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Found 43111 results

  1. Beloozero

    Vehicle Fixes

    Bikes need to slow the hell down. My squadmate almost careened into a forest by going so fast on her bike! Also, an increased number of vehicles should be present, of course not operational.
  2. As someone who has attempted to build camps outside of map boundaries I can tell you that it's pretty much undoable now. Afaik you can place tents out of the boundaries but you cannot actually interact with them, and that also counts for any item you drop outside the map boundaries aswell (buggy behaviour, you can only see tents when you look at them with a zoomed view or bino's). Also due to some vehicle hotfixes there's a chance for vehicles to explode/despawn when they are outside of map boundaries, we've already had it happen to us once after a server reboot. This just means you have to find a good hiding spot within the map boundaries and hope for the best. As a member from a pretty big group (8+) I can say that this is actually a good thing, because it makes it hard for us to have keep alot of vehicles around. This causes us to 'ditch' vehicles we really don't need and it gives other players a chance to obtain a vehicle and reap its benefits :D.
  3. Pickerd

    Dallas 22

    The best part was when they moved to a new location after the initial raid (which at the time they just assumed it was a legit raid) that is when things got weird as within hours of their new camp set-up, it had been found, and ripped them to shreds. Fishy, hell yeah it is. BTW, the server restart wasnt them. Just the server doing its scheduled restart. If it was them, and they were being malicious, why would they wait til after those guys stole everything? Also, that server message has been on their for weeks, and it clearly doesnt say anything about stealing loot, it says loot farming. Big difference. Ever wonder why places like the firehouse are completely blocked off by barbed wire with no way in or out? That's a loot farmer inside it server hopping to the firehouse in dozens of server, and is an exploit and IMO should be very bannable. Their is a huge infux of cheating and hacking in Day z atm. Teleporters, aimbots, wallhacks, ammo crate spawning, scripts to detect where all vehicles are on the map ect ect. It's really getting out of hand, and Battleeye is severely limiting what an admin can do about it. Ive never heard of a game that doesnt log who killed someone. Arma 3 needs Punkbuster. At least with it admins have some tools at their disposal (pb screenshots, pbbans, cvar/md5 checks) that they can utilize to help detect cheaters. Right now Battleeye just doesnt cut it.
  4. agL

    Looking for server

    Atlanta 42 is fresh and some vehicles just re-spawned. It's only a 30 slot but it will be 45 soon. You should come by sometimes.
  5. chazbeau

    Freeside trading co.

    i love the idea of two large groups going at it in all out war, both sides could be ready for a huge attack, Trading Post being the best equipped but bandits have the element of surprise. Helicopter attack whilst people are charging the post and vehicles zooming in to get close enough to jump out and try to infiltrate. when/if servers get bigger (100-200).... would be enough to make even the most strong boweled men poo in excitement
  6. z0mbie

    Are we futuristic robot soldiers?

    And I suppose you guys want rid of hunger, thirst, temperature, weather, cooking, hunting, using meds and gathering materials / fuel for vehicles too? Since these things aren't exactly amazingly fun and maybe too "realistic" for your zombie game. Realism and survival simulation are a huge part of this mod. Even the description on the dev heaven site (which I assume rocket wrote) says: "The first and thus best, free-roaming, SURVIVAL MOD for Arma 2. Comes with a free side order of Zombies" So yes, zombies aside, I'd like some consistent realism with the survival mod.
  7. So with the Tents being "buggy" and vehicles a little too hard for the average player to locate/repair is there anywhere at all to store your valuables. I will be the first to admit that im a terrible shot, so when i find exceptionally good loot but decide to go on a hunt for say some food i would at least like to be able to stash some of my valuable stuff in case i get ganked whilst cow hunting.
  8. bad_mojo (DayZ)

