Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41868 results
-
@Jack Dant: the server was rebooted because I've had complaints about massive desynch and unusual high pings. I gave everyone on Portland a 3 minute heads-up with updated ETA until reboot so everyone can get out of their vehicles to save them to avoid being stranded without their vehicle in the middle of nowhere. @Dembc: it's a nice (like you say) story, but I am not inclined to do anything about it for the following reasons: #1 I am not the admin who banned you and I'm not going to overrule another admin's decision on this case since I was not in any way involved nor am I able to verify any of it because I do not have access to the logs. I spoke with the admin who banned you and he says the story he got from you had nothing to do with Skype, you told him you had a friend who needed help on another server. Said admin was merciful enough to only ban you for a week, unless a higher ranked-admin overruled his decision. #2 When playing DayZ you should either set your Skype status to "Busy" or close it altogether. I recommend the latter because Skype can be quite a resource hog. #3 Your claim that the PBE clan member "PvP-disconnected" is pretty lame to say the least. Everyone who watched said scene in the video can see that his body just had spawned into the game when you shot him. He said he was unconscious before he was even able to realize he was in danger because he was still at the "Receiving..." screen when your folks shot him. It's not PvP-disconnecting if he's not able to play an active role in a firefight. If anything it's spawn-protection. If the game's own spawn protection were working properly at the time you wouldn't have been able to hurt him at least for a minimal amount of time after he gets eyes on his surroundings. That said, my personal opinion: tell your story walking! You've been caught numerous times PvP disconnecting and so have your friends. They can call themselves lucky not to be banned yet as well because the admins on Portland don't usually ban on single incidents.
-
Lets do this, Trading Station Delta - Edited
CrossShade replied to combatcomm1's topic in DayZ Mod General Discussion
Victor, we need a vehicle retrieval and repair squad. Keeping those vehicles for our use and keeping them maintained is something our current squads cannot fill into their roles. -
Backpack slot. Alt to Classes/profession. V2.0
Deuzerre replied to [email protected]'s topic in DayZ Mod Suggestions
Just add this to your thread. Focusing similar ideas in the same thread is better than spreading them all around. And you have very good ideas, overall, so your threads have more chances to be recognised by reputation. Just quote the original message and add "All military vehicles have one included by default". -
Was hacked during ur dbase attack and all server files were deleted. I have since reinstalled however i do not have any vehicles anymore. was wondering if this was due too a corrupt mission file or what. been msging admins sending emails to dayzservermod AND EVERYTHING plz help!
-
Has there been any word on there being more to do?
ZedsDeadBaby replied to Slyguy65's topic in DayZ Mod General Discussion
You're a lazy jackass and have no business playing this game. I have literally stumbled RANDOMLY on no less than 6 vehicles since the reintroduction. Let me guess, you Googled "DayZ vehicle locations" and when that didn't work you gave up? Go play Left 4 Dead you will be happier. You can't even get lost. They tell you where to go and everything. -
One hell of a feeling I guess. Back on topic: Radar off would hamper you a bit, but I second that plane idea. Also making vehicles able to survive an encounter with a rabbit would help a bit. Helos tend to die less often from encounters with rocks. Anyway, you deserved the right to own the skies. Enjoy, make rescue missions, fire support while a small team raids the ground, fly over the starting areas for respawners to be awed, wipe out cherno and elektro outskirts from bandits... Things like that.
-
Depends on what you consider "hacking" Spawning a crate and taking a weapon that isn't in the mod would be exploiting... Most of which, if not all have legitimate icons next to them. Only weapons I've seen that have no icons are the weapon systems for vehicles that a player can spawn on his chest. I know for a fact that you can exploit certain weapons in the game that aren't dropped that still have icons. Golden revolver, sd makaroni, sd G36. Each with an icon. EDIT: This is has been possible from waaaaay before Dayz and I don't see it being any different in this mod than any others.
-
Has there been any word on there being more to do?
PeteOfButcherBay replied to Slyguy65's topic in DayZ Mod General Discussion
I find vehicles everywhere, infact today i found a jeep and 2 atvs all together. try looking harder or finding another server. -
Has there been any word on there being more to do?
