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Found 41868 results

  1. U.S.S umbrella security services Our Goal? Better our chances of survival by having brothers in arms. Protect whats ours at all costs and and better each other for the long run. Who are we? We are a mature group/clan based on DayZ. We recently departed from a falling apart group to form our own mature group of skilled players. We currently have 3 members and we are expanding. We have plenty of guns and vehicles at our disposal and a large base. This is a expert level clan.We are based on trust and friendship, you will have to go through a few trials with us before youre in. We are also a squad based group, that means we will have a few roles... Leader- Plans supply runs and raids, navigates, commands other group members Medic- Carries extra medical supplies, heals group members Infantry- Basic infantry, stays close to the leader uses a variety of guns, usually helps loot Sharpshooter- Sniper/ scout, keeps track of players in the game, stays far out. Support- Usually carries extra ammo, uses lmg, repairs vehicles, lays down cover fire Requirements? 18 years or older. Mature personality Ability to fill one of the rules above Must be trust worthy Must be serious about the clan Dedicate atleast a couple hours a day English speaking Steam account Mic for PC or XBOX Live* Atleast 30+ hours logged on DAYZ or ARMA Teamwork And a completed application found below There are a few basic and easy to follow rules that will be given at a later time. Typical Q & A Q: Are you guys bandits? A: No, we will protect our stuff and our clan though at all costs. Q: What servers do you play on? A: To protect our base location you wont know until youre in. Q: What if i ditch the clan and take all your stuff? A: Dayz isnt the only thing on a computer we’re good at, you’ll regret it ;) Q: What if i leave the clan peacefully? A: Consider yourself a friend of the clan, and always welcome to come back. any others PM me. PM me the application ------------------------------------------------------- First Name: Country: Steam Name: Dayz Name: Xbox Live Name (optional): Estimated Hours on Dayz: Estimated times youve died: Perferred Role (Sharpshooter, medic etc.): Perferred Gun or Type of Gun: Have you ever been killend by a bandit: Do you plan to stick with the game for a few months: Do you have any other clan expirence on Dayz: Do you have the ability to troll: Other than that tell us about yourself, Why Should we let you join? -------------------------------------------------------
  2. ARMA's engine is a masterpiece, there's nothing remotely like it for scale and content (starmaps, weather, huge area, huge player numbers, ballistic physics, lighting, audio fidelity, flora and fauna, avatar-control, 10km draw distance, all the guns, all the vehicles, AI, modability, lip-synced player speech...) my PC can run any game ultra'ed at 1080p, the worst frame rate I see being 45 fps in Metro 2033 despite all the advances to graphics in the years since it was released, chernarus remains the most complete and immersive environment in any game on this PC so it's a bit sticky in doors (fixable - st movement works just fine) and the P2P netcode required to run this mod is still in alpha phase, that's no reason to throw away the magnificent features we have access to with the ARMA engine PS, OP and several others have commented on bugs that are being fixed during these alpha stages as if an different engine would never have had any bugs ever at any stage in development, please guys, think before you speak
  3. I don't disagree that the UI could be improved, but that isn't on their to do list right now, and from what I understand, this was another major change for Arma 3. If it has already been fixed in the game it would be ported over to, I don't see why they should spend time on it now. "Arma 2 features around 80 realistically represented weapons with many variants including assault rifles, machine guns, and missile launchers. There are around 130 vehicle variants, and any vehicle that exists in-game can be controlled by the player, including everything from civilian cars, tractors and bicycles. Similarly, all aircraft encountered in the game can be flown by the player. All have limited fuel and realistic weapon loadouts" From the A2 wiki. Even BF3 would have a difficult time matching that number, and that is the latest major FPS on the market. Nothing can come close to the number of vehicles either, and this is a 3 year old game. It would be foolish for BI to start marketing this as a brand new game right now. They have a perfect platform to learn from, which will find and locate issues within the game that they will be able to fix on final release, or just implement a fix with the improved engine that will be running Arma 3. There is no reason to pick a brand new engine right now, it wouldn't make any sense. They would have to port it over to the new engine, fix all the bugs associated with doing that, and then continue the testing in essentially a brand new environment. I am a major supporter of the Cry 3 engine, but I don't know if it would be able to do all the things Arma 3s engine can. Wind, bullet drop, physics, explorable underwater areas, and 300km maps aren't easy to run. I know it has the ability to do some of those, but part of the fun in playing DayZ stems from the realistic nature of the Arma 2 engine. Changing to the wrong engine could essentially turn this mod into L4D, and people obviously don't want that to happen. The group they have working on it is doing a great job with what they have. If they manage to get this to near perfection, and maybe incorporate some mods which are already very successful in the Arma 2 community (read ACE), they will be able to deliver a great game once it is ported over to the current Arma 3 engine.
  4. Gruelius

