Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41868 results
-
Problem 1: Vehicles/their spawns The main problem causing no vehicles on the map is the RADAR ON THE HELICOPTERS, REMOVE IT PLEASE. Vehicles in DayZ are now out of map zones/saved to someone offline etc. So there is now no vehicles spawned hardly anywhere on most full servers. This takes away the want to go to other towns to search for vehicles since hey I'm on foot for 4 hours running to a town to fin there are no vehicles to fix then die. Solution: De-spawn Timer 24 hr, Crafting Vehicles Vehicles need to be de-spawned after 24 hours of not being saved. This will clean up servers of ditched vehicles that are saved in no-mans land. Toolbox is needed to start the crafting process by right-clicking on the toolbox you can select a range of crafting options, the most basic is crafting a bicycle , which can then be upgraded to a motor bike etc. ( with adding more materials and items of course ) Example: Problem 2: Player Spawns / loot spawns Also the spawns are mainly in the kameko, cherno, electro areas, this makes for alot of people dieing, no loot to be spawn in those areas and more dieing with no gear. Solution: Add Item to place beacon( spawn location) This item can be place on the world much like the tent it too has placing requirements that must be met before you can place it, it is saved you alone and is your re-spawn point, once used the ITEM IS DESTROYED you must get a new one. It can also be demolished by your enemies. I really feel all this scrap metal, tires, cans, fuel parts and all this stuff isn't getting used and this would be an extremely fun way to do this.
-
Guys, there's a truck that (I think) we all know which one and where, is stuck in a pole or even if not, it's back wheels are stuck into the ground as it so looks like. Any idea on how to move it out or experience on how you moved a stuck vehicle yourselves? Thanks.
-
Rocket I love you: Going out of bounds - exploit or acceptable?
macnana replied to Publik's topic in DayZ Mod General Discussion
It's the same as a game of football except you take away the ball. People try to find vehicles, assholes take them out of the map where people don't bother looking. Shows that they're scared to lose their loot and enjoy an unfair advantage over others. -
Following suggestions will ADD to the gameplay without braking the core gameplay Rocket has in mind. The main idea is to add new gameplay elements to give players "more stuff to do" without turning the game into a regular FPS shooter. You still will die, but you will have more things to do and live maybe a little bit longer. Right now I feel the game being boring due to few things you can do. * zombies should not aggro on you instantly. You should get a warning, before they aggro. See below. -> allows for better sneaking mechanic, improves the gameplay. Doesnt punish the player immediately. * The "eye" indicator should change its color to more white (or any color or any other implementation) if the zombie is about to spot you. Zombies could make some aggro sound letting the player know he is about to get spotted. -> Instant zombie aggro brakes the game. Players should have a chance to hide w/o being spotted immediately. * If you are "spotted" by any zombie the eye indicator should let you know that. In my example being completely white and/or represent an open eye and/or flashing eye indicator. If zombies loose aggro on you the eye changes its state in to "not detected" again. -> the player should know that he is "hidden" again. * Zombies should stop following the player after some time. -> Right now almoust no escape mechanic if unarmed. Melee is broken too due to bleeding/broken legs. See below. -> better trial and error game play. Try to loot the town - fail - run away - come back later. Right now if you dont have any weapons you are most likely going to die. Running around the town to hope to get out of LOS will aggro even more zombies. * Nerf/remove bleeding from zombies. REMOVE broken legs from zombie attacks. Buff zombie damage and/or buff zombie HP. -> better game play, no insta death if broken leg or bleeding. -> players should have better chances fighting zombies with melee weapons. See below why. * Melee weapons should go into the secondary slot. -> better gameplay. More realistic w/o braking the game. -> still can have that empty weapon and kill some zombies for loot. * Let zombies drop _significantly_ bigger variety of items. The chance of dropping anything useful at all should also be increased. -> better game play -> killing zombies for loot will be very addictive and profitable (see Diablo series) * More spawn places overll - i.e. in front of _every_ building. -> small towns will actually be useful now. * (With the above being implemented) * Allow for _much_ more non broken vehicles to be able to drive "out of the box." Since small towns will become a good place too loot, driving across the whole map adds to the game. -> doesnt brake the game but rather improves it gameplay wise. You will still need to get fuel or repair the vehicle if being damage. -> more people will hunt and kill for vehicles. * Reduce the view distance and/or add fog to the whole map -> adds to the atmosphere + reduces being one shot by a sniper. -> adds to the element of surprise. * proning should make you almost invisible to zombies. Right now the detection range is way too high. * (could be hard to implement) * Some time after player's death a zombie with (the same) player's model should spawn at the same spot having ALL the gear the player had. Killing this zombie will let you loot his items. This zombie should have more HP and/or damage. -> New game play element of hunting dead players. * (could be hard to implement) * Make elite zombies with more HP/damage. They should have higher chance of dropping very good items. -> new game play element. * New zombies should not spawn out of the thin air but rather dead zombies should randomly revive. -> think twice before going near dead zombies.
