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Showing results for 'Vehicles'.
Found 41868 results
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So.. Have All The Clans/Groups Hid All The Cars Away On Every Server
Glycerine replied to Nickprovs's topic in DayZ Mod General Discussion
In the last week alone I've gotten my hands on and kept/had stolen/ or destroyed a S1203 Van, GAZ, 3 Motorcycles, V3S, a Ural, and god knows how many bicycles we've found while traveling. This has only been across 2 servers since we try not to server hop a lot, specifically when we have vehicles. It is just luck. this was a mix of fresh spawns and randomly running into hidden vehicles. -
So.. Have All The Clans/Groups Hid All The Cars Away On Every Server
walkerbait421 replied to Nickprovs's topic in DayZ Mod General Discussion
Have seen a few cars but nothing unoccupied in about 3 weeks of play on dozens of servers and covering every inch of the map. I had a chance to steal a car at a gas station when a car rolled up with 2 guys for a refill mission, but blew it. It seems to me the organized groups/clans/server owners have all the cars off-map and the rest of us are out of luck to find a "new spawn". I've also heard there are only about 50 servers with vehicles and the devs aren't adding any new servers atm. So my suggestion if you want a car: Play on older servers (lower numbers), camp gas spots near the borders, and explore off-map. -
Helicopters only on certain servers?
[email protected] replied to infinitegrim's topic in DayZ Mod General Discussion
http://dayzmod.com/forum/showthread.php?tid=11573&pid=116545#pid116545 Link to someone talking about checking an RTP file in the server config to check the code to see which vehicles are spawning. I don't know how to do this, however. Grim's server and mine are the same one. It is an instanced server hosted by HFB. Can we check this file somehow? -
DE6 - Reverting to old checkpoint, impossibru?
Kolossi (DayZ) posted a topic in Mod Servers & Private Hives
Was playing on DE 6 (DAO.nu server) yesterday and stumbled upon some clan's camp in north. Packed with tents and 2 offroad jeeps (UAV correct name..?) ATV and motorcross. I took UAV and ATV and drove them away during my couple trips I made to the camp. Didn't take much from the tents, only M14 and few bloodpacks. While i was driving away I went by my tent and took all the stuff inside and saved them inside the UAV, packed the tent and placed it in my inventory. Drove to safety and saved both vehicles. Now, I got back this morning to only find that both vehicles are gone and I thought Ok, someone could have found them and took them somewhere. I run my way back to the clan's camp only to find my old tent (which i packed) in its original place with all the stuff inside when i saved it. Then I run to the camp and its been cleared, all the vehicles that were there are now gone, tents are still there but only with trash loot. I'm not saying for sure that admins on DE6 reverted back, could have been some other weird reason, but after reading all these posts on these forums it just seems to me this kind of behaviour occurs too often , that after well equipped camp gets looted magically things revert back to what they were before looting took place. Like I said, can't really proof anything since I didn't record any ingame video of the events (will do so from now on), but maybe if other users on DE6 has experienced the same they could make their voice heard here. -
So.. Have All The Clans/Groups Hid All The Cars Away On Every Server
jdz (DayZ) replied to Nickprovs's topic in DayZ Mod General Discussion
I know of clans with 10+ vehicles, clans have no place in this game, they ruin it, imo. -
Helicopters only on certain servers?
codeine replied to infinitegrim's topic in DayZ Mod General Discussion
they're not spawning. they are only on a few server where they have been added. My server has heaps of land vehicles 0 choppers. -
So.. Have All The Clans/Groups Hid All The Cars Away On Every Server
Nickprovs posted a topic in DayZ Mod General Discussion
Because.. Batman, I haven't seen shit. I've checked damn near every vehicle spawn point on Dallas 42, and 48. I've checked countless spawns on NY servers as well. I'm beginning to think that it might just be a better idea to start just going around the outskirts of the map where textures are sloppy looking for group/clan camps. Do vehicles stay in the server when one logs out? Or do they only appear when you log in but are tired to the server? I've found a tractor before and found gas, but was in a group and didn't want to leave anyone behind in my tractor dust.b So what are some of the best spots to find vehicles, preferably one with 4 doors but whatever. Even a damn bicycle would make my day. Any screen shots? Also, can some servers actually disable vehicles from spawning? -
[GALLERY] Pyramid Infantry - 1st Zed-Slayer Division
blazer16113 replied to Adio's topic in DayZ Mod Gallery
hey guys add me on steam at blazer16113 if you wish to have another, i require no training of any type, and am already trained in navigation, formations, breaching, piloting/driving any vehicles, and maintaining sectors. add me if you want more background info, etc. -
No there was not. I believe they killed me at Stary and went to their camp and found their vehicles missing. And honestly, it was more of 2-5 minutes. Immediately said session lost. And was RIGHT back up. It was North of Stary, at least a few minutes of walking got someone back there.
