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Found 43107 results

  1. While I love the idea of this, the current exploitable state of the game would make it impossible to pull off. Also, if you broadcast your location for mobile trade you're still gonna get ambushed, and if you don't players who would otherwise trade with you might avoid you or even ambush you. (unless you figure out some system of looking like a caravan, maybe vehicles going slow speed with walking guards around it?) The only thing that needs to be fixed is server hopping, and I think it's a pretty deep problem with the system. I really like the trade network idea though, schedule a meeting with representatives through some third party system like Steam, IRC, or Mumble, and they can ride out fast carrying just what you want to trade for (and enough personal provisions and a PDW or something) on ATVs or some sort of off-road vehicle. The main stash itself would have to keep moving though...
  2. Hey i just wanted to throw an idea out there for anyone who might be interested what I'm thinking of is dead bodies or Infected Zeds Hibernating everywhere in the forests,cities and random places but some of them will reanimate or wake up when you pass by them i thought this would be good since they aren't taking processing power until you get near them and it could be a good new game mechanic. Another thing i would like to see is a little backstory such as how the infection started and maybe some new infected that has different effects like you meet a friendly AI but he backstabs you after you help him out due to insanity. one thing we need to improve the destruction and a few other mechanics. I think first we need to make it so we can get RPGs easier and destroy every building it gets tiring rarely finding an RPG which i have only found once in cherno and the only use i could find for it was blowing up the supermarket and hospital. Second I think we need a building mechanic since we can do so in the editor it isn't a stretch to do so in game and make a small hideout in the wilderness where you can stash your hard earned loot since in the next patch vehicles will degrade overtime. third I think there needs to be faction that will let you join a group of fellow players and build a clan HQ promoting group game play and deterring Lone wolf game play. This Idea is to Improve The realism of the game and give an insight on how life would be like in a survivors situation it would also give the game more emotion. Edit: If you support this thread please just put yes or no with a small comment don't branch off with your own idea this is a petition. On a side note if you want to make zombies harder but in a different way just Say i support this and put after that what you want in the Game.
  3. I just came upon this thread, but To me it seems that it would be considerably easier to set up more of a Caravan or mobile trading network considering the following ideas. 1) Manpower - with most servers hosting 50 players it could take half the server to maintain a trading post between the guards, traders, and supply teams. This would increase considerably with a 24 hour trading operation 2) Eliminates the possibilities of spawn raiding and similar attacks. If there is no set location, it will be impossible to raid something that you are not sure of the location. 3) Mobile trading would be much more active and prevent any sort of low morale from lack of action, although I'm sure there would definitely be raids on a set location. 4) Unless there was a much larger server I can't imagine the demand being high enough to warrant an entire compound set up for trading, I would think it's much more likely that a handful of people would trade with the Trader. I would imagine something like having one or two Traders or Sales Rep's with a guard or two and have them in multiple locations, maybe at one of the designated Landmarks or in a city and then you would have to meet with him to be escorted (possibly a hidden vehicle to take you there quickly) to the trading location, which would have several guards in vehicles stocked with items, possibly a tent with loot in it. You'd have to build up a war chest and keep transferring it between other players in the Trading Network (tents and vehicles). With this sort of model you could have a functional network with 10 or less team members. You would have certain members who were responsible for "opening and closing the shop". Players could trade off vehicles and then communicate where they were stashed, simlar to what some clans are doing but strictly with goods for trade. Not sure how much stuff a vehicle could hold, I guess you could be really cool and have a helicopter full of 8 Traders storm out of the sky. Oh how the bandits would come running to see the chopper, just in time to watch it fly away to a safe haven. I like the idea of Barter Town but with the large manpower, it would leave less than half the server available for trading, maybe half of those are bandits who would try to pick off the new customers. Sounds cool though, good luck and keep the thread updated for all of us who die often, scramble to find stuff we can't use and need to pawn it off for more Mak ammo.
  4. Daddy'o

    Safe lockers needed! (bank vaults)