-
"Attention; certain details and names are being kept from the public" I spawn into the last server I had on my server list, and there it is..the Mother-load of all looters dream, make a leopard purr type of loot . When I spawned in there was 5 vehicles and a crap load of tents, what seemed like they were duped. I cautiously scanned the perimeter to make sure it was clear. It was. I then moved into the barracked small fortress like some Metal Gear Solid/Splinter Cell agent..."really cause all I had was a silenced M9". I began my loot and moving the goodies. On my second or third trip back, as I was going through their tents full of ammo.. a person spawned in..running up to the tent I was at and just looked at me. My blood began pumping and was trying to figure out why the hell he didnt shoot me? Then he faced the tent I was rumbling through and it clicked! He thought I was one of the clan members... Silly boy I thought as I slowly raised my Silenced M9, then shot him in the head. He got on the "Direct Com" channel and said, " DUDE ITS ME WTH?" I giggled.. and continued my rummage, taking as much ammo as I could possibly hold. When I noticed another clan member was connecting I quickly ran into a bush and took cover.. scanning the ridge. Then... I saw him.. he was in a ghillie suit laying down scanning the tent area. I was in a bush behind some tents and quickly tried to think my way out of this. I equipped the M4 I snagged from them and loaded it.. I then slowly strafed right until he was in plain few of my iron-sights. PANG PANG PANG- he was dead. When my friend joined in, I gave him the skivvy on what was going on and came up with a plan.. he was going to watch my back as I continued my loot. When we got back to the spot I began my thing, when someone was at the tents, but he didnt see my because I was lying down behind the tents...I told my buddy and like some Secret Sniper, PANG..."tango down" as I watched the guy collapse beside me. Continuing my loot my buddy told me he heard some foot-steps by him...he quickly turned around and dropped the guy sneaking around him. After that, I told him to bug out because I wanted to be a dic*.. I went to their weapons tent and grabbed their M249 SAW with 3 boxes. Layed down and began destroying their trucks they had. "Ultimate sabotage/loot yes I know" I destroyed 3/5 vehicles, but the 2 that were left I shot the tires out and basically were useless. Out of the whole looting, I grabbed close to 60 mags of 5.56, 20 5.56SD, 8 NVGS, couple rifles.. range finders, GPS's...amazing I know.. Best Story I've had in awhile
-
I just wanted to say thanks to the group of players that had set up a really nice camp consisting of 6-7 vehicles on the Norway 4 server. We really found those vehicles useful, especially when we checked inside of them.. ghillie suits, DMRs and M240s... Loved those! Many thanks! Oh and if by any chance you were among the people we killed in the NW airfield who had a bus and awesome loot like NVGs and rangefinders.. You should keep a lower profile if you want to avoid getting sniped like that again ;)
-
How do you personally deal with ghosting, and overlay hacking.
MyalTerego posted a topic in DayZ Mod General Discussion
Ive been a survivor for about a month now, maybe more like 3 weeks. I have gone from getting a beat down every respawn in cherno or elektro within 30 min, to usually surviving 6-8 hours. I am usually fully geared now with alice pack, map, compass, 1911 with plenty of ammo, a full auto capable assault rifle, and the ability to heal myself and my buddies, and cook meat, each respawn before i die. So I am not a total noob anymore. I know how to deal with zeds, I can get blood bags, I can take out spawns at crashed heli's solo np. What my issue is, and I am not asking for a nerf, but how to deal with it. Currently the last 7 deaths I have had, have been from getting shot in the back at point blank range. Even in random houses that really have no real value, and aren't worth server hopping for loot. Someone hears me, I hear them, i begin searching for them, and they are conveinantly gone. Que 2 min later, they are directly behind me, no sound or sight of them approaching , pointed directly at me. Bang, time to start a new charactor that days journey is at an end. They risk absolutely nothing. Ive also got a freind, that has tested an overlay of sorts that shows players on the map, vehicles, tents, and loot piles. Hes not sure what you can do to not get caught using it, but its definately out there, and most likely requires an admins help to not get banned using it. We decided to try and investigate the rash of very coincidental deaths lately, is why he even tested it. Also I know these guys are just finding players, with the overlay, ghosting behind them, and logging back in and gunning them down. What do you do to protect against that? Have any of you come up with valid tactics? Its pretty infuriating. And I know I signed up to post this thread, its not because im a sperging neckbeard, its because I have just lurked, and learned enough, that I didnt need to ever post anything, until now. I want to enjoy this game, but getting shot in the back every death, and not even by snipers, as I am good at using cover and avoiding obvious trap spots, really sucks. What do I do, aside from rage quitting. -
Rocket I love you: Going out of bounds - exploit or acceptable?
