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Showing results for 'Vehicles'.
Found 41868 results
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DE25 & DE26 & DE63 & DE64 [Berlin] *UTC-6* -Infos/Comments-
adeptus astartes replied to itsmee's topic in Mod Servers & Private Hives
Thanks for the new server. Been fun so far. Just one small thing: Could you give some warning in advance when you have to restart the server? Then the players could save their stuff. We're kind of left guessing where we last saved our vehicles right now. -
Hey All Here's a list of suggestions I'd like to see added to the Mod in order to improve gameplay making it slightly more realistic. So far the games F**Kin awsome and I dont know if im just being picky but for me these small details will make the game far superior....hope you all agree. Fall Damage Adjustment: When players fall from a small flight of stairs or a deer stand this should cause a sprain or minimal damage not broken bones. Broken bones should be dealt from falling from 1 story rooftops instead of dying. Walking Hordes: Large random groups/hordes of Zombies wandering across the map that can go through forests and along roads in search of there next meal....proper zombie walkers! In the bigger towns zombies could possibly gather in large groups making it far more difficult and dangerous to attempt a loot run. Realistic Loot: Loot should obviously be found where dead army personel are lying or in military vehicles etc. Even military zombies should at least have ammo or weapons as they woulda been armed to the teeth before they died. Blood and Hit Animations: Blood should splatter when shots are fired into zombies or players. If you shoot a player or zombie you should see a knockback reaction from the area hit...and everyone loves nothing more than awsome splatter animations coming from your latest victim. Melee Weapons:Knives and Hatchets (or any other handheld tool) should also be used as melee weapons rather than just tools for certain tasks. I'd love nothing better than sneaking up behind bandits & zombies and slitting the throat or embeding my hatchet into there skull....even when you run out of ammo, using the butt of your gun or pistol whipping in order to stay alive for that minute longer helps. Clothing:The ability to strip clothing from your victims would also be handy....zombies or players. This would add a wider range of skins and player customization. Well thats it, as I said before, please dont think im being over picky on these subjects....I just prefer attention to the smaller details that gives PC gaming the edge over consoles and makes games like this the number 1 PC game to play. Anyway...keep up the awsome work and glad to see 1.7.1 will end zombies ability to walk threw walls and doors!!!
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DayZ Server Auto Restart - Multiple Methods - **Version 3.3.1
Medic-49 replied to dizzymagoo's topic in Mod Servers & Private Hives
I'm hosting a server through HFBServers.com Dallas-49 Ive read that it is a good idea to restart your server every 6-8 hours to keep it running smooth. I have only done one restart on the server, and somebody told me later they lost a vehicle they had fixed. If I manually restart the server through the HFBServers.com control panel, does this reset spawns, + saved things such as tents / vehicles? I'm new to hosting to bare with me please! Many thanks - Medic -
do cars atv's and buses and stuff respawn?
salty (DayZ) replied to foogusnot's topic in New Player Discussion
False. Destroyed vehicles do not respawn. -
My character has been alive for nearly 30 days now, about 23 or so of those days has been with a suppressed M4 CCO. I have had MANY close calls but with help from friends I've stayed safe and been able to PVP, scavenge, find vehicles, and still manage to avoid death. The fact that you have a suppressed weapon makes it much easier to survive just because you have the advantage of never being heard while clearing an area. I basically owe the fact that I have survived to the gun, so I do agree that the way they spawn right now is unrealistic. I don't think suppressed weapons should be removed, but the spawn rates on the weapons and SD ammunition needs to be nerf'd down A LOT. Also a round life cycle on the suppressors themselves could be useful, just like in MGS 3.
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Why is the life expectancy going up?
Greasymullet replied to rocket's topic in DayZ Mod General Discussion
The ladder fix, players becoming more comfortable, and vehicles which can take hours to repair if you need to run back and forth. -
So I finally get to drive a vehicle on Day 14 in DayZ!!!
Sweedums replied to S1ippery Jim's topic in DayZ Mod Gallery
I've been seeing vehicles all over for the past week or so (on US1). 2 days ago, having survived 13 days, i found a tractor in a field just north of Stary Sobor (this was on a FR server now) and i jumped in, it was half full with fuel, and even though 2 parts of it were in the red, it worked! I proceeded to just drive around a little bit for no real reason, before reversing into a tree at about 5mph by accident and... killing myself? Was kind of annoyed since it was the longest i had survived yet, thought it was a strange way to die... on the bright side, i was able to sprint back to my corpse from the coast before it disappeared and got back my M4SD, M9SD, NVG's, GPS and all the other gear. Had i lost that, i probably would have cried and not come back to the game for a week! -
I don't really like the idea of helicopters, I can't even fly one now, never mind during an apocalypse when my head is firmly up my arse. I'd sooner be able to find and repair an APC, much more useful for going through towns to get medical supplies and what not. Hopefully, the Zombies wouldn't be able attack you through the doors, like they can now with the soft skin vehicles.
