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Showing results for 'Vehicles'.
Found 41868 results
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Vote for vehicles on EU14!
[email protected] replied to Nikitos (DayZ)'s topic in Mod Servers & Private Hives
There not adding vehicles till they fix an issue with them. Trust me if we could vote to get them in i would. All my dallas servers are vehicle virgins atm -
This is why some servers don't have vehicles
demine0 replied to [email protected]'s topic in Mod Servers & Private Hives
Shortly after your server starts look at the ARMA2OASERVER.RDP file in your /cfgdayz/ folder If vehicles are spawning you should see something like this: 5:16:59 "OBJ: 17568TentStorage" 5:16:59 "OBJ: 17704hilux1_civil_3_open_EP1" 5:16:59 "OBJ: 17824Fishing_Boat" 5:16:59 "OBJ: 17884SkodaRed" 5:16:59 "OBJ: 17945ATV_CZ_EP1" 5:16:59 "OBJ: 18126Lada1_TK_CIV_EP1" 5:16:59 "OBJ: 18368ATV_CZ_EP1" 5:16:59 "OBJ: 18430UAZ_Unarmed_TK_CIV_EP1" 5:16:59 "OBJ: 18490hilux1_civil_3_open_EP1" 5:16:59 "OBJ: 18550SkodaRed" 5:16:59 "OBJ: 18611Lada1" 5:16:59 "OBJ: 18792ATV_CZ_EP1" 5:16:59 "OBJ: 18852UAZ_CDF" If vehicles are not spawning because the devs haven't added them to your mission instances then you will see tents/wires/etc. spawn but no vehicles. Mine just shows this: 10:15:03 "OBJ: 29474Wire_cat1" 10:15:03 "OBJ: 29534Wire_cat1" 10:15:03 "OBJ: 29722Wire_cat1" 10:15:03 "OBJ: 29736TentStorage" 10:15:03 "OBJ: 30256TentStorage" 10:15:03 "OBJ: 30433Wire_cat1" 10:15:03 "OBJ: 30854Wire_cat1" 10:15:03 "OBJ: 31069Wire_cat1" 10:15:03 "OBJ: 31530Sandbag1_DZ" 10:15:03 "OBJ: 32028Wire_cat1" 10:15:03 "OBJ: 32123Wire_cat1" 10:15:03 "OBJ: 32436TentStorage" 10:15:03 "OBJ: 32815Sandbag1_DZ" 10:15:03 "OBJ: 33536Wire_cat1" 10:15:03 "OBJ: 33860TentStorage" 10:15:03 "OBJ: 33864TentStorage" 10:15:03 "OBJ: 33865TentStorage" 10:15:03 "OBJ: 33883TentStorage" 10:15:03 "OBJ: 34744Wire_cat1" 10:15:03 "OBJ: 34746TentStorage" 10:15:03 "OBJ: 34912Sandbag1_DZ" 10:15:03 "OBJ: 34988Wire_cat1" 10:15:03 "OBJ: 35175TentStorage" The file you need to check is actually arma2oaserver.RPT. I only have one OBJ: line in my log file: 12:01:18 "OBJ: 37016Wire_cat1" -
Join Us At DE7 -EU- CO-OP ENCOURAGED
Throbin replied to Throbin's topic in Mod Servers & Private Hives
No Vehicles im afraid, in the future hopefully :D -
I shortly read through it and stumbled upon a minor mistake in your hud-graphic. The thermometer represents the influence of the environment and is so far not implemented. If I recall correctly it is rocket's intention to incentivise realistic beahviour like looking for shelter when it rains. How panicked the player is, is only represented by the heavy breathing of your ingame character. Edit #1: Under Humanity you write that it can be regained/increased by killing Bandits. This might be incorrectl. Killing a bandit is consequence free (no humanity substracted nor rewarded). It might also be worthwhile to mention that shooting a survivor will substact as much humanity as that particular player had, so if his/her humanity was near zero the concequences won't be as dire. Also an interesting mechanic to mention would be that there are no penalties if you shoot another survivor in self-defence within a 2 minute timespan (however he must hit you first, I think, for the game to register it as self-defence) Edit #2: Under controls it might be useful to add: -double tapping the CTRL-key will lower your rifle (doesn't work for the side arm) and will help you to show that you don't intent to shoot the other guy (I did see that you mentioned it in the foot notes but it might be better to put it in this part of your tutorial). -RMB-hold will also hold your breath, so if you do it for an extended period of time, your vision will start to shake. -num pad Enter, will circle between 1st and 3rd person view (servers may chose to not allow 3rd person view). -Alt will allow you to move your head independently from the rest of your body to look around while you're moving in a direction. If you double-tap Alt it will stay untill you double-tap it again. -It might also be worthwhile to add Caps-Lock. Caps-Lock activates VON and allows you to communicate with other players using your microphone. -right-CTRL+M, will bring up your GPS (if you found one) and will be displayed in the bottom right of your screen, like a mini-map. -N, will activate the nightvision goggles (if you found one). It can