duncandun replied to Publik's topic in DayZ Mod General Discussion
this is a silly argument, vehicles/tents out of bounds should not be allowed period. It effectively removes an item from play(specifically a player or vehicle). Allowing indefinite safety is I think out of the realm of what Day Z was meant to be. -
This server went down (off the server list anyway) and when it came back up are vehicles were gone and rare items from our tents were gone. I found one of our M24's lying on the ground when I logged in (as soon as the server went up). Is it possible the Admin can take the server off the list and do this? I'll say that the vehicles we had were mainly stolen(?) as we found a lot of them in bushes a few K from our base which would be a motive. If it is possible then all we plan to do is switch server. It would be hard to get evidence of this being done.
-
Date/Time: 7:00am-8:00 What happened:logged off at 7am logged back in an hour later every tent, vehicles had disappeared. This includes friendly isolated tents(a great distance away) as well no where near the camp site. Where you were:North side of the map What you were doing:We had just logged in and noticed. *Current installed version:1.7.1.5 *Server you were on:US 29 Atlanta 5 *Timeline of events before/after error:Before a player and myself made trips around the map poking and looking around at night time we had made it back to the camp and looked around everything seemed fine so we stayed on for about an hour everything still good enjoyed conversation we had on comms then we logged. After I logged on about an hour or so later to show off some loot just to see that all the tents are gone looking like the server ate the tents (still pretty sure you can't move the tents) and vehicles (which were a pain to get up to our location) I also had another player confirm that it wasn't a graphics issue on my side.
-
Seattle 21 - 2 player lockout
evilkhaoz replied to [email protected]'s topic in Mod Servers & Private Hives
Cant be on the same host as me I locked mine 1 time after a hacker destroyed all the vehicle's. I restarted it let my regulars and who was on at the time in and locked it so they could go get their vehicles back and I got in trouble by my host. It's alpha so you just gotta take the loss I guess and never lock or password your server but people getting away with locking server's for personal favor should be removed. -
Some of the vehicles stick out like a sore thumb, it would be cool to have a camouflage tent to lay over vehicles when not in use. Also, laying down the bike would be cool.
-
I just realized ive never seen any type of vehicles in this game. Anyways nice truck :)
-
Is there any chance that something can be done about the Debug Forest its self? * Move it to an impossible location to reach like in the ocean? * Give Debug Forest "God Mode" (as long as it don't cause your actual player to have it)? **Create a Trigger in the Debug Forest area that if you fire it will kill you or your shot is stopped at the end of your barrel (include this for m203 and frags) - Reference the Domination spawn protection. This is the biggest issue we have currently with DayZ as every time we go on server and start do do Ops or move vehicles, there is someone in the debug forest killing us. The current changes being made for the Debug Forest are good, but will still not prevent players from going there to kill the server.
-
IMPORTANT: Tents will be wiped in update 1.7.1.5
AgentX replied to rocket's topic in Mod Announcements & Info
Server may have ate them for a little bit. We've lost all of our tents and vehicles once for two days on a Virginia server a while ago. It'll come back, or it might not. I know it took a little after the release of 1.7.1.5 for our tents to get wiped. -
Two big problems that I see right now in the game. Broken bones are too common, and kiting is the tactic of choice. Some of the broken bones are a result of glitches, however the zombie inflicted broken bones I think are a bit silly. Kiting (as it's used in it's current state) wouldn't be as good of a tactic in reality because of stamina. But because there is no stamina system in sight, I propose another solution. Instead of zombies breaking bones with their swipes, they should knock people down to prone. I think it should be a fairly common occurrence on hit, and would replace broken bones and reduce the amount of kiting. When you see someone get hit, whether it be in the movies or in a street fight, getting knocked down is much more common then breaking bones. I do however think broken bones have a place in the world, but only for falls 10ft+, gunshot wounds, getting hit or wrecking vehicles.
