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Rocket I love you: Going out of bounds - exploit or acceptable?
duncandun replied to Publik's topic in DayZ Mod General Discussion
this is a silly argument, vehicles/tents out of bounds should not be allowed period. It effectively removes an item from play(specifically a player or vehicle). Allowing indefinite safety is I think out of the realm of what Day Z was meant to be. -
This server went down (off the server list anyway) and when it came back up are vehicles were gone and rare items from our tents were gone. I found one of our M24's lying on the ground when I logged in (as soon as the server went up). Is it possible the Admin can take the server off the list and do this? I'll say that the vehicles we had were mainly stolen(?) as we found a lot of them in bushes a few K from our base which would be a motive. If it is possible then all we plan to do is switch server. It would be hard to get evidence of this being done.
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Date/Time: 7:00am-8:00 What happened:logged off at 7am logged back in an hour later every tent, vehicles had disappeared. This includes friendly isolated tents(a great distance away) as well no where near the camp site. Where you were:North side of the map What you were doing:We had just logged in and noticed. *Current installed version:1.7.1.5 *Server you were on:US 29 Atlanta 5 *Timeline of events before/after error:Before a player and myself made trips around the map poking and looking around at night time we had made it back to the camp and looked around everything seemed fine so we stayed on for about an hour everything still good enjoyed conversation we had on comms then we logged. After I logged on about an hour or so later to show off some loot just to see that all the tents are gone looking like the server ate the tents (still pretty sure you can't move the tents) and vehicles (which were a pain to get up to our location) I also had another player confirm that it wasn't a graphics issue on my side.
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Seattle 21 - 2 player lockout
evilkhaoz replied to madpeter@gmail.com's topic in Mod Servers & Private Hives
Cant be on the same host as me I locked mine 1 time after a hacker destroyed all the vehicle's. I restarted it let my regulars and who was on at the time in and locked it so they could go get their vehicles back and I got in trouble by my host. It's alpha so you just gotta take the loss I guess and never lock or password your server but people getting away with locking server's for personal favor should be removed. -
Some of the vehicles stick out like a sore thumb, it would be cool to have a camouflage tent to lay over vehicles when not in use. Also, laying down the bike would be cool.
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I just realized ive never seen any type of vehicles in this game. Anyways nice truck :)
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Is there any chance that something can be done about the Debug Forest its self? * Move it to an impossible location to reach like in the ocean? * Give Debug Forest "God Mode" (as long as it don't cause your actual player to have it)? **Create a Trigger in the Debug Forest area that if you fire it will kill you or your shot is stopped at the end of your barrel (include this for m203 and frags) - Reference the Domination spawn protection. This is the biggest issue we have currently with DayZ as every time we go on server and start do do Ops or move vehicles, there is someone in the debug forest killing us. The current changes being made for the Debug Forest are good, but will still not prevent players from going there to kill the server.
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IMPORTANT: Tents will be wiped in update 1.7.1.5
AgentX replied to rocket's topic in Mod Announcements & Info
Server may have ate them for a little bit. We've lost all of our tents and vehicles once for two days on a Virginia server a while ago. It'll come back, or it might not. I know it took a little after the release of 1.7.1.5 for our tents to get wiped. -
Two big problems that I see right now in the game. Broken bones are too common, and kiting is the tactic of choice. Some of the broken bones are a result of glitches, however the zombie inflicted broken bones I think are a bit silly. Kiting (as it's used in it's current state) wouldn't be as good of a tactic in reality because of stamina. But because there is no stamina system in sight, I propose another solution. Instead of zombies breaking bones with their swipes, they should knock people down to prone. I think it should be a fairly common occurrence on hit, and would replace broken bones and reduce the amount of kiting. When you see someone get hit, whether it be in the movies or in a street fight, getting knocked down is much more common then breaking bones. I do however think broken bones have a place in the world, but only for falls 10ft+, gunshot wounds, getting hit or wrecking vehicles.
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Rocket I love you: Going out of bounds - exploit or acceptable?
Timberwolf (DayZ) replied to Publik's topic in DayZ Mod General Discussion
Big clans just clean whole servers of vehicles and take them out of bounds. It's ridiculous. The map needs to be limited. -
I've been a big proponent of splints for a while. Though personally I think the broken bone should be set by another player before it's splinted. As far as morphine goes, I don't think it needs to be more common, unless the country we are in had severe drug problems. I think that another good alternative to leg breaking, would be to be knocked to prone by zombies. This would cause you to frantically have to get up still, but you wouldn't be out of a leg. I believe that broken legs should be reserved for big fall damage 10ft+, getting hit by vehicles, and gunshot wounds.
