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Found 41868 results

  1. DerrocK (DayZ)

    At What Point Will You Say, "This Is Now DayZ"?

    Netcode Bugfixes Vehicles (1 shitty heli max) Wider range of weapons Netcode Bugfixes Lag Did i say netcode? Tents Zombie pathing / horde respawning mechanic Almost forgot, bugfixes
  2. dallas

    Too difficult/frustrating in the beginning?

    I think we're much closer to the outbreak, it's just the architecture and vehicles that looks like, it's been ten years since a world ending event, to westerners.
  3. BATTLE PANDEMIC!!! Now in Overpoch - Napf [1.0.5.1] [VETERAN] [uTC-4] IP:192.99.16.7 Port: 2312 Webiste: http://www.battlepandemic.com Hello, there is a new server looking for players and clans. Please check us out. We have a few unique features you won't find on other servers *FEATURING ALL NEW* ILLEGAL ARMS DEALER! Vehicles - BTR-90, BRDM2, Apache, Ka-52, Hind...plus more Weapons - AS50, TWS scoped weapons, all rocket launchers??? Yup, the Illegal Trader has them!!! Additional Features include: • Auto Refuel/Repair/Re-arm Service Station • Self BB • Take Clothes • Deploy Bike • Tow/Lift • Safezone Traders • Snap Build PRO • Indestructible Bases • WAI/DZM • Anti Hack • Custom Map Join up now and receive building supplies and a chainsaw. Just ask an Admin!
  4. This, in my opinion, is the greatest failure of DayZ mod. I don't even know who you blame for this (if you can blame anyone considering the nature of a mod vs an officially released game), but the confusing nature of public vs private hives, official mod vs every other mod, vanilla settings vs 1,000,000+ vehicles/guns/choppers/loot/etc. really ruined the experience for a lot of people who wanted to try out DayZ mod. While DayZ Commander did a good job of listing the different mods in the install section and including a "hide unofficial" checkbox, people that are new to the game still have no clue how to distinguish a 24/7 daytime fully militarized clusterfuck server from a vanilla server (yes, they can read the descriptions in the server name but if they don't know what to look for in the first place it does them no good). Not only that, but most private hives claiming to be "vanilla" are far from it. I'm all for people developing their own mods with different things added to change the experience, but I think that allowing private hive admins access to change every damn aspect of the game while still calling it "DayZ" was a big mistake. I genuinely miss the days when public hive servers were jam packed with people playing the game the way it was meant to be played.
  5. Hello everyone !!! If you're looking for a FRESH server to start playing on, look no further. G4F Community ( Dayz Epoch Chernarus ) is a fresh server, fully configured with lots of really cool Features.This server is a PvP server. * Restart every 3 hours * 50 player slots * 500 + vehicles * Third person enabled Gamers4fun [G4F] - Dayz Epoch Chernarus ( 1.0.4.2/112555 ) Server IP : 195.154.241.14:2302 Teamspeak IP : ts3.g4fcommunity.eu Here are some Features : * AI missions & AI Bases * Indestructible base building * Building snap * Tow & Lift * Trader city safe zones * Self bloodbag * Dance * Anti-Hack * Active Admins * Events & Event Areas * Building Snap * Custom Spawn menu * heli patrol * No stealing in Safe zones Feel free to leave a comment about anything, I'm especially looking for feedback about addons that we could add in the near future We hope to see you soon ! :)
  6. Think You Can Survive Napf? NAPF COMES WITH EPOCH, NO DOWNLOAD REQUIRED. MAKE SURE DayZ Overwatch and DayZ Epoch are up to date!!! ADD -mod=@DayzOverwatch;@DayzEpoch To Launch Parameters DayZ Commander: Settings > "Launch Parameters" Steam: Right Click "ArmA 2: Operation Arrowhead" > Properties > Genereal Tab > "Set Launch Options.." IP:216.244.93.26:5802 Basic Server Information Server Location: Dallas, Texas Max Players: 50 Server Time: Real Time (Cycles day and night) Battleye: Enabled Difficulty: Veteran Crosshairs: On Vehicles: Well... There's a lot. Features Self Blood Bag Roaming AI Infantry and Helicopters AI Missions (Weapons, Medical Supplies) Build Snap (Great for base builders) Donor Supplies We are working on adding more scripts. I will update this post once we get more going. Features we're adding soon Deployable Bikes Deploy a bike Extra Buildables More stuff you can build. Vehicle, Weapon and Clothing Preview (Allows you to preview what a Vehicle, Looks like, it's storage, and Player Capacity. What a Weapon looks like, and what Clothing looks like. Ghillie Suits, Hero Clothes, etc.) Towing and Heli Lifting You can tow vehicles and lift vehicles with helicopters. And much more... Some Rules and Stuff Be respectful to other players. Keep voice in side chat to a minimum. If you die, you die. Nothing we can do about it. Don't spam in side chat. Admins Soulreaper 3/5 LIMA (Server Owner) Keegan 3/5 LIMA 2Lt. S. Arnold 3/5 LIMA Wolfie 3/5 LIMA Admins are nice and friendly. we don't abuse our powers and whatnot. We are a new server, looking to get some regular players. We hope you like the server and make it a regular server for yourself or your group. REMINDER ADD -mod=@DayzOverwatch;@DayzEpoch to your launch parameters!!! (instructions at top) Make Sure DayZ Overwatch and DayZ Epoch are up to date. IP once again 216.244.93.26:5802
  7. gorvi

