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Showing results for 'Vehicles'.
Found 41868 results
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It is my belief that what makes DayZ so fascinating is that the game rules are very simple and comparable to the rules of physics in the real world. Some of the very simple rules we already have that can be exploited in many different ways: -Placing Barb wire and sandbags allow to fortify a building, secure encampments, funnel zombies and players. -The wound system allow a variety of play, will you kill this guy or spare bullets by wounding him enough so the zombies can catch him? -Tents: some use them as a lure to atract players in a killzone, some use them as a storage, some use them as the foundation of a player camp. -Vehicles: some use them as mobile tents. I think we should focus in thinking about features that are very simples and very close to "laws of physics" kind of features. The temperature system i'm sure will bring all kind of new situations. Which means, no "game like" rules because those always close up the gameplay rather than broadening it. My suggestion that follow these guidelines: Change the campfires so they make much more light and have a distinct "dark" smoke that can be seen over the trees, this would allow to find groups of players "hey look, there are peoples alive there!" and to allow players to use them as various signalisation methods. Airhorns: They would be handheld items that basically emit a sound that can be heard from very far, could be used for signaling or to lure zombies away from a building, car horns could have the same effect? Zipties and non letal weapons, this was suggested in another thread. Addiction: Painkillers and other drugs could have some side effects, for example every painkiller taken increase the chance that the next painkiller will not calm your shake (your body is getting used to it), this would create some players that now are looking for painkillers to calm their addiction.
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I disagree with OP. First off avg. lifetime is very misleading as its being lowered by cherno/elektro deathmatching derps who don't need to care about anything except point and click in the first place and just spawn over and over again. On the other hand, when you got some hours under your belt, you can survive for days and then you start pondering what more you can do. Build a base, reinforce a house, raid, hunt, repair stuff, etc. The more you will be able to do the better. Hell even implement the need to take a crap or a piss according to how much you eat/drink and make the possibility of digging a hole for it first or to do it in a bag that you'll bury so the smell wont give you away to bandits or zombies :D But I'm all for not adding too much stuff until the existing features will get fixed, like tents and vehicles.
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All our vehicles are now completely empty too. Lost more stuff than I care to mention.
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Tents not saving after 1.5.8.4 hotfix?
fecesreturns replied to BobBlackadder's topic in DayZ Mod Troubleshooting
Same thing on FR4 Date/Time: 24 may 22:34 Germany Time Server: FR4 What happened: Cannot access Save tent option in quick menu. Where you were: Undisclosed location in the North What you were doing: trying to save tent. No menu comes up. Current version 1.5.8.4 Everything worked fine before hotfix. Also on another note we lost all of our gear in our vehicles and also cannot save vehicles. Not to mention can not repair and refuel said vehicles. -
More vehicles would make them less special :P and allthough less cover doesn't bother you since you have a car, think of what it does to the infected? it'd be shit easy to pick them off when they're on a big field running after your car. Would indeed fit poorly with DayZ
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End game objectives would be a bad idéa. Also don't like the idéa of objectives forcing people to use teamwork. Make teamwork required by the amount of z's, not some kind of reward for being able to stack 4 people togther and walking to a location. Better to incase the objective area with z's, then doing it alone would be almost impossible. In regards of objectives, the random notes/radio calls and stuff, pointing to a loot rich area, and possible even to working, or semi working vehicles, would be awesome. Something like notes, that only the person reading it gets the objective, also less rewarding maybe. And radio objectives that people in a set radius hear, to make some competing objectives, but with better rewards, teamwork would have the obvious benefit of more people. Being alone makes you travel faster, but you also pack very low firepower if you end up having to fight for the loot. Ignoring the objective could also be a good way not to get wacked
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A long, logical approach to the "Bandit Problem"
JudgeX replied to JudgeX's topic in DayZ Mod General Discussion
Why do you need words? The mod has elements of cooperation. Bandaging others, sharing tents and fires, working to gather parts for vehicles and multiple seats... so on and so forth... I didn't say that the people who want to enjoy that unmolested are doing anything better or correct... I was stating that some people have that desire, while others have the desire to... well... molest... and that's fine, too... Like I said, my only complaint is the exploitation of the respawn mechanic and how easy it is to wield against people who are working hard at cooperation. Making that 20% harder wouldn't ruin the game. -
What the fuck? Where's the persistence?
orbital replied to D3lit3's topic in DayZ Mod General Discussion
Vehicles, tents, wirefence and sandbags are saved - by the specific server. Sharing that across servers would clutter up the world in a matter of hours, so no thanks. 5-10 servers? I don't think your in touch with the exploding amount of interest this MOD has and the fact that ARMA doesn't t run very well with more than 50-100 players on each server. And take a deep breath before posting next time. -
What the fuck? Where's the persistence?
i wub pugs replied to D3lit3's topic in DayZ Mod General Discussion
You need to play on the same server. If everyone was placing wire and it was persistent then it would be literally everywhere. Instead of bitching, why don't you tell us how you would implement vehicles and buildings across servers and try to think about the pitfalls before you post those suggestions. -
The way the vehicles save is weird. I found a GAZ sedan a couple of nights ago, and drove it from the NE airfield to Novy Sober. The server crashed and me and the car started where I found it when I got back into the server.
