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Showing results for 'Vehicles'.
Found 41868 results
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https://discord.gg/sVUjAuKfDark Phoenix |PvP|100K|Traders|Helis-Vehicles|Drugs|+More US East New York based server 127 Slots 192.169.86.18:2302 PVP Fresh wiped on 2/25 Newly Reworked Banov map with 100k Start Cash in the ATM and plenty of things to keep players busy Upgraded Hunting Mod, Carepackages, Dark Horde, KOTH coming soon! QOL Upgrades and a lot more... We also BBP V2 With easy building and fortification Driving is smooth and easy with over 70+ Different vehicles and Helicopters Easy Grouping and Banking with Advanced Groups and Enhanced banking Virtual garages to keep your Vehicles safe and Improve server performance! As stated so much more to come this is only the beginning, Welcome to Dark Phoenix Gaming
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New server I just created, PvP oriented with some cave systems. No traders, no tox zones. Keys for vehicles do spawn in, and key grinders are randomly placed in cities. Look fir garage buildings with then red double doors, or the small shops. Code locks also spawn in. Hoping to get some people to join the server. Name of server is The Wildlands Chernarus, or direct connect 69.4.232.18:2302. Come check it out, feedback always welcome.
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Vehicles are not more important than bows. Vehicles were not even a thing in the beginning. Back then we had more choice in playstyle it wasnt just run in and get gun and pew pew. Lots of stuff should be behind bows in my oppinion. Vehicles, basebuilding, adding a million other guns and remapping airfields are all great examples of this
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Xbox Experimental 1.20 Update 1 - Version 1.20.155666 (Released on 19.01.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Mime masks Carnival masks Warning icons for the connection stability and server performance FIXED Hitboxes of items in characters hands were misplaced (https://feedback.bistudio.com/T168891) It was possible to place items inside the stairs of the yellow church (https://feedback.bistudio.com/T167358) When approaching a restrained player with binding materials, the non-functional option was shown to restrain the player again It was possible to commit suicide with ruined firearms (https://feedback.bistudio.com/T160975) Carp, Mackerel, Chicken and Rabbit were always yielding 100% pieces of meat when skinned Character sounds when picking up heavy items were not played for the player themself (https://feedback.bistudio.com/T167931) Drink sounds were not played when drinking from pots or cauldrons while prone Impact sound of items when landing in water was repeating itself It was possible to shave characters while having their face covered Equipped belts were not accumulating wetness Explosives could not be armed reliably (https://feedback.bistudio.com/T168007) Reduced instances of vehicle access being prohibited due to another user already interacting with it Fixed several broken character animations while restrained in prone Improved damage zones of the M1025 M1025 trunk bars did not move correctly with the model (https://feedback.bistudio.com/T168594) Sound of taking the SSG 82 magazine was doubled while prone The player could get stuck in throwing stance During combat with infected, the player's position could get reset to a previous infected kill (https://feedback.bistudio.com/T167694, https://feedback.bistudio.com/T168690 - private) ADS sensitivity wasn't properly applied in all cases (https://feedback.bistudio.com/T165015, https://feedback.bistudio.com/T165855) Jumping while having a gag applied or removed could desync the player Manipulation of heavy items allowed players to access items through walls (https://feedback.bistudio.com/T169133 - private) It was not possible to cover/uncover a characters head while they are prone It was possible to be force fed while wearing a gas mask (https://feedback.bistudio.com/T160486 - private) The character could teleport to the roof of their seat if an object was at the height of the door (https://feedback.bistudio.com/T164360) Inventory icon of the deployed spotlight was badly cropped Filling a gasoline canister at a pond could result in desync (https://feedback.bistudio.com/T168967) Items were interfering with the character collision when dropped from gift boxes upon their destruction Other players could not hear the sound of a locked door being opened (https://feedback.bistudio.com/T163131) Using the quick bar while moving items in the inventory could result in desync Some twin doors could not be closed (https://feedback.bistudio.com/T160737) Several twin gates were not properly aligned to open in the same direction (https://feedback.bistudio.com/T158950) Some twin gates could not be opened by force when locked (https://feedback.bistudio.com/T159534) It was possible to access certain underwater locations Portable maps could display wrong map features when switching between servers running different terrains Fixed character collision shape shifting causing clipping through structures It was possible to skip certain parts of the soda can opening animation (https://feedback.bistudio.com/T138370 - private) The character collision shape would not adjust when falling into water Switching between 1st and 3rd person camera could result in a distorted character (https://feedback.bistudio.com/T162688, https://feedback.bistudio.com/T162468, https://feedback.bistudio.com/T162412, https://feedback.bistudio.com/T164586) The head-torch with the yellow light did not update its light location in all cases Orientation of the light on the weapon flashlight was pointing forward when shouldered (https://feedback.bistudio.com/T165114) Chemlight on ground models of utility bags not lighting from the correct position A climbing player was able to phase through objects during the landing state (https://feedback.bistudio.com/T164706 - private) The player could be teleported to the world origin when climbing (https://feedback.bistudio.com/T166375 - private) Smoke grenades wouldn't show smoke outside of the players near distance network bubble Doors could have their animations and sounds played when reconnecting Previously felled trees would play their fall-animation upon reconnect Other players and creatures could be stuck in a permanent frozen animation state if they were to die while the client is being logged in Grass did not move with the wind on the tenement buildings Bear traps could hit the player in multiple zones The M3S truck was missing a sound related to high RPM Reversing lights of the M3S truck did not emit light Reversing lights did shine even when the engine was off Stamina was not decreasing during jogging in deep water Fixed several issues with individual buildings Fixed bad rendering of specific trees Source of the car horn sound was not properly located in 3rd person view The Santa infected did not scream while attacking Placing certain items would play the place sound twice (https://feedback.bistudio.com/T156577) Dropping the wooden cooking tripod would make metal sounds The unloading sound and bullet animation of the Longhorn were not in sync The dry fire sound of the Derringer was too quiet while prone Fixed several exploits used to look through walls (https://feedback.bistudio.com/T168561 - private) An exploit allowed to repair car parts to the pristine state It was possible to repair vehicle engines while they were running Certain scopes allowed to look through the smoke from smoke grenades (https://feedback.bistudio.com/T141155) The M1025 driver was accessing the wrong lever when switching gears Damaged Santa's hats looked pristine while worn The Claymore mine explosion did not have the proper volume when the player was facing away Opened food cans did not fit properly into the inventory UI (https://feedback.bistudio.com/T157660) Respawning from unconscious state could result in a black screen (https://feedback.bistudio.com/T169330) It was possible to deploy the spotlight using the drop action The Gunter 2 did not have sounds when removing and attaching wheels Large clusters of rocks and cliffs could result in in client performance drops Manual transmission from vehicles could get desynced when changed too quickly (https://feedback.bistudio.com/T168465) Switching between the classic and new control scheme could result in a game crash Accepting invitation to a server from a friend was not working when in game with a menu open It was possible to still hear blocked players in voice chat CHANGED Vehicles can spawn without wheels again Wheels can again be damaged Reworked item weight calculation (fixing several bugged item weights) Item wetness now influences their weight again Weight of the carried gear now impacts player movement inertia Increased the time needed to refill the car radiator Checking a player's pulse is now a continuous action Increased the lifetime of improvised explosives to 5 days, which can be refreshed through a flagpole The stairs of the concrete silos are now usable to access the roof Adjusted the geometry of barrels and fireplaces to cause less issues when colliding with vehicles Improved the surface detection for throwing impact sounds Optimized the character update to environmental exposure Lowered the hit points of improvised feet covers and gave them louder walking sounds (https://feedback.bistudio.com/T169140 - private) Positional wind and tree creaks are more audible now Tweaked the 3rd person camera collisions to reduce possibilities of exploits The 3rd person camera zooms in when an obstacle is in front of the camera Disconnect due to a server restart will no longer kill restrained players Updated map textures to reflect recent map changes (https://feedback.bistudio.com/T163844) You can now stealth-kill with the Cleaver Replaced outdated dirt pile model Updated textures on static pipes Updated sounds for the different stages of cooking for more variety Slightly increased the volume of the stealth kill Improved the sun reflection on water and changed its color in quarries CHERNARUS Fixed: Green and black plate carrier vests and their attachments did not have their intended lifetimes (https://feedback.bistudio.com/T168947) Tweaked: Increased chance for random positional bird, insect and tree creak sound to play Tweaked: Increased audibility of the positional bird sounds during windy weather Changed: Adjusted player spawn points for more even distribution LIVONIA Added: Artwork of the winner of the GraffitiZ contest Added: New props to the Dambog ammunition storage Fixed: The Brena Health Care Center was not spawning paramedic infected (https://feedback.bistudio.com/T168337) SERVER Added: Server config parameters for connectivity warnings (Documentation) Added: Gameplay JSON version mismatch and default value handling Added: Parameter to gameplay config (JSON), that allows people to disable the behavior of influence of stamina to inertia (Documentation) Added: Parameters to gameplay config (JSON) that allows control over variety of stamina consumers (combat, climbing,..) (Documentation) Added: Launch parameter "storage" to define root folder for storage location ("-storage=") (Documentation) Added: Functionality which will copy over storage when a storage exists in default location (mission) but not in the custom location provided by the storage launch parameter Added: Warning when DE spawns an entity with no Types entry Fixed: Sawedoff18 was missing from types Fixed: Deleting events.bin but not vehicles.bin would cause events composed of eventgroups to have the possibility to spawn inside each other Changed: Improved error messages and error handling regarding storage location Changed: Adjusted ping calculation to be more forgiving with individual spikes before kicking a player KNOWN ISSUES Bleeding effect reappears on screen after dying while bleeding Player cannot get bleeding from punching with empty hands into objects Bleeding effects remain on the screen after player respawn, with helmets equipped User can not hear other players, when joins the server without a microphone plugged in ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.20 Update 2 - Version 