    I can, and at the same time can't understand why people want to establish social structure and systems. This is survival, tents were never really intended to be used in a mass storage barracks area to hold hundreads of different items. A tent is and was supposed to be something you can lay down on your travels, store some of your stuff in while you go loot the town near by. Something you would pick up as you leave the area. It was never intended really for long term storage as I imagine. The problem now is people are pack rats. They store n store n store and want everything to be stashed away and massed in piles of tools, food, blood, weapons, ammo, vehicles. When they misuse these as long term storages, they get annoyed when they find their vehicles stolen and tents pillaged. Then people start thinking the problem is that they cant SAFELY store items anywhere, and demand safer ways to store items to even more abuse the intention of the game, which is to survive! Now the second problem there in is survival. It's not really that hard is it... The game needs to be made harder. Less food. Less drinks. Less ammo. Guns even rarer, farming removed, tougher temperature needs. More needs and survival complexity. I say delete long term storage altogether. Have tents stay 48 hours after they've been pitched. Then have the server automatically repack them or remove them altogether. Make people live from their bags. Make them take only what they need and prioritize, trade, seriously conserve food, water and ammo. This is way too much a kiddy land and people are having to make their own fun instead of having fun surviving. My 2 cents.
  5. That dilutes the population. The "big cities" are supposed to be more important. They are supposed to attract more players and be the sight of more encounters and more action. This creates a balanced dynanic between low risk/low reward towns and high risk/high reward large cities. What exactly is so rewarding about the big cities? There's only so many cans of beans you can carry, for the really cool stuff you need to head to a military base/airfield/deer stand elsewhere on the map. And you get just as many vehicles elsewhere. Big cities are for noobs.
  6. kradluk

    The PvP Discussion Thread

    Make the reward greater for those willing to group. Food, water, guns, ammo, and supplies are all plentiful. Right now, running around as a group, we find ourselves looking for one thing, and one thing only, vehicles. We all carry around specific oddities in the event we come across a vehicle and need unexpected parts to fix it. What if when you approach a town as a group, you are presented with a mini task/quest where you have to hit specific objectives in order to get access to a vehicle or its parts. Something like this could require a specific amount of people and encourage people to even globally beg the question "anyone want to try and get the heli up an running in cherno?". Sure, this would make packs of organized players that much more dangerous, but it would also make groups of random players stronger than the random greifer. I also do not believe this would be a detriment to the survival aspect of the game, as if this were real, you would likely need more than yourself to break into a military base and harbor the required materials to get something up and running. Another idea would be to have randomized skill sets assigned to players at spawn. Make it so that everyone cannot simply use/carry a hatchet, knife, matches, compass, map, etc. You would not have every skill required for survival in real life, why would this be any different. This could force individuals to group up, or at least explore what skills another player may have. This would also make the group much stronger than the individual, as everyone would be able to benefit from a collective skill set. There could also be an element where you could learn skills from other players. This would give an objective to staying alive moreso than just the random uber equipment you find over time or the bragging rights of "I haven't been killed in 3 weeks". This would also allow those that really want to play the lone wolf style an opportunity to do so, but forcing a bit of teamwork first. Both of these would not necessarily hurt those that want to greif, but it would make life just a bit harder for those unwilling to at least humor the idea of working with others. All the while benefit those willing to not shoot on site.
  7. kernalpanic

    Vehicle Not repairing

    Date/Time: Random times over the coarse of a few days What happened: Military Offroad will not repair regardless of tries. It is eating the part I am trying to repair it with, it's just not actually changing the status of the repaired part. Where you were: Wilderness. What you were doing: trying to repair the offroad. used 3 scrap metal parts and a fuel tank part. *Current installed version: 1.7.1 *Server(s) you were on: US 16 *Your system specs: Intel 2600K 590GTX 16 GB RAM *Timeline of events before/after error: Stole this Military offroad and is in bad shape (mostly red) I found lot of parts to repair it but every time I do a repair it doesn't change the status of the repaired part, it's eating the part so it should be repairing it. We've repaired other vehicles without issues but this one will not get better.
  8. Madfast

    New map completly.

    It is huge for a very good reason, the map was developed to be able to cater from very small infantry missions, to huge Team vs Team combat with a large variety of Infantry, vehicles and air units. This map was developed for a Mil Sim game, not for a zombie game. A mod, which has been out for a few months and is still in very early alpha may I add, happens too use it. Perhaps just be happy with what you have until other more pressing concerns are dealt with. Also this thread has been made a million times before.
  9. Magnum Opus

    Enabling vehicles?