Slyguy65 replied to Slyguy65's topic in DayZ Mod General Discussion
yaa i used to think getting a vehicle was the way to go...until i found out how rare and BS the whole thing is Apparently the first people to find them can just hide them and keep them...which is stupid there needs to be a lot more cars i mean with this repair system i see no reason to not have a lot of vehicles its not like it makes the game easier it just makes it less time consuming.... All these "hardcore" gamers think Time consuming=difficult Which is asinine. Just idiocy IMO I think they took them out multiple times too cause there was a resent "reinitialization" of ground vehicles? I assumed that meant they were put back in or something or reset but even then i haven't seen a single one -
Has there been any word on there being more to do?
PeteOfButcherBay replied to Slyguy65's topic in DayZ Mod General Discussion
yes rocket hinted at more stuff to do that cooperative based, what this is and how it will work is anyones guess (outside the dev team) so we have to sit and wait to see what he has planned. Which will probably take months of work. BTW have you tried collecting vehicles? seems like a reasonable thing to do if you don't want to participate in the coastal bean wars. -
We found a tent city up north with a bunch of equipment which included rocket launchers and stand alone grenade launchers. There were also broken vehicles around where they should not have spawned with no way to get them there. Seem legit?
-
The problem with the lack of co-operative play (apart from the inherent benefits of playing with friends that ZedsDead listed in another thread) is that survivors are too well rounded. In a real-life disaster/apocalypse there would be certain skill sets that would be incredibly valuable: - Medical training such as doctors, nurses, paramedics, even vets. - Mechanic/engineers, who can repair and maintain vehicles, generators, machines, etc. - Survivalists who can hunt, track, find fresh water, orienteer, build shelter, etc. - Farmer who can grow and prepare food, and maintain livestock. - Military/police, who are trained marksmen and can use and maintain any type of firearm including military hardware. - Pilots All of these skillsets would be highly sought after, and you'd be lucky to know or find someone who can do even one of these things, since most "city folk" like stock brokers, programmers, accountants, etc probably wouldnt have any of these skills. And yet in DayZ survivors can do all of these things perfectly. They're like one-man-armies. As such there is no need to seek out other survivors for aid (and we're not even talking about the crushing fear of loneliness when people think the endtimes are on them and they seek others out for companionship). When a survivor can do anything and everything then there is only risk in meeting other survivors, and zero reward. Its a system that only benefits the anti-social lonewolves and bandits. Every survivor's value only amounts to what gear can be picked off his corpse. Whereas in reality it would be a person's skillset that really mattered. You wouldnt be so quick to shoot that guy down on the road if you thought he might be a doctor who could set that broken leg for you, or someone who could give you shelter from the freezing nights, or teach you how to clean and shoot that rifle you found. I dont know if a class system is the answer. But possibly spawning with a single random skillset, and then slowly "learning" additional skills from other survivors as you spend more time around them. Afterall, once you've survived the apocalyps for a few years with other people you'll certainly have picked up some new skills and tricks. Maybe thats whats needed to slow down the mindless shooting currently: value the person, not their beans.
-
Great news! Regarding the Vehicles, does this mean the horrible lag/desync the Passengers get will be somewhat fixed? Last night we found a GAZ, and I let my buddy drive. I just closed my eyes. Because everytime i looked desync would show we in a forest, or up in a tree. Yet his screen, we were just driving along fine. Trust the drivers ^_^
-
repairing vehicles to get to other maps, SIGN ME IN!!!! +1!
-
the wheel repair menu is the same for all vehicles.. just fix the ones the car has.. right/left front and right/left back
-
Basically done with this game for now. Sadly, it's just a slow paced deathmatch.
bahhh replied to boogiemanfl's topic in DayZ Mod General Discussion
That dilutes the population. The "big cities" are supposed to be more important. They are supposed to attract more players and be the sight of more encounters and more action. This creates a balanced dynanic between low risk/low reward towns and high risk/high reward large cities. currently small towns inland are just acting as a supply to keep up to NW. Since the vehicles came in the small villages became a little more populated than before, but srsly do u really go exploring villages? -
Basically done with this game for now. Sadly, it's just a slow paced deathmatch.