1.20.155700 (Released on 26.01.2023) GAME FIXED Stealth-killing infected with rifle bayonets could result in a glitch Carnival masks could not get wet while equipped Carnival masks did not make sounds when thrown Player corpses had collisions after committing suicide Vehicle horn sounds would fix to a specific position (https://feedback.bistudio.com/T169863, https://feedback.bistudio.com/T169862) The player collision was conflicting with vehicles while sitting in them It was not possible to pull corpses from vehicles Players could not get bleeding sources from punching objects with bare hands KNOWN ISSUES Bleeding effect reappears on screen after dying while bleeding Bleeding effects remain on the screen after player respawn, with helmets equipped Users can not hear other players, when they join a server without a microphone plugged in ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.20 Update 3 - Version 1.20.155737 (Released on 02.02.2023) GAME FIXED The M1025 engine was not stopping properly when RPM went to 0 (https://feedback.bistudio.com/T167763) Quick gear shifting could result in desync (https://feedback.bistudio.com/T168431) Fixed further exploits to glitch the camera through walls (https://feedback.bistudio.com/T170057 - private) Bleeding effect reappeared on screen after dying while bleeding Bleeding effect remained on the screen after the player respawned, with helmets equipped KNOWN ISSUES Users can not hear other players, when they join a server without a microphone plugged in
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CancerousWart New Member Misfit Island [NO LIMITS]DNA[FreeVehicles]BOOSTEDLOOT[CUSTOM]
mike foster posted a topic in Server Advertisement
Misfit Island [NO LIMITS]DNA[FreeVehicles]BOOSTEDLOOT[CUSTOM] Come to Misfit Island and join the fun! We have a fully loaded server, tons of customizations and features to enjoy. We have minimal rules and basicly no limits on what you can do. We dont have a huge player base right now, but you and your friends could change that! PROS: Many mods and features. No building limits. Friendly staff. Free vehicles. CONS: Low server population. Long load time for mods list Misfit Island [NO LIMITS]DNA[FreeVehicles]BOOSTEDLOOT[CUSTOM] 107.182.230.222:2302 https://discord.gg/Fu6MUz56 Admin: CancerousWart -
Console 1.20 Update 2 - Version 1.20.155814 (Released on 22.02.2022) If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents to assure game stability. Not following this procedure can result in severe instabilities. FIXED The player character would remain on the server too long in case of connection interruption The combine action in the default control scheme was not working with fresh settings (https://feedback.bistudio.com/T170368, https://feedback.bistudio.com/T170359, https://feedback.bistudio.com/T170358, https://feedback.bistudio.com/T170308, https://feedback.bistudio.com/T170357, https://feedback.bistudio.com/T170354, https://feedback.bistudio.com/T170335, https://feedback.bistudio.com/T170341, https://feedback.bistudio.com/T170329, https://feedback.bistudio.com/T170327, https://feedback.bistudio.com/T170324, https://feedback.bistudio.com/T170322, https://feedback.bistudio.com/T170314, https://feedback.bistudio.com/T170312, https://feedback.bistudio.com/T170310, https://feedback.bistudio.com/T170309, https://feedback.bistudio.com/T170306) SERVER Fixed: Spawning items through Object Spawner made them persistent, resulting in them being duplicated with every server restart (https://feedback.bistudio.com/T170349, https://feedback.bistudio.com/T170338, https://feedback.bistudio.com/T170336, https://feedback.bistudio.com/T170323, https://feedback.bistudio.com/T170343) Fixed: Setting staminaMax in the cfggameplay.json to more than 100 could result in broken stamina calculation (https://feedback.bistudio.com/T170390) KNOWN ISSUES Spawning objects with _DE-suffix by Object Spawner can result in them being duplicated with every server restart - the team is testing a fix internally The player character might glitch under the map when leaving vehicles - the team is looking into a fix The gear box of the M1025 might desync when shifted up in drive mode - the team is looking into a fix The 3rd person camera view might shake in close quarters - the team is looking into a fix
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The vehicles still drive like poop. The truck is the worst having to smash through gears to climb a hill, on a steep hill you end up with a yellow engine because you cannot go beyond 1st gear. In previous iterations you could pull away in 2nd and engage 4th and happily drive everywhere like that. This was the best version of the gearbox setup in the truck and I implore you to bring it back. In its current set up your watching the rev counter trying not to go into the red (the xbox triggers used for throttle are not user programmable and are incapable of increasing in increments) and not watching where you are going and the gear ratio is set to high. The second worst vehicle is the Humvee and that auto gearbox with Drive, Neutral and Reverse. Over half the time it refuses to engage drive and when it does it performs poorly in AWD and struggles to climb hills either on road or off. After switching off the truck exhaust fumes continue to pour out of the exhaust pipe, this will stop after a server restart or if the player removes the truck battery and reinserts it. There is no way currently of camouflaging vehicles apart from using a car tent for cars. If memory serves on Skalisty island next door to a Vendors hut inside the castle ruins there's a cammo shelter which has enough capacity to camouflage 3 or 4 car type vehicles its a pity this isn't available as a craftable item using the same dimensions as the Skalisty island version. I have used that cammo shelter many times as a base. OR why not add the cammo net icon like you find on fences and watchtowers and add them to vehicles of course some vehicles are larger than others and require more cammo nets OR much like the improvised shelter using sticks cammo a vehicle its like covering a vehicle with branches and forest matter irl.