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VEHICLE UPDATE (database side): 2012-06-16
Ander (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
Vehicle update (2012-06-22): - Respawning of destroyed vehicles have been done yesterday. Locations not disclosed :) - Choppers are still a no go. I will not reply to PMs asking "PLEASE GIVE US CHOPPER ON OUR SERVER that other server has them, why cant we??? Ill edit the mission bpo!". (I get a lot of those) Editing mission pbo wont help you as this is not how we load vehicles in. Infact it may at best cause corruption issues or the player who goes into one to explode, at worst get your server blacklisted. - I've finally managed to get the people over at BIS to acknowledge the bug/issue that we've been seing. We'll just have to wait for an update from BIS until we can roll out choppers to all servers. -
**Quality DayZ Server Hosting** ~BEC~ |HFBSERVERS.COM| Highest Performance
pepperkorn@gmail.com replied to anthony_henson2003@yahoo.com's topic in Mod Servers & Private Hives
hungoverfurball, on a new server how long does it take for vehicles to appear? We got on our server an hour after it had been up and there were no vehicles in their spawn location. -
Thanks for the Bus ride
eightiesmullet replied to eightiesmullet's topic in DayZ Mod General Discussion
I was crawling along some coastal village and I heard the toot of a horn. It went past and I couldn't quite believe what I was seeing. I had heard that all the vehicles were horded off map my clans. I crouch-ran to the road and waited. The bus came back and I stood up and saluted...... The bus came to a halt and I jumped on. It sounds stupid but this small thing was a beautiful break from the grinding paranoia that sometimes accompanies a session of DayZ. If I ever come across a bus, guess what I will use my life doing? -
I agree that the spawn rate of guns and ammo is irrelevant. In the short run, yes, it has an impact. In the long run, organized groups will have farmed the loot drops to the point where they have this stuff stashed away in vehicles and tents to the point of stupidity. Relying on spawn rate to 'balance' something is idiotic and completely unreliable. It's like adding an overpowered, expensive item to an MMO and expecting the price to balance it. See: CCP and supercapitals in EVE Online. I haven't come across these weapons one way or the other yet, so I won't pass judgement, but if you can't come up with any arguments for them except the drop rate of them and their ammunition, then I can say immediately that something is wrong.
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Vehicles will save on there own, usually when a player gets out of them or when it takes damage. "Save" just forces the vehicle to save at that exact moment, please note that vehicle damage rounds, for example if the hull is light yellow it will round back to green on server restart.
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DayZ Staff are overlooking administrative abuse...
ZedsDeadBaby replied to Spartan36's topic in Mod Servers & Private Hives
Vehicles in motion need to be saved to the hive more often first of all so that a server restart cannot roll a vehicle back to a safe point. Also' date=' anyone entering or exiting a vehicle should save it's position and state as well. Fresh player corpses need to be stored on the hive so that a server restart cannot clear loot and prevent a victorious player from claiming their loot from a defeated admin. Server locking should be disabled in all but the most extreme cases. Any request to lock a server or any server locked for greater than 5 minutes should be immediately flagged for audit and review by moderators. Server restarts should be scheduled. 15 minutes in advance at least and announced with messages on the server. Any [i']unscheduled or unannounced reboots should be subject to investigation by moderators. (I get that instability would make that an insurmountable task at the moment, but they could still run random audits on the logs). Servers with many, frequent unscheduled reboots should be blacklisted. Staff should publish server statistics on reboots, crashes, average uptime, average ping etc. so the community can review server stats and make educated choices about the servers they frequent. -
I have a mission if you choose to accept it. Go on their teamspeak server and join their group as my undercover agent. As soon as you find the location of their group and their vehicles, you will turncoat and kill them, and then we will take their vehicles.
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Hey i was wondering if your vehicles despawn at every map reset. I know that vehicles are stored server side so it won't be on other servers, but do they vanish at every server or map reset? I heard that you can "save" your vehicle but how?
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People...WTF is wrong with you?
Heme (DayZ) replied to lukasforeals's topic in DayZ Mod General Discussion
Totally agreeing with you here' date=' am all for making the game so hard that every casual undesirable ragequits but apparently saying that stamps you out as "hardcore realism maniac who doesn't know how to have fun". Anyway, I agree with that opinion. I dont, I want those gone, dont get me wrong. That sounds like a really boring way to play the game. My last two survivors have been alive for 15 days and 11 days respectively, and I haven't been to the NWAF on either character. It's the Cherno of the north at this point. I get all the weapons, supplies and vehicles I need elsewhere. Again, yes, it sounds boring to you, it sounds boring to me too and am not saying I do that. I just sort-of understand the reasons it's so common and happens so often. I did my best to elaborate the said reasons. That's the great thing about DayZ. You don't have to care why other people do what they do. The presence of rampant PK and unrestricted PvP, regardless of the motivation, makes everything else you do in the game more interesting and dramatic. I don't "hunt" other players though I will absolutely kill them if they wander into my territory. I've had ~6 murders in the past 30 days. By no means a lot. But everything ELSE I've done in the game - every vehicle I've built, town I've looted, trip I've made etc. has been far more intense and interesting because the whole time I knew that at any