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Found 41868 results

  1. quantum2k6

    "Interview" with Rocket

    Vehicles! :lol:
  2. Logos1337

    Are there vehicles yet?

    Can anyone tell me if we have vehicles in this game yet? Because this is the only reason why I have not been playing it.
  3. keneano

    delete please

    Added Overwatch and Origins vehicles to the tow and lift script. Loads to do on the server come try Overpochins out.
  4. Scofflaw

    Has dayZ succeeded in being a different type of game?

    I think it could be something great down the road at some point. Right now, there is a lack of things to do, so it might not appeal to everyone. I like the survival aspect, but it's really not difficult staying alive and healthy. The only exciting aspect right now is getting into firefights with other players. My personal suggestions to make this game feel more deep, is to add vehicles and base-building. I really does feel like a hiking simulator sometimes.
  5. Evil Minion

    Lethal Creatures

    I think reducing small critters to effects you can't really interact with (buzzing flies, dragonflies flying around, singing birds etc.) would create a living environment without draining too many resources. This could also include mosquitoes near lakes that may have a small chance of causing infection (the should be methods of avoiding this) and bees around a (randomly placed) nest that may provide honey - but the stings would probably deal some damage and poison you when getting close (avoid by making a fire first and reduce by weaing protective clothing). Bigger animals should sport an AI that isn't too complex but makes for authentic behavior: Red Deer Deer should live in or around forests away from bigger cities. The might come as single individuals (especially males) or small herds of females guarded by a dominant male. Males might roar as autumn is mating season - which could also be used to find them. They mostly wander around (single individuals at a faster average speed) but vistit ponds from time to time. If they spot a human, predator or hear loud noises (running players/zombies, gunshots, someone talking) they will flee a distance according to threat*. Herds will generally move in a similar direction and no animal will want to stay behind. Other than that males might interact by fighting if they encounter each other with females around and feel secure. At night they may wander closer to towns than during daytime. Roe Deer A smaller form of deer that would mostly be seen at the edge of forests around dusk or dawn but will also live in more open areas provided they have cover nearby. They come alone and in very small groups and will flee when they sense danger heading for cover. They will also search out ponds for water. As they are smaller and less noisy they might make for harder hunting targets. Wild Boar They come alone or in bigger groups especially at night. Encountering one during daytime should be pretty rare and meeting a herd under the light of the sun should be close to impossible. They wll spawn in forest areas might might wander out in the open or even towards towns during the night - this is also when theyWhen approched they will most likely flee but if you manage to corner them get too close this might change into aggression (in single animals). Boars should be quite powerful and tough, requiring multiple or well aimed shots. Fighting a boar in melee should be a dangerous task. Cows/Horses Less shy than most wild animals those will probably inhabit open areas, grazing in groups, herds or even alone. If threatened they would try to run away until the danger is far away. They will visit pond from time to time probably more often than wild animals but avoid forests or towns as they limit their mobility. It might be possible to bond with horses given the right time and effort gaining them as possible riding animals. Both might also be susceptible to be lured somewhere by the promise of food. Sheep/Goats The smaller domestic animals might be quite tame as well, being found around towns and villages. They might perceive humans as less of a threat but will flee if you venture close enough. There chance to venture out in the open or into forests might be about equal (with sheep tending towards open ground and goats tending towards forests) and they will search for ponds as well. They are diurnal and most likely to be encountered/active during daytime. Goats might be able to climb making them suitable inhabitants of rocky terrain. Wolves The size of Chernarus is big enough for up to six wolf packs but as they favor