    How do you enable vehicles on a server? Or are they just standard. Cheers
  10. No its silly to assume foul play considering alot of people have posted here that when they find tents or vehicles the server tends to restart, players that were once dead appear out of no where, or players just happen to log in right near the stash area.
  11. punisher_1

    Chernarus is becoming stale. New map?

    I;m not so sure we need a new map, not that I;m against that I just think that the spawning of items needs to happen in random places. For example: all those wrecked humvees and trucks, road blocks, Random military bunkers, more open houses, dead NPC back backs, crashed aircraft, cargo para drops, wreaked armored vehicles, Trench lines and adjacent bunkers. fighting positions. See everyone knows where the loot is and that what kind of spoils the whole thing they need to make a random loot spawning locations.
  12. What? Are these seriously MORE accusations of admin abuse when you are admitting that the server goes down a SIGNIFICANT amount of time later? Again, I could understand the suspicion if the server goes down immediately but you're saying that an admin shuts the server down 10-20 minutes later? At that point, you've had plenty of time to loot any items, move gear, save vehicles and tents. Also, I just now jumped into my server today so Zelgaden could not have just shot me. I died last night and I spawned by Balota just this minute; you and this other band of misfits continue to fabricate bullshit. At least the last group had actually been involved with me in-game, despite their accusations being just as irrational. I would love to have access to the character creation database and show you that I died last night, logged off, and just logged on within the past hour. Stop lying. Let me make something clear that I've restated multiple times: servers restart. In fact, servers restart a lot! Feel free to rent or provide your own and you will become aware of just how often they can crash or require a manual restart. In any case, if a server restarts almost a quarter to half an hour later, you can rest assured that the admin is not interested in keeping you from playing the game appropriately. As for joining the server, if you -- or anyone else for that matter -- cannot keep from fabricating obvious lies, you're welcome to NOT play on Dallas 20 anymore. It's completely unacceptable to have you and a few other prepubescent narcissists falsely accuse and harass me despite my every effort to keep the server clean from those that would compromise your gameplay experience.
  13. I posted this once before, but it was lost. Here it is again (if I can remember everything). Let me begin by saying that I love DayZ, and am very thankful for this mod. My goal with this post is to propose a couple of ideas that I think would dramatically change DayZ for the better (much more authentic) without trying force (punish/reward) anyone/anything artificially. The ideas simply change the environment to a more authentic one given the zombie/survival apocalypse that is the setting for DayZ. Loot--current system: 1. Spawns only in structures (authentic only if zero re-spawns occur) 2. Spawns in the same exact locations (authentic only if zero re-spawns occur) 3. Spawns an unlimited number of times (completely ruins the authentic scarcity of resources that would be present in this situation--combined with #1 & #2, players can actually thrive instead of struggling to survive) The real culprit of the inauthenticity with loot in the current system is the unlimited re-spawning. But, just removing #3 would not work in the current system since there are not permanent players for each server (server loot must sustain much more than the 25, 30, 50, etc. number of players that the server allows simultaneously). Even if each server did have a permanent set of players, removing #3 completely would make for a setting where, eventually, all players would be reduced to crossbows, canteens, map, compass, matches, etc. (all of the unlimited items) since the initial loot piles would not be re-spawned. While this may be an authentic scenario, I do not think that this is Rocket is trying to accomplish. Reducing loot spawns, while creating a more playable scenario than removing them altogether, still leaves that inauthentic feel of magically reappearing loot in places that have already been completely scavenged--no authentic explanation of these re-spawns can be made. So, if #3 is necessary, how can the loot system be made more authentic while keeping #3? The answer is removing all structure spawning, and replacing it with air drops (maybe have structures continue to infrequently spawn a non-weapon item (can of beans, etc.). The authentic basis for this idea comes from a man who describes his experiences during the Yugoslav Wars of the 1990's when the Balkan city where he lived was surrounded and cut-off for a year (google "Selco" & "Balkan"). He credits US air drops with saving his life. Add zombies to Selco's experience, and you have something very close to DayZ. The aircraft making the drops in DayZ could originate from the regions to the north and west (south and east is ocean) of Chernarus, and either be random (time and location), somehow authentically influenced by players, or a combination of both. The aircraft would then fly across the map to its drop zone, make the drop, and fly back across, and off of the map. These air drops would create all kinds of interesting (and authentic) scenarios. Players desperate for supplies may rush recklessly to the drop zone to grab what they can before zombies and/or bandits arrive. A large, well-supplied group might secure the drop zone to try to take everything for themselves, and engage anything that comes near. A group with a functioning Huey could become extremely powerful, since they could use radar to locate incoming aircraft, and quickly travel to drop zones all over the map (not to mention its weapons). Who is making these air drops? It could be the same group that failed in its military missions (crashed choppers). The variety of weapons/ammo/supplies that are dropped is explained by the fact that this group is just scavenging, stealing, etc. whatever it can find to include in the air drops. Zombies--current system: 4. Spawn and remain (unless giving chase) only around structures (unauthentic--zero zombie threat in the wilderness (opposite of what one would expect)) 5. Re-spawn an unlimited amount of times (combined with #4 makes for a completely unauthentic experience--even if all 50 players banded together, they cannot keep a small town clear since the zombies just keep re-spawning forever right in front of their eyes) Just like loot, it is the re-spawning that makes the current zombie system unauthentic. And, just like loot, partially or completely removing zombie re-spawns still leaves a feeling of inauthenticity (either zombies still magically re-spawn by structures even if it has been cleared, or no zombies ever threaten a cleared area again). Again, we need an authentic solution that allows re-spawning (zombies this time). The answer is moving all zombie spawns/re-spawns to the north and west edges of the map, and have the zombies migrate in packs to the south and east across the map. The packs would change their migration path if it sees/hears players, aircraft, and/or vehicles (sprint toward any of these). If the ArmA engine could view these packs as a single unit (unless they are being viewed by a player--similar to the current system), then the packs could be large (25 packs with 40 zombies each = 1000 total zombies). The combination of both the loot and zombie ideas would also give an authentic risk/reward system regarding player location. The further north/west a player is located, the earlier the player can spot an aircraft on its way to making an air drop, which is a big advantage (reward). But, the threat of zombies is also increased the further north/west a player is located (risk). Conversely, the further south and east a player is located, the less chance they have of seeing/hearing an aircraft, but the less chance they have of facing zombies (zombies killed off as they migrate south and east).
  14. Eldeos