ZedsDeadBaby replied to boogiemanfl's topic in DayZ Mod General Discussion
No' date=' you clearly don't. You don't even [i']understand the concept, so how can you claim to like it? How often do you die, and why? My last survivor was alive 12 days, probably 50+ hours in game. Why is this the first thing out of everyone's mouth when they are obviously not fine with it? And it is the very presence of that "horrible" experience that makes everything else in the game seem so much more intense, more real, more gratifying. If it weren't for the psychopathic killers waiting around every dark corner in this game, what would your accomplishments be? Picking up beans and ammo and shooting cows? Okay... Last night I lost my 12-day-old survivor. Ghillie suit, M16A2+203 w/ mags, 5 fully loaded tents, a completely repaired vehicle full of spare parts and ammunition, etc. I was stunned. My heart was beating, my brow was sweating. I stared at the "You Are Dead" screen for 10 minutes. Then, I sucked it up and got right back to it knowing that the next survivor could live twice that long and achieve twice as much if I am careful and don't make the same mistake I did last night. Okay, it's Alpha. We all know that. So basically you were trying to avoid PvP by playing on an underpopulated server and got shot anyway? That's pretty awesome in my opinion. Nowhere to run, nowhere to hide. Just like it should be. Whose fault is that? I've repaired vehicles single handled without a single person helping by venturing out, finding the parts necessary, and running all the way back to the broken vehicle because my inventory only had space for one item at a time. It literally took me 12 hours to repair a single vehicle in game on my own. Then I lost it 30 minutes later. And I didn't care. Vehicles are everywhere now. If you have never seen one, then you are simply not looking very carefully - or you never survive long enough to find one. Either way you are at fault, not the game. What makes a place "worth going to"? Maybe this retarded mentality is the reason you've never found a vehicle, hmm? Try exploring some of those places you think are not "worth it" and you might find out that, in fact, they are. "Sweeping changes" is kind of the definition of the Alpha-Beta transition period. Why is it everyone who claims to know what an Alpha is, doesn't have a clue? Go play Left 4 Dead then. Most of us are here precisely because it's "just too harsh." I have a fully time job and a family and I have had more fun with this game than any other in the past 2 decades. Fuck no. Except it's not. No, it hasn't. Not the people in my group. Great. DayZ is not for "most people." Most people like Farmville and pro wrestling. Most people can go fuck themselves for all I care. -
First, I would like to introduce myself. I am n00bsos, and help run Dallas 40. I work nights, so if this is in poor grammar or confusing I'll check back to make sure I fix it when I wake up tonight and get more coffee in me. Just to respond on behalf of the folks running Dallas 40 we did not take the server down this morning. I do not have access to the logs at the moment, but when I am able to get them I will look over them very thoroughly to ensure again the server crash (or restart) was not initiated intentionally to kick you from the server. Your initial post made it seem as if you were banned from the server intentionally. Putting everything together (i.e. you not being able to see the server when you lost connection) leads me to believe this was a server restart in Dallas not conducted by an 'admin'. Those restarts will cause the server to appear offline for a moment as they are actual hard restarts. I will apologize for getting a bit flustered with you as noone enjoys being called a cheater. I have chatted with the folks that were on this morning (there were 5-6), and they've explained the situation to me. I have your side of this as well, and have had time to step back from this situation and consider both sides. From what you stated below (the server crashing/restarting as soon as you highjacked the truck and being restarted by the admins) appears to be true. However, the server crashing/restarting caused it to need a restart/another restart. I don't know how savvy you are with servers, computers, etc, but the server crashed/restarted when you were initially booted. When the folks logged back in they did not see zombie spawns or loot spawns for quite some time. They restarted the server, and were under the impression the server was intentionally crashed by someone not the folks in Dallas that we rent from. It was locked for a short period of time to try and figure out what the hell happened because like any admin of any server ever if you sense there was a serious threat that caused damage you want to make sure the issue is remedied and things are back to normal before allowing users back in only for more problems to arise. We have never had anyone complain, and we've had a decent amount of hackers/cheaters try to play on our server that have been taken care of through the proper means. Whatever the case may be I can promise you that Gilboa and I are out to take care of that server as if it were our own child. We are avid gamers, and dislike cheaters just as much as everyone else. I apologize that you feel you were wronged. I can't go into the server and spawn you vehicles and weapons or I would try to make it up to you. At the end of the day it was a misunderstanding, no one was trying to cheat you, and it is a game in it's Alpha testing phase we are all learning as it develops into the beast it has become. I absolutely welcome you to chat with me through here or on private message on the situation, and of course report any cheating conducted on Dallas 40 to myself or Gilboa.
-
Signed. In your example, and I'm sure you will agree, I wouldn't want to be able to predict what each individual Zombies' intentions are, just off sight. I wouldn't mind seeing some with guns, or even driving vehicles, either - even if they couldn't shoot or drive for shit. You wouldn't even have to alter their driving characteristics.