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Character wipe for new patch?
Boss (DayZ) replied to pogoman979's topic in DayZ Mod General Discussion
I think either EVERYTHING should be wiped, or nothing. This includes vehicles, tents, players, humanity, EVERYTHING. -
If there is only one heli per server, then that means that only one group on that server will have a heli and can steal all the other groups land vehicles. Then again, if there are 3 helis, that one group can have all 3.
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Man, this game.... UK4 A mate and I decide to go on a lunchtime mission to find a few bits and pieces, we're pretty well stocked, I've been alive 6 days and Strategos has a near perfect inventory. As always, there's just a couple of things we need, but it's a mission that is to end one of our lives. Grishino is the target location, not too far so we know we can comfortably make the round trip. We head out approach the town. Scoping it out through the binocs there aren't any zombies wandering about so we know there aren't any players, we're okay to head in and start looting. Loot is sparse and what we do find isn't of much use(as ever, when we have fully stocked vehicles I find a wheel, engine parts etc) I do find a 200 shot cartridge for my M249 though. Crawling about my mate has scoured the town and I've made my, as usual, much slower progress through a couple of outbuildings when suddenly my mate spots a vehicle 'It's a truck!'. 'Where!? Sweet!?' I ask, excited, at finding a new set of wheels 'No. As in someone is driving it!'. 'Shit!, hit the deck!'. We both dive into the cover of trees and lie there, we're unsighted from each other and can only describe where the sound is. I decide to crawl to another tree to get a better view and as I'm inbetween the two, lying in the grass in the sun, the truck rolls by, it's a flatbed army truck, the biggest I've seen yet!. Then suddenly it seems to be stopping and changing direction, has it spotted me or is it just doing a 3 point turn!? I hear a few revs to my right and then all falls silent. Heart beating 20 to the dozen we lie there, unsure if the vehicle drove off or if they just got out to raid the town, edging our way through the trees we eventually realise they're gone, headed down the road toward Kabanino. We decide to follow their route, maybe we can take them out and take the truck? they'll likely have gone on to somewhere else but it's worth a look. Running along a treeline we keep stopping to scan the horizon and check the town. Then suddenly I see a survivor crouch walking through a field, heading into the same town as we are. We decide to observe. Following him in we trail him into a barn and shots start ringing out, every zombie in town is heading into that barn and we sit back and watch the carnage unfold, my mate has got the range and his rifle is set to take the shot, as the survivor fights for his life his aiming frequently points in our direction through the barn doors, does he know we're here? I decide against shooting, I'd rather observe, but all it would take is a few shots and we've got a lot to lose. If I was playing on my own and I was in a town and then suddenly just died I'd be pretty frustrated and think it was lame, so if we are going to kill him I'd want him to at least spot us first so it's fair game, but that's a huge risk for no gain for us, our lives would be a lot simpler if he was gone, I'm fighting to find a reason to leave him alone. Shortly after we lose sight of him and periodically hear a couple of shots from different parts of the town, we can't locate him. What the hell do we do now? We're stuck in a clutch of trees, if we go any closer we'll reveal ourselves and he could get the drop on us, or if we stay put he could be circling round to flank us. We fall back and head to higher ground to overlook the town. As we crest the nearby hill there are only Zeds in the fields behind the town, he may have moved on. 'Two guys on a bike behind the church!' my mate cries, I pull out the binocs and look up and see an amazing and terrifying sight. Two guys on a scrambler motorbike, the guy on the back is wearing a ghillie suit, the guy riding pulls a wheelie and accelerates at the approaching lip, launching into the air and down a hillside, tearing across fields. We turn around to work out where they're headed and realise we're right in range of the NW airfield. Oh god, the airfield. We continue on through the trees, hoping to catch a glimpse of where the bike is headed when rifle shots start cutting through the undergrowth around us, Strategos calls out 'Fuck! I'm down!' more rifle shots are hitting the ground and the plants around us, my mate has lost two thirds of his blood and has broken bones so I stand up and start running around in the sun in figures of 8 to draw fire whilst he repairs himself. He patches up, we're nailed and into lunchtime overtime, time to get the hell out of dodge. My mate logs out in the bush and I sprint off over the hill, zig zagging to find a spot to do the same, who is it? The guys from the truck who'd come back to the airfield? The survivor from the town, or the two majestic heroes from the bike? As I start on the downslope of the far side of the hill the shots stop, a moments respite. This is so unfair, we let players live and this is the thanks we get. I need to fight back, stand my ground, and maybe next time they'll think twice. I reach a line of pine trees, hit the dirt, get in amongst the foliage, prime my M249 and check that all 200 bullets are ready to go. 10seconds later a figure appears in a bush at the top of the hill, he's quite a distance away and he may not be on his own so I decide to wait. I watch him shuffle about in the bush on one knee looking left and right, scanning the scenery for me. Is there another guy? I don't know, but as soon as this one comes out that bush across the clearing towards me I'm opening fire. Lying in wait, watching. A flash of black and white, the screen seems to spin over a single frame and then blackness. I am dead. Lying in the ground with my pathetic face resting on the full magazine of bullets I never unleashed on the enemy, a death full of regret.
