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Found 41868 results

  1. I don't need a K/D ratio, statistics like these destroyed teamplay over the past couple of years, in all shooter series which introduced statistics. While BF3 is an excellent game, BF1942 had more teamplay going on. I'm a decent player in such shooters, but please don't introduce statistics like those common ones in DayZ. If there are statistics I'd be interested in it would be stuff like time survived, # of food/drink items consumed, distance travelled/driven, average blood level, # of times bandaged another player/gave him/her a transfusion etc. And carrying a certain piece of equipment or item just to gain some points (whatever they may look like) doesn't seem fitting to the whole setting. And I wouldn't want to do it so that CoD players could take a look on some kind of scoreboard and start hunting me for an item I don't even need to survive, no thanks. You want to survive. Stay alive as long as possible. Some more long-term goals like fixing vehicles and building a little camp with your buddies would be welcome in my opinion, but it shouldn't be a necessity to reach all of those goals. Besides that, I can't think of an additional long term goal which would be fitting. Oh and please no achievements.
  2. sherlock (DayZ)

    persistent stashes.

    I'm vairly certain that objects that were droped to the floor will not stay there indefinitely and will be removed after some time by the game. The only way to stash objects outside of your backpack is in tents or vehicles (repairable cars/choppers). Objects just droped to the floor will not be saved and will certainly be lost after a server restart if they were not removed automatically already. I hope this answers your question.
  3. CosmicOsmo

    DayZ has become Deathmatch / Team Deathmatch

    The reason people won't wantonly murder eachother in a real life zombie apocalypse is because (A) killing carries a risk of death' date=' and (B) people don't want to die. If we can replicate these two conditions sufficiently, deathmatching will be suppressed. A. Killing should be risky. It's already a bit risky because your target can shoot back, as can his friends. If people group up, then suddenly backstabbing your teammates will lead to a swift retribution from the teammates you failed to kill. There's an added bonus here, the other side of the coin: grouping up is safer than being alone! Adding small zombie numbers in [i']all areas, and making zombie more dangerous by fixing their indoor speed also makes killing risky because you'll draw zombies onto yourself. B. I addressed how to make people not want to die in my last post. A world where you only get 1 life is a world where people don't want to die, just like the real one. It's a very simple, realistic, and immersive mechanic. Reset the world every few weeks and the serious players will jump in to race to the wilderness, the military spawns, and the vehicles, encounter eachother, and have meaningful and emergent interactions.
  4. SteamTrout

    Add more objectives

    Disclaimer: I am obviously exaggerating in this post. However not by much. And I don't mean a point on the map telling you to go there, God no. Right now your average DayZ life consist of getting gear and then being bored to death. You don't need to worry about survival because food/water are so common you need to be very VERY unlucky to starve to death. You need to worry about medical supplies only if you have something other than ALICE backpack. You need to worry about having bad guns for about 1 hour. That's how long it takes you from spawn until you're sporting at least an AK. Most of that is just running in the forest looking at the scenery. Then there's nothing to do. You can't build camps because most suitable location for the tent is an airfield (empty even ground, yay!). Vehicles are temporary gone and if they're not, what do you use them for? Get more loot? Again, what for? Basically there's no long term goal you can work for. Technically helicopter could've been such a goal (build it, escape from the country in hopes somewhere other than here is better). But there just needs to be more. Because right now, after you get the gear, you will probably start deathmatching out of boredom. I think if you give people something to strive for, something to actively put effort in there will be less shooting because of boredom. Making survival hard would also help. Let's take rebuilding a power grid as an example. It could require an effort of more than a small group. It could require vehicles to transport parts. It will benefit everybody on the server. It will add more life. People will have a purpose, people will have a reason not to shoot on sight. Being able to create camps (like actual camps, maybe even with fortifications of sorts) will provide the same goal for a smaller group of people. Bringing back vehicles is also essential for that same reason. TL;DR Give people something to work towards which will require cooperation (like rebuilding a city power grid). Make survival actually hard by making food more scarce.
  5. anyone who has had their tent looted is one of the retards that puts them within 100ft of a popular loot location my team hides our tents and vehicles in the north of the map, and we have never once been looted
  6. CosmicOsmo