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Ideas to Create an Authentic Endgame
Xterminator (DayZ) replied to ElemenoP's topic in DayZ Mod Suggestions
The game does need an "endgame" to it, right now, if i die i can run back to my camp and be back with some of the best loot within 30 minutes after death. The endgame right now for me is killing other players, and searching/repairing vehicles. If you run with a group of 10+ that loots NW at least once a day, when you die, all you have to do is find a new alice/coyote pack head to base and pick up a new gun and ammo, and your back at endgame again. -
I was meeting up with my friends at NWA and was killed in Stary. My friends headed towards Stary and came across a bandit camp. They stole 3 vehicles and ran over a few tents. About 5-10 minutes after this the server restarted. Coincidence? Nah, just a few douches. DALLAS 36 SACMO'S SERVER ^ That's the name. If you're an admin like this, just stop. Don't be a pussy little loser. - Thank you for reading this. Take this into consideration. EDIT: The server IMMEDIATELY came back online. Sacmo was back in it. We have it on stream. I'll be sure to link the video when my friend is done streaming.
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I've been on servers that wouldn't allow me to loot vehicles parts regardless of bag space. Although I could loot everything else, go figure. lol
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The only Ghillie suit I've found' date=' was at a crashed helicopter. [/quote'] I have never seen a crashed heli, or any vehicle except boats and a bike. I do not see crashed helicopters often, but when I do I find a few of em. I have only found them on two servers before and on both of them I ended up finding three crashed helicopters, however neither me nor my friend could loot them in any way no matter how much we searched for the loot spot. As for vehicles, if the server has them (meaning you found boats and bikes) then you just gotta start looking in the right places. So far my group has had and lost or currently has: 4 bicycles, 3 ATVs, 1 motorcycle, 1 white off road truck, 1 off road military, 2 jeeps, 3 cars, 2 helicopters and 5 boats. Look inside large warehouses, in alleys, around shacks out in the middle of the woods with civilization a fifteen minute walk away, in clearings, under bridges, in the ship wreck, partially submerged in ponds/lakes, at the ends of dead end roads, and all of the places that make you think "Damnit, this is gonna be a bitch to fix" due to the location. Once you find one just stock it with parts and cruise for more. Well, if someone finds those spots first, no vehicle. I find a lot of those kinds of buildings with the doors hanging open. I continue to search, but I believe that people get hold of the limited number of vehicles on a given server rapidly, then move them off the map.
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The only Ghillie suit I've found' date=' was at a crashed helicopter. [/quote'] I have never seen a crashed heli, or any vehicle except boats and a bike. I do not see crashed helicopters often, but when I do I find a few of em. I have only found them on two servers before and on both of them I ended up finding three crashed helicopters, however neither me nor my friend could loot them in any way no matter how much we searched for the loot spot. As for vehicles, if the server has them (meaning you found boats and bikes) then you just gotta start looking in the right places. So far my group has had and lost or currently has: 4 bicycles, 3 ATVs, 1 motorcycle, 1 white off road truck, 1 off road military, 2 jeeps, 3 cars, 2 helicopters and 5 boats. Look inside large warehouses, in alleys, around shacks out in the middle of the woods with civilization a fifteen minute walk away, in clearings, under bridges, in the ship wreck, partially submerged in ponds/lakes, at the ends of dead end roads, and all of the places that make you think "Damnit, this is gonna be a bitch to fix" due to the location. Once you find one just stock it with parts and cruise for more.