    soooo. Ashwood bow....

    confirmed as placeholder until bikes/vehicles.
  8. dayz epoch self blood bag build snapping full moon nights larger and cheaper plot poles god mode traders ai events side missions admin events tow and lift indestructible cinder no weight 1200 plus vehicles high loot spawn and fast building this is our server we have just made we are U.N.W.P join us or perish the ip is 81.94.195.178:2402 this server is run by three mature gaming admins treat us with respect and it will be returned
  9. - Tents - vehicles - more military weapons - loot respawning - zombies not going through walls/floors/fences - many more zeds than now So basically most of the stuff I expected when alpha got released after all that time it was under developement.
  10. Once you know where the crash sites are you can get to all of them in well under the time needed for a server restart if that is your mission, especially once vehicles are added. My find was a 28-30 odd fluctuating server, boring as ass playing on empty or low pop, no risk. I have run around and hit the helis plenty and got sfa admittedly, those two runs were 6 heli sites in total and everyone i hit looked like it hadn't been raided. Regardless, it still doesn't take long to get kitted with and AKM and attachments anyway, which is well enough to take out the nasties. This was where i was at before i dropped one of the M4's .. Main thing is, i don't mind higher end gear in game, just make that shit hard to get so it is worth keeping. Not the old every man and his dog with a DMR/AS50 etc camping the towns like the mod ended up. At the moment if i lose a fully kitted M4 or AKM it is extremely easy to get gunned up again, generally under an hour. If i get something better than either of those, i want to know it is worth keeping because i had to spend a long time looking for it.
  11. It sounds like you described the only practical way to handle high end loot. Items should be very rare and only found in specific areas. And some items have additional rarity by virtue of the attachment system as mentioned. This has been the template so far and I don't know if there are any other ways to implement it. Things like a gillie suit or night vision goggles clearly have an advantage over standard camo or headlamps and thus qualify as high end and very rare. I think you may be splitting hairs a bit when it comes to which firearms should be rare/high end and which should be common, but everything else makes sense. And speaking of vehicles, things like working batteries and good tires I see as being high end whereas vehicles themselves might be common. Not sure how that worked in the mod.
  12. That assumes that vehicles themselves aren't rare and/or difficult to get up and running. Likewise, it assumes that travel is inconsequential (see the "limited resources" bit above, which could mean limited fuel resources as well). I think a discussion needs to be had on what should be in the controlled, limited, "loot management" system. Because I'm not convinced that most of the weapons that were so-called "high-end" in DayZ mod, warrant artificial limitation. In other words, take the DMR. I don't think, especially now that weapons come separately from magazines and optics (which is a whole different rarity balance ballgame) that something like a semi-automatic BR/DMR needs to be regulated. Because it may not confer that huge of an advantage over something like a scoped Mosin. However, something like a .338 LM sniper rifle... or a pair of NVGs... or a GPMG... I could see the case being more apparent for those types of items being regulated.
  13. Rare. Max 1 top tier gun per server per restart. edit- Remember,once we get vehicles you can get around the map and hit high tier locations super quick.
  14. freethink

    Do you want the new version of NEAF?

    I've 300+ hours and I'm already nostalgic for the neaf! I'm cool with whatever changes the devs make but I don't think we'll have players all over the map until vehicles. I think the neaf might be a good candidate for a random helicopter crash spawn site. In any case the layout of the land still makes it a great for squad v squad take and hold scenarios.
  15. hmm have u been messing with the server? because when i wrote that there where no vehicles where i put them and now they are all back :s wierd
  16. odin_lowe

    My boring life.....

