Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. amadieus

    DayZ recap 2019, please?

    I agree that building a base works fine, but as you said, it is so poorly balanced that it is just a worthless feature. And that is a pity since it could be a great time sink and offer so much fun possibilities. My problem with the infected is that they act so cheap. You still move right threw them sometimes when fighting, the poor pathfinding in buildings and sometimes in combat, the missing turn animation (without animation they just turn around) and the lack of aggressive stance animations. Sit in a house and look out the window when surrounded, they way they are animated and behave looks so poorly and cheap. I just want them to fix the current things first before implementing stuff like helicopters and two wheeled vehicles. I rather play a game that has a stable core gameplay. Now even one year later I still don't see a reason to message my buddy and say: let's fix up a car and build a base somewhere! No it still remains walking around and doing pvp. At least the survival elements were improved...
  2. Kean__1

    1.08 and still no bugfixes.

    The version shown when updating on the PS4 is different than what they refer to. That's what he meant with the 1.08. We are on 1.06 but that's not his point. I agree with the OP. Seems BI simply tries to fix what they broke in the previous updates without addressing the long standing, persistent issues like the inventory bugs, lag spikes with vehicles, etc. Some had been pointing to one of the blurbs in the patch notes as an indicator to addressing inventory issues but as I discovered yesterday, I think it was more specific as items still got stuck in my session requiring a server restart. It seems like the game now runs better for me in regard to the frequency of these inventory issues but no better than it was with 1.05 after this patch. .....so once again, a new, major update that never addressed the core problems with the game but introduces new bugs, and a patch / hotfix that simply addresses the new bugs but not the core issues. That is the main point here.
  3. John Murphy

    PVE Server Xbox Livonia

    Hi I have a 30 Day 10 person server on Xbox one on the Livonia map. It is a PVE only server. Meaning No killing other players, No stealing from other players, No looting or raiding of player bases. I would be interested in meeting up with some other survivors, helping with base building/ trading materials / items/CV weapons / food & vehicles . Gaining and unlocking applicable Xbox achievements. Or you can stick to yourself and peacefully build a base and survive without worrying about thieves or killers. NO DUPLICATING ITEMS I am a player since Game Preview and know pretty much all the mechanics. I only reset the server ( Not a wipe, just a server restart ) when items become stuck in containers as resetting the server fixes this. Message me on my gamertag "John m GTR" if you would like to play and will follow the rules, or if you have any questions and I will send you the password.
  4. MaxwellHouse69420

    DayZ Livonia is OUT NOW

    I’m never gonna pay for this dlc , because before the dayz devs lost all integrity they said this (and all dlc) would be free . im not ever going to bend the knee to these buttholes , especially when they haven’t even completed the goddamn base game yet . Dont let them have an inch or they will take a mile folks - I wish all of you were strong enough to realize this . Boycott this stupid game until they add the features that made dayz mod so great. . Still needed features already promised : helicopters , barricading , contaminated zones , 2 wheeled vehicles , zombie hordes , dayz namalsk map for free , shooting from vehicles , restoring electricity and power to cities , soft skills so players can become Medics and pilots etc etc , many weapons including less than lethal weapons , advanced medical system and many many many more features I have forgotten about .
  5. Kean__1

    after patch

    Yup...... Still no update to performance that I can see including vehicles. I'm still waiting to see what the full notes say about the patch that they are supposed to release later this week but it seems they are not doing much if anything to optimize the game for console (or PS4 at least). The inventory menus seem improved when navigating through them.
  6. toobhed

    Console Update 1.06

    Thanks for adding new stuff and fixing some old stuff. I urge you to address major bugs ahead of new content. My observations for PS4... BEWARE: Getting out of a running car that is parked and not moving will cause major damage. Looks like oil can be refilled, not sure if it is required yet. And very disappointed that EVERY WEAPON IS DAMAGED. Every single weapon I have collected and all of my teammates have collected are damaged, or badly damaged. On your person, in your inventory or in a container...badly damaged. Hopefully you have a few gun cleaning kits or its like starting over... I am afraid to try driving the vehicle we have managed to put together, nothing mentioned about making vehicles useable. Are there any brave souls who tried that yet? Still, we play on...
  7. dlz-5f7b07115d8aad5a

    surviveZ [1PP-Survival-PVP]