    My suggestions to add new gameplay elements

    Fine, I'll bite. Incoming wall of text, beware! Like was said above, you get a warning, when you get too close they verbally freak out, when they aggro, they freak even more. Also, how does this allow for better sneaking? If you're seen you shouldn't get a grace period before you get attacked. Think realistically here, if you're spotted, you're spotted, end of story. Not to mention this would only improve sneaking for the people who suck at it. Changing the HUD is going to be purely cosmetic, so it's not really worth our time analyzing that. But, your idea about the eye telling you when zombies are about to or have spotted you is making things way too easy on people. Why would anyone use flares, flashlights or chemlights if the magical icon tells you when you get close to a zombie? Why should I know that zombies might be able to hear me on the other side of a wall or object? If anything like this was to be implemented, it should be a totally different icon, maybe a zombie face with bars when you get close. But I don't want to see it happen. They stop when you get out of their line of sight. Run through a building or around some trees or other objects. Once you get out of sight, start sneaking and move away because they look around from the last place they saw you. I can't comment on how broken melee is since I haven't used it myself. I did watch another survivor crawl up to zeds and wack them with 1 shot of the axe. So, it didn't look broken to me. But you mention bleeding/broken legs as the reason melee is broken? I'm confused about that bit. Doesn't matter how many zombies you aggro, getting out of LOS will lose the whole pack usually. Not sure what you're suggesting here, since you just said you what you think is broken. No, simply no. Broken bones and bleeding are what keep people from mingling with the zeds. There needs to be a consequence for getting hit or for not having full blood level. This suggestion seems like it would just make the game easier. Disagreed, a large axe or crowbar is about the same size weight of a rifle, not a pistol. Leave the melee for people without firearms. The zombies already drop ammo, food, drinks, bandages, meds, etc. So they already drop useful items in my opinion. Perhaps you could elaborate on this one? What kinds of items did you imagine they'd drop? I could maybe agree with more variety based on type of zombie, like a soldier zombie would have a rare drop of a frag grenade or smoke. But, I don't think giving them stuff of significant value would be smart since the zombies respawn and could be farmed/grinded. I think there is more than enough loot already in the game. If you look at some of the maps on google it's amazing how much stuff is in every town/city. There is a chance loot won't spawn, so while it might seem like there is none sometimes, it's just the luck of the draw. This is something similar to what I've suggested, I wanted more vehicles and rarer parts. But, I've heard that vehicles are a big source of lag for the servers, so adding more might not be feasible. Hell no! It sure as hell doesn't add to my "atmosphere" if i see a wall of fog 200m in front of me at all times. I'd even like to see this go the other way and the view distance increased. What's it at now? ~500m? Not sure what you're doing wrong, but I can go prone in the grass and be invisible to zeds when not moving. No bars on ear or eye icons. Yeah, I could dig it, but then why don't we turn into zombies when we get hit/bit? And how long would this guy walk around for? Would it benefit the game if we had player bodies full of loot running around everywhere? Whos machine figures out his pathing if nobody is near him? Does he cease to exist if nobody is within view/spawn distance? I have heard this suggestion a few times, and there is a lot of discussion about it in other threads. Nah, infected humans should all be the same. Unless maybe you added body armor to the soldiers and made them barely take damage when shot in torso. But even then, they would take 1 m1911 round to the arm and be dead. This idea could be good, depending on how it was tackled. They're infected humans, so a bullet in the brain will mean death, infection or not. Even if they were the walking dead, I don't think this would add to gameplay, it would just appear to most players that the death of zombies is bugged. It goes against logic to kill something and randomly have it come back to life. What? Was it sleeping? LOL
  9. Greenhound

    Are items permanent when you drop em on the ground?

    No, if you want to save items you'll need a camping tent or a vehicle with storage space. Then you will need to note down the server this was on, as camping tents and vehicles are only saved server-side. Also, make sure you hide it well.
  10. Zakificus

    Are items permanent when you drop em on the ground?

    No. You need tents or vehicles for storage.
  11. is a new adventure series I'm working on. The premise is simple, JasonGumbala and I have been on an incredibly lucky streak for the past few days and I've been lucky enough to have been frapsing throughout most of it. It started with myself stumbling upon a UAZ, and from there we have come across five camps, two ATVs, two hueys [fuel leaks :-/], five or six cars, and multiple high tier weapons. Sorry to the fellas who's camps we raided, but when you find one...you just can't even help it :angel:I will however edit out the exact locations of the camps because it's only fair we all come across these things on our own. We'll call it...gaming sportsmanship :P Enjoy! and feel free to ask questions or tell me I'm the worst player of all time...jokes on you though, I rule :P Episode I features initial finding of UAZ. The beginning of a great saga. Episode II features refueling and driving. Picking up my mate and some music I wrote :cool: Episode III features finding a Huey! Zed combat w/ fitting music, and finding a boat! Episode IV features the meaty part of the series where we start coming across multiple camps and vehicles. Even find another Huey. Episode V features some PvP action and a few more nice finds. Episode VI features the end of our lucky streak, a bicycle, and a tractor.Enjoy. Comments, critiques are welcome and encouraged. [EDIT: Will continually update as the series continues]
  12. It's the same as a game of football except you take away the ball. People try to find vehicles, assholes take them out of the map where people don't bother looking. Shows that they're scared to lose their loot and enjoy an unfair advantage over others.
  13. Doc_Wreckshop