also be used to read out the grid coodinates of your current position. -/-key (above ENTER), is used to perform a salute. In DayZ it is used by players without a rifle (only sidearms that cannot be lowered/holstered with double-CTRL) to signal that they don't have sinister intentions. -"-key (key left of ENTER), is used to sit down and have a break. It's not essential to playing the game, but it can be fun to use when someone lit a fire ;). -L-key, to switch lights on and off (vehicles). -;-key, to quickly change from your side arm to your rifle or vice versa. -all keys can be reassinged in the options menue. Edit #3: Inventory If I'm not mistaken, items placed on the ground will despawn once you move too far away from them (staching isn't possible that way). Edit #4: Navigation It might be helpful to link these to instructional youtube videos: 1) finding north in daylight using your watch: 2) finding north during night time using the northern star: http://www.youtube.com/watch?v=df6-M4iAv_o Edit #5: Doors and Ladders & Final tips The bug that causes you to fall down from a ladder when you climb it with your pistol drawn will be solved in the next update. Apart from these suggestions, it looks like a very thorough guide that might help a lot of new players. I can only commend you for your fine work. I'll let you know about anything I see that might improve your guide.
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If you can only ride in the gunner seat, what you have found is a "crashed" helicopter. These are not real vehicles and cannot be repaired. You need to find a green helicopter that looks like it is intact.
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How Is The Community Enjoying The Game?
GrAnzSkY replied to GrAnzSkY's topic in DayZ Mod General Discussion
Good to hear you guys are enjoying it. I my self team up with 9 other people using TS, planning to get some tents, make a base and then scavenge vehicles for parts. I agree the 100 slot server would make the game so much more intense and more entertaining. I hate bandits, a large majority are from getting sniped off so I kill every single fucking bandit I see. -
Does locking the server for 5 minutes when it starts helps...
[email protected] replied to PURE RAGER's topic in DayZ Mod General Discussion
Check the server forums. New servers don't have vehicle scripts enabled on them, on the Devs side. There have been multiple threads about vehicles in the server subforum. -
Rocket/missle attack in cherno?
pLx - Killer_Toast replied to Puppy (DayZ)'s topic in DayZ Mod General Discussion
You would need like 5 people with 5 rockets launchers to pull this off are you sure it wasnt just a bunch of grenades? Rocket launchers take up 10 slots plus 3 per rocket and are incredibly rare(I've only seen 1) so unless someone is hacking items it was probably a bunch of grenades, or possibly a few grenades blowing up some vehicles? Vehicles smoke and burn like that when blown up. -
By default, dropped items dont despawn in ARMA, but DayZ has a cleanup routine and its a bit unpredictable. Sometimes your stuff left on the ground will disappear fast, sometimes you can find it after a pretty long time, but dont rely on it, definitely not for stashing valuable stuff. I've seen rocket posting something about underground caches that should be invisible to other players. That would be cool and I hope it will be implemented in future versions. You can also put your things in vehicles, but you better get them working and drive away from where you've found them.
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While the idea of martydom in this game doesn't appeal to me, i do like the idea of being able to make IED's out of the random bits and pieces you salvage around the map, and use them as traps on corpses and vehicles and buildings.
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What kind of maps do you want to see in the full game?
f4cksteam replied to guitarxe's topic in DayZ Mod General Discussion
A Desert, large and silly, with some rare oasis water spots, big rocky mountains, extremly spares resources, but a lot of vehicles and parts for them. -
Of course, but thoe vehicles serve a separate, distinct purpose; the 1895 with a suppressor would be ditched in favour of the M9 SD by almost everybody, so it'd just be going to waste. Again, though, the regular 1895 could be useful as an early-game weapon.