wilderness, having two or three packs of might be more reasonable. So the total count of wolves would probably lie somewhere between 15 and 30 animals distributed in three groups that move around in their territory searching for prey. A wolf pack might interact with other animals and survivors according to threat*. Low threat indicates possible prey and might trigger a hunt while high threat might cause them to flee. Medium threats might be ignored as long as distance is kept - otherwise it might come to a fight with focus of driving it off (threat may also depend on the size of the pack). Wolves avoid towns, fires, zombies and are afraid of gunshots. Feral Dogs Similar to wolves but weaker and far more cocky. Groups of feral dogs might behave similar to wolf packs but would be dominated by those. However, their habitat of choice might be closer to cities and towns and they might be more aggressive towards humans (while still avoiding zombies). Smaller packs or single dogs might grow into companions given enough time and effort. Brown Bears Found in low numbers around the wilderness, especially around forests and in areas with lots of berry bushes etc. They might also venture into towns to search for food (and might consume food items they find) and even take on a few zombies though larger numbers would drive them off. Bears might also be attracted by the smell of food or hunted animals but they will steer clear of fires or threatening groups of survivors. If feeling threatened (or obstructed) they may warn or charge. If the threat is too big (gunshots) they might flee or attempt to take it out if already close enough. They may be tempted to hunt but less often than wolves. Taking down a bear shouldn't be easy. Birds Only getting feathers from chicken might be a little bit too harsh. Now having lots of small passerines would probably destroy performance so its reasonable to add a few bigger species. Partridges or pheasants might serve as more elusive wild versions of chicken here. Ducks, geese and swans might be find close to water; cranes and herons as well. During daytime ravens and vultures would search for corpses and carcasses as would seagulls at the coast. At night rare Eagle Owls could be found inside the forests. Birds should run or fly away if humans or other animals venture too close. However, bigger ones like vultures, eagles or swans might show some rare aggression to low threat* humans. Vipers Those might live on the forest floor, barely moving out into the open. If faced with footsteps or other sounds they will attempt to flee. However vipers might be fairly slow so if you aren't careful and trip on one it will bite you. Vipers might be hunted for food or collecting their venom. However, actually finding one shouldn't be that easy. *Threat should be calculated by species, number and in case of survivors by "size" - meaning your threat increases when wearing items that make you look larger like the Down Jacket or backpacks and when carrying bigger weapons. Animals in general should be afraid of vehicles - especially big and loud ones. However, a bike might not be anough to scare off a pack of wolves - but a gunshot might.
  6. UK OverPoch MGN Chernarus Server IP: 109.70.148.18:4320 Facebook: https://www.facebook.com/pages/Multi-Gaming-Network/347913142025740?ref=bookmarks At MGN we have: Custom map edits in citys, Airfields and we have hidden pre fab bases ready to fortify. MGN also have single currency and gambling. Admin Team: Our Admin team consists of a few mature players who are here to help people who play on the server who will help with any issue you have while on the server and I personally am on quite a lot and am happy to help with issues be it in game or just issues with getting to game to run. RULES: No cheating/scripting/duping! No Racism! No combat logging! No voice in side chat! Have fun! Our Custom Scripts: Single Currency/Gambling/Weed Farms/Gold Mines/Ai Missions/New Hud/Elevators/New Snapbuild and much more! Server Information: - Active (Mature, Polite & Helpful) admins on server. - Custom intro - New buildings added to the loot table (they now spawn loot that matches the type of building) - 200+ mixed vehicles - No hackers - Regular updates (map edits/new scripts) - Lowered overcast (maximum cloud coverage) - Side chat enabled in-game (no voice allowed) - Custom starting gear. - Regular restarts to keep loot fresh and maintain server performance (30, 15, 5, 2 and 1minute warnings in-place!) - We have added a few small custom bases around the map that can be used by players/groups or clans if they so wish.
  7. Evil Minion