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As we all know DayZ is now a masterpiece with all the bug fixes polishing up a perfect game and the vehicles finally fixed in 1.19. There are a lot of whiny weasels that keep complaining because nothing will ever satisfy them. They just want an excuse to complain because they're upset after I ate them for dinner in Kamyshovo. I would like to celebrate the greatness of DayZ by listing 3 things I think are the best designed parts of the game to commemorate the hard work the DayZ developers have put in year after year after year to bring us far more than our money's worth. List your reasons why DayZ is the perfect game below so we can all appreciate the best game developers in gaming history. With that said, here are my top 3 reasons why DayZ is the best game ever made. 1) The vehicles! They are outstanding and feel like driving real cars with amazing gearbox, removable parts and seamless performance. 2) The cosmetics! You get to dress up and be whoever you want to be in DayZ. There are truly no limits if you are creative. We got these wonderful mime masks so you can spook your victims before you eat them for dinner. 3) The guns! You get a wide selection of all the best military weapons you could hope for. Collect lots of mags and ammo so that you can shoot down a base, assassinate the members and eat them for dinner, and then steal all their precious guns and mags and ammo to do it all over again to the next nerdy clan. It really is a dream come true to run around Kamyshovo like a maniac mowing down fresh spawns with an automatic rifle. Why is DayZ the perfect game for you? PS: Haters can go make their own thread to complain. This thread is for appreciating the relentless work ethic of these fantastic developers and their wonderful engagement with the community, bending over backwards to listen to feedback and respond to questions.
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Looking for server which cuts out running sim element
PandaChef-536b69f80a49ce49 replied to PandaChef-536b69f80a49ce49's topic in General Discussion
if you have nothing helpful to post then why post? The part of the community, such as people like you who are so condescending towards other people, is very tiring. I have simply asked for a server which has easy access vehicles. If you think that is lazy then good for you, I couldn't care less. I don't have that much time and the game is modded, not sure what the problem is. -
Looking for server which cuts out running sim element
lemmac replied to PandaChef-536b69f80a49ce49's topic in General Discussion
You've only got to move to get loot. Choose a server with high loot and you won't have to move as much. There are plenty of servers that even start you with a full loadout, including food and water, so you won't have to move at all for an hour or two. Unfortunately even vehicles require pressing a button to move. -
they've said in the past they want to get it back in on a stream, but they can't confirm it will be coming. Its a lot of work involving animations and rewriting code that they are best spending time in other areas that really need people working. I think 1.20 is a good example that they're fighting with a lot of backend technical work, and bows don't really seem like a priority to readd right now when vehicles are not where they need to be, handstate bug, desyncing issues, server issues, the list goes on. As a team for a 10-year old project, they know from experience confirming things to the community then not being able to get that confirmed thing in for years goes against them, so their best option is to hear but not share where things are at unless it's genuinely coming in an update. That's why they haven't said anything about bows.
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From a console side of things. I know PC players have the choice too add a lot more items in their custome servers. Was hoping that some if not more of these items can make it to console. Weapons For example the lack of weapons and attachments on console. I know we recently received a couple of new hunting rifles and some explosives, that being said most of the other weapons have not changed. Cosmetics for them ie: colours have changed and some magazine sizes as well. More sights and scopes, more hand weapons, pistols, smgs, long guns, rifels, scopes, suppressors, etc would help keep the console players going. Building Seeing more building choices for consol as well. Adding doors, instead of just having gates. Keypads or different locking mechanisms. Different wall variations example walls with windows. Adding platforms that we can build on the ground to help level it. Some of these would help console players be a little more dynamic in hiding bases in or around buildings. Vehicles The cargo truck has been made usless as of 1.18 or 1.19 on console. Can barley make it up hills now, paved or not the seem to just spin tires even in 1st gear. As of 1.20 I know that there is a bug with the hummvees are doing the same. I know players get excited when we see a good working vehicle to be able travel and loot other areas. But trying to get anywhere now is more frustrating then ever before. The cargo trucks were amazing before. Now the are just a struggle to do anything with. AI Looking forward to seeing more changes to this area in the future updates. Map experience. I do agree that certain areas will be well received in updating. More immersive environments. I seen that someone put of graffiti as an example. Birds, and other types of animals as well. Some other things for example. When we cut down trees they just stay on the ground blocking us on building sometimes. Maybe after the fall down animation they disappear and a cut down stump is left. Maybe if there are tings in the way tables or chairs we can destroy them to place walls or open an area up a little would help. These are just somethings that I would like to see as a console player. I really do enjoy this game. It is byfar one of my favorite games that I can spend hours on every time I log on. So please don't take this as complaints. This is just hopes that console players can receive some more updates to make it even more enjoyable. I know it is easier to add things and customize things on pc but really do hope thatnit can be added to console. Really looking forward to seeing what 2023 has in-store for us and what the future of dayz will bring. I do hope this will be received. To the people that take the time. We will see you out there. Stay safe, make friends, good luck on your survival. Cheers.