    [FR] surviveZ [1PP-Survival-PVP] 85.190.167.26:2302 workshop @ https://steamcommunity.com/sharedfiles/filedetails/?id=1920404256 Trader MAP Global characteristics - Season : Winter - Weapons : Soviets and bolt action, little bit NATO - Equipement : 250 winter clothes, 3 ghillie types - Storage : Tents, barrels, furnitures, crafts - Vehicles : Defender, BMW Beater, Zil130, all basic cars but no Sarka - Spawn : Beaches with some food and a knife- Traders : 1 meter safe radius around, Altar zone, Drozhino and olha - Environment : Night's lenght is 20 min, more wolfs and deers and less vegetable and fruits Restarts 00h-06h-12h-18h Check the rules before connecting, thank you Help us with new gameplay ideas ! You are welcome to ask any question, join us on discord : https://discord.gg/c27zp3P Some screenshots from the server :
  8. Kean__1

    Problems.

    It's true.... We can use as many work-arounds as we can but the fact remains that there are some glitches / bugs simply out of our control with no way I can think of (or heard of) that works to mitigate them. I've lost items from inventory, etc. after logging off. I've also lost things from our bases as well as vehicles that just disappear once we log back on. ......vehicles with items that took hours or sometimes days to find / collect.
  9. Greensek