    DayZ has become Deathmatch / Team Deathmatch

    The real issue that should be addressed, the one that breaks immersion and realism, is that people don't value their own lives. So how do we get people to value their life, as if it is their one and only life? Here's an idea. I may or may not have lifted it from Diablo... Split servers into 'ladder' and 'normal' Every 2 week 'season', you can only spawn once on ladder servers. If you die, you have to play on normal servers until the next ladder season reset. Suddenly people will value their lives on the ladder and not rush around playing Makarov Kamikaze 2012. They will still attempt to snipe eachother for laughs, and will still backstab eachother for beans, but these are essential elements of DayZ. Suicide makarov battles are not. Perhaps there can be some sort of ladder standings to show off how long (online-time) ladder players have survived, or some other incentive to try to stay alive on ladder (ladder-only vehicles? special skins for surviving X hours during a ladder season?). Or perhaps the fact that Makarov Deathmatch exists on the normal servers would be incentive enough to stay alive on the ladder. With current mechanics, it would be very easy to survive out in the middle of nowhere on the ladder, so people will do this just to top the standings. Zombie spawns in wilderness and/or tweaks to the temperature system can balance this out, to make surviving hard everywhere. I think this is a better option than an X hour respawn, because it rasises the stakes on the ladder even higher (2 week respawn) while still allowing you to at least play the game, even if you're dying.
  7. belgarionnl

    DayZ Build 1.6.0 Rolling Update

    so like the new outfits and female skin! nice addition to the female base that would prefer playing as a female! any ETA on the vehicles being fixed?
  8. Right now, there's absolutely no incentive to visit the krasnostav or bolata air bases, unless you're next to them. Otherwise, you'll constantly be moving between stary sobor and the airfield for loot. We need the airfields, and even other smaller bases placed in a couple diff cities to spawn loot items specific only to that base. For instance, the NW airfield will obviously have the best air equipment. Perhaps the NW airbase should be a nato air themed base. With plenty of parts to fix vehicles, US themed destroyed vehicles and soldier zombies, with only USGI weapons and accessories, and perhaps the only place on the map for something special like parachutes, an M32 with adjustable zero, or maybe even movable defense placement weapons such as M2s on bipods, perhaps all the way up to a M240 HMV, etc. The NE Airport, I assume is closest to Russia. And it's also very close to the largest industrial docks, indicating that it is probably incredibly well supplied. Being so near an industrial epicenter, and being occupied by the closest standing army outside of the CDF, I could see them having both a ton of Russian weapons, as well as construction materials. This place, for instance, could spawn building materials such as wood for barricades and deer stand like towers, netting for camouflage, un-deployed (folded up) Hesco barriers, or even one of the Russian dual MG trucks, as it's exclusive spawns. The Southwestern air base could be a Red Cross base (at the field hospital), with the BAF having overseen the flight operations and base protection for the Red Cross camp. This would spawn the UK rifles obviously, perhaps some UK emplacements, or perhaps even a Jackal that takes a metric shit ton of scrap metal to fix as it's exclusive spawn. A Red Cross camp would fit well with the Cherna area since it has 2 hospitals and a field hospital inside city limits anyways. Then there's the Stary Sobor camp. I personally think it'd go best as a mixed camp with CDF, bolstered by the US marines, giving the area specific infantry gear. M4s with m203 launchers, M16s with acogs, AK74 kobras and PSOs, M249s, PKMs, M14s, DMRs, Mk. 11s, m40s, and most importantly the Mk. 16 and Mk. 17 modes, etc. Maybe an officers sword? :D And it's specific loot could be claymores! https://dev-heaven.net/issues/32098
  9. Littlenorwegians

    After playing for a week or so..

    Keep looking for updates. And there's still the chaos factor when it comes to humans. It's one of the elements which makes this game unique. This is where you make your own fun. Everything from making vehicles, setting up a hunting camp in the forest, raiding airbases and towns, etc. You have all the stuff, you say? Then use it.
  10. Razor (DayZ)

    More Unlockable Doors

    Engine limitations, my ass. ArmA 2 is supposed to handle massive battles with armor and jets and you are talking about five time more static interiors in a world where there are rarely light vehicles moving around. And this is the release version. Yes, that was sarcasm. I thought people know what they are talking about. Sorry, my mistake.
  11. ikshadow