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Hi For the last few years I've been going around the Chernarus & Livonia map and picking out all the faults that I've seen and come across. There are so many Dayz issues and here they are: 1. Trucks: No Power up hills.... Trucks need the 5th gear adding.....Engine burns out when revving the engine to much.....Rev counter needs slimming down..... Tyres are to far of the ground at least inch & half, Hence the reason why the wheels are turning when truck is ticking over... 2. Cars: as the same with the trucks wheel are to far of the ground.... 3. Shops and other buildings: The steps into are higher then the ground, you have to jump in to then to get in. 4. Zombies: They can hit you from 2 foot away from them when running away from them. They can go into the vehicle when they are chasing you or when they see you in vehicle when vehicle stops. 5. Static Military Convoy: At prison island ( rocks) you cant get by when driving a vehicle at all (coordinate 2506.05 / 2045.28) They need moving backwards by 3 foot..... 6: Static Police Situation: In Eltro town the Static Police Situation you cant get by when driving a vehicle again needs moving forward by 4 foot. 7. Roads: Roads go from tarmac into grit road or grass roads. 8. Loot: loot can be seen hanging out the vehicle.... So when a player wears a gun on there back then gets into a vehicle you can see the gun popping out off the roof. 9. Track Roads: on this particular area approx 192.47 / 3905.37 The road dips very low and needs addressing. when driving any vehicle it throws you in to the trees. 10. Player floating: When player connects with any climbing item the player feet goes into the item such as vehicles. 11. Gates: When a player opens or opens a pad lock to open a gate the the gate spawn through them. 12.Hatchet: When player use's a hatchet it looks like the player is about to chop of his fingers. The hatchet needs turning around so the other end is hitting the nail. 13. Chopping down trees: There is a issue when chopping down a tree, Sometimes the tree falls into you and damaging your health. 14: Canteen & Bottle: Dont open when player drinks from it. 15: Water fountain: when filling up to far to fill up and CanisterGasoline goes into the fountain. Thease are the main problem that are issues that can be fixed. kind regards. Dayz is a perfect game that anyone can play either PVE or PVP. But this game can kill you in many ways. One being the issues above or by someone who shots you. Maybe one day i can help correcting these issues and make dayz the best game ever to play. kind regards
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Maybe in 2024, if the company is still afloat, we will receive a meaningful update to vehicles? We have received no meaningful fix to cars since the title left beta 3+ years ago.
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DE 95 Expansion Servers/PVE/Quests/Missions/MoreZeds
veveausberlin cristian replied to veveausberlin cristian's topic in Server Advertisement
Wiped Vehicles to rebalance 🙂 -
The new update brings a decent fps boost on my machine (HD7970) but I've noticed a severe frame drop while driving vehicles. A friend who owns a TitanX also experiences this. At first the drop is not noticeable but after several minutes of driving you'd be hitting several fps/s, especially around towns. I'm wondering what your experience with vehicles is on 0.60 and if the frame drop might be server related?
