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Post Apocalypse Overpoch Server: 192.99.147.112:5302 Website: http://postapocalypse.us/ Teamspeak: ts.postapocalypse.us Staff Owner - ConieconconCo-Owner/Scripter - FriendlyCo-owner/Head Admin - BlackmambaSenior Admin - DarkAdmin - TylerAdmin - MurlixAdmin - EntrixAdmin - JFKMod - DeadpoolMod - Palmer We are running off of a Dedicated Box, with an Intel Xeon E5-1620v2, 64Gb of Ram, 2x160Gb Intel SSD's in Soft Raid Custom ScriptsAnti-Kamikaze Ai MissionsAuto RefuelSlow ZombiesDeploy BikeHeli Lift/TowSafe Zone TradersTake ClothesEmeralds & Rubys w/ Extra Buildable ItemsVehicle FlipAnti-Zombie BasesSnap BuildingSupply DropsTrader City God ModeMuch More To Join our server you must have Epoch 1.0.4.2, And Overwatch 0.25, and use the launch parameters -mod=@DayZ_Epoch;@DayzOverwatch;
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Amplified Gaming Epoch Chernarus IP: 23.250.9.28:2302 Name: Amplified Gaming Epoch Chernarus | High FPS Dedicated Server | 200+ Vehicles | Indestructible Bases | No Plot Pole | ACTIVE ADMINS | Starting Load out | Side Missions | No Weight | Snap Building | Self Blood Bag | Tow & Lift | Auto Refuel | 1.0.4.2 | GMT -8 Custom Scripts: Extra Vehicles Auto-refuel/repair Anti-hack Build Snapping No Plot-pole Self Blood-bag AI Missions God-mode & Anti-theft in trade zones No Weight Server Rules: No combat logging! We tolerate all kind of language in the side-chat, though we do not tolerate racism. Do not Exploiting known and unknown bugs. No Voice over side chat. As long as you don't break any of these rules than were cool.
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I like the idea of being able to identify players with a tag once you are close enough to see their face (and they aren't wearing a mask). And you should only be able to name a new character. That way you get a clean slate when you die so you can opt to play a different style. But a lot of the other suggestions are from the DayZ Fantasy Club. DayZ isn't Minecraft or Warcraft or EvE Online. I just don't think it will ever be reasonable to assume the game will ever develop much beyond 40 players running around Cherno eating beans, getting chased by zombies and getting into firefights with other players. They'll keep making tweaks to the survival mechanics and adding more weapons and gear. But there's not going to be a "rebuilding of society" with markets, organized towns and an economy and whatnot. At best you'll just have a few bandit bases where they stow their weapons and vehicles between raids. Maybe the ability to barricade a structure. That's about it IMHO.
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Realistic player identification
scriptfactory replied to scriptfactory's topic in General Discussion
The whole thing that turns DayZ from an online game to an MMO is the public hive. Rocket envisions clans eventually setting up home bases on certain servers and performing raids on other clan servers to get items they need. Servers become like individuals islands in the huge landscape of DayZ. Server hopping could be easily fixed by expanding on this idea and saving player locations on a per-server basis. Log into a new server and you get a random spawn location. Die and all spawn locations are invalidated. Please note, this also fixes ghosting. Item persistence will be what keeps users tied to a specific server. I guess vehicles and bases will be server-bound. -
Am I the only one seeing this..... People losing faith in the game
BadAsh (DayZ) replied to thelonewarrior's topic in General Discussion
It take long breaks inbetween patches myself. And I bet many of the people that can't help going here to announce they are slamming the door on DayZ will be back later in the process when the game is more finished (and they've got their precious bases and vehicles). -
Why Were Helicopters "Overpowered" In The Vanilla Mod?