    Console Update 1.05

    Hello Survivors! The Console Update 1.05 of DayZ is now live. It brings you an expansion on the disease system and introduces an advanced vaulting and climbing system. On the combat side, we've added two new pistols and one assault rifle. Furthermore, we've expanded our language support with Polish and Japanese. Get all the details and full patch notes below! New Weapons Mlock-91 The Mlock-91 is a semi-automatic pistol, fed from a detachable magazine. Affordable and compact, it is commonly used by the Chernarussian police forces. It uses 9x19mm rounds. MKII The MKII is a semi-automatic, integrally-suppressed pistol, fed from a detachable magazine. Using .22 LR rounds, it is considered both silent and lethal against short range targets without armour. KAS-74U The KAS-74U is a shortened version of the KA-74 assault rifle, usually equipped with a side-folding metal shoulder stock. New & improved weapon attachments New .22 LR Rounds New Vehicle Sarka 120 Vaulting Players can now vault over fences and walls. Players can now scale objects up to 2,30 meters height. Others Medical Changes Introducing food poisoning Balancing of cholera and salmonella diseases Balancing health regeneration and bleeding Improvements and fixes to the medical systems and items Dead Body Decay Dead player bodies persist longer and decay over time Patchnotes Notes In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Added: Character creation screen Added: Toggle for NVG and head torch via the quickslot menu Added: Aim Helper switch in Options Added: New pistol Mlock-91 Added: New pistol MKII with its integral silencer Added: New rifle KAS-74U Added: New vehicle Sarka 120 Added: Vaulting and Climbing enable players to pass obstacles up to 2,30 meters high (exception for base fences, gates, and watchtowers) Added: .22 LR Rounds Added: Food Poisoning Added: Smoothed the movement of thrown items from the thrower's point of view Added: Foley sound for the base radio Added: Window destruction sounds for vehicles Added: Suicide functionality for bayonets Added: Bleeding effect on melee suicides Added: Infected wearing a headtorch now have it switched on Added: Torch can be soaked up with gasoline, but only if it's not ignited yet Added: Dead bodies decay over time Added: The Stamina bar now blinks when the player doesn't have enough stamina to perform an action Added: Cholera has a chance to appear in water bottles and canteens when initially spawned FIXED Fixed: Animation applied on items in inventory view Fixed: Attachments LOD Fixed: The countdown was missing during the respawn Fixed: Putting an item from your hands into inventory when inside a car could make it invisible when putting it back into hands Fixed: Backtracking correction of velocities Fixed: Thrown items could fall through the ground Fixed: Character's physics speed Fixed: Grenades couldn't be thrown through windows Fixed: IV Saline Bag and IV Blood Bag didn't have any effect Fixed: The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target Fixed: Bayonets couldn't be used to cut off bark or cut down bushes Fixed: A weapon used to commit suicide could become inaccessible for other players Fixed: The player could not move after spraying disinfectant spray on another player Fixed: Items could be looted through walls using the inventory vicinity Fixed: Smoke particles on the bottle suppressor and USG-45 Fixed: Hesco boxes would get damaged during deployment and folding Fixed: Items in hands could disappear if the player was saved in the vehicle Fixed: Misplaced/unnecessary collision above a ladder at the cement factory Fixed: It was possible to plug a Power Generator into a Cable Reel as an unintended reverse connection Fixed: Grenades were dealing much less damage to players browsing their inventory Fixed: Attachments weren't damaged by explosions Fixed: The player weapon could disappear from its hands when climbing a ladder Fixed: Quantity indicator for the magazine items Fixed: The state of doors could get de-synchronized upon server restart Fixed: Water hit effect on piers and other places along the seashore Fixed: VSS sounds were very loud to other players when heard from a great distance Fixed: Flashbang grenades weren't flashing the players' screens at night Fixed: Grenades did not affect players from within a fireplace Fixed: A burlap sack on the head would not hide other head-wear Fixed: It was not possible to manipulate with a restrained players inventory Fixed: A client error when placing a spotlight on a scaffolding Fixed: Barrel bottom clipped through the ground it was standing on Fixed: It was possible to wear the great helmet with other headgear Fixed: It was challenging to open and close vehicle doors in 3rd person Fixed: Cancelling the resuscitation action could create invisible weapons Fixed: Motor starting sound of the Gunter 2 would not play Fixed: An exploit to stack containers into each other indefinitely Fixed: De-synchronized rotation of flashlights after dropping them Fixed: Corrected the direction of the fuel station explosion and the following smoke Fixed: Rear lights on vehicles did not switch off when the engine was switched off Fixed: Gas lamps and gas stoves were making undesired sounds when they were put inside a cargo Fixed: Missing unpinning sounds for grenades Fixed: Car headlights not changing their material when being switched off Fixed: Car headlight lights did not change when the head-bulbs were destroyed Fixed: Grenades did not explode after shooting them Fixed: Belts with attachments could be put into cargo Fixed: Issue when a player was killed while switching between seats in a vehicle Fixed: Redundant animation was played while entering cars Fixed: 3rd person camera collision during leaning Fixed: Unable to turn on the Field Transceiver after throwing/dropping it Fixed: When (un-)chambering certain rifles, the ammunition would disappear Fixed: Random amount of water in canteens Fixed: Body parts were not rendered from a certain distance Fixed: Infected are now chasing only non-dynamic targets Fixed: Cholera only triggered vomiting once per session Fixed: Weapons dropped from killed players hands would become ruined Fixed: Infinite bleeding from corpses Fixed: Player was mumbling after respawning, if gagged before dying Fixed: It was not possible to equip bandanas as clothing Fixed: An animation issue when carrying the sea chest or metal plate while crouched Fixed: Audio of distant gunshots could be delayed or merged TWEAKED Changed: The saline bag is faster to apply and now increases the blood replenishment (visualized through the medication (pill) indicator) Changed: Giving the wrong type of blood can now cause the character to go unconscious and trigger a hemolytic transfusion reaction Changed: The hemolytic transfusion reaction is faster and more severe Changed: Sights misalignment configured for weapons and their attachments Changed: Ambient loot can now also spawn in "rotten" and "dried" states Changed: Randomizing fruit and mushroom spawning Changed: All restraining items now receive a certain amount of damage when removed from hands, even without a tool Changed: Car crashes now decrease the player's health Tweaked: Despawn time for dead bodies and animals increased Tweaked: Bullet damage is reduced with longer bullet travel time Tweaked: Lowered regeneration rate of the character health Tweaked: Adjusted the injured stance thresholds to allow more mobility at lower character health values Tweaked: Increased the amount of blood loss from bleeding sources Tweaked: Quantity in UI is now hidden for the Saline Bag, IV Saline Bag, Epinephrine and Morphine (single-use items) Tweaked: Reduced damage and shock value received from infected Tweaked: Slightly increased chance for a bleeding source from an infected attack Tweaked: Fist-attacks now cause less health damage and shock Tweaked: Drinking from wells and ponds should no longer get the player replenished so fast Tweaked: Global lighting config tweaks (overall brightness during day, less prominent shadows during clear days, less blue in shadows) Tweaked: Interiors for certain bunkers and the control tower Tweaked: Increased chances of low-tier pistols to spawn with weapon attachments Tweaked: Spawning of LAR attachments and VSD parts attached at spawn Tweaked: Volume for falling tree and bush sounds Tweaked: Throwing animations Tweaked: Non-absorbing items don't get wet any more Tweaked: Slightly prolonged the range of car headlights illumination Tweaked: Growing a beard now takes 4x as long as before Tweaked: Melee impact particle effects are now rotated randomly, not always up any more Tweaked: Refueling a power generator does not require precise looking at its fuel tank Tweaked: Prolonged the action of shaving to make it fit the animation itself Tweaked: Parameters of the rear lights of the Olga 24 Tweaked: Reverse light fades out quickly now Tweaked: Player landing sounds are now quieter Tweaked: Drastically reduced unarmed attack damage to worn clothing Tweaked: Removed the crafting attachments from the barrel Tweaked: The Leather Sewing Kit can no longer be used for treating injuries Tweaked: Treating injuries using the Sewing Kit now takes 20% instead of 1% of the item's quantity Tweaked: Salmonella (lowered the stomach volume threshold for vomiting, increased the vomiting chance, added removal of water and energy when vomiting) Tweaked: Cholera (over-time water drain added, lowered the stomach volume threshold for vomiting, increased chances of vomiting, added water and energy removal when vomiting) Tweaked: Fresh spawn player loadout (road flare switched for chemlight of random color) Tweaked: Increased blood loss from bleeding sources Tweaked: Bandaging using a rag or bandana no longer causes the wound infection, because wound infection had no effect on player characters Tweaked: All pants can be wrung out now SERVER Added: Banlist for private servers
  10. Sam17101