    PK/Bandit Free Servers?

    i would just say t his game is VERY boring without the threat of PVP. i dont like looking for PVP but the only time its fun is when someone comes up on you and you kill them. ive gotten NVGS as50 e.t.c (never had GPS) had vehicles e.t.c. but yeah...
  5. That is epic!! I still have only seen two vehicles in a month of playing and both of them in use.. So the fact you got two and a shit load of loot is awesome!! Good work and happy hunting!!
  6. @ Aeia There is nothing that says the game is definitely going to be a stand alone product. That is just what Rocket, and a lot of other people are wishing for. @OP The game has outdated graphics because Arma 2 is almost 3 years old. This isn't the final version of the game. The latest patch supposedly offered a bunch of performance increases already. Arma 2 doesn't really handle a loot system very well as Rocket stated in his interview. If the game gets ported over to Arma 3, hopefully that engine will be able to handle loot systems a bit better. Not really sure what you mean by better user interface. The one they have right now does just fine. I'm sure it could obviously be improved, but I couldn't imagine this is high on the to do list. You are not going to find a game with more weapons than Arma. The vehicles and interior of the vehicles has been improved already for Arma 3. The mod is buggy because it is an alpha version. Over time these bugs will be removed, and I'm sure on final release a lot of the problems we currently see will go away. I'm also sure there will be plenty of new bugs to take their place, just like every other game that is released on the market.
  7. 3rdparty

    Chernaus Narco Tanks

    also forgot to add that it is being ported over to arma 3, and maybe not COMPLETELY customisable, as surely real life examples of potential coded vehicles would be clearly impractical and in some cases impossible. But even if ye had a few set designs for each vehicle, requiring a specific amounts of scrap metal, ye would be safe as fook! Until ye run out of fuel in range of a sniper :S
  8. 3rdparty

    Chernaus Narco Tanks

    Amazing how many peeps dont know how grim its gone over the past 4/5 years. nm I guess you could say its more a testament to the power of money then human potential.. I still think ye should be able to mod vehicles in this fashion XD
  9. I've been teleported to my previous position about 800m-2km repeatedly today since this morning, about a total of 10 times. While in vehicles and out. Anyone else having this issue? It is NOT lag, I am always at 30-50ms or so and no one in the clan on the server has reported this same issue.
  10. Dev (DayZ)

    This game is going to give me a seizure...

    It is from noobs placing tank traps/concertina wire. It does not mean your gfx card is bad/dying like the idiot above me said. This is why you shouldnt place these things in random areas for no purpose other than to be a douchebag or to try it out. I am sure they will do a cleanup like they did for out of map tanks/vehicles. Until then try to remove them if you can.
  11. 3rdparty

    Chernaus Narco Tanks

    I understand that, tis a very disturbing topic, ive read well into it so im not completely ignorant of whats going on there, but I think it at least gives a real life example of the kind of vehicles im talking about, rather than drawing up numerous film examples.
  12. I searched the forums and google and couldnt find any information. Is there a certain amount of vehicles that can be active on the server at one time? I've heard people tossing around like 30 or so as if they heard it somewhere. Server I play on the majority I've seen about 15 including bicycles and searched the entire in game map with a few friends and found pretty much nothing which makes me believe there can be a small amount or people are still storing vehicles off map and just moving them once a day to avoid the 24 hour inactive despawn.
  13. these cases are hard to prove, server crash/shut down suddenly for vehicles happend to me too, you can check my post Now DAYZ seems to need some time find a fair play server to play with.
  14. Doctor_sloth

    Drop your bag ?