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I am not yet sure if it is dependent on the server settings or the GPS since I have not tested it much yet, but when playing on beta servers with my GPS I can see myself on the in game map as a blue circle which updates constantly of course. If you get into vehicles the circle takes the shape of the vehicle. Hopefully that is the GPS and not server settings. I will be doing testing with it tomorrow to be sure which it is.
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Rocket I love you: Going out of bounds - exploit or acceptable?
SPESSMEHREN (DayZ) replied to Publik's topic in DayZ Mod General Discussion
Currently, helicopters possess the ability to spot stationary enemy vehicles via radar. Which means whoever controls the choppers controls everything. That is an extreme imbalance, especially considering that in nearly every server we've played on that has choppers, it seems like the admins (or the admin's clan) is almost always in control of the choppers. Forcing everyone to stay within the pre-defined area of the country gives whoever has a chopper the ability to scoop up every vehicle. Since choppers can see vehicles, choppers can safely cruise above the maximum view distance, spotting vehicles without even seeing the ground. This makes setting up camps in dense forests to keep things hidden impractical, because choppers can see right through it. There are land features and formations outside the map boundaries. There's nothing out there, but the devs still put in mountains and terrain, so it must be a part of the game world. Now, I can understand perhaps limiting just how far you can walk, drive, or fly past the edge of the map. People shouldn't be able to get all the way to the northern borders. I think maybe we could at least have SOME area outside the main map. I might consider supporting enforcement of map boundaries if and only if chopper's radar system is removed. If you're flying a chopper, you should be looking out your windows and trying to spot camps, instead of being able to find EVERYTHING in the server in a matter of hours. With radar, choppers can fly higher than the server's visibility, thus being invincible, and using the radar, players can find everything. -
Don't mean to advertise or boast our server but SLC1 is (From most of our players+my standpoint) Its one of the fastest servers with vehicles and everything. No crosshairs, No nametags, Markers etc and no other serverside bugs. Check us out.
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Yeah, clan based servers, they swarm in on a start because their admin warns them ahead of time or conveniently does it when a lot of them a online. The clan termites swarm in with online maps, grab all of the vehicles, move them all off map and normal players never get one. Very server dependent.
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SHORT VERSION --------------------------------------------------------- Purchase Only Community Servers Studio Developed (with community feedback and beta period) Kickstarter (for pre-orders // special edition) ----------------------------------------------------------- Key features for a stand alone game could be ----------------------------------------------------------- - Larger map than Chenerus (camps are too easily found)! - Camps (things of the sort) should not be limited to where they can be placed. - Inability to get "off map" (invisible wall at edges of map to make it impossible to get off map). - Players should be able to band together and create parties. - Parties should be able to capture and control towns after ALL zombies have been eliminated from the town and various points (objectives) in the town have been secured by party members. - Controlling a town should give benefit to those in the town. And other survivors may seek refuge in said towns. - Vehicles / Camps may have keys required to use/access them?
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Helicopters only on certain servers?
Salem (DayZ) replied to infinitegrim's topic in DayZ Mod General Discussion
I think from what I can see it is up to the sever admins to add in vehicles. So some severs will have them and some won't. Then again I am always wrong so don't listen to me. -
Quick question regarding this since I didn't want to make a new thread. If a server has been recently purchased (yesterday), will it be capable or spawning vehicles, or will we have to wait until the next time the devs add more of them? A bit confused on what actually happens when they do this.
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I know its an alpha, and I'm sure these issues will be addressed soon, I'm just looking for any tips or tricks for improving the consistency of my vehicles and the items within them. Many items that I have, mainly weapons, are being duped when I move items between my fleet of vehicles. I'm not trying to exploit, and I am regularly saving the vehicles using the scroll menu, but it keeps happening after restarts occur. Furthermore, less beneficially (depending on how you look at it), the state of the vehicles is not being saved. Whenever I get a new vehicle, I park it in my base of operations and shoot out the wheels. However after every restart, the vehicle is good as new with absolutely no damages. Are there ways of improving the consistency of vehicles between restarts?
