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Found 41868 results

  1. So we decided to take a trip up into the far north, the north west to be precise. In the mod there were countless times we'd walk the west and north edge of the map looking for camps or vehicles every time we did, we'd find something. So as you can imagine, we had a familiarity with this area and knew it pretty well. Podeba Dam was always a great spot - a huge lake in the valleys. The rest of the area was pine trees and hills, plateaus and valleys. Oh boy has it changed. Where did all the pine trees go? Where are the hills and dales? It feels entirely alien to be up there and it was a little sad as well :( to see the landscape so different and even finding that the NW corner of the map is, once again, going to be infected with yet another town. Anyone that played the mod and went "up north" will know exactly what I mean - have any of you been up there? What are your thoughts about it? Leaving on a positive note, we did notice a lot more low bushes in amongst the forests so it might be easier to hide a tent - if they weren't BLUE!! ;)
  2. Hello! I have establised the new Resilience DayZ Overpoch server on Chernarus map. We just started to host this server, and now we are recruiting survivors. Server Name: Resilience Overpoch Chernarus | DayZ Overpoch 1.0.5.1 Server IP:195.154.17.17:2302 Teamspeak 3 : 79.133.42.100:20613 (700 SLOTS) Server restarts on every 4 hours. Main Features: -Self Bloodbag -SafeZones at Trader Cities -Auto Refuel -Regular/Bandit/Hero AI missions -Custom Towns -1000+ vehicles -Naturally spawned Air vehicles -Additional Military Barracks -Supply Drops We have 2 Developers Cypher Creed 2 Admins KMD James 1 Moderator Huntaa The server doesn't have much rules just the followings: -Do not block roads with build-able objects. -Do not use voice chat on Side Channel. -Base Griefing is not allowed. -No destroying cars in a safe zone it isn't a PVE server so PVP is allowed RP IS ALWAYS WELCOME! See you there!
  3. Hello! I have establised the new Resilience DayZ Overpoch server on Chernarus map. We just started to host this server, and now we are recruiting survivors. Server Name: Resilience Overpoch Chernarus | DayZ Overpoch 1.0.5.1 Server IP:195.154.17.17:2302 Teamspeak 3 : 79.133.42.100:20613 (700 SLOTS) Server restarts on every 4 hours. Main Features: -Self Bloodbag -SafeZones at Trader Cities -Auto Refuel -Regular/Bandit/Hero AI missions -Custom Towns -1000+ vehicles -Naturally spawned Air vehicles -Additional Military Barracks -Supply Drops We have 2 Developers Cypher Creed 2 Admins KMD James 1 Moderator Huntaa The server doesn't have much rules just the followings: -Do not block roads with build-able objects. -Do not use voice chat on Side Channel. -Base Griefing is not allowed. -No destroying cars in a safe zone it isn't a PVE server so PVP is allowed RP IS ALWAYS WELCOME! See you there!
  4. anarky321