    DayZ Stories

    "Attention; certain details and names are being kept from the public" I spawn into the last server I had on my server list, and there it is..the Mother-load of all looters dream, make a leopard purr type of loot . When I spawned in there was 5 vehicles and a crap load of tents, what seemed like they were duped. I cautiously scanned the perimeter to make sure it was clear. It was. I then moved into the barracked small fortress like some Metal Gear Solid/Splinter Cell agent..."really cause all I had was a silenced M9". I began my loot and moving the goodies. On my second or third trip back, as I was going through their tents full of ammo.. a person spawned in..running up to the tent I was at and just looked at me. My blood began pumping and was trying to figure out why the hell he didnt shoot me? Then he faced the tent I was rumbling through and it clicked! He thought I was one of the clan members... Silly boy I thought as I slowly raised my Silenced M9, then shot him in the head. He got on the "Direct Com" channel and said, " DUDE ITS ME WTH?" I giggled.. and continued my rummage, taking as much ammo as I could possibly hold. When I noticed another clan member was connecting I quickly ran into a bush and took cover.. scanning the ridge. Then... I saw him.. he was in a ghillie suit laying down scanning the tent area. I was in a bush behind some tents and quickly tried to think my way out of this. I equipped the M4 I snagged from them and loaded it.. I then slowly strafed right until he was in plain few of my iron-sights. PANG PANG PANG- he was dead. When my friend joined in, I gave him the skivvy on what was going on and came up with a plan.. he was going to watch my back as I continued my loot. When we got back to the spot I began my thing, when someone was at the tents, but he didnt see my because I was lying down behind the tents...I told my buddy and like some Secret Sniper, PANG..."tango down" as I watched the guy collapse beside me. Continuing my loot my buddy told me he heard some foot-steps by him...he quickly turned around and dropped the guy sneaking around him. After that, I told him to bug out because I wanted to be a dic*.. I went to their weapons tent and grabbed their M249 SAW with 3 boxes. Layed down and began destroying their trucks they had. "Ultimate sabotage/loot yes I know" I destroyed 3/5 vehicles, but the 2 that were left I shot the tires out and basically were useless. Out of the whole looting, I grabbed close to 60 mags of 5.56, 20 5.56SD, 8 NVGS, couple rifles.. range finders, GPS's...amazing I know.. Best Story I've had in awhile
  14. I just wanted to say thanks to the group of players that had set up a really nice camp consisting of 6-7 vehicles on the Norway 4 server. We really found those vehicles useful, especially when we checked inside of them.. ghillie suits, DMRs and M240s... Loved those! Many thanks! Oh and if by any chance you were among the people we killed in the NW airfield who had a bus and awesome loot like NVGs and rangefinders.. You should keep a lower profile if you want to avoid getting sniped like that again ;)
  15. this is a silly argument, vehicles/tents out of bounds should not be allowed period. It effectively removes an item from play(specifically a player or vehicle). Allowing indefinite safety is I think out of the realm of what Day Z was meant to be.
  16. evilkhaoz

    Seattle 21 - 2 player lockout

    Cant be on the same host as me I locked mine 1 time after a hacker destroyed all the vehicle's. I restarted it let my regulars and who was on at the time in and locked it so they could go get their vehicles back and I got in trouble by my host. It's alpha so you just gotta take the loss I guess and never lock or password your server but people getting away with locking server's for personal favor should be removed.
  17. blew

    Gangsta ride

    I just realized ive never seen any type of vehicles in this game. Anyways nice truck :)
  18. meta87