    On the Road to Livonia!

    I realize the desire to keep this a secret so to keep up the excitement and anticipation, but the issue with that is simply this is likely going to cause a server wipe for most players. These players and the server admin/owners are anxious about this wipe. So keeping the 'release date' a secret is like saying 'we are going to erase ALL YOUR GAME PLAY some day but we wont tell you win. Oh and the release is teased on an experimental server so have fun'. Please consider this and reconsider your 'keeping it a secret till the very last possible moment' plan. Even just a 'we plan to release this date if there are no new bugs to fix' or 'we are aiming to release it around this time' would be helpful. Next, as some one who plays both console and pc version, I do hope this update will resolve some of the console issues such as synchronization with server, the jamming/stuck magazine bug, the bug with not being able to load a magazine in a weapon despite the weapon showing as empty of mag. Melee issues where models (zombie and player) end up going through each other while in melee combat. Also issues where items in vehicles or tents disappear from the inventory. These are irritating bugs on the console version, especially for a game that I had to pay for, a game that is suppose to be finished and complete, but clearly is not. I apologize if this offends any one.
  11. Hey, I recently found a new server to play on. Road Warriors Deerisle. This dude works his ass off on this server. I don't know how many mods he has, but it has enough weapons, armor, and vehicles to keep anyone happy. There are building and furniture mods for bases if that is your thing. He has put in Traders, but his system is set up in such a way that you can't make much money from the selling of weapons and you can't buy them, you do something else for money. You sell weed you grow. The Deer Isle map, being incomplete, has glitches that the owner is all over quickly and fixes what he can. Cam, the server owner, works hard for his players. He has built safe bases for players to set up their own trader posts and this is how players make money and get rare items without having to farm for them. Players set the economy, you decide how much you sell a CheyTec for. You decide what you sell a Barrett for. There is PvP, base building, hidden underground bases and more. There are even missions to do and these are where you get the most rare items. This server and guy are awesome. The only problem I have with the server is that he has 3 more. I don't have enough time in the day to play on all four servers. So, just in case you don't like Deer Isle he has 2 Chernarus servers, one summer and one winter. Same goes for Deer Isle, he has a summer one and winter one. Come and join us. Server IP: 65.78.156.22:2302 Discord : https://discord.gg/zSkNg7Q
  12. hellway13

    On the Road to Livonia!

    Is a kid.. when the people talk about "is just a bug.." the car is working in different servers they dont know anything.. the cars in a lot of official servers are buggy, the bases has bugs, the items and inventory has bugs... and the problem of all is the devs put new cars, when the cars are flying or new implement of fishing when has unballancing bases, inventory bugs and no physics for the bows...all the people wants bows more than stup**d fishing...this kids play like 2 years or guys who played pirate version like KajMak64Bit2 and dont know anything about 2013 until now 2019.. They only put excuses in favor of the developers, there is no excuse to charge a map when they said that the people who paid in 2013 should not pay any dlc .. Now the developers, I have to say, are more active ... but the times they promised things, everything was never fulfilled too late ... when they took out a patch they said in 2 weeks it would be implemented ... but it was almost 3 months and just there they were implemented to the experimental and then quickly to the stable. in the 0.63 they said that the physics for version 1.0 were going to be, the bases fixed the cars fixed and the infected area .. But then the 1.0 arrived and they took out a sign that after 1.0 they were going to implement we are in the 1.06 and there is no none of that good .. If they are going to make the excuse of "they are focused on more important things .." Ohh then is it more important to put a new car every patch or put nightvision? or fish ?? Instead of fixing the physics, cars, inventory, bases? If you are going to implement something, finish it and give priority to what you implemented, do not leave it in half ... It was preferable that neither the vehicles or the bases were implemented, before having something like that ... I can spend hours and hours talking about the evolution mistakes, lies and promises .. I bought it on December 18, 2013 and I played it every patch and stop playing it for how broken it was before... Now im waiting about ballancing bases and after that the bows and obviously invetory bugs.., I want to see improve and to see that it improved. And pay it when it deserves to be paid .. today does not deserve that.... What really gives me a bit of anger I think .. is that modders can fix all that and improve the game by fixing bugs and official developers can't... I hope they can improve the game and not charge something that is recycled and they promised that they did not charge the people who paid the game for the alpha ..
  13. Man Parts 241