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Re-introduce the ability for bears and wolves to hit players in cars
Parazight replied to Launchit00's topic in General Discussion
Vehicles taking damage seems like the only authentic solution here. A vehicle should protect you from a bear until it is ruined. What about taking out a horde of infected with a makarov, single loading, and standing safely on top of a hesco barrier? What about that gross abuse? (have them drop grenades) -
Update 1.20 Xbox Experimental (Change Log)
Kohlbar replied to Kyiara's topic in Xbox Experimental Updates
I like that this update seems to have fixed the inconsistent sprinting power attack problem. On 1.18 I had to spam trigger to use the sprinting attack. The added features focused on slowing players down so much more seems funny considering the vehicles are still in a bad state and few and far between. I could deal with glitchy cars or vehicles if I could find them! Zombies still seem weak, uninterested, uninteresting. Basically a nuisance and visual filler at this point. -
BOS EU HIGH-FPS|1PP|PVP|AI|NO TRADERS|BED RESPAWN|BUNKERS
SinJiin posted a topic in Server Advertisement
BOS EU HIGH-FPS|1PP|PVP|AI|NO TRADERS|BED RESPAWN|BUNKERS > MAP: DEERISLE > IP: 193.25.252.41:2302 ** 🔴 1PP Only 🔴 True Hardcore 🔴 Custom Built Areas 🔴 Keycards & Vaults 🔴 Buildable Cabins 🔴 Bed Respawn 🔴 6hr Restarts 🔴 No Traders 🔴 Active admins 🔴 Buildable Barricades 🔴 BBP 2.0 + Expanded 🔴 More Base Items 🔴 200+ New Recipes 🔴 Ear plugs 🔴 Auto Jog 🔴 Custom Energy System 🔴 Custom Stamina Settings 🔴 Working Gas Stations 🔴 Toxic Zones 🔴 Radios & Custom Music 🔴 Mystery Areas + Treasure 🔴 Custom Raiding Tools 🔴 200+ guns 🔴 Airdrops 🔴 Dogtags 🔴 Loot chests 🔴 Custom vehicles 🔴 Custom clothing and Items 🔴 Vote Day By Sleeping 🔴 Custom Loot System 🔴 Hidden Crates + More** https://discord.gg/zexyjHY265 -
PC | US | BAYSIC SURVIVAL | 3 DIFFERENT MAPS | PVP | HELI | EXP | HARD
Craig Blackmon posted a topic in Server Advertisement
We are a new community welcoming anyone that loves DayZ. We are building a great community for all players to call home. We have custom content for our server, with custom traders for all types of game play. You will find hunting traders (many animals), Black markets, Boats, and Helis all custom locations. We support both PvE and PvP styles of play and many custom areas to support. Content is fresh and always being updated/added. Events will start soon! Baysic Survival Community: Chernarus Plus, DeerIsle & Banov - PC SERVER – - Not Your Average Vanilla Maps · Admin Supported · All around great people · Brand NEW! Fresh Start! · Discord Server and hangout area · Full Expansion · Faction/Groups welcome · Raids coming · Active Admin host / open to ideas Server Information: · 4 hour restarts / always up · Custom Trader / Safe Zones · Air Raids / Air Drops · Big hunting and environmental dangers! · No starting money. · Be a pioneer on this new server! · Bears on the beach! (or everywhere) · Infected animals! · AI Roaming the map! [Banov] · DNA Safehouses and Crates · Expansion Market · Need a companion? We have Dogs! · Want to travel in dog POV? You can! · Great selection of vehicles! · Major Base Building options! · Custom Spawns · Unlimited Stamina · Hardcore Zombies · Tons of weapons and Gear · Cities overhauled. · Oil Rigs! · Custom Zeds · Much More! Join us on Discord at = https://discord.gg/N9B5EURywk - Server name: Baysic Survival | Deer-Mystery-Isle | PvP | Heli | Exp | Hard - Address: 173.173.34.132:2302 - Server version: 1.19.155542 - Required game version: 1.19.0 - Server name: Baysic Survival | Hard | Exp | Heli | Hunting | Custom | PVE - Address: 192.168.50.200:2402 - Server version: 1.19.155542 - Required game version: 1.19.0 Server name: Baysic Survival | Area51 | Aliens | AI | Helis | Trade | PvPvE Address: 135.148.136.22:2502 Server version: 1.19.155542 Required game version: 1.19.0 -
I'm hosting a private server for a few friends to goof off on. At most, there's probably a dozen of us playing, as the server is intended to be private for our personal enjoyment. I initially started hosting it on my VMware host but performance was bad. Reading around online, I found that running ARMA based games on VM hosts usually doesn't work out well, so I dug through all my hardware laying around and built a server specifically to run DayZ. Specs are: CPU: Core i7-6950X RAM: 32GB DDR4 Disk: 1TB M.2 PCIe SSD Network Card: Intel Pro/1000PT dual port adapter OS: Windows 2012R2 Yes, I know the OS is old. No, I'm not "upgrading" to a newer edition of Microsoft's clusterf*** of a server operating system and 2012R2 is the only OS I have a license for from my MSDN days. If I could get DayZ SA to run on Linux without being forced to use some cheese "experimental" branch of DayZ, I would. I'm having a range of issues and all my research either points to server configuration settings that do nothing to improve the situation, or have no meaningful effect on the problem. Issues thus far are: Wildly fluctuating tick rate on the server. At idle, with zero players, the server will sit at 4500 FPS but tank regularly to below 2000. I've seen people showing logs of tick rates well into 10K+. Server tick rate dramatically lowers once everyone is online and playing. I'll see below 2K and it will routinely tank even further when people's clients crash. Players in game will desync when someone loads into the server or when someone's client crashes. This results in vehicles rubber-banding and flipping out all over the place. Players get kicked with