Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41868 results
-
Possible Pickup Truck Temp Drop Bug
Hauscat (DayZ) replied to pricelinenegotiator's topic in DayZ Mod Troubleshooting
There is a similar issue someone posted with other vehicles. My group has experienced this bug in all of these vehicles: UAZ, bus, off-road, pick-up. Others have reported it happening in the other vehicles as well. I really hope this gets fixed soon. I cant imagine how fast it drops in a heli. -
A crafting system sure would be sweet, and even possible.. I feel that this game is moving more and more towards something similar to this, with reference with starting fires and repairing vehicles.. A leveling system would be sweet, but only if you reset to level 1 upon death, creating a bigger need to stay alive.
-
losing tempeture while driving
Hauscat (DayZ) replied to exetick's topic in DayZ Mod Troubleshooting
My group experienced the same effects, in all these vehicles: Bus, UAZ, off-road, pick-up. -
there is no need in morality system/bandits term/factions
n7snk posted a topic in DayZ Mod Suggestions
basicly just to sum things up. there is no need in morality system. why? how to solve "bandits problem"? how to make people cooperate? very easy. [introduction] - feel free to skip reading it Let's take humankind for example. We have no claws, no fangs, no fur, no great strenght, we can't see in the dark, we can't run too fast to excape some shit, we can't eat raw meat, we are very vulnerable and mother nature is quite dangerous around us, wolfes, bears any kind of shit, and still we survived as specie and become dominant. why? because all this nightmare and our weakness forced us to group up and socialize in order to survive. we don't live one by one like other animals, because we simply would not survive like that. [concept] my point is: if the enviroment is really unforgiving, zombies are extremely dangerous and can be killed only with headshot or alot of shots, if there are such things as infections after zombie bite you once or you got shot, if you can starve, freeze and so on, you would glad to see another survivor, because it will be more easy to survive. the only reason why you will kill him is urge need in order to survive. not because you got bored. basicly: 1) zombies can be killed by headshot only or if they got LOTS of bullets in. http://dayzmod.com/forum/showthread.php?tid=5848 so zombies will become more dangerous. mb some additional tweaks aswell. 2) loot spawning absolutely random everywhere. with one exception: you have way more chances to get m4/m240/etc ammo at military bases, aswell as equipment such as nvg, gps and such on. and if common loot will consist mostly ammo and food + other stuff and finding weapons will be rare, getting some weapon will be quite and achievement. this will decrease ammount of farming. 3) quit/death penalty increased. let's say you will had to wait 10-15 minutes to respawn no matter if you changed server or not. kinda harsh but it can be 20-30 for disconnect, reasoning it like if you quit game then you would not play it right now. 4) gear you are starting is spartan-alike. http://dayzmod.com/forum/showthread.php?tid=5608 i.e. 1-2 makarov clips, 2 bandages, one water bottle and one set of flares. thats all. in this case you would be rather glad to meet another survivour then shoot him, since there is no much sense in killing person who don't have much resourses to survive, and from previous point, you will actually think should you try to take some1 down or not, because if you fail you will had to wait 10-15 minutes. to clarify: killing players who aslo spawned is not a good idea anymore, since even if you will kill em you would not get enough loot to survive. in this case you would rather kill person who got some equipment, and we are going to the next point: 5) diseases and infections. if you got shot once, or zombie bite you once, or you was in cold for too long you are getting sick. i don't think i should further explain this point, but look. in this case encountering zombies will be quite dangerous. and being a loney wolf aswell, since if you got biten you need a treatment, not only bandages and food that you don't have. and if you die you got a 10-15 minutes penalty and no matter what server you are attemting to join. so in this case you would rather bunch up with anyone, just to make it a bit more easy to survive. 6) so what about bandits? nothing. now if person will kill anybody, he will do it because this was the only way to survive, that he will betray, kill and take loot. so this is it. there is no need to make other appearence for bandits, there is no need in such term eather. but what people who got some neat loot and all kind of fancy stuff? and here goes next point 7) rp elemets should be introduced. thats up to devs anyway. there were sahrani life or chernarussia life mods and stuff like that, idk what they are all about because i never played at rp servers, even tho they were quite popular ( 50 people and up constantly ) i would like to state that rp and cti elements should not be mandatory or force you to do something just possibilities to do various things and here goes cti elements aswell. http://dayzmod.com/forum/showthread.php?tid=5465 after you bunched up and got some neat gear and you raiding into towns to get transport, resourses n stuff to build your own camp.. lets say like that. and other features like some1 can start producing food, some1 else can produce ammo, but you can't produce any weapons to make it reasonable to raid towns, other then craft stuff at base. here can happen such things are like trading. lets say a simple table where one side put something and another side put something. in this case owners of camp can trade details and gears for vehicles or building for food n such with anyone who come to their camp. and hey, there can be such thing as raiding camps, but you will think about doing so twice, since people who managed to create a camp are most likely armed and geared up already, so they kill you aswell. don't forget about 10-15 minutes death penalty at all servers. so the choice is yours. ofcause there should and can be more rpg elements, but as i said, i never played at rp servers so guys who did know better what can work well or not around these parts. in the end we will get zombie survivour simulator, that would not end ups as deathmatch, but rather continue as rpg alike game mode. in same harsh unforgiving environment. and hey, there is no need in factions ether. since this is post apocalyptic state