Karmaterror replied to Katana67's topic in General Discussion
Your base can be destroyed by anyone regardless if they have a heli. And that's sorta what I mean, there is the option to build a camp that they just cant see. If you want you can risk it building tents for greater storage but knowing helis can see them better. If speed vs stealth is applicable to infantry units then it must also be applicable to vehicles. But its beyond just stealth in movement its stealth in concealment. You would have more success stashing a bike than a heli. The fuel aspect balances it aswell. Its many factors beyond just that one thing. What about the fact you are directing people to your camp by flying there? Have you never followed a heli then zeroed in on there base by listening to it come and go.....that 2000m odd audio range really hurts them there. Not to mention the huge dust cloud they kick up that then drifts through the forest. Cars/trucks... Yes they are loud and not particularly stealthy, but compared to a chopper, a small hatchback is Sam Fisher lol. On that note is the ural overpowered because you can carve your way through the forest mowing down trees letting nothing stop you while lugging over 200 items and 50 weapons? That also adds to it...heli cant carry that much compared to 4 wheeled vehicles.....another layer of balancing. The guys at BI balanced these vehicles for the Arma. They all have there drawbacks and advantages and those don't disappear just because we are playing dayz. We still want realistic vehicles and these were, by design, realistic. Helis can reverse strafe ect..... That doesn't make them overpowered....that makes them helicopters :P Yes they provide better access...but what for? Why do you want to land on a petrol station roof? to snipe someone? the big huey parked next to you may give away your position a bit.....stealth again ;) I don't think they should be adding excess fog in or spending ages on the renderer just for helis. There are much simpler options, like just making the texture with that issue in mind. The stashes show they have thought about it for long time, im sure they will have a solution in mind for spotting camps. Or maybe they wont, maybe that's all part and parcel of having a heli, and we will just have to "camp smart". Even in the mod it was not at all hard to hide a camp from a heli. I hope they make it in :) -
How important should vehicles Be in the SA?
dystopeon replied to xalienax's topic in General Discussion
I'm all for lots of vehicles, but only without offensive capability whilst driving (e.g. bike, motorbike, ATV). Cars, tanks, planes, heli's etc should be much rarer and spawn in deteriorated state. Possibly cars should be more abundant and driveable. It's not like cars aren't abundant already (~10 billion roadworthy vehicles exist on earth, yes much more cars than people). -
Why Were Helicopters "Overpowered" In The Vanilla Mod?
Etherimp replied to Katana67's topic in General Discussion
You're saying all of those things like they're equal.. Speed > Balanced by complete loss of stealth? Who needs stealth when you can travel 15k in 5 minutes? You don't need to be stealthy.. If you're flying high and fast it's not like anyone is shooting you down. So.. why would you need stealth? The fact that you're capable of traveling 15k in 5 minutes is part of the problem, and you can't solve it by making helicopters loud. Make helicopters audible from across the entire map.. If you take off at Balota, someone will hear the helicopter at NEAF.. Now, make the Helicopter travel Mach 3. Balanced, right?! Wrong. That analogy illustrates how silly your argument is. For balance, you need two equal parts, one which balances/counters the other. Stealth is not countered by speed and speed is not countered by stealth. They aren't equal. The only time you need to be stealthy is if you're afraid of being shot.. When it comes to infantry, Stealth vs Speed is balanced.. but helicopters have more advantages than just speed, which you completely fail to address. Speed. (We already have things which are loud and fast.. They're called trucks/cars.) Mobility (they can strafe, rotate, reverse, and hover, all things which planes and other flying vehicles cannot do). Access (They provide access to areas which other vehicles/players cannot get... See: The tops of high buildings, castles, etc) Visibility (They provide a birds eye view of everything around them) People have suggested the following solutions to the visibility advantages -Fog... DayZ Mod and Standalone both already have fog. Makes no difference. If it's too foggy, the people scouting camps just land or find something else to do (like refuel) until the fog passes. -Better rendering... The games graphics settings are PARTIALLY client side, and I do not see that changing. It would be VERY difficult to dictate to the client with any degree of fairness what graphic settings they HAVE to use. The only solution would be to set the in-game settings at a "lowest common denominator".. for example: Bad PC's can only reliably view objects at 500 meters.. good PC's up to 1500... So, let's just set the view distance to 500! .. So, now you're overtly limiting someones PC capabilities to balance the game around low-end PC's.. You want the game to look like shit? I don't.. You want your good PC to be wasted? I don't. -Lock first person mode... While I would have no problem with this for infantry situations, I've already outlined why this is a bad idea for vehicles. -Make tents/stashes more difficult to see from the air ... Sure this is a good solution. I would, too, like to see better camo'd tents and more difficult to see stashes.. but then we're not even taking into consideration the fact that Standalone intends to implement player-built bases, which we could assume would also be visible from the air. Rather defeats the purpose of player-built bases if they can just be robbed/destroyed every day by whoever possesses a heli. And so far, I have seen no counters/balance to the fact that helicopters offer unlimited access and superior mobility.. They are inherent to the nature of helicopters. -
Why Were Helicopters "Overpowered" In The Vanilla Mod?