    Vheicles suggestion

    Please consider removing miltary type of vheicles and as well all air one's as helicopter. ( repairable ones ) We could use bikes and motorbikes but in general it would be great if we just stick with the ones available bellow: http://www.arma2.com/arma-2-vehicles/chernarussian-civilian-vehicles_en.html + Few of the boats. http://www.arma2.com/arma-2-vehicles/ships-and-boats_en.html Due huge distances it would be nice if motorbikes are added ( and not rare), they should be very loud but highely available.
  12. Without vehicles, there really isn't much left for me to do but hunt other players.
  13. had the exact same problem with 2 crashed helis i encountered. also found a repairable car near stary sabor but wasn't able to enter it. i believe repairable vehicles are also glitched.
  14. I don't think they respawn yet , went around on my server looking for vehicles affter 1.6.0.1 but i couldn't find any , and i know our group got alot of them when the server launched i think we managed to get 1 pickup 1 motorbike 1 atv 2 camo uaz , 1 White Uaz , 1 Vaz .... and a heli. We are a group +-25ppl so it makes sence , but i haven't seen any of these vehicles anywhere as now we have 0 vehicles , and are looking for the ones we lost. I'm constantly looking for cars and helicopters , as somehow it seems my only goal on dayz now . . . We have come to a point where we have alot of gear and cars would be nice . . . Im really waiting for them to bring it back in , as when they where in we had so much fun and half of our play time would be ops with cars and heli drops . . . . but yhea lost them all when our camp got exposed. . . . . . Pls if any of the staff can read this, get the vehicles back in and respawning as soon as possibe , been wating since 1.5.6/7
  15. finalstraw

    What to do next?

    Me and my friends have spent the last week looking for vehicles, we found and recovered a UAZ but nothing else. It's like the vehicles spawns are broken. Finding crashed choppers is nice also.... but none of the 2-3 had any loot. Even on the pilot/soldier zombies around them the best item we could find was a Cola... Woo!
  16. Dallas 5 have vehicles. Found one, but was not able to fix it. After this patch its gone. Im sure i was not the only one aware of this pickup, so as soon as it became repairable, someone went and took it. I believe fixing vehicles is working now, but i have no idea if the destroyed ones respawn. Does destroyed vehicles respawn in 1.6.0.1? I really hope this hope the respawn thing is fixed and that we get cars on every server soon. I want my bling bling. I will cruise down Electras streets listening to Mungo Jerry´s summertime without a care in the world. Wish me luck, i dont think my joyride will last very long...
  17. The idea kinda struck me when i was playing a while ago that the general atmosphere felt like the world itself was dying, espeacially in Cherno or Electro. The large industrial centers of the towns just screams hazards from anything like nuclear, biological, or chemical (NBC for short) decay. After realizing the potential of creating more hazards or "fear" from the environment aside from the zombies, infections, or PvPers, some inudustrial centers are always dangerous, and without constant up-keep they easily fall victim of decay. So keeping up with realism, (to a certain degree) i would think it would be interesting to add "Dead Zones" throughout the map areas that is dangerous to players with out some kind of protection (gas mask or something). These areas wouldnt be massively large, just small areas to increase exploration for players, for example, a small area of cherno's industrial center, would be a Dead zone where people with out gas masks would suffer breathing issues, or could cause blood loss (similar to how the infections work) within these dead zones could be better loot, or certain things to repair vehicles etc. another possibility would have a truck (military or civilian) wreaked on a road and it was seeping chemical waste, the truck was under armed guard by police or military. this would open the possibility of better weapons, or better gear. Remember this is just a thought. I respect constructive criticism anything more then that is not necessary. If you like the idea, jot down a response, if not, say so maturely, or give constructive criticism on how to make it better.
  18. hved

    Motivation.