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It would be interesting to see some statistics on players who are actually able to loot their own bodies and also how many people are actually driving around in vehicles. If they wanted to implement a mechanic where you are unable to loot your own body, that would be fine by me. But I can state without a shadow of a doubt that me and the group of guys I play with would loot a friends corpse, and all log off to find another server with them. I enjoy this game solo but it is infinitely more enjoyable when playing with a few friends and this mechanic seems aimed squarely at team play. Keep in mind that while this game is supposed to be realistic and brutal, the game already gives into gameplay mechanics over realism when it needs to. The morphine being an easy example.
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This is just a very raw idea. I don't like things to be complex. Lets start with squads. You can join a squad by walking up to a person, scrolling, and clicking 'join squad'. The recipient of this must accept the squad offer. The person that first offers the squad is squad leader. If a squad mate dies, then they are no longer part of that squad. They have to hook up again. Benefits of squads: close contact viewing of names (within 50 meters), being able to capture and hold areas, and entering locked areas. Possibly, with the addition of radios, squads could talk amongst each other in game. Now onto capture points / bases. A capture point would have to be a completely new place on the map (possibly random by server, like in Armex), or maybe some strategic position in a city or town. There shouldn't be too many of these, in order to keep up contention. Basically, it would be a semi-fortified position that has a few military loot spawns, and a lockable hangar/building with permanent storage on the inside. Any vehicle in the area is locked except to those who are in the squad that controls the area. Squads, as mentioned, are the only things capable of capturing these areas. The only way you may capture an area is to stay on campus for ten minutes, with none of the previous owners there. After that, you gain access to the storage and any vehicles that may be there. The loot spawns should be semi-lucrative, so as to discourage farming of the loot. How would you find bases? This is a very simple, and very revealing way of finding bases. They're marked on your map. Each capture point is revealed by the red AO circle. The circle can cover a wide radius, so as to have it slightly hidden. So, basically the benefits of having a base are as followed: Locked gear / vehicles. Semi-lucrative military spawns. A somewhat defensible position. No to little zombies. Plus, it gives people with a lot of loot an end game goal. The cons of a base are: It displays your location. If all members die, you lose all of your stuff, provided that another squad captures the place. Essentially, it becomes a crowded northwest airfield. In short, I feel that everyone that wants to create their own government, this might be their cup of tea. It also displaces a lot of PVPers out into the middle of nowhere, out away from the coast. Not to mention that it adds in basic Arma 2 mechanics of tactics and strict teamwork, in relation to assaulting and defending positions. Thoughts?