    Remove drag and drop.

    1. Remove the drag and drop from inventory management. This is not PC. 2. IM should have more press button options. Example: Press X to send to Vicinity from Inventory. Or Press A to grab item. Use bumpers to move. Press A to drop. Jus a couple of ideas for IM. 3. RT to attach needs to expand to everything. Example: We can RT to attach camo nets to tents, tires to vehicles, etc. This needs to be expanded to... RT to place items that are in hand in containers (barrel, crate, tent, etc) if space is available. RT to attach logs, kindling, large stones, etc to fireplace. I could go on and then I remembered the button press options we have now don't even work most of the time. So what's the point in adding new shit when the shit we have now doesn't even fucking work as intended. I kinda lost it there at the end. But you get the idea. Remove drag and drop. Add more button press.
  14. MaxwellHouse69420

    Chernarus vs Livonia

    This one is just an asset flip , not gonna buy it especially when there’s so much work to be done on the core game like balances , bug fixes and at least a dozen new features promised for years . Barricading , Helicopters , 2 wheeled vehicles , contaminated zones , shooting from vehicles , restoring power to towns for lights and other things , less than lethal weapons , zombie hordes /dynamic roaming horde , soft skills such as mechanic / medic / pilot etc , weed/alcohol/tobacco for currency and RP items . Theres probably more that I'm forgetting , but ya we REALLY needed the copy/paste map with no new features .. I’m SOOOO GLAD we spent so much development time , money and focus on it ! -_-
  15. llMysticll

    Cars

    So what's the deal with vehicles on console? Are they glitched bc I've fixed two tried to drive them and would be in the middle of the map and all the sudden either crash into nothing or fly across map instantly and land in the water in the south or East!
  16. KajMak64Bit2

    DayZ Livonia PC Open Beta

    It is not me who is ignorant here it is you and consoles plebs who do not accept death of their beloved console... Also devs did promise us content... We WILL get that content at some point... If you think it's easy please buy a plane ticket and visit Bohemia HQ and have a tour of their office and how they work and in depth information on game development and see for yourself how complex developing such features are... For fck sake not even Scientists know the physics of a bicycle and you want the devs to implement 2 wheeled vehicles... And for the physics of it to be realistic... https://www.fastcompany.com/3062239/the-bicycle-is-still-a-scientific-mystery-heres-why There's proof of that.. Sure they can implement a bicycle but it would drive and work as if you're driving a car and not a bicycle... But they want to make it realistic... Also please people.. Realise that cars are processed server side... So if the server lags... The car physics goes to shit... There is literally nothing Bohemia can do about that unless they optimize the physics.. Basically optimize the game... Or as one individual said which i forgot the name of... They implement a system where the cars run client side and server is doing checking of vehicle movement so in case of cheats/hacks like teleportation or speed hack.. the server can teleport the car back to last know legit location.. something of a hybrid between fully client side and server side...
  17. MaxwellHouse69420

    DayZ Livonia PC Open Beta

    You People said YEARS ago that there would be NO PAID DLC AND WE WOULD GET ALL FUTURE CONTENT FOR FREE . why the hell are you backpedaling on that now ? You haven’t even finished the game , where’s contaminated zones , where’s helicopters + 2 wheeled vehicles , where’s shooting from windows (trello post 2 years ago shows this as “coming soon”), where’s soft skills like medic / mechanic / pilot, where’s less than lethal weapons , where’s roaming zombie hordes , where’s barricading ? You have SOOOO much to add and yet you’re telling us (those that supported you since December of 2013) that we have to pay AGAIN for a new map that surely everyone will be playing ? Thanks SO MUCH for going back on your words , and thanks SO MUCH for not even feature completing your game before forcing us to pay more to unlock features and content . Incredibly disappointed in these decisions , and I’m truly not sure if i want to play Dayz until we at least get the aforementioned features that we are still missing. I can’t even state how disappointed I am with the “new devs” way of things , where’s the integrity anymore ?
  18. aaronlands