moment I might come under fire from a homicidal maniac. The game is more interesting when there are people trying to kill you all the time. Who cares WHY they do it? Again, yes, the constant fear adds greatly to the game. But like every good thing it can be overdone and _at the moment_ there's too much blatant killing. So much actually that you don't even have to go through that little internal debate to decide whether to shoot the guy or not. Contrary to populary belief noobshore, cherno and elektro are actually safest places in the world and only places where you can actually hope to meet people who don't instantly shoot you. If your goal is not to survive, there's no incentive to DO ANYTHING. What do you expect the game to do, play itself for you? I don't even understand what you're lobbying for. That's bit old argument tbh. As I already stated in my original post survival is piss easy in this game. Just find basic tools and water bottle and head off to wilderness. You can die of old age there but there's no fun in it, even to most hardcore survivalist I'd bet. Survival is bonus, real goal is to find stuff, get into thrilling situations and all that stuff. Am not lobbying for anything really, I just understand why such a big percentage of the player base has no interest in general survival and insteads chooses the FFA sandbox which I personally despise. Personally I mainly mind my own business, trying to survive but occasionally taking needless risks when I feel bored. My char's survival is not really a factor then. At the moment I'm just roaming the noobshore hunting for those FFA-lamers with my relatively high-end gear. I naturally don't want to lose it and that's my main motivation to survive but I'll still try to do my little bit to slightly improve the overall experience for all the righteous :p Anyways, footie time now, match has begun. Hope my main point came thru. -
Vehicles disappeared (US2)
lundiin@live.se replied to lundiin@live.se's topic in DayZ Mod Troubleshooting
I only had one car and a Bicycle outside stary sobor. How you hide ur vehicles? On a open field? I hide them behind trees, sometimes its difficult to find them even for me. 2 of the vehicles werent even in stary sobor. -
BUS DRIVER'S UNION MEETS BLOODY TRAVELS CHERNARUS - Two members of [bUS] met with an unfortunate fate last night as a routine vehicle scavenging run became anything but routine. Travelocity, co-founder of the Bus Driver's Union, accompanied with navigator Driver, was engaged in a daily route to Vybor, a known bus spawn location. ►As the Union members exited the Northwest airfield towards Vybor, a hostile group of five bandits emerged from the nearby brush and immediately opened fire on the neutral vehicle, a [bUS]-owned S1203 van. In response, Travelocity made great efforts towards evading the attackers but their shotgun and assault rifle bullets proved too much for the fragile civilian-vehicle hull, ultimately stopping and exploding the van and its passengers. ►"It was unbelievable. We were just on a regular run in normally peaceful territory, looking for engine parts and repairable vehicles to add to our fleet, when out of nowhere came these heartless raiders, intent on taking our [meager] supplies. Sadly, we lost the numbers game in that confrontation, as five guns beats one paper-thin hull," said Travelocity. ►Travelocity was immediately vaporized in the fiery combustion, but Driver was able to escape the wreckage within a mere inch of his life, and bandage his wounds in the nearby barn. With nothing to lose and a friend to avenge, Driver took to the offensive and crippled the bandit regime with clever use of the surrounding terrain and the long-range combative capability of the AK74 KOBRA, a gun passed down from previous [bUS] members who were lost in similar bandit raids. ►"The KOBRA was the favourite weapon of the deceased co-founder, Andrew, who met his end at the wrong side of a sniper rifle, in the uptown apartments of Chernogorsk. We kept it in our [bUS] coffers until the day I decided to do his legacy justice and put down those who would choose to interfere with the everyday business of the Union," said Driver. ►After looting the beneficial tools of his fallen antagonists, Driver fled to the secret [bUS] Depot to recoup the organizations' losses and prepare to meet future members of the Union, who, along with a reborn leader, will continue to not let ruthless attacks destroy the will to drive hapless survivors from the forests of Kamenka to the mountains of Olsha.
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People...WTF is wrong with you?
ZedsDeadBaby replied to lukasforeals's topic in DayZ Mod General Discussion
That sounds like a really boring way to play the game. My last two survivors have been alive for 15 days and 11 days respectively, and I haven't been to the NWAF on either character. It's the Cherno of the north at this point. I get all the weapons, supplies and vehicles I need elsewhere. That's the great thing about DayZ. You don't have to care why other people do what they do. The presence of rampant PK and unrestricted PvP, regardless of the motivation, makes everything else you do in the game more interesting and dramatic. I don't "hunt" other players though I will absolutely kill them if they wander into my territory. I've had ~6 murders in the past 30 days. By no means a lot. But everything ELSE I've done in the game - every vehicle I've built, town I've looted, trip I've made etc. has been far more intense and interesting because the whole time I knew that at any moment I might come under fire from a homicidal maniac. The game is more interesting when there are people trying to kill you all the time. Who cares WHY they do it? If your goal is not to survive, there's no incentive to DO ANYTHING. What do you expect the game to do, play itself for you? I don't even understand what you're lobbying for. -
Hmmmm, I think this would probably be difficult ot implement. I think way too many vehicles are already hidden by people. The keys idea is fucking lame as fuck.
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Yeah wow, this game never ends dude. 1. Assault a town 2. Recover/Repair vehicles 3. Move your camp 4. Take someone elses camp. 5. Look for downed helicopters. 6. Find new and inventive ways to travel. 7. Respond to bandit reports and defend survivors. Any number of ways to play it out.