    Gasoline Can on the V3S

    that is absolutely ridiculous why not make an inventory screen for the V3S it has a huge cab if they wanted people to test vehicles why not facilitate that with a basic system of stashing fuel cans in the truck....
  5. Hey guys just wanting to say that we have a new dayz epoch server up and running with features such as no safe zones ,extra map spawned vehicles and customised loot tables. Also admin events are something we are planning to add, as well as a coin system and customised traders. If your down for it here is the ip: 81.19.211.120:12303 And first 10 people to join receive a large donator box free of charge! Many thanks Trianq
  6. It is a good idea to have a diversity among vehicles as it would be more realistic,but non-crashed cars should be rare and/or hard to get working. Nobody wants this game to be GTAV. Also, american cars,sport cars,heavy military vehicles should be a no-go. As for ideas…cars of course should have a trunk for storage and –for a start- have some basic parts vulnerable,therefor commutable. Locations should correlate with the number and types of vehicles available. For example a small village should have a few bycicles, rarely 1-2 motorbike and a very rare chance of a car. [background: suggesting that after the news of the infection,survivers must have used cars to get out of the dangerzone] Bigger villages/small cities should have multiple bike/motorbike spawns with 2-5 car spawns,all broke. Big cities (Cherno/Electro/Novo) should have multiple bike/motorbike spawns with 5-10 car spawns,from which 1-2 would be working,the rest broke. What i mean by broke is that with time [seeing how rusty most of the cars look like in Chernarus] 1. their batteries should be low or depleted, 2.their tires ruined/flat/have a leak, 3. their electrical circuit damaged,therefor not unable to start the engine and last but not least 4. have an empty fueltank. These are the most common problems with abandoned cars as far as i know. The 1. could be fixed by finding a charged accumulator in supermarkets/barns/petrol stations and simply replace the old one. OR find a rare recharger in garages,use it to recharge the depleted accu and you are ready to go. As with sewing kits,the rechargers should loose condition with every reacharge and be ruined after 3 use or so. Accumulators should spawn mostly half-depleted (worn at least in clothes definitions) or pristine/full with a rare spawn rate. The 2. could be fixed by replacing/pumping/fixing+pumping the problematic tires. [dont forget to have a chance for all 4 tires to be damaged] Replace should be easy by finding tires at fuel-stations or garages,pumping could be done by pumps at fuel-stations or with a bycicle pump,fixing could be done with special glues found in barns/garages/supermakets. Using the vehicle with damaged tires,it would be super-slow. The 3. could be fixed by replacing the circuit with a new one,found in supermarkets. The conditions of all these parts [accumulators/tires/circuits] in vehicles should vary and we can replace them from one another. To put it simple,all the parts should be able to get from other vehicles too. The 4. we are familiar with from the V3S and this thread has a lot of nice ideas for the fuel problem. Bikes should have the same problem with tires, motorbikes should have the same problems as cars,except the battery. Implementing these broken parts should bring some balance between the number of car spawns and the useability of them. Somewhat a lot of cars,but hard to make them work. Car-spawns could be random along roads and in cities,just as heli-crash site or be like static spawn points with different chances. Bigger chance in cities,less in villages, even less on roads. As for the meta-game problem,the parts should NOT be able to change servers. The next step would be customizing your vehicles,like having a separated inventory-part for the upgrades. These upgrades would have different purposes,like storage,defense,offense,etc. I’m ok with this idea as long as it would work as crafting. For example: Hammer+Metal Scrap+Welder = Reinforced armor plates = more durability.
  7. Updated NAPF Server (on December 11th) so its very, very clean Server IP - 162.248.89.103 :2302 Team Speak 162.248.89.103:9987 Our job is to bring to you the best gaming experience possible on DayZ OverPoch!! We offer help to anyone in need. We have an intelligent group of ACTIVE Admins. Unlike half the servers that have inactive admins. We also provide a great anti-hack!! Modified up and down to block all of the game ruining script kiddies! We have fully tested our server against multiple scripts that could possibly harm our player's experience! We here at Dirty Ole Bastards offer great staff and many great features to better your gaming experience! So come on down and join our DayZ OverPoch Napf server!! The best server out there!! Militarized Build your Base anywhere except in Military Areas Open Play, PVP or PVE Self BB Deploy Bike Friendly and Bandit AIs (which actually do kill zeds) Paradrops, Heli Patrols, Vehicle Patrol, Foot Patrol DZ Group Management (Radio) Tow + Lift Map Add-ons, Custom Islands Custom Loadout, Skin Loadout, Halo drop or on ground spawn, choose Location Vector Build Fast Trade Drink Water from Ponds Harvest Hemp, Sell it or Smoke it Door Management (Eye Scans) Paint Vehicles Craft In Shed DZAI 2.1.3 and WAI 2.1.4 Service Points Gems and much more..... Prices have not been increased, take advantage of it about 2-4 AI missions are running at same time OVERPOCH WEAPONS Donation Perks
  8. igor-vk