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(Another) Trading Post that might actually succeed?
Publik posted a topic in DayZ Mod General Discussion
THREAD MOVED HERETHREAD MOVED HERE The Goods: We'll do 3 things: -Facilitate trade between players -Sell/gather items (food, weapons, ammo, utilities) -Rent bodyguards Trading: http://i.imgur.com/Um3Yi.gif' alt='Um3Yi.gif'> Thank you oRidicule ♥ Selling goods: We gather weapons, ammo, food, water, utilities, etc. We put them in a distant location, like way up the coast in a hidden place, or we keep them on Skalisty in an off-limits area. If anyone spawns in the off-limits area, they are killed. Teams are dropped on the mainland by air or sea and go out to collect stuff. We then trade the items for whatever it is we need, mostly vehicle parts and fortifications (tents, wire, sandbags, tank traps). Renting bodyguards/mercenaries: If you like to kill, we can have you rented out for a percentage of the loot our employer finds. Be it security for an airfield run, guarding a vehicle, attacking another camp, whatever. The post will supply weapons/ammo for the merc teams, and we'll continue an operation until we succeed. If you die, we rearm you and send you back out. The Spot: I'm thinking Skalisty Island (SE corner). It's got a lot of cover from the mainland, and the SE side can't be seen from the coast. It has no hard fortifications to depend on, so the most damage a hacker can do is kill us all. It can't be reached without resources (read: boat or helicopter), so ghosting or server hopping is much harder to do. It requires boats and things to work, but I'm hopeful we can spend the time waiting on that update to gather the tents/fortifications/vehicles we need as well as being best friends and weeding out the people that would instead stab us in the back. Access to the Island: We can set up a mainland post to check players before letting them on the island. Once they're checked out, a boat is sent from Skalisty to pick them up and ferry them to the island. Once on the island, guards accompany the group to make sure no one becomes a threat. If we don't have enough guards to staff the place we don't run ferries. Snipers will be posted on the coast of the island and keep an eye on the boat when we send it out. Or... A mobile base could work too. Drop our stuff in the relative safety of the wilds, and drive into town with a few Urals to set up shop for a few hours. Rules for Clients: Primary out but down. If we can holster our sidearms in the future then that works too. If you raise your weapon you'll be warned. If you don't drop your weapon you'll be shot and your gear will be thrown in a tent and sold. If we are attacked: Clients are to get on the ground and not do anything. Anyone that is found afterwards that is dead but not confirmed as hostile will have their gear stored in a tent. You'll be allowed back on the island to take your gear or have it taken to you. The Server: We need a server. Rules are up for grabs, I really don't care what, as long as it's a 1.7+/beta server. Casual settings would be easy for us, but would also bring the casual griefers and so on. Hardcore is harder, but brings us players that really want to trade. All up to debate. So far, DE26 or Chicago 10. Communications: We've got offers for TS3 servers. Check the Steam group description. Communications with clients will be done through Direct. Leadership: If we ever have a leader they'll show up later down the line. I'm asking for like-minded individuals who want to work democratically. I don't want to impose duties like "gotta bring in X items/day or you're out!" or "gotta guard the island all day". Do what you want, we'll work out what the post turns into later. So yeah, if you're interested go ahead and join the Steam group. It's currently public (ha), and we'll work out how we want to go about it from there. If you don't use Steam for Arma2 (and I don't see why not, since you can link non-steam games anyways), we can work something else out. -
Lets do this, Trading Station Delta - Edited
sei replied to combatcomm1's topic in DayZ Mod General Discussion
Make the base 'on wheels'. A convoy of vehicles that can relocate all the time. Then its 'harder' for griefers to spawn 'in the base'. Use the truncks for storage. - How did you plan to store the loot originally? /sEi -
Vehicle modification ( you need drive-bys )
DryGulch replied to punisher_1's topic in DayZ Mod Suggestions
As much as it is silly and unfeasible, a little bit of me really wants to customize vehicles so I can pull up outside survivor camps and ... http://www.youtube.com/watch?v=9p8eO_LXvUo NSFW