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Action stucked with you - Can't do other actions
DJKhaled replied to Celani10's topic in DayZ Mod Troubleshooting
I have no option to fuel or repair any vehicles, just to save them -
This is why some servers don't have vehicles
normandy replied to [email protected]'s topic in Mod Servers & Private Hives
Good to hear you are working on this. Now i have something to look forward to ! Can't wait until they are back. vehicles are my obsession in Dayz i couldn't live without em. Thanx for informing us -
Great ideas here BoneZ. I would like to add an idea for the cans and bottles. Maybe there will be a purpose for them? If melee weapons or classes were introduced, one I think of is a blacksmith. For example you find 20 cans and a few empty bottles. You could go to a factory and smelt the steel and glass to create melee weapons, molotov cocktails, tools, or parts for vehicles.
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you already can build your own camps tents/barbed wire/sandbags/tank traps/vehicles
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Most vehicles can be found towards the North of the map and usually need repairing first!
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Action stucked with you - Can't do other actions
[email protected] replied to Celani10's topic in DayZ Mod Troubleshooting
I've experienced this too, on several servers with vehicles since 1.5.8.4. I was able to repair a vehicle before the patch. For the same vehicle now the only option is to save it. -
This is why some servers don't have vehicles
Ander (DayZ) replied to [email protected]'s topic in Mod Servers & Private Hives
Hi guys. Just letting you know that we havent forgotten about this. I'm a sore thorn in rockets side atm on this matter and will try to get him to put aside some development time for a fix :) Some info, after a few playtests of mine: - Vehicles that are "destroyed" (crashing,zombie dmg etc) will despawn and not spawn back in afterwards to the original location. This will probably be fixed later . So for now, if you're careful about your vehicle don't destroy it :) - Repair options seem to be semi-broken with the new inventory system. A fix for this will hopefully be in a bit later. No ETA yet. - Choppers inventory saving is a bit shoddy sometimes while in the air but seems to work "most of the time". Will do more playtests to see if I can reproduce this (checking DB entries of inventory and active vehicle). -
THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
Pocket4s replied to Slamz's topic in DayZ Mod General Discussion
Too many bored server admins spawning NVGs for themselves and all their friends' date=' then going to night servers to pray on new players. Besides, "thriving with activity" is a bit of a stretch. Most night servers are between 10/50 and 25/50 while the daytime servers are virtually always packed to the point of needing to spam refresh in order to get into the game. That's telling. I'm guessing they're reading them and considering them carefully. That's the whole point to an Alpha. I don't think the darkness level has been altered from the original ARMA engine - a game in which players are usually traveling in vehicles or have no scarcity of NVGs. It's entirely possible they are open to this discussion. Assuming they are sitting there "laughing at us" is presumptious. -
Hey Great work on the last few updates Rocket I'm wondering when the vehicles are gunnabe added in again , i'm running out of ideas on what to do . . . And oh me and heli's ......... <3
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'Save Old Camping Tent' action not being removed
Docfoolio replied to mad rabbit (DayZ)'s topic in DayZ Mod Troubleshooting
There are several topics that have been posted about this bug already, it doesn't only effect tents, it does it with barb wire, sand bags, vehicles, and probably a few others. ATM a friend and I are slightly unhappy (although the game is in alpha so cant really complain) but we have a car missing only 2 tires fueled and ready to go but we cant finish it because of this bug. I sincerely hope that someone who isnt experiencing this bug doesn't stroll along and finish the car we've worked so hard to complete. We can only hope for a quick hotfix :D -
Hey folks, Been playing on your servers quite a lot lately as i can't stand the game aids on regular servers. Can you confirm that there are vehicles on all 4 of your servers? In my time on server 2 i haven't seen a single one.
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Vehicles are from my experience unstable and buggy as sh*t. Every time I finally find a vehicle its gone after the next server restart/crash/shutdown/whatever and never appears back again.
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The definitive VEHICLE SPAWNS thread
tiri replied to MR DELICIOUS's topic in DayZ Mod General Discussion
Really, it's a very good idea. But since vehicles don't respawn, and they almost always are moved by players, it's near impossible to get a vehicle using this list. Anyway, a BAF Offroad spawns at Dubrovka at the crossroad next to a fence. Also, a Hatchback spawns at the North West of Tulga. -
This is why some servers don't have vehicles
EmotionalFartBlender replied to [email protected]'s topic in Mod Servers & Private Hives
So i guess we just have to wait and see when the issues with cars are fixed. I really hope its soon, as im running out of objectives. A car or two would be sweet. One for storage in a very secure location and one for fun. While we wait, does anyone know a website that has a list of servers that have the cars activated (i know new ones dont spawn)? I have spent two days looking for a server (Europe) with vehicles, but no luck. I have seen vehicles twice before, but i had no idea they dont appear on every server and did not take note on what servers they were. This game is SweeT. Havent played this much since Tomb Raider 2 came out and thats some time ago. Actually, i must have played more of this in two weeks than i did play TR2 in total. My very first post, EFB -
Date/Time: 24th May / around 11:00AM (+7 GMT) What happened: Couldn't refill empty jerry cans and refuel vehicles with full jerry cans. Where you were: Grishino, Electro, Berezino and a lot of Gas Stations What you were doing: Trying to refill jerry cans *Current installed version: 1.5.8.4 *Server(s) you were on: NY2