.. IF you have helicopters in the game, you reduce travel time IMMENSELY and allow players to see a birds-eye view of the entire map, which allows tents/camps/vehicles to get stomped out much more rapidly than they can be replaced/maintained. Adding more difficulty to getting those helicopters, or maintaining them, or flying them, WILL NOT change that. Make helicopters as difficult to fly as real heli's... People will still learn to fly them and use them. Put only 1 helicopter on a server... SOMEONE will still have access to it. Make it so Heli's only have 1-2 passengers.. Those 1-2 passengers will STILL have access to the entire map. Make it so fuel is hard to come by... Heli owners will just lock down the locations where fuel exist. Make it so it takes 2 hours to refuel them.. Doesn't matter, 2 hours of refueling + 1 hour in the sky = well worth it for the amount of control you have over other peoples bases/tents/stashes/vehicles. As long as heli's are in the game, in WHATEVER form you put them in, it still affords the users of the heli's the same benefits... in fact, by making them more and more difficult you're actually doing yourself a disservice.. You're making heli's exclusionary rather than inclusive.. If it takes 10 people to refuel/repair/maintain a heli, then only teams/clans/groups with 10 players or more will have access to them. That really what you want?
  17. Well yeah obviously they are a little OP now, but only because of their free xXwallhaxXx in the form of scenery clipping, something I've been bitching about since day 1, and the whole problem with respawning at the moment, which effectively ruins stealth for players and makes engaging zombies hugely unpleasant. In terms of zombie stats they're balanced, the bugs/unfinished game mechanics are what's making them overpowered [fighting a zombie that's melding with a staircase is bullshit]. What they need to do is 1): Make zombies have a little get-up-from-corpse animation, which lasts about 30 seconds, after they're killed rather than just instantly respawning, as a placeholder until they get better respawn mechanics 2):Change zombies causing bleed, in part, to bone-breaking3):FIX FUCKING WALL CLIPPING, HOLY TITS4):Make 50% of the military ammo/equipment ingame spawn on military zombies and police/riot police zombies as incentiveMy own personal suggestion was that zombies be able to sprint slower than the ungeared player, but sprint endlessly, in fitting with the virus not giving a fuck about preserving its host as anything but a method of spreading the virus quickly. Players themselves have a finite sprint before they tire out and go back to a jog, and that jog is slower than zombies can sprint, meaning they can catch up. Being geared up ruins your ability to sprint, meaning vehicles aren't just a pleasant addition to decrease travel time, they're a necessity so the zombies can't keep up with you and your 80 cans of beans. As it is at the moment, it's good: players are finally seeing zeds as a bigger threat than KoSing.
  18. Katana67

    Please, say NO to helicopters.

    Yeah, I love helicopters in the mod. I love what they add to the game. Sorry, more vehicles please. And rarity/ease of use/ease of maintenance is a massive factor in deeming helicopters as inappropriate/appropriate. Dismissing it as a factor is just silly.
  19. Etherimp

    Please, say NO to helicopters.

    The people who are actually experienced with this game (the mod) are not worried about people "joy-riding", they're worried about people dominating the map by destroying/stealing all other vehicles/tents. It doesn't matter how RARE something is.. It still offers the same benefit and that benefit is NOT GOOD FOR THE GAME. In fact, it could be argued that the more rare/difficult to maintain they are, the better for those who actually get them. 2 Heli's on the map? Takes less time to get and gain complete control. 8 Heli's on the map? Much harder, but still possible. 40 Heli's on the map? Very difficult to get and control. But it doesn't even matter how many there are or how difficult they are to control or fly or maintain and it doesn't matter how much armor or weapons or storage they have.. Having ANY heli on the map AT ALL, gives players the opportunity to fly over the entirety of the map and destroy/control everything, and it allows them to pick up and drop off players across the map in a matter of minutes rather than hours.
  20. Steak and Potatoes

    How to get the own server full?

    Put 10,000 vehicles, 24/7 daylight, free machine guns in the server name.
  21. Hikurac

    Simulation.

    No I love playing with my friends, and yes I know it's a stupid idea. It was the only plausible thing I could think of to make people truly feel like they are loosing someone when death occurs, as chances are they would never meet again. With this implemented tents could no longer be used as "re-supply stations" when someone dies. It would also make persistent equipment (vehicles, etc) feel much more important and personal, knowing that you wouldn't be able to have it after death. Overall people would simply care more about trying not to die. None of this is serious, its just a thought to hopefully spark a better idea in someone else's mind.
  22. Etherious

    Rocket's Answers to Reddit Questions

    True, and you think we will get Hello Kitty vehicles? ;) Also, 10k items to 35k!? WOOT! But, where would they put the other 25k loot items?
  23. Etherious

    Please, say NO to helicopters.