    Pending Update: Build 1.7.2

    Is there any chance that something can be done about the Debug Forest its self? * Move it to an impossible location to reach like in the ocean? * Give Debug Forest "God Mode" (as long as it don't cause your actual player to have it)? **Create a Trigger in the Debug Forest area that if you fire it will kill you or your shot is stopped at the end of your barrel (include this for m203 and frags) - Reference the Domination spawn protection. This is the biggest issue we have currently with DayZ as every time we go on server and start do do Ops or move vehicles, there is someone in the debug forest killing us. The current changes being made for the Debug Forest are good, but will still not prevent players from going there to kill the server.
  19. There's a lot of broken stuff surrounding what happens when a large group of players rolls into a town together. I'll try and summarize the problem: 1 - Impossibly large groups will spawn on even the smallest of structures. This violates the game's goals of realism and encouraging co-operative play. I asked my squad to cover me as I checked out a deer stand, by the time I got up the deer stand there were more military zombies in the area than at a typical helicopter crash, it was ridiculous. The same will happen at even tiny sheds, barns, and other innocuous structures. 2 - Sometimes the size of spawns that we create from structures "dries out" nearby spawns. Case-in-point: We approach Starry Sobor from the West, every building on the West side has a horde wandering around it. We get to the military tents and what do we see? They are completely undefended, not a single zombie in sight. 3 - Vehicles + Groups = Chaos. For some reason zombies don't spawn while we sit in our truck, but we have learned the hard way that if we pull up to a gas station/building/etc. and all of us unload, within 30 seconds we are swarmed by 50+ zombies. Sure they won't spawn RIGHT on top of us like in 1.7.1 but I've still had zombies pop-in in front of my eyes merely 30 meters away. I agree that there should be some scaling in challenge for groups. But not so much that our group motto is "stay in the truck" for most encounters since anything more than 3-4 people leaving the truck turns any situation into chaos. Believe it or not, even 10+ players are not able to hold off 50+ zombies outdoors without serious casualties, friendly fire, and a massive waste of resources (ammo, medical supplies) that is never worth the risk for looting a few buildings. Part of this problem stems from zombie pathing, desync issues, lag, as well - but massive zombie spawns are the core of the issue.
  20. Server may have ate them for a little bit. We've lost all of our tents and vehicles once for two days on a Virginia server a while ago. It'll come back, or it might not. I know it took a little after the release of 1.7.1.5 for our tents to get wiped.
  21. Two big problems that I see right now in the game. Broken bones are too common, and kiting is the tactic of choice. Some of the broken bones are a result of glitches, however the zombie inflicted broken bones I think are a bit silly. Kiting (as it's used in it's current state) wouldn't be as good of a tactic in reality because of stamina. But because there is no stamina system in sight, I propose another solution. Instead of zombies breaking bones with their swipes, they should knock people down to prone. I think it should be a fairly common occurrence on hit, and would replace broken bones and reduce the amount of kiting. When you see someone get hit, whether it be in the movies or in a street fight, getting knocked down is much more common then breaking bones. I do however think broken bones have a place in the world, but only for falls 10ft+, gunshot wounds, getting hit or wrecking vehicles.
  22. Big clans just clean whole servers of vehicles and take them out of bounds. It's ridiculous. The map needs to be limited.
  23. istari766

    Cure for brittle bone disease?

    I've been a big proponent of splints for a while. Though personally I think the broken bone should be set by another player before it's splinted. As far as morphine goes, I don't think it needs to be more common, unless the country we are in had severe drug problems. I think that another good alternative to leg breaking, would be to be knocked to prone by zombies. This would cause you to frantically have to get up still, but you wouldn't be out of a leg. I believe that broken legs should be reserved for big fall damage 10ft+, getting hit by vehicles, and gunshot wounds.
  24. Ander (DayZ)

    VEHICLE UPDATE (database side): 2012-06-16

    Vehicle update (2012-06-22): - Respawning of destroyed vehicles have been done yesterday. Locations not disclosed :) - Choppers are still a no go. I will not reply to PMs asking "PLEASE GIVE US CHOPPER ON OUR SERVER that other server has them, why cant we??? Ill edit the mission bpo!". (I get a lot of those) Editing mission pbo wont help you as this is not how we load vehicles in. Infact it may at best cause corruption issues or the player who goes into one to explode, at worst get your server blacklisted. - I've finally managed to get the people over at BIS to acknowledge the bug/issue that we've been seing. We'll just have to wait for an update from BIS until we can roll out choppers to all servers.
  25. pepperkorn@gmail.com

    **Quality DayZ Server Hosting** ~BEC~ |HFBSERVERS.COM| Highest Performance

    hungoverfurball, on a new server how long does it take for vehicles to appear? We got on our server an hour after it had been up and there were no vehicles in their spawn location.
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