    Well, honestly, I've been playing the mod since it came out, and I was very surprised to see how fast you can run in the Stand Alone. It takes 20 mins from the NEAF to the NWAF.... Bicycles were very useful in the mod, but I don't think I'll be using them much in the SA. Other vehicles probably since they'll act as mobile bases. At the OP (Jumpingpea), good luck finding yourself! (You're in the northern part of the map. The roads you were following are there because they'll add cities and town in those areas. Back in December, all the roads for Svetlojarsk, Chernaya Polana, Novo and other small settlements were already there even though it took a few months to get the actual buildings and towns in those areas. Just head south. When you log in a server, look at the time, if you're in the after-noon and the sun is setting, keep it on your right shoulder and you'll head south east. If it's the morning, then the sun will be east so keep it on your left shoulder and you'll be heading south west, towards what's left of civilization. ;) )
  17. great now my vehicles are gone :(
  18. terminal_boy

    At What Point Will You Say, "This Is Now DayZ"?

    When the SA has the working features that the Vanilla Mod has. - Persistent storage - Rare vehicles - Avoiding starvation is a challenge
  19. Hello! We've recently decided to go the Overpoch route from standard Epoch. Server is up as of 6/22/14, so you can start fresh with the rest! We have a very active community of 45+ who play everyday, so expect to see this server popular/populated within the next few weeks. We currently have an average of 15+ on concurrently throughout the day with a peak of 30 at night. This'll continue to increase as players migrate over, so be one of those! Our IP is: 198.24.161.202:2302 We currently feature: Napf!! What a great change and an uber map. High performance server with SSD Active and fair admins. Everyone starts the same, no special treatment. 450+ vehicles dynamic Snapbuilding Bike/Mozzie/Moto deploy (These take items and no, you do not spawn with these items.) Custom missions Indestructible Cinder. 14 day Base Maintenance. Self bloodbag - only restores 4k health, takes over a minute to complete and cannot be done except every 5 minutes. Tazer weapon spawn in Suicide script to come shortly. Towing to come shortly. Overwatch guns + vehicles added to traders/spawns. We are not going for the standard easymode server here. You will never spawn in with an AK and three clips, for example. A little about us: ]TPG[ is a casual, community-based gaming clan. We were started as a CS:S and TF2 clan, but we've since evolved and expanded into many other games, including DayZ. Of the games we play, we take DayZ the most seriously. That being said, we're about having a good time and surviving - not about being douches. We are always looking for feedback from the community, so please make your opinions known on the forums or in our public teamspeak. You can visit us at www.TotalPunishmentGaming.com
  20. tobias winfro

    At What Point Will You Say, "This Is Now DayZ"?

    I think when tents/persistent storage become available it will feel a bit more dayzesque. I also think vehicles and increased zed counts will help with the Dayz feel. I'm not talking about the 1000 vehicle servers but a few cars/trucks, the main bulk of vehicles should be bicycles. Also reducing the amounts of canned food and drink will give Dayz a more apocalyptic feel as things like canned goods and petrol should start to become scarce and players will have to start learning to survive rather than shooting and looting everything that moves. Now I don't want to remove PvP, just give people more options to survive, alone or in a group and promote bartering amongst players. I realize it happens now but its easier to just kill a player for things needed to survive, that's the only real interaction between players have with each other right now, trading bullets instead of things to get by for another hour/day
  21. Karmaterror

    At What Point Will You Say, "This Is Now DayZ"?

    Tents/persistant storage Increaced zombie count Stamina system That would probs get me playing more...add... Vehicles Finished Map Infections And il never look back :) It just feels like a stripped out dayz still, when a few of the features from the mod make it back in (tents/camps) in particular, it will start to feel a lot more like dayz. People wont be out soley to Kos....well some will....but most combat will be random encounters while you are trying to do something else....stock a tent....get car parts...ect ect :)
  22. Hello everyone !!! If you're looking for a FRESH server to start playing on, look no further. G4F Community ( Dayz Epoch Chernarus ) is a fresh server, fully configured with lots of really good Features. This server is a PvP server. * Restart every 3 hours * 50 player slots * 500 + vehicles * Third person enabled * Public Server Gamers4fun [G4F] - Dayz Epoch Chernarus ( 1.0.4.2/112555 ) Server IP : 195.154.241.14:2302 Teamspeak IP : ts3.g4fcommunity.eu Website : www.g4fcommunity.eu check out our Forums Here are some Features : * AI missions & AI Bases * Indestructible base building * Building snap * Tow & Lift * Trader city safe zones * Self bloodbag * Dance * Anti-Hack * Active Admins * Events & Event Areas * Building Snap * Custom Spawn menu * heli patrol Feel free to leave a comment about anything, I'm especially looking for feedback about addons that we could add in the near future Thanks
  23. ladysavage