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Question regarding UAZ and general vehicle repairs
broosy replied to FreedomTea's topic in New Player Discussion
To answer your automatic wheel repairing: To repair any vehicle part the correct way you must repair them with the correct part required for the certain area of the car, you can repair any part of the car at any time, even when they are green :P . Server resets and crashes seemed to fix my vehicles parts as well, also, I have had an experience were i smashed 85kph into a car and it broke the 2 front wheels and badly damaged the engine, During this time about 20-30 zombies were coming after us and we stayed in the car. Once the zombies started hitting the car the 2 front wheels magically repaired themselves and so did the engine, ive had this happen multiple times, seems zombies are mechanics... (Bug of course). Regarding speed: Press E or hold shift to go faster, i usually hit 90-100kph going on straight roads (except dirt tracks) and going down small hills will increase my speed into the 110+kph range. -
Join Us At DE7 -EU- CO-OP ENCOURAGED
Terrakki replied to Throbin's topic in Mod Servers & Private Hives
Could you confirm/check if the vehicles are currently spawning on your server? If you don't know the method to do that, check this post http://dayzmod.com/forum/showthread.php?tid=4415&pid=40397#pid40397 Thanks in advance! -
Dat Gameplay [Realistic features that don't sacrifice fun]
ElemenoP posted a topic in DayZ Mod Suggestions
Loving the mod, and as I've been playing I've had a few ideas that I feel would spice up the game a little. Adding more realism without sacrificing fun, while keeping the general atmosphere the same. [[Vehicles]] - Add them, lots of them. I understand it's the post apocalypse, but seriously, more cars and trucks would make traversing the wastes so much better. Cars can sit in a garage for years before they start to break down, yet there's still corpses on the ground from the upheaval. So why is every car on chernarus a wreck? [Gameplay implications] I see no reason not to simply add a ton of working, or almost working vehicles. At least 1 per city, especially inland (edit: Note, not enough to turn the game into a rally sim.) They certainly don't make life any easier, as a car is a big, loud target that's restricted to roads and fields. That said, I'd still be willing to take the risk of getting jumped for the ability to cut 3 hours from my hike inland w/myself and my buddies. Exploration becomes easier, yet riskier. Im only talking civilian vehicles though. Maybe super-rare technicals in the middle of the woods. With the increase in vehicles, fuel trading may begin to develop, and transporting groups and goods becomes far easier overall. Edit: to address replies Additionally, with the present system, getting a vehicle in working condition as a solo player is exceedingly difficult. It's doable, but the time spent/reward ratio is ridiculous. It can be rewarding, yes, but it's just not worth the time and risk if you're on your own. I agree that group play should be encouraged, but as it stands now, unless you find a working vehicle as a solo player, you probably wont be driving. Also, chernarus is huge. It was made with vehicles in mind. I do enjoy the occasional hike through the woods, but not all of us have the time to spend hours trudging through repetitive forests. It's a fantastically boring time sink. As a last remark, I don't think the fun of this game should hinge upon exclusivity. I know it's great to have assets other players do not, but "because not everyone has one" doesn't make things entertaining in it's own right. [[Guns]] - More small weapons, less military hardware. Assuming the ladder issue gets fixed, handguns should be the most common weapons. Civilians have far greater access to handguns than anything else, yet 1/3rd of the people I encounter are packing military weapons. Hangars and airbases have piles of covered bodies in them, and automatic weapons just laying around. What? Military grade automatic weapons should be much much harder to find. Pistols, shotguns and smaller rifles, on the other hand, should be much more abundant, and in much greater varieties. [Gameplay implications] High powered automatic weapons remove a lot of the tension from the game. They certainly have their place, but they remove a lot of the fun and sense of vulnerability from both firefights and zombie hordes. All of the best duels I've had in DayZ have been pistol and shotgun fights. With an automatic weapon you can just cut people down. With a handgun, not only do fights last longer, but the outcomes can be unpredictable. People can survive things you wouldn't expect, and winning a gunfight because your target bled out after you thought he ran away is incredibly satisfying. [[Wounds]] Speaking of bleeding out, as it stands now a gunshot can empty you of all of your blood in about 2 seconds. Meanwhile, immense pain causes a