some nonsense about an "unstable" connection but I have fiber internet at 1000Mbps synchronous (meaning both upload and download are the same speed). I've even been kicked with this message and I'm on the same gigabit hardwired LAN as the server. I've somewhat eliminated this by setting "maxPing" to some obscenely high setting and setting the "speedhackDetection" to 10. Among my startup options, I'm setting "cpuCount" to 20 but it doesn't have any effect on how much CPU resources DayZ will take. Nor does any of the changes I make in "dayzsettings.xml" seem to have any effect. The DayZ server application still uses just one core, which I'm more attributing to lazy development choices and bad application design than anything else. The current mod list: Expansion Expansion AI Expansion Animations Expansion Basebuilding Expansion Book Expansion Chat Expansion Core Expansion Groups Expansion Licensed Expansion-Map-Assets Expansion-Market Expansion-Missions Expansion-Name-Tags Expansion-Vehicles Expansion-Weapons Disease Injectors Garbage Search Gerphelius Zil-130 CarCover More Food Mass'sManyItemOverhaul SurvivorMissions Unlimited Stamina Community Online Tools ZomBerry Admin Tools AdditionalMedicSupplies AirdropUpgraded BuilderItems BulletStacksPlusPlusEnhanced Community Framework Dabs Framework GoreZ NatureOverhaul SkyZ - Skybox Overhaul No Vehicle Damage JunkYardDog Sorry for the wall of text, but if anyone has managed to get this far and knows some other ideas for getting DayZ server to actually run with a modicum of speed, I'd really appreciate the assistance. - Signed: One FRUSTRATED DayZ server admin.
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Since nobody checks the link, I try again this way. Typically "DayZ", game and forum... ========================================================================== To give an exact evaluation you should also have the server configuration files. As rightly said DayZ, even if with the possibility of being configured in multi-thread, still uses ONLY ONE core. What crashes the game is anything that consumes CPU cycles. AI in the first place, if you abuse it. In my experience the vehicles, if they are stationary (parked) do not change almost anything. I have my server on an AMD Ryzen 7 2700X (great for multi-thread but NOT so much for single thread), Mb ASUS B450-Plus Prime, Ram Crucial Ballistix BL2K8G30C15U4B 3000 MHz 8GBx4 and HD Crucial BX500 240 Gb CT240BX500SSD1. No OS from "server", but my old "trusted" W7x64. At idle, with DayZ vanilla I was on 14.000 FPS. Then I started putting on Mod's. Obviously I started with CF and the admin ones. Only when I added the "V++" did the FPS drop to 10.000. Then I added other Mod's (I can post the list if needed). Now, in idle they are on 9/8000, if I enter I go to 6/5.000, if another person enters, it drops to 5/4.000 FPS. I have never tested other people. I increased the number of animals, I slightly increased the number of "static" infected and a bit that of the "dynamic" infected... I have the spawn of vanilla vehicles, in greater numbers, scattered around the map (I do NOT like the trader "shopping center" style, I don't consider it a "real DayZ"). I tried to increase the number of vehicles a lot, but as long as they stay still, nothing (or almost) changes for me. I have all the necessary settings for multi-threading (if needed I can list which ones) and from the MSI-Afterburner graphs I see that DayZ always and only uses one core... that one is almost 100%, the others are "sleeping". If needed I can post some example logs and SS. Sometimes, however, it happens to me that the server starts up and idles with 3/4.000 FPS, sometimes even 2.000... and I never understood why since I haven't even changed important game settings. I've never tried with many people because this has always remained "personal" (when I tried I was unable to enable all the ports to the outside and I could only let people in via direct access with IP). I recently (still a construction site) rented a server on Nitrado, but its FPS is limited up to around 96/97 FPS... whatever I change, it always stays on that value, and this doesn't make it clear what it changes, just hope it never goes under. I think you've all already seen (those who have a server and who also use the Editor), that sometimes, during server restarts, pieces of structures put with the Editor are missing, and you need to restart to get them back. And if I'm not mistaken, I also must have read somewhere about someone having DayZ that used more than one core on him. And to add... To you, is the brightness of the game always good ? Do you always see as clearly as it should? I do not! And I understood it very late and only by pure chance... read this, always me with another nik, without lengthen the text: (H T T P) steamcommunity (com) /app/221100/discussions/0/4943253385013944762/ Before with a GTX 1060 and driver 431.60 the defect made me 1 time out of 6/7 that I entered. Now I have changed with an RTX3060 and put the 474.11 drivers and this defect always makes me. Every time I go in I have contrast shot and brightness stuck at zero and I have to do the procedure described in the link to get the game back to smooth viewing. Also this is "DayZ"... 😛 I guess that's the "usual" problem: DayZ is a very buggy game. And the flaws are not always the same for everyone. Some are for everyone, some others... at someone make defect, some don't. Sure that DayZ is a good "Pandora's Box"... I don't know if what I wrote can be of any help to you, I hope at least it's a consolation that it's a problem for many and not just yours... Excellent advice that the best CPU for DayZ is the one with the greatest computing power for ONLY ONE core. Because this is actually the situation. And... be careful not to overdo the AI, events and the MOD's you add (some consume CPU even if it doesn't seem like it, hoping they are at least done well). 😉 =============================================================================