    Add a sexual anxiety meter

    better than vehicles
  15. EDIT5: T'was a good day, got 8 vehicles gathered and even managed to defend em some on a couple occasions! 3 guys were trying to steal the bus I had, and as fortune would have it I was close by, so I headshotted 2. Third ran with a jeep. Then a chopper appears, apparently part of the same crew scouting the area. They spot my camp, being a tent city that it is and the vehicle storage area. Bad luck because they were spread out before, and only today I gathered them together, or most of them, for the screen shot. Well, 30 min later, I'm approaching the camp and I get ambushed from behind, chopper crew has blown up and or stolen everything and that's that. It was a good 3 weeks worth. But that's the spirit of the game and the crew royally overplayed me. So, at least I got 2 of you, and I'm happy for that. :shy: Now to raid some cherno! Good luck and happy travels! EDIT6: Here's the link to what happened to my vehciles :) http://www.youtube.com/watch?v=SDVo4zC5bdI
  16. Deuzerre

    Backpack slot. Alt to Classes/profession. V2.0

    It's the kind of item that's rather specific. It's useful, but only when you work on a team, and it replacing the backpack is a major drawback. Sure, a Defib is a major advantage, as it would revive someone. But while you carry this, you can't carry much in your inventory: Barely anything actually. Ever had your pack fall in water? And a generator is kind of worse than night flares. It would be useful in towns, and to potentially refill torches/start vehicles faster. Radios would be great for teams where you don't always have a VOIP program, or for roleplaying. I believe this would be great. It doesn't bring anything to solo players, anyway. And for radios, small individual ones would of course still be available, using big ones as relays.
  17. Ya but ever since the hack my server hasnt been spawning vehicles ive msged all the server admins and to no avail. Please respond to the emails regarding servers plz.
  18. I would say make any of the current roadblocks/crashed vehicles possible spawn for loot, mil grade, but not too hardcore. This way you will be curious enough to risk NOT avoiding that wreck in the middle of hot zone ;)
  19. I'd like to know what options (they can enable and disable or min/max) are available for DayZ servers? There are sever side updates that I (we) have no idea about. Like the one with backpacks (when they weren't spawning) and vehicles. I only knew 'cause I was on a server at the time of the change and the admin told everyone. I was getting annoyed by looking for servers with 3dp off and all the other shit. Now they have the option to enable or disable chat channels and w/e else. Making it more annoying when looking for servers. There must've been one as recently as of yesterday that changed quality settings. Specifically brightness, gamma, and or HDR. Are they able to enable/disable or just min/max (like view distance) that as well? I was using 93616 all day, then at night is was horrible. So it wasn't a beta patch. I didn't upgrade to 666 until a couple hours ago. Would it be possible to get a server side change log along with DayZ update change logs? This whole servers do what they want is kind of lame. I know they pay for it and w/e, but damn...how many more options are they going to have a choice over that we the players have to sift through? /shrug Also, in the future are there plans to be able to filter certain servers with all of these different options? Cheers.