of the world,all that random guys who you encounter and who can betray/kill you ( constant tension here ) so such little groups become a little factions, that can later war over some territories/camps whatever and zombies all around. fucking nightmare. and i guess some1 who experienced in arma rp game modes elements should add someth else etc. so yeah, constant tension: hard to survive, you don't have enough stuff to survive from start. TENSION! zombies everywhere and they are real danger, since they infect you with any kind of crap and they tough as fuck, TENSION! player(s) you run with can shoot you in a back when you both found some nice loot, or you can manage it somehow peacefull, TENSION! you bunched up with buddys and got lots of neat stuff, sometimes you don't feel like raiding towns because you may get killed by zeds or other players or loose your camp, so you stay in camp and trade food/ammo for stuff you need,but you can be attacked anytime, even at your camp, TENSION! if you got your camp established at some neat place like next to military base or lets say pond you may get raided by another group who want to take over, or you want to take over some1s camp and this is a territory war already, TENSION! so.. basicly thats pretty much all what i got in my mind and what i can summ up about dayz mod. tl:dr in short: there is no need in factions/bandits. full rp mode or rp elements with ability to set up your own camps and eventually territory wars in unforgiving harsh as fuck cruel environment with all kind of danger and possible betrayal, but where you can't survive alone. basicly if concept "you can't survive alone" and "4)" will be implemented it will drasticly improve the game and atmosphere already. this is my vision of dayz sounds pretty badass to me. what do you think? -
Does the xml work with dayz? From what i can tell its only good for identifying vehicles which most of us don't have any of. I think the patch idea is a good one.
-
Are vehicles can be saved outside the map? I mean we check all airfields and hospitals and there is no Huey. So we start to search it in the wilderness but we dont know should we check places out of border?
-
A long, logical approach to the "Bandit Problem"
Luieburger replied to JudgeX's topic in DayZ Mod General Discussion
Good post, but I propose a different set of solutions. -Make tents less buggy so they don't dupe, disappear, eat items, etc. Make tents packable by anyone so people can move their own tents after they die (after getting their saved gear back). As it is right now, dying isn't the problem. It's having to find a new tent so I can keep saving stuff in my stash. -Make vehicles less buggy so they don't disappear, eat items, etc. Many vehicles are mobile tents. Sadly, they are buggy as hell. Also, they allow friends to pick up other friends so they don't have to travel so far after death. I've got gear laying around multiple servers (I track it with map screenshots and footnotes). Good gear. It's not hard to get good gear in this game. It's just hard to keep items in tents and vehicles when they despawn and eat your items. It's also hard to get back to your tent when vehicles are so freakin' rare. Add a 2nd boat and some more crumby cars. Add a tank for the hardcores. Rocket says he is saving the humanity feature for a future patch. At that point, I expect the pros and cons of killing people will be at balance again. For now... kill all on sight. -
THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
william4 replied to Slamz's topic in DayZ Mod General Discussion
im just not seeing the reason to stare at a screen that is so black that my monitor may as well be turned off. Even if that seems real to you its just not fun to do. Then your prolly gonna say well this is suppose to be a realism mod but clearly it has many things that are not real at all and are made to cater to being a video game. Because first an foremost its a video game an meant to be fun. List of things in game that are not even close to real, some made unrealistic for the purpose of being a video game. - zombies are unreal. - being able to run non stop across the map with a back pack full of stuff. - being able to pick up an shoot any gun with extreme accuarcy most people have no clue how to shoot any weapon at all. - anyone is able to some how reapair any borken down vehicle, most people in real life cant even change their own oil let alone reapir a helicopter just plain unreal. - Which now brings us to the idea that people can carry around large tool boxes big enough to repair these broken down vehicles and then also carry around the large parts to repair the vehicles. - how about the fact that i need to make a fire yet the huge forest of wood is extremly useless to me. i think i could gather up a few sticks and use my flare to make a fire. - The idea of a global chat box is just plain unreal we would really have no way to communicate like that. -Random spawns of items, that just magicaly respawn on their own. -spwning zombies out of thin air - the fact that i need to eat food so often or im going to die - blood count is at 12000, what kind of count is that? didnt know i had 12000 blood in my body in real life. - a temp gauge that reads from 100 and yet can drop really low ive see like 30 what is that even measuring? - my temp drops even though im running around, if i get rained on for even a few mins then my temp drops very fast I could come up with so many more things that are just unrealistic in this game , so lets stop using the excuse thats its realism and it needs to be that dark. The fact is most of the things i listed are the way they are because it is a video game and needs to be that way. I mean who would want to play the game if your chracter could only travel a few miles before needing to stop and set up camp and rest for a day. Just like most people dont want to play a game that has a pitch black screen, in fact so dark it may as well be played with your eyes closed. -
Howdy all, Now that all of the vehicles in this video have been either stolen or eaten by the server, I'll release them. Not revealing the server. You can probably figure it out on your own if you care. ATV - We found it, fixed it, and quickly moved our tent out of the area (neighbors were getting too close). http://www.youtube.com/watch?v=QK4mKJJdBDw Boat - There it was, engine was green and ready to go. It just needed some gas. http://www.youtube.com/watch?v=Zzyr20i_iRM&list=UUm0bQ6gEmobw7tTNLwNMEqg Regards, Luieburger
-
Bandits don't get punished, Survivors do...
