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gr0g88

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About gr0g88

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  1. NO Will come back after several months. It took 7 words to express how I feel about this debilitating patch.
  2. 10/10 would watch him get banned again.
  3. glad for the ban. good to see mods cleaning up stuff like this quickly! I think the quote need to be snipped as well.
  4. gr0g88

    Need Medical Assistance? We can help.

    Stew? My in game name is Stew. I never bothered changing it.
  5. taken from the OP build a small town/fortification second part of his bullets. The point is that a fortification is just a small building with some ways to prevent people from entering it. Yeah, you should be able to build these (you can already make a shed into such a fortification). However, usually people want mechanics so that bandits can't take their fortification as easily, or at least they want added bonusses next to the fact that you have a fortification. Building a town would be ridiculous in my viewpoint. maybe a full town would be ridculous but a small settlement that can be used as a trade post or a small area that provides security and a taste of society would be cool because it would allow players to interact more and at a deeper level, however this would require more dynamic loot spawns but dayz is in alpha so that could also be in the pipline ;) People are complaining about how stale the current map is. I'm bringing this up because: What is servers ran maps with purpose? Have a map designed for trading, and community stuff. For example, on the west of the current map, make a 'cut off' point, so if you save your character there, you can spawn in the next map (to the west). joining a server on that map, without being near the "transfer area" could result in you not being allowed in, or maybe spawn in a red box saying go to a different server or something. Maybe even each map/area could have its own respawn points for better ability to play with friends. ^this will make vehicles 100x more usful ^225km is big, but with this idea, there is no theoretical limit to how big the play size could be.
  6. Ignore the flames of other posters. Your story was very similar to my first few days trying to play. It gets better with time, and it really helps to have a buddy play with you to talk and show you the ropes.
  7. 1. I'm not saying it should be built for a cash grab. I'm saying it is very likely imo, given the fact that people are eating it up faster than it can be handed out. But I think point 1 is so far off topic, we should move on :-/ 2/3. If the hardcore flooded into the newbie servers, you'd be getting gameplay as is. Servers based on playstyle is just a thought. twist the idea around for abit, maybe we'll think of something that can benefit everyone without losing some of the magic that we've come to enjoy. ~An interesting thought, what if (WAYYYY later in development) a single player / 'bootcamp' style mission to teach how the game is played (looting etc), taking place during the initial outbreak? Then players could be prompted to join 'Atlanta 8 / PansyMode'.
  8. Client-side hitbox? Your machine tells the server the zombie was shot (because it was on your screen). Server side would result in players shooting the crap out of zombies, and the server says they missed, and the zombie nibbles on you because you have 'Lag aim'.
  9. 1. Really, if money was the main priority (or one of the main priorities) of this game, it would probably look more like CoD. The game is focused on a niche of players. Games never became better when money was at stake. What you actually want is make the game appeal to players who do not like this game, by making it another game. And because people bought ArmA should not bother DayZ at all (because people did NOT pay Rocket), so that argument is terribly stupid. You also complain at Rocket when you bought ArmA2 and found out it was not what you want it to be? 2. Still the game has a core vision, which you want to deviate from to “appeal to a larger audience”. With commercial games it happens to often that the game is changed for the worse of the real fans to “appeal a larger audience”. We as actual fans of the game as it is don’t want to see the game taken from us to give it to that “larger audience”. Also, while the game is still a mod, the number of players is not a goal. 3. I don't know what you are talking about :P I'm just saying, the game should be accomodating to the current playstyles available, and not broaden too much to appeal to other people. Not have some weird Survivor vs Bandit TDM, because that is just not the point of the game 1. DayZ is growing like wild fire. The chances of it being put on a shelf for $50 is growing with the size of the community. If someone thinks they can make money off something, they will. Most people would agree they'd be willing to shell out cash when this game gets past the yet to be seen beta. The fact that so many people have bought Arma2 soley because they heard and saw DayZ speaks for itself. I don't care about Arma2, i really dont. Someone told me that some of the Arma2 team worked or works on DayZ team. Perhaps my "someone" was wrong? I am not sure. 2. Nobody wants to remove or ruin it. We're just sharing other ideas on how to make it better. Providing ideas to remedy a problem is more helpful than shooting down bad ones. Half the ideas I provided were bad. But they could spark thought and the devs could get something useful out of it. 3. Nobody wants TDM. It would ruin the game. I was just making a suggestion that we have a "Newb Server" or a "Pansy City" or something when you aren't in the mood for the die hard stuff. Perhaps I'm wrong, and perhaps I'm in the minority, just voicing my thoughts.