    Chernarus vs Livonia

    Chernarus is a beautiful map. I still have to explore Livonia more to develop an opinion. I was recklessly playing the other night and I found that many of my respawns felt like I was going through the same areas over and over again. With Chernarus, every life does feel pretty different. Not hating on the new map but I feel like it especially needs working cars to make it fun whereas Chernarus is somehow still interesting without vehicles.
  19. KajMak64Bit2

    DayZ Livonia PC Open Beta

    it's obvious that base building is a placeholder... current base building is just a fence and a gate.. what about roofs? walls? windows? ACTUAL doors that only human can go trough and not a gate which is meant for vehicles...? Base Building is fixed with DayZ Expansion mod tho... i feel bad for Console people not having modding support lol 😄 i feel like Console people will spent years until they get a functioning game just like we PC guys did... 🙂
  20. Kean__1

    TKO (Total Knock Out)

    It's odd..... I rarely get knocked out but it always seems weird to me that a zombie would be able to knock a person out by simply flailing their arms. .....maybe by another player wit ha well placed headshot but not with a helmet. Definitely needs some tweaking. Regarding the car..... I totally agree. They should nix the player damage for now. I would even go as far as saying that they should drastically reduce or eliminate the collision damage to vehicles until they can get the lag spikes fixed. I would say that is the #1 leading cause of people losing their cars in this game right now. ....at least for those that don't disappear. I'm so tired of having to drive around the game world at or below 20kph.
  21. Kean__1

    Livonia PC Open Beta

    Yeah..... I'm more interested in what 1.06 will bring in the way of fixes to console. If they could finally address the major issues plaguing a lot folks like lag spikes in vehicles, game freezes / crashes, weapon / mag glitches and inventory items getting stuck, I would buy this DLC in a heartbeat.
  22. Parazight

    DayZ Livonia PC Open Beta

    Haha. There's lots of science to be had. Infected vs bears. Wolves vs bears. Bears vs bears(?). Beartraps, Landmines, aggro switches. How far can I kite one? How do they interact with vehicles? Should be fun.
  23. Pauperprince

    Livonia PC Open Beta

    I am not interested in the slightest for a new map with old bugs, especially if it costs. Furthermore: raincoats should be attached / placed over clothing. We don’t want 20 slot raincoats fix rain penetrating tents first infected don’t set off land mines or bear traps. Will bears set off bear traps? Anything that walks and breaths should set off both, even chickens. Especially chickens! 😋 we want land we can build on, flat and open spaces to build please give us the ability to make a door/window in the base walls why do we build base walls, but cannot manage to make them just one foot higher to prevent infected from jumping them? New map, new car parts system, same old bugs and vehicles with no power #golfcarts4life Lions and tigers and bears, oh my! Wait, no. Never mind. only bears, and lots of empty and lifeless jungle. 😋 logically, the new map. Layout will promote experienced/established players, loitering on top of fresh spawns. 😕 we still can’t form groups or parlay. Players Duping players is the toxic thorn crippling this game. Fix it and watch your game and community flourish. mmhm, not interested
  24. Kean__1

    Vehicles could build up torque to go up hills and even burnout

    I didn't see it on your list but perhaps I missed it or maybe my friends and I are the only ones affected..... After exiting a vehicle (as the driver), the player will sometimes freeze in place for a period of time. It's very similar to how a lag spike occurs and can be at the moment you step out to about a minute later. That glitch seems related to vehicles in the game and the lag spike issues. ....just thought I would throw it out there.
  25. freaks_r_us

    Custom Xml files for mods.

    There so many new and good mods coming out every day. The trouble is, some mods require type.xml or event.xml script to be added. Like vehicles, clothes, food, ect. Then when Dayz devs puts out an update it sends these .xml files back to default. Then I was thinking what if we had a custom type.xml and a type.xml file (same with the event too), where we can put the mod script into and have the game call from both files. example: All the mod's type.xml scripts will go into "custom type.xml" The dayz update new data will stay in the "type.xml" So we can continue to get all the new update items and it wont effect the mods that we have on our server, and vice versa. This would be a win win for the Devs and the modding community. I was thinking of just adding custom type.xml call script, but cant find where the type.xml call script is located at in the pbo files. "Any Ideas" on how to go about doing this will be very helpful and appreciated.
×