worst2first replied to leblackdragon's topic in DayZ Mod General Discussion
I think that there need to be more rewards for cooperation. One possibility is to have specific tasks that require large scale cooperation. Another possibility is some kind of class system with ability trade offs, i.g. a medic with increased healing ability who could carry a medical pack but lost a lot of space for carrying extra weapons and ammo, a mechanic who carries tools and can fix vehicles, an engineer who carries tools for fortifying buildings. Right now there is no real incentive for cooperation as equipment is the only thing that differentiates players and the easiest and fastest way to load up extra equipment is to kill someone that has already obtained it. -
Any tips on finding repairable vehicles?
xaden3 replied to eel's topic in DayZ Mod General Discussion
Yea but what Im wondering is, does the vehicles only spawn once and then you have to wait on server restart for fresh spawns are do they spawn simular to loot. -
I'd be extremly careful with that. I haven't heard of any armoured vehicles so far, so this seems to be an asset that does not belong in the mod and was brought in by someone using a hack. There is a british assault rifle (L85A2 RIS CWS) and nvgs included in dayz but I'd be also cautious to pick them up since if the tank was illigally brought into the game, those items were as well. There is already someone on these forums who got banned for picking up cheated items. So leave them where they are to be sure. I hope, I could help.
-
Oh sorry forgot to say, I'm not sure why that has happened but tents, vehicles etc are not saved locally and are stored on the master database for DayZ. We don't have much control over this.
-
Any tips on finding repairable vehicles?
fosty99 replied to eel's topic in DayZ Mod General Discussion
If you have access to a Huey you can get in the pilot or crew chief seat to view the radar which will show near by vehicles. -
Game needs more incentive to team up
[email protected] posted a topic in DayZ Mod General Discussion
People do what gives them the most personal gain. Currently, that means shoot first to avoid any risk. While I can understand that some people enjoy this, you have to understand that it takes a whole subclass of possibilities away from the game. There really isnt that much incentive to play together in the first place. Now, I can only speak for me, but this gets boring over time. After six or so hours with my character it really does get boring and I would love to team up, but I wont, because there is a very high chance that I lose my hours of progress if I try to do so. Now, instead of making pvp more difficult or add negative consequences too it, why not incentivise teamwork and make the risk actually worthwhile? Currently, there are only two incentives for teamwork: blood transfusions and building vehicles. The last is so difficult that it doesnt happen that much anyway. We need more like this. There must be more things in the game that can only be done with multiple people (or, if done alone, take a long long time). Creating factions for example. Buiding a base and remove zombie spawn from a small area. Making bigger buildings. More items that can only be used together with other people. Infections from drinking bad water or eating bad food that can only be cured by other players. And so on. Some of these things have to be easy to achieve so that people actually think they can directly achieve it by teaming up. This way, you can still play lone wolf if you want, and survive, as long as you are super careful, you can still play bandit, but it now actually makes sense to group up. This would take away nothing from the current game, and you can still play it as it is now, but it would add new possibilites and new playstyles. And wouldnt fighting be more interesting if it wasnt always 1v1? -
The PvP Discussion Thread
[email protected] replied to munchy's topic in DayZ Mod General Discussion
I think the main problem is that there isnt much incentive to play together with other people. People do what gives them the most personal gain. Currently, that means shoot first to avoid any risk. While I can understand that some people enjoy this, you have to understand that it takes a whole subclass of possibilities away from the game. When I started playing I always thought 'oh another player can I trust him, or not?' this tension is now gone, as I am better off just killing everybody. Now, I can only speak for me, but this gets boring over time. After six or so hours with my character it really does get boring and I would love to team up, but I wont, because there is a very high chance that I lose my hours of progress if I try to do so. Now, instead of making pvp more difficult or add negative consequences too it, why not incentivise teamwork and make the risk actually worthwhile? Currently, there are only two incentives for teamwork: blood transfusions and building vehicles. The last is so difficult that it doesnt happen that much anyway. We need more like this. There must be more things in the game that can only be done with multiple people. Creating factions for example. Buiding a base and remove zombie spawn from a small area. More items that can only be used together with other people. Infections from drinking bad water or eating bad food that can only be cured by other players. And so on. This way, you can still play lone wolf if you want, and survive, as long as you are super careful, you can still play bandit, but it now actually makes sense to group up. //EDIT// Now that I posted this I think it might actually need its own thread. -
Any tips on finding repairable vehicles?