    Make Hunting Harder

    You misinterpret the "stuffed" state. Its only the capacity of your stomach - you want to be bright green energized at least. There is still plenty of room for calories so you can virtually put on weight to keep going for a long time without eating. You cannot, however, eat all this food at once - cue the "stuffed" state. Also if you are green stuffed you can still eat a good amount - just stay away from the "Eat All" command as eating too much causes you to vomit, losing valuable energy and water (some people say you can restart eating after vomiting but I am not sure if this is up to date). I would really like to have somewhat realistic animal behavior implemented: flight (scenting should be toned down though)searching for food and water (especially water -> moving to ponds)forming of groups/herdsin case of mating season some mating behavior like the mentioned roaringnocturnal/diurnal behavior (complete with a higher chance of meeting nocturnal animals at night -> spawns/despawns?)opportunistic predator behavior (please no wolves charging a big group of well armed survivors)authentic population densities (probably a little higher than in real life)tracks (not only for animals but also for humans, zombies and vehicles)
  8. Hello, I am Venom and i just came here to tell you guys about an awesome server I play on. Currently I am an admin on there. We are a very very friendly staff team there is no admins getting killed and shutting down the server we accept the fact that we died. It isn't as populated as it should be because its a fairly new server but it has plenty of great mods such as- towing,lifting,service points,snap building,ai mission,added buildings,increased loot. It is a very great server ip is: 69.162.122.162:12702. it doesnt matter what you play on join and have a great time we hope to see you soon! -Crimson flood administrator
  9. Xbow

    I want this

    Thanks for the useless info sport but I don't want to play Fallen Earth and I really don't give a shit about putting vehicles of any kind into DayZ. In fact I think the idea sucks for a lot of reasons. Most notably maintenance and locating good fuel to burn. Un-stabilized gasoline breaks down to shit in 3 to 6 months. Un-stabilized Diesel lasts about twice that long. And finding quantities of good JP-8 for helicopters should be a real bitch. A Bell206 light helicopter has a fuel capacity of 110 gallons ( 22 Jerry cans) on which it can travel about 600 kilometers. Some people whine for DayZ helicopters but choppers are some of the most maintenance intensive machines around and if an owner is disconnected from a supply system his little bird wont be flying for long. And as for a tracked UAZ I might make an exception because as absurd as the notion of vehicles in DayZ is the UAZ looks cool. But Jesus, what a bullet magnet they would be :lol:
  10. Katana67

    New CDF Gear Confirmed?

    Neat! And yeah, I would sure like a man-portable LMG/GPMG. Installing them on vehicles would be great, but I'd rather have it be able to be used by individuals as well. I would think that you'd go for something like a M2 or DShK if you were going for a "vehicle-mount only" type of deal.
  11. Karmaterror

    DayZ seasonal weather changes?

    Like everyone else id really like to see this, fighting the elements would be great for the survival aspects of the game. But I remember reading somewhere they said it wasn't going to happen. Its a shame because someone posted a vid with a modded RV engine that had dynamic snow, vehicles even carved tracks in it! Its something I really hope they decide to add.
  12. scubaman3d

    New CDF Gear Confirmed?