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WIPED 1/25 Beg4MercyDayz • 1PP • Loot+ • 100k • BBP 2.0 • SleepingBags • Helis • Keycards • KOTH • Airdrops • Oil Rig • Tarkov Cases Region: US Dallas Server Type: PC Player Experience: -A Modded Chenarus First Person server with a strong focus on Raiding and PVP Join Our Discord: https://discord.gg/Gk5VWZbGcG Main Features: 1. Custom Storage with high focus on performance (FPS and client crash reductions) 2. Tarkov Weapons, Gear, Helmets, Armour & Custom Tarkov Cases & Barter Items from EFT 3. Exclusive Weapons Created specifically for the server (Option to request new guns) 4. BaseBuildPlus & Default Vanilla Building with Basic Territory's 5. Armoured Vehicles, Boats & Helicopters 6. Unique Weekly Events 7. Custom Military Locations & Areas 8. Tiered Armor system & Custom Clothing 9. Increased Loot for an enjoyable experience + Custom Tier System for loot 10. Constant development and new features being added to keep players Happy & Interested 11. Friendly Active Admin Team at your service here to help & answer any questions!
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Hey Survivors! I took some time off of DayZ, about 9mo, but back playing and like the updates/changes we received last year. Moreover, I hope 2023 continues improving our DayZ gaming experience and wanted to share my wishlist of things I’d like to see added/changed for this fiscal year. 2023 Wishlist Have large metal gates and doors stop mid-swing if a survivor blocks it’s path rather than pushing survivors out of the way Make ALL floors and rooftop surfaces function correctly with placing items, there’s always buildings I find that won’t let me properly place objects like barrels and crates for instance Make locked doors more difficult to break into: don’t let punches break a locked door and increase the damage required to unlock a door with melee weapons or tools Better inventory management on console: let survivors organize by size/weight/kind in ascending or descending order easily Place items back into inventory slot they were previously in after using them so inventory stays organized Migrate to new ENFUSION engine: DayZ needs to evolve with current technologies to stay competitive within the survival genre market Engine Update Post Improved Base-building functionality: Add door-sized fence/gate option that’s one-third the normal fence size Fence Sizes Post Prevent gates from clipping through walls when they open Have gates swing inwards if fence is inside a building to prevent wall clipping Allow Base-builders the option to delete props inside of or around buildings that hinder base building like furniture, sacks, shelves, etc… This can occur by aligning fence kit within a space and if there’s any props obstructing the fence kit, they are removed once the fence kit is placed Make it easier to push fence end-posts of multiple fences close together to avoid gaps Reintroduce Leather Tanning for clothes and equipment such as the tanned leather water skin, shoes and outfit Reintroduce ability to dye clothing and tanned leather items Reintroduce Spray Paints to craft different colors on items and create camo pattern Add Apples, Pears, Plums etc… to Livonia like Chernarus Reintroduce Bow and craft-able Bow and arrows Add animation to carry/drag other survivors when captured or unconscious Decrease recovery time from injury and illness by using sleep emote Add craft-able Wood Raised Garden Beds that can be deployed anywhere with planks and nails in 1, 2 and 3 square sizes Fix first-person steering animation so turning the steering wheel doesn’t look like a seizure Reintroduce Radio Recorder & Cassette player and ability to use cassettes in cars Add Car Covers using camo-nets or canvas tarps to conceal vehicles without a car tent Add ability to repair glass windows and windshields of cars Remove vegetation clipping though car floors in first person, guns clipping through roofs in third person and backpacks clipping through car seats *Work in progress, may add/remove items. What changes would you like to see in 2023?
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Update 1.20 Xbox Experimental (Change Log)
Kyiara replied to Kyiara's topic in Xbox Experimental Updates
Xbox Experimental 1.20 Update 2 - Version 1.20.155700 (Released on 26.01.2023) GAME FIXED Stealth-killing infected with rifle bayonets could result in a glitch Carnival masks could not get wet while equipped Carnival masks did not make sounds when thrown Player corpses had collisions after committing suicide Vehicle horn sounds would fix to a specific position (https://feedback.bistudio.com/T169863, https://feedback.bistudio.com/T169862) The player collision was conflicting with vehicles while sitting in them It was not possible to pull corpses from vehicles Players could not get bleeding sources from punching objects with bare hands KNOWN ISSUES Bleeding effect reappears on screen after dying while bleeding Bleeding effects remain on the screen after player respawn, with helmets equipped Users can not hear other players, when they join a server without a microphone plugged in