    How the North has Changed

    Nobody mentioned that grass is taller and there is more different types of plants than in old cities. Once persistance and zombies work properly, you will be able to make stashes in those new small villages and farms. And maybe hide vehicles (if they can fit in those storages). I guess no one will search every barn or shed when chased by zeds. I like new look of North West, but I have to explore it.
  9. Totally agree with you. Most players looking for overpoch servers with traders, +10000 vehicles, autorefuel, Jets, Tanks, Milichoppers, deployable bike on spawn (seriously?!), high Calibre Weapons, Weaponsie around every corner , God mode on locked vehicles and around their Bases, do not forget about the safezones around traders. The whole mod becomes too much militarized. Most of them do not care about the zombies and want the whole game as easy as possible and when they die it's because of a bug or hacker nothing else. Every time there is a script published to make the life easier on a Server you will find it a few days on 95% on the fancy unique high loot servers, e.g. Single Currency with banking or like you've mentioned the slow Zeds. As an Admin I miss players which like to play DayZ as an survival mod and not some Arma wasteland decorated with zombies. But I also need to say that there is a little wave of server owners which try to bring DayZ back, not like the original, but with their own ideas and not so dump like the overpoch servers. I just hope there become more players which like to play DayZ as an challange and not a copy of CoD with walking Zombies.
  10. Thanks for taking a look at us! :thumbsup: :thumbsup: :beans: :beans: This server is hosted in the UK. However players from all over the world can join and still have great FPS!! We have players from Sweden, Belgium, Norway and America! (Most players average 40-50fps) TheGreenHouse IP: 149.3.142.146:2602 Website: http://www.thegreenhouse.enjin.com/TS: 85.236.101.154:10807 Hello! Looking for a new server? Well take a look at ours!This server is PVP encouraged, not a living with zombies happy-ever-after server.Please take into consideration that the server is new and some areas need improvement. We already have great Features! Here are some of them:-SelfBB-Safe zone traders-Gold currency (Not coin)-Bandit/hero missions-Custom loot/buildings-Custom traders prices-Chainsaw at traders-Pipe bombs (Very Expensive)-Deploy Bike-Change view distance (Range Finder)-Tow/Heli lift (Certain helis)-Regular, exiting events-Great FPS-Active Admins (Phleabas Owner - Connor, Finse, Turisas Admins) - On daily-Anti Hack-Group Management (Need radio)-Service points-Trade from vehicle/bag-Snap build pro-Elevator-LOCATE VEHICLE-300+ Vehicles-Friendly Admins&Players-Donator boxes (ETA: 23/12/14)And a few other bits. Server Rules: :ph34r:-No hacking-No Voice in side-No racism-No abuse-No Glitching/ Duping-No stealing in traders -No base destroying-No kamikazeUse common sense and you will be fine.And questions on what you can/can't do, ask an admin, we will be more than happy to let you know (Ask before you do something you are not sure about doing)We enforce the rules quite strictly, if you break the rules we will punish you suitably, however keep breaking the rules you will be banned. Simple as that. If you die by a glitch or loose any items you may be given compensation if it a server problem. If it is a game (Arma2) glitch you will probably not be given anything back, depending on what you lost. And questions or for more information come on out TS3 Server: 85.236.101.154:10807We hope to see you on the server some time! IP: 149.3.142.146:2602 Best regards - TheGreenHouse :thumbsup: :D
  11. Conrad_The_Comrade

    Once Vehicles become persistent.. a discussion

    In my opinion, if you can manage to hoard a bunch of vehicles, props to you. Especially once they're not ready to go as soon as you find them.
  12. Maybe we will need vehicles to transport building materials. Maybe there won't be clans that hoard all cars on server. And if there are assholes like that, they can't be online 24-7.
  13. I can see the headlines now... PEOPLE IN HOARDING STUFF SHOCKER! This was always going to happen, and to an extent already happens. You either have no vehicles at all or accept that people will hoard them, there is no in between.
  14. Tinkerbell-x

    Once Vehicles become persistent.. a discussion

    I said from day one of playing SA, I would be quite happy with just a bike! Not a vehicle, just a bike! I think having vehicles in persistant is too copy cat like of the mods! I quite enjoy spending the time running accross the map to get fully geared! I think if a car was always around, it would take the fun out of it! That's just imo though ;)
  15. solodude23

    How the North has Changed

    Myshkino MB is tiny compared to the entire west side of the map (updated 0.52). The other day I made my way to Kamenka and then Pavlovo MB before heading straight west and then north towards Myshkino. The woods felt nearly endless and I kept thinking that I may had passed the base without realizing it (I rarely travel by sprint, nearly always jog). Every now and then I would catch just the slightest glimpse of the edge of a town towards the east. Once I got to the military base I had a small gunfight before heading north until hitting Sinistok which was quite the journey all over again without seeing a single soul or building. Point here is one "massive" military base to the west doesn't wreck the entire western wilderness; however, I wouldn't be upset if the base were removed either - especially once the military base in the northwest corner is added. Regarding your comment about running to people in the wilderness, I could not disagree more. I nearly always play on full servers (or as full as possible) and the woods are my method of travel 95% of the time. I only have around 300 hours in-game but I've never ran into anyone in the woods with the exception of one guy and that was in the woods outside of NWAF (which really doesn't count anyway). That being said, I do not think there should only be urban areas, but I still find there to be plenty of wilderness to the north and to the southeast along with the area between Cernaya Polana, Khelm, and Devil's Castle. Yet I do understand that the player population will someday increase and in the future players may gravitate more towards the woods as persistence, advanced animals, vehicles, etc. are improved and the woods become more important to everyone besides hermits like me. I do hope that the wilderness itself is improved with more undergrowth/foliage someday because as it stands the woods don't really provide much concealment. Not sure how possible this is though; I'm just hoping that this may be possible in the future as the engine is altered/improved.
  16. Katana67