Katana67 replied to Katana67's topic in General Discussion
Both will be just fine, in addition to other ground vehicles (which I hope are less inconsequential than in the mod). -
DemiseDayZ OverPoch Militarized Napf Lots of custom Addons
Chrsthar2 replied to Chrsthar2's topic in Mod Servers & Private Hives
Bump.. Added Day / Night Cycle 2 hrs Day 2 hours Dusk 2 Hours night - 6 hour Restart - Adding new vehicles and addons Shortly. -
Thanks guys, think we gonna leave extra cloths. We want it to be accessable to everyone not just our mates with the right files, the cloths would have been a nice none game changing little addition to vanilla z but meh. Any ideas on why our vehicles wouldn't spawn? or is that all down to the GSP to sort out?
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Why Were Helicopters "Overpowered" In The Vanilla Mod?
lipemr replied to Katana67's topic in General Discussion
then add tanks with common ammo, as the point of a sandbox is to do whatever you want, right? Helicopters are only fun to the clan that's owning it. Tell me if you find it fun when your stash that you hid 2km into the woods gets found on the next 2 hours after you logout. DayZ is about grieving people, make it easy for some while making hard for others and you have your bullshit formula. If you want air vehicles, add cessnas with vision restricted to 1st person view. helicopters never had place in dayz and were added only because there was literally nothing else to do after you found a DMR or M107 in the mod. there's just no argument to justify adding these kind of vehicles to the game. Unless you add a tank with AA capabilites, following the same logic. -
Chernarus KillZone PVPDayZ Overwatch Information:Welcome to CKZs Official DayZ Overwatch Server! We take PVP seriously and it is the main aspect of our server! We have many custom features, including Custom ZonesTow/LiftBase Building 1.3Buildable Booby TrapsMilitarized1000+ VehiclesDeployable BikeCustom AntihackHIGH FPS Much More and always adding! Our Staff: ThePerisanMO (Owner)Gam3rP3rson (Owner)Mr. House [sweets](In-Game/Community Moderator) Server Info:Website: http://chernaruskillzone.x10.bz/Server IP: 192.31.185.209:3017Teamspeak IP: 216.246.109.163:10029
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Hey guys I recently started admining a server a friend of mine has set up. Everything is goin well except we have no vehicles atm, we are corresponding with the server provider but if anyone has any suggestions, would be welcome. My other big question is, is it poss to add a mod that gives more clothing options....like Celle with the hazmat suits and all the other player skins from arma 2 ? We really want to resolve the vehicles issue asap so we can start trying to promote it, so that's top priority :)
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I've actually had to stop coming to the forums because the ceaseless posts for things present in every other game drive me insane. I'm really starting to have serious apprehensions about the game's popularity because with that popularity comes an influx of requests for leveling systems, NPC's, ridiculous weapons and vehicles, and every other gaming cliche that has been rammed down the gaming community's gullet over the past decade and a half. Different is not bad folks, just let this game develope appropriately and you won't be dissapointed...and if you are then there are literally hundreds of other games that encorporate all those cookie-cutter ideas for you.
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[UndeadGaming] New Sahrani Epoch - SSD Hosted
meatish replied to meatish's topic in Mod Servers & Private Hives
Unmarked vehicles, available at the epoch traders now! Also the ATACS skin & Sahrani skins. Cant beat a black C130 :D -
It's sad that the suggestions forum is filled with threads about adding weapons, certain items or auto run key and there's none about the gameplay. At this point of alpha dayz has weak gameplay. What I mean by "weak?. It sure has the adrenaline moments or cool squad battles but it's not enough. It needs more to the gameplay, it needs more mechanics. From what I know so far the only "big" thing everyone is talking about that's gonna be added are tents, vehicles and bases. But it's not enough. We will just have a slightly better DayzMod. The game will get boring sooner or later. You need to add some advanced stuff to the game instead of just adding items and new towns. I'm not saying that you should do it right now. Take your time, 2 years idc. But you should start considering it right now. That's what alpha is for, isn't it?