sudden onset of parkinsons. This is a game that's supposed to be gritty and realistic. Death comes far too quickly, and pain is either insignificant or annoying. I'm not proposing adding gore or anything like that. Instead, the rate of bleeding should be reduced along with the effectiveness of bandages. Rather than stopping bleeding once applied, bleeding should begin to slow bleeding until it stops. More effective bandages could also be added to hospitals/churches. Along with this, immense pain (serious gunshot wounds to the torso, horrible zombie beatdowns, etc) should force the Arma wounded animation. You know, the one where the player ends up squirming around on the ground in 1st person, completely defenseless. [Gameplay implications] A slower bleed out time opens all sorts of possibilities. A serious wound should be something that will probably kill you, but is still possible to manage. There should be a bigger chance to save your buddies life after you dispatch the sniper that dropped him. You'll have to deal with his cries of agony while you do it though, as they potentially attract more zombies. Additionally, blood transfusions suddenly become far more than just health packs, and having a designated medic in your crew could become hugely beneficial. Also, call me a sadist, but I'd really enjoy being able to deliver a coup de grace to that stupid bandit who tried to ambush me. Or, I'll leave him to the Z's. Who knows? Edit: to address replies I do believe that there should still be wounds that kill you quickly, no doubt about it. All I'm saying is, sometimes you die quick, sometimes you don't. It would be awesome if the game reflected this. Hopefully, I'll think of more things. Thanks for reading! -
Dat Gameplay [Realistic features that don't sacrifice fun]
Strategos (DayZ) replied to ElemenoP's topic in DayZ Mod Suggestions
The difficulty to get vehicles working is one of the driving forces behind the game, take that way and your losing the longevity. One thing I would say is that bleeding out needs to be more obvious, I keep missing the fact im bleeding when im busy Id like a much clearer alert for it. -
Dat Gameplay [Realistic features that don't sacrifice fun]
n7snk replied to ElemenoP's topic in DayZ Mod Suggestions
[[Vehicles]] - Add them, lots of them. [Gameplay implications] more vehicles and less parts sounds fine by me. ____________________________________________ [[Guns]] - More small weapons, less military hardware. Assuming the ladder issue gets fixed, handguns should be the most common weapons. Civilians have far greater access to handguns than anything else, we don't have any great access to handguns in russia, so thats pretty realistic to have more hunting rifles and military stuff if you are living next/at military town, what is quite common stuff around here. ____________________________________________ [[Wounds]] will be absolutely great to have ace wounds system with all medical supplies it got. but if no, then default med module is better then nothing. -
I am wondering, if it's like only 20 vehicles at every server restart and someone saved a vehicle, does that mean there will only be 19 vehicles spawning at the next server restart?
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Yep. Lights are the only thing working even in otherwise completely disabled vehicles :D You can destroy them by shooting them, but I didnt try that in Dayz so I don't know if it can be fixed. Btw doesnt the DayZ mod make vehicles superfragile and does superdamage to passengers? I was completely healthy, driving an UAZ and as I was slowing down a to stop under a tree, I did hit a tiny twig hanging from the tree with the top of the car at 0.0001 kph, UAZ went instantly from ok to fubar and I fell out instakilled. lolz. After that I don't even attempt to run over zombies because I fear that the car could explode when colliding even with a crawler :D
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The only time i can see this being really useful is placing them in tents or vehicles. Otherwhise it just seems like they'd pretty much never get found.
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Practice shooting, Reminton 870
Z3RO (DayZ) replied to orbital's topic in DayZ Mod General Discussion
If you goto the Armory, then select weapons the 870 it should spawn you in the world with it. Another cool thing about the whole armory system once you select what weapons/vehicle you wanna mess around with it starts giving missions and stuff to do, ranging from racing, attacking bases and stealing other weapons/vehicles from bases. Also the more missions you do the more weapons/vehicles you unlock. -
The mountain bike in ArmA 2 goes way too fast, almost as fast as the motorcycle. And i think it would be one of the better vehicles because it makes almost to no sound and is really easy to hide. Maybe if it's possible to rework the stats in it. And of course it would be really easy to fix, if it to be realistic.