-
Rocket I love you: Going out of bounds - exploit or acceptable?
Timberwolf (DayZ) replied to Publik's topic in DayZ Mod General Discussion
Big clans just clean whole servers of vehicles and take them out of bounds. It's ridiculous. The map needs to be limited. -
I've been a big proponent of splints for a while. Though personally I think the broken bone should be set by another player before it's splinted. As far as morphine goes, I don't think it needs to be more common, unless the country we are in had severe drug problems. I think that another good alternative to leg breaking, would be to be knocked to prone by zombies. This would cause you to frantically have to get up still, but you wouldn't be out of a leg. I believe that broken legs should be reserved for big fall damage 10ft+, getting hit by vehicles, and gunshot wounds.
-
VEHICLE UPDATE (database side): 2012-06-16
Ander (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
Vehicle update (2012-06-22): - Respawning of destroyed vehicles have been done yesterday. Locations not disclosed :) - Choppers are still a no go. I will not reply to PMs asking "PLEASE GIVE US CHOPPER ON OUR SERVER that other server has them, why cant we??? Ill edit the mission bpo!". (I get a lot of those) Editing mission pbo wont help you as this is not how we load vehicles in. Infact it may at best cause corruption issues or the player who goes into one to explode, at worst get your server blacklisted. - I've finally managed to get the people over at BIS to acknowledge the bug/issue that we've been seing. We'll just have to wait for an update from BIS until we can roll out choppers to all servers. -
Thanks for the Bus ride
eightiesmullet replied to eightiesmullet's topic in DayZ Mod General Discussion
I was crawling along some coastal village and I heard the toot of a horn. It went past and I couldn't quite believe what I was seeing. I had heard that all the vehicles were horded off map my clans. I crouch-ran to the road and waited. The bus came back and I stood up and saluted...... The bus came to a halt and I jumped on. It sounds stupid but this small thing was a beautiful break from the grinding paranoia that sometimes accompanies a session of DayZ. If I ever come across a bus, guess what I will use my life doing? -
I agree that the spawn rate of guns and ammo is irrelevant. In the short run, yes, it has an impact. In the long run, organized groups will have farmed the loot drops to the point where they have this stuff stashed away in vehicles and tents to the point of stupidity. Relying on spawn rate to 'balance' something is idiotic and completely unreliable. It's like adding an overpowered, expensive item to an MMO and expecting the price to balance it. See: CCP and supercapitals in EVE Online. I haven't come across these weapons one way or the other yet, so I won't pass judgement, but if you can't come up with any arguments for them except the drop rate of them and their ammunition, then I can say immediately that something is wrong.
-
Vehicles will save on there own, usually when a player gets out of them or when it takes damage. "Save" just forces the vehicle to save at that exact moment, please note that vehicle damage rounds, for example if the hull is light yellow it will round back to green on server restart.
-
DayZ Staff are overlooking administrative abuse...
ZedsDeadBaby replied to Spartan36's topic in Mod Servers & Private Hives
Vehicles in motion need to be saved to the hive more often first of all so that a server restart cannot roll a vehicle back to a safe point. Also' date=' anyone entering or exiting a vehicle should save it's position and state as well. Fresh player corpses need to be stored on the hive so that a server restart cannot clear loot and prevent a victorious player from claiming their loot from a defeated admin. Server locking should be disabled in all but the most extreme cases. Any request to lock a server or any server locked for greater than 5 minutes should be immediately flagged for audit and review by moderators. Server restarts should be scheduled. 15 minutes in advance at least and announced with messages on the server. Any [i']unscheduled or unannounced reboots should be subject to investigation by moderators. (I get that instability would make that an insurmountable task at the moment, but they could still run random audits on the logs). Servers with many, frequent unscheduled reboots should be blacklisted. Staff should publish server statistics on reboots, crashes, average uptime, average ping etc. so the community can review server stats and make educated choices about the servers they frequent. -
I have a mission if you choose to accept it. Go on their teamspeak server and join their group as my undercover agent. As soon as you find the location of their group and their vehicles, you will turncoat and kill them, and then we will take their vehicles.