    Yep, I was thinking about the MASKA helmet, SMERSH vest, and balaclava when I said that. Flack jacket is another thing I've thought of but we have to see how to handle it first. I'm holding SVD until we get a working version of central loot since it would quickly become 'that gun every leet sniper wants'. Peter and I agree that sniper rifles are of the devil and need to be quite rare. We'll probably add an MMG like PKM for mounting on vehicles when the time comes.
  13. Like playing DayZ? Join us me at rotgut overpoch dayz! We have active admins, insanely hard AI missions, loads of roaming AI with great lootable items. All new players will be given a special starter kit with safes, locks and building supplies! Vehicle low on fuel and needs fixing? No problem! Head to your nearest petrol station with free auto refuel and auto vehicle fix for only 2 gold! Make your very own drug business with hemp fields around our Napf server! Gems stones and ores around the maps and weapons crate with vehicle ammo & building supplies! Our bases are indestructible, we have extra buildings and vehicles. Private anti-hack device, self blood bag, build snap pro and more! Join in to see for yourself! Don't forget to mention, Toasty brought you here! :) ------------------------------------------------------------------ Rotgut DayZ Overpoch - 24/7 Anti-Hack, Self BB, Build Snap Pro, More vehicles, insane hard AI missions, insane amount of roaming AI, great lootable object, Safezones/Anti-theft, Auto Refuel, Auto vehicle repair, Hemp fields, Gem stones, Active Admins, Indestructible Bases, Extra Buildings & much more!! Join @ Taviana - 199.229.255.244:2402 Napf - 199.229.255.204:2402 Teamspeak 3 - 108.61.25.67:11937 Website: http://rotgut.enjin.com/
  14. Server IP: 37.187.75.134:2412 Teamspeak IP: 37.187.75.134:2412 Brand new Epoch Chernarus server with some great features! To date we have a solid player base so theres no shortage of action! We have a website coming soon and we have a TS server you can join to create groups or chat with the admins. Our current mods: Deploy Bike AI city+missions 24/7 day Rearm, refuel, repair No weight Indestructable bases Custom NW airfield 500+ vehicles including tanks, jets, and helis Our AI city is one of a kind with epic loot if you can survive, there are many AI teams inside giving you a challenging and fun experience! We will also be hosting server events every few days or weeks with awesome and unique loot. New players will receive a starter base building pack to kickstart them on the server with a lockable vehicle of their choice. Our server has got some boss admins who can help answer questions and solve any problems you have. Join today and Survive! Server IP: 37.187.75.134:2412 Teamspeak IP: 37.187.75.134:2412
  15. Our new Epoch Chernarus server is up and running! We've been building a solid player base so far. We currently have Deploy Bike, AI city+missions,24/7 day, Rearm, refuel, repair, No weight, Indestructable bases, Custom NW airfield, 500+ vehicles including tanks, jets, and helis! Our AI city is one of a kind with epic loot if you can survive! We will also be hosting events with awesome loot. New players will receive a starter base building pack with a lockable vehicle of their choice. Come join us! 37.187.75.134:2412
  16. Scofflaw

    Where is everyone?

    I'm going to take another break. I watch dayz mod videos and I really want vehicles/bases/different maps/etc. I'm so bored of running around looking for people to shoot/interact with.
  17. PhantumRanger

    Best Chernarus Map?

    Best Chernarus Overpoch Server Smoking Ash OVERPOCH Chernarus -162.248.89.229:2302, Bloodbag, Auto Refuel, Make Funriure, Tame Dog, Tow, Lift, Halo, Ai Missions, Russian Drones, Trade From Vehicle, Salvage, Trader Safe Zones, Capital Lennon, Skullisty Island, Mining/Gems, Industructable Bases/Locked Vehicles, No Plot Pole or Maintenance, Lots of Skins, Increased Loot Tables. AS50 & M107s. #1 most working scripts!
  18. Starting building loadout for new clans. Over 50 scripts ad they all work! #1 most working scripts! ip# - 162.248.89.229 port - 2301 Smoking Ash OVERPOCH Chernarus-162.248.89.229:2301, Bloodbag, Auto Refuel, Make Funriure, Tame Dog, Tow, Lift, Halo, Ai Missions, Russian Drones, Trade From Vehicle, Salvage, Trader Safe Zones, Capital Lennon, Skullisty Island, Mining/Gems, Industructable Bases/Locked Vehicles, No Plot Pole or Maintenance, Lots of Skins, Increased Loot Tables. AS50 & M107s and more... http://smokingash.com/
  19. d.walker43

    Maunsell seaforts [and others]