    Hello everyone, here is another few thoughts about zombies, wall of text ahead. If you are a solo survivor your gamestyle is pretty simple: 1. Find town. 2. Equip with survival kit (compass, 1866, matches, etc.) 3. Head inland. 4. Find AKM/M16/Sniper rifle/etc. with ammo. 5. Seek some pvp : P 6. Die. 7. Repeat this multiple times with some variations (exploring, vehicles, helicopters). Even if you are in group with friends this gamestyle is chasing you like a running walker :dodgy: But the thing is that zeds are everywhere and lots of us (i hope) are seeking revenge for what they have done with our precious Pleasantville. Sweet classic shoot-o-rama. Tons of dead bodies covering the streets. True zombie apocalypse. :heart: My suggestion is pretty simple - slightly increasing chance of finding stuff per zombie kill. For example +0.01% for 20-30 dead zeds. Or +1%, don't know, it is a question of balance. I know, it sounds like carebearing but it is not. I think if zombie hunting will be rewarded it will add much more motivation for keeping your character alive and kicking. I think that gameplay will change and become more intense and interesting: 1. Less crawling, more shooting everywhere - in towns, villages, barns. 2. Gunshots reveal your position -> more player contacts (coop or pvp). 3. Out of ammo for your AKM/M16/Sniper rifle/etc -> have to visit PVP active areas to find some. 4. Or find M4A1/Kobra/DRM with lesser chance of ammo spawn ::f**kyeah:: 5. Kill more zombies with nice looking weaponry. 6. Search for new ammo, kill moar ::arggh:: 7. Suddenly die from sniper. 8. Loose everything. 8. Emorage in chat :P Maybe this is a good idea, don't know. But for me - gunfire is much more fun than crawling. Killing zeds must have a meaning. Also, if this idea will be accepted, zombie count statistics can be stored only on local servers, and maybe this will decrease the server hopping syndrome. Thanks for reading, welcome to discussion : ) P.S.: sori fo may inglesh, from russia with love™.
  19. Yep, confirming this bug, at least at 1.5.8.4, six different vehicles with tons of stuff inside em, all gone after a day.
  20. Bandit Hunter

    Looking for clarification on cars/tents

    Some more details for the both of you. When a tent is placed in game successfully, which as of the current build is already very difficult, it will remain in that server as long as you are alive. If the server is shut down traditionally, as in for a reason OTHER than the normal server reset, the tent can dissapear UNTIL the next normal server rest. It will than appear again. It may also vanish due to various Alpha stage bugs, though this isn't, in a word, common. Vehicles can be affected by the same bugs. Tents will vanish 48 (i believe) hours after death of owner.
  21. Does anyone know what the story with cars and tents are? I want to begin stock piling weapons with my buddies but i've heard that if a server is improperly restarted the tent won't be there/will be empty. Cars also seem to dissapear on us when we log back in after a couple hours (presumable after a server restart) I've seen plenty of videos with people who own 1-2 vehicles and multiple tents but how reliable are they at the moment?
  22. iPlumbum

    Trading Post, volunteers required

    Well, Me and my army would love to help you guys out (we were planning this ourselves) but now that you have came with it to the forums first we have considered joining our forces and making one successful army holding out in cherno (or a little town close) where we will setup our trading outpost. I normally roll in a brigade of 15 strong men and women willing to lay their lifes on the line for the protection of Cherno city against the infection! We have looted a fair bit in DayZ already and have a few vehicles and 1 chopper, few camping tents where we can drop loot (we usually do this when scavenging). If you want our help just let me know man, youll have all the protection you need. We are all arma vets, ive got dedicated snipers who love to spot incoming targets and well do well with communicating if there is a raid party incoming. Whilst my close quarter marines love to get up close and personal (these are the mercs you could really have working for you right in the centre of the trading post) because they love to kill those darn bandits who pose a threat to humanity!
  23. bobtom

    More vehicles

    Difference is that my Dynamic Vehicle Spawning (DVS) system used in Wasteland took up a lot of network bandwidth. Wasteland is basically Dynamic Zombie Sandbox with the zombies taken out and with more RPG elements added. DZS is plagued by network issues because of the large amounts of CPU intensive zombies and vehicles. DayZ uses many more zombies than DZS, and I think Rocket's reasoning behind limiting the Vehicles is performance based.
  24. f0und

    More vehicles

    Totally agree on this. 50-60 is a good amount of vehicles and you would still need to take your time to actually find one. To actually make a vehicle working can either be the easiest or the hardest part. Sometimes you got to run around the map for hours just looking for parts. It would still be a challenge, but it would make it a bit more fun if it was added a few more vehicles.
  25. dallas

    Benefits for being in group

    As already said groups are already vastly supperior in strenght, plus if you play as a clan/community you can already design Squad XML logos for your vehicles and some uniforms(not sure about DayZ clothing).
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