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The knowledge about the position of the engine should reward you with being able to take down the chopper fairly easily. Even though I personally very much prefer to take out the tailrotor of anyone's helicopter, as 96% do not know how to land a heli without it. Just tested that as well, by the way. ATRQ takes three rounds. My feedback is based on over 2000 hours playing the mod, we practise things in the editor all the time to find weak points for vehicles etc too. That doesn't change my opinion that I think MI-17 and AN2 are over powered in their current form with the 1.8 weapon selection. The AN2 requires a skilled pilot of course but we regard it as the strongest vehicle in the game with a full squad and the ability to glide silently for several kilometers. Plus the fact you can just land it and sit in the vehicle using the 3rd person camera with little fear of it or yourself ever being damaged. I know its POSSIBLE to shoot down the mi17 and the huey, the littlebird and the AN2. I've seen it done by members of my squad over the past 2 years or done it myself, but that doesn't change my opinion that its too hard currently to shoot the mi17 or the an2 down. A video of your shooting an MI17 that isn't even in flight won't change my opinion on that. How about one where you put two guys in the front and try and shoot them through the glass :P Then do the same thing when it's flying...
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Why Were Helicopters "Overpowered" In The Vanilla Mod?
Katana67 replied to Katana67's topic in General Discussion
Like I said, there are two schools. One which doesn't view flight as an undue advantage. The other, manifested by you, does. There's a difference between overpowered in innate capability and overpowered in practice. I never thought, whatever capabilities are ascribed to a helicopter, helicopters were overpowered in the mod (based on my own subjective anecdotal experience, which is ultimately all we have). They didn't affect the situation on the ground to a frequent extent, I never had a real issue with them. And when I did, it was more or less my own fault. But that doesn't necessarily matter. Your main grievance is with the visibility offered by helicopters in the act of flight. I'm saying, that in the mod, there was no tangible ability for those on the ground to affect this. So, give them a means of affecting their own visibility (i.e. camouflage). Not to mention the systemic flaws in DayZ which need to be addressed (i.e. manipulating graphics settings and noticeable contrast via HDR). The act of flying around the map is rendered moot if one cannot readily SEE important player structures/positions/vehicles. Which wasn't the case in the mod, tents and vehicles stuck out like sore thumbs (not to mention players with client-side zombie spawns) and there was little one could do on the ground to counter that. Even an un-tailored camouflage netting worked wonders in DayZ+ for me in hiding small outposts. Now, mind you, this isn't the sole fix to the issue you're raising. But it's a way in which the "visibility" advantage offered by helicopters can be mitigated (not removed). The issue for me, with regard to rare/difficult is in justifying the advantages conferred in helicopters (as you're asserting). It's one thing to spawn next to a 100% ready-to-roll armed helicopter. It's another to invest days/weeks in repairing, fueling, arming a helicopter (only to have it be vulnerable to small arms fire when flying anyhow). Plus, I believe that if the mods teach us anything, it's that making things easier/common decreases their value and thus these items are considered disposable. Sure, at the end of the day, you're still flying a helicopter. But it's an investment, one which may not be worth risking in certain situations. And, in making them rare/difficult you're inevitably limiting the frequency of their overall use. So, in other words, you're less likely to even encounter a fully-repaired helicopter in the first place. I am trying to address some of these problems not because I feel they're overpowered, but because others, like yourself feel they're overpowered (for different reasons). Not to mention, having to do things like resupplying and repairing helicopters makes for a deeper investment into the overall system. Vice just letting them come standard with ammo and repaired parts. -
What is OverPoch? OverPoch is all the PvP ridiculousness of Overwatch, combined with the base building and traders of Epoch!!! IP'sOverPoch UK 1: 37.187.145.146:3202OverPoch UK 2: 37.187.149.89:2302OverPoch UK 3: 37.187.149.89:2402OverPoch UK 4: 37.187.149.89:2502OverPoch US: 192.99.9.144:2702 Features:393 New Guns!!!New guns spawn in more locationsTake Clothes (Now added to all servers)39 New Vehicles - including Camel planes and 350z sports cars!Turbo Positions!PLUS all of CCG's unique Epoch features. Including Single Currency and Banking!!! To play download the CCG Launcher from HERE Alternatively:download BOTH Epoch and Overwatch through DayZ Commanderenter the following parameters: -mod=@DayzOverwatch;@DayZ_Epoch;connect to this IP: 37.187.145.146:3202
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Ive come to realize the way you treat people is simply a reflection of self. Innate defects in the quality of their character. Fixable if they realize being kind and positive will always yield better results. I did make sure they were 40/40 servers just so I could find people, probably a silly choice going NW tho cause I couldn't find nothing lol. I don't mind KOSers since it could happen IRL so it's something I look forward too..in a way... Yes I read 3 dev blogs but I didn't read further thinking most of it would be mostly accomplished stuff, that and I wanted to just play the game since I JUST bought it, my bad. I've moved from somewhat disappointed to overall optimistic after thinking about the potential. My levels of excitement. 100+ man server & more zombie - 10/10 Vehicles - 8.5/10 Better performance and less glitches - 7/10 Hunting - 6/10 Hypothermia/Diseases - 8/10 Better AI - 8/10 One last question.. is there an ability to spawn with a friend or near them or do you have to try to find each other first? One last suggestion.. Maybe once the zombie limit raises, a few certain areas that are higher value that are VERY dangerous, a LOT of zombies or different kind of zombies where you would be forced to use teamwork in order to explore that certain area or be James Bond. What do you think?