    How the North has Changed

    Yes, long said it, but the wilderness is being not-so-slowly marginalized... by a lot. Anyone willing to dispute otherwise is, I'm sorry to say, high off their ass. I fear a large chunk of what I enjoyed about the mod, mainly solo-play stealing hidden vehicles and looting tents in the wilderness, will be lost in favor of "another city over the hill" repetitive gameplay. Luckily, the western bit of Chernarus has been largely... Oh wait, nevermind, I take that back. They put a MASSIVE military camp outside of the one quaint town left, Myshkino. Therein creating yet another clusterfuck-y nexus for people to converge on that's smack dab in the middle of the only wilderness we've got left. And before anyone says "Oh, player interactions only happen in cities dummy therefore we should have only urban areas," they just don't. Sorry. I have encountered plenty of folk, structures, and things in the wilderness. That, and wilderness is the canvas... not the attraction (i.e. game mechanics). Adding attraction to the wilderness is the problem, not the wilderness itself.
  17. Geckofrog7

    Limited Fuel in Fuel Tanks

    this is absolutely confirmed after vehicles are tested a bit. fear not.
  18. shinysonic

    Limited Fuel in Fuel Tanks

    i hope There is not already an idea like this, if so then just ignore. I think it is a bit more realistic if the Fuel Tanks would have a limited amount of fuel. This way they vehicles would be more valuable and it would be more realistic. We implement this feature on our mod Server and the players love it, so i think this would also be a good idea for the Standalone :)
  19. Scofflaw

    DayZ Vehicles (first implementation)

    Vehicles is the feature I'm most looking forward to. I've accepted the fact that I die a lot due to bugs and lack of skill, but the walk to get geared back up is really getting boring. Even just a bike would be great. I avoid interacting with players when I'm geared because I don't want to spend the next two hours running around trying to gear myself again,
  20. As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com New Items: Full Ghillie suite Stone Knife Torch Guts Chainsaw Meat cleaver Prison uniform Silencer east Silencer NATO Handgun Silencer V3S interior Teddy bear Long Sword MP5 Compensator Prison Jacket Prison Pants Prison Cap Hunting Knife Pumpkin seeds Pepper seeds Wool dress (color variants) Bomber jacket (color variants) V3S (color variants) New Mechanics: Suicide (variants) Using scopes for scouting Redone horticulture mechanics Redone spawn points and amount of vehicles Exiting and entering animations for vehicles Christmas presents Crafting of fishing rod, stone knife, bow, with nature only resources You can cut out seeds out of vegetables Torch crafting Blade sharpening Silencers working Using of almost all items for melee New locations: Kamensk village Stary Yar village Location "Lysaya Gora" "Grozovye Doly" Krasnoe village Christmass assets Meadows and Farms under Svergino village Ratnoe village Zaptudnoe village Zaprudnoe kolhoz Meadows and Farms near Grishino Polesovo village Updated locations: Stary Yar surrounding Kamensk mining complex Severograd mines Powerlines is now connected with West part of map Forest improvments General bugfixing Fixed: Muzzle blast, Impact sounds fixed. Small fish trap exploit fixed Supressor visible on steyraug now Damage transfer added to ghillie crafting Security fixes Telescopic Baton retracting Improved heatpack and gut heat transfer, support for multiple heat sources Drowning while cuffed under water surface Heatpack and more items properly positioned in hand Supressor visible on steyraug now Animation polish Loot distribution polish and much much more. Known Issues: Item locked in hands slot Items can't be picked up sometimes Left earpice sound volume is lowered sometimes Ghillie will probably react badly on chemlight, flare and other light sources Some items will visually duplicate themselves if used from the ground Server crashes Client crash when disconnected from server Discussion and Feedback
  21. Lots of vehicles have respawned. Have a nice weekend!
  22. I am getting a very strange errors in Dayz. I'm getting things like Error: The instruction at '0x00000000' referenced memory at "0x00000000". The memory could not be written And the graphics are showing up like the below. Sorry it's a crappy picture... The tree shows in the middle what I'm seeing a lot of. That and things aren't rendering right. Some backpacks are blocky and a humvee I was near didn't render fully. Very flat and not a lot of rendering going on with it. I have uninstalled Arma II and Operation Arrowhead as well as all the mods. Then Re-installed all of it. I get the same thing. I can go into an Arma II OA mission and everything is normal. The trees / vehicles all render perfectly. Just as pretty as ever. It's just Dayz is not behaving. The graphics problem started up later. I'm using a pair of Radeon HD 6800's in crossfire mode. I have the latest driver installed. I updated after these problems started to happen. The standalone works fine too. Any ideas? Thank you, Aixelsyd
  23. Oddy-B