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The flies/crows on very low humanity discussion
DryGulch replied to switch296's topic in DayZ Mod General Discussion
Give people who survive a certain length of time, a bonus? 5 days: Need less food and water, as you adapt. 14 days: Can repair/Maintain vehicles at a reduced cost , as you learn. 30 days: Better night vision, as you acclimatise to rural life? Yeah, the bonuses are terrible because they just came off the top of my head. The goal is to make the life of your character more precious. This would cause pause in in all play-styles to engage in PVP, and for people to more closely weigh the pros and cons of engaging in combat and of even raiding an area for loot. Dying is not simply a run to pickup your loot from your mates. It does this without penalizing anyone. -
"I think people forget that when you die, you spawn with a terrible pistol and there are tons of obstacles between you and whoever you are playing" Well your about to spawn with no pistol LOL plus i can get from the coast back to the North airfield in less than half an hour and loot my own body or get my mates to get my stuff. Or if they drive down then I can be back to exactly where I was in 10 minutes. As if I never died at all. Kophka I like the cool down period to stop people spawn camping on the shore line. As for playing with your mates. I like playing with my mates too , but I wonder is this right for Dayz? As it stand its KOS pretty much , but if you didnt have a group of mates on TS, and you HAD to make new friends every time you died. Maybe the game would be more social. "Also, what is to stop your friend from leaving the current server and following you to the next?" Tents and vehicles ? " Do you even think you and your friend would be playing together a week after this type of idea was implement" No
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Fixed bases, NO Capture points, NO (are you kidding?) Squads, NO Display any type of location(s), NO (even to friends) Locked gear, vehicles, NO (everybody should be able to steal anything from anyone, wherever, whenever!) Heey, just my 2 cents :) (NOFI) Lets keep it a zombie survival - end of the fekking world - game.
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I was bored on my lunch break today and started sketching out my answer to the question - how could DayZ implement a class system? I don't want to "gameify" DayZ, but I think classes could be done in a realistic way. I also think that it could add a lot to the character investment, and also give a reason to encourage interactions between players besides just shooting each other. How it functions: When starting a character, DayZ asks what your character was doing before the outbreak (prior profession) - that will determine your "class". As you spend more time in the game, surviving, you begin to adapt to your environment, and you begin to adapt your old skills into this new world, unlocking new abilities. You are not getting XP for killing zomibes, but instead the longer you survive - the more your skills begin to adapt slowly and naturally. Possibly there are choices between two adaptations at each stage so that the player picks one, they are locked out from the other (allowing for differing character types, more replayability). If you manage to stay alive for long enough (several hours) you begin to unlock party-oriented adaptation perks which can make you a very valuable asset to a group. So here are some class ideas I had sketched out and some possible adaptations/perks...sorry had to use the stupid adaptation names for added entertainment MEDIC Life before the outbreak: Doctor, Nurse, RN, Paramedic Adaptations: SCHOOL NURSE - More efficient with medical supplies, quicker use SHARIN' NEEDLES- Able to use medical items twice SECURITY BLANKET - Heat packs keep you warm for an extended amount of time Party Adaptations PREVENTATIVE MEDICINE - Party has less chance of bleeding or going unconscious NURSE, SHOCK PADDLES...CLEAR! - Medic has a 1-time use EKG item that will bring a recently-killed player back to this mortal coil if revived within 60 seconds of death TRACKER Life before the outbreak: Vet, Park Ranger, Hunter, Ted Nuget Adaptations: DUCK SEASON - Ability to track animals QUIVER - able to stack arrows in inventory POSITIONAL AWARENESS - tracker will point to his location when viewing the map TAKE IT ALL BUT THE BONE - Get more meat off carcasses POISON DART - Ability to make arrows with nonlethal poison tranq (after combining arrow with coke-cola haha) Party Adaptations NIGHT OPS - Tracker and his party can see better in the dark COOK Life before the outbreak: Chef, Food Service, Butcher Adaptations: CHEF BOYARDEE - Ability to cook beans, which grants additional blood recovery GORDON RAMSEY - Superior cooking techniques allow you to cook meat that grants more blood recovery and satisfies hunger for an extended period GOT A LIGHT? - Can start fires with flares Party Adaptations SECRET SAUCE - Cooked meat has the ability to grant blood above the max blood level, to 15000, when consumed by party members AGENT Life before the outbreak: Military, Private Security, Police, Body Guard Adaptations: GOOD WITH GUNS - slightly increased accuracy, reload and reduced recoil MACGYVER - use of duct tape allows for a flashlight to be attached to most all weapons KARATE CHOP - ability to use a single melee attack, which is ineffective against groups of zombies but has the ability to stagger and cause light damage to a single zombie Party Adaptations: BODYGUARD - Ability to craft crude body armor with found scrap metal. Armor protects the wearer from a few bullets before its shredded, and does not protect against zombie attacks or headshots PARATROOPER - Party outfitted with parachutes