Macenzie replied to eel's topic in DayZ Mod General Discussion
Pretty much anywhere really. Here are places I have seen vehicles spawn: NE airbase: UAZ next to the air tower NE airbase: UAZ between the hangars Govzdno: White Hilux parked up beside a house near the barns Cherno: UAZ parked outside the international hotel I've heard of vehicles spawning: Outside the shops in Zelenogorsk Outside petrol stations Bikes / Quads at the green mountain radio tower -
Since I've finally given up on ever finding NVGs, I decided to focus on a new objective: starting a taxi service. Problem is... I dunno where to look for repairable vehicles. I consulted the wiki, and it appears that almost every type of a vehicle can be found around Cherno. Still, before I venture there I wanted to first ask some of the more experienced players for confirmation and would also welcome some general tips on repairing vehicles.
-
40% OFF SALE | Premium DayZ Server Hosting | Host Altitude (Ltd)
beginner replied to jonnerz's topic in Mod Servers & Private Hives
Please, reboot NY2. Vehicles and tents r disappear again. -
Bandits don't get punished, Survivors do...
BigMorgan (DayZ) replied to leblackdragon's topic in DayZ Mod General Discussion
When Arma 2 first released it caused a lot of butthurt in the CoD crowd. The controls are too difficult to learn, it's not optimized for a Pentium 2 / Voodoo 2 / 256mb RAM system, the vehicles make it impossible, the AI sucks, etc. Those complaints about the base game seem to mirror the complaints about darkness, not enough "teamwork" and so on in this mod. I predict in 2 month's time - max - this mod will mostly be over and you'll be searching for a "good" server to play in. One that, you hope, can routinely see 30+ players rather than spamming connections to 50/50 servers just trying to get in. That's just the cycle of gaming these days, it's not a comment on the dev team's (excellent) work. -
A-Team theme song...given the amount of time i spend fixing up vehicles (still no word on how to fix leaky choppers)
-
I love this aspect of the game and I hope it is developed in the future. (I know about sandbags - please soon!) This is our setup for a camp of four survivors, currently 2 coils of barbed wire, one fireplace, one tent, three vehicles: UAZ jeep, White UAZ (naming error?) and one "Red" all in working order albeit a little battered. We are hoping to expand with tank traps and wire around the whole perimiter for the roaming zombies update and include additional tents when we find them. Please post your camps below!
-
Servers - Lots of Loot - no zombies? - major FPS loss
Officious (DayZ) posted a topic in DayZ Mod Troubleshooting
I didn't see any posts on the forum regarding this issue, I have had horrible FPS since this patch came out. I went from running at 50-70FPS on max settings to 4-7fps sometimes it spikes to 10-12 for a bit. After playing on a few different servers I believe it's an issue with the server spawning too many items and vehicles and bodies; Several servers had horrible FPS but tonnes of loot and no zombies. This happened on TX1 and ANZ1 for sure and a few others whose names I can't remember. This was around 20:000-24:00 EST It also happened to my buddies who I was playing with we're all located in Ontario Canada if that makes any difference although I don't think it does. And finally, at one point the server glitched out and I was out of my bandit body, and now looking like a normal player with all my kit. I couldn't kill the old body and it was just laying prone looking around. As I ran around I found other players frozen in place and I could loot their bags. -
Any game mechanic that forces you to play is a bad one IMO. Although I think vehicles (especialy helicopters) that have been recovered by players (and well hidden) that haven't been moved for an extended period of time should despawn and respawn somewhere else broken.
-
It s pretty much cheated and is totally a game breaker. You can see all the camps that have vehicles, all the destroyed choppers, and ammo are refilled at each restart server. (if it s hard coded, maybe you could put a blank image on top of it)