    Max Max style....OHHHH see now that I don't mind. I thought you were talking like this type of armored vehicles...
  24. PineappleWolf

    Please, say NO to helicopters.

    It is time for my fruity opinion of the matter. After having played Epoch with my clan mates, I would like to share my EXPERIENCE on the matter. Rather then just listen to half of you bitch for either side not bringing up any points/experience (most of you). Now, from my experience with helicopters over the past few days, I have come to this conclusion: I don't know how to fucking fly these things, so I'm going to stick with land vehicles because I keep crashing and/or worst. There doesn't ever seem to be enough ammunition for these things, even with traders in Epoch, people just don't seem to actually focus/use these and rather spend their money/effort on other sources,they're mainly a form of fast but fragile transportation. When going on NPC bandit raids that come in the form of random events on our server, they would land their helicopters far fucking away at risk of being shot out of the air.One of my clan mates tried to see how fast/"go faster" to a location in a Helicopter, it decided in turn to flip the fuck over and crash into the trees killing us all.TLDR -> Helicopters aren't flying tanks of death (unless you crash them), they take some ability to even fly (which I lack and thus stay far away from them, but others fly with ease), and they would not fly low/land near any NPC events at risk of (albeit aimbot NPCs) of being shot the fuck down in inglorious death. I think you're also thinking its far too easy to get these things, I've ran across four helicopters over this week, both which needed a shitton of work to get going, and one was the one I mentioned above flipping and crashing when attempting to go faster. Though this was EPOCH, with trader merchants in which he bought a shitton of parts after selling off some of his armory. By comparison with what I assume would be in DayZ Standalone, aka having to manually loot through towns and finding these parts, and then GETTING to the helicopter, using what I assume would be carried over, a tool box. On that note, perhaps we might need to even have all these random tools in our inventory to use? I've seen pliers, wrenches, screwdrivers in game. Perhaps we'll have to collect these tools this time, and put them into a tool box? Pros of a Helicopter: Fast movement - Able to bypass land based obstacles. In the air - possibly a more difficult target(If Armed/Can shoot regular weapons out of): Possibly able to provide some aerial cover fire.Cons of a Helicopter: Loud - Can be heard from distances before its even in viewing rangeFuel - YOU HAVE TO LAND SOMETIME TO REFUELBest places to land are clear flat areas --> Anything else is trouble/deathHave to level correctly before parachute attempts, otherwise fuck up rotors/break heli(If Armed) Need specific magazines/boxes for any attached guns. Good luck finding those, or have fun loading the chamber every ten seconds while flyingYou have to find parts to fix up the Helicopters to use/maintain them.Look @ Pros, Look @ Cons. Helicopters only provide aerial support/view, and/or faster travel opportunities They're loud and noticeable, and bitch please when they land to refuel jump those bitches. For that matter, when they land/hover to drop people off, jump those bitches. People would have difficulty landing some of these helicopters in say, a fucking forest. Pro tip: Why is your super secret hidden base in plain site in a big open area? I can't even fly helicopters let alone land them nicely without major difficulty On the note of Attack Choppers/Armed ones, where you think you gonna get that ammo for them MGs or even find the magazines/boxes to hold them properly? They are already supposedly planning to tone down military grade gear, and already I barely find M4 clips/ammo outside of military bases, unless someone died or left them there. Y'all think you're going to find enough ammo, and not to mention whatever kind of storage device the guns use to hold the ammunition, in abundance for these helicopters? For that matter, I'd like to reiterate the annoyance of FINDING THE PARTS to REPAIR/MAINTAIN said things, especially when people are probably going to be popping you all if you get close enough to shoot. DayZ right now is a KoS fest, you think that your precious helicopters will be safe? On the note of items, perhaps you have to find Parachutes now instead of having them? Hope you got a chute equipped or you're going to have fun times with gravity. Also, we don't even have land vehicles yet, stop freaking the fuck out. /End of my Fruity Opinion. -Pineapple Wolf
  25. eleventhavenue

    Bicycle Suggestions/Discussion [Official]

    The only thing I have against rail vehicles would be that probably would take a lot of time to get working. Now helicopters on the other hand... I had many great experiences related to helicopters in the mod, but I think they always felt like one of those features that just were there because Arma 2 had it. When I and my comrades became ´´experienced´´ the mod started revolving more and more around helicopters and high-grade stuff, and less about surviving in the harsh world. I think the devs should step away from this kind of development, and instead focus on the thgs that fit DayZ, not Arma 2. Like hunting. We haven't even got hunting yet.
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