    Graphics problem with the mod

    This is a problem that has been increasing in occurence, since the last update. I have this problem also, thought it was my machine so in uninstalled arma/arm2/dayzmod, also updated my graphics drivers, and peripheral drivers, sound etc.... it still occurs. Then another player was maoning about screen freeze and tab out of the game also, to find the same porblem. As time has passed over the past couple of weeks the error is becoming more apparenent with more players, and windows is always reporting the same memory values, on the different error situations. I have been trying to pin point the problem, I thought it was a gfx rendering but it also happens when transfering gear from vehicles and tents when there is no more available slots, so to me rules out gfx (a laymans view). I then thought it was the base building issue as it only happens in the proximity to my newly constructed camp fences. However, my camp is in the woods so a second thought was something to do with the trees(if all else blame the trees).. Another thought was that the increased buildable items, plus the deployables (tents & stashes) may be causing a bottleneck with the objects table and the database. I thought it was only happening on the server i play on, but this now confirms that it may be a bigger issue with the latest update, considering there is a problem with the harvesting of wood, maybe something has been chaged in the update that is broken. At the moment, i have been observing how many people are mentioning this. i have searched google and, all i have come up with is that it is a faulting/corrupt coding. As I am no programmer or expert i cannot take this further, as there are no traces on the event logs in windows. For now, I am not filling tents/stashes to max, and stopping vehicles 100m from the base waiting for 2mins then continuing on, this seems to have improved the situation, but then it is a random happening so only time will tell.
  24. Hey guys. I am looking for certain "communities" if you will. Sort of like CCG gaming, and the CCG launcher. I haven't played the DayZ mod in quite some time, and I'm really looking forward to playing the mods like Epoch and Overpoch but I don't really know where to look. I do have DayZCommander but everytime I look, nothing comes up as far as servers I'm interested in.. A few months back I downloaded the CCG launcher and saw they had a bunch of servers, generally all full to the brim. From wasteland, to vanilla DayZ to Epoch and other spin-offs. I watch FrankieonPC a lot, as I'm sure a lot of DayZ players do, and he always seems to find the coolest servers. Yes, I'm aware it takes him days and days of recording footage across multiple servers to release one 20-30m video, but basically those servers are exactly what I'm after. Does anyone have any suggestions? I want something as fun but still retains enough "realism" factor. I don't mind modern day assault weapons like SCAR Heavies, G36, M40 bolt actions, L96 .338 Lapua snipers, etc. I'd like something with a lot of vehicles. Some key info: I am from the US, and ping is a major concern. The furthest place I'd play in is the UK. If you guys know what CCG is, and how they have their own launcher, basically I'm looking for other alternatives. Something with multiple styles. Overpoch. Epoch. normal DayZ, and WASTELAND!!!, you get my drift. I've been playing nothing but DayZ SA lately and I think a change of scenary and pace would do me good, so if anyone has any ideas, please point in the right direction. I'm speciflcally looking for servers where I can expect 15-50 people at all times.I like active communities. I'm also looking for servers with custom modern era guns, base building, new gun sounds, etc. Believe me, if you're a viewer of frankie, you know exactly what I mean. Any help would be greatly appreciated. Thanks for your time! -Kevin
  25. Chaingunfighter

    Clarification on "Base Building"

    Basic wall structures, watch towers, and two story houses - maybe with an electrical generator, should be the end-game extent of base building. Granted, I'd be perfectly fine with it if they made all of the options very diverse and complex, but nothing excessive. There are those diggers and bulldozers they added at the quarry (and may be added to other places), so it's completely possible we could use those as actual construction vehicles.
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