  20. Lol jokes. This mod has taken over my entire life, I literally can not get enough of this mod. If it is this good now [in alpha] I cant imagine a full release. I realize there are ALOT of bugs and server issues i just wish more people could see past that and recognize the potential in this game. Confession: I've spent up to 45 minutes trying to connect to a server, And then 14 hours playing on it, I have lost so much "good" gear and about 3 vehicles but for some reason i keep coming back and trying again. For all those people who are quitting i suggest you find more people to actually play with as it is a blast. My group has had so many good shoot outs, We have been flanked and ganked many many times [we are reckless at times, adds to the epic lolz] but no one has quit no matter how many times we die. I realize there isnt actually a point to this thread but i just got sick of all the qq "Im quitting cause im a baby" threads. For those who are interested in playing with a group send me a PM your more then welcome to join us, But Vent/Mic is a req for communication. [don't bother if your worried about losing your gear, you likely to die at least once if you hang out with us.] Current home server: NZ8 [when we can connect lololol]
  21. bulldog six

    Banned from US 6 Portland

    @Jack Dant: the server was rebooted because I've had complaints about massive desynch and unusual high pings. I gave everyone on Portland a 3 minute heads-up with updated ETA until reboot so everyone can get out of their vehicles to save them to avoid being stranded without their vehicle in the middle of nowhere. @Dembc: it's a nice (like you say) story, but I am not inclined to do anything about it for the following reasons: #1 I am not the admin who banned you and I'm not going to overrule another admin's decision on this case since I was not in any way involved nor am I able to verify any of it because I do not have access to the logs. I spoke with the admin who banned you and he says the story he got from you had nothing to do with Skype, you told him you had a friend who needed help on another server. Said admin was merciful enough to only ban you for a week, unless a higher ranked-admin overruled his decision. #2 When playing DayZ you should either set your Skype status to "Busy" or close it altogether. I recommend the latter because Skype can be quite a resource hog. #3 Your claim that the PBE clan member "PvP-disconnected" is pretty lame to say the least. Everyone who watched said scene in the video can see that his body just had spawned into the game when you shot him. He said he was unconscious before he was even able to realize he was in danger because he was still at the "Receiving..." screen when your folks shot him. It's not PvP-disconnecting if he's not able to play an active role in a firefight. If anything it's spawn-protection. If the game's own spawn protection were working properly at the time you wouldn't have been able to hurt him at least for a minimal amount of time after he gets eyes on his surroundings. That said, my personal opinion: tell your story walking! You've been caught numerous times PvP disconnecting and so have your friends. They can call themselves lucky not to be banned yet as well because the admins on Portland don't usually ban on single incidents.
  22. Victor, we need a vehicle retrieval and repair squad. Keeping those vehicles for our use and keeping them maintained is something our current squads cannot fill into their roles.
  23. Deuzerre

    Backpack slot. Alt to Classes/profession. V2.0

    Just add this to your thread. Focusing similar ideas in the same thread is better than spreading them all around. And you have very good ideas, overall, so your threads have more chances to be recognised by reputation. Just quote the original message and add "All military vehicles have one included by default".
  24. Was hacked during ur dbase attack and all server files were deleted. I have since reinstalled however i do not have any vehicles anymore. was wondering if this was due too a corrupt mission file or what. been msging admins sending emails to dayzservermod AND EVERYTHING plz help!
  25. You're a lazy jackass and have no business playing this game. I have literally stumbled RANDOMLY on no less than 6 vehicles since the reintroduction. Let me guess, you Googled "DayZ vehicle locations" and when that didn't work you gave up? Go play Left 4 Dead you will be happier. You can't even get lost. They tell you where to go and everything.
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