    GreyZ- The Experiment - Epoch Chernarus

    GreyZ- The Experiment - OverPoch | Very Strong Anti-Cheat, Lots of Custom Mods, Completely Redone Map! and New Features Added Today, 3 Hour Restarts, Welcome Boxes for new players Welcome to GreyZ - The Experiment! If you're looking for a new server to call home our server is lag free with a great anti-cheat and a boatload of custom features=) . Details down below. ______________________________________________________________________________ Information: - Website: http://www.greyz.co - To find DayZ NAPF OverPoch and our other servers all you have to do is filter "GreyZ" in dayz commander or ingame. - If you can't find it through dayz commander, copy and paste the ip below and either favorite it on dayz commander or launch the game, go to multiplayer, and paste the ip in "remote". - DayZ Overpoch NAPF: 74.91.117.159 port: 2440 - Our Admins Are: Chuck Finley, First Lady, Gnasty, Boss Pepe, BuddhaJono, Andy, Kebster, Chuggi, Forrest Gump, and Aethos. If you ever have an issue on one of our servers or have any questions, join our ts and message/poke one of us. ______________________________________________________________________________ Features: -All Airfields Completely Redone From Our Last Changes -Custom Refugee Camp -Added Towns And Cities -Multiple NPC/AI Bases -Hidden Treasure -Rare Vehicle Spawns (APC's,Low Powered Tanks & Helis ect.) -Repair,Refuel,Rearm At Any Fuel Station -Purchase Your Very Own Evac Chopper -Build Elevators -Purchase Static Weapons -Strong Anti-Cheat -Active Admins -AI Missions (Vehicles Save After Restart) -Indestructible Bases -Snap Building -Buildable Booby Traps -Buildable Zombie Emitters -Craftable Weapons,Backpacks,Items & Ammo -God Mode & Anti Theft @ Trader Safe Zones -Custom Kill Messages -Towing & Airlifting -Dynamic Heli Crashes -Vehicle Crafting (Build 15+ Vehicles) -Halo spawn (Select Your Spawn) -300+ Vehicles -Hire AI -Smelt vehicle parts -3 Hour Restarts -Backups every 10 minutes -Random day/night -AI bank hiest mission -Advance build / Emerald build -Roaming Ai ______________________________________________________________________________ Rules: - Don't talk over sidechat. - Be respectful to players/admins. - Don't use offensive language. Those are our 3 main rules but for a more detailed list go here: http://www.greyz.co/#!rulesmain/c1trc
  24. TiggyPooh

    Convince me to buy dayz.

    The core of the DayZ SA is what Rocket envisioned as a survival game with zombies, but wasn't able to achieve to its full potential due to the limitations of having to mod a military/combat simulation game. I've played the mod practically since it came out and have seen the many changes it has undergone, some were ok others just have nothing to do with a zombie invested survival game anymore. So what we have now is back to the roots of the zombie survival game on an engine specifically coded for just that kind of environment. If you play the mod you will notice that all the popular servers are running mods that have tons of vehicles and high powered weapons, as that is what seems to rustle most kids jammies. If you are into those things the DayZ mods provide then I would say, don't bother buying the SA. If you are looking for a slower paced more survival game, then DayZ SA is specifically made for you.
  25. methr1k2dop3

    Convince me to buy dayz.

    and not to mention the fact there really is no end game. there is no "sidechat". so its quiet and lonely zombies are rare.... no vehicles. basically you walk around 7/10 buildings are empty, spend 10 mins hiking to the next town to find the same. encounter one zombie and have a klusterfuck buggy boxing match with it then walk around for a hour with a black and white screen because you took damage. so no end game. IT will be sweet once vehicles and zombies are actually added. its still in alpha so all these things aren't a surprise. its expected. imo get it have a few hours of laughs and wait till it gets more developed
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