    Don't get so testy friend, as you know every unit down to platton size does things differently. When I was in the Army, we left our rucks and equipment in the vehicles whenever we dismounted to do....well anything. As to this post, I think this is less of a suggestion and more a gameplay philosophy. As long as the sniper or overwatch can see the bags, they shouldn't despawn. I'd try it out with a coyote patrol pack filled with empty tin cans and such, just to test it.
  15. Accuracy would still mostly depend on the weapon and the player. You've probably noticed, however, that the character's hands shake when aiming, especially when zoomed in. Someone who never fired a gun would suffer from unsteady hands, from the weapon's knockback, and the general operation of the gun. Again, the idea is to have slight, not game-breaking differences, between a novice and an experienced player. Go into the woods, shoot a few cans, and you should be good to go. Weapon skills should be one of the fastest-climbing ones, especially given that practicing it spends ammo and makes noise. The problem I find is that right now every survivor can shoot, run, sneak, cook, perform surgery and repair vehicles like the best in each field. Never a failure, never a delay. Sure you could have everyone start piss-poor on all of these and then go up from there, but if we're including a "character background" feature in the game, then each character should be good in at least a couple of these things. On stealth, again: people should start sneaking at night or on calmer places, and only later move on to crowded cities and daytime raids. Resistance: having it higher is just a bonus so that experienced characters can focus on other areas of the game, mainly banditry or bandit-hunting, after having passed the basic survival phase (think of it as "the walking dead": early on, they're scavenging Atlanta for food and guns, later, they're managing communities instead). As it stands now, a new player can barely walk 5 km without dying of thirst. Either the counter has to be higher or there should be other ways to drink/eat without depending on canteens and wood/knife/matches. Eh. Maybe you should just stop caring about these suggestions, then? If people are suggesting it, it's because they want it. If they're ever implemented, you could stick to playing the current version. If they're not, we'll play it all the same. Furthermore, I don't see how adding mechanics would make Day Z any less "unique". It'd still be a survival simulator, only it'd be even deeper. Besides, if you'd read my suggestion you'd see there's nothing about "leveling up" here. It's just making the players work so they can achieve the level of knowledge they start with, in the current version, thus encouraging group play and creating more attachment to the characters. Right now, a character in Day Z is nothing more than a walking pile of loot; if he dies and you manage to recover all the stuff from he's body, you're basically playing the same guy. You'd be surprised to know how many experienced trekkers have died of exposure in the woods. Or how many limbs have been lost to an improvised "leg-fixing" surgery. Do you think any useless lump could bring a person who's been shot near to death back to full health? Because anyone in the game can do that right now, as simple as bloodbag-right click. Again, I'm aiming at survival narratives we have grown used to seeing. People dying of simple infections, groups needing the skills of a medic (hell, a veterinarian will do) in order to save a companion's life. I don't disagree with this point. It'd be harsher on new characters. I still think having character progression would make the game more interesting, and survival even more rewarding. Lololololol
  16. Jamison

    US 282 Clan Farming

    I thought that some servers had vehicles disabled, or, at least that was my understanding.
  17. Hey Guys, The US 282 Server has been locked for the past six hours with the same three people in it, and I'm starting to suspect that they are farming loot. This Server has been locked before with the same people in it, that happened yesterday. I've been watching this server for the past three days because I know that this server has vehicles enabled, so I would normally choose this server to play on, but for most of the day it has been locked.......Can anyone offer an explanation?
  18. m.w. vindicator