-
DayZ "Class/Profession" System Idea
[frl]myke replied to smokeshadows's topic in DayZ Mod Suggestions
+1 Remove completely the ability to repair any vehicles as most of the players couldn't repair a UH-1 if their life would depend on it. Please do not add any features that would make it all of a sudden necessary to actually think first before running around like a trigger-happy monkey. -
Hey, just noticed this thread when i searched your name as I got it from EU 39. Been playing on your server for a few days now and have to say it's my favourite. Nice work. I read the recent patch should help with the lag issues on a lot of servers...i have noticed that around midnight (UTC real time) we all synced perfectly and could drive/run with no desync problems on EU 39. I thought this was maybe because there was less people on... damaging/driving their vehicles. We noticed a sedan of ours getting damaged while engine off and no one in it and figured it was because it was on grass, a mate then blew it up while still inside it driving it with red warning signs on parts so it's no longer a factor... I assume his would have caused constant damage saves going by the recent patch notes regarding lag but then wouldn't just driving any vehicle cause slight damage anyway? A friendly.
-
Lets do this, Trading Station Delta - Edited
septuscap replied to combatcomm1's topic in DayZ Mod General Discussion
You know all these vehicles would just attract MORE bandits. Hate to burst your bubble, but be a little realistic here. -
Incentivizing Teamwork opposed to Punishing Murder
gr0g88 replied to Friend-or-Pho's topic in DayZ Mod Suggestions
taken from the OP build a small town/fortification second part of his bullets. The point is that a fortification is just a small building with some ways to prevent people from entering it. Yeah, you should be able to build these (you can already make a shed into such a fortification). However, usually people want mechanics so that bandits can't take their fortification as easily, or at least they want added bonusses next to the fact that you have a fortification. Building a town would be ridiculous in my viewpoint. maybe a full town would be ridculous but a small settlement that can be used as a trade post or a small area that provides security and a taste of society would be cool because it would allow players to interact more and at a deeper level, however this would require more dynamic loot spawns but dayz is in alpha so that could also be in the pipline ;) People are complaining about how stale the current map is. I'm bringing this up because: What is servers ran maps with purpose? Have a map designed for trading, and community stuff. For example, on the west of the current map, make a 'cut off' point, so if you save your character there, you can spawn in the next map (to the west). joining a server on that map, without being near the "transfer area" could result in you not being allowed in, or maybe spawn in a red box saying go to a different server or something. Maybe even each map/area could have its own respawn points for better ability to play with friends. ^this will make vehicles 100x more usful ^225km is big, but with this idea, there is no theoretical limit to how big the play size could be. -
Lets do this, Trading Station Delta - Edited
Genki Dama replied to combatcomm1's topic in DayZ Mod General Discussion
The alternative to chat is through skype. Via voice chat 25 people can talk at once, if I am correct. This means that all the suppliers can talk to each other, while the guards can also do the same. And if the leader of the supply group wants to contact the leader of the guard they can do it over skype, that leader can then relay the information over to the other guards. This means that whatever actions we take, bandits want know about it. Of course it will also require all the guards and suppliers to have usable mics. People are also worried about the guards being bored, I would say that after an hour of the guard, they should switch with the suppliers and those previous guards go out and find loot. Can I also suggest that we send another smaller group far up north. The are deer stands that sometimes have decent weapons. I suggest that we send possibly 3 people up there. They will take longer to get back and it will require communications to be perfect. We will also need at least 3 land vehicles, for travel and also we will need to hide them in a safe place, we can't exactly take them onto the island. -
Incentivizing Teamwork opposed to Punishing Murder
[email protected] replied to Friend-or-Pho's topic in DayZ Mod Suggestions
The issue is that it's far far too easy to survive. Ammo spawns should be made rare and guns rarer. Especially military weapons. Vehicles should be more common but require more teamwork to get running. For instance two people to push and one person to jumpstart the car because the battery is dead. After it's made harder to survive more things like the teamwork required to use bloodbags is necessary. More things that require the aid of another player. Enough things so that if you see another player you're glad to see them instead of apprehensive and ready to shoot. Perhaps locked doors that require two people bashing on it at once to break it open and get loot that would be otherwise hard to come by in this new harder-to-survive world. Rocket has already been quoted in saying he doesn't like the fact that people shoot on sight with no consequences. He wants to encourage teamwork. The change is coming.