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Why Were Helicopters "Overpowered" In The Vanilla Mod?
Etherimp replied to Katana67's topic in General Discussion
Northern wars will continue when vehicles are in the game, high end military loot is more exclusive to the NWAF, and when spawns are spread out along the coast rather than just in Berezino/NE area.. You don't need Heli's for Northern wars.. In fact, Heli's ruin squad vs squad combat in the North because they turn it into a contest of who can run back to their body the fastest, and whoever has the helicopter wins, hands down, every time. edit: Some of the highest tension in the game is when you're on foot and you're attempting to loot NWAF and you (or a squad of you and your friends) runs up against other squads/players, because the stakes are the highest in that setting, where nobody can run back to their body and you lose all the loot that you earned on your way all the way across the map.. or you have a vehicle you brought to NWAF, in which case, you probably lose that and you're back on foot on the coast again. With helicopters, that's no longer an issue and it's no longer an even playing field.. -
Knowledge about the technicalities of helicopters and other vehicles always was required in DayZ Mod to take down any sort of vehicle. This is simply being smart in combatsituations knowing exactly what you need to do in order to effectively disable any vehicle without having it blow up. This goes for shooting the wheels out rather than just blindly shooting at the car's engineblock, as that way you will lose all the goods that are inside. This knowledge also needs to be applied to helicopters, as the one that has the knowledge is in the advantage of being able to use this. If you do have it, you should be rewarded and almost nothing is impossible in DayZ. That's how it should be and that's why this will never change. For demonstration purposes I have a video I just recorded for you with the DayZ standard Russian helicopter, the supposed "invincible tank" amongst the helicopters DayZ has. People always claim facts in DayZ that are just wrong. Only six rounds from a DMR can completely disable the Russian helicopter: The knowledge about the position of the engine should reward you with being able to take down the chopper fairly easily. Even though I personally very much prefer to take out the tailrotor of anyone's helicopter, as 96% do not know how to land a heli without it. Just tested that as well, by the way. ATRQ takes three rounds.
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Why Were Helicopters "Overpowered" In The Vanilla Mod?
Etherimp replied to Katana67's topic in General Discussion
Maybe you don't get it... I'm already used to the idea of helicopters. If they get introduced into the game I will use them. The argument for me is whether they SHOULD be in the game. In the end, my opinion and your opinion don't matter.. It's Rockets opinion which matters. There are obviously going to be people who want helicopters in the game, and there are those who do not. I am (and have been) outlining the reasons why I believe Helicopters ARE NOT GOOD FOR GAME-PLAY. For me it's not a personal issue. I'll survive/thrive with or without helicopters.. If anything, it'll make it easy to adapt back into my Mod play-style, which included hoarding vehicles and stomping camps out. I just don't personally believe this is the best thing in the BIG PICTURE for game-play and overall success/longevity of the game. Whether Rocket puts them in the game or not is of no consequence to me personally. I'm a competitive guy and I have a competitive group of friends who all coordinate and communicate well together, so helicopters are good for groups like mine. But they won't necessarily be good for everyone, and that's the side of the argument I have been vocal for. See that? Yeah.. I am advocating against something that would benefit me, because I try to look beyond my own personal desires and consider things from a larger perspective, because I realize this game is more important than what's FUN FOR ME PERSONALLY. You should try it sometime.