  10. 1. This is a mod that people are buying the game just to play, that means money. The chance of this game becoming stand alone and/or Arma 3 Dayz, means money. 2. Sounds like you've mixed your persona into the .rar files you downloaded? This alpha can really go anywhere at this point. Its an alpha. The game, as it stands now, is great. I really enjoy it. I dont want to take away from the PvP side, I'd just like a less hardcore version at times. 3. Glad to see you agree with me. "Types of players" and "playstyle" are almost synonyms. I think the argument you were trying to make was, 'PvP/Bandits/Deathmatchers are on par with other playstyles'. Our argument was 'Choosing to help each other atm is seldom worth the risk/reward'. In a Zombie-Apoc, from the vast majority of film and novels, people tend to stick together and only fight amongst them selves when low on supplies, or when the plot demands it. 'Bandits' are still a role there, and surely they exist, but it seems they should be the exception, and not the rule. Shoot on sight yields the best rewards atm, and its far from the 'realism' one would expect from the zombie media we've all learn to love. We still want shoot on sight. If I was in a group with someone who was annoying, messing up and attracting zombies, or hording supplies, I'd put a few through him. We dont want to "Nerf Bandits" or "Buff Survivors". Also, I'm pretty sure Redz is trolling.
  11. We're trying to come up with a system that appeals to all types of players, not exclusively one type or the other. Games that appeal to more players, make more money. Do mods ever clean up posts like these?
  12. I agree that co-op should be somehow rewarded, and that bandits / solos shouldn't be punished. I would like them to be punished , but that's because I'm more of a co-op player, and not a quake deathmatch player. I really enjoy that all options are at the players finger tips, and not strictly candyland or quake. All ideas mentioned here, I think, have the possibility to make the game better. If they actually work or not, remains to be seen. Here are some more ideas to help the co-op side of the community: - Faster bandaging from other players ~easier to bandage someone else than one's self - Global Chat~ ~Allow a global chat channel to people without murders ~Murderer's can't write in it? And/or cant even see it? (opinions please) ~Good for newbies who are clueless on playing, and will otherwise get killed easy and leave (good for community building) - Murder-Free servers (Oh boy, here comes the flames) ~Players may join only with 0 murders. They can remain in game if a murder is commited. This will help newbies, and reduce the flow of carebear tears. ~Vast majority of servers should remain as "normal" DayZ servers. ~I know I'm going to hear alot of bad things about this suggestion, but the reality is there are 2 groups of players. One takes joy from the frustration of the others. Deathmatch players can always have fun killing eachother. Veteran players slaying carebears and newbs who just try to co-op, well, its damages community, and could reduce the number of potential customers. Creating Co-op only servers would be even worse, so, have both, and make it a one-way change. - Military patrols that attack on site players with murders. (I pulled this off another post, and refined it) ~ Military spawns based on # of murders. ~ Patrols drop military weapons (good for our bandit brothers) - Perhaps Civilian NPCs? ~They could give beans or w/e to carebears. ~ Bandits could beat them down for LOL QUAD NADE KILL ~ Bandits could use them as bait? ~ Maybe they could offer blood transfusion to survivors, if the survivor had the proper "tools". ==================== Keep in mind these ideas are still half-baked dreams, and not demands. Suggestions welcome, pvp/realism rage ignored.
  13. I cant use side or global chat in any server I join. I see other people using it, but i cant. Really hard to make friends or preform medical resue without chat.
  14. gr0g88

    Motorcycle Tire Durability

    I have to agree. I've crashed my dirt bike a hundred times with very little needed for repairs. a brake fluid cable once in a while if a branch manages to hack it off. they are supposed to be build for abuse.
  15. gr0g88

    Turn off Debug Monitor

    # of zombies is useful, as there is a server bug where no zombies or loot spawn, and its easy to tell by looking at this. Also, i LOVE having a frag count displayed.
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