    Most intense firefight of my life

    It is possible that you killed the truck. A ural (the truck they had) isn't armored and it is possible that your shots and grenades hit the fuel tank or something. Once severely damaged any vehicle could ignite! Is there a self destruct feature for vehicles?
  19. server with no vehicles? omfg !!!! please inform us :o
  20. That is actually very impressive in that case! Unless you are consistently using Steam (and the standard shortcut from Steam) I don't think there is any way of knowing the amount of hours played. Lucky/unlucky me I used a few different ways of launching the game since I started, lately using DayZ Commander which launches the game via the standard shortcut in Steam and therefore recording my hours. Not sure I wanna know how much I really played :P FML. I understand your playstyle. Personally, I'm stealthing around the world looking for tents and vehicles to loot (not being an ass while doing it - I only take what I need, usually trading what I have for what I want from their tent, but I guess if I find a vehicle and then a tent, I might just take all I can fit in the vehicle). I wish I could call myself a pirate, but I guess that requires actually approaching other players and looting them then and there.. I'd also need a vehicle. I guess I'm just a looter. The cool-factor is just not there in calling yourself a "looter", or worse, a burgler.. I keep associating "looters" with those jerks raiding the digital stores during lesser catastrophes IRL. Oops, getting sidetracked. That's my ADD kicking in. I guess I just grow impatient and understimulated after running around the map a couple of times, at which point I should just go back to RL for a while, but I just keep on playing and eventually killing myself by being reckless.
  21. To those who have travelled around the map a good amount.....take it you have come across those random blue doored concrete shacks...usually there is a fence around them....ya i bet you money those are the "underground" bases he is referring to...and actually i like that idea easier than adding the complication of clearing an open town and trying to defend it against zombies...funny i was always wondering if they were going to utilize those random bunkers all around the map. Anyway how i would like underground bases to work -they would be in those aforementioned blue door shacks most would be unlocked some would start out locked (the locked one would have better gear) -if you enter an unlocked one you find a key that you can put in your utility inventory and that lets you lock and unlock your base door. -to unlock locked doors (pre locked and player locked doors you can do one of two things a)blow it open with a satchel charge (this would destroy the door and make it un repairable so the bunker would no longer be safe to use for storage...unless you want to risk it) b)Crack it open this will require 3 sets of tools perhaps; matches,fuse,and small plastic explosives NOTE: any forced entry would break the door and you would then need a tool box to fix the door (would give more use to the toolbox) NOTE: each bunker would have its own unique key so that mindless killing will get you no where....use your head not your blood lust to get his bunker key and location. Or just do what everyone else will do...kill on sight and happen upon a bunker key and feel good knowing you just fucked someone over....but nevermind that. -there will be cache's in each bunker where you can store weapons and food (unlocked ones will still have loot in them maybe but the locked ones will for sure and they would have the equivalent to crashed helicopter loot. -there will be a fountain where you can re fill water bottle -also there could be different bunker types such as medical bunker, military hardware bunker (gps,rangefinder,NVG top tier guns also these will be the majority of the "locked" bunkers next to medical) then there would be civilian (the majority of bunkers) civilian would just have food maybe a double barrel, enfield or such low tier backpack. "Well what if i kill someone and take his bunker key and never find his bunker?" Hmmm well the key could be reset after a certain amount of time if not used like vehicles it would be taken out of said persons inventory and would respawn in the bunker would still be locked if locked last....so pretty much what would happen after a while would be that most people would have to force there way in "What if most or all the doors become destroyed completely on a server...well hopefully there wouldn't be enough satchel charges to do that...but knowing people, if theres a way to fuck things up...they will find a way....(what its just fact). To prevent that any bunkers without doors would respawn a door every ...month or so? Obviously over time with all the killing and what not all the bunkers would locked because people will lock them go out and probably die with the douche bag murderer just not bother using it so ya pretty much the mindset will be..."oh look a bunker it is locked" so people will most likely end up searching for the 3 tools needed to open a bunker instead of just looking for a bunker. "So if the bunkers follow a key/lock method will it work cross server" AAHHH yes the one flaw (IMO) since well everyone would end up having copies of your key pretty much right? Hm...idk maybe some how make them server specific? idk. Maybe just get rid of the key idea all together and have the only way to open locked ones is through the 3 tools/satchel mehtod. The only time that it can be locked by a player i guess is if they are inside. I don't love that idea but it would be the best method since a unique key system is kind of out of the question (then again i don't know if its impossible or just hard to do) Or just have the ability to lock it whenever and the only to open it back up again is to crack it and repair it over and over each time you want to enter and leave...best i got this is all just brainstorming. But ya off the top of my head that is what i think bunkers would be in dayz.
  22. Undeadstar

    US 282 Clan Farming

    Wait... There are servers that don't have vehicles enabled?
  23. As the title says. There is an unarmed Ambulance variant of the BMP-2 in the ARMA 2 core game. I would love to see it added to the game as an extremely rare spawn, that would make current vehicles look common by comparison. Also, replace the Huey with the MI-8 Hip, more appropriate for the region if you ask me.
  24. So i was covering my friend while he was moving around the NE airfield a few hours ago with a M107 and suddenly there's 3 vehicles driving up to the hangars with 1 players inside of each. Since it was a military location it was kill or be killed and they were pretty close to my mate... One of them was driving a civilian bus and after he got out i just aimed at the drivers seat, waiting for him to get back in to take him out. He was exactly 698 meters away from my location and directly facing me. So i zeroed my rifle to 700m, aimed at his throat and shoot him as soon as he got back into the bus, only to realize the shot didn't get past the windshield. Is this a bug? Cause after that they spotted my buddy and killed him which probably wouldn't have happened if i managed to kill one of them first. Has this ever happened to you before or did i just encounter a weird bug/lag/whatever...?
  25. N00bLeader91

    ArmA2: CO Not Launching

    Hello When I right-click on ArmA2: OA and select Run Combined Operaions, a black dialogue box appears for a fraction of a second and disappears. When running just OA I get DayZ_anim requires CA_Dubbing_Counterattack but the game still runs but then another box comes up about No entry 'bin\config.bin\CfgVehicles\' and Vehicles are invisible. When I try to reinstall battle-eye I get two MISSING STRING!!! error pop ups and finally when I verify intergrity of game cache, it says 1 file is missing, but that file won't replace. I've tried verifing integrity of game cache multiple times but it still says 1 file is missing each time, so I am suspicious of it not replacing. Thanks
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