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ofp2001/arma/arma2 is build as milsim with huge scale' date=' means shitload of tanks, aircrafts, helicopters, light armored vehicles and cars present in one battle in same time. i'm talking about 100 vs 100 servers for example, like serious games tushino. Or PvEvP scenarios like warfare (caprure the island) scale is the keyword. you don't really care how enterable houses are when you are in the middle of hell where you are getting shot from everywhere and suppresed by heavy armored vehicles and 3-7 helicopters over your head and commander of your squad yell to move to complete objective, unless this building can provide nice positions to open fire, like rooftops etc. Unless you want to stay in house and get blowed up & buried there alive, since everything is destructable in arma games arma works different and there is no customizeable loadouts in arma 2. it will present in arma 3 tho. rpg is anti tank weapon and it meant to peneterate armor. this is not artillery hight explosive rounds that cause damage over area of explosion and fragments' date=' shooting infantry with AT rounds is absolutely retarded and inefficient waste of round, since it will cause damage only if you hit targer or very close to target, because of it's principal of operation and thats SHAPED CHARGE also there is such thing as backblast, (in ace mo tho) so using AT weapons in close quarters or back to wall will simply kill you, but hey, you want BIG GUNS! EXPLOSIONS! BAM! AND YOU ARE ALL DEAD NOOBS! and all kind of stuff that you got used at common FPS, even tho it have nothing in common with reality. Yeah, there were rare cases when AT weapons were used against infantry but thats extremelly uncommon. this mod isn't any major conversion of arma. in fact it don't use even a quarter of features arma actually got and what used in other game modes' date=' mods i.e. domination/evolution & ACE2 mod, or even roleplay gamemodes (which i dislike as i dayz, no offence here i play dayz when my fav server is full) but hey, it aimed for hardcore realism, not zombies gameplay what seems to be overrated these days, even tho there were zombie mods before for arma 2 and even for arma 1. Not saying that dayz is bad or someth, but rather dissapointing that people don't want to find out what arma is all about and how huge and awesome it is, while they limitate their experience playing as infantry only with couple of weapons that were took from huge arma 2 weapons arsenal. not even mentioning ACE2 arsenal, since it's ridiculously enormous with any kind of weapons/explosives/ammunition/tools/radios and such on. and from what i read here in your entire thread you clearly never played ofp2001/arma series. get hang of arma and you will see what this game is really capable of, and what possibilities for modding it got. may be after that you will see how does it works and what kind of features it can/can't have. and yeah, as i said already it use arma files and models for weapons, players, npc MOSTLY. and thats a tiny byte of what is actually game have. QTF also for old arma fans thats more like a bone in a throat as these old rpg servers, or may be i'm purist and snob that got used to play arma as milsim. again, i don't mind dayz/any other fun mods for arma, i'm just pissed off a bit that people don't want to understand game mechanics and sometimes suggest things which aren't relevant/possible with current game.
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This is why some servers don't have vehicles
DJKhaled replied to [email protected]'s topic in Mod Servers & Private Hives
Hundreds trying to figure it out It's been confirmed that the issue is that some servers have NO vehicles because they have not been added in the database for some mission instances -
This is why some servers don't have vehicles
DJKhaled replied to [email protected]'s topic in Mod Servers & Private Hives
Shortly after your server starts look at the ARMA2OASERVER.RDP file in your /cfgdayz/ folder If vehicles are spawning you should see something like this: 5:16:59 "OBJ: 17568TentStorage" 5:16:59 "OBJ: 17704hilux1_civil_3_open_EP1" 5:16:59 "OBJ: 17824Fishing_Boat" 5:16:59 "OBJ: 17884SkodaRed" 5:16:59 "OBJ: 17945ATV_CZ_EP1" 5:16:59 "OBJ: 18126Lada1_TK_CIV_EP1" 5:16:59 "OBJ: 18368ATV_CZ_EP1" 5:16:59 "OBJ: 18430UAZ_Unarmed_TK_CIV_EP1" 5:16:59 "OBJ: 18490hilux1_civil_3_open_EP1" 5:16:59 "OBJ: 18550SkodaRed" 5:16:59 "OBJ: 18611Lada1" 5:16:59 "OBJ: 18792ATV_CZ_EP1" 5:16:59 "OBJ: 18852UAZ_CDF" If vehicles are not spawning because the devs haven't added them to your mission instances then you will see tents/wires/etc. spawn but no vehicles. Mine just shows this: 10:15:03 "OBJ: 29474Wire_cat1" 10:15:03 "OBJ: 29534Wire_cat1" 10:15:03 "OBJ: 29722Wire_cat1" 10:15:03 "OBJ: 29736TentStorage" 10:15:03 "OBJ: 30256TentStorage" 10:15:03 "OBJ: 30433Wire_cat1" 10:15:03 "OBJ: 30854Wire_cat1" 10:15:03 "OBJ: 31069Wire_cat1" 10:15:03 "OBJ: 31530Sandbag1_DZ" 10:15:03 "OBJ: 32028Wire_cat1" 10:15:03 "OBJ: 32123Wire_cat1" 10:15:03 "OBJ: 32436TentStorage" 10:15:03 "OBJ: 32815Sandbag1_DZ" 10:15:03 "OBJ: 33536Wire_cat1" 10:15:03 "OBJ: 33860TentStorage" 10:15:03 "OBJ: 33864TentStorage" 10:15:03 "OBJ: 33865TentStorage" 10:15:03 "OBJ: 33883TentStorage" 10:15:03 "OBJ: 34744Wire_cat1" 10:15:03 "OBJ: 34746TentStorage" 10:15:03 "OBJ: 34912Sandbag1_DZ" 10:15:03 "OBJ: 34988Wire_cat1" 10:15:03 "OBJ: 35175TentStorage"