    Hi, I like all of your ideas a lot, especially the amusement park one. Also really liked the idea of more islands/forts in the ocean. I thought of another I would like to add to the list. Have campgrounds, they would be good to use up some of the vast wilderness in the game at the moment. They would spawn lots of camping/outdoor equipment, probably some decent axes and such too. Once they implement vehicles, this would be the place to find driveable RV's and motorhomes. Again, good job on your list, great ideas.
  20. Server Name: Falcon Gaming Overpoch |Single Currency|Vector Build Snap|Custom Ai Missions|Safe Zones|And More (1.0.5.1/112555) Location: EU | Netherlands Mods: DayZ Epoch Panthera, DayZ Overwatch Server IP: 83.81.142.45:2302 Server Addons - Single Currency system with banking and custom traders with OverWatch items - Vector Build Snap – More options with base building - Custom AI Missions - Smart Heli Lift, Vehicle Para Drop and loading in vehicles - Spawn Bike - Custom Loot Spawns - Remove Clothes - Remote Vehicle Locking/Unlocking - Player Client Self Action Settings - Self Blood-bag - Trader Safe Zones - Custom Anti-Hack My Experience: This server is hosted by a good friend of mine. It is maintained and improved by the 2 main Admins. WatchBambi AKA Cookiemonster and Simon They are working on the server everyday. The performance is really good as well as the latency. All the features and scripts on the server work as far as we know right now. But we are really having problems getting active players on the server. We really hope to see you on the server soon.
  21. We're seeing a decent amount of recruits here recently. Keep them coming. We don't care what timezone you're from as long as you speak/understand English fine. We do have a week long initiate period, so keep that in mind when applying. Basically we take that week to assess you, and to see if you're committed to the clan. After your week, we'll give you what rank we think you deserve. I'd also like to add we're well structured and organized. We have and follow Chain of Command. We also have a premade base, permanent fire and water supply, enough weapons and ammo to supply an army, vehicles for missions, etc. If you join us, you won't have to scavenge for your own gear. You'll be kitted to the best of our abilities. We're also looking to get a specific clan skin to always distinguish friend from fo
  22. Floki (DayZ)

    No more Towns

    Since base building is something I imagine the majority of players look forward to (including vehicles and a vast set of weapons) I think the map shouldn't be flooded with cities, however a good balance is also good to do. Since there are a lot of new locations perhaps creating bases within houses too.
  23. Evil Minion

    How to stop server hopping.

    You could add some kind of restriced matchmaking where people are only allowed to join servers with players on themthe server they played on lastthe last 5 servers where they interacted with persistent items (storage, vehicles, etc.)an "overflow server" that only gets available ifall servers in its "area" are empty or every non-empty server its "area" has more than 80% of its maximum number of players This way there is only a limited number of servers available to play on making hopping harder to accomplish. Still there should be a penalty for excessive hopping - I still think the best way to do this is to have a significant switch time (it should be somewhat annoying but not completely crushing for "normal" players who want to join after their friends etc.) that skyrockets if you switch too much. Example: The first one or two switches are "free" - no additional penalty but thereafter switch time doubles for each switch within two hours and halves until back to normal if you did not switch for three hours. So if the base switch time is 5 minutes (nobody can argue its too long - a "ready button" would help as well) a person who switches two times would wait a total of 10 minutes (come on thats not that crippling), a person who switches four times would wait a total of 40 minutes (starts to get impeding) and a person who switches ten times would have to wait 640 minutes (after the seventh switch the switch time will not increase any further as its longer than three hours) - nobody would like that. Now maybe one or two switches before penalty start might be a little harsh. Make it four, reduce the time frame for increase to one hour and reduce the time frame for reduction to two hours and we still get a quite powerful system. Now switching after being kicked or server restart should be excluded from this calculation altogether and count as simple joining not applying any of those penalties (not even the fixed one). So a player who switched twice then got kicked then had a server restart will get no waiting time but if he switches again within the time frame he has to wait according to his third switch.
  24. keneano

    delete please

    Big Overpochings Update. New Origins style user interface added More Missions added Dayz Group Management System (see group members on the map) added Deploy Motorbike and Mozzie Plot Pole for Life Base Elevator Vehicle Remote Locking (right click key) Zombie free bases Halo Jump from Air Vehicles
  25. There's an ad about a company selling farm vehicles located in Elektrozavodsk. The ad shows a very modern tractor. That's strong proof for DayZ taking place somewhere between 2005-present.
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