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Showing results for 'Vehicles'.
Found 41868 results
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tent issue / gutting animals
SDE Bellisarius replied to spuddels's topic in DayZ Mod General Discussion
yep its annoying, and it applies to vehicles and jerrycans too. -
Sorry for "late reply", but does this mean that all the bugs concerning vehicles have been fixed (= vehicles get enabled) or just that the refuelling option has been fixed?
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Changelog: * [FIXED] Bodies being deleted immediately (now will stay around for 15 minutes) * [FIXED] Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine) * [FIXED] Temperature listed in percent and not degrees (now displayed in degrees) * [FIXED] Loosing temperature inside vehicles (now will slowly gain or be static in vehicles) * [FIXED] ItemPainkillers popup error (no longer happens: thanks Norbert!) * [FIXED] Spawning in Ocean when switching models (player morphing optimized by TeeTime) * [FIXED] Loosing gear when switching models (player morphing optimized by TeeTime) * [FIXED] Wrong M107 is spawning on occasion (Correct one spawns) * [FIXED] Crashed heli uber-loot not spawning (does now thanks to GhostBear!) * [FIXED] Wire Fencing Kit caused graphical glitches (new model) * [FIXED] Tank Trap Kit caused graphical glitches (new model) * [FIXED] Invisible character models occuring (No longer invisible models) * [FIXED] Panic not being activated (Your character will sometimes panic) * [NEW] Hatchet for chopping wood in forests * [NEW] Wire Fencing kit model by Artyom Troshin * [NEW] Tank Trap kit model by Artyom Troshin * [NEW] Construction options moved to items in gear menu (right click wire fencing kit to use etc...) * [NEW] Hospital Loot Spawn probabilities changed * [NEW] Players can choose to be a female survivor (once only per CD-Key)
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Working vehicles on all servers in todays patch ?
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This should be disabled, as its too easy for people with choppers to simply fly around and find the dots on the radar, corresponding to working vehicles on the map. In most cases those vehicles are parked near the campsites of the vehicle owner. This gives way too much power to those with choppers.
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Tank traps? Uhhhhg more things for people to grief you with. The wire right now is mainly used to lock people out of buildings by placing them inside door ways and ladders so taht your character cant enter or exit through those areas. I for see lots of people using tank traps to lock vehicles into spawn locations just to grief people.
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From what I can tell. Some server have vehicles turned on some dont. Seems some have only choppers on and some have choppers and cars etc etc. Also since the last patch, vehicle repairs arnt working because of the scroll menu bug.
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Also (again, sorry), will the vehicles be able to respawn if destroyed ? And will the leaky helicopter bug be fixed ?
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As far as I know, vehicles aren't working right now. At least, this is what the admin of a server I was playing in stated. Can anyone confirm this? I have tracked down nearly every spawn location on the Wiki and seen nothing, have encountered zero players in vehicles, and buildings are filled with vehicle repair loot.
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The only issue i find with temp is that, since it's a game, you can't really know what's the temperature out there, except whent it's obvious (rain, night). Sometimes, i stayed 15 minutes without losing a single %, sometimes i lost 5 in that same lapse. I think an "external temperature" indicator would be good too. Also, good for vehicles (will they respawn now ? And will choppers stop to have an unrepairable leak )?
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The vehicles should get colds.
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Pending Build Progess: 1.5.9
Deadchicken (DayZ) replied to rocket's topic in Mod Announcements & Info
I was travelling wit a pair friends a couple days ago, we were wondering through the wilderness, trying to return to our camp site, but it started to rain and one of them got sick, from that moment on we tried to lag behind, gave him a map and compass and told him to lead the way. We didn't want to catch an infection, and felt bad for ostracising him, but it was our only option, he eventually understood and tried to keep his distance, as we were unsure how close you had to be for the infection to spread.. It's a really cool feature, and greatly adds to the immersion while travelling, as you have to ensure you have the correct supplies to start and maintain fires for warmth. I only hope that antibiotics don't decrease in rarity too much, maybe a little, but still it's a rare item that should be kept as such. Also, I haven't heard any mention regarding the vehicles from you Rocket, are you avoiding it for this patch or is it going to be something we'll see in 1.5.9?(Just saw the post) some of my friends' interest in playing together has waned as once we've found weapons and such, all we're doing is maintaining our supplies, or meeting up again if we get hit by Bandits or the like. -
ARRRRRRRRRRRRRRRRRRRGGGGGGGGGGGGh yes vehicles will be fixed. Good feedback on temp. Please anyone else with their experiences/feelings in situations where it has been applied.
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Will vehicles be fixed? As it stands right now you can't refuel them :(. Anyway keep up the good work! Enjoying the game alot!
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Vehicle spawning system
beginner replied to MagicFoozlePixxie's topic in DayZ Mod General Discussion
Not are random. Check this thread http://dayzmod.com/forum/showthread.php?tid=6347 Also keep in mind that after last patch new vehicles are not spawning after destroy. -
[MAP]Grid/Coordinates outlined Chernarus map
beginner replied to fackstah's topic in DayZ Mod General Discussion
Nice work. Can they add firestations icons and mark vehicles spawn points (click on icon and u will see which vehicles can be spawn in this area)? -
The new gear usage system seems to be breaking a lot of other mechanics in the game. I also find it to be a bit clunky. Have you considered scripting in a separate "DayZ Interaction button"? Similar to the ACE mod, you could have one key that brings up a menu of all actions that are DayZ specific like eating, chopping wood, transfusions, etc. Maybe have one bindable key for DayZ Self-Interaction (eating, drinking, bandage, etc) and one for all other interaction (repairing vehicles, transfusions, etc).
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The burnt out looking ones can't be repaired, the repairable ones look like normal vehicles, but have wheels missing (unless they've been replaced).
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Only vehicles that look drivable are, they might have a wheel missing or a window smashed or something which you will have to find parts for and repair yourself
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K thanks, but how do you know which vehicles are able to be repaired? Are the ones on the road around cherno/Elektro, etc able to be repaired? They mainly looked burnt but no idea if they are or not.
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Can every car be repaired? I haven't actually seen one car yet, i'v even been in a heli, not land vehicles though. And, if they are repairable, how do i get the menu up to see what parts are needed please?
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Current tested and confirmed: Changelog: * [FIXED] Bodies being deleted immediately (now will stay around for 15 minutes) * [FIXED] Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine) * [FIXED] Temperature listed in percent and not degrees (now displayed in degrees) * [FIXED] Loosing temperature inside vehicles (now will slowly gain or be static in vehicles) * [FIXED] ItemPainkillers popup error (no longer happens: thanks Norbert!) * [FIXED] Spawning in Ocean when switching models (player morphing optimized by TeeTime) * [FIXED] Wrong M107 is spawning on occasion (Correct one spawns) * [FIXED] Crashed heli uber-loot not spawning (does now thanks to GhostBear!) * [FIXED] Wire Fencing Kit caused graphical glitches (new model) * [FIXED] Tank Trap Kit caused graphical glitches (new model) * [FIXED] Invisible character models occuring * [NEW] Hatchet for chopping wood in forests * [NEW] Wire Fencing kit model by Artyom Troshin * [NEW] Tank Trap kit model by Artyom Troshin * [NEW] Construction options moved to items in gear menu (right click wire fencing kit to use etc...)
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I have 2 question regarding vehicles : - Will they respawn when crashed or not saved for a very long time (one week or two) in the next updates ? - Will the "impossible to refuel" helicopter bug be fixed ?
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Will there be any fix for vehicles not spawning?
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Repairing vehicles is fixed? If so this ex-squaddie will go back to his old ways and do naughty things to you for £12.