which allow heli jumps and base jumps off taller structures MECHANIC Life before the outbreak: Mechanic, Pilot, Trucker, Cabbie, Getaway driver, chauffeur, Driver's ed teacher Adaptation GREASE MONKEY - Can fix up vehicles with fewer items JOY RIDER - Repaired vehicles use less gas and have increased durability GONE IN 60 - Driver has superior handling in vehicles and can reach increased top speeds Party Adaptation PARTY BUS - repaired bus combined with several found guns and scrap metal allows for a rolling death machine equipped with armor and mounted guns SURVIVOR Life prior to the outbreak: Athlete, Convict, Personal Trainer, Construction Worker SLOW METABOLISM - Food and water levels take longer to decrease JUST A FLESH WOUND - After using a bandage, blood level will recover some blood lost WALK IT OFF - Once a day, player is able to instantly get up after being knocked unconscious STRONG BACK - Additional inventory slots Party Adaptation CONDITIONING - Party members are able to run/crawl/swim faster, and are less likely to get knocked unconscious COMMS MANAGER Life before the outbreak: Tech Support, Engineer, Telemarketer Adaptations: TRANSMISSION HACKER - With a radio, player is able to hear occasional hidden broadcasts which discuss where high value loot, vehicles, etc. can be found. Party Adaptations TRIANGULATION - If party members are equipped with a radio, comms manager is able to triangulate their position which makes party members appear on the map EYE IN THE SKY - Once every hour, with use of a map and gps device, player is able to tap into a decommissioned military satellite and scan an area of the map - revealing other players, vehicles, etc. Yeah well those were some of my ideas, sketched out today while devouring a lunchable...feel free to post some class ideas of your own if you're feelin froggy.
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Safe lockers needed! (bank vaults)
Daddy'o replied to [email protected]'s topic in DayZ Mod Suggestions
In what way is that a problem? In that way it is a problem, as I explained under the statement, people get annoyed when they realize long term storage doesn't work reliably. People find camps, loot them, vandalize them, steal what they can. Your camp WILL be found. You WILL lose your items and vehicles. It's just a matter of time in all cases. Then these people resort to either demanding more security and making this a carebear land or if they have a seat of power, lock or reboot the server or some such n restore their shit back. Without long term storage, you would have no reason to keep still at one location, nor would you be able mass store hundreads of weapons n items that conveniently persist after your death. Surviving goes right outta the window, when you can just farm the shit out of a location for goods n gear and then just come back to it after you happen to die. Do YOU imagine this is what rocket had in mind for a mod called Test of DayZ that's supposed to be a test of survival? -
Denizens of FR7, vehicle business overplayed!
Daddy'o replied to Daddy'o's topic in DayZ Mod General Discussion
Vehicles, for great justice! -
bump, this should replace the Huey in the rarity scale. Huey can destroy in blitzkrieg tactics, and that alone makes it "overpowerful" so it should be rarer. An2 should be the more common of the air vehicles
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20 words or less: Spawning without a weapon
Gibbonici replied to rocket's topic in DayZ Mod General Discussion
YES Dying needs more consequences. Also delete tents, vehicles etc when their owners die. It'll suck, but that's death for you. -
The chats point to the base game. You might use them to communicate to other guys on your team in vehicles, or people local to you on the map, or both sides in a two sided conflict. This wasn't a priority when the mod was originally made, but it became one with people connecting to servers and talking on one of several channels that could be heard server wide and caused lag when used.
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Character wipe for new patch?
Herr Robert replied to pogoman979's topic in DayZ Mod General Discussion
I don't support this. It would anger alot of players in vain, and it's not like it would be hard to start farming weapons again; it would just be a tedious. It would also remove the incentive to stray from the coast and collect military grade gear, if there's a fear of resets. Obviously there has to be a reset for everything — including vehicles and tents — at some point, but I think it's too early now. It needs to wait until a major update when the mod is more finished and most of the major exploits have been fixed. -
A friend and I recently came across several vehicles (that were already usable), but the status indicators showed they were in bad shape. We tried to get scrap metal, wheels, fuel tank parts, and windscreens to repair it, we used up quite a lot of materials, but the status indicators never changed, and visually there was nothing different on the vehicle. Fueling up did work fine though.
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Top 3 Bugs you want fixed, Top 3 Features you want added
LeYuno (DayZ) replied to caddrel's topic in DayZ Mod General Discussion
top 3 bugs: 1 crossbow problems: crosshair, triple visibility during reloading while prone, disappearing bolts. 2 unable to strafe through doors (collision problem) 3 getting up automatically when you crawl out of a building (gets you detected unintentionally) top 3 features 1 seeing remaining slots in tents and vehicles 2 prevent people from suicide after respawning in order to get a better spawn position 3 vehicles automatically switch on lights